History Main / PacmanFever

12th May '17 8:04:19 PM Pinokio
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* In ''Film/{{Congo}}'', someone is playing ''Videogame/{{Doom}}'' on the PC. They didn't mess it up or anything.
30th Apr '17 9:00:22 PM DrakeClawfang
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* ''Series/{{Frasier}}'' features a single but painful instance of this -- at one point Frasier complains that his son Frederick is spending his entire visit playing video games and is uninterested in anything he tries to do with him. As he says this, Frederick is shown playing a Game Boy on the sofa, ''with no game cartridge in the system''.

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* ''Series/{{Frasier}}'' features a single but painful instance of this -- at one point Frasier complains that his son Frederick is spending his entire visit playing video games and is uninterested in anything he tries to do with him. As he says this, Frederick is shown playing a Game Boy on the sofa, ''with no game cartridge in the system''. In another episode Frederick is shown playing a game with a Playstation 2 controller, but it isn't named and the only sound effect is a high-pitched scream played when the character dies; coupled with Freddie's vague descriptions of gameplay and story going on (they're in a training level where they've escaped from some sort of prison cell), it might well be any number of real games.
26th Apr '17 11:14:03 PM GoblinCipher
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* ''Film/{{Jarhead}}'' has a few lines of dialogue referring to levels in ''Franchise/{{Metroid}}'', and that if you reach the tenth level, nothing happens, you just start at the beginning again. Erm, no. Unlike games broken into levels, MetroidVania games are the poster child for SequenceBreaking. Not to mention that even the first Metroid game for the NES had a legitimate, if short, ending.

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* ''Film/{{Jarhead}}'' has a few lines of dialogue referring to levels in ''Franchise/{{Metroid}}'', and that if you reach the tenth level, nothing happens, you just start at the beginning again. Erm, no. Unlike games broken ''Metroid'' is divided into geographic areas, not levels, MetroidVania games are and they're named, not numbered. It's also not an EndlessGame, and shows a closing cutscene and rolls the poster child for SequenceBreaking. Not to mention that even the first Metroid game for the NES had a legitimate, if short, ending.credits when completed.
18th Apr '17 12:24:44 AM malter
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* Hard to pull off a real life example, but: ''Webcomic/PennyArcade's'' stock promotional shot of the two creators deliberately invokes this tropes, showing Krahulik and Holkins flailing around on a couch, pretending to play a game. Holkins is holding a PSP as if it's a controller and Krahulik is holding an Xbox 360 controller ''upside down''.

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* Hard to pull off a real life example, but: ''Webcomic/PennyArcade's'' stock promotional shot of the two creators deliberately invokes this tropes, trope, showing Krahulik and Holkins flailing around on a couch, pretending to play a game. Holkins is holding a PSP as if it's a controller and Krahulik is holding an Xbox 360 controller ''upside down''.
16th Apr '17 8:34:23 PM jormis29
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* ''Film/{{Joysticks}}'': All the games are real and portrayed as they actually existed at the time. ''Super Pac-Man'', a not particularly well-known game in the ''Pac-Man'' series, is actually played at a tournament (which may confuse modern audiences not familiar with this particular variation) before its real-life release in arcades, and ''Satan's Hollow'' was also played. Both games were developed in the US by Midway (''Pac-Man'' itself was made in Japan by Namco, but Midway developed a few sequels of their own), who sponsored the movie.

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* ''Film/{{Joysticks}}'': All the games are real and portrayed as they actually existed at the time. ''Super Pac-Man'', a not particularly well-known game in the ''Pac-Man'' series, is actually played at a tournament (which may confuse modern audiences not familiar with this particular variation) before its real-life release in arcades, and ''Satan's Hollow'' ''VideoGame/SatansHollow'' was also played. Both games were developed in the US by Midway (''Pac-Man'' itself was made in Japan by Namco, but Midway developed a few sequels of their own), who sponsored the movie.
14th Apr '17 1:50:32 AM LucaEarlgrey
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* ''Series/WhiteRabbitProject'': In "The Granddad Gang" segment of the "Heists" episode, one part of the reenactment of the crime was animated in the style of a [[{{Retraux}} "8-bit video game"]] - with sound effects lifted from the notorious UsefulNotes/Atari2600 port of VideoGame/PacMan

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* ''Series/WhiteRabbitProject'': In "The Granddad Gang" segment of the "Heists" episode, one part of the reenactment of the crime was animated in the style of a [[{{Retraux}} "8-bit video game"]] - with sound effects lifted from the notorious UsefulNotes/Atari2600 port of VideoGame/PacManVideoGame/PacMan.
* One episode of ''The Creator/TyraBanks Show'' features a married couple having a falling out because of the husband's ''VideoGame/WorldOfWarcraft'' addiction. The "solution" to this? Have the husband take the ''[=WoW=]'' CD and put it through an extra-strength shredder! Except the CD only installs the game, and ''World of Warcraft'' runs on a monthly subscription system; to really cut himself off from the game he'd also have to uninstall it from his PC and cancel his subscription. And even if shredding the CD prevents him from reinstalling the game, what's to stop him from simply buying another one? Also a case of TechnologyMarchesOn, as the most common way of installing ''[=WoW=]'' nowadays is just downloading the game off of Blizzard's website.
12th Apr '17 3:50:59 AM ArcaneAzmadi
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* In ''Film/MenWomenAndChildren'', one of the characters has their ''VideoGame/GuildWars2'' subscription fee cancelled by their parent (which becomes a fairly important plot point). The only problem is that game ''has no subscription fees''. This is a particularly egregious example as the biggest selling point of the original ''VideoGame/GuildWars'' was that it was the ''first'' big AAA MMO to not have a subscription fee, which its sequel obviously retained? One wonders why they didn't just use ''VideoGame/WorldOfWarcraft'' instead, which is not only a better-known game than ''Guild Wars 2'' (''the'' best-known MMO in fact), but also one of the few remaining [=MMOs=] that ''does'' retain a subscription fee.

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* In ''Film/MenWomenAndChildren'', one of the characters has their ''VideoGame/GuildWars2'' subscription fee cancelled by their parent (which becomes a fairly important plot point). The only problem is that game ''has no subscription fees''. This is a particularly egregious example as the biggest selling point of the original ''VideoGame/GuildWars'' was that it was the ''first'' big AAA MMO to not have a subscription fee, which its sequel obviously retained? retained. One wonders why they didn't just use ''VideoGame/WorldOfWarcraft'' instead, which is not only a better-known game than ''Guild Wars 2'' (''the'' best-known MMO in fact), but also one of the few remaining [=MMOs=] that ''does'' retain a subscription fee.
12th Apr '17 3:48:36 AM ArcaneAzmadi
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* In ''Film/MenWomenAndChildren'', one of the characters has their ''VideoGame/GuildWars2'' subscription fee cancelled by their parent (which becomes a fairly important plot point). The only problem is that game ''has no subscription fees''.

to:

* In ''Film/MenWomenAndChildren'', one of the characters has their ''VideoGame/GuildWars2'' subscription fee cancelled by their parent (which becomes a fairly important plot point). The only problem is that game ''has no subscription fees''. This is a particularly egregious example as the biggest selling point of the original ''VideoGame/GuildWars'' was that it was the ''first'' big AAA MMO to not have a subscription fee, which its sequel obviously retained? One wonders why they didn't just use ''VideoGame/WorldOfWarcraft'' instead, which is not only a better-known game than ''Guild Wars 2'' (''the'' best-known MMO in fact), but also one of the few remaining [=MMOs=] that ''does'' retain a subscription fee.
10th Apr '17 1:09:33 PM nombretomado
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** One episode opens with the guys preparing to assault the Gates of Elzebub to claim the Sword of Azeroth in ''World of Warcraft''. Neither the location or the sword exist in the actual game. However, when Sheldon gets the sword and teleports out of the dungeon leaving the rest to die to the enemies, he snarks "I don't know why you're surprised, I'm a night elf rogue, don't you read the character profiles?", and that race and the class ''do'' exist. Furthermore afterwards he asks if anyone wants to log on to ''SecondLife'' and have a swim in his new pool.

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** One episode opens with the guys preparing to assault the Gates of Elzebub to claim the Sword of Azeroth in ''World of Warcraft''. Neither the location or the sword exist in the actual game. However, when Sheldon gets the sword and teleports out of the dungeon leaving the rest to die to the enemies, he snarks "I don't know why you're surprised, I'm a night elf rogue, don't you read the character profiles?", and that race and the class ''do'' exist. Furthermore afterwards he asks if anyone wants to log on to ''SecondLife'' ''VideoGame/SecondLife'' and have a swim in his new pool.



* ''Series/{{CSINY}}'' had an episode, "Down the Rabbit Hole", using ''SecondLife''. [[spoiler:Where an assassin uses the program to get to her targets.]] However, just like ''WesternAnimation/SouthPark'', some of the things shown on the show are misleading to what is possible to do in-game.

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* ''Series/{{CSINY}}'' had an episode, "Down the Rabbit Hole", using ''SecondLife''.''VideoGame/SecondLife''. [[spoiler:Where an assassin uses the program to get to her targets.]] However, just like ''WesternAnimation/SouthPark'', some of the things shown on the show are misleading to what is possible to do in-game.



* There is a brief but surprisingly accurate shout out to ''SecondLife'' in the fourth season of ''Series/TheOfficeUS''.

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* There is a brief but surprisingly accurate shout out to ''SecondLife'' ''VideoGame/SecondLife'' in the fourth season of ''Series/TheOfficeUS''.



** They know enough about ''SecondLife'' culture to make snarky jokes about it:

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** They know enough about ''SecondLife'' ''VideoGame/SecondLife'' culture to make snarky jokes about it:



* In one episode of ''Series/LawAndOrderSpecialVictimsUnit'', the team has to investigate a game that looks a lot like ''SecondLife''. Turns out that the killer they're looking for has made a replica of one of his earlier killings in said game. It's on the side of a lake, and they need to find the real world-cabin, so Olivia has to yell at the owner to [[{{Narm}} "Turn on the sun!"]] in order to determine which side of the lake. He actually hesitates before deciding between catching a serial killer and inconveniencing his players. Apparently ''[=L&O=]'' doesn't have Google Maps.

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* In one episode of ''Series/LawAndOrderSpecialVictimsUnit'', the team has to investigate a game that looks a lot like ''SecondLife''.''VideoGame/SecondLife''. Turns out that the killer they're looking for has made a replica of one of his earlier killings in said game. It's on the side of a lake, and they need to find the real world-cabin, so Olivia has to yell at the owner to [[{{Narm}} "Turn on the sun!"]] in order to determine which side of the lake. He actually hesitates before deciding between catching a serial killer and inconveniencing his players. Apparently ''[=L&O=]'' doesn't have Google Maps.
10th Apr '17 1:07:24 PM nombretomado
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* ''Series/GhostWhisperer'', in the episode "Ghost in the Machine", centers around what seems to be a ''VideoGame/SecondLife'' clone. While the graphics for the game, as it is depicted, are pretty close to on par with ''SecondLife'', the "graphics" when she [[DontAsk jumps into the game]] (i.e. a live representation), are closer in quality to what a modern game would have than the game depicted.

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* ''Series/GhostWhisperer'', in the episode "Ghost in the Machine", centers around what seems to be a ''VideoGame/SecondLife'' clone. While the graphics for the game, as it is depicted, are pretty close to on par with ''SecondLife'', ''VideoGame/SecondLife'', the "graphics" when she [[DontAsk jumps into the game]] (i.e. a live representation), are closer in quality to what a modern game would have than the game depicted.
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