History Main / OurOrcsAreDifferent

20th Mar '17 8:17:29 AM Kafkesque
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** One great aversion to the usual orc formula is that the orcs in this franchise are actually exceptional blacksmiths. Through the series, orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped. Even in Skyrim, it's a respectable heavy armour choice.

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** One great aversion to the usual orc formula is that the orcs in this franchise are actually exceptional blacksmiths. Through the series, orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped. Even dropped in Skyrim, it's a respectable heavy armour choice.favor of BoringButPractical--Orcish arms and armor are described in-game as plain and brutish to the point of being ugly, but impressively strong.
16th Mar '17 7:36:56 AM Theck18
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* Are oftentimes made solely as artificial creatures rather than reproducing naturally, thus explaining the aforementioned lack of females. ''LOTR'' implies that Morgoth created them as "[[EvilCounterpart a mockery of the Elves]]".

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* Are oftentimes made solely as artificial creatures rather than reproducing naturally, thus explaining the aforementioned lack of females. ''LOTR'' implies that Morgoth created them as "[[EvilCounterpart "[[EvilCounterpartRace a mockery of the Elves]]".
13th Mar '17 12:59:55 AM Monsund
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* Orcs in ''VideoGame/FinalFantasyXI'' are the only AlwaysChaoticEvil beastmen in the whole game; the other beastman races have various sympathetic qualities, or at least motivations other than simply being bloodthirsty conquistadors. According to [[AllThereInTheManual a guide that was only ever released in Japan]], martial ability is so prized that orcish mages hide their faces in shame. Like Tolkien's original orcs, they have good technological ability. These Orcs are reptilian.

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* Orcs in ''VideoGame/FinalFantasyXI'' are one of the only AlwaysChaoticEvil [[AlwaysChaoticEvil more consistently evil]] beastmen in the whole game; the other beastman races have various sympathetic qualities, or at least motivations other than simply being bloodthirsty conquistadors.game. According to [[AllThereInTheManual a guide that was only ever released in Japan]], martial ability is so prized that orcish mages hide their faces in shame. Like Tolkien's original orcs, they have good technological ability. These Physically, XI's Orcs are reptilian.green skinned LizardFolk.
7th Mar '17 7:16:50 PM Gaming28
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* May or may not have a British cockney accent (as popularized by LOTR and TabletopGame/Warhammer40000).
4th Mar '17 8:19:33 AM Quanyails
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* Have simian rather than porcine features(though this varies by setting), and they aren't necessarily [[BeautyEqualsGoodness outright repulsive]]. They can even be attractive, with the women shown as {{Amazonian beaut|y}}ies and the men [[{{Hunk}} burly and ruggedly handsome]].

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* Have simian rather than porcine features(though features (though this varies by setting), and they aren't necessarily [[BeautyEqualsGoodness outright repulsive]]. They can even be attractive, with the women shown as {{Amazonian beaut|y}}ies and the men [[{{Hunk}} burly and ruggedly handsome]].
17th Feb '17 12:00:33 AM ShorinBJ
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** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game have actual dialog text which is basically "ug me hit thing wiv rock hur hur". This, however, can also apply to the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the Orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?" There is also Dark Brotherhood brother Gogron Gro-Bolmog who takes an unsubtle approach to his contracts but has his heart in the "right" place.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One Orc even implies that this is the norm for those that leave their stronghold.) There are couple others that stand out, like several Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to [[SeriousBusiness sic atronachs on you if you mistreat his books]], but still...
** In a twist of irony, Orcs and Humans in Tamriel get along surprisingly better than Elves and Humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords and Redguards throughout the centuries, the Orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to Humans and continuously try to conquer them as in past ages.
** One great aversion to the usual Orc formula is that the Orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped. Even in Skyrim is a respectable heavy armour choice.
** Falmer in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With one (technically two) exception.]]

to:

** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game in-game have actual dialog text which is basically "ug me hit thing wiv rock hur hur". This, however, can also apply to the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{lampshade|Hanging}} when you talk to one of the Orcs orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?" There is also Dark Brotherhood brother brother, Gogron Gro-Bolmog Gro-Bolmog, who takes an unsubtle approach to his contracts but has his heart in the "right" place.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]],'' Orcs orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire. (One Orc orc even implies that this is the norm for those that leave their stronghold.) There are couple others that stand out, like several Orc orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to [[SeriousBusiness sic atronachs on you if you mistreat his books]], but still...
** In a twist of irony, Orcs orcs and Humans humans in Tamriel get along surprisingly better than Elves elves and Humans humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords Nords, and Redguards throughout the centuries, the Orcs orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to Humans humans and continuously try to conquer them as in past ages.
** One great aversion to the usual Orc orc formula is that the Orcs orcs in this franchise are actually exceptional blacksmiths. Through the series, Orc-made orc-made armour is noted as not only being tough but hugely ornate too, resembling samurai armour, and Orc orc swords resemble katanas - Orcish armour is made from a reasonably rare ore called {{Orichalcum}}. In ''Skyrim'', this gets dropped. Even in Skyrim is Skyrim, it's a respectable heavy armour choice.
** Falmer in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' stand in for Tolkienian Orcs, orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With [[spoiler:With one (technically two) exception.]]
14th Feb '17 4:34:13 PM Theriocephalus
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** The orcs came in two different flavors of appearance - the garden variety orc who looked pretty monstrous and simian, and the uruk-kai who looked much more human except for their faces.

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** The orcs came in two different flavors of appearance - Tolkien’s Orcs were actually a very diverse lot, and numerous varieties were around during the garden variety orc who looked pretty monstrous and simian, and War of the uruk-kai who looked much more human except for Ring, largely as a result of the various dark lords breeding them like livestock to suit their faces.needs. To wit:
*** Firstly, there were the [[OurGoblinsAreDifferent goblins]] of the Misty Mountains, sometimes referred to as northern Orcs or “Northerners”. They’re generally assumed to have descended from the survivors of Morgoth’s First Age armies, who fled beneath the Misty Mountains following their lord’s defeat. They’re usually described as smaller than other kinds, possibly from having lived underground and on their own for so long, possibly from their ancestors not being as “refined” for war as later breeds.
*** The Orcs of Mordor, also called Black Uruks or just Uruks [[note]] Uruk just means “Orc” in the Black Speech[[/note]], were the “main” breed of Orcs during the War of the Ring, large and strong and ferocious. Sauron bred them during the late Third Age from the remnants of Morgoth’s armies, in order to obtain a superior fighting force.
*** Then there were the Uruk-hai, more-or-less explicitly created from crossbreeding Orcs and Men and created by Saruman as elite soldiers. They were larger than other Orc types, and more upright and humanoid -- the other Orcs were usually described as hunched over and ape-like. They did not fear the sun (most of Sauron’s and Morgoth’s creatures could not stand sunlight and did not travel by day) and were usually described as being better-organized and more dangerous foes than “common” Orcs.
*** There were also several lesser Orcs in Mordor and Isengard, usually referred to as “Snaga” (meaning “slave” in the Black Speech). These appeared to be used for labor and garrison duty, and were sent out to war when soldiers were particularly badly needed.
*** Finally, a specialized breed of small Orcs known as “snufflers” appeared to be meant to act as trackers, possessing a highly developed nose and sense of smell. Only one snuffler is seen in the books, in the service of Mordor.
** It should be noted that, by and large, these types of Orcs [[FantasticRacism disliked each other almost as much as their foes]], with the resulting frictions between the Isengard, Mordor and Misty Mountains Orcs causing conflicts more than once. For instance, Merry and Pippin were able to escape being taken to Isengard largely because the Orcs that had captured them, who were split between Uruk-hai and Mordor Orcs, were unable to control their mutual animosity and turned on each other in a squabble over authority.
9th Feb '17 11:56:08 AM Quanyails
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[[folder:Videogames]][[folder:Video Games]]
6th Feb '17 6:20:19 PM TheKaizerreich
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* ''TabletopGame/{{Warhammer}}'' Orcs are exactly at the halfway point between the Tolkien and Blizzard models, being the intermediate stage from one to the other. They're more or less considered Evil, if only by their barbaric nature, the fact that [[BloodKnight they really, REALLY like fighting]], and they don't quite get the concepts of "Non-Combatant" or "Innocent Bystander". Though this being Warhammer, the crapsackiest of all the {{crapsack world}}s, the fact that they're not trying to either eat your soul or animate your corpse probably casts them in a somewhat sympathetic light. But at the same time they have the fleshed-out culture of the Warcraft style, although it's even more war-centered, and use Shamans. Additionally, the appearance of Warhammer's Orcs formed the basis of the appearance normally used for the VideoGame/{{Warcraft}}-style Orcs - green. Orcs (and Goblins) worship a pair of gods known as Gork and Mork, Gork(or possibly Mork) is described as "Cunningly Brutal", while Mork(or possibly Gork) is "Brutally Cunning". What this basically boils down to for the Greenskins is that one will hit you when you aren't looking, and the other will hit you ''really hard'' when you are; which god has which aspect is one more excuse to fight each other. And unlike Tolkien Orcs—whose evil nature and ability to ZergRush is only really stopped by their individual weakness—the Orcs here are towering and strong(like "Blizzard" Orcs). Fortunately, they have nowhere near the capacity to be as disciplined(most editions have the probability of infighting between or even within units written right into the rules) and technologically advanced as some of the other species.

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* ''TabletopGame/{{Warhammer}}'' Orcs are exactly at the halfway point between the Tolkien and Blizzard models, being the intermediate stage from one to the other. They're more or less considered Evil, if only by their barbaric nature, the fact that [[BloodKnight they really, REALLY like fighting]], and they don't quite get the concepts of "Non-Combatant" or "Innocent Bystander". Though this being Warhammer, the crapsackiest of all the {{crapsack world}}s, the fact that they're not trying to either eat your soul or animate your corpse probably casts them in a somewhat sympathetic light. But at the same time they have the fleshed-out culture of the Warcraft style, although it's even more war-centered, and use Shamans. Additionally, the appearance of Warhammer's Orcs formed the basis of the appearance normally used for the VideoGame/{{Warcraft}}-style Orcs - green.green (though a now-obsolete colour sold by ''Creator/GamesWorkshop'' was actually called "Orc Brown"). Orcs (and Goblins) worship a pair of gods known as Gork and Mork, Gork(or possibly Mork) is described as "Cunningly Brutal", while Mork(or possibly Gork) is "Brutally Cunning". What this basically boils down to for the Greenskins is that one will hit you when you aren't looking, and the other will hit you ''really hard'' when you are; which god has which aspect is one more excuse to fight each other. And unlike Tolkien Orcs—whose evil nature and ability to ZergRush is only really stopped by their individual weakness—the Orcs here are towering and strong(like "Blizzard" Orcs). Fortunately, they have nowhere near the capacity to be as disciplined(most editions have the probability of infighting between or even within units written right into the rules) and technologically advanced as some of the other species.
27th Jan '17 3:46:01 PM Theriocephalus
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** Orggs are a rare creature type created from the crossbreeding of orcs and ogres. They're characterized by their large and pointed ears, four arms and incredible stupidity.
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