History Main / OurWeaponsWillBeBoxyInTheFuture

4th Jan '18 1:07:31 PM MrCoolioPants
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* The [[http://en.wikipedia.org/wiki/HK_G11 HK G11.]] is essentially a rectangular box with a trigger, handle, and scope. It also uses caseless ammunition, making it rather futuristic. In a subversion, this weapon is produced in TheSixties and discontinued in TheNineties due to the AwesomeButImpractical nature of using specialized caseless ammunition in contrast to the usual standard issue assault rifle clip.

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* The [[http://en.wikipedia.org/wiki/HK_G11 HK G11.]] is essentially a rectangular box with a trigger, handle, and scope. It also uses caseless ammunition, making it rather futuristic. In a subversion, this weapon is produced in TheSixties and discontinued in TheNineties due to the AwesomeButImpractical nature of using specialized caseless ammunition in contrast to the usual standard issue assault rifle clip.magazine.
8th Dec '17 7:12:35 AM Chabal2
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** Extends to Imperial tanks, too, with the most iconic being the [[https://www.spikeybits.com/wp-content/uploads/2016/01/RhinoMin-1.jpg Rhino APC]], which fans of the franchise have dubbed "[[MemeticMutation Metal Bawkeses]]" in honor of [[VideoGame/DawnOfWar Chaos Lord Carron]] and which all Space Marine tanks are variants of with the exception of the [[https://1d4chan.org/images/thumb/3/3b/RaiderPrometheus.jpg/400px-RaiderPrometheus.jpg Land Raider]].

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** Extends to Imperial tanks, tanks (which are essentially the tanks of WWI with different turrets), too, with the most iconic being the [[https://www.spikeybits.com/wp-content/uploads/2016/01/RhinoMin-1.jpg Rhino APC]], which fans of the franchise have dubbed "[[MemeticMutation Metal Bawkeses]]" in honor of [[VideoGame/DawnOfWar Chaos Lord Carron]] and which all Space Marine tanks are variants of with the exception of the [[https://1d4chan.org/images/thumb/3/3b/RaiderPrometheus.jpg/400px-RaiderPrometheus.jpg Land Raider]].



** Ork weapons and vehicles tend to be boxy, since most of them are scavenged from Imperial weapons, and are ramshackled to what ever they can find and piece together. Since the Orks mostly just cut the forms they need from flat metal plates that they either rip off something else or crudely roll themselves, boxy shaped weapons tend to be easier to manufacture.
** Gets averted in the tabletop {{RPG}}s, however. As ''TabletopGame/DarkHeresy'' and ''TabletopGame/RogueTrader'' were designed around semi-civilian characters first, the "mass produced by the billions daily" Imperial Guard and Astartes weapons were higher-tier equipment while starting guns were [[AKA47 somewhat more familiar looking]] and using simple ammunition, most of which existed in lore but was rarely if ever depicted in artwork or miniatures previously.

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** Ork weapons and vehicles tend to be boxy, since most of them are scavenged from Imperial weapons, and are ramshackled to what ever whatever they can find and piece together. Since the Orks mostly just cut the forms they need from flat metal plates that they either rip off something else or crudely roll themselves, boxy shaped weapons tend to be easier to manufacture.
** Gets averted in the tabletop {{RPG}}s, however. As ''TabletopGame/DarkHeresy'' and ''TabletopGame/RogueTrader'' were designed around semi-civilian characters first, the "mass produced by the billions daily" Imperial Guard and Astartes weapons were higher-tier equipment (the lasgun's "flashlight" reputation comes from it being the weakest standard weapon on the tabletop, it's actually capable of taking out an arm) while starting guns were [[AKA47 somewhat more familiar looking]] and using simple ammunition, most of which existed in lore but was rarely if ever depicted in artwork or miniatures previously.


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* ''VideoGame/ShogoMobileArmorDivision'': Since half the game takes place in {{Animesque}} HumonguousMecha, their guns are just as boxy and bulky (even moreso with a cheat that makes the guns bigger).
6th Dec '17 1:05:15 PM Vinderzlow
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The most recognizable of modern compact weapons (Steyr [=AUG=], FN P90, H&K G11, Glock in general) were given final form during TheEighties, when boxy, plasticky shapes and textures were the norm in industrial design, so they may look a bit {{Zeerust}}y by the present day.

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The most recognizable of modern compact weapons (Steyr [=AUG=], FN (FN P90, H&K G11, Glock in general) were given final form during TheEighties, when boxy, plasticky shapes and textures were the norm in industrial design, so they may look a bit {{Zeerust}}y by the present day.
2nd Dec '17 10:42:20 AM Quanyails
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* While a lot of the weapons in VideoGame/{{Overwatch}} are sleek and futuristic, a few are distincly boxy. [[http://overwatch.wikia.com/wiki/Heavy_Pulse_Rifle The Heavy Pulse Rifle]] in particular is little more than a long rectangle with a few moving pieces on either side.

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* While a lot of the weapons in VideoGame/{{Overwatch}} ''VideoGame/{{Overwatch}}'' are sleek and futuristic, a few are distincly boxy. [[http://overwatch.wikia.com/wiki/Heavy_Pulse_Rifle The Heavy Pulse Rifle]] in particular is little more than a long rectangle with a few moving pieces on either side.
8th Sep '17 6:33:12 PM ElectroKraken
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* In ''TabletopGame/BattleTech'', a fair number of weapons a 'Mech uses are boxy, and many 'Mechs themselves are also box shaped. Probably taken to its extreme in the ''[[http://www.sarna.net/wiki/File:Yeoman.jpg Yeoman,]]'' a 'Mech resembling three boxes on legs. There are some aversions, such as the pleasantly human-shaped ''[[http://www.sarna.net/wiki/File:CCG_Unlimited_Firestarter_S.jpg Firestarter]]'' and the vaguely velociraptor-like ''[[http://www.sarna.net/wiki/File:CCG_Crusade_Black_Python.jpg Black Python.]]'' Handheld weaponry is even more boxy. Downplayed as the series goes on due to ArtEvolution and recovered LostTechnology; early artwork was largely white-and-black lineart, resulting in many battlemechs looking like a person wearing cardboard boxes for armor, while newer artwork incorporates more varied shapes. They're still WalkingTanks, but no longer walking squares.

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* In ''TabletopGame/BattleTech'', a fair number of weapons a 'Mech uses are boxy, and many 'Mechs themselves are also box shaped. Probably taken to its extreme in the ''[[http://www.sarna.net/wiki/File:Yeoman.jpg Yeoman,]]'' a 'Mech resembling three boxes on legs. There are some aversions, such as the pleasantly human-shaped ''[[http://www.sarna.net/wiki/File:CCG_Unlimited_Firestarter_S.jpg Firestarter]]'' and the vaguely velociraptor-like ''[[http://www.sarna.net/wiki/File:CCG_Crusade_Black_Python.jpg Black Python.]]'' Handheld weaponry is even more boxy. Downplayed as the series goes on due to ArtEvolution and recovered LostTechnology; early artwork was largely white-and-black lineart, resulting in many battlemechs looking like a person wearing cardboard boxes for armor, while newer artwork incorporates more varied shapes. They're still WalkingTanks, {{Walking Tank}}s, but no longer walking squares.
26th Aug '17 7:21:02 PM Odacon_Spy
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* ''VideoGame/SaintsRow2'' has the AR-50 assault rifle, and while technically the game isn't set in the future, the weapon itself is a prototype developed by the [[VideoGame/RedFaction Ultor Corporation]], based off the H&K XM8 Assault Rifle, combined with a FN 40GL/Mk 13 Mod 0 Grenade Launcher attached to it (which weren't designed to be used with each other) resulting in a very boxy looking weapon.

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* ''VideoGame/SaintsRow2'' has the AR-50 assault rifle, and while technically the game isn't set in the future, the weapon itself is a prototype developed by the [[VideoGame/RedFaction Ultor Corporation]], based off the H&K XM8 [=XM8=] Assault Rifle, combined with a FN 40GL/Mk 13 Mod 0 Grenade Launcher attached to it (which weren't designed to be used with each other) resulting in a very boxy looking weapon.
23rd Aug '17 7:34:16 AM SolidSonicTH
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* The [[http://en.wikipedia.org/wiki/MAC-10 MAC-10]] machine pistol.

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* The [[http://en.wikipedia.org/wiki/MAC-10 MAC-10]] machine pistol.pistol (which is hardly futuristic, since they were used by the SOG in Vietnam).
23rd Aug '17 7:33:14 AM SolidSonicTH
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* ''VideoGame/CallOfDutyAdvancedWarfare''[='s SN6=] submachine gun is a metal rectangle with a stock and a magazine and bullets come out the end opposite the stock. Most of other the weapons conform to nominal weapon designs, though (one of which, the [=ASM1=], is even a [[CoolGuns/SubmachineGuns futuristic Tommy gun]]).

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* ''VideoGame/CallOfDutyAdvancedWarfare''[='s SN6=] submachine gun is a metal rectangle with a stock and a magazine and bullets come out the end opposite the stock. Most of other the weapons conform to nominal typical weapon designs, though (one of which, the [=ASM1=], is even a [[CoolGuns/SubmachineGuns futuristic Tommy gun]]).
13th Aug '17 5:08:32 PM Cobalt58
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* ''{{VideoGame/Borderlands 2}}'' has Tediore weapons, which look like square, grey lumps of plastic (unless you go higher up the rarity scale, when they become blue and later a stunning black). Justified, since they are designed to be extremely cheap, disposable guns, making embellishments counterproductive. Bandit guns are also very boxy; they are literally jury-rigged guns held together by duct tape and wire, so the lack of complex construction would also make sense. Certain Dahl guns can be boxy (mostly the [=SMGs=]). Hyperion weapons are more trapezoidal than boxy, but they have notably flat surfaces for most of the bodies and scopes of their guns.
** This is also subverted. Guns are made up of sets of parts, and while each individual part follows the aesthetics of its manufacturer, guns can have many different combinations of brands (affecting the weapon's stats in the process). Maliwan parts are very round, but there's nothing stopping a Maliwan gun from having a Tediore barrel or vice-versa.

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* ''{{VideoGame/Borderlands 2}}'' has Tediore manufactured weapons, which look like square, grey lumps of plastic (unless you go higher up the rarity scale, when they become blue whose design is overall boxy and later a stunning black).polygonal. Justified, since they are designed to be extremely cheap, disposable guns, making embellishments counterproductive. Bandit guns are also very boxy; they are literally jury-rigged guns held together by duct tape and wire, so the lack of complex construction would also make sense. Certain Downplayed with Dahl guns can be boxy (mostly the [=SMGs=]). and Hyperion weapons are more trapezoidal than boxy, but they have notably flat surfaces for most of the bodies and scopes of manufactured weapons, while their guns.
designs are primarily polygonal, there are curved features to their design (e.g. the Dahl made SMG stock uses a tube).
** This is also subverted. Guns Can be subverted as guns are made up of sets of parts, and while each individual part follows the random parts from different manufacturers whose aesthetics of its manufacturer, guns vary wildly, so a boxy Tediore gun can have many different combinations be made up of brands (affecting the weapon's stats in the process). [[EverythingIsAnIpodInTheFuture curvy Maliwan parts are very round, but there's nothing stopping a Maliwan gun from having a Tediore barrel or vice-versa.parts]].
4th Aug '17 6:07:51 PM thatother1dude
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** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Vector .45 and P90).
** ''VideoGame/Fallout4'' takes the energy weapon design concepts from ''3'' and adds the Institute lasers, which are [[UpToEleven even larger and more rectangular than the standard lasers]]; the [[EverythingIsAnIpodInTheFuture smooth, white plastic shells]] make the shape even more pronounced. The games' weapons in general have a more subtle rectangular shape as a pragmatic design choice caused by the [[DesignItYourselfEquipment the weapon modding system]] giving every weapon many interchangeable parts that can't affect the reload animations.

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** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm Pistol (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Vector .45 and P90).
** ''VideoGame/Fallout4'' takes the energy weapon design concepts from ''3'' and adds the Institute lasers, which are [[UpToEleven even larger and more rectangular than the standard lasers]]; the lasers]], emphasized by their [[EverythingIsAnIpodInTheFuture smooth, white plastic shells]] make the shape even more pronounced.shells]]. The games' weapons in general have a more subtle rectangular shape as a pragmatic design choice caused by the [[DesignItYourselfEquipment the weapon modding system]] giving every weapon many interchangeable parts that can't affect the reload animations.
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