History Main / Pac-ManWorld

14th Oct '13 10:24:33 AM legoking831
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http://static.tvtropes.org/pmwiki/pub/images/Pac-Man_World_7590.JPG
[[caption-width:250: Those smiles [[CoversAlwaysLie hide]] a [[NintendoHard dark secret]]...]]

Just as {{Mario}} jumped to the third dimension during the fifth generation of video gaming, so did {{Pac-Man}}. The first game, ''Pac-Man World'', was released on the Sony {{Playstation}} on his [[MilestoneCelebration 20th Anniversary]]. Instead of the maze game he was most known for, this game was a rather standard PlatformGame incorporating many Pac-Man motifs in new ways such as fruit to unlock doors and pellets which could be shot as lasers. However, mazes were incorporated into the levels and there's even a mode featuring them exclusively. Though this game isn't anywhere near as prominent or influential as the iconic arcade game or [[VideoGame/SuperMario64 Super Mario 64]], [[CultClassic it retains a cult fanbase]] and even spawned two sequels and a kart-racing spinoff in the sixth generation.

----

!!''Pac-Man World'' contains examples of:

* AmusementParkOfDoom: The fourth world, Funhouse.
* BackwardsName: "Toc-Man" is a reversal of Namco's other name, ''Namcot''.
* BigBoosHaunt: The final world, Mansion. Appropriate considering Pac-Man's main enemies are ghosts.
* BlackoutBasement: Crisis Cavern has a few sections in which the lighting dims considerably.
* DamnYouMuscleMemory: Clown Prix. Forget about pressing '''X''' in order to accelerate. That button is used to ''brake'' here. Okay, [[Franchise/FinalFantasy Chocobo Racing]] did it too, but at least it had the decency to use another button, the square (no pun intended) - arguably even worse given most games use the square to brake. Anyway, the worst offender is ''the pause menu'', where choosing "resume" with '''X''' results also in a perceived pression of the button ''outside'' the menu, and therefore Pac-Man will jump. And given the abundance of the BottomlessPits, that would ''not'' be a good thing.
* DistressedDamsel: The entirety of Pac-Man's family, [[AndYourLittleDogToo and his little dog too]] ([[MyFriendsAndZoidberg oh yeah]], and [[DigDug Pooka]]), are held as hostages in each level, requiring a key to free them. They support Pac-Man with health in the final battle.
* EternalEngine: The fifth world, Factory.
** NoOSHACompliance: And why would it need to comply with safety standards? [[JustifiedTrope Those ghost laborers ain't getting much deader.]]
* FakeDifficulty
** CameraScrew: The camera is suited just fine for a TwoAndAHalfD side-scroller, but given that a lot of level segments require Pac-Man to move not only left and right, but forth and back as well, it can make many jumps much harder to accurately judge. Most notably, are some of those wheels in [[ThatOneLevel Spin Dizzy]] far away, or just really small?
** CheckpointStarvation: The game is normally good about giving you checkpoints. The one glaring exception to the rule is, again, [[ThatOneLevel Spin Dizzy]].
* GangplankGalleon: The first world, Pirate. The boss happens to be an actual pirate ship.
* GoForTheEye: The King Galaxian has four giant red eyes. [[CaptainObvious Guess where you need to shoot it]].
* GroundPound: Known as the "butt bounce", it is treated like a DoubleJump.
* HeroicMime: Pac-Man, though at the beginning he yells when he sees that his friends and family have been kidnapped.
* HilariousOuttakes: If you beat the game at least once, you'll unlock a set of outtakes that are pretty funny.
* LockAndKeyPuzzle: Much of the game is finding the right fruit to unlock doors to progress or find secrets.
* MeaninglessLives: This game may be NintendoHard in many respects, but let it never be denied that it is ridiculously easy to amass a life count in the hundreds. Getting three Galaxians at the end-level slot machine nets you three extra lives, and on average you can play the slot machine five to ten times per level. Memorizing the order of the slots is easy, because all three use the same pattern; in fact, if you regularly play in earshot of others, they might start to be convinced that "apple-cherry-peach-cherry-STOP!" is your new MadnessMantra.
* MilestoneCelebration: ''Pac-Man World'' was released on the 20th anniversary of the arcade game, and the third game on the 25th. In fact, the first game's plot revolves around Pac-Man's friends getting abducted right before his birthday party.
* MirrorBoss: Toc-Man, the BigBad of the game, who utilizes one of Pac-Man's techniques in each of its attack phases.
* NintendoHard: And '''HOW!'''
* RecurringRiff: Nearly every tune in the game is a remix of the music from either ''Pac-Man'' or ''Ms. Pac-Man''.
* ShoutOut: The {{Galaxian}} flagship appears as a "fruit" unlocking the mazes in the first game. In addition, there is an entire boss level directly inspired by the game.
* SpaceZone: The third world, Space. And yes, [[BatmanCanBreatheInSpace Pac-Man can breathe in space]].
* UndergroundLevel: The second world, Ruins. TempleOfDoom is another theme.
* UnexpectedGameplayChange: Two of the boss stages. Apart from the aforementioned [[UnexpectedShmupLevel King Galaxian]], Clown Prix is a RacingMinigame.
* WarmUpBoss: The H.M.S. Windbag.

----
!!''Pac-Man World 2'' contains examples of:

* ArcWords: "Everyone in Pac-Land is counting on you."
* CameraScrew: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
* ChainsawGood: Treewood Forest and to a lesser extent Butane Pain has circular saw blades as common obstacles.
* EveryTenThousandPoints: An extra life is awarded for achieving 25,000 points in a level. This becomes a GameBreaker in some levels ([[ThatOneLevel Haunted Boardwalk being one of them]]), since doing well in mazes can easily lead to a total of more than that amount, and the points are added to the score every time you respawn at the maze checkpoint. In other words, if you surpass 25,000 points after a maze, ''you will never lose a life'' until you either beat the level or stop at another checkpoint.
* [[ShowWithinAShow Game Within A Game]]: The arcade games in Pac-Village (all vintage Pac-Man arcade games from TheEighties!) are treated as such.
* GoForTheEye: A variation on the one above; to defeat the big submarine in "Whale on a Sub," Pac-Man has to shoot the four stern propellers - while avoiding the mines the sub "poops" in your general direction.
* GreenHillZone: The first world, a meadow region referred to inexplicably in the manual as the "Forest."
* GuideDangIt: Some fruits/tokens are hidden in really obscure places you wouldn't think of looking, but Night Crawling in particular has an egregious example, one of the apples is hidden inside a bat hovering around hellevator platforms over a bottomless pit, most people wouldn't be crazy enough to try and kill that particular bat(trying to flip-kick them is a real pain in the ass)
* HeroicMime: Pac-Man again, except in some versions where he comments on the bosses' weaknesses.
* InCaseOfBossFightBreakGlass: Inky, Pinky and Blinky are all defeated this way.
* InfiniteOneUps:
** Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give ''eight'' one-ups for the price of one!
** Blade Mountain is ''incredibly'' generous on lives. Not so much the first time through, but normally when a token is collected on one visit, every revisit will replace it with a health wedge. Blade Mountain has a few crates that hang in mid air, but instead of being replaced with health wedges, they're replaced with LIVES. You're forced to open most of these crates too, so you can potentially gain ''thirteen lives'' on one visit. Very few are hidden for the most part.
* LawOfOneHundred: For every 50 Pac-Dots you collect, you regain a health wedge.
* TheLastOfTheseIsNotLikeTheOthers: Played straight with the whale-shaped ocean boss, but inverted earlier on; Blinky, Inky, and Pinky all pilot giant robots shaped like ghosts. Clyde pilots a giant robotic frog.
* LockAndKeyPuzzle: Fruit chests are nowhere near as prevalent as fruit doors from the previous game, but they serve the same purpose.
* LethalLavaLand: Overlaps with UndergroundLevel.
* TheMaze: Ghost Bayou. [[MarathonLevel It is also the longest level in the game]].
* NintendoHard: HundredPercentCompletion requires very skilled platforming to collect everything compounded by the screwy camera, the precise jumps required, and one-way levels such as Blade Mountain. In addition, Time Trials have strict upper limits for the Bonus Token reward and of course, dying at any point is an instant failure. Of course, the requirement for unlocking Ms. Pac-Man is nearly every token, which means you have to complete most of the challenges to play it in the game.
* PlotCoupon: The five Golden Fruit.
* RecurringRiff: The intro to the Pac-Village theme often shows up as part of the rest of the music tracks.
* RiseToTheChallenge: Volcanic Panic has a short section at the end that is like this.
* SealedEvilInACan: Spooky.
* SlippySlideyIceWorld: So slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it.
* SoundtrackDissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Film/{{Psycho}} {{Sampling}} [[MoodWhiplash starts up]]....
* StalkerWithACrush: Pinky, despite the fact Pac-Man is already married. Though keep in mind [[WakeUpCallBoss she will NOT hesitate to kill you]].
--> Pinky: IfICantHaveYou...Nobody will!
* UnexpectedGenreChange: "Yellow Pac-Marine" and the Whale Sub boss are both rail shooters.
** Heck, the entire ocean world is made of forced scrolling levels.
* {{Yandere}}: Again, Pinky. Either Pac-Man will be with her, or she'll outright ''kill'' him. [[NoSell Or she'll try, anyway.]]

----
!!''Pac-Man World 3'' contains examples of:
* AdvancedAncientAcropolis: The Ancients, who built many of the ruins that a few levels take place in. They were destroyed when their lust for power drove them to try and siphon energy from the Spectral Realm. Erwin's big plan? Do it ''right'' this time.
* BashBrothers: Pac and Clyde(Blinky) towards the game's end, full-stop. While it starts as obvious TeethClenchedTeamwork, the two end up manning the same mecha to take down a literal ''army'' and generally spending the rest of the adventure tagging out with each other to dish out punishment.
* DarkerAndEdgier: Compared to the rest of the trilogy. it helps that it has the most evil pac-man villian as the big bad
* DeadpanSnarker: Pac-Man.
* EndOfTheWorldAsWeKnowIt: What will happen if Pac-Man doesn't stop Erwin's Energy Syphons in time, for both Pac-World and the Spectral Realm.
* EnemyMine: Pac-Man has to work together with the ghosts he fights in every other game in order to stop Erwin's plan.
* GettingCrapPastTheRadar: "Details of my sector's energy are between me and Ms. Pac, thank you very much!"
* GiantMecha: The new Toc-Man.
* GoodOldFisticuffs: Pac finally puts those boxing gloves he's been wearing for twenty-five years to proper use.
* GottaCatchEmAll: The trading cards. One can be found in each level, and you can get another by collecting all of one type of fruit in a level. Unlike ''World 2'', however, Pac-Dots just add to your score and are not required.
* HollywoodHacking: Orson manages to simplify hacking into Erwin's Energy Syphons by turning it into a classic-style Pac-Man maze.
* MadScientist: Erwin, who smells of clams.
* MilestoneCelebration: Like how the first ''Pac-Man World'' celebrates Pac-Man's 20th birthday, this game features Pac-Man celebrating his 25th.
--> [[CallBack "Well, at least this birthday is better than my twentieth!"]]
* MissionControl: Orson. A few other characters join in on occasion.
* {{Mordor}}: The Spectral Realm, although there are hints that it looks different to everybody.
* ShockwaveStomp: Pac's Butt-Bounce is upgraded to have one of these every third bounce. As well, a certain powerup gives a greatly-amplified version.
* SuddenlyVoiced: Pac-Man.
* TakeYourTime: With the exception of the TimedMission, you can go through the game at whatever pace you want despite [[EndOfTheWorldAsWeKnowIt the fabric of space collapsing around you]].
* TimedMission: The end of the second Gogekka level.
* UnexpectedGameplayChange: Level ten has Pac-Man and Clyde fighting off Erwin's forces invading Orson's base in the new Toc-Man mecha.
* WhatHappenedToTheMouse: Pinky appears to have completely gotten over her crush on Pac-Man since the last game.

<<|PlatformGame|>>

to:

http://static.tvtropes.org/pmwiki/pub/images/Pac-Man_World_7590.JPG
[[caption-width:250: Those smiles [[CoversAlwaysLie hide]] a [[NintendoHard dark secret]]...]]

Just as {{Mario}} jumped to the third dimension during the fifth generation of video gaming, so did {{Pac-Man}}. The first game, ''Pac-Man World'', was released on the Sony {{Playstation}} on his [[MilestoneCelebration 20th Anniversary]]. Instead of the maze game he was most known for, this game was a rather standard PlatformGame incorporating many Pac-Man motifs in new ways such as fruit to unlock doors and pellets which could be shot as lasers. However, mazes were incorporated into the levels and there's even a mode featuring them exclusively. Though this game isn't anywhere near as prominent or influential as the iconic arcade game or [[VideoGame/SuperMario64 Super Mario 64]], [[CultClassic it retains a cult fanbase]] and even spawned two sequels and a kart-racing spinoff in the sixth generation.

----

!!''Pac-Man World'' contains examples of:

* AmusementParkOfDoom: The fourth world, Funhouse.
* BackwardsName: "Toc-Man" is a reversal of Namco's other name, ''Namcot''.
* BigBoosHaunt: The final world, Mansion. Appropriate considering Pac-Man's main enemies are ghosts.
* BlackoutBasement: Crisis Cavern has a few sections in which the lighting dims considerably.
* DamnYouMuscleMemory: Clown Prix. Forget about pressing '''X''' in order to accelerate. That button is used to ''brake'' here. Okay, [[Franchise/FinalFantasy Chocobo Racing]] did it too, but at least it had the decency to use another button, the square (no pun intended) - arguably even worse given most games use the square to brake. Anyway, the worst offender is ''the pause menu'', where choosing "resume" with '''X''' results also in a perceived pression of the button ''outside'' the menu, and therefore Pac-Man will jump. And given the abundance of the BottomlessPits, that would ''not'' be a good thing.
* DistressedDamsel: The entirety of Pac-Man's family, [[AndYourLittleDogToo and his little dog too]] ([[MyFriendsAndZoidberg oh yeah]], and [[DigDug Pooka]]), are held as hostages in each level, requiring a key to free them. They support Pac-Man with health in the final battle.
* EternalEngine: The fifth world, Factory.
** NoOSHACompliance: And why would it need to comply with safety standards? [[JustifiedTrope Those ghost laborers ain't getting much deader.]]
* FakeDifficulty
** CameraScrew: The camera is suited just fine for a TwoAndAHalfD side-scroller, but given that a lot of level segments require Pac-Man to move not only left and right, but forth and back as well, it can make many jumps much harder to accurately judge. Most notably, are some of those wheels in [[ThatOneLevel Spin Dizzy]] far away, or just really small?
** CheckpointStarvation: The game is normally good about giving you checkpoints. The one glaring exception to the rule is, again, [[ThatOneLevel Spin Dizzy]].
* GangplankGalleon: The first world, Pirate. The boss happens to be an actual pirate ship.
* GoForTheEye: The King Galaxian has four giant red eyes. [[CaptainObvious Guess where you need to shoot it]].
* GroundPound: Known as the "butt bounce", it is treated like a DoubleJump.
* HeroicMime: Pac-Man, though at the beginning he yells when he sees that his friends and family have been kidnapped.
* HilariousOuttakes: If you beat the game at least once, you'll unlock a set of outtakes that are pretty funny.
* LockAndKeyPuzzle: Much of the game is finding the right fruit to unlock doors to progress or find secrets.
* MeaninglessLives: This game may be NintendoHard in many respects, but let it never be denied that it is ridiculously easy to amass a life count in the hundreds. Getting three Galaxians at the end-level slot machine nets you three extra lives, and on average you can play the slot machine five to ten times per level. Memorizing the order of the slots is easy, because all three use the same pattern; in fact, if you regularly play in earshot of others, they might start to be convinced that "apple-cherry-peach-cherry-STOP!" is your new MadnessMantra.
* MilestoneCelebration: ''Pac-Man World'' was released on the 20th anniversary of the arcade game, and the third game on the 25th. In fact, the first game's plot revolves around Pac-Man's friends getting abducted right before his birthday party.
* MirrorBoss: Toc-Man, the BigBad of the game, who utilizes one of Pac-Man's techniques in each of its attack phases.
* NintendoHard: And '''HOW!'''
* RecurringRiff: Nearly every tune in the game is a remix of the music from either ''Pac-Man'' or ''Ms. Pac-Man''.
* ShoutOut: The {{Galaxian}} flagship appears as a "fruit" unlocking the mazes in the first game. In addition, there is an entire boss level directly inspired by the game.
* SpaceZone: The third world, Space. And yes, [[BatmanCanBreatheInSpace Pac-Man can breathe in space]].
* UndergroundLevel: The second world, Ruins. TempleOfDoom is another theme.
* UnexpectedGameplayChange: Two of the boss stages. Apart from the aforementioned [[UnexpectedShmupLevel King Galaxian]], Clown Prix is a RacingMinigame.
* WarmUpBoss: The H.M.S. Windbag.

----
!!''Pac-Man World 2'' contains examples of:

* ArcWords: "Everyone in Pac-Land is counting on you."
* CameraScrew: The camera will often refuse to turn at certain moments, even when it obstructs the next platform you need to get on.
* ChainsawGood: Treewood Forest and to a lesser extent Butane Pain has circular saw blades as common obstacles.
* EveryTenThousandPoints: An extra life is awarded for achieving 25,000 points in a level. This becomes a GameBreaker in some levels ([[ThatOneLevel Haunted Boardwalk being one of them]]), since doing well in mazes can easily lead to a total of more than that amount, and the points are added to the score every time you respawn at the maze checkpoint. In other words, if you surpass 25,000 points after a maze, ''you will never lose a life'' until you either beat the level or stop at another checkpoint.
* [[ShowWithinAShow Game Within A Game]]: The arcade games in Pac-Village (all vintage Pac-Man arcade games from TheEighties!) are treated as such.
* GoForTheEye: A variation on the one above; to defeat the big submarine in "Whale on a Sub," Pac-Man has to shoot the four stern propellers - while avoiding the mines the sub "poops" in your general direction.
* GreenHillZone: The first world, a meadow region referred to inexplicably in the manual as the "Forest."
* GuideDangIt: Some fruits/tokens are hidden in really obscure places you wouldn't think of looking, but Night Crawling in particular has an egregious example, one of the apples is hidden inside a bat hovering around hellevator platforms over a bottomless pit, most people wouldn't be crazy enough to try and kill that particular bat(trying to flip-kick them is a real pain in the ass)
* HeroicMime: Pac-Man again, except in some versions where he comments on the bosses' weaknesses.
* InCaseOfBossFightBreakGlass: Inky, Pinky and Blinky are all defeated this way.
* InfiniteOneUps:
** Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give ''eight'' one-ups for the price of one!
** Blade Mountain is ''incredibly'' generous on lives. Not so much the first time through, but normally when a token is collected on one visit, every revisit will replace it with a health wedge. Blade Mountain has a few crates that hang in mid air, but instead of being replaced with health wedges, they're replaced with LIVES. You're forced to open most of these crates too, so you can potentially gain ''thirteen lives'' on one visit. Very few are hidden for the most part.
* LawOfOneHundred: For every 50 Pac-Dots you collect, you regain a health wedge.
* TheLastOfTheseIsNotLikeTheOthers: Played straight with the whale-shaped ocean boss, but inverted earlier on; Blinky, Inky, and Pinky all pilot giant robots shaped like ghosts. Clyde pilots a giant robotic frog.
* LockAndKeyPuzzle: Fruit chests are nowhere near as prevalent as fruit doors from the previous game, but they serve the same purpose.
* LethalLavaLand: Overlaps with UndergroundLevel.
* TheMaze: Ghost Bayou. [[MarathonLevel It is also the longest level in the game]].
* NintendoHard: HundredPercentCompletion requires very skilled platforming to collect everything compounded by the screwy camera, the precise jumps required, and one-way levels such as Blade Mountain. In addition, Time Trials have strict upper limits for the Bonus Token reward and of course, dying at any point is an instant failure. Of course, the requirement for unlocking Ms. Pac-Man is nearly every token, which means you have to complete most of the challenges to play it in the game.
* PlotCoupon: The five Golden Fruit.
* RecurringRiff: The intro to the Pac-Village theme often shows up as part of the rest of the music tracks.
* RiseToTheChallenge: Volcanic Panic has a short section at the end that is like this.
* SealedEvilInACan: Spooky.
* SlippySlideyIceWorld: So slippery you'll temporarily lose control of Pac-Man if you jump onto or butt-bounce on it.
* SoundtrackDissonance: The track for Pinky's Revenge starts off way too cheerful for a boss fight, but then the Film/{{Psycho}} {{Sampling}} [[MoodWhiplash starts up]]....
* StalkerWithACrush: Pinky, despite the fact Pac-Man is already married. Though keep in mind [[WakeUpCallBoss she will NOT hesitate to kill you]].
--> Pinky: IfICantHaveYou...Nobody will!
* UnexpectedGenreChange: "Yellow Pac-Marine" and the Whale Sub boss are both rail shooters.
** Heck, the entire ocean world is made of forced scrolling levels.
* {{Yandere}}: Again, Pinky. Either Pac-Man will be with her, or she'll outright ''kill'' him. [[NoSell Or she'll try, anyway.]]

----
!!''Pac-Man World 3'' contains examples of:
* AdvancedAncientAcropolis: The Ancients, who built many of the ruins that a few levels take place in. They were destroyed when their lust for power drove them to try and siphon energy from the Spectral Realm. Erwin's big plan? Do it ''right'' this time.
* BashBrothers: Pac and Clyde(Blinky) towards the game's end, full-stop. While it starts as obvious TeethClenchedTeamwork, the two end up manning the same mecha to take down a literal ''army'' and generally spending the rest of the adventure tagging out with each other to dish out punishment.
* DarkerAndEdgier: Compared to the rest of the trilogy. it helps that it has the most evil pac-man villian as the big bad
* DeadpanSnarker: Pac-Man.
* EndOfTheWorldAsWeKnowIt: What will happen if Pac-Man doesn't stop Erwin's Energy Syphons in time, for both Pac-World and the Spectral Realm.
* EnemyMine: Pac-Man has to work together with the ghosts he fights in every other game in order to stop Erwin's plan.
* GettingCrapPastTheRadar: "Details of my sector's energy are between me and Ms. Pac, thank you very much!"
* GiantMecha: The new Toc-Man.
* GoodOldFisticuffs: Pac finally puts those boxing gloves he's been wearing for twenty-five years to proper use.
* GottaCatchEmAll: The trading cards. One can be found in each level, and you can get another by collecting all of one type of fruit in a level. Unlike ''World 2'', however, Pac-Dots just add to your score and are not required.
* HollywoodHacking: Orson manages to simplify hacking into Erwin's Energy Syphons by turning it into a classic-style Pac-Man maze.
* MadScientist: Erwin, who smells of clams.
* MilestoneCelebration: Like how the first ''Pac-Man World'' celebrates Pac-Man's 20th birthday, this game features Pac-Man celebrating his 25th.
--> [[CallBack "Well, at least this birthday is better than my twentieth!"]]
* MissionControl: Orson. A few other characters join in on occasion.
* {{Mordor}}: The Spectral Realm, although there are hints that it looks different to everybody.
* ShockwaveStomp: Pac's Butt-Bounce is upgraded to have one of these every third bounce. As well, a certain powerup gives a greatly-amplified version.
* SuddenlyVoiced: Pac-Man.
* TakeYourTime: With the exception of the TimedMission, you can go through the game at whatever pace you want despite [[EndOfTheWorldAsWeKnowIt the fabric of space collapsing around you]].
* TimedMission: The end of the second Gogekka level.
* UnexpectedGameplayChange: Level ten has Pac-Man and Clyde fighting off Erwin's forces invading Orson's base in the new Toc-Man mecha.
* WhatHappenedToTheMouse: Pinky appears to have completely gotten over her crush on Pac-Man since the last game.

<<|PlatformGame|>>
[[redirect:VideoGame/PacManWorld]]
13th Oct '13 11:28:32 PM SasquatchX
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Added DiffLines:

* GoodOldFisticuffs: Pac finally puts those boxing gloves he's been wearing for twenty-five years to proper use.


Added DiffLines:

* ShockwaveStomp: Pac's Butt-Bounce is upgraded to have one of these every third bounce. As well, a certain powerup gives a greatly-amplified version.
13th Oct '13 11:24:14 PM SasquatchX
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to:

* {{Yandere}}: Again, Pinky. Either Pac-Man will be with her, or she'll outright ''kill'' him. [[NoSell Or she'll try, anyway.]]
13th Oct '13 11:21:37 PM SasquatchX
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Added DiffLines:

* BashBrothers: Pac and Clyde(Blinky) towards the game's end, full-stop. While it starts as obvious TeethClenchedTeamwork, the two end up manning the same mecha to take down a literal ''army'' and generally spending the rest of the adventure tagging out with each other to dish out punishment.
29th Jun '13 9:12:41 PM PrimeEvil
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Added DiffLines:

* BackwardsName: "Toc-Man" is a reversal of Namco's other name, ''Namcot''.
13th May '13 8:54:12 PM Lightmaster
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* InCaseOfBossFightBreakGlass: Inky, Pinky and Clyde are all defeated this way.

to:

* InCaseOfBossFightBreakGlass: Inky, Pinky and Clyde Blinky are all defeated this way.
13th May '13 8:52:30 PM Lightmaster
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* TheLastOfTheseIsNotLikeTheOthers: Played straight with the whale-shaped ocean boss, but inverted earlier on; Clyde, Inky, and Pinky all pilot giant robots shaped like ghosts. Blinky pilots a giant robotic frog.

to:

* TheLastOfTheseIsNotLikeTheOthers: Played straight with the whale-shaped ocean boss, but inverted earlier on; Clyde, Blinky, Inky, and Pinky all pilot giant robots shaped like ghosts. Blinky Clyde pilots a giant robotic frog.
29th Apr '13 7:44:41 PM legoking831
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* InfiniteOneUps: Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give ''eight'' one-ups for the price of one!

to:

* InfiniteOneUps: InfiniteOneUps:
**
Many checkpoint sections have more than one extra life for which the surplus can be abused, but the best one is the secret area in Butane Pain, which can give ''eight'' one-ups for the price of one!one!
** Blade Mountain is ''incredibly'' generous on lives. Not so much the first time through, but normally when a token is collected on one visit, every revisit will replace it with a health wedge. Blade Mountain has a few crates that hang in mid air, but instead of being replaced with health wedges, they're replaced with LIVES. You're forced to open most of these crates too, so you can potentially gain ''thirteen lives'' on one visit. Very few are hidden for the most part.
13th Mar '13 12:04:43 PM Squallace
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* PolishedPort: The Game Boy Advance port is ''damn near identical'' to the Playsation version
11th Mar '13 1:45:18 PM Squallace
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Added DiffLines:

* PolishedPort: The Game Boy Advance port is ''damn near identical'' to the Playsation version
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