History Main / OurElvesAreBetter

23rd Feb '17 2:20:50 PM CosmicFerret
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** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few -- eleven different races at least) has grown over the years. However, in the 4th Edition of ''Dungeons and Dragons'', the elven race is more generally divided into Elves (wood elves), Eladrin (high elf fairy folk), and Drow (dark elves), with the more specific subraces falling under one of those categories.

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** The number of elven subraces (including aquatic elves, winged elves, and star elves, to name a few -- eleven different races at least) has grown over the years. However, in the 4th Edition of ''Dungeons and Dragons'', ''TabletopGame/DungeonsAndDragons'', the elven race is more generally divided into Elves (wood elves), Eladrin (high elf fairy folk), and Drow (dark elves), with the more specific subraces falling under one of those categories.



** The Nightborne from Legion expansion are Dark Elves played straight: an extremely isolationist race who shielded themselves from the consequences of the Sundering in the magically protected city of Suramar. Much like DungeonsAndDragons drow, they are dark-skinned, mistrusting, and {{Stripperific}}. They also have a bond with spiders; some of them are transformed into spider-like creatures to augment their abilities. Much like High Elves, they are also dependent on their own magical source, the Nightwell, to the point that a civil war over the rights to access it is breaking out.

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** The Nightborne from Legion expansion are Dark Elves played straight: an extremely isolationist race who shielded themselves from the consequences of the Sundering in the magically protected city of Suramar. Much like DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' drow, they are dark-skinned, mistrusting, and {{Stripperific}}. They also have a bond with spiders; some of them are transformed into spider-like creatures to augment their abilities. Much like High Elves, they are also dependent on their own magical source, the Nightwell, to the point that a civil war over the rights to access it is breaking out.
19th Feb '17 4:23:07 PM DVB
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* Averted in ''Webcomic/TheOrderOfTheStick''. Vaarsuvius spends a fair amount of time being arrogant and lecturing people in as polysyllabic a way as s/he can think of, but genuinely seems to care for people, clearly isn't always right, and [[spoiler: recently got suckered in a big way by a trio of fiends]]. Furthermore, V's arrogance is incidental to hir elvenhood, stemming far more from hir wizardry. The only thing that comes close to this trope was V's mention about how [[AmbiguousGender hir]] noble elven metabolism is so efficient that V only has so concern hirself with such base needs as going to the bathroom every few weeks. Which frustrated anyone who wanted to know what sex V was when they arrived at a bathroom.

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* Averted in ''Webcomic/TheOrderOfTheStick''. Vaarsuvius spends a fair amount of time being arrogant and lecturing people in as polysyllabic a way as s/he can think of, but genuinely seems to care for people, clearly isn't always right, and [[spoiler: recently got suckered in a big way by a trio of fiends]]. Furthermore, V's arrogance is incidental to isn't from hir elvenhood, stemming far but more from hir wizardry. of being a very skilled wizard (the strip does oftne poke fun at how arcane spellcasters view themselves as invincable for their knowledge, such as Roy's father.) The only thing that comes close to this trope was V's mention about how [[AmbiguousGender hir]] noble elven metabolism is so efficient that V only has so concern hirself with such base needs as going to the bathroom every few weeks. Which frustrated anyone who wanted to know what sex V was when they arrived at a bathroom.bathroom.
** Another time was when V was making jabs at human's senses, though it was started by Belkar (the psychotic halfling ranger) and also the dwarf paladin made some mentions too (like how elves could see starlight and dwarves' night vision.) And it was in a more matter-of-fact way.
19th Feb '17 12:42:04 PM gb00393
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* The Children of the Forest are basically the Wood Elves version in ''Series/GameOfThrones''.

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* The Children of the Forest are basically the Wood Elves version in ''Series/GameOfThrones''. They are a race of short forest-dwellers with magical powers who have been slowly pushed out of Westeros by humans. Bran encounters one in "The Children."
17th Feb '17 5:19:23 PM ShorinBJ
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* Elves in Kim Harrison's UrbanFantasy ''Literature/TheHollows'' novels are a large departure from the usual depiction. They look much like humans and only live a couple of centuries as opposed to the typical near immortality. They are a little faster and stronger than humans and while they can use magic, this is not unique to their race nor are they any better at it than any other. They pass as 'old money' humans to blend into society and maintain the remnants of feudalism. In fact, they have a lot of human blood thanks to interbreeding to try to stave off extinction due to genetic damage that causes a high infant mortality rate. They lack the connection to nature most other types of elves have, but in an interesting example of PostModernMagik, they are heavily invested in illegal genetic engineering technology, as they seek to repair their genome.

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* Elves in Kim Harrison's UrbanFantasy ''Literature/TheHollows'' novels are a large departure from the usual depiction. They look much like humans (though some crop their ears to blend in) and only live a couple of centuries as opposed to the typical near immortality. They are a little faster and stronger than humans humans, and while they can use magic, this is not unique to their race nor are they any better at it than any other.other. However, some practice what is called "wild magic," which comes from gods and is unpredictable but powerful. They pass as 'old money' humans to blend into society and maintain the remnants of feudalism. In fact, they have a lot of human blood thanks to interbreeding to try to stave off extinction due to genetic damage that causes a high infant mortality rate. They lack the connection to nature most other types of elves have, but in an interesting example of PostModernMagik, they are heavily invested in illegal genetic engineering technology, as they seek to repair their genome.



* ''Franchise/TheElderScrolls'' features variations on the Tolkienian Elf archetypes. Starting with a Precursor race called the Aldmer, they broke off into groups known as the Falmer (snow Elves), the Chimer ("changed ones"), the Altmer (High Elves), the Orsimer ("pariah folk", the Orcs), the Dwemer (Deep Elves, or Dwarves), the Bosmer (Wood Elves), and the Ayleid ("Heartland Wild Elves"). The Falmer were supposedly killed by the Nords; all but one Dwemer was killed off by mass absorbicide (theories vary wildly on exactly ''what'' happened) and the Chimer were changed into the Dunmer (Dark Elves) by Azura after the War of the First Council. The Ayleid either slaughtered by humans or assimilated into other elf cultures. Exiles from Altmer society are the Maormer (tropical Elves); the Orsimer are those Altmer who worshiped Trinimac, and were transformed as well when he changed into Malacath; last but not least are the Bretons, who are Man and Mer hybrids. And fascinatingly, they ''all'' avert PermaShave--elves in the Elder Scrolls can have as much facial hair as anyone. Though it is quite rare for elven [=NPCs=] to have facial hair.

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* ''Franchise/TheElderScrolls'' features variations on the Tolkienian Elf archetypes. Starting with a Precursor race called the Aldmer, they broke off into groups known as the Falmer (snow Elves), the Chimer ("changed ones"), the Altmer (High Elves), the Orsimer ("pariah folk", the Orcs), the Dwemer (Deep Elves, or Dwarves), the Bosmer (Wood Elves), and the Ayleid ("Heartland Wild Elves"). The Falmer were supposedly killed by the Nords; all but one Dwemer was killed off by mass absorbicide (theories vary wildly on exactly ''what'' happened) and the Chimer were changed into the Dunmer (Dark Elves) by Azura after the War of the First Council. The Ayleid were either slaughtered by humans or assimilated into other elf cultures. Exiles from Altmer society are the Maormer (tropical Elves); the Orsimer are those Altmer who worshiped Trinimac, and were transformed as well when he changed into Malacath; last but not least are the Bretons, who are Man and Mer hybrids. And fascinatingly, they ''all'' avert PermaShave--elves in the Elder Scrolls can have as much facial hair as anyone. Though it is quite rare for elven [=NPCs=] to have facial hair.



*** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' the Thalmor High Elves fully live up to their reputation of arrogance by embracing [[FantasticRacism full-on genocidal racism]]. One common taunt by Thalmor agents in battle: "Elven Supremacy is the only truth!" [[ScrewYouElves Everyone who is not a Thalmor tends to not listen,]] [[MySpeciesDothProtestTooMuch including other Altmer]], to the point where the normal rules for [[VideoGameCrueltyPunishment bounties]] [[GameplayAndStoryIntegration are]] [[AndThereWasMuchRejoicing waived]]. In fact, the Thalmor are so bad, they want more than to just enslave humanity: [[spoiler:Their ultimate goal is to unmake Mundus, the mortal plane itself (this is because they're descended from the Ehlnofey, gods who became mortal at Mundus' creation. They believe by unmaking it, they can re-obtain their divinity)]].
** The Bosmer live in the Valenwood and are forbidden (by pact) to eat and/or damage any of the plants. (They will use imported wood.) They're complete non-vegetarians and subsist entirely on meat. This means that cannibalism is not just a common racial flaw, but an acceptable societal standard. They're seen as flighty and thievish.

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*** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' the Thalmor High Elves fully live up to their reputation of arrogance by embracing [[FantasticRacism full-on genocidal racism]]. One common taunt by Thalmor agents in battle: "Elven Supremacy is the only truth!" [[ScrewYouElves Everyone who is not a Thalmor tends to not listen,]] listen]], [[MySpeciesDothProtestTooMuch including other Altmer]], to the point where the normal rules for [[VideoGameCrueltyPunishment bounties]] [[GameplayAndStoryIntegration are]] [[AndThereWasMuchRejoicing waived]]. In fact, the Thalmor are so bad, they want more than to just enslave humanity: [[spoiler:Their ultimate goal is to unmake Mundus, the mortal plane itself (this is because they're descended from the Ehlnofey, gods who became mortal at Mundus' creation. They believe by unmaking it, they can re-obtain their divinity)]].
** The Bosmer live in the Valenwood and are forbidden (by pact) to eat and/or damage any of the plants. (They plants (they will use imported wood.) wood). They're complete non-vegetarians and subsist entirely on meat. This means that cannibalism is not just a common racial flaw, but an acceptable societal standard. They're seen as flighty and thievish.



** Dwemer were "deep folk", mistranslated by some as "short folk". They were a solely practical race who believed that divinity was their birthright through bettering themselves. They fit quite nicely into "SpaceElves," what with all their [[SteamPunk steampunk technology]].
*** It's implied that the Dwemer disappeared during a failed attempt at reaching [[AGodAmI divinity]]. They all disappeared at the same time, leaving their complex ruins and machinery running.
*** They also seem to have been fond of long beards, and may have been the first race of Man or Mer encountered by a race of giants[[note]]thus providing a second explanation for why they were called 'dwarves'[[/note]].
** The Dunmer form a traditionalistic, racist, religious society who practice slavery, ancient magic, back stab their own for acceptable political gain, and, despite their current tolerances, would just kindly wish for the Empire and anyone who is not them to get off their land. Actually, some of the Ashland Tribes aren't as bad as the Three Great Houses because the former still adhere to courtesy laws. Dunmer outside of Morrowind are not anywhere near as bad though.

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** Dwemer were "deep folk", mistranslated by some as "short folk". They were a solely practical race who believed that divinity was their birthright through bettering themselves. They fit quite nicely into "SpaceElves," what with all their [[SteamPunk steampunk technology]].
***
technology]]. It's implied that the Dwemer disappeared during a failed attempt at reaching [[AGodAmI divinity]]. They all disappeared at the same time, leaving their complex ruins and machinery running. \n*** They also seem to have been fond of long beards, and may have been the first race of Man or Mer encountered by a race of giants[[note]]thus providing a second explanation for why they were called 'dwarves'[[/note]].
** The Dunmer form a traditionalistic, racist, religious society who practice slavery, ancient magic, back stab backstab their own for acceptable political gain, and, despite their current tolerances, would just kindly wish for the Empire and anyone who is not them to get off their land. Actually, some of the Ashland Tribes aren't as bad as the Three Great Houses because the former still adhere to courtesy laws. Dunmer outside of Morrowind are not anywhere near as bad bad, though.



** No one thinks about the Bretons much. They're naturally better wizards than any other race though. Also, thanks to their extremely high innate magic resistance, they're {{Game Breaker}}s in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Turns out that every magical effect (including those that lower magic resistance) are defeated by 100 percent magic resistance (which Bretons easily achieve by just equipping ONE particular ring).
*** They're also a lot more man than elf. It's not a race of half elves, it's a race of men with some elven heritage WAY back in their history.
*** More or less- exactly how long back that heritage is, and how much of it there is, varies between Breton and Breton. It is suggested that a few families still have so much they are round-eared Mer. Most of them are the above-stated men with a little Mer heritage, though.
*** Bretons are also a lot more visibly Mer in supplementary material (including ingame texts), despite Oblivion and Skyrim giving them models virtually identical to imperials.
*** And the Bretons were deliberately bred as a eugenics experiment of sorts by the Aldmer of High Rock, who mixed with their human slaves to create a race that combines the strengths and eliminates the weaknesses of the two races.

to:

** No one thinks about the Bretons much. They're naturally better wizards than any other race race, though. Also, thanks to their extremely high innate magic resistance, they're {{Game Breaker}}s in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]''. Turns out that every magical effect (including those that lower magic resistance) are defeated by 100 percent magic resistance (which Bretons easily achieve by just equipping ONE particular ring).
***
ring). They're also a lot more man than elf. It's not a race of half elves, it's a race of men with some elven heritage WAY back in their history.
*** More or less- exactly
history. Exactly how long back that heritage is, and how much of it there is, varies between from Breton and to Breton. It is suggested that a few families still have so much they are round-eared Mer. Most of them are the above-stated men with a little Mer heritage, though.
***
though. Bretons are also a lot more visibly Mer in supplementary material (including ingame texts), despite Oblivion and Skyrim giving them models virtually identical to imperials.
***
Imperials. And the Bretons were deliberately bred as a eugenics experiment of sorts by the Aldmer of High Rock, who mixed with their human slaves to create a race that combines the strengths and eliminates the weaknesses of the two races.



*** [[spoiler:''Dawguard'', the first expansion, has two Falmer, the un-regressed version, one of whom implies that they are beginning to recover as a race... And also admits that you probably aren't furthering a genocide so much as purifying the gene pool.]]
** The Ayleids who ruled Cyrodiil long before the time of Tiber Septim were more akin to TheFairFolk meets AbusivePrecursors. Their singular cruelty towards their human slaves was truly horrific; Ayleid nobles would force all human slaves to work in the nude, and any slaves who attempted to escape would be skinned and made into blankets for the other slaves, their bones would be carved into sculptures and their entrails would decorate gardens, and there was even a spectator sport where human children would be set on fire and set upon by hungry animals. Eventually their slaves rose up and wiped out their civilisation, building the foundations of the Empire in the shell - the Ayleids were the ones who built the White Gold Tower in the centre of the Imperial City. General consensus among players is, quite unsurprisingly, that the Ayleids had it coming. This having been said, there are more than a few indications that the aforementioned cruelties were ''not'' universal amongst the Ayleid -- part of the reason the human slave rebellion won is that several Ayleid lords decided to ''join it'', and remained lords of their cities within the human-ruled Empire until the Empire took a religiously-flavoured anti-Elven racism turn.

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*** [[spoiler:''Dawguard'', [[spoiler:''Dawnguard'', the first expansion, has two Falmer, the un-regressed version, one of whom implies that they are beginning to recover as a race... And race...and also admits that you probably aren't furthering a genocide so much as purifying the gene pool.]]
** The Ayleids who ruled Cyrodiil long before the time of Tiber Septim were more akin to TheFairFolk meets AbusivePrecursors. Their singular cruelty towards their human slaves was truly horrific; Ayleid nobles would force all human slaves to work in the nude, and any slaves who attempted to escape would be skinned and made into blankets for the other slaves, their bones would be carved into sculptures and their entrails would decorate gardens, and there was even a spectator sport where human children would be set on fire and set upon by hungry animals. Eventually their slaves rose up and wiped out their civilisation, civilization, building the foundations of the Empire in the shell - the Ayleids were the ones who built the White Gold Tower in the centre center of the Imperial City. General consensus among players is, quite unsurprisingly, that the Ayleids had it coming. This having been said, there are more than a few indications that the aforementioned cruelties were ''not'' universal amongst the Ayleid -- part of the reason the human slave rebellion won is that several Ayleid lords decided to ''join it'', and remained lords of their cities within the human-ruled Empire until the Empire took a religiously-flavoured anti-Elven racism turn.
17th Feb '17 5:03:13 PM ShorinBJ
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* Elves in Kim Harrison's UrbanFantasy ''Literature/TheHollows'' novels are a large departure from the usual depiction. They look much like humans and only live a couple of centuries as opposed to the typical near immortality. They are a little faster and stronger than humans and while they can use magic, this is not unique to their race nor are they any better at it than any other. They pass as 'old money' humans to blend into society and maintain the remnants of feudalism. They lack the connection to nature most other types of elves have, but in an interesting example of PostModernMagik, they are heavily invested in illegal genetic engineering technology.

to:

* Elves in Kim Harrison's UrbanFantasy ''Literature/TheHollows'' novels are a large departure from the usual depiction. They look much like humans and only live a couple of centuries as opposed to the typical near immortality. They are a little faster and stronger than humans and while they can use magic, this is not unique to their race nor are they any better at it than any other. They pass as 'old money' humans to blend into society and maintain the remnants of feudalism. In fact, they have a lot of human blood thanks to interbreeding to try to stave off extinction due to genetic damage that causes a high infant mortality rate. They lack the connection to nature most other types of elves have, but in an interesting example of PostModernMagik, they are heavily invested in illegal genetic engineering technology.technology, as they seek to repair their genome.



* ''Literature/TheObsidianTrilogy'': The Elves in Creator/MercedesLackey's and James Mallory's series have a lifespan on average of a thousand years, which has allowed them to develop an acute eye for detail and perfect various crafts. It's also allowed them to develop a rigid form of etiquette that humans often find infuriating (a key taboo is asking questions in any form, save in times of war).\\
\\
{{Lampshade|Hanging}}d when the main character begins to get snarky about mentioning their perfection. Also, the elves don't have much magic, since they traded it for "peace and long lives".

to:

* ''Literature/TheObsidianTrilogy'': The Elves in Creator/MercedesLackey's and James Mallory's series have a lifespan on average of a thousand years, which has allowed them to develop an acute eye for detail and perfect various crafts. It's also allowed them to develop a rigid form of etiquette that humans often find infuriating (a key taboo is asking questions in any form, save in times of war).\\
\\
war).
**
{{Lampshade|Hanging}}d when the main character begins to get snarky about mentioning their perfection. Also, the elves don't have much magic, since they traded it for "peace and long lives".
4th Feb '17 6:32:14 PM Gaming28
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* ''TabletopGame/{{Pathfinder}}'' Elves are much like their [=D&D=] counterparts, with the added change of MonochromicEyes that are almost all iris/pupil. During [[ColonyDrop Earthfall]], they mostly avoided the devastation by fleeing to the world's equivalent of the planet Venus. Those who stayed behind were forced underground and eventually became the Drow. As it turns out, Elves who become consumed by hatred and/or evil will turn ''into'' Drow.

to:

* ''TabletopGame/{{Pathfinder}}'' Elves are much like their [=D&D=] counterparts, with the added change of MonochromicEyes MonochromaticEyes that are almost all iris/pupil. During [[ColonyDrop Earthfall]], they mostly avoided the devastation by fleeing to the world's equivalent of the planet Venus. Those who stayed behind were forced underground and eventually became the Drow. As it turns out, Elves who become consumed by hatred and/or evil will turn ''into'' Drow.
4th Feb '17 6:31:19 PM Gaming28
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* ''TabletopGame/{{Pathfinder}}'' Elves are much like their [=D&D=] counterparts, with the added change of eyes that are almost all iris/pupil. During [[ColonyDrop Earthfall]], they mostly avoided the devastation by fleeing to the world's equivalent of the planet Venus. Those who stayed behind were forced underground and eventually became the Drow. As it turns out, Elves who become consumed by hatred and/or evil will turn ''into'' Drow.

to:

* ''TabletopGame/{{Pathfinder}}'' Elves are much like their [=D&D=] counterparts, with the added change of eyes MonochromicEyes that are almost all iris/pupil. During [[ColonyDrop Earthfall]], they mostly avoided the devastation by fleeing to the world's equivalent of the planet Venus. Those who stayed behind were forced underground and eventually became the Drow. As it turns out, Elves who become consumed by hatred and/or evil will turn ''into'' Drow.
4th Feb '17 1:17:49 PM rikalous
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* '''Sea Elves:''' Generally an aquatic equivalent to Wood Elves, though more rarely they can resemble High Elves or even Dark Elves. They tend to be physically identical to 'normal' elves, sometimes taking an exception for a discrete set of gills, webbing between their toes, or blue or green skin and hair. Sea Elves, when they aren't a more down-to-earth seafaring subset of the High Elves, live in beautiful [[UnderwaterCity Underwater Cities]] built out of coral or natural grottos. They may be able to [[VoluntaryShapeshifting turn into sea animals]] ([[DolphinsDolphinsEverywhere usually dolphins]]) and even if they can't they'll be friendly with [[SapientCetaceans dolphins]], sea serpents and similar creatures.

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* '''Sea Elves:''' Generally an aquatic equivalent to Wood Elves, though more rarely they can resemble High Elves or even Dark Elves. They tend to be physically identical to 'normal' elves, sometimes taking an exception for a discrete discreet set of gills, webbing between their toes, or blue or green skin and hair. Sea Elves, when they aren't a more down-to-earth seafaring subset of the High Elves, live in beautiful [[UnderwaterCity Underwater Cities]] built out of coral or natural grottos. They may be able to [[VoluntaryShapeshifting turn into sea animals]] ([[DolphinsDolphinsEverywhere usually dolphins]]) and even if they can't they'll be friendly with [[SapientCetaceans dolphins]], sea serpents and similar creatures.
15th Jan '17 3:15:26 PM DustSnitch
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** The Elves in {{TabletopGame/Eberron}} come in three cultures: the corporate ones, who are generally considered to be [[CorruptCorporateExecutive all-around backstabbing scum]] with a minor trade war going on between two of the houses; the arcane ones, who are ruled by the animated bodies of their dead ancestors; and the BadAss ProudWarriorRaceGuy elves, who may not be ethically better than you, but will gladly split you in half with a [[ImpossiblyCoolWeapon double-bladed scimitar]] [[CantArgueWithElves if you point this out]].

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** The Elves in {{TabletopGame/Eberron}} come in three cultures: the corporate ones, who are generally considered to be [[CorruptCorporateExecutive all-around backstabbing scum]] with a minor trade war going on between two of the houses; the arcane ones, who are ruled by the animated bodies of their dead ancestors; and the BadAss badass ProudWarriorRaceGuy elves, who may not be ethically better than you, but will gladly split you in half with a [[ImpossiblyCoolWeapon double-bladed scimitar]] [[CantArgueWithElves if you point this out]].
7th Jan '17 11:09:45 AM nombretomado
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* The Children of the Forest are basically the Wood Elves version in ''GameOfThrones''.
* ''LazyTown'''s Sportacus was a traditional Icelandic elf named Íþróttaálfurinn ("The Sports Elf") in the original Latibær plays. In addition to being amazingly fit and agile, he also had magical powers. To make the character more universal, he was changed into a superhero for the TV series.

to:

* The Children of the Forest are basically the Wood Elves version in ''GameOfThrones''.
''Series/GameOfThrones''.
* ''LazyTown'''s ''Series/LazyTown'''s Sportacus was a traditional Icelandic elf named Íþróttaálfurinn ("The Sports Elf") in the original Latibær plays. In addition to being amazingly fit and agile, he also had magical powers. To make the character more universal, he was changed into a superhero for the TV series.
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