History Main / PamphletShelf

12th Apr '17 6:01:19 PM eroock
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-->--'''''Webcomic/CaptainSNES''''', [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ #152: Wish I Could Get That Much Sleep]]

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-->--'''''Webcomic/CaptainSNES''''', -->-- '''''Webcomic/CaptainSNES''''', [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ #152: Wish I Could Get That Much Sleep]]
22nd Mar '17 3:50:06 PM Prfnoff
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* In ''VideoGame/{{Spyro}}: Shadow Legacy'', various books have the plots of previous games, or other in-game information, boiled down to about three sentences.

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* In ''VideoGame/{{Spyro}}: Shadow Legacy'', ''VideoGame/SpyroShadowLegacy'', various books have the plots of previous games, or other in-game information, boiled down to about three sentences.
27th Dec '16 1:35:13 PM Prfnoff
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* In ''VideoGame/{{OFF}}'', each shelf of real library books has only two pages of text (sometimes barely legible), unless one of them has been torn off and misplaced. Many shelves are fake and have nothing to read.
25th Nov '16 10:55:30 PM billybobfred
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** As does ''Webcomic/CaptainSNES'' in [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ this strip.]]

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** As does * ''Webcomic/CaptainSNES'' mocks it in [[http://www.captainsnes.com/2002/06/25/152-wish-i-could-get-that-much-sleep/ this strip.]]
7th Oct '15 11:23:45 AM KarjamP
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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. It amounts to about 25,000 words ... a novella in the real world, but a veritable decalogy of doorstoppers by video game standards.
12th Jul '15 4:50:37 PM Aquillion
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In extremely rare cases, the in-game information is in fact as realistically long as you'd expect it to be. In those cases, it's known as the InGameNovel. A PamphletShelf might be FlavorText, when the information isn't necessary to understand the plot.

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In extremely rare cases, the in-game information is in fact as realistically long as you'd expect it to be. In those cases, it's known as the InGameNovel.InGameNovel; even an in-game novel, however, can overlap with this trope, since they're often unrealistically short two-or-three page affairs. A PamphletShelf might be FlavorText, when the information isn't necessary to understand the plot.
2nd Jan '15 7:30:51 AM Jake
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Added DiffLines:

[[AC:Survival Horror]]
* Averted in ''VideoGame/DayZ'', which has about a hundred and fifty real books (public domain, naturally) that can be found in-game and read in their entirety. Some sort of sponsorship deal with a literary association was involved, apparently, but it's certainly a novel way to pass the time while you wait for your buddies to log in for a raid.
27th Dec '14 9:02:42 AM Nazetrime
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* ''VideoGame/FantasyLife'' has a couple of libraries that are like this.

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* ''VideoGame/FantasyLife'' has a couple of libraries that are like this.
this. The in-game dialogue however, more than makes up for this (it tends to be long enough to annoy the PlayTheGameSkipTheStory crowd).
27th Dec '14 7:38:58 AM Nazetrime
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* ''VideoGame/FantasyLife'' has a couple of libraries that are like this.
16th Dec '14 9:41:33 AM Ptorquemada
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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. Although not quite enough to fill a book, it comes damn close.

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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. Although not quite enough It amounts to fill about 25,000 words ... a book, it comes damn close.novella in the real world, but a veritable decalogy of doorstoppers by video game standards.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PamphletShelf