History Main / OurDwarvesAreAllTheSame

8th Jan '17 9:48:20 AM nombretomado
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* IronKingdoms dwarves are short, squat and master mechanics, often being creators or users of guns and {{Magitek}} robots, but are typically beardless.

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* IronKingdoms TabletopGame/IronKingdoms dwarves are short, squat and master mechanics, often being creators or users of guns and {{Magitek}} robots, but are typically beardless.
3rd Jan '17 11:06:06 PM CleverPun
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** They show up again in Kaladesh, a plane where artisans and craftsmen are the norm rather than the exception. In addition to being good at making/repairing things, these dwarves also have an affinity for piloting vehicles. They also make up a decent portion of the security forces/police.
3rd Jan '17 1:33:03 AM Spindriver
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* Dwarves in ''TabletopGame/{{GURPS}}: TabletopGame/{{Banestorm}}'' are a race of natural artificers and merchants. All adults have at least one point worth of [[IconicItem signature gear]].
** In the ''TabletopGame/{{GURPS}}'' predecessor ''TabletopGame/TheFantasyTrip'', dwarves are straight out of the Tolkienian mold. However, some details (mostly concerning dwarf women) are left unspecified, meaning that players will form [[HouseRules their own conclusions]].

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* As a generic system, ''TabletopGame/{{GURPS}}'' can potentially handle any sort of dwarf -- but its writers have mostly stuck to the established standard.
**
Dwarves in ''TabletopGame/{{GURPS}}: TabletopGame/{{Banestorm}}'' ''TabletopGame/GURPSBanestorm'', the main official GURPS fantasy setting, are a race of natural artificers and merchants. All Most adults have at least one point worth of [[IconicItem signature gear]].
personal "signature gear"]].
** ''GURPS Fantasy'' offers another variant of the same type.
** In the ''TabletopGame/{{GURPS}}'' ''GURPS'' predecessor ''TabletopGame/TheFantasyTrip'', dwarves are were straight out of the Tolkienian mold. However, some details (mostly concerning dwarf women) are were left unspecified, meaning that players will could form [[HouseRules their own conclusions]].
24th Dec '16 11:41:19 AM nombretomado
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* Played mostly straight in the RPG ''{{Arcanum}},'' including what may be one of the earliest examples of the now-standard Scottish accent as spoken by NPC Magnus. Females are never seen, so ''all'' dwarves are the same; bearded stocky men. Asking about dwarf women is a surefire way to send a male into a [[BerserkButton homicidal rage.]] The "mostly" comes in because it's the SteamPunk 1880s, some dwarves exchange their armor for tailcoats, and dwarves are the most technologically-apt of all the races. Even so, however, this mostly manifests in dwarves being master smiths with an advanced understanding of materials science; traditional dwarves would never use a steam engine to replace the power of their muscles, and therein lies a large part of the game's plot.

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* Played mostly straight in the RPG ''{{Arcanum}},'' ''VideoGame/ArcanumOfSteamworksAndMagickObscura,'' including what may be one of the earliest examples of the now-standard Scottish accent as spoken by NPC Magnus. Females are never seen, so ''all'' dwarves are the same; bearded stocky men. Asking about dwarf women is a surefire way to send a male into a [[BerserkButton homicidal rage.]] The "mostly" comes in because it's the SteamPunk 1880s, some dwarves exchange their armor for tailcoats, and dwarves are the most technologically-apt of all the races. Even so, however, this mostly manifests in dwarves being master smiths with an advanced understanding of materials science; traditional dwarves would never use a steam engine to replace the power of their muscles, and therein lies a large part of the game's plot.
22nd Dec '16 1:54:22 PM JustinCognito
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** Of the various main non-human metatypes, dwarves are noted to be the ones with the least amount of divergent culture. They don't have the independent countries and spiritual practices of the elves, the kingdoms of the trolls, or the subcultural identity of the orks. However, it's also noted that they're the metatype that's best managed to integrate with baseline humanity, so this may explain that.
11th Dec '16 1:14:56 PM Zaptech
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* The Dwarves of ''Franchise/TheElderScrolls'' were a breed of ''elves'', roughly human-sized, with a material culture like that of ancient Mesopotamia with a hint of classical China. And yet, they lived in fortresses under mountains, tapped magma to power their forges, were masters of metalworking, made really high-quality beer steins, developed technology millennia ahead of any civilization before or since, had huge beards, were reclusive, hated (other) elves, and finally dug too deep and vanished from the face of the earth. Though neither Scottish nor Norse in the least, they were, unmistakably, ''Dwarves''.
** [[CriticalResearchFailure They didn't tap magma, magma fuels nothing]]. They used steam, which came ''from'' magma. Also "fortresses" is kind of stretching it, they're more like cities with nothing resembling conventional fortifications.
** Of course, they didn't hate other elves for anything like the usual reason; they hated anything other than Dwemer, [[EvilutionaryBiologist viewing other beings as at best potential slaves or experimental subjects]], with few exceptions (a brief alliance with the Dunmer, for one). They also eventually [[CriticalExistenceFailure annihilated themselves]] by ''trying to use the heart of a dead god [[AGodAmI to become gods themselves]].'' Or not - it's not ''explicitly'' confirmed, and the people that were around at that time are a bit uncertain of what ''exactly'' the Dwemer were up to, but it had something to do with divinity, and likely had something to do with the disappearance of the Dwemer.

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* The Dwarves of ''Franchise/TheElderScrolls'' were a breed of ''elves'', roughly human-sized, with a material culture like that of ancient Mesopotamia with a hint of classical China. And yet, they lived in fortresses under mountains, tapped magma to power their forges, were masters of metalworking, made really high-quality beer steins, developed technology millennia ahead of any civilization before or since, had huge beards, were reclusive, hated (other) elves, and finally dug too deep and vanished from the face of the earth. Though neither Scottish nor Norse in the least, they were, unmistakably, ''Dwarves''.
** [[CriticalResearchFailure They didn't tap magma, magma fuels nothing]]. They used steam, which came ''from'' magma. Also "fortresses" is kind of stretching it, they're more like cities with nothing resembling conventional fortifications.
** Of course, they didn't hate other elves for anything like the usual reason; they hated anything other than Dwemer, [[EvilutionaryBiologist viewing other beings as at best potential slaves or experimental subjects]], with few exceptions (a brief alliance with the Dunmer, for one). They also eventually [[CriticalExistenceFailure annihilated themselves]] themselves by ''trying to use the heart of a dead god [[AGodAmI to become gods themselves]].'' Or not - it's not ''explicitly'' confirmed, and the people that were around at that time are a bit uncertain of what ''exactly'' the Dwemer were up to, but it had something to do with divinity, and likely had something to do with the disappearance of the Dwemer.



*** In [[VideoGame/TheElderScrollsVSkyrim Skyrim]] you can start finding Soul Gems inside Dwemer Animunculi (their automatons)...the Soul Gems are filled when you find them, leaving the implication that the animating force behind the machines are [[PoweredByAForsakenChild the trapped souls of assorted beings]], possibly [[KickTheDog Falmer]].

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*** ** In [[VideoGame/TheElderScrollsVSkyrim Skyrim]] you can start finding Soul Gems inside Dwemer Animunculi (their automatons)...the Soul Gems are filled when you find them, leaving the implication that the animating force behind the machines are [[PoweredByAForsakenChild the trapped souls of assorted beings]], possibly [[KickTheDog Falmer]].
7th Dec '16 10:09:46 AM Generality
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** All of this plays into the above: in addition to ethnic, cultural and religious minorities, the dwarfs often serve to represent sexual minorities, be it gay or transgender individuals or just particularly feministic women.
7th Dec '16 9:29:03 AM Doug86
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* ''VideoGame/{{Smite}}'' actually touches some particular traits about how dwarves were in the NorseMythology with Fafnir. He's a dwarf that excels in mining and creating jewelries and armed with a hammer. And just like the rest of his kin, he's a selfish, easily-jealous, greedy jerk, as opposed to the normally 'honor-bound' dwarves in other medias. Just for this game, he also lacks the usual Scottish accent and love for wine (it is replaced with his love for gold).

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* ''VideoGame/{{Smite}}'' actually touches some particular traits about how dwarves were in the NorseMythology Myth/NorseMythology with Fafnir. He's a dwarf that excels in mining and creating jewelries and armed with a hammer. And just like the rest of his kin, he's a selfish, easily-jealous, greedy jerk, as opposed to the normally 'honor-bound' dwarves in other medias. Just for this game, he also lacks the usual Scottish accent and love for wine (it is replaced with his love for gold).
4th Dec '16 5:12:00 AM Morgenthaler
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** D&D has shown an interesting evolution in the question of Dwarven females. In the oldest editions, the race was essentially monogendered. Later on their women [[CuteMonsterGirl became more feminine]] -- but [[SubvertedTrope still had luxurious beards]]. In the latest edition they just look like very muscular [[{{Hobbits}} Halfling]] lasses -- albeit generally BadAss ones.

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** D&D has shown an interesting evolution in the question of Dwarven females. In the oldest editions, the race was essentially monogendered. Later on their women [[CuteMonsterGirl became more feminine]] -- but [[SubvertedTrope still had luxurious beards]]. In the latest edition they just look like very muscular [[{{Hobbits}} Halfling]] lasses -- albeit generally BadAss badass ones.
1st Dec '16 9:49:46 AM Morgenthaler
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* ''ComicBook/TheGreatPowerOfChninkel'': The kolds are a small, bearded, industrious people who produce metal weapons for the three warring armies in Daar.
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