History Main / OurGraphicsWillSuckInTheFuture

27th Sep '17 3:11:25 AM bfunc
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** Even in programs explicitly designed to produce graphical output (such as realistically isometric renderings of complex molecules), the ''interface'', such as it is, may be something that quite literally wouldn't have been at all out of place in the 1960s, with the only concession to modern technology being that the atom positions and rendering options are contained in a text file rather than a physical deck of punched cards.
23rd Sep '17 3:05:58 PM john_e
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** In "Warriors' Gate", the privateer's computer displays the TARDIS as a wireframe graphic. According to the DVD commentary, this wasn't even computer-generated -- it was done by filming an actual wireframe model.
17th Sep '17 8:18:03 PM FordPrefect
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** There are also other concerns that keep computers in space slower as well. The first is the problem of cooling; while space is extremely cold (2.7K), the only cooling available is very slow thermal radiation (convective cooling, i.e. fans blowing cool air on the component, donesn't work in a vacuum for obvious reasons), so operating temperatures have to be minimized. The second is the sheer amount of radiation shielding and/or redundancy in design required to keep delicate electronics from being fried outside the natural protections we have on Earth (the atmosphere, magnetic field, etc). This also adds to the cooling problem - you can put your computer inside a lead box to prevent charged-particle radiation from scrambling the memory, but then the lead acts as a insulator... and finally, spacecraft components are ''expensive'', as they're built at best in very small numbers (to have spares to test what has failed when something goes wrong up there), and updating a component may even mean a more or less through redesign of the spacecraft to account for things that may differ as power consumption, mass, etc.

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** There are also other concerns that keep computers in space slower as well. The first is the problem of cooling; while space is extremely cold (2.7K), the only cooling available is very slow thermal radiation (convective cooling, i.e. fans blowing cool air on the component, donesn't doesn't work in a vacuum for obvious reasons), so operating temperatures have to be minimized. The second is the sheer amount of radiation shielding and/or redundancy in design required to keep delicate electronics from being fried outside the natural protections we have on Earth (the atmosphere, magnetic field, etc). This also adds to the cooling problem - you can put your computer inside a lead box to prevent charged-particle radiation from scrambling the memory, but then the lead acts as a insulator... and finally, spacecraft components are ''expensive'', as they're built at best in very small numbers (to have spares to test what has failed when something goes wrong up there), and updating a component may even mean a more or less through redesign of the spacecraft to account for things that may differ as power consumption, mass, etc.



* Modern tactical displays honestly ''do'' look a lot like computer screens in the ''[[Film/ANewHope New Hope]]'' the lines are much thinner and overall picture is generally much sharper, but it's still the same spartan and simplistic vector graphics with purely functional look. If the video feed is featured, it's usually monochrome footage of thermal camera or image intensifier[[note]]read night vision[[/note]], or, if a map is displayed, it's a bare vector version, overlayed with targeting reticles, unit icons, attack vectors, fields of fire, projected trajectories etc., all stark and functional, with simple alphanumeric readouts for required data. The last thing a commanding officer needs is an unnecessary bells and whistles that could introduce ambiguity or tax the preformance of their not very powerful heavy-duty hardware.

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* Modern tactical displays honestly ''do'' look a lot like computer screens in the ''[[Film/ANewHope New Hope]]'' the lines are much thinner and overall picture is generally much sharper, but it's still the same spartan and simplistic vector graphics with purely functional look. If the video feed is featured, it's usually monochrome footage of thermal camera or image intensifier[[note]]read night vision[[/note]], or, if a map is displayed, it's a bare vector version, overlayed overlaid with targeting reticles, unit icons, attack vectors, fields of fire, projected trajectories etc., all stark and functional, with simple alphanumeric readouts for required data. The last thing a commanding officer needs is an unnecessary bells and whistles that could introduce ambiguity or tax the preformance performance of their not very powerful heavy-duty hardware.
15th Sep '17 8:49:51 PM nombretomado
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** While [=DS9=] has considerably more animated displays than TNG, it makes it look like the Cardassians [[SaltTheEarth trashing the station on their way out]] replaced [[http://memory-alpha.org/wiki/File:Bajoran_Intelligence_net.jpg certain displays]] with 377-year-old {{Macintosh}}es, if the Chicago font is any indication. At least some of us wouldn't put it past those AffablyEvil Cardassians....

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** While [=DS9=] has considerably more animated displays than TNG, it makes it look like the Cardassians [[SaltTheEarth trashing the station on their way out]] replaced [[http://memory-alpha.org/wiki/File:Bajoran_Intelligence_net.jpg certain displays]] with 377-year-old {{Macintosh}}es, UsefulNotes/{{Macintosh}}es, if the Chicago font is any indication. At least some of us wouldn't put it past those AffablyEvil Cardassians....
15th Sep '17 2:24:27 PM nombretomado
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* In ''VideoGame/MegaManX'', the intro has Dr. Cain working on a circa-2114 machine with 8 ''petabytes'' of "real mem" (probably RAM) and 32 PB of "avail mem" (probably space in the swap partition of the hard drive) whose power-on self-test sequence still looks like [[http://www.youtube.com/watch?v=ZoIR4dFwfwk this.]] (By contrast, a [[AppleMacintosh Mac Pro]] can be configured with 64 gigabytes of RAM (1[=/=]131,072th) of the fictional computer) and 8 terabytes drive space (1[=/=]4096th the fictional) and, [[ExtremeGraphicalRepresentation well...]]

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* In ''VideoGame/MegaManX'', the intro has Dr. Cain working on a circa-2114 machine with 8 ''petabytes'' of "real mem" (probably RAM) and 32 PB of "avail mem" (probably space in the swap partition of the hard drive) whose power-on self-test sequence still looks like [[http://www.youtube.com/watch?v=ZoIR4dFwfwk this.]] (By contrast, a [[AppleMacintosh [[UsefulNotes/AppleMacintosh Mac Pro]] can be configured with 64 gigabytes of RAM (1[=/=]131,072th) of the fictional computer) and 8 terabytes drive space (1[=/=]4096th the fictional) and, [[ExtremeGraphicalRepresentation well...]]
9th Aug '17 3:39:05 AM Wartheim
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** There are also other concerns that keep computers in space slower as well. The first is the problem of cooling; while space is extremely cold (2.7K), the only cooling available is very slow thermal radiation (fans don't work in a vacuum), so operating temperatures have to be minimized. The second is the sheer amount of radiation shielding and/or redundancy in design required to keep delicate electronics from being fried outside the natural protections we have on Earth (the atmosphere, magnetic field, etc). This also adds to the cooling problem - you can put your computer inside a lead box to prevent charged-particle radiation from scrambling the memory, but then the lead acts as a insulator... and finally, spacecraft components are ''expensive'', as they're built at best in very small numbers (to have spares to test what has failed when something goes wrong up there), and updating a component may even mean a more or less through redesign of the spacecraft to account for things that may differ as power consumption, mass, etc.

to:

** There are also other concerns that keep computers in space slower as well. The first is the problem of cooling; while space is extremely cold (2.7K), the only cooling available is very slow thermal radiation (fans don't (convective cooling, i.e. fans blowing cool air on the component, donesn't work in a vacuum), vacuum for obvious reasons), so operating temperatures have to be minimized. The second is the sheer amount of radiation shielding and/or redundancy in design required to keep delicate electronics from being fried outside the natural protections we have on Earth (the atmosphere, magnetic field, etc). This also adds to the cooling problem - you can put your computer inside a lead box to prevent charged-particle radiation from scrambling the memory, but then the lead acts as a insulator... and finally, spacecraft components are ''expensive'', as they're built at best in very small numbers (to have spares to test what has failed when something goes wrong up there), and updating a component may even mean a more or less through redesign of the spacecraft to account for things that may differ as power consumption, mass, etc.
26th Jun '17 12:33:40 AM Shieldage
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See also CosmeticallyAdvancedPrequel, ExtremeGraphicalRepresentation, HolographicTerminal, MagicFloppyDisk. Related to ScienceMarchesOn and TechMarchesOn.

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Often Invoked to avoid being a CosmeticallyAdvancedPrequel.

See also CosmeticallyAdvancedPrequel, ExtremeGraphicalRepresentation, HolographicTerminal, MagicFloppyDisk. Related to ScienceMarchesOn and TechMarchesOn.
12th Jun '17 1:02:13 PM BatmanKalEl
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See also ExtremeGraphicalRepresentation, HolographicTerminal, MagicFloppyDisk. Related to ScienceMarchesOn and TechMarchesOn.

to:

See also CosmeticallyAdvancedPrequel, ExtremeGraphicalRepresentation, HolographicTerminal, MagicFloppyDisk. Related to ScienceMarchesOn and TechMarchesOn.
3rd Jun '17 10:55:59 PM Brawny
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->''"We've got screens figured out '''now'''. What happens in the future that makes them worse?"''
-->-- '''Graham Stark''', ''WebVideo/{{Unskippable}}''
2nd May '17 6:13:11 AM ScorpiusOB1
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* The [[https://www.youtube.com/watch?v=K-eXQevSDzQ intro]] for the UsefulNotes/SegaMasterSystem version of ''Super'' ''Videogame/SpaceInvaders'', even if the game takes place in 2073, features CRT-like graphics.
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