History Main / PacifistRun

18th Feb '18 6:43:45 PM nombretomado
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** Sometimes enforced in ''VideoGame/SplinterCellDoubleAgent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The Wii, GameCube, PS2 and Xbox versions forcibly avert this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]

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** Sometimes enforced in ''VideoGame/SplinterCellDoubleAgent'', where you're free to kill or spare the enemy, but killing them will lower the NSA's trust in you which, if it's low to begin with, might be something you can't afford. [[spoiler:The Wii, GameCube, PS2 [=GameCube=], [=PS2=] and Xbox versions forcibly avert this in the final mission where you're forced to kill certain JBA members where no matter what you do to them counts as a kill. Even grabbing and using the knockout button triggers his stab move instead.]]
11th Jan '18 2:04:33 PM QuantumReality
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* It is possible in ''VideoGame/HorizonZeroDawn'', to wear outfits optimized for stealth, and the varied landscape offers numerous opportunities to sneak around without alerting machines that lack the radar-sensing functionality (and even the ones with radar don't engage it all the time). As a result, once Aloy has the ability to override basic machines like Watchers and Striders, it is possible to combine stealth with the override ability to take advantage of the tendency of non-overridden machines to attack the overridden one. Consequently, aside from storyline-mandated fights against machines, it is possible to go through the entire game without killing more machines than necessary.

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* It is possible in ''VideoGame/HorizonZeroDawn'', ''VideoGame/HorizonZeroDawn'' to wear outfits optimized for stealth, and the varied landscape offers numerous opportunities to sneak around without alerting machines that lack the radar-sensing functionality (and even the ones with radar don't engage it all the time). As a result, once Aloy has the ability to override basic machines like Watchers and Striders, it is possible to combine stealth with the override ability to take advantage of the tendency of non-overridden machines to attack the overridden one. Consequently, aside from storyline-mandated fights against machines, it is possible to go through the entire game without killing more machines than necessary.
11th Jan '18 12:45:54 PM QuantumReality
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* It is possible in ''VideoGame/HorizonZeroDawn'', to wear outfits optimized for stealth, and the varied landscape offers numerous opportunities to sneak around without alerting machines that lack the radar-sensing functionality (and even the ones with radar don't engage it all the time). As a result, once Aloy has the ability to override basic machines like Watchers and Striders, it is possible to combine stealth with the override ability to take advantage of the tendency of non-overridden machines to attack the overridden one. Consequently, aside from storyline-mandated fights against machines, it is possible to go through the entire game without killing more machines than necessary.
23rd Dec '17 5:14:34 PM nombretomado
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* In ''AlphaProtocol'', it is possible to get through the entire game without ever using lethal force on any opponent, outside of a couple of armored vehicles and one cutscene-mandated kill (dropping al-Shaheed's bodyguard off the bridge). In fact, this method is quite viable, if Mike has specializations in pistols, stealth, martial arts, and toughness. Make use of tranquilizer darts, stealth with nonlethal takedowns, unarmed attacks, and nonlethal gadgets like shock traps and flashbangs, and Mike can potentially get through the whole game with no kills. The game even keeps track of kills (with the "Orphans Created" stat) and non-lethal takedowns ("medical expenses"), rewarding the player with perks that boost the effectiveness of his stealth and other nonlethal skills.

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* In ''AlphaProtocol'', ''VideoGame/AlphaProtocol'', it is possible to get through the entire game without ever using lethal force on any opponent, outside of a couple of armored vehicles and one cutscene-mandated kill (dropping al-Shaheed's bodyguard off the bridge). In fact, this method is quite viable, if Mike has specializations in pistols, stealth, martial arts, and toughness. Make use of tranquilizer darts, stealth with nonlethal takedowns, unarmed attacks, and nonlethal gadgets like shock traps and flashbangs, and Mike can potentially get through the whole game with no kills. The game even keeps track of kills (with the "Orphans Created" stat) and non-lethal takedowns ("medical expenses"), rewarding the player with perks that boost the effectiveness of his stealth and other nonlethal skills.
10th Dec '17 1:26:21 PM nombretomado
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* ''DoomTheRoguelike'' enforces this behavior on players in the Angel of Pacifisim challenge by simply disallowing any use of weapons. The player wins by running through all the levels and finally nuking the Spider Mastermind (the player gets the nuke at the start), and to ease things up (somewhat), the player gets a levelup after descending every third stairs. This encourages players to enter certain special levels that have the entrance and exit close to each other, and any and all monsters killing themselves or others (through infighting, running through lava or [[TooDumbToLive shooting barrels while standing next to them]] are credited to the player, with an according experience gain.

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* ''DoomTheRoguelike'' ''VideoGame/DoomTheRoguelike'' enforces this behavior on players in the Angel of Pacifisim challenge by simply disallowing any use of weapons. The player wins by running through all the levels and finally nuking the Spider Mastermind (the player gets the nuke at the start), and to ease things up (somewhat), the player gets a levelup after descending every third stairs. This encourages players to enter certain special levels that have the entrance and exit close to each other, and any and all monsters killing themselves or others (through infighting, running through lava or [[TooDumbToLive shooting barrels while standing next to them]] are credited to the player, with an according experience gain.
23rd Nov '17 7:25:00 AM IlGreven
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* One enterprising [[Website/YouTube YouTuber]] attempted a pacifist-slash-MinimalistRun in ''VideoGame/SuperMarioOdyssey'' wherein he collected as many moons as possible and completed the story while making only the Cap-tures required to complete the game (of which there are 15[[note]]The power line to get from the Cap Kingdom to the Cascade Kingdom, the Chain Chomp for the first moon, Madame Broode's Chain Chompykins 3 times, the Sherm to beat Robo-Wiggler, the power line to get to the Lost Kingdom dragon, the six power lines to get to various areas of Bowser's Kingdom, a Pokio to scale the large wall in Bowser's Kingdom, and Bowser himself to escape the moon[[/note]], and the number of moons he got without requiring Cap-tures is 450).

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* One enterprising [[Website/YouTube YouTuber]] attempted a pacifist-slash-MinimalistRun in ''VideoGame/SuperMarioOdyssey'' wherein he collected as many moons as possible and completed the story while making only the Cap-tures required to complete the game (of which there are 15[[note]]The power line to get from the Cap Kingdom to the Cascade Kingdom, the Chain Chomp for the first moon, Madame Broode's Chain Chompykins 3 times, the Sherm to beat Robo-Wiggler, the power line to get to the Lost Ruined Kingdom dragon, dragon boss, the six power lines to get to various areas of Bowser's Kingdom, a Pokio to scale the large wall in Bowser's Kingdom, and Bowser himself to escape the moon[[/note]], and the number of moons he got without requiring Cap-tures is 450).
23rd Nov '17 7:23:48 AM IlGreven
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* One enterprising [[Website/YouTube YouTuber]] attempted a pacifist-slash-MinimalistRun in ''VideoGame/SuperMarioOdyssey'' wherein he collected as many moons as possible and completed the story while making only the Cap-tures required to complete the game (of which there are 15[[note]]The power line to get from the Cap Kingdom to the Cascade Kingdom, the Chain Chomp for the first moon, Madame Broode's Chain Chompykins 3 times, the Sherm to beat Robo-Wiggler, the power line to get to the Lost Kingdom dragon, the six power lines to get to various areas of Bowser's Kingdom, a Pokio to scale the large wall in Bowser's Kingdom, and Bowser himself to escape the moon[/note], and the number of moons he got without requiring Cap-tures is 450).

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* One enterprising [[Website/YouTube YouTuber]] attempted a pacifist-slash-MinimalistRun in ''VideoGame/SuperMarioOdyssey'' wherein he collected as many moons as possible and completed the story while making only the Cap-tures required to complete the game (of which there are 15[[note]]The power line to get from the Cap Kingdom to the Cascade Kingdom, the Chain Chomp for the first moon, Madame Broode's Chain Chompykins 3 times, the Sherm to beat Robo-Wiggler, the power line to get to the Lost Kingdom dragon, the six power lines to get to various areas of Bowser's Kingdom, a Pokio to scale the large wall in Bowser's Kingdom, and Bowser himself to escape the moon[/note], moon[[/note]], and the number of moons he got without requiring Cap-tures is 450).
23rd Nov '17 7:23:21 AM IlGreven
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Added DiffLines:

* One enterprising [[Website/YouTube YouTuber]] attempted a pacifist-slash-MinimalistRun in ''VideoGame/SuperMarioOdyssey'' wherein he collected as many moons as possible and completed the story while making only the Cap-tures required to complete the game (of which there are 15[[note]]The power line to get from the Cap Kingdom to the Cascade Kingdom, the Chain Chomp for the first moon, Madame Broode's Chain Chompykins 3 times, the Sherm to beat Robo-Wiggler, the power line to get to the Lost Kingdom dragon, the six power lines to get to various areas of Bowser's Kingdom, a Pokio to scale the large wall in Bowser's Kingdom, and Bowser himself to escape the moon[/note], and the number of moons he got without requiring Cap-tures is 450).
10th Nov '17 2:30:08 PM KingLyger
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* ''VideoGame/{{Undertale}}'' heavily advertises the ability to Spare enemies instead of fighting them. A totally pacifist run, without killing any enemies whatsoever, gets you [[spoiler: the True Ending, which is by far the happiest ending. Also, if you ''do'' kill enemies, the game ''will'' call you out on it severely.]] It's no strange wonder that the game's tagline is called "The Friendly RPG Where Nobody has to Die".
** If you play a pacifist run, some of the characters will ridicule you for playing the game in this manner. Others will encourage you and you'll see the effects of your mercy as you progress through the game.
** The game also features an inversion known as the Genocide route. In order to accomplish this, you need to kill EVERYONE, which not only means all the bosses, but also so many random encounters that they just stop spawning in each area (a counter appears once the Genocide route is initiated). Your reward? [[spoiler: Two ridiculously tough [[BonusBoss Bonus Bosses]] and [[EarnYourBadEnding an ending so bad]] that it taints all future playthroughs.]]

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* ''VideoGame/{{Undertale}}'' heavily advertises the ability to Spare enemies instead of fighting them. A totally pacifist run, without killing any enemies whatsoever, gets you [[spoiler: them, with the True Ending, which is by far the happiest ending. Also, if you ''do'' kill enemies, the game ''will'' call you out on it severely.]] It's no strange wonder that the game's tagline is called "The Friendly RPG Where Nobody has to Die".
**
Die". A totally pacifist run without killing any enemies gets you the GoldenEnding, which is by far the happiest ending. If you play a pacifist run, some of the characters will ridicule you for playing the game in this manner. Others manner, while others will encourage you and you. Either way, you'll see the effects of your mercy as you progress through the game.
** The game also features an inversion known as the Genocide route. In order to accomplish this, you need to kill EVERYONE, which not only means all the bosses, but also so many random encounters that they just stop spawning in each area (a counter appears once the Genocide route is initiated). Your reward? [[spoiler: Two ridiculously tough [[BonusBoss Bonus Bosses]] and [[EarnYourBadEnding an ending so bad]] that it taints all future playthroughs.]]
29th Oct '17 9:10:07 PM ThemJohns
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* In ''VideoGame/{{Cuphead}}'', all the side-scrolling levels can be beaten without killing a single enemy. Accomplishing this task earns you a P-rank for that stage and unlocks the color filter option for the game.
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