History Main / PacifistRun

23rd Feb '17 11:59:45 AM skidoo23
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* The ''VideoGame/{{Thief}}'' games, on higher difficulties, sometimes ''require'' you not to kill anyone in a mission. Ideally, you do so by just getting around without being noticed. If you must pop someone, though, you have a blackjack which can knock the unaware victim out in a single strike. You can play through the 1st game ''and'' 2nd game without knocking out anyone or anything, let alone killing them. In rare missions, you may be restricted from even knocking out people, or from even being detected.
** Doesn't apply to the 2nd game, as [[spoiler:one of the objectives is to kidnap a person. The only way to do that is to knock him out. both games features Big bads in need of killing, though both times indirectly.]]

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* The ''VideoGame/{{Thief}}'' games, on higher difficulties, sometimes often ''require'' you not to kill anyone in a mission. Ideally, you do so by just getting around without being noticed. If you must pop someone, though, you have a blackjack which can knock the unaware victim out in a single strike. You can play through the 1st game ''and'' 2nd game without knocking out anyone or anything, let alone killing them. In rare missions, you may be restricted from even knocking out people, or from even being detected.
** Doesn't apply to the 2nd game, as [[spoiler:one of the objectives is to kidnap a person. The only way to do that is to knock him out. both games features Big bads in need of killing, though both times indirectly.]]]] However, beyond these exceptions, it's possible to complete the game without killing or knocking out anyone else.
17th Feb '17 10:46:27 PM Nylsa
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* Feros in ''VideoGame/MassEffect1'' has a mission where you can choose to simply knock out the colonists being controlled by the local EldritchAbomination instead of killing them. While this makes the mission much more difficult it is definitely worth it for a Paragon Shepard.

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* Feros in ''VideoGame/MassEffect1'' has a mission where you can choose to simply knock out the colonists being controlled by the local EldritchAbomination instead of killing them. While this makes the mission much more difficult difficult, it is definitely worth it for a Paragon Shepard.
31st Dec '16 9:14:19 PM nombretomado
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* It's not ''exactly'' a PacifistRun, but ''{{Geneforge}} 4'' occasionally mentions that a "great Shaper" can get through the game without ever lifting a hand in defense. This variously means sneaking past baddies, [[TalkingTheMonsterToDeath abusing the Leadership skill]], and luring enemies to weapon-toting allies.

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* It's not ''exactly'' a PacifistRun, but ''{{Geneforge}} ''VideoGame/{{Geneforge}} 4'' occasionally mentions that a "great Shaper" can get through the game without ever lifting a hand in defense. This variously means sneaking past baddies, [[TalkingTheMonsterToDeath abusing the Leadership skill]], and luring enemies to weapon-toting allies.
24th Dec '16 9:33:56 PM kuchiki222
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* Killing is kind of unavoidable in the ''VideoGame/GrandTheftAuto'' series, but many people have tried to not kill anyone as they go about the optional objectives - trying not to run over people on the sidewalk, etc. Doing their best to kill the absolute ''minimum'' number of people to finish the game.

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* Killing is kind of unavoidable in the ''VideoGame/GrandTheftAuto'' series, but many very few people have have actually tried to not kill anyone as they go about the optional objectives - trying not to run over people on the sidewalk, etc. Doing their best to kill the absolute ''minimum'' number of people to finish the game.



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20th Dec '16 8:43:03 AM ThemJohns
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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them. There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.

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* ''VideoGame/DeusExHumanRevolution'', like its predecessors, can be played in a pacifist manner, except for a handful of forced boss battles. Unlike the first two games though, the bosses can't be circumvented so you have to fight and kill them.them (even in the UpdatedReRelease you can't actually prevent their deaths due to conventions). There is an achievement for doing a pacifist run (excepting the boss battles). Storyline wise, it makes sense, because the bosses are absolutely insane and have very much crossed the MoralEventHorizon.
16th Dec '16 12:45:36 AM Bat178
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** Sometimes enforced in ''VideoGame/SplinterCellDoubleAgent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The UsefulNotes/NintendoGameCube version forcibly averts this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]

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** Sometimes enforced in ''VideoGame/SplinterCellDoubleAgent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The UsefulNotes/NintendoGameCube version Wii, GameCube, PS2 and Xbox versions forcibly averts avert this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]
22nd Sep '16 11:58:02 AM RevDave
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->''"This is a diary of my attempt to conquer this new size of galaxy, without resorting to violence. This time I'm going for peace."''
->*A hundred turns later*
->''"Time for Plan B. Plan B isn't a Death Star. It's not something that destroys planets. It's something that destroys'' '''stars.'''"
-->-- A LetsPlay of ''[[VideoGame/GalacticCivilizations Galactic Civilizations 2]]''.

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->''"This ->''"For the nonviolent person, the whole world is a diary of my attempt to conquer this new size of galaxy, without resorting to violence. This time I'm going for peace.one family. He will fear none, nor will others fear him."''
->*A hundred turns later*
->''"Time for Plan B. Plan B isn't a Death Star. It's not something that destroys planets. It's something that destroys'' '''stars.'''"
-->-- A LetsPlay of ''[[VideoGame/GalacticCivilizations Galactic Civilizations 2]]''.
'''UsefulNotes/MahatmaGandhi'''
11th Sep '16 11:48:43 AM Hanz
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* ''VideoGame/DeusExMankindDivided'': Much to the celebration of the fans, the developers have promised that this game will require no deaths. Even bosses.

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* ''VideoGame/DeusExMankindDivided'': Much to Every enemy can be taken down non-lethally, particularly since the celebration game features additional non-lethal offensive options as well as opportunities to talk down would-be enemies. The final and only boss of the fans, the developers have promised that this game will require no deaths. Even bosses.[[spoiler:Viktor Marchenko]] can even be defeated non-lethally provided you can prevent him from activating [[InstantArmor Titan Armor]].
6th Sep '16 9:04:33 PM AnonFangeekGirl
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* ''VideoGame/YandereSimulator'' is normally about blackmailing, manipulating, or straight-up murdering Yandere-chan's rivals for Senpai's affection, but it's possible to [[MatchMakerQuest hook up your rivals with other boys instead]].

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* ''VideoGame/YandereSimulator'' is normally about blackmailing, manipulating, or straight-up murdering Yandere-chan's rivals for Senpai's affection, but it's possible to [[MatchMakerQuest hook up your rivals with other boys instead]].
instead]], or to help them out with major problems, resulting in them agreeing to not pursue Senpai in thanks.
29th Aug '16 7:40:06 AM case
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* In ''VideoGame/SuperSmashBros'', there's actually a bonus ("Switzerland") for clearing a stage without even attempting an attack. Given how many stages have level hazards, this isn't as difficult as it sounds to obtain.
** In the sequel, ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', this bonus still exists, although it also requires not being attacked as well (complete neutrality). There is however, another bonus, called, "Pacifist", which does not have this extra requirement. Yet another bonus is called "Peaceful Warrior," which lets you attack an enemy but not KO them. And all of these are necessary for HundredPercentCompletion.

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* In ''VideoGame/SuperSmashBros'', there's actually ''VideoGame/SuperSmashBros'':
** There's
a bonus ("Switzerland") for clearing a stage without even attempting an attack. Given how many stages have level hazards, this isn't as difficult as it sounds to obtain.
** In the sequel, ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'', this bonus still exists, although it also requires not being attacked as well (complete neutrality). There is however, another bonus, called, "Pacifist", which does not have this extra requirement. Yet another bonus is called "Peaceful Warrior," which lets you attack an enemy but not KO them. And all of these are necessary for HundredPercentCompletion.
HundredPercentCompletion. There are [[WinsByDoingAbsolutelyNothing some AI quirks]] in certain stages that help with getting these.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PacifistRun