History Main / OurGhostsAreDIfferent

28th Jan '16 5:28:04 AM res20stupid
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** Ghosts in ''[[Series/AmericanHorrorStoryHotel Hotel]]'' are similar and expand on the rules. Those who die in places of great evil such as the Murder House or the Hotel Cortez will become a ghost no matter what. Those of great evil will also become ghosts such as the various serial killers in the Hotel. Oh, and they're immune to certain forms of magic which [[spoiler: Queenie]] discovered the hard way.
27th Jan '16 11:14:17 PM bweb
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** There were a few notable exceptions to this. "The Old College Spirit" featured ghosts who were deceased frat brothers who had failed to graduate. "Who's Afraid of the Big Bad Ghost" had the ghost of a man trying to reconnect with his beloved niece so that he could say goodbye before departing. "The Man Who Never Reached Home" featured Simon Queg, a spirit forced to wander the Earth for his misdeeds in life, until he confronted his darker self. "Bustman's Holiday" had ghosts that were explicitly from a battle on the Scottish moors. And "The Bird of Kildarby" had a group of Irish ghosts who were haunting a relocated castle. "The Last Train to Oblivion" featured the ghost of Casey Jones. "Ghostfight at the OK Corral" featured Doc Holiday and the Earps.
22nd Jan '16 5:58:53 AM Andyroid
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* Ghosts in ''VideoGame/{{Undertale}}'' seem to be just another type of monster, rather than restless souls. They still need to eat (thought they eat "ghost food" that's intangible to non-ghosts), can become invisible and intangible, and they're immune to physical attacks. They can possess inanimate objects and manipulate them to interact with the physical world more easily, but binding too strongly to their body makes them vulnerable to physical attack (as seen with [[spoilers: Mettaton and, in the No Mercy route, Mad Dummy]]).
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* Ghosts in ''VideoGame/{{Undertale}}'' seem to be just another type of monster, rather than restless souls. They still need to eat (thought they eat "ghost food" that's intangible to non-ghosts), can become invisible and intangible, and they're immune to physical attacks. They can possess inanimate objects and manipulate them to interact with the physical world more easily, but binding too strongly to their body makes them vulnerable to physical attack (as seen with [[spoilers: [[spoiler: Mettaton and, in the No Mercy route, Mad Dummy]]).
22nd Jan '16 5:58:27 AM Andyroid
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Added DiffLines:
* Ghosts in ''VideoGame/{{Undertale}}'' seem to be just another type of monster, rather than restless souls. They still need to eat (thought they eat "ghost food" that's intangible to non-ghosts), can become invisible and intangible, and they're immune to physical attacks. They can possess inanimate objects and manipulate them to interact with the physical world more easily, but binding too strongly to their body makes them vulnerable to physical attack (as seen with [[spoilers: Mettaton and, in the No Mercy route, Mad Dummy]]).
19th Jan '16 4:02:02 AM jormis29
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* WillOTheWisp

* In ''TabletopGame/InNomine'', humans who have either achieved their Destiny or met their Fate in life, and who have some kind of unfinished business, or strong attachment to some particular thing, may instead of ascending to their heavenly reward, or descending to Hell, end up lingering on the corporeal plane, [[HauntedFetter bound to some object]], or place that was significant to them. Unfortunately the process requires giving up part of their being, so some ghosts end up as nothing more than will o' wisps, with no sapience, or ability to interact with the world, others end up as poltergeists, non-sapient but able to interact tangibly with the physical world, or apparitions, with intelligence, but not the ability to affect the physical world directly, true ghosts with both intelligence and the ability to interact with the physical world are quite rare, partially because they are the ones most likely to complete their unfinished business or resolve whatever attachment kept them from moving on. Of course, all types of ghost can also simply be banished, with a ritual or by destroying their anchor, or destroyed outright.
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* In ''TabletopGame/InNomine'', humans who have either achieved their Destiny or met their Fate in life, and who have some kind of unfinished business, or strong attachment to some particular thing, may instead of ascending to their heavenly reward, or descending to Hell, end up lingering on the corporeal plane, [[HauntedFetter bound to some object]], or place that was significant to them. Unfortunately the process requires giving up part of their being, so some ghosts end up as nothing more than [[WillOTheWisp will o' wisps, wisps]], with no sapience, or ability to interact with the world, others end up as poltergeists, non-sapient but able to interact tangibly with the physical world, or apparitions, with intelligence, but not the ability to affect the physical world directly, true ghosts with both intelligence and the ability to interact with the physical world are quite rare, partially because they are the ones most likely to complete their unfinished business or resolve whatever attachment kept them from moving on. Of course, all types of ghost can also simply be banished, with a ritual or by destroying their anchor, or destroyed outright.

** ''VideoGame/{{Warcraft}}'' and ''VideoGame/WorldOfWarcraft'' also have other kinds of ghosts, like wraiths, shades, and wisps.
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** ''VideoGame/{{Warcraft}}'' and ''VideoGame/WorldOfWarcraft'' also have other kinds of ghosts, like wraiths, shades, and wisps.[[WillOTheWisp wisps]].
19th Jan '16 4:00:12 AM jormis29
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* Multiple forms: Changing appearance depending on their mood, e.g. looking almost alive while minding their own business and rotted-looking when attacking someone. The ghost equivalent of GameFace.
19th Jan '16 3:57:27 AM jormis29
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** Sometimes they have [[PlayingWithFire fire]] / [[GhostLights Will-o'-the-wisp]] powers too.
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** Sometimes they have [[PlayingWithFire fire]] / [[GhostLights Will-o'-the-wisp]] WillOTheWisp powers too.
19th Jan '16 3:51:47 AM jormis29
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* Most ghosts are [[ClosedCircle restricted to haunting a specific house or object]]. If you can leave the premises you're usually safe. Destroying said house or object will usually remove the ghosts' anchor to the material world and force it to move on. Except when that just frees it to haunt wherever it wants.
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* Most ghosts are [[ClosedCircle restricted to haunting a specific house house]] or [[HauntedFetter object]]. If you can leave the premises you're usually safe. Destroying said house or object will usually remove the ghosts' anchor to the material world and force it to move on. Except when that just frees it to haunt wherever it wants.

** People and places that kept a ghost attached to the world of the living were called fetters.
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** People and places that kept a ghost attached to the world of the living were called fetters.[[HauntedFetter fetters]].

* In ''TabletopGame/InNomine'', humans who have either achieved their Destiny or met their Fate in life, and who have some kind of unfinished business, or strong attachment to some particular thing, may instead of ascending to their heavenly reward, or descending to Hell, end up lingering on the corporeal plane, bound to some object, or place that was significant to them. Unfortunately the process requires giving up part of their being, so some ghosts end up as nothing more than will o' wisps, with no sapience, or ability to interact with the world, others end up as poltergeists, non-sapient but able to interact tangibly with the physical world, or apparitions, with intelligence, but not the ability to affect the physical world directly, true ghosts with both intelligence and the ability to interact with the physical world are quite rare, partially because they are the ones most likely to complete their unfinished business or resolve whatever attachment kept them from moving on. Of course, all types of ghost can also simply be banished, with a ritual or by destroying their anchor, or destroyed outright.
to:
* In ''TabletopGame/InNomine'', humans who have either achieved their Destiny or met their Fate in life, and who have some kind of unfinished business, or strong attachment to some particular thing, may instead of ascending to their heavenly reward, or descending to Hell, end up lingering on the corporeal plane, [[HauntedFetter bound to some object, object]], or place that was significant to them. Unfortunately the process requires giving up part of their being, so some ghosts end up as nothing more than will o' wisps, with no sapience, or ability to interact with the world, others end up as poltergeists, non-sapient but able to interact tangibly with the physical world, or apparitions, with intelligence, but not the ability to affect the physical world directly, true ghosts with both intelligence and the ability to interact with the physical world are quite rare, partially because they are the ones most likely to complete their unfinished business or resolve whatever attachment kept them from moving on. Of course, all types of ghost can also simply be banished, with a ritual or by destroying their anchor, or destroyed outright.
18th Jan '16 11:45:27 PM Wuz
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* As they looked when they were alive, possibly being either a CuteGhostGirl or guy[[CuteGhostGirl Guy]].
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* As they looked when they were alive, possibly being either a CuteGhostGirl or guy[[CuteGhostGirl [[CuteGhostGirl Guy]].
12th Jan '16 6:02:27 PM nombretomado
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* ''RuneScape'', while still having it's fair share of "ghosts are just dead people", has one particular slayer monster called "Aberrant Spectres"; ghosts that smell so bad you need a high slayer skill and a nose-peg to not take fatal damage while fighting them.
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* ''RuneScape'', ''VideoGame/RuneScape'', while still having it's fair share of "ghosts are just dead people", has one particular slayer monster called "Aberrant Spectres"; ghosts that smell so bad you need a high slayer skill and a nose-peg to not take fatal damage while fighting them.
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