History Main / PamphletShelf

7th Oct '15 11:23:45 AM KarjamP
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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. It amounts to about 25,000 words ... a novella in the real world, but a veritable decalogy of doorstoppers by video game standards.
12th Jul '15 4:50:37 PM Aquillion
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In extremely rare cases, the in-game information is in fact as realistically long as you'd expect it to be. In those cases, it's known as the InGameNovel. A PamphletShelf might be FlavorText, when the information isn't necessary to understand the plot.

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In extremely rare cases, the in-game information is in fact as realistically long as you'd expect it to be. In those cases, it's known as the InGameNovel.InGameNovel; even an in-game novel, however, can overlap with this trope, since they're often unrealistically short two-or-three page affairs. A PamphletShelf might be FlavorText, when the information isn't necessary to understand the plot.
2nd Jan '15 7:30:51 AM Jake
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[[AC:Survival Horror]]
* Averted in ''VideoGame/DayZ'', which has about a hundred and fifty real books (public domain, naturally) that can be found in-game and read in their entirety. Some sort of sponsorship deal with a literary association was involved, apparently, but it's certainly a novel way to pass the time while you wait for your buddies to log in for a raid.
27th Dec '14 9:02:42 AM Nazetrime
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* ''VideoGame/FantasyLife'' has a couple of libraries that are like this.

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* ''VideoGame/FantasyLife'' has a couple of libraries that are like this.
this. The in-game dialogue however, more than makes up for this (it tends to be long enough to annoy the PlayTheGameSkipTheStory crowd).
27th Dec '14 7:38:58 AM Nazetrime
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* ''VideoGame/FantasyLife'' has a couple of libraries that are like this.
16th Dec '14 9:41:33 AM Ptorquemada
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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. Although not quite enough to fill a book, it comes damn close.

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* ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. Although not quite enough It amounts to fill about 25,000 words ... a book, it comes damn close.novella in the real world, but a veritable decalogy of doorstoppers by video game standards.
24th Sep '14 5:36:51 PM videogmer314
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* ''DVideoGame/ragonQuest'' has obeyed this trope from time immemorial; ''VideoGame/DragonQuestVIII'' may count as LampshadeHanging, as the hero opens every book to the middle (after flipping two pages) and never turns the page, so he's clearly only reading the page he needs to read out of the book.

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* ''DVideoGame/ragonQuest'' ''VideoGame/DragonQuest'' has obeyed this trope from time immemorial; ''VideoGame/DragonQuestVIII'' may count as LampshadeHanging, as the hero opens every book to the middle (after flipping two pages) and never turns the page, so he's clearly only reading the page he needs to read out of the book.
15th Sep '14 12:07:42 AM Heartlesswithaheart
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[[AC:VisualNovel]]
* ''VisualNovel/IllusionaryTrauma'' has a few shelves of these in the library in Giga Pudding's route.
15th Jul '14 9:21:27 AM SeptimusHeap
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* In ''TheLegendOfZeldaLinksAwakening'', the starting town has a library where eight books are laid out for reading. One is them is a world map, but all the others barely contain a paragraph of text each. In particular, when you combine the fact that the "secrets" book only contains two lines of text with the fact that you need a magnifying glass to read it, it might as well have fit inside a fortune cookie.

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* In ''TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaLinksAwakening'', the starting town has a library where eight books are laid out for reading. One is them is a world map, but all the others barely contain a paragraph of text each. In particular, when you combine the fact that the "secrets" book only contains two lines of text with the fact that you need a magnifying glass to read it, it might as well have fit inside a fortune cookie.



* Averted in ''{{Myst}}'' and its sequels. Although most of the books in the original game were burned and could not be read (the library being burned is core to the plot), it was a shock to be treated to several journals over 20 pages in length. There isn't nearly that volume of reading in the sequels, but ''Mysts 2-5'' each have at least one diary to read, and most have several that can be found. Indeed, finding and reading the diaries is critical to understanding the plot in a game with maybe fifty lines of dialog.
* ''TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. Although not quite enough to fill a book, it comes damn close.
* ''QuestForGloryIV'' has the shelf in the run-down Adventurers' Guild, which actually does contain some pamphlets. Rather than making the player [[PixelHunt hunt for each book]], however, interacting with the bookshelf simply brings up a list of the readable books.

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* Averted in ''{{Myst}}'' ''VideoGame/{{Myst}}'' and its sequels. Although most of the books in the original game were burned and could not be read (the library being burned is core to the plot), it was a shock to be treated to several journals over 20 pages in length. There isn't nearly that volume of reading in the sequels, but ''Mysts 2-5'' each have at least one diary to read, and most have several that can be found. Indeed, finding and reading the diaries is critical to understanding the plot in a game with maybe fifty lines of dialog.
* ''TheNeverhood'' ''VideoGame/TheNeverhood'' contains a ''twenty-seven-screen-long'' Bible of sorts. Although not quite enough to fill a book, it comes damn close.
* ''QuestForGloryIV'' ''VideoGame/QuestForGloryIV'' has the shelf in the run-down Adventurers' Guild, which actually does contain some pamphlets. Rather than making the player [[PixelHunt hunt for each book]], however, interacting with the bookshelf simply brings up a list of the readable books.



* Justified in ''ZorkNemesis''; with most of the many books lying around, you can only read a few pages, but often the last page will end mid-paragraph, implying that there's a full-length book the player character is too lazy to read all of.

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* Justified in ''ZorkNemesis''; ''VideoGame/ZorkNemesis''; with most of the many books lying around, you can only read a few pages, but often the last page will end mid-paragraph, implying that there's a full-length book the player character is too lazy to read all of.



* In ''{{Spyro}}: Shadow Legacy'', various books have the plots of previous games, or other in-game information, boiled down to about three sentences.

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* In ''{{Spyro}}: ''VideoGame/{{Spyro}}: Shadow Legacy'', various books have the plots of previous games, or other in-game information, boiled down to about three sentences.



* ''DragonQuest'' has obeyed this trope from time immemorial; ''VideoGame/DragonQuestVIII'' may count as LampshadeHanging, as the hero opens every book to the middle (after flipping two pages) and never turns the page, so he's clearly only reading the page he needs to read out of the book.

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* ''DragonQuest'' ''DVideoGame/ragonQuest'' has obeyed this trope from time immemorial; ''VideoGame/DragonQuestVIII'' may count as LampshadeHanging, as the hero opens every book to the middle (after flipping two pages) and never turns the page, so he's clearly only reading the page he needs to read out of the book.



* ''{{Geneforge}}'' has a lot of books that are so heavily damaged only a small section of them remains legible. Later games in the series offer other explanations for the speed of reading (Shaper training allows one to learn new things very quickly) and the brevity of the books (most books are composed largely of things over your character's head).

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* ''{{Geneforge}}'' ''VideoGame/{{Geneforge}}'' has a lot of books that are so heavily damaged only a small section of them remains legible. Later games in the series offer other explanations for the speed of reading (Shaper training allows one to learn new things very quickly) and the brevity of the books (most books are composed largely of things over your character's head).



* ''AidynChronicles'' does this with any books you find. There are a few libraries in the game, all of which only have a few books you can read, and almost all the books contain only the briefest of snippets that don't even fill the page.

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* ''AidynChronicles'' ''VideoGame/AidynChronicles'' does this with any books you find. There are a few libraries in the game, all of which only have a few books you can read, and almost all the books contain only the briefest of snippets that don't even fill the page.



* In ''DungeonSiege'' and especially the expansion, there are numerous books lying around to read. However, there's always only a single page that remains legible for [[ApocalypticLog various reasons]].
* In ''FortuneSummoners'' each shelf in the game contains only one readable book (although, interestingly, the main character is BookDumb and can't read most of the books, so you have to switch to another character to read them) although some of them are of a fair length.

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* In ''DungeonSiege'' ''VideoGame/DungeonSiege'' and especially the expansion, there are numerous books lying around to read. However, there's always only a single page that remains legible for [[ApocalypticLog various reasons]].
* In ''FortuneSummoners'' ''VideoGame/FortuneSummoners'' each shelf in the game contains only one readable book (although, interestingly, the main character is BookDumb and can't read most of the books, so you have to switch to another character to read them) although some of them are of a fair length.



* Averted in ''MetalGearSolid2'', where the extras section has a book, mentioned in the game as being an account of the events of the first game. It is an actual book at 300-some pages.

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* Averted in ''MetalGearSolid2'', ''VideoGame/MetalGearSolid2'', where the extras section has a book, mentioned in the game as being an account of the events of the first game. It is an actual book at 300-some pages.



* After the 1.3 update, ''{{Minecraft}}'' players can write their own, mostly due to the limited space per page and the 50 page total limit.

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* After the 1.3 update, ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' players can write their own, mostly due to the limited space per page and the 50 page total limit.
11th Dec '13 4:15:59 PM AzureSeas
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** Averted in ''VideoGame/{{Wild ARMs 3}}'' with the Adventure Book quest: you have to find eleven books detailing a children's story and then read the assembled story to a certain little girl. The entire story is told with text and still frame pictures, and while not long enough to be a proper book- let alone span eleven books- it's still quite a substantial text compared to the RPG standard. In all honesty, the story was so long and boring that it made this editor realise ''why'' [=RPGs=] use this trope so much.

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** Averted in ''VideoGame/{{Wild ARMs 3}}'' with the Adventure Book quest: you have to find eleven books detailing a children's story and then read the assembled story to a certain little girl. The entire story is told with text and still frame pictures, and while not long enough to be a proper book- let alone span eleven books- it's still quite a substantial text compared to the RPG standard. In all honesty, the story was so long and boring that it made this editor realise ''why'' [=RPGs=] use this trope so much.
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