History Main / OurOrcsAreDifferent

28th Apr '16 4:06:53 PM WanderingBrowser
Is there an issue? Send a Message


** For the most part, the ''TabletopGame/ForgottenRealms'' has followed the usual D&D variety straight, but with the most recent edition the trope is played with in the Kingdom of Many-Arrows, which has enjoyed a several decades peace with its local human and elven neighbors and which, while not necessarily good, doesn't seem to be AlwaysChaoticEvil.

to:

** For the most part, the ''TabletopGame/ForgottenRealms'' has followed the usual D&D variety straight, but with the most recent edition the trope is it has been played with in over time. The ''Literature/LegendOfDrizzt'' series eventually saw the founding of the Kingdom of Many-Arrows, which has enjoyed a several decades legitimately recognized orc kingdom founded by a VisionaryVillain, Obould Many-Arrows. In 4th edition, the Many-Arrows kingdom had been enjoying a real peace with its local human and elven formerly hostile neighbors for decades, implying orcs in at least that part of the world were finally climbing out of their AlwaysChaoticEvil niche... and which, while not necessarily good, doesn't seem to be AlwaysChaoticEvil.then [[StatusQuoIsGod 5th edition came in and had Many-Arrows destroyed and orcs cast out again, with Salvatore's novels claiming the gods themselves had denounced Many-Arrows' existence as an aberration in the natural order that never would have worked]]...



*** The Realms are also home to the Ondonti, a rare group of pacifistic LawfulGood orcs who prefer to tend their farms and mind their own business. They're believed to be descendants of orcs who were saved by the clergy of a minor goddess of peace and agriculture who chose a third option to the traditional [[GenocideDilemma Orc Baby Dilemma]].



*** In ''TabletopGame/WickedFantasy'', a third-party setting for Pathfinder, orks ''were'' the standard AlwaysChaoticEvil raider race... until they decided that they hated it and murdered their [[AbusivePrecursors malevolent creator-gods]] to try and forge their own path. Now, they've made a tentative peace with humanity. They're still war-like and rather creepy, with their religious philosophy about the value of pain, but they're not ''evil'' all the time anymore. [[spoiler: Also, they weren't created by evil gods, but by a malevolent race of amoral scholarly SnakePeople called the Hassad.]]



** The ''TabletopGame/ForgottenRealms'' also has the Ondonti, a rare group of pacifistic LawfulGood orcs who prefer to tend their farms and mind their own business.



* Some have compared another Blizzard race to orcs in Tolkien's writing called the quill boars who are literal Pig men with spines on their backs that can be shot out. They are [[AttackAttackAttack suicidally savage]], are pig-like, smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade|Hanging}} this connection, orc units in ''Warcraft 3'' will comment that the quillboars are more attractive than the humans.

to:

* ** Some have compared another Blizzard race to orcs in Tolkien's writing called Tolkienian orcs; the quill boars who are literal Pig men a race of creatures look like a PigMan with spines on a bristling array of spikes growing down their backs that back, which they can be shot out. launch as projectile weapons. They are [[AttackAttackAttack suicidally savage]], are pig-like, savage to the point of suicide]], smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade|Hanging}} this connection, orc units in ''Warcraft 3'' will comment that the that, for all their faults, at least quillboars are more attractive than the humans.
20th Apr '16 6:26:09 PM frogpatrol
Is there an issue? Send a Message


[[folder:Web Original]]
* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss in the series.
* The orcs of ''WebVideo/TalesFromMyDDCampaign'' were once standard Tolkien/D&D orcs, brutish, stupid, cowardly, and only dangerous through their vast numbers. But when the orcs pissed off a goddess by killing her mortal lover, the goddess cursed them and turned their homeland into a desert. Within a couple of generations, the orcish numbers fell from tens of millions to just a few thousand, but the survivors became unparalled warriors. These days, two or three orcs could easily burn a small city to the ground and two-three orc bands regularly slaughter hundred-man patrols.
* ''Website/GaiaOnline'' introduced orcs for the 2008 Rejected Olympics event, but they've never been seen since. The only thing we really know about Gaian orcs at present is that they're basically cave-dwelling greasers that were recently discovered.
[[/folder]]



[[folder:Web Original]]
* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss in the series.
* The orcs of ''WebVideo/TalesFromMyDDCampaign'' were once standard Tolkien/D&D orcs, brutish, stupid, cowardly, and only dangerous through their vast numbers. But when the orcs pissed off a goddess by killing her mortal lover, the goddess cursed them and turned their homeland into a desert. Within a couple of generations, the orcish numbers fell from tens of millions to just a few thousand, but the survivors became unparalled warriors. These days, two or three orcs could easily burn a small city to the ground and two-three orc bands regularly slaughter hundred-man patrols.
* ''Website/GaiaOnline'' introduced orcs for the 2008 Rejected Olympics event, but they've never been seen since. The only thing we really know about Gaian orcs at present is that they're basically cave-dwelling greasers that were recently discovered.
[[/folder]]



* The ''WesternAnimation/{{Futurama}}'' movie "Bender's Game" features [[Series/MorkAndMindy Morcs]], who wear rainbow suspenders and mumble words like "Nanu-nanu" and "Shazbot".
* Wolverine is predictably depicted as a Blizzard variant (though he's referred to as a troll), in a fairytale told by Jubilee in one of the last seasons of the ''WesternAnimation/XMen'' animated series.
* Most of [[BigBad Prince Phobos's]] minions in ''WesternAnimation/{{WITCH}}'' are orc-like humanoids; they're initially portrayed as the Tolkien variety, but are eventually revealed to be fed on propaganda and aren't necessarily that bad; most of them do a collective HeelFaceTurn after Phobos is defeated, and the main orc who remains villainous, Raythor, is nonetheless an honorable NobleDemon. The lurdens, more monstrous and bestial minions of Phobos, are "Tolkien orcs" played straight.

to:

* The ''WesternAnimation/{{Futurama}}'' movie "Bender's Game" features [[Series/MorkAndMindy Morcs]], "[[Series/MorkAndMindy Morcs]]", who wear rainbow suspenders and mumble words like "Nanu-nanu" and "Shazbot".
* Wolverine is predictably depicted as a Blizzard variant (though he's referred to as a troll), in a fairytale told by Jubilee in one of the last later seasons of the ''WesternAnimation/XMen'' animated series.
* Most of [[BigBad Prince Phobos's]] minions in ''WesternAnimation/{{WITCH}}'' are orc-like humanoids; they're initially portrayed as the Tolkien variety, but variety. They are eventually revealed revealed, though, to be have been fed on propaganda and aren't necessarily that bad; most of them do a collective HeelFaceTurn after Phobos is defeated, and the main orc who remains villainous, Raythor, is nonetheless an honorable NobleDemon. The lurdens, Phobos' more monstrous and bestial minions of Phobos, minions, are "Tolkien orcs" Tolkien orcs played straight.
20th Apr '16 6:22:48 PM frogpatrol
Is there an issue? Send a Message


----
It's worth mentioning that the actual [[VideoGame/{{Warcraft}} Blizzard orcs]] ''were'' originally the Evil Mook (still {{Villain Protagonist}}s though) template of "Tolkien" Orcs in the first Warcraft game. They started to get more depth in the second game, becoming leaders of a "barbarian coalition", bringing LaughablyEvil Goblins and vengeance-driven TragicMonster Trolls in the second game. After the destruction of the war machine that was the Orcish Horde, the Orc were put into human internment camps, as prisoners, but gained their freedom and eventual redemption in the cancelled AdventureGame ''Lord of the Clans'', the story of which was rewritten into a novel and later incorporated into the backstory of ''VideoGame/{{Warcraft}} III''. According to some, the first Warcraft game began as a Warhammer adaption that Blizzard was making before the license was rescinded. This may or may not be true, but the first Warcraft game Orcs were quite similar to the older Warhammer Orcs.

Although the two groups are significantly different, they usually share both a monstrous, primitive appearance and conflict with humanity and the other FiveRaces. The author's choice of which model to emulate usually depends on whose perspective the story is written, the story's relative position on the SlidingScaleOfIdealismVersusCynicism, and whether the author intends to explore [[WhatMeasureIsANonHuman ramifications of killing sentient beings]]. In any case, expect humans to treat "Blizzard" orcs as if they were "Tolkienian" orcs, at least initially. ''[[OurElvesAreBetter Yrch!]]''[[note]]Sounds like a noise of disgust, and it is, but it's also the Sindarin plural of the word "orc".[[/note]]

Small, cowardly Orcs are not unknown - the original Tolkien orcs seem a good deal shorter and less powerful than humans, but this is less popular these days. More recent Orcs (''especially'' the Blizzard kind) tend to be bigger, tougher and much stronger than humans (and thus more like Tolkien's [[EliteMook Uruk-hai]] than the original model), raising questions as to why humans are the ones in charge in the first place - although this point may be explained with the fact that humans have more friends and things like castle walls and wealth.

to:

----
It's worth mentioning that the actual [[VideoGame/{{Warcraft}} Blizzard orcs]] ''were'' originally fit the Evil Mook (still (if still {{Villain Protagonist}}s though) Protagonist}}s) template of "Tolkien" Orcs in the first Warcraft game. They started to get gained more depth in the second game, becoming leaders of a "barbarian coalition", bringing LaughablyEvil Goblins and vengeance-driven TragicMonster Trolls in the second game. After the destruction of the war machine that was the Orcish Horde, the Orc were put into human internment camps, as prisoners, but gained their freedom and eventual redemption in the cancelled AdventureGame ''Lord of the Clans'', the story of which was rewritten into formed the basis of a novel and later incorporated into the backstory of ''VideoGame/{{Warcraft}} III''. According to some, the first Warcraft ''Warcraft'' game began as a Warhammer ''Warhammer'' adaption that Blizzard was making before the license was rescinded. This may or may not be true, but the first Warcraft game Orcs were quite similar to the older Warhammer Orcs.

Orcs introduced in''Warhammer''.

Although the two groups are significantly different, interpretations differ significantly, they usually broadly share both a monstrous, primitive appearance and conflict with humanity and the other FiveRaces. The author's choice of which model to emulate usually depends on whose perspective the story is written, the story's relative position on the SlidingScaleOfIdealismVersusCynicism, and whether or not the author intends to explore [[WhatMeasureIsANonHuman ramifications of killing sentient beings]]. In any case, expect humans to treat "Blizzard" revisionist orcs as if they were "Tolkienian" Tolkienesque orcs, at least initially. ''[[OurElvesAreBetter Yrch!]]''[[note]]Sounds like a noise of disgust, and it is, but it's also the Sindarin plural of the word "orc".[[/note]]

Small, cowardly Orcs are not unknown - the unknown. The original Tolkien orcs seem a good deal shorter and less powerful than humans, but this is less popular these days. More recent Orcs (''especially'' the Blizzard kind) tend to be bigger, tougher and much stronger than humans (and thus more like Tolkien's [[EliteMook Uruk-hai]] than the original model), raising questions as to why humans are the ones in charge in the first place - place, although this point may be explained with the fact that humans have more friends and things like castle walls and wealth.



In modern fiction, "orc" is sometimes spelled as "ork", both to make the orcs that much more different and for XtremeKoolLetterz appeal. For whatever reason, 'orc' is usually the spelling in Medieval fantasy, while, 'ork' is the norm in Modern or Futuristic fantasy (See ''TabletopGame/{{Warhammer}}'' vs. ''TabletopGame/{{Warhammer 40000}}''). Long before this, the form "orke" appeared in early modern English during the Renaissance period, perhaps influenced by the French "ogre". Tolkien considered spelling it "ork" late in his life, but never got around to revising his published stuff for it.

Also strangely, orcs are probably the only race that everybody but Tolkien fleshed out. For the [[OurElvesAreBetter Elves]] and [[OurDwarvesAreAllTheSame Dwarves]], Tolkien could name every ancestral relative of the character, every king they had, what their culture is like and what they had for breakfast, but nearly everybody just rips off the surface features, leaving it at that. The orcs, however, Tolkien basically just left as mindless pawns for the BigBad, and it's everybody else who tries to expand on them and give them some form of culture. Though it's arguable that the Tolkien orcs are ''literally'' mindless pawns, having no self-direction whatsoever once Sauron's will is withdrawn. But again, Tolkien didn't really work these things through. Even Tolkien's origins for them remained somewhat vague and inconsistent, though interestingly the moral and religious ramifications of living beings meant he was willing to entertain the idea that orcs could ''theoretically'' be decent (or at least fight against evil), they just never made it into the story.

to:

In modern fiction, "orc" is sometimes spelled as "ork", both to make the orcs that much more different and for XtremeKoolLetterz appeal. For whatever reason, 'orc' is usually the spelling in Medieval fantasy, while, 'ork' is the norm in Modern modern or Futuristic fantasy futuristic settings (See ''TabletopGame/{{Warhammer}}'' vs. ''TabletopGame/{{Warhammer 40000}}''). Long before this, the form "orke" appeared in early modern English during the Renaissance period, perhaps influenced by the French "ogre". Tolkien considered spelling it "ork" late in his life, but never got around to revising his published stuff for it.

Also strangely, Strangely, orcs are probably the only race that everybody but Tolkien fleshed out. For the [[OurElvesAreBetter Elves]] and [[OurDwarvesAreAllTheSame Dwarves]], Tolkien could name every ancestral relative of the character, every king they had, what king, describe their culture is like and what they had for breakfast, but nearly everybody just rips off the surface features, leaving it at that. that way. The orcs, however, Tolkien basically just left as mindless pawns for the BigBad, and it's everybody else who tries to expand on them and give them some form of culture. Though it's arguable that the Tolkien orcs are ''literally'' mindless pawns, having no self-direction whatsoever once Sauron's will is withdrawn. But again, Tolkien didn't really work these things through. Even Tolkien's origins for them remained somewhat vague and inconsistent, though interestingly the moral and religious ramifications of living beings meant he was willing to entertain the idea that orcs could ''theoretically'' be decent (or at least fight against evil), they just never made it into the story.



In a final note: While these two camps are sometimes well defined in many cases it is more of a sliding scale, such as the [[TabletopGame/{{Warhammer 40000}} 40K Orkz]] who while mostly being in the first category are actually ChaoticNeutral and also serve as the immune system of the galaxy. ''TabletopGame/{{Warhammer}}'' orcs by contrast are nearly at a midpoint between the two styles, which should surprise no one since they may have been the keystone in the arc of the shift between them. Indeed, Orcs with exclusively bright green skin, rather than the varied browns, greys and olives of Tolkien's Orcs, were a Warhammer invention, thanks to certain miniature painters in the early days of the game choosing to paint the skin of their Orc models a consistent green color for effect, and this scheme becoming so popular it was adopted as part of the background. To this day Warhammer uses the term "greenskins" as an alternative catch-all name for Orcs, Goblins and related species.

to:

In a final note: While while these two camps are sometimes well defined in many cases it is more of a sliding scale, such as the [[TabletopGame/{{Warhammer 40000}} 40K Orkz]] who while mostly being in the first category are actually ChaoticNeutral and also serve as the immune system of the galaxy. ''TabletopGame/{{Warhammer}}'' orcs by contrast are nearly at a midpoint between the two styles, which should surprise no one since they may have been the keystone in the arc of the shift between them. Indeed, Orcs with exclusively bright green skin, rather than the varied browns, greys and olives of Tolkien's Orcs, were a Warhammer ''Warhammer'' invention, thanks to certain miniature painters in the early days of the game choosing to paint the skin of their Orc models a consistent green color for effect, and this scheme becoming so popular it was adopted as part of the background. To this day Warhammer day, ''Warhammer'' uses the term "greenskins" as an alternative catch-all name for Orcs, Goblins and related species.
20th Apr '16 6:15:31 PM frogpatrol
Is there an issue? Send a Message


!!Creator/{{Blizzard|Entertainment}}-style or "revisionist" orcs:

to:

!!Creator/{{Blizzard|Entertainment}}-style or "revisionist" orcs:orcs
20th Apr '16 6:14:40 PM frogpatrol
Is there an issue? Send a Message


!!"Creator/{{Blizzard|Entertainment}} style or "revisionist" orcs:
* Are a {{Proud Warrior Race|Guy}} with an extensive honor system. They've been referred to as "Green [[Franchise/StarTrek Klingons]]" in the past, though their honor system may be inspired by the Japanese, the Norse, or other "warrior" cultures.

to:

!!"Creator/{{Blizzard|Entertainment}} style !!Creator/{{Blizzard|Entertainment}}-style or "revisionist" orcs:
* Are a {{Proud Warrior Race|Guy}} with an extensive honor system. They've been referred to as "Green "green [[Franchise/StarTrek Klingons]]" in the past, though their past. Their honor system may be inspired by the Japanese, the Norse, or other "warrior" cultures.
20th Apr '16 6:13:14 PM frogpatrol
Is there an issue? Send a Message


!!"Tolkienite" orcs:
* Are AlwaysChaoticEvil. Tolkien's Orcs are of debatable morality; however, while not 'peaceful', they are mostly driven by their fear of [[EvilOverlord Sauron or Morgoth]].

to:

!!"Tolkienite" !!Tolkienesque or "traditional" orcs:
* Are AlwaysChaoticEvil. Tolkien's Orcs are of debatable morality; however, while not 'peaceful', they "peaceful", their actions are mostly driven by their fear of [[EvilOverlord Sauron or Morgoth]].



* Are of below-average intelligence, though this is usually a case of {{Flanderization}}, and there are exceptions even then: Tolkien's Orcs did have superior technology matched or exceeded only by the Numenorians and Dwarves (and possibly the greatest of the Elves).

to:

* Are of below-average intelligence, dumb, though this is usually a case of {{Flanderization}}, and there are exceptions even then: {{Flanderization}}: Tolkien's Orcs did have superior technology matched or exceeded only by the Numenorians and Dwarves (and Dwarves, and possibly the greatest of the Elves).Elves.



* Related to the above two points: tend [[CreativeSterility not to invent anything]], but steal/corrupt things other people have made.
* Usually have oppressive, patriarchal societies, with females being treated as property, provided if female orcs [[MonoGenderMonsters are shown or mentioned]] (in Tolkien, female orcs were never shown or discussed, though it seems they must have existed). It's possible that orcs in this case exhibit no sexual dimorphism, and so males and females could not be distinguished without taking a look under the hood (the film bypassed this by having the Uruk-hai 'created' whole from the earth).
* Are sometimes made solely as artificial creatures rather than reproducing biologically, thus explaining the aforementioned lack of females. It was implied in LOTR that Morgoth created them as "a mockery of the Elves."
* Are of variable strength and size, but often shorter than humans or elves, though taller than dwarves.

to:

* Related to the above two points: points, they tend [[CreativeSterility not to invent anything]], but steal/corrupt things other people others have made.
* Usually have oppressive, patriarchal societies, with females being treated as property, provided if female orcs [[MonoGenderMonsters are shown or mentioned]] (in mentioned]]. In Tolkien, female orcs were never shown or discussed, though it seems they must have existed). existed. It's possible that orcs in this case exhibit no sexual dimorphism, and so males and females could not be distinguished without taking a look under the hood (the hood. The film bypassed this by having the Uruk-hai 'created' created whole from the earth).
earth.
* Are sometimes oftentimes made solely as artificial creatures rather than reproducing biologically, naturally, thus explaining the aforementioned lack of females. It was implied in LOTR females.''LOTR'' implies that Morgoth created them as "a mockery of the Elves."
* Are of variable strength and size, but often shorter than humans or elves, though elves but taller than dwarves.



!!"Creator/{{Blizzard|Entertainment}}ian" orcs:

to:

!!"Creator/{{Blizzard|Entertainment}}ian" !!"Creator/{{Blizzard|Entertainment}} style or "revisionist" orcs:



* Are more likely to have actual cities or settlements beyond war camps, although they will likely still be seen as barbaric and primitive by the other races.
* Are more likely to have females on screen, gender equality, or even female leaders. Although sexual dimorphism ''does'' exist, Orcish women are expected to fight to exactly the same degree as men, and [[ActionGirl usually also have the same degree of martial ability]].
* Are much, much more likely to have a more fully fleshed-out culture than "Tolkienian" orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures.

to:

* Are more likely to have actual cities or settlements beyond war camps, although other races they will likely still be seen as consider them barbaric and primitive by the other races.
primitive.
* Are more likely to have females on screen, portrayed, gender equality, equality or even female leaders. Although sexual dimorphism ''does'' exist, Orcish women are expected to fight to exactly the same degree as men, and [[ActionGirl usually also have the same degree of martial ability]].
* Are much, much more farmore likely to have a more fully fleshed-out culture than "Tolkienian" Tokienesque orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures.



* Have simian features instead of porcine (though this varies by universe), and they aren't necessarily [[BeautyEqualsGoodness outright repulsive]]. They can even be considered attractive, with the women being {{Amazonian beaut|y}}ies and the men burly and ruggedly handsome.
* Are usually bigger than humans and [[PunyEarthlings almost always stronger]], at least in purely biological terms. A notably tall Orc will be probably about 8 feet tall, but much more stocky and robustly built. Limbs are close to a foot thick. CompetitiveBalance usually ensures that this does not make them superior to other races in battle: elves are still much more agile and attuned to nature or magic, dwarves have comparable strength, toughness and superior equipment, and humans, well, are [[HumansAreAverage jacks of all trades]] [[HumansAreSpecial with something intangible but special about them]].

to:

* Have simian features instead of rather than porcine (though features(though this varies by universe), setting), and they aren't necessarily [[BeautyEqualsGoodness outright repulsive]]. They can even be considered attractive, with the women being shown as {{Amazonian beaut|y}}ies and the men burly and ruggedly handsome.
* Are usually bigger larger than humans and [[PunyEarthlings almost nearly always stronger]], at least in purely biological terms. stronger]]. A notably tall Orc will be probably about 8 feet tall, but much more stocky and robustly built. Limbs are close to a foot thick. CompetitiveBalance usually ensures that this does not make them superior to other races in battle: elves are still much more agile and attuned to nature or magic, dwarves have comparable strength, toughness and superior equipment, and humans, well, are [[HumansAreAverage jacks of all trades]] [[HumansAreSpecial with something intangible but special about them]].
14th Mar '16 9:47:19 PM CaptainMar-Vell92
Is there an issue? Send a Message

Added DiffLines:

* Gmor from the italian comic series ''DragoNero'' follows the Blizzard example, being a BoisterousBruiser and BashBrothers with the titular character.
1st Mar '16 7:12:45 AM spydre
Is there an issue? Send a Message


* Often have [[PigMan pig-like snouts]] or upturned noses that resemble pig snouts. (Sometimes taken one step further by actually giving them ''pig heads'', like in early editions of ''Dungeons and Dragons''.) May have tusks.

to:

* Often have [[PigMan pig-like snouts]] or upturned noses that resemble pig snouts. (Sometimes taken one step further by actually giving them ''pig heads'', like in early editions of ''Dungeons and Dragons''.) May have tusks. This is likely drawn from the fact that "orc" is Welsh for "pig", and Welsh was the inspiration for Tolkien's Sindarin.
29th Feb '16 7:19:31 PM Galle
Is there an issue? Send a Message

Added DiffLines:

* The Prone of ''Videogame/XenobladeChroniclesX'' are essentially Space Orcs - their skin colors include pink and purple rather than green, and they have tentacles hanging off their faces, but aside from appearance they are essentially Blizzard orcs.
17th Feb '16 4:46:30 PM McJeff
Is there an issue? Send a Message


* ''VideoGame/HeroesOfMightAndMagic'' games usually featured orcs as part of Stronghold faction, but the expansion of HOMM 5, ''Tribes of the East'', introduced them as a whole new faction. Apart from having brown skin (or sometimes spreckled with red, and having horns) and being created a la Tolkien by the Wizards as slave warriors to fight the demons (by injecting demon blood into human criminals), they are very close to their VideoGame/{{Warcraft}} counterparts in almost any conceivable way.

to:

* ''VideoGame/HeroesOfMightAndMagic'' games usually featured orcs as part of Stronghold faction, but the expansion of HOMM 5, ''Tribes of the East'', introduced them faction.
**''HOMM2'' featured orcs as Barbarian troops. These orcs were pink-skinned and porcine, and attacked with crossbows.
**''HOMM3'' featured orcs primarily as Stronghold troops. These were greenskinned and attacked with throwing axes. The game also featured orcs who road on wild boars and wielded maces
as a whole new faction. Apart from having brown skin (or sometimes spreckled with red, and having horns) and being created a la Tolkien by the Wizards as slave warriors to fight the demons (by injecting demon blood into human criminals), they are very close to their VideoGame/{{Warcraft}} counterparts in almost any conceivable way.neutral troop.



**The second expansion of HOMM 5, ''Tribes of the East'', introduced them as a whole new faction. Apart from having brown skin (or sometimes spreckled with red, and having horns) and being created a la Tolkien by the Wizards as slave warriors to fight the demons (by injecting demon blood into human criminals), they are very close to their VideoGame/{{Warcraft}} counterparts in almost any conceivable way.



* The Frat Orcs from ''VideoGame/KingdomOfLoathing'' are somewhere between the two, since as the name suggests they're mainly a parody of frat boy stereotypes.

to:

* The Frat Orcs from ''VideoGame/KingdomOfLoathing'' are somewhere between the two, since as the name suggests they're mainly primarily Frat boys. They're a parody of frat boy stereotypes.stereotypes, but the stereotypes (being big, muscular, unpleasant and thuggish in personality, lack of culture aside from breaking other people's stuff) make them pretty close to the Tolkienian version. A second group of orcs called the smut orcs were introduced several years into the game. Their culture seems to be designed around building things out of materials with awful double-entendre names (e.g. "raging hardwood plank" and "thick black caulk").
This list shows the last 10 events of 181. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OurOrcsAreDifferent