History Main / PacifistRun

16th Jul '17 8:46:22 PM rjd1922
Is there an issue? Send a Message


* Although most of ''VideoGame/BioShockInfinite'' requires guns blazing and kill-counts in the hundreds to complete the game, Episode 2 of the ''Burial at Sea'' {{DLC}} becomes a StealthBasedMission, especially at the beginning, as Elizabeth begins the level completely unequipped. With the right use of the [[XRayVision Peeping]] [[{{Invisibility}} Tom]] and [[ImmuneToBullets Ironsides]] plasmids, it is possible to finish the DLC with no kills. Some dialogue in this section hints that Elizabeth's fate depends on whether she avoids killing, which may have been based on an idea for multiple endings to the DLC, but in practice it's just for bragging rights. [[HarderThanHard 1998 Mode]] removes guns from the game, meaning Elizabeth can only eliminate enemies using only non-lethal methods such as knocking them out with the Air Grabber or using the tranquilizer crossbow.

to:

* Although most of ''VideoGame/BioShockInfinite'' requires guns blazing and kill-counts in the hundreds to complete the game, Episode 2 of the ''Burial at Sea'' {{DLC}} becomes a StealthBasedMission, especially at the beginning, as Elizabeth begins the level completely unequipped. With the right use of the [[XRayVision Peeping]] [[{{Invisibility}} Tom]] and [[ImmuneToBullets Ironsides]] plasmids, it is possible to finish the DLC with no kills. Some dialogue in this section hints that Elizabeth's fate depends on whether she avoids killing, which may have been based on an idea for multiple endings to the DLC, but in practice it's just for bragging rights. [[HarderThanHard 1998 Mode]] removes guns from the game, meaning Elizabeth can only eliminate enemies using only non-lethal methods such as knocking them out with the Air Grabber or using the tranquilizer crossbow.



[[folder: Stealth Based Game ]]

to:

[[folder: Stealth Based Stealth-Based Game ]]
22nd Jun '17 9:52:04 AM hszmv1
Is there an issue? Send a Message



to:

* Videogame/Stellaris has the Pascifist and Fanatical Pacifist ethos. The former locks you into Liberation Wars and Defensive Wars (You can only wage war to make your goal planets into a new nation that follows your ethos, stop atrocities/humiliate the target empire, or to defend yourself). You can form vassals or form Federations. Fanatical Pacifists can only wage defensive wars, which means someone must declare war on them... they can't go to war for any reason. Oh, and both get bonus to other empires liking you... The Pacifist nation is going to play the diplomacy game and form alliances and Federations. The lack of war also means their economy will largely be focused on, so if a war breaks down, they can quickly replenish losses.
13th Jun '17 7:38:24 AM Koveras
Is there an issue? Send a Message


* Despite being focused on assassination, ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) named "Clean Hands" (which the two DLC pieces focusing on the master assassin Daud ups to "Cleaner Hands" and "Cleanest Hands"). In fact, the game actively encourages players to attempt this, as not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to circumnavigate (it also turns the final quest into something of an anti-climax, however). Even the high-profile targets you are ostensibly sent to assassinate can be neutralized in some other way, although this usually involves consigning them to a FateWorseThanDeath.

to:

* Despite being focused on assassination, ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) named "Clean Hands" (which the two DLC pieces focusing on the master assassin Daud ups up to "Cleaner Hands" and "Cleanest Hands").Hands", respectively). In fact, the game actively encourages players to attempt this, as not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to circumnavigate (it also turns the final quest into something of an anti-climax, however). Even the high-profile targets you are ostensibly sent to assassinate can be neutralized in some other way, although this usually involves consigning them to a FateWorseThanDeath.
6th Jun '17 5:17:23 AM Koveras
Is there an issue? Send a Message


* ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) - "Clean Hands." That said, you still need to subdue some important people - and doing so non-lethally will often condemn them to a FateWorseThanDeath.
** The game actively encourages players to attempt this; not only does pacifism net you a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to circumnavigate. It also turns the final quest into something of an anti-climax, however.



* Despite it being a game focused on assassination, this is possible in ''VideoGame/{{Dishonored}}''. While you don't have to kill your targets, they still need to be neutralized in some way. This usually involves putting them through a FateWorseThanDeath.

to:

* Despite it being a game focused on assassination, this is possible in ''VideoGame/{{Dishonored}}''. While ''VideoGame/{{Dishonored}}'' has an achievement for going through the entire game without killing anyone (not even the zombie-like plague victims) named "Clean Hands" (which the two DLC pieces focusing on the master assassin Daud ups to "Cleaner Hands" and "Cleanest Hands"). In fact, the game actively encourages players to attempt this, as not only does pacifism net you don't have a better ending, it also makes the game somewhat easier, as there are fewer guards and weepers to kill your targets, they still need circumnavigate (it also turns the final quest into something of an anti-climax, however). Even the high-profile targets you are ostensibly sent to assassinate can be neutralized in some way. This other way, although this usually involves putting consigning them through to a FateWorseThanDeath.
FateWorseThanDeath.
20th May '17 11:35:33 AM nombretomado
Is there an issue? Send a Message


* ''Franchise/{{Ultima}}'':

to:

* ''Franchise/{{Ultima}}'':''VideoGame/{{Ultima}}'':
19th May '17 9:20:42 PM rjd1922
Is there an issue? Send a Message


* Although most of [[VideoGame/{{BioshockInfinite}} Bioshock: Infinite]] requires guns blazing and kill-counts in the hundreds to complete the game, Part 2 of the ''Burial At Sea'' DLC becomes a StealthBasedMission, especially at the beginning, as Elizabeth begins the level completely unequipped. With the right use of the [[XRayVision Peeping]] [[{{Invisibility}} Tom]] and [[ImmuneToBullets Ironsides]] plasmids, it is possible to finish the DLC with no kills. Some dialogue in this section hints that Elizabeth's fate depends on whether she avoids killing, which may have been based on an idea for multiple endings to the DLC, but in practice it's just for bragging rights.

to:

* Although most of [[VideoGame/{{BioshockInfinite}} Bioshock: Infinite]] ''VideoGame/BioShockInfinite'' requires guns blazing and kill-counts in the hundreds to complete the game, Part Episode 2 of the ''Burial At at Sea'' DLC {{DLC}} becomes a StealthBasedMission, especially at the beginning, as Elizabeth begins the level completely unequipped. With the right use of the [[XRayVision Peeping]] [[{{Invisibility}} Tom]] and [[ImmuneToBullets Ironsides]] plasmids, it is possible to finish the DLC with no kills. Some dialogue in this section hints that Elizabeth's fate depends on whether she avoids killing, which may have been based on an idea for multiple endings to the DLC, but in practice it's just for bragging rights.
rights. [[HarderThanHard 1998 Mode]] removes guns from the game, meaning Elizabeth can only eliminate enemies using only non-lethal methods such as knocking them out with the Air Grabber or using the tranquilizer crossbow.



[[folder: Four X ]]

to:

[[folder: Four X ]]
X]]
6th Apr '17 9:38:03 AM Malady
Is there an issue? Send a Message


* In ''VideoGame/{{Teppoman}}'', if you run very fast and jump over enemies, you can freak out the AI, skip most enemies and rescue all hostages in the first part, but the second part is impossible to do, because the game treats destroying the turret as a kill. [[https://www.youtube.com/watch?=v=QMitGwYKvqw Pacifist run of Teppoman up to the "blue ending".]]

to:

* In ''VideoGame/{{Teppoman}}'', if you run very fast and jump over enemies, you can freak out the AI, skip most enemies and rescue all hostages in the first part, but the second part is impossible to do, because the game treats destroying the turret as a kill. [[https://www.youtube.com/watch?=v=QMitGwYKvqw com/watch?v=QMitGwYKvqw Pacifist run of Teppoman up to the "blue ending".]]
21st Mar '17 3:51:00 PM Prfnoff
Is there an issue? Send a Message


The inversion is the Genocide Run, in which the player goes around killing everything that moves. This is only possible if enemies are limited in number and don't [[RespawningEnemies respawn]], hardly meaningful if fighting every enemy is a practical or absolute requirement, and rarely acknowledged in games that meet both of these requirements.



16th Mar '17 10:41:16 AM nombretomado
Is there an issue? Send a Message


** ''TheNamelessMod'' lets you avoid all enemies, including bosses. With some endings, you can finish the game as an ActualPacifist.

to:

** ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' lets you avoid all enemies, including bosses. With some endings, you can finish the game as an ActualPacifist.
9th Mar '17 5:48:31 PM billybobfred
Is there an issue? Send a Message


----o

to:

----o----
This list shows the last 10 events of 157. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PacifistRun