History Main / PacifistRun

6th Oct '17 12:59:01 PM RubberyChicken
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[[folder: MMORP Gs ]]

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[[folder: MMORP Gs MMORPGs ]]
6th Oct '17 12:58:39 PM RubberyChicken
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* Videogame/Stellaris has the Pascifist and Fanatical Pacifist ethos. The former locks you into Liberation Wars and Defensive Wars (You can only wage war to make your goal planets into a new nation that follows your ethos, stop atrocities/humiliate the target empire, or to defend yourself). You can form vassals or form Federations. Fanatical Pacifists can only wage defensive wars, which means someone must declare war on them... they can't go to war for any reason. Oh, and both get bonus to other empires liking you... The Pacifist nation is going to play the diplomacy game and form alliances and Federations. The lack of war also means their economy will largely be focused on, so if a war breaks down, they can quickly replenish losses.

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* Videogame/Stellaris ''VideoGame/{{Stellaris}}'' has the Pascifist Pacifist and Fanatical Pacifist ethos. The former locks you into Liberation Wars and Defensive Wars (You can only wage war to make your goal planets into a new nation that follows your ethos, stop atrocities/humiliate the target empire, or to defend yourself). You can form vassals or form Federations. Fanatical Pacifists can only wage defensive wars, which means someone must declare war on them... they can't go to war for any reason. Oh, and both get bonus to other empires liking you... The Pacifist nation is going to play the diplomacy game and form alliances and Federations. The lack of war also means their economy will largely be focused on, so if a war breaks down, they can quickly replenish losses.
3rd Oct '17 9:28:54 AM Andyroid
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* In ''VideoGame/{{Cuphead}}'', it's possible to clear Run and Gun stages without killing anything, which earns you a secret "P Rank" score for that stage.
6th Sep '17 9:03:53 PM bryancrain88
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* In ''VideoGame/FTLFasterThanLight'', one of the in-game achievements, titled "[[LampshadeHanging Coming in for my Pacifism run!]]", requires making it to Sector 5 without firing a shot, using an offensive drone, or teleporting.
30th Aug '17 3:57:06 PM HalcyonDayz
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*** In fact, it is entirely possible to get all zeros at the final score which equals to zero kills/KOs through whole game. The bathouse boiler room is indeed tricky as there are at least 4 guards that need to be distracted with sticky cameras.

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*** In fact, it is entirely possible to get all zeros at the final score which equals to zero kills/KOs kills/[=KOs=] through whole game. The bathouse boiler room is indeed tricky as there are at least 4 guards that need to be distracted with sticky cameras.
16th Jul '17 8:46:22 PM rjd1922
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* Although most of ''VideoGame/BioShockInfinite'' requires guns blazing and kill-counts in the hundreds to complete the game, Episode 2 of the ''Burial at Sea'' {{DLC}} becomes a StealthBasedMission, especially at the beginning, as Elizabeth begins the level completely unequipped. With the right use of the [[XRayVision Peeping]] [[{{Invisibility}} Tom]] and [[ImmuneToBullets Ironsides]] plasmids, it is possible to finish the DLC with no kills. Some dialogue in this section hints that Elizabeth's fate depends on whether she avoids killing, which may have been based on an idea for multiple endings to the DLC, but in practice it's just for bragging rights. [[HarderThanHard 1998 Mode]] removes guns from the game, meaning Elizabeth can only eliminate enemies using only non-lethal methods such as knocking them out with the Air Grabber or using the tranquilizer crossbow.

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* Although most of ''VideoGame/BioShockInfinite'' requires guns blazing and kill-counts in the hundreds to complete the game, Episode 2 of the ''Burial at Sea'' {{DLC}} becomes a StealthBasedMission, especially at the beginning, as Elizabeth begins the level completely unequipped. With the right use of the [[XRayVision Peeping]] [[{{Invisibility}} Tom]] and [[ImmuneToBullets Ironsides]] plasmids, it is possible to finish the DLC with no kills. Some dialogue in this section hints that Elizabeth's fate depends on whether she avoids killing, which may have been based on an idea for multiple endings to the DLC, but in practice it's just for bragging rights. [[HarderThanHard 1998 Mode]] removes guns from the game, meaning Elizabeth can only eliminate enemies using only non-lethal methods such as knocking them out with the Air Grabber or using the tranquilizer crossbow.



[[folder: Stealth Based Game ]]

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[[folder: Stealth Based Stealth-Based Game ]]
22nd Jun '17 9:52:04 AM hszmv1
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* Videogame/Stellaris has the Pascifist and Fanatical Pacifist ethos. The former locks you into Liberation Wars and Defensive Wars (You can only wage war to make your goal planets into a new nation that follows your ethos, stop atrocities/humiliate the target empire, or to defend yourself). You can form vassals or form Federations. Fanatical Pacifists can only wage defensive wars, which means someone must declare war on them... they can't go to war for any reason. Oh, and both get bonus to other empires liking you... The Pacifist nation is going to play the diplomacy game and form alliances and Federations. The lack of war also means their economy will largely be focused on, so if a war breaks down, they can quickly replenish losses.
13th Jun '17 7:38:24 AM Koveras
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* Despite being focused on assassination, ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) named "Clean Hands" (which the two DLC pieces focusing on the master assassin Daud ups to "Cleaner Hands" and "Cleanest Hands"). In fact, the game actively encourages players to attempt this, as not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to circumnavigate (it also turns the final quest into something of an anti-climax, however). Even the high-profile targets you are ostensibly sent to assassinate can be neutralized in some other way, although this usually involves consigning them to a FateWorseThanDeath.

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* Despite being focused on assassination, ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) named "Clean Hands" (which the two DLC pieces focusing on the master assassin Daud ups up to "Cleaner Hands" and "Cleanest Hands").Hands", respectively). In fact, the game actively encourages players to attempt this, as not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to circumnavigate (it also turns the final quest into something of an anti-climax, however). Even the high-profile targets you are ostensibly sent to assassinate can be neutralized in some other way, although this usually involves consigning them to a FateWorseThanDeath.
6th Jun '17 5:17:23 AM Koveras
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* ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) - "Clean Hands." That said, you still need to subdue some important people - and doing so non-lethally will often condemn them to a FateWorseThanDeath.
** The game actively encourages players to attempt this; not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to circumnavigate. It also turns the final quest into something of an anti-climax, however.



* Despite it being a game focused on assassination, this is possible in ''VideoGame/{{Dishonored}}''. While you don't have to kill your targets, they still need to be neutralized in some way. This usually involves putting them through a FateWorseThanDeath.

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* Despite it being a game focused on assassination, this is possible in ''VideoGame/{{Dishonored}}''. While ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) named "Clean Hands" (which the two DLC pieces focusing on the master assassin Daud ups to "Cleaner Hands" and "Cleanest Hands"). In fact, the game actively encourages players to attempt this, as not only does pacifism net you don't have a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to kill your targets, they still need circumnavigate (it also turns the final quest into something of an anti-climax, however). Even the high-profile targets you are ostensibly sent to assassinate can be neutralized in some way. This other way, although this usually involves putting consigning them through to a FateWorseThanDeath.
FateWorseThanDeath.
20th May '17 11:35:33 AM nombretomado
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* ''Franchise/{{Ultima}}'':

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* ''Franchise/{{Ultima}}'':''VideoGame/{{Ultima}}'':
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PacifistRun