History Main / OurVampiresAreDifferent

22nd Sep '16 7:30:49 AM ProfessorDetective
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[[folder:'''The baseline rules for vampires are...''']]:

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[[folder:'''The baseline rules for vampires are...''']]:''']]
17th Jun '16 6:37:51 PM EdwardGil
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** Another possibility if [[NoKillLikeOverkill Overwhelming force]] or a medium-powered CoolSword or general [[StockRPGSpells low-key Magic Spell]] is used but not their specific vulnerability is to turn into mist and return to their coffin; incapacitated until the next sunset.



* If while active, their HitPoints are driven to 0 by a CoolSword or Magic or simple [[NoKillLikeOverkill overwhelming brute force]] but not ''specifically'' their AchillesHeel, they may either:
** Die Anyways
** Be knocked out until they recover or someone does something more permanent
** Turn into mist and return to their coffin; where they will usually be incapacitated until the next sunset.
** Nope, doesn't happen. Any attack that's not their weakness just gets {{NoSell}}ed.

to:

* If while active, their HitPoints are driven to 0 by a CoolSword or Magic or simple [[NoKillLikeOverkill overwhelming brute force]] but not ''specifically'' their AchillesHeel, they may either:
** Die Anyways
** Be knocked out until they recover or someone does something more permanent
** Turn into mist and return to their coffin; where they will usually be incapacitated until the next sunset.
** Nope, doesn't happen. Any attack that's not their weakness just gets {{NoSell}}ed.
17th Jun '16 3:23:59 PM EdwardGil
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Added DiffLines:

** Nope, doesn't happen. Any attack that's not their weakness just gets {{NoSell}}ed.
17th Jun '16 12:52:22 PM EdwardGil
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* If while active, their HitPoints are driven to 0 by a CoolSword or Magic or simple overwhelming brute force but not ''specifically'' their AchillesHeel, they may either:

to:

* If while active, their HitPoints are driven to 0 by a CoolSword or Magic or simple [[NoKillLikeOverkill overwhelming brute force force]] but not ''specifically'' their AchillesHeel, they may either:
17th Jun '16 12:51:35 PM EdwardGil
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Added DiffLines:

* If while active, their HitPoints are driven to 0 by a CoolSword or Magic or simple overwhelming brute force but not ''specifically'' their AchillesHeel, they may either:
** Die Anyways
** Be knocked out until they recover or someone does something more permanent
** Turn into mist and return to their coffin; where they will usually be incapacitated until the next sunset.
19th May '16 7:52:51 PM WolfThunder
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[[folder]]

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[[folder]]
[[/folder]]
19th May '16 7:52:38 PM WolfThunder
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'''The baseline rules for vampires are:'''

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'''The [[foldercontrol]]

[[folder:'''The
baseline rules for vampires are:'''are...''']]:




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[[/folder]]



'''Somewhat-common additional (mostly modern) rules for vampires are:'''

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'''Somewhat-common [[folder:'''Somewhat-common additional (mostly modern) rules for vampires are:'''
are...''']]




'''Their preternatural powers can include:'''

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\n'''Their [[/folder]]

[[folder:'''Their
preternatural powers can include:'''include...''']]




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[[folder]]
28th Mar '16 6:03:11 PM Prfnoff
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** Cannot bear the touch of special symbolic items, like silver, similar to [[OurWerewolvesAreDifferent werewolves]] or other supernatural beings; silver is toxic or burns them. This may relate back to the days when silver was thought to be [[HardLight solid-light]], and as a symbol of the light, would harm anything non-human. Silver isn't alone, however, as some folklore also mentions garlic for its pungent scent, which spirits both good and ill are normally repulsed by (although in some variants it's the ''flowers'' of the garlic plant, for their flowery sweetness) or maybe just because it smells bad to people with really sensitive noses, pure rough wood for its connection to nature, and salt for its ability to ward off spirits and other nasty beings as it represents purity of soul. They also can harmed by [[HolyHandGrenade magically augmented weapons and ammunition]].

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** Cannot bear the touch of special symbolic items, like silver, similar to [[OurWerewolvesAreDifferent werewolves]] or other supernatural beings; silver is toxic or burns them. This may relate back to the days when silver was thought to be [[HardLight solid-light]], and as a symbol of the light, would harm anything non-human. Silver isn't alone, however, as some folklore also mentions garlic [[VampiresHateGarlic garlic]] for its pungent scent, which spirits both good and ill are normally repulsed by (although in some variants it's the ''flowers'' of the garlic plant, for their flowery sweetness) or maybe just because it smells bad to people with really sensitive noses, pure rough wood for its connection to nature, and salt for its ability to ward off spirits and other nasty beings as it represents purity of soul. They also can harmed by [[HolyHandGrenade magically augmented weapons and ammunition]].
7th Mar '16 4:20:17 AM MasoTey
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* If killed, can be restored to unlife with the proper procedure. One early version of this, appearing in both pre-Dracula stories ''Literature/TheVampyre'' and ''Varney the Vampyre'', is that a vampire will be revived and healed automatically if its corpse is bathed in moonlight. Another common variant has vampires that turn to dust or ash when killed resurrect if the remains are mixed with fresh human blood. In some universes staked vampires will resurrect if anyone pulls the stake out of their remains before they've decayed to absolutely nothing.

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* If killed, can be restored to unlife with the proper procedure. One early version of this, appearing in both pre-Dracula stories ''Literature/TheVampyre'' and ''Varney the Vampyre'', is that a vampire will be revived and healed automatically if its corpse is bathed in moonlight. Another common variant has vampires that turn to dust or ash when killed [[InstantPeopleJustAddWater resurrect if the remains are mixed with fresh human blood.blood]]. In some universes staked vampires will resurrect if anyone pulls the stake out of their remains before they've decayed to absolutely nothing.
17th Jan '16 11:46:32 AM AmyS
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[[Blood Magic "Blood mages"]] may also qualify for this trope if they extract blood and are generally portrayed as similar to vampires.

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[[Blood Magic [[BloodMagic "Blood mages"]] may also qualify for this trope if they extract blood and are generally portrayed as similar to vampires.
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