History Main / OurGhostsAreDIfferent

22nd Nov '17 6:04:18 PM Basara-kun
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* VengefulGhost
5th Nov '17 12:47:53 PM dvorak
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# Or maybe [[ExcessiveGrief someone is mourning them]] ''[[ExcessiveGrief too]]'' [[ExcessiveGrief much]], and as a consequence, they are bound to this world.

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# Or maybe [[ExcessiveGrief [[ExcessiveMourning someone is mourning them]] ''[[ExcessiveGrief ''[[ExcessiveMourning too]]'' [[ExcessiveGrief [[ExcessiveMourning much]], and as a consequence, they are bound to this world.
5th Nov '17 12:46:36 PM dvorak
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# Or maybe someone is mourning them ''too'' much, and as a consequence, they are bound to this world.

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# Or maybe [[ExcessiveGrief someone is mourning them ''too'' much, them]] ''[[ExcessiveGrief too]]'' [[ExcessiveGrief much]], and as a consequence, they are bound to this world.
22nd Aug '17 3:05:20 PM Prime32
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# There's also the odd rare case of a ghost that was never a living human being. It may have spawned from something. It may be part of a broader species. It may be an animal. It may be a synthetic ghost made by alchemy. It may just be some odd spooky apparition. In cartoon setting, a ghost child can be considered to be the son of a couple of "normal" ghosts, born after the two normal ghosts's death (this is mainly to have a young ghost spectators can identify to, without addressing the issue of a child's death). Or it may be some sort of... ''[[EldritchAbomination thing]]'' pretending to be a ghost to suit its purposes.

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# There's also the odd rare case of a ghost that was never a living human being. It may have spawned from something. It may be part of a broader species. species that's made of the same kind of "matter" as human ghosts. It may be an animal.animal, or a GeniusLoci. It may be a synthetic ghost made by alchemy. It may just be some odd spooky apparition. In cartoon setting, a ghost child can be considered to be the son of a couple of "normal" ghosts, born after the two normal ghosts's death (this is mainly to have a young ghost spectators can identify to, without addressing the issue of a child's death). Or it may be some sort of... ''[[EldritchAbomination thing]]'' pretending to be a ghost to suit its purposes.



* {{Intangibility}} or Phasing: Default state of ghosts tends to be intangible. They can, with an effort of will, become tangible, but they usually cannot pass on that intangibility to anything they were holding. Typically, if they pass through solid matter while holding something, the solid matter remains behind after the ghost has passed through. This is most common in modern works; older ones are more likely to be (inexplicably) solid, and some can even pass for living humans.
* {{Invisibility}}: Some ghosts can choose whether they want to be visible to anybody. Others are visible only to a gifted few.

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* {{Intangibility}} or Phasing: Default The default state of ghosts tends to be intangible. They can, can touch and interact with an effort of will, become tangible, physical objects if they concentrate on doing do (except in works which [[GoMadFromTheIsolation play up the toll on their sanity]]), but they usually cannot pass on that their intangibility to anything they were holding. Typically, are holding - typically, if they pass through solid matter while holding something, the solid matter remains behind after the ghost has passed through. This is most common in modern works; ghosts in older ones stories are more likely to be (inexplicably) solid, and some can even pass for living humans.
* {{Invisibility}}: Some ghosts can choose whether they want to be visible to anybody. Others are [[ISeeDeadPeople visible only to a gifted few.the spiritually sensitive, or to people with close personal ties to the ghost]]. Sometimes this is dependent on the ghost's power, with strong ghosts being easier to see than weak ones.



* Materializing: Ghosts can usually create a body/illusion of themselves as they were when alive. However posing as a human will usually result in [[GlamourFailure slight flaws]] in their facade, like lacking a pulse or cold skin.

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* Materializing: Ghosts GameFace: When ghosts do not look the same as when they were alive, they can usually create a body/illusion of often disguise themselves as they were when alive.such. However posing as a human will usually result in [[GlamourFailure slight flaws]] in their facade, like lacking a pulse or cold skin.



* {{Flight}}/[[PowerFloats Levitation]]: [[MindOverMatter not]] necessarily limited to the ghost itself.

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* {{Flight}}/[[PowerFloats Levitation]]: [[MindOverMatter not]] Not]] necessarily limited to the ghost itself.



** Others can only appear on certain days(nights); for single ghosts, this is often a significant date in their lives, but in masses, there is often a LiminalTime where ghosts walk because the boundaries between life and death are thin (which may also be year's end, or otherwise a boundary between times).

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** Others can only appear on certain days(nights); days (nights); for single ghosts, this is often a significant date in their lives, but in masses, there is often a LiminalTime where ghosts walk because the boundaries between life and death are thin (which may also be year's end, or otherwise a boundary between times).




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* Ghosts who "live" for too long may suffer from TheFogOfAges, resulting in their GhostlyGoals gradually [[MotiveDecay drifting from where they started]], or even [[LossOfIdentity their physical appearance becoming less distinct]]. This process tends to make ghosts either stronger or weaker, but rarely follows any hard rules and is likely to affect different ghosts in different ways.
4th Aug '17 1:13:04 PM Kingofwackyland
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*SillySpook -- Ghosts who do funny things and/or behave playfully. Expect them to incorporate the aforementioned powers into their antics.


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* SillySpook
11th Jul '17 10:40:54 PM DynastiNoble
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* MonochromeApparition: Ghosts can not only be any tiny or shade of color, but also glow color of vapors such as mostly blue, light blue, gray and white.


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* MonochromeApparition


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* FriendlyGhost
20th Jun '17 1:49:12 AM LouisTheFox1997
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# The ghost suffered so in life that the spirit was drawn to the place where the worst torment took place.

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# The ghost suffered so much in life that the spirit was drawn to the place where the worst torment took place.
25th Feb '17 4:05:03 PM Goldfritha
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* {{Intangibility}} or Phasing: Default state of ghosts tends to be intangible. They can, with an effort of will, become tangible, but they usually cannot pass on that intangibility to anything they were holding. Typically, if they pass through solid matter while holding something, the solid matter remains behind after the ghost has passed through.

to:

* {{Intangibility}} or Phasing: Default state of ghosts tends to be intangible. They can, with an effort of will, become tangible, but they usually cannot pass on that intangibility to anything they were holding. Typically, if they pass through solid matter while holding something, the solid matter remains behind after the ghost has passed through. This is most common in modern works; older ones are more likely to be (inexplicably) solid, and some can even pass for living humans.
13th Dec '16 1:50:49 PM ectostar
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* DreamWalker: some ghosts can inject themselves into a living person's dreams. Usually this person is someone psi-gifted, though.

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* DreamWalker: some Some ghosts can inject themselves into a living person's dreams. Usually this person is someone psi-gifted, though.
13th Dec '16 1:50:28 PM ectostar
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* [[TalkingInYourDreams Dreamwalking]]: some ghosts can inject themselves into a living person's dreams. Usually this person is someone psi-gifted, though.

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* [[TalkingInYourDreams Dreamwalking]]: DreamWalker: some ghosts can inject themselves into a living person's dreams. Usually this person is someone psi-gifted, though.
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