History Main / OurWeaponsWillBeBoxyInTheFuture

8th Sep '17 6:33:12 PM ElectroKraken
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* In ''TabletopGame/BattleTech'', a fair number of weapons a 'Mech uses are boxy, and many 'Mechs themselves are also box shaped. Probably taken to its extreme in the ''[[http://www.sarna.net/wiki/File:Yeoman.jpg Yeoman,]]'' a 'Mech resembling three boxes on legs. There are some aversions, such as the pleasantly human-shaped ''[[http://www.sarna.net/wiki/File:CCG_Unlimited_Firestarter_S.jpg Firestarter]]'' and the vaguely velociraptor-like ''[[http://www.sarna.net/wiki/File:CCG_Crusade_Black_Python.jpg Black Python.]]'' Handheld weaponry is even more boxy. Downplayed as the series goes on due to ArtEvolution and recovered LostTechnology; early artwork was largely white-and-black lineart, resulting in many battlemechs looking like a person wearing cardboard boxes for armor, while newer artwork incorporates more varied shapes. They're still WalkingTanks, but no longer walking squares.

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* In ''TabletopGame/BattleTech'', a fair number of weapons a 'Mech uses are boxy, and many 'Mechs themselves are also box shaped. Probably taken to its extreme in the ''[[http://www.sarna.net/wiki/File:Yeoman.jpg Yeoman,]]'' a 'Mech resembling three boxes on legs. There are some aversions, such as the pleasantly human-shaped ''[[http://www.sarna.net/wiki/File:CCG_Unlimited_Firestarter_S.jpg Firestarter]]'' and the vaguely velociraptor-like ''[[http://www.sarna.net/wiki/File:CCG_Crusade_Black_Python.jpg Black Python.]]'' Handheld weaponry is even more boxy. Downplayed as the series goes on due to ArtEvolution and recovered LostTechnology; early artwork was largely white-and-black lineart, resulting in many battlemechs looking like a person wearing cardboard boxes for armor, while newer artwork incorporates more varied shapes. They're still WalkingTanks, {{Walking Tank}}s, but no longer walking squares.
26th Aug '17 7:21:02 PM Odacon_Spy
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* ''VideoGame/SaintsRow2'' has the AR-50 assault rifle, and while technically the game isn't set in the future, the weapon itself is a prototype developed by the [[VideoGame/RedFaction Ultor Corporation]], based off the H&K XM8 Assault Rifle, combined with a FN 40GL/Mk 13 Mod 0 Grenade Launcher attached to it (which weren't designed to be used with each other) resulting in a very boxy looking weapon.

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* ''VideoGame/SaintsRow2'' has the AR-50 assault rifle, and while technically the game isn't set in the future, the weapon itself is a prototype developed by the [[VideoGame/RedFaction Ultor Corporation]], based off the H&K XM8 [=XM8=] Assault Rifle, combined with a FN 40GL/Mk 13 Mod 0 Grenade Launcher attached to it (which weren't designed to be used with each other) resulting in a very boxy looking weapon.
23rd Aug '17 7:34:16 AM SolidSonicTH
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* The [[http://en.wikipedia.org/wiki/MAC-10 MAC-10]] machine pistol.

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* The [[http://en.wikipedia.org/wiki/MAC-10 MAC-10]] machine pistol.pistol (which is hardly futuristic, since they were used by the SOG in Vietnam).
23rd Aug '17 7:33:14 AM SolidSonicTH
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* ''VideoGame/CallOfDutyAdvancedWarfare''[='s SN6=] submachine gun is a metal rectangle with a stock and a magazine and bullets come out the end opposite the stock. Most of other the weapons conform to nominal weapon designs, though (one of which, the [=ASM1=], is even a [[CoolGuns/SubmachineGuns futuristic Tommy gun]]).

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* ''VideoGame/CallOfDutyAdvancedWarfare''[='s SN6=] submachine gun is a metal rectangle with a stock and a magazine and bullets come out the end opposite the stock. Most of other the weapons conform to nominal typical weapon designs, though (one of which, the [=ASM1=], is even a [[CoolGuns/SubmachineGuns futuristic Tommy gun]]).
13th Aug '17 5:08:32 PM Cobalt58
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* ''{{VideoGame/Borderlands 2}}'' has Tediore weapons, which look like square, grey lumps of plastic (unless you go higher up the rarity scale, when they become blue and later a stunning black). Justified, since they are designed to be extremely cheap, disposable guns, making embellishments counterproductive. Bandit guns are also very boxy; they are literally jury-rigged guns held together by duct tape and wire, so the lack of complex construction would also make sense. Certain Dahl guns can be boxy (mostly the [=SMGs=]). Hyperion weapons are more trapezoidal than boxy, but they have notably flat surfaces for most of the bodies and scopes of their guns.
** This is also subverted. Guns are made up of sets of parts, and while each individual part follows the aesthetics of its manufacturer, guns can have many different combinations of brands (affecting the weapon's stats in the process). Maliwan parts are very round, but there's nothing stopping a Maliwan gun from having a Tediore barrel or vice-versa.

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* ''{{VideoGame/Borderlands 2}}'' has Tediore manufactured weapons, which look like square, grey lumps of plastic (unless you go higher up the rarity scale, when they become blue whose design is overall boxy and later a stunning black).polygonal. Justified, since they are designed to be extremely cheap, disposable guns, making embellishments counterproductive. Bandit guns are also very boxy; they are literally jury-rigged guns held together by duct tape and wire, so the lack of complex construction would also make sense. Certain Downplayed with Dahl guns can be boxy (mostly the [=SMGs=]). and Hyperion weapons are more trapezoidal than boxy, but they have notably flat surfaces for most of the bodies and scopes of manufactured weapons, while their guns.
designs are primarily polygonal, there are curved features to their design (e.g. the Dahl made SMG stock uses a tube).
** This is also subverted. Guns Can be subverted as guns are made up of sets of parts, and while each individual part follows the random parts from different manufacturers whose aesthetics of its manufacturer, guns vary wildly, so a boxy Tediore gun can have many different combinations be made up of brands (affecting the weapon's stats in the process). [[EverythingIsAnIpodInTheFuture curvy Maliwan parts are very round, but there's nothing stopping a Maliwan gun from having a Tediore barrel or vice-versa.parts]].
4th Aug '17 6:07:51 PM thatother1dude
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** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Vector .45 and P90).
** ''VideoGame/Fallout4'' takes the energy weapon design concepts from ''3'' and adds the Institute lasers, which are [[UpToEleven even larger and more rectangular than the standard lasers]]; the [[EverythingIsAnIpodInTheFuture smooth, white plastic shells]] make the shape even more pronounced. The games' weapons in general have a more subtle rectangular shape as a pragmatic design choice caused by the [[DesignItYourselfEquipment the weapon modding system]] giving every weapon many interchangeable parts that can't affect the reload animations.

to:

** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm Pistol (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Vector .45 and P90).
** ''VideoGame/Fallout4'' takes the energy weapon design concepts from ''3'' and adds the Institute lasers, which are [[UpToEleven even larger and more rectangular than the standard lasers]]; the lasers]], emphasized by their [[EverythingIsAnIpodInTheFuture smooth, white plastic shells]] make the shape even more pronounced.shells]]. The games' weapons in general have a more subtle rectangular shape as a pragmatic design choice caused by the [[DesignItYourselfEquipment the weapon modding system]] giving every weapon many interchangeable parts that can't affect the reload animations.
30th Jul '17 9:32:47 AM thatother1dude
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** ''VideoGame/Fallout3'' has a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons. The laser pistol and rifles are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic [[BeamSpam "Gatling Laser,"]] and judge for yourself which is the boxiest. lasma weapons were [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. The ballistic weapons tend to be more mundane mid-20th century designs for small arms and RaygunGothic for heavy weapons, though the 10mm handgun and SMG from the previous games return, the former being much boxier this time.

to:

** ''VideoGame/Fallout3'' has a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons. The laser pistol and rifles are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic [[BeamSpam "Gatling Laser,"]] and judge for yourself which is the boxiest. lasma Plasma weapons were [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. The ballistic weapons tend to be more mundane mid-20th century designs for small arms and RaygunGothic for heavy weapons, though the 10mm handgun and SMG from the previous games return, the former being much boxier this time.
28th Jul '17 4:07:29 PM thatother1dude
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** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Kriss .45 and P90).

to:

** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Kriss .Vector .45 and P90).
28th Jul '17 4:04:29 PM thatother1dude
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** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Kriss .45).
** ''VideoGame/{{Fallout 4}}'' introduces [[https://vignette1.wikia.nocookie.net/fallout/images/d/dd/FO4_Ported_assault_rifle.png/revision/latest?cb=20170112023257 this monster]]. Keep in mind this is supposed to be a basic ''assault rifle!''
* {{Baroque}} has very boxy weapons, including a gun where the only round part would be the space between the shaft and the rest.

to:

** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the pattern with energy weapons by reintroducing more conservative plasma weapons from older games and introducing the more RaygunGothic "recharger" laser weapons. The new ballistic weapons tend to be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun]] (loosely based on the Kriss .45).
45 and P90).
** ''VideoGame/{{Fallout 4}}'' introduces [[https://vignette1.wikia.nocookie.net/fallout/images/d/dd/FO4_Ported_assault_rifle.png/revision/latest?cb=20170112023257 this monster]]. Keep ''VideoGame/Fallout4'' takes the energy weapon design concepts from ''3'' and adds the Institute lasers, which are [[UpToEleven even larger and more rectangular than the standard lasers]]; the [[EverythingIsAnIpodInTheFuture smooth, white plastic shells]] make the shape even more pronounced. The games' weapons in mind this is supposed to be general have a basic ''assault rifle!''
more subtle rectangular shape as a pragmatic design choice caused by the [[DesignItYourselfEquipment the weapon modding system]] giving every weapon many interchangeable parts that can't affect the reload animations.
* {{Baroque}} ''VideoGame/{{Baroque}}'' has very boxy weapons, including a gun where the only round part would be the space between the shaft and the rest.
28th Jul '17 3:41:13 PM thatother1dude
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* ''VideoGame/Fallout2'' has a weapon called the Plasma Caster, which is basically just one gigantic box with a futuristic barrel slapped on the end.
* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas''. The laser pistol and rifles in both games are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic [[BeamSpam "Gatling Laser,"]] and judge for yourself which is the boxiest.
** Fallout 3 had a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons, laser weapons were wholly this trope while plasma weapons were [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. New Vegas broke this pattern by reintroducing more conservative plasma weapons from older games, and also adding the strange-looking "recharger" laser weapons. Special mention has to go to the [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun.]]
** The other ballistic guns run the gamut of real-world designs and 'futuristic' designs, namely the 10mm Pistol and SMG, both of which look horribly out of place in New Vegas, which every other gun is based off of a real world firearm from the later 19th to the later 20th Centuries.

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* ''VideoGame/{{Fallout}}'':
** The plasma rifle in ''VideoGame/Fallout1'' and
''VideoGame/Fallout2'' has a weapon called the Plasma Caster, which is basically just one gigantic box with a futuristic barrel slapped on the end.
* ''VideoGame/{{Fallout 3}}''
end. Several of the higher-tier guns in ''2'' are boxy, including the 10mm handgun and ''VideoGame/FalloutNewVegas''. SMG, the 14mm pistol, and numerous guns that were experimental in real life, like the CAWS shotgun and G11 assault rifle.
** ''VideoGame/Fallout3'' has a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons.
The laser pistol and rifles in both games are basically rectangular boxes with a handle and trigger attached to the bottom. They don't even come with sights, by default. Compare a conventional minigun to the futuristic [[BeamSpam "Gatling Laser,"]] and judge for yourself which is the boxiest.
** Fallout 3 had a very clear [[ZigZaggingTrope aesthetic dichotomy]] between laser and plasma weapons, laser weapons were wholly this trope while plasma
boxiest. lasma weapons were [[RaygunGothic just the opposite]], being cylindrical "needles" with wires and glowing diodes jutting out everywhere. New Vegas broke The ballistic weapons tend to be more mundane mid-20th century designs for small arms and RaygunGothic for heavy weapons, though the 10mm handgun and SMG from the previous games return, the former being much boxier this time.
** ''VideoGame/FalloutNewVegas'' reuses most of the weapons from ''3'', but breaks the
pattern with energy weapons by reintroducing more conservative plasma weapons from older games, games and also adding introducing the strange-looking more RaygunGothic "recharger" laser weapons. Special mention has The new ballistic weapons tend to go be similar to those in ''3'', plus some even older ones to emphasize the NewOldWest setting, but there's also 12.7mm (based on the 14mm pistol from the first two games) and [[http://vignette1.wikia.nocookie.net/fallout/images/d/d8/12.7mmSMG.JPG/revision/latest/scale-to-width-down/640?cb=20110712112906 12.7mm submachine gun.]]
** The other ballistic guns run the gamut of real-world designs and 'futuristic' designs, namely the 10mm Pistol and SMG, both of which look horribly out of place in New Vegas, which every other gun is
gun]] (loosely based off of a real world firearm from on the later 19th to the later 20th Centuries.Kriss .45).



* The [[http://en.wikipedia.org/wiki/FN_P90 P90]] is basically a rectangle with holes and curves in the bottom to form the grip and the sight. Like the G11 it uses caseless ammunition but sees more use to this day compared to the G11.

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* The [[http://en.wikipedia.org/wiki/FN_P90 P90]] is basically a rectangle with holes and curves in the bottom to form the grip and the sight. Like the G11 it uses caseless ammunition but sees more use to this day compared to the G11.
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