History Main / OurWeaponsWillBeBoxyInTheFuture

11th Feb '17 11:26:11 AM CountDorku
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* Baze Malbus's heavy repeater cannon in ''Film/RogueOne'' is [[http://vignette1.wikia.nocookie.net/starwars/images/1/1e/BazeM.png/revision/latest/scale-to-width-down/190?cb=20161222141420 a boxy piece of kit]].
9th Jan '17 3:00:42 AM FeralMulan
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**Not to mention that even the sword in your arm is rectangular for some unexplained reason. Seems not only guns get boxy in the future.
30th Dec '16 12:05:47 AM FearlessSon
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** Ork weapons and vehicles tend to be boxy, since most of them are scavenged from Imperial weapons, and are ramshackled to what ever they can find and piece together.

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** Ork weapons and vehicles tend to be boxy, since most of them are scavenged from Imperial weapons, and are ramshackled to what ever they can find and piece together. Since the Orks mostly just cut the forms they need from flat metal plates that they either rip off something else or crudely roll themselves, boxy shaped weapons tend to be easier to manufacture.
30th Dec '16 12:03:35 AM FearlessSon
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** The Tau's Pulse Weaponry. [[http://media.moddb.com/images/mods/1/6/5152/57622.jpg About as boxy as it gets.]] Definitely overlaps with CoolGuns, though. Tau weaponry is awesome.

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** The Tau's Pulse Weaponry. [[http://media.moddb.com/images/mods/1/6/5152/57622.jpg About as boxy as it gets.]] Definitely overlaps with CoolGuns, though. WordOfGod is that TheAestheticsOfTechnology for the Tau weaponry is awesome.were decided during their concept phase to go with smooth rectangular shapes with only minimal surface detail to make their weapons look like they had been carefully engineered to keep all the components inside, and they were made to be long and narrow to emphasize that they were accurate and hard-hitting.
28th Dec '16 7:59:44 AM zarpaulus
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* The [[http://americangg.net/3am-internal-silencer/ Maxim 9]], a prototype pistol with an internal silencer, is very boxy.
8th Oct '16 12:09:18 PM Yalsaris63
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** Fallout 3 had a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons, laser weapons were wholly this trope while plasma weapons were [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. New Vegas broke this pattern by reintroducing more conservative plasma weapons from older games, and also adding the strange-looking "recharger" laser weapons.

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** Fallout 3 had a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons, laser weapons were wholly this trope while plasma weapons were [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. New Vegas broke this pattern by reintroducing more conservative plasma weapons from older games, and also adding the strange-looking "recharger" laser weapons. Special mention has to go to the [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun.]]
19th Sep '16 1:36:48 AM Trekkie
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* In the same vein as the OICW the French created the [[https://en.wikipedia.org/wiki/PAPOP PAPOP]].
8th Sep '16 11:31:55 AM HelloLamppost
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* Creator/RobLiefeld is noted for drawing his characters hefting enormous guns with "futuristic" rectangular, box-shaped barrels.

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* Creator/RobLiefeld is noted for drawing his characters hefting enormous guns with "futuristic" vaguely futuristic rectangular, box-shaped barrels.
8th Sep '16 11:31:16 AM HelloLamppost
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* Creator/RobLiefeld is noted for drawing his characters hefting enormous guns with "futuristic" rectangular, box-shaped barrels.
8th Aug '16 5:54:35 PM UmbrellasWereAwesome
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* Played straight and inverted ''and'' double subverted in ''Franchise/{{Halo}}'' games. Human weapons and ships, which are primarily kinetic, are boxy and grayish. Covenant ships and plasma weapons are curved, colorful, and ornate. Forerunner laser and HardLight weapons are once again boxy (though in a more angular way), though also ornate with glowy bits.

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* Played straight and inverted ''and'' double subverted in ''Franchise/{{Halo}}'' games. Human weapons and ships, which are primarily kinetic, are boxy and grayish. Covenant ships and plasma weapons are curved, colorful, and ornate. Forerunner laser and HardLight weapons are once again boxy (though in a more angular way), though but also ornate with glowy bits.
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