History Main / PamphletShelf

6th Oct '17 2:05:24 PM MisterApple
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In extremely rare cases, the in-game information is in fact as realistically long as you'd expect it to be. In those cases, it's known as the InGameNovel; even an in-game novel, however, can overlap with this trope, since they're often unrealistically short two-or-three page affairs. A PamphletShelf might be FlavorText, when the information isn't necessary to understand the plot.

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In extremely rare cases, the in-game information is in fact as realistically long as you'd expect it to be. In those cases, it's known as the InGameNovel; even an in-game novel, however, can overlap with this trope, since they're often unrealistically short two-or-three page affairs. A PamphletShelf Pamphlet Shelf might be FlavorText, when the information isn't necessary to understand the plot.
20th Aug '17 6:52:56 PM DRCEQ
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* Books in ''VideoGame/EverQuest2'' are usually extremely detailed. If the book is written by any race who values record keeping, scientific study, or has lofty imaginations for story telling, then you can expect a book to be many paragraphs long. If the race is more primitive, like orcs, then you can expect the contents to be brief.

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* Books in ''VideoGame/EverQuest2'' ''VideoGame/EverQuestII'' are usually extremely detailed. If the book is written by any race who values record keeping, scientific study, or has lofty imaginations for story telling, then you can expect a book to be many paragraphs long. If the race is more primitive, like orcs, then you can expect the contents to be brief.
20th Aug '17 6:51:28 PM DRCEQ
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* Books in ''VideoGame/EverQuest2'' are usually extremely detailed. If the book is written by any race who values record keeping, scientific study, or has lofty imaginations for story telling, then you can expect a book to be many paragraphs long. If the race is more primitive, like orcs, then you can expect the contents to be brief.



* ''VideoGame/MegaManBattleNetwork'' and its sequels.

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* %%* ''VideoGame/MegaManBattleNetwork'' and its sequels.
17th Aug '17 9:18:23 PM Abodos
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** Of all the various in-game books in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the most notable example of this is King Rhoam's diary. He wrote in it from the day his daughter Zelda was born up to the day she turned 17, yet it only contains fairly accounts of a handful of notable events. Zelda herself has a set of research notes and a diary that are similarly sparse, but it's a bit more justifiable in her case, as she spent much of her time out in the field and thus would have been away from her desk more often.

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** Of all the various in-game books in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the most notable example of this is King Rhoam's diary. He wrote in it from the day his daughter Zelda was born up to the day she turned 17, yet it only contains fairly brief accounts of a handful of notable events. Zelda herself has a set of research notes and a diary that are similarly sparse, but it's a bit more justifiable in her case, as she spent much of her time out in the field and thus would have been away from her desk more often.
25th Jun '17 6:12:13 PM Abodos
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* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', the starting town has a library where eight books are laid out for reading. One is them is a world map, but all the others barely contain a paragraph of text each. In particular, when you combine the fact that the "secrets" book only contains two lines of text with the fact that you need a magnifying glass to read it, it might as well have fit inside a fortune cookie.
* Taken to its irrational conclusion in ''VideoGame/TheLegendOfZeldaMajorasMask''. The grandmother in the inn offers to read you one of two bedtime stories. The longer tale of the two could easily fit on one or two pages of a real book. The process of listening to the story takes ''twelve ingame hours'' and requires you to equip a magical mask if you don't want to fall asleep in the process.

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* ''Franchise/TheLegendOfZelda'':
**
In ''VideoGame/TheLegendOfZeldaLinksAwakening'', the starting town has a library where eight books are laid out for reading. One is them is a world map, but all the others barely contain a paragraph of text each. In particular, when you combine the fact that the "secrets" book only contains two lines of text with the fact that you need a magnifying glass to read it, it might as well have fit inside a fortune cookie.
* ** Taken to its irrational conclusion in ''VideoGame/TheLegendOfZeldaMajorasMask''. The grandmother in the inn offers to read you one of two bedtime stories. The longer tale of the two could easily fit on one or two pages of a real book. The process of listening to the story takes ''twelve ingame hours'' and requires you to equip a magical mask if you don't want to fall asleep in the process.process.
** Of all the various in-game books in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the most notable example of this is King Rhoam's diary. He wrote in it from the day his daughter Zelda was born up to the day she turned 17, yet it only contains fairly accounts of a handful of notable events. Zelda herself has a set of research notes and a diary that are similarly sparse, but it's a bit more justifiable in her case, as she spent much of her time out in the field and thus would have been away from her desk more often.
12th Apr '17 6:01:19 PM eroock
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-->--'''''Webcomic/CaptainSNES''''', [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ #152: Wish I Could Get That Much Sleep]]

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-->--'''''Webcomic/CaptainSNES''''', -->-- '''''Webcomic/CaptainSNES''''', [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ #152: Wish I Could Get That Much Sleep]]
22nd Mar '17 3:50:06 PM Prfnoff
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* In ''VideoGame/{{Spyro}}: Shadow Legacy'', various books have the plots of previous games, or other in-game information, boiled down to about three sentences.

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* In ''VideoGame/{{Spyro}}: Shadow Legacy'', ''VideoGame/SpyroShadowLegacy'', various books have the plots of previous games, or other in-game information, boiled down to about three sentences.
27th Dec '16 1:35:13 PM Prfnoff
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* In ''VideoGame/{{OFF}}'', each shelf of real library books has only two pages of text (sometimes barely legible), unless one of them has been torn off and misplaced. Many shelves are fake and have nothing to read.
25th Nov '16 10:55:30 PM billybobfred
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** As does ''Webcomic/CaptainSNES'' in [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ this strip.]]

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** As does * ''Webcomic/CaptainSNES'' mocks it in [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ this strip.]]
7th Oct '15 11:23:45 AM KarjamP
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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. It amounts to about 25,000 words ... a novella in the real world, but a veritable decalogy of doorstoppers by video game standards.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PamphletShelf