History Main / PacifistRun

29th Aug '16 7:40:06 AM case
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* In ''VideoGame/SuperSmashBros'', there's actually a bonus ("Switzerland") for clearing a stage without even attempting an attack. Given how many stages have level hazards, this isn't as difficult as it sounds to obtain.
** In the sequel, ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', this bonus still exists, although it also requires not being attacked as well (complete neutrality). There is however, another bonus, called, "Pacifist", which does not have this extra requirement. Yet another bonus is called "Peaceful Warrior," which lets you attack an enemy but not KO them. And all of these are necessary for HundredPercentCompletion.

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* In ''VideoGame/SuperSmashBros'', there's actually ''VideoGame/SuperSmashBros'':
** There's
a bonus ("Switzerland") for clearing a stage without even attempting an attack. Given how many stages have level hazards, this isn't as difficult as it sounds to obtain.
** In the sequel, ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', this bonus still exists, although it also requires not being attacked as well (complete neutrality). There is however, another bonus, called, "Pacifist", which does not have this extra requirement. Yet another bonus is called "Peaceful Warrior," which lets you attack an enemy but not KO them. And all of these are necessary for HundredPercentCompletion.
HundredPercentCompletion. There are [[WinsByDoingAbsolutelyNothing some AI quirks]] in certain stages that help with getting these.
11th Aug '16 6:18:05 AM Morgenthaler
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* In ''VideoGame/TeamFortress2'', the Medic class achievement "First Do No Harm" entails reaching the top of the scoreboard in a game of six or more players on a team without killing anyone, instead relying mainly on assist kills while healing others, supplemented by the healing itself (1 point awarded per 600 Health healed) and Übercharging. Depending on the game mode, there are other means of earning points: capturing the Intelligence, capturing a Control Point, pushing the Payload Cart for 10 seconds and reviving others (Mann Versus Machine). Given the fact that the entire enemy team would attempt tearing you a medically redundant new behind as Medics are high�priority targets, it's just as tough as it sounds.

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* In ''VideoGame/TeamFortress2'', the Medic class achievement "First Do No Harm" entails reaching the top of the scoreboard in a game of six or more players on a team without killing anyone, instead relying mainly on assist kills while healing others, supplemented by the healing itself (1 point awarded per 600 Health healed) and Übercharging. Depending on the game mode, there are other means of earning points: capturing the Intelligence, capturing a Control Point, pushing the Payload Cart for 10 seconds and reviving others (Mann Versus Machine). Given the fact that the entire enemy team would attempt tearing you a medically redundant new behind as Medics are high�priority high-priority targets, it's just as tough as it sounds.



* ''{{Painkiller}}'' sort of has this as one of the card conditions in ''Battle Out of Hell''. The card condition for the Loony Park level is to finish with no more than 88 kills, meaning that the last section of the level has to be finished with minimal casualties. Fortunately, it's a rail shooter section to boot, so if the player has enough health, there's nothing stopping them from going and fetching another cup of coffee while the rail section plays out.

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* ''{{Painkiller}}'' ''VideoGame/{{Painkiller}}'' sort of has this as one of the card conditions in ''Battle Out of Hell''. The card condition for the Loony Park level is to finish with no more than 88 kills, meaning that the last section of the level has to be finished with minimal casualties. Fortunately, it's a rail shooter section to boot, so if the player has enough health, there's nothing stopping them from going and fetching another cup of coffee while the rail section plays out.



* You can go through ''TrueCrimeStreetsOfLA'' and ''TrueCrimeNewYorkCity'' without killing a single enemy, either by limiting yourself to non-lethal weapons or using precision aim to go for [[KneeCapping kneeshots]].

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* You can go through ''TrueCrimeStreetsOfLA'' ''VideoGame/TrueCrimeStreetsOfLA'' and ''TrueCrimeNewYorkCity'' ''VideoGame/TrueCrimeNewYorkCity'' without killing a single enemy, either by limiting yourself to non-lethal weapons or using precision aim to go for [[KneeCapping kneeshots]].
11th Aug '16 6:17:17 AM Morgenthaler
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* In ''VideoGame/TeamFortress2'', the Medic class achievement "First Do No Harm" entails reaching the top of the scoreboard in a game of six or more players on a team without killing anyone, instead relying mainly on assist kills while healing others, supplemented by the healing itself (1 point awarded per 600 Health healed) and Übercharging. Depending on the game mode, there are other means of earning points: capturing the Intelligence, capturing a Control Point, pushing the Payload Cart for 10 seconds and reviving others (Mann Versus Machine). Given the fact that the entire enemy team would attempt tearing you a medically redundant new behind as Medics are high–priority targets, it's just as tough as it sounds.

to:

* In ''VideoGame/TeamFortress2'', the Medic class achievement "First Do No Harm" entails reaching the top of the scoreboard in a game of six or more players on a team without killing anyone, instead relying mainly on assist kills while healing others, supplemented by the healing itself (1 point awarded per 600 Health healed) and Übercharging. Depending on the game mode, there are other means of earning points: capturing the Intelligence, capturing a Control Point, pushing the Payload Cart for 10 seconds and reviving others (Mann Versus Machine). Given the fact that the entire enemy team would attempt tearing you a medically redundant new behind as Medics are high–priority high�priority targets, it's just as tough as it sounds.



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6th Aug '16 8:50:17 PM Markus_McCloud
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* ''VideoGame/AirMech'' has an achievement called "My Hands are Clean" that involves the player taking no part in the combat and only using units to defeat their opponent. While not pacifism per se, you're not joining the fight yourself.
4th Aug '16 12:48:23 PM Morgenthaler
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* ''GeometryWars: Retro Evolved'' has an [[BraggingRightsReward Achievement]] called ''Pacifist''. To get it, you must not fire for the first 60 seconds of the game. Since the [[{{Determinator}} fast, homing square enemies]] spawn before that, it's a NintendoHard one to get.

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* ''GeometryWars: ''VideoGame/GeometryWars: Retro Evolved'' has an [[BraggingRightsReward Achievement]] called ''Pacifist''. To get it, you must not fire for the first 60 seconds of the game. Since the [[{{Determinator}} fast, homing square enemies]] spawn before that, it's a NintendoHard one to get.
3rd Aug '16 8:28:48 PM rjd1922
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* Despite its reputation for [[LudicrousGibs spectacular violence]], ''SoldierOfFortune'' allows the player to pull this trope off by [[BlastingItOutOfTheirHands blowing weapons out of the enemies' hands]], rendering them non-threatening. The ironic part? This is possible thanks to the GHOUL engine, the very same component responsible for the {{Gorn}}.

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* Despite its reputation for [[LudicrousGibs spectacular violence]], ''SoldierOfFortune'' ''VideoGame/SoldierOfFortune'' allows the player to pull this trope off by [[BlastingItOutOfTheirHands blowing weapons out of the enemies' hands]], rendering them non-threatening. The ironic part? This is possible thanks to the GHOUL engine, the very same component responsible for the {{Gorn}}.
27th Jul '16 5:18:02 AM Morgenthaler
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* There is one player in ''WorldOfWarcraft'' who has reached level 70 [[http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ without killing anything.]]

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* There is one player in ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' who has reached level 70 [[http://www.wowinsider.com/2008/01/08/15-minutes-of-fame-noor-the-pacifist/ without killing anything.]]



* On the notable pre-MMORPG text MMORPG ''GemStone'' (now in its fourth iteration, as GemStone IV), it was extremely easy to get from level 0 to level 1 simply by visiting certain areas in the main town you started in, which gave you 1000-1500 experience of the 10,000 you needed simply by seeing them for the first time, as well as taking an interactive newbie tutorial which garnered you several thousand experience. However, after that, there were a couple of ways to gain experience without ever actually harming anyone. Anyone with sufficient lockpicking skill could gain experience by opening boxes that players found on dead enemies. One class, called empaths, could actually heal other people of their physical damage by transferring it to themselves, which also garnered experience points. Finally, if you really wanted, throwing trash away in trashcans gained you 1 point per item. So theoretically, you could throw away 10,000 things and level up.
* ''DiscworldMUD'' has many ways of advancing character without killing, including exploration, quests and using skills. This way is generally slower, but also requires less effort. There is even a special term for it, quoting official wiki, [[http://dwwiki.mooo.com:8080/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"]].

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* On the notable pre-MMORPG text MMORPG ''GemStone'' ''VideoGame/GemStone'' (now in its fourth iteration, as GemStone IV), it was extremely easy to get from level 0 to level 1 simply by visiting certain areas in the main town you started in, which gave you 1000-1500 experience of the 10,000 you needed simply by seeing them for the first time, as well as taking an interactive newbie tutorial which garnered you several thousand experience. However, after that, there were a couple of ways to gain experience without ever actually harming anyone. Anyone with sufficient lockpicking skill could gain experience by opening boxes that players found on dead enemies. One class, called empaths, could actually heal other people of their physical damage by transferring it to themselves, which also garnered experience points. Finally, if you really wanted, throwing trash away in trashcans gained you 1 point per item. So theoretically, you could throw away 10,000 things and level up.
* ''DiscworldMUD'' ''VideoGame/DiscworldMUD'' has many ways of advancing character without killing, including exploration, quests and using skills. This way is generally slower, but also requires less effort. There is even a special term for it, quoting official wiki, [[http://dwwiki.mooo.com:8080/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"]].
9th Jul '16 9:58:51 PM Merlyn_LeRoy
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* It's possible to get to the final boss of ''King's Field II'' while only killing one monster: a red mushroom that you can't get past on a narrow path. You're still level 1.

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* It's possible to get to the final boss of ''King's ''[[VideoGame/KingsField King's Field II'' II]]'' while only killing one monster: a red mushroom that you can't get past on a narrow path.path just past Lake Noel. You're still level 1.
7th Jul '16 9:49:02 PM rjd1922
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** Even if your pacifism only applies to humans, and [[WhatMeasureIsANonHuman possibly ghouls and mutants]], it's impossible to complete ''VideoGame/FalloutNewVegas'' without murdering at least one person. 3 of the 4 endings require killing Mr. House, and in the ending where you work for Mr. House, you have to [[spoiler: destroy the Brotherhood of Steel.]]

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** Even if your pacifism only applies to humans, and [[WhatMeasureIsANonHuman possibly ghouls and mutants]], it's impossible to complete ''VideoGame/FalloutNewVegas'' without murdering at least one person. 3 Three of the 4 four endings require killing Mr. House, and in the ending where you work for Mr. House, you have to [[spoiler: destroy the Brotherhood of Steel.]]



** While it's possible to have a pacifist run in VideoGame/{{Fallout 4}}, the game's [[DarkerAndEdgier tone]] wholly expects you to at least have a few kills by the end of the game, thus it becomes close to impossible for some missions to resolve peacefully and requires a ManipulativeBastard with a ''really'' good silver tongue and lots of patience to complete it, and even ''then'', [[http://kotaku.com/guy-beats-fallout-4-without-killing-anyone-nearly-brea-1749882569 the game has the potential to break]].

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** While it's possible to have a pacifist run in VideoGame/{{Fallout 4}}, ''VideoGame/{{Fallout 4}}'', the game's [[DarkerAndEdgier tone]] wholly expects you to at least have a few kills by the end of the game, thus it becomes close to impossible for some missions to resolve peacefully and requires a ManipulativeBastard with a ''really'' good silver tongue and lots of patience to complete it, and even ''then'', [[http://kotaku.com/guy-beats-fallout-4-without-killing-anyone-nearly-brea-1749882569 the game has the potential to break]].
6th Jul '16 11:39:34 AM Psyga315
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** While it's possible to have a pacifist run in VideoGame/{{Fallout 4}}, the game's [[DarkerAndEdgier tone]] wholly expects you to at least have a few kills by the end of the game, thus it becomes close to impossible for some missions to resolve peacefully and requires a ManipulativeBastard with a ''really'' good silver tongue and lots of patience to complete it, and even ''then'', [[http://kotaku.com/guy-beats-fallout-4-without-killing-anyone-nearly-brea-1749882569 the game has the potential to break]].
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