History Main / OurGraphicsWillSuckInTheFuture

9th Sep '16 11:02:33 AM DanaO
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* In ''Series/KnightRider'', all of KITT's "complex" displays are source listings of BASIC programs.

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* In ''Series/KnightRider'', all of KITT's "complex" displays are source listings of BASIC programs. Given that the software is non-commercial, intended for use by a single trained user, and designed by a very small team to interface with custom hardware at a time with a shortage of third-party cross-platform GUI libraries, a text display was quite realistic for the period, of course - but that doesn't mean it was chosen as a result of the staff [[ShownTheirWork doing their homework]].
1st Aug '16 4:06:36 AM Morgenthaler
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* {{Foundation}}, set thousands of years in the future in a galaxy-spanning empire with colossal starships and pocket-sized nuclear power plants, makes a big deal about a shipboard navigation computer with ''graphics''.

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* {{Foundation}}, ''Literature/{{Foundation}}'', set thousands of years in the future in a galaxy-spanning empire with colossal starships and pocket-sized nuclear power plants, makes a big deal about a shipboard navigation computer with ''graphics''.
17th Jul '16 12:16:15 PM OldBlindTrope
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* Many companies still use old software because everyone is already trained on it and it is reliable. A potential time traveler going forward in time from the past may indeed think this trope when visiting a company.
* Generally any "gaming" tool not part of the game package or intended for public use (like server or mod tools, level creators, etc) use the default Windows interface because they're designed for utilitarian purposes and people who know what they're doing prefer to not have the game's full visuals eating up computing resources.

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* Many companies still use old software because everyone is already trained on it and it is reliable.it's reliable -- and because most attempts to rewrite an old, established, poorly-documented (and they are always poorly-documented) system in a new language are expensive failures. A potential time traveler going forward in time from the past may indeed think this trope when visiting a company.
** Antiquated, reliable software, often written in antiquated, reliable languages (Ada in particular), is particularly common in militaries, making the StarWars page header something close to TruthInTelevision.
* Generally any "gaming" tool Game tools not part of the game package package, or primarily intended for public use (like server or mod tools, level creators, etc) internal use, normally use the default Windows interface because they're designed interface; think of the difference between the Elder Scrolls games and the Elder Scrolls Creation Kit, or the average server-based game and the average server-based game-hosting interface. Tools like this are meant primarily for utilitarian purposes and people who know what they're doing prefer are used to not have the game's full visuals eating up computing resources.game and possibly bored by having worked on it for so long; they need the best performance they can get, and don't need to spend so much time and effort on graphics.
17th Jul '16 12:10:09 PM OldBlindTrope
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* As of the 2010s, UI design languages are merging to simpler, 'flatter' appearances. While your mileage may vary on whether these look better or not (with people claiming how, for example, Microsoft's Metro is the suck over Aero), one [[http://daringfireball.net/2013/01/the_trend_against_skeuomorphism theory posits]] that the reason we're going this route is because fancy skeuomorphisms and eye candy were used to mask lower screen resolutions, and trying to scale those elements up either takes a lot of work or produces ugly results.

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* As of the 2010s, UI design languages are merging to moving towards simpler, 'flatter' appearances. While your mileage may vary on whether these look better or not (with The "Flat Look" is High Modernist, in the style of Scandinavian decor, Midcentury Modernism, and Frank Lloyd Wright, so it only really appeals to people claiming how, for example, Microsoft's who agree with the ideological premises that underlie High Modernism (Better Living through Science, Ornament is Crime, unlimited resources, infinite growth, secularism, narrow gender roles, etc.). And High Modernism looks simple, but is actually very hard to do right; within software, only Apple really does it well. (Google makes children's books and thinks they're High Modern; Microsoft is just mediocre at all this, and Metro is widely disliked, at least by fans of last generation's Aero.) But the suck over Aero), one Flat Look is easy on the battery lives of mobile devices, it gives better performance even on desktops (Microsoft Aero was pretty, but it was embarrassingly slow), and there might be other factors involved, too. One [[http://daringfireball.net/2013/01/the_trend_against_skeuomorphism theory posits]] that the reason we're going this route is because fancy skeuomorphisms and eye candy earlier, more visually complex UIs were used designed to mask compensate for lower screen resolutions, and trying to scale those elements these items up either takes a lot of work or produces ugly results.results. (Lower screen resolutions, when these UI elements are mostly used on phones? Possibly so: mid-2010s desktops have much higher resolutions than even 10 years ago, and so do mid-2010s phones.)
14th Jul '16 5:20:31 PM thatother1dude
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* ''Film/BackToTheFuturePartII'' featured Marty getting scared by a hologram from a poster for ''Film/{{Jaws}}: [[RidiculousFutureSequelisation 19]]''. The hologram looks like [[http://images1.wikia.nocookie.net/__cb20070112173103/bttf/images/4/4b/Jaws19-2.jpg this,]] which makes Marty's "The shark still looks fake." line that much funnier.
** FridgeBrilliance here in that, for a person in 2015, it would look exceptionally fake, and the theater might want to catch the attention of people on the street, but not terrorize them in public.

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* ''Film/BackToTheFuturePartII'' featured Marty getting scared by a hologram from a poster for ''Film/{{Jaws}}: [[RidiculousFutureSequelisation 19]]''. The hologram looks like [[http://images1.wikia.nocookie.net/__cb20070112173103/bttf/images/4/4b/Jaws19-2.jpg this,]] is shown with low-detail CGI and bug eyes,]] which makes Marty's "The shark still looks fake." line that much funnier.
** FridgeBrilliance here in that, for a person in 2015, it would look exceptionally fake, and the theater might want to catch the attention of people on the street, but not terrorize them in public.
funnier.
5th Jul '16 12:16:43 PM StClair
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* In one of the most epic dual-[[SubvertedTrope subversions]]/[[JustifiedTrope justifications]] in human history, as [[http://en.wikipedia.org/wiki/Raymond_Heacock Ray Heacock,]] spacecraft systems manager for the [[http://en.wikipedia.org/wiki/Voyager_program Voyager program]] once explained,
-->''Any good...PC, today, will have [[TechnologyMarchesOn several hundred thousand words of memory]], and no one would think of buying a computer with the limited capabilities that the ''Voyager'' systems have. And of course, today, no one would think of building for spaceflight computers with such limited capabilities. But the thing that these computers had was reliability. And being programmable from Ground Operations, we can still have them perform very complex and sophisticated operations.''
-->-- interview, ''The Infinite Voyage'' series, ''Sail On, Voyager!'', 1990
::NASA engineers chose computer systems for the spacecraft that were not the absolute most advanced even in their own day (1977), in favor of systems that were intended to never have the slightest chance of failing while in-mission. [[LongRunner Over 35 years later]], the still-functioning [[http://www.latimes.com/science/sciencenow/la-sci-sn-nasa-confirms-voyager-1-has-exited-the-solar-system-20130912-story.html first spacecraft to ever leave the solar system]] bear testament to their constructors' foresight of valuing proven endurance over cutting-edge yet uncertain technology.
** There are other concerns that keep computers in space slower as well. The first is the problem of cooling; while space is extremely cold (2.7K), the only cooling available is very slow thermal radiation (fans don't work in a vacuum); so operating temperatures have to be minimized. The second is the sheer amount of radiation shielding and/or redundancy in design required to keep delicate electronics from being fried outside the natural protections we have on Earth. This also adds to the cooling problem. e.g. You can box your computer inside lead to prevent charged-particle radiation from scrambling the memory, but then the lead acts as a insulator...

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* In The ''Voyager'' probes (and others), in one of the most epic dual-[[SubvertedTrope subversions]]/[[JustifiedTrope justifications]] in human history, as [[http://en.wikipedia.org/wiki/Raymond_Heacock Ray Heacock,]] spacecraft systems manager for the [[http://en.wikipedia.org/wiki/Voyager_program Voyager program]] once explained,
-->''Any good...--> ''Any good... PC, today, will have [[TechnologyMarchesOn several hundred thousand words of memory]], and no one would think of buying a computer with the limited capabilities that the ''Voyager'' systems have. And of course, today, no one would think of building for spaceflight computers with such limited capabilities. But the thing that these computers had was reliability. And being programmable from Ground Operations, we can still have them perform very complex and sophisticated operations.''
-->-- --> -- interview, ''The Infinite Voyage'' series, ''Sail On, Voyager!'', 1990
::NASA :: NASA engineers chose computer systems for the spacecraft that were not the absolute most advanced even in their own day (1977), in favor of systems that were intended to never have the slightest chance of failing while in-mission. [[LongRunner Over 35 years later]], the still-functioning [[http://www.latimes.com/science/sciencenow/la-sci-sn-nasa-confirms-voyager-1-has-exited-the-solar-system-20130912-story.html first spacecraft to ever leave the solar system]] bear testament to their constructors' foresight of valuing proven endurance over cutting-edge yet uncertain technology.
** There are other concerns that keep computers in space slower as well. The first is the problem of cooling; while space is extremely cold (2.7K), the only cooling available is very slow thermal radiation (fans don't work in a vacuum); vacuum), so operating temperatures have to be minimized. The second is the sheer amount of radiation shielding and/or redundancy in design required to keep delicate electronics from being fried outside the natural protections we have on Earth. Earth (the atmosphere, magnetic field, etc). This also adds to the cooling problem. e.g. You problem - you can box put your computer inside a lead box to prevent charged-particle radiation from scrambling the memory, but then the lead acts as a insulator...
5th Jul '16 12:07:40 PM StClair
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* Generally any "gaming" tool not part of the game package or intended for public use (like server or mod tools) use the default Windows interface because they're designed for utilitarian purposes and people who know what they're doing prefer to not have the GUI eating up computing resources.

to:

* Generally any "gaming" tool not part of the game package or intended for public use (like server or mod tools) tools, level creators, etc) use the default Windows interface because they're designed for utilitarian purposes and people who know what they're doing prefer to not have the GUI game's full visuals eating up computing resources.
5th Jul '16 12:04:53 PM StClair
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* Modern (2014) UI design languages are merging to simpler, 'flatter' appearances. While your millage may vary on whether these look better or not, with people claiming how, for example, Microsoft's Metro is the suck over Aero, a [[http://daringfireball.net/2013/01/the_trend_against_skeuomorphism theory posits]] that the reason we're going this route is because fancy skeuomorphisms were set in place because they made for nice eye candy to mask the fact that screen resolutions were lower, and trying to scale those elements up either takes a lot of work or produces ugly results.

to:

* Modern (2014) As of the 2010s, UI design languages are merging to simpler, 'flatter' appearances. While your millage mileage may vary on whether these look better or not, with not (with people claiming how, for example, Microsoft's Metro is the suck over Aero, a Aero), one [[http://daringfireball.net/2013/01/the_trend_against_skeuomorphism theory posits]] that the reason we're going this route is because fancy skeuomorphisms were set in place because they made for nice and eye candy were used to mask the fact that lower screen resolutions were lower, resolutions, and trying to scale those elements up either takes a lot of work or produces ugly results.
5th Jul '16 11:54:45 AM StClair
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** The glider computer's green wireframe graphic was too expensive to do back then so the model of Manhattan made for different scenes in the movie was painted black, outlined with green reflective tape and filmed. Truly, the past is another country.

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** The glider computer's green wireframe graphic was graphics were too expensive to do back then then, so the model of Manhattan made for different scenes in the movie was painted black, outlined with green reflective tape and filmed. Truly, the past is another country.
5th Jul '16 11:50:27 AM StClair
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Arguably can be [[JustifiedTrope justified]] in a scenario when functionality is preferable to looks. After all, the last thing you want is to see a graphics driver error on the screen of your spaceship's on-board computer in the middle of a crucial operation. This is TruthInTelevision in a surprising number cases. There are a number of situations where complex graphics are not only unnecessary, but are actually a hindrance, or even ''dangerous''.

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Arguably can be [[JustifiedTrope justified]] in a scenario when functionality is preferable to looks. After all, the last thing you want is to see a graphics driver error on the screen of your spaceship's on-board computer in the middle of a crucial operation. operation is a graphics driver error. This is TruthInTelevision in a surprising number cases. There are a number of situations cases, where complex graphics are not only unnecessary, but are actually a hindrance, or even ''dangerous''.
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