History Main / Overgrowth

29th Mar '13 1:44:55 PM MacronNotes
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The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and possibly a whale]]).

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released each week.
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!!Tropes:
* AfterTheEnd: Concept art for ''Overgrowth'' (and [[ExactlyWhatItSaysOnTheTin the name]]) may hint at this. It shows lots of out-of-place ancient ruins overrun by nature, all clearly [[http://cdn.wolfire.com/blog/ruins/nanoarch.jpg remnants of]] [[http://www.flickr.com/photos/wolfire-games/2983247026/sizes/o/in/set-72157608461285868/ heavily]] [[http://www.flickr.com/photos/wolfire-games/2983247120/sizes/o/in/set-72157608461285868/ decayed]] [[http://www.flickr.com/photos/wolfire-games/2982391259/sizes/o/in/set-72157608461285868/ modern]] [[http://www.flickr.com/photos/wolfire-games/2982392069/sizes/o/in/set-72157608461285868/ architecture]]. [[ShrugOfGod Wolfire Games have decided]] to leave this possible backstory of the Lugaruverse [[WildMassGuessing open to interpretation by players]].
* AlmostLethalWeapons: Averted, at least for bladed weapons.
* {{Badass}}: Turner. In ''VideoGame/{{Lugaru}}'' he was the only rabbit able to take on wolves and win. It stands to reason things will escalate from here, seeing the addition of other animals, techniques and weapons.
** WorldOfBadass: ''Everything''.
* TheBlacksmith: Dogs are known for their weaponsmithing skills.
* BloodierAndGorier: Mostly a result of improved technology rather than a new stylistic direction. [[http://www.youtube.com/watch?v=0lp3HD3RQOY Some videos]] even focus on the technology they're using to bring the gore to life.
** Another video also shows the extent to which the improved tech is used to make wounds look realistic; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)
* CivilizedAnimal: For a given definition of "civilized." All mammals in the land of Lugaru are somewhat anthropomorphic bipeds with language skills, and most are clothed, but they're still part of an ecology that involves eating each other.
* ComboBreaker: Done by blocking while recovering from being hit.
* CounterAttack: The game's combat revolves around tricking opponents into committing to an attack or block, and then punishing mistakes.
* DevelopmentGag: The fearsome Whale Man was used as a reason why Wolfire wasn't going to put water in the game. He's currently in the alpha (albeit as an inanimate statue) and might make it into the full game in some form.
* EverythingsWorseWithWolves
* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]].
* FurriesAreEasierToDraw: WordOfGod states that this is half the reason they designed the game around animals instead of humans. It also helps avoid the UncannyValley.
* GameMod: The level editor is part of the package. Naturally, mods, custom levels and custom characters have sprung up.
* GoombaSpringboard: The Leg Cannon pretty much allows you to do exactly that. If you attack while in the air, you jump up from the enemy's chest, flinging him and you quite far.
* HitPoints: Averted. As the combat is all physics-based, your ability to survive a hit depends on whether it strikes something vital (like your spine) hard enough to kill you.
* InASingleBound: It makes more sense for you to do this when you're an anthropomorphic animal.
* InTheHood: The raider enemy.
* LowFantasy
* ProudWarriorRaceGuy: Dogs, wolves, and (to an extent) rabbits. Possibly cats, too, although they seem to put more emphasis on the "proud" than on the "warrior."
* PunnyName: The character who appears in Wolfire's demo videos is named "Robbert." In earlier videos the character was a primitive model made of spheres and cylinders named "Rabbot."
* RagdollPhysics: ''Overgrowth'' takes ragdoll physics to the next level, featuring "active ragdolls" (so characters can stumble when hit, act as though they're trying to protect themselves while they're falling, and thrash around in pain as they die).
* RunningGag: Turner dies messily at the end of nearly every alpha video released since playable characters were added.
* SceneryPorn
* SequelEscalation
* VideogameCrueltyPotential: As you'd expect. For example, there's a chokehold move; you can sneak up on an enemy, choke them, then kick them into a wall. And then there's the fun of kicking enemies off cliffs and watching them plummet to their doom...
* WreakingHavok: The game has some of the most detailed physics modeling ever seen -- a thrown weapon will spin around its center of mass and, if it hits a surface with its cutting edge, will penetrate into that surface with a depth corresponding to the material's density and the speed at which the weapon was traveling -- although it all adds to the world's verisimilitude and none of it seems gratuitous.
* YouAllLookFamiliar: Now averted despite the limited number of character models - it's amazing what colour editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the colour picker.
----

to:

The sequel to [[http://www.wolfire.com Wolfire Games']] ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and possibly a whale]]).

The game is in alpha right now, with a new build ([[http://www.youtube.com/user/WolfireGames and a new demonstration video)]] released each week.
----
!!Tropes:
* AfterTheEnd: Concept art for ''Overgrowth'' (and [[ExactlyWhatItSaysOnTheTin the name]]) may hint at this. It shows lots of out-of-place ancient ruins overrun by nature, all clearly [[http://cdn.wolfire.com/blog/ruins/nanoarch.jpg remnants of]] [[http://www.flickr.com/photos/wolfire-games/2983247026/sizes/o/in/set-72157608461285868/ heavily]] [[http://www.flickr.com/photos/wolfire-games/2983247120/sizes/o/in/set-72157608461285868/ decayed]] [[http://www.flickr.com/photos/wolfire-games/2982391259/sizes/o/in/set-72157608461285868/ modern]] [[http://www.flickr.com/photos/wolfire-games/2982392069/sizes/o/in/set-72157608461285868/ architecture]]. [[ShrugOfGod Wolfire Games have decided]] to leave this possible backstory of the Lugaruverse [[WildMassGuessing open to interpretation by players]].
* AlmostLethalWeapons: Averted, at least for bladed weapons.
* {{Badass}}: Turner. In ''VideoGame/{{Lugaru}}'' he was the only rabbit able to take on wolves and win. It stands to reason things will escalate from here, seeing the addition of other animals, techniques and weapons.
** WorldOfBadass: ''Everything''.
* TheBlacksmith: Dogs are known for their weaponsmithing skills.
* BloodierAndGorier: Mostly a result of improved technology rather than a new stylistic direction. [[http://www.youtube.com/watch?v=0lp3HD3RQOY Some videos]] even focus on the technology they're using to bring the gore to life.
** Another video also shows the extent to which the improved tech is used to make wounds look realistic; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)
* CivilizedAnimal: For a given definition of "civilized." All mammals in the land of Lugaru are somewhat anthropomorphic bipeds with language skills, and most are clothed, but they're still part of an ecology that involves eating each other.
* ComboBreaker: Done by blocking while recovering from being hit.
* CounterAttack: The game's combat revolves around tricking opponents into committing to an attack or block, and then punishing mistakes.
* DevelopmentGag: The fearsome Whale Man was used as a reason why Wolfire wasn't going to put water in the game. He's currently in the alpha (albeit as an inanimate statue) and might make it into the full game in some form.
* EverythingsWorseWithWolves
* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight with animal sounds]].
* FurriesAreEasierToDraw: WordOfGod states that this is half the reason they designed the game around animals instead of humans. It also helps avoid the UncannyValley.
* GameMod: The level editor is part of the package. Naturally, mods, custom levels and custom characters have sprung up.
* GoombaSpringboard: The Leg Cannon pretty much allows you to do exactly that. If you attack while in the air, you jump up from the enemy's chest, flinging him and you quite far.
* HitPoints: Averted. As the combat is all physics-based, your ability to survive a hit depends on whether it strikes something vital (like your spine) hard enough to kill you.
* InASingleBound: It makes more sense for you to do this when you're an anthropomorphic animal.
* InTheHood: The raider enemy.
* LowFantasy
* ProudWarriorRaceGuy: Dogs, wolves, and (to an extent) rabbits. Possibly cats, too, although they seem to put more emphasis on the "proud" than on the "warrior."
* PunnyName: The character who appears in Wolfire's demo videos is named "Robbert." In earlier videos the character was a primitive model made of spheres and cylinders named "Rabbot."
* RagdollPhysics: ''Overgrowth'' takes ragdoll physics to the next level, featuring "active ragdolls" (so characters can stumble when hit, act as though they're trying to protect themselves while they're falling, and thrash around in pain as they die).
* RunningGag: Turner dies messily at the end of nearly every alpha video released since playable characters were added.
* SceneryPorn
* SequelEscalation
* VideogameCrueltyPotential: As you'd expect. For example, there's a chokehold move; you can sneak up on an enemy, choke them, then kick them into a wall. And then there's the fun of kicking enemies off cliffs and watching them plummet to their doom...
* WreakingHavok: The game has some of the most detailed physics modeling ever seen -- a thrown weapon will spin around its center of mass and, if it hits a surface with its cutting edge, will penetrate into that surface with a depth corresponding to the material's density and the speed at which the weapon was traveling -- although it all adds to the world's verisimilitude and none of it seems gratuitous.
* YouAllLookFamiliar: Now averted despite the limited number of character models - it's amazing what colour editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the colour picker.
----
[[redirect:VideoGame/{{Overgrowth}}]]
9th Feb '13 1:56:11 AM SeptimusHeap
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* EverythingsBetterWithBunnies
3rd Dec '12 2:51:26 AM Cronosonic
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Added DiffLines:

* YouAllLookFamiliar: Now averted despite the limited number of character models - it's amazing what colour editing for characters, weapons and other objects can do for variety, and level designers can attach all sorts of accessories to any character (including the player character), from armor to pouches, which also can be modified with the colour picker.
2nd Apr '12 12:41:35 AM Davie
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Added DiffLines:

* RunningGag: Turner dies messily at the end of nearly every alpha video released since playable characters were added.
3rd Mar '12 1:50:44 PM Telcontar
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* {{Badass}}: Turner. In ''{{Lugaru}}'' he was the only rabbit able to take on wolves and win. It stands to reason things will escalate from here, seeing the addition of other animals, techniques and weapons.

to:

* {{Badass}}: Turner. In ''{{Lugaru}}'' ''VideoGame/{{Lugaru}}'' he was the only rabbit able to take on wolves and win. It stands to reason things will escalate from here, seeing the addition of other animals, techniques and weapons.
3rd Mar '12 1:44:18 PM Telcontar
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The sequel to [[http://www.wolfire.com Wolfire Games']] ''{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and possibly a whale]]).

to:

The sequel to [[http://www.wolfire.com Wolfire Games']] ''{{Lugaru}}'' ''VideoGame/{{Lugaru}}'' and built on their proprietary Phoenix Engine, ''Overgrowth'' is a BeatEmUp with strong [[{{Platformer}} platforming]] and {{Parkour}} elements. Like its predecessor it follows the adventures of Turner, the [[WalkingTheEarth wandering warrior]], but it will feature multiplayer, vastly improved graphics and physics, a wider range of weapons and combat moves, and new races (the original's rabbits and wolves plus cats, dogs, and rats [[hottip:*:and possibly a whale]]).
3rd Mar '12 9:15:31 AM lu127
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** BadassFurry: Everyone.
11th Feb '12 4:54:48 PM Kalvan
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* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight wuth animal sounds]]

to:

* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight wuth with animal sounds]]sounds]].
11th Feb '12 4:53:37 PM Kalvan
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Added DiffLines:

* FunnyBruceLeeNoises: Well, that's what it sounds like if [[http://www.youtube.com/watch?v=woRoM-9oH0o&feature=mfu_in_order&list=UL the rabbits fight wuth animal sounds]]
3rd Jan '12 3:57:47 PM MrUnderhill
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** That same video also shows the extent to which the improved tech is used to make wounds look realistic; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)

to:

** That same Another video also shows the extent to which the improved tech is used to make wounds look realistic; blood only appears where you landed a hit and scales appropriately with the size of the wound (so a small puncture wound from a spear doesn't bleed as much as a slash from a sword, etc.)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Overgrowth