History Main / OurDwarvesAreAllTheSame

20th Mar '17 10:18:05 AM VanHohenheimOfXerxes
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* [[BloodKnight Sontarans]] from ''Series/DoctorWho'' are like typical dwarves in that they're a short, stocky, all-male {{Proud Warrior Race|Guy}}, but that's about where the similarities end. For starters, they're an alien clone race with greenish-grayish-brownish skin, potato-like faces, and virtually no hair. Also, unlike most other dwarves, Sontarans are usually villains, and they're a ridiculous exaggeration of the ProudWarriorRaceGuy trope in that they view everything as part of the war effect and thus take everything with military seriousness.

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* [[BloodKnight Sontarans]] from ''Series/DoctorWho'' are like typical dwarves in that they're a short, stocky, all-male {{Proud Warrior Race|Guy}}, but that's about where the similarities end. For starters, they're an alien clone race with greenish-grayish-brownish muddy skin, potato-like faces, and virtually no hair. Also, unlike most other dwarves, Sontarans are usually villains, and they're a ridiculous exaggeration of the ProudWarriorRaceGuy trope in that they view everything as part of the war effect and thus take everything with military seriousness.
20th Mar '17 10:17:20 AM VanHohenheimOfXerxes
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* [[BloodKnight Sontarans]] from ''Series/DoctorWho'' are like typical dwarves in that they're an all-male race of short, stocky {{Proud Warrior Race Guy}}s, but that's about where the similarities end. For starters, they're an alien clone race with greenish-grayish-brownish skin, potato-like faces, and virtually no hair. Also, unlike most other dwarves, Sontarans are usually villains, and they're a ridiculous exaggeration of the ProudWarriorRaceGuy trope in that they view everything as part of the war effect and thus take everything with military seriousness.

to:

* [[BloodKnight Sontarans]] from ''Series/DoctorWho'' are like typical dwarves in that they're an a short, stocky, all-male race of short, stocky {{Proud Warrior Race Guy}}s, Race|Guy}}, but that's about where the similarities end. For starters, they're an alien clone race with greenish-grayish-brownish skin, potato-like faces, and virtually no hair. Also, unlike most other dwarves, Sontarans are usually villains, and they're a ridiculous exaggeration of the ProudWarriorRaceGuy trope in that they view everything as part of the war effect and thus take everything with military seriousness.
13th Mar '17 1:54:19 PM VanHohenheimOfXerxes
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[[folder: Real Life ]]
* Yes, they're short humans rather than a Tolkienesque race, but it's worth a mention: the Mississippi state legislature has considered giving dwarfs a special dispensation to use crossbows -- a stock fantasy-world dwarf's favorite projectile weapon -- to hunt deer in archery season, as short limbs really do impede the use of conventional bows.
* Gold-smithing in AncientEgypt was often carried out by dwarf artisans, who were favored vassals of the royal household.
* Graves from Ancient Greece found that Greek farmers were about 5'4" and 140 pounds. That is, they were short, stout, bloody minded folk who prefered fighting by simply having two armies ram into each other like bighorns with no subtlety. Okay, they were really humans, but still they do sound a lot like dwarves.
[[/folder]]
12th Mar '17 8:45:14 PM KillerClowns
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* Despite being mentioned as a straight example above, ''Videogame/DwarfFortress'' actually creates a fairly complex dwarven society. They have elected officials and a rudimentary police force and bureaucracy, as well as a larger-than-usual range of professions; you have dwarven tailors, cooks, millers and even beekeepers as well as the usual blacksmiths and miners.

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* Despite being mentioned as a straight example above, ''Videogame/DwarfFortress'' actually creates a fairly complex dwarven society. They have elected officials and a rudimentary police force and bureaucracy, as well as a larger-than-usual range of professions; you have dwarven tailors, cooks, millers and even beekeepers as well as the usual blacksmiths and miners. But at the end of they day, they're also manic-depressives that require alcohol to get through the day, even from birth. And the creator has even said explicitly that he's keeping Dwarves relatively close to the norm -- while he's been designing complicated algorithms to generate deep and varied cultures for other races, he intends to leave dwarves more or less identical [[AudienceSurrogate so they'll be easy for players to step into as a playable race.]]



* In ''VideoGame/DwarfFortress'', Dwarves are manic-depressive bearded midgets that require alcohol to get through the day. All of them. Including the women and children.
** The creator has even said explicitly that he's going for this trope -- designing complicated algorithms to generate deep and varied cultures for other races, while leaving dwarves more or less identical [[AudienceSurrogate so they'll be easy for players to step into as a playable race.]]
11th Mar '17 1:22:18 AM Psychadelico
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** On a more parodic note, the image for dwarfs in the "Art of Discworld" book is essentially the page image, but with a loaf of bread in place of the axe (dwarf pastries are renowned for being more useful as primary weapons than emergency rations).
5th Mar '17 9:59:21 AM nombretomado
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** MarvelComics' use of the Norse Mythos (via the super-hero ComicBook/TheMightyThor) have Dwarves that look like the modern model but otherwise are more like their ancient inspiration. In effect, they are cave-dwelling magical gadgeteers.

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** MarvelComics' Creator/MarvelComics' use of the Norse Mythos (via the super-hero ComicBook/TheMightyThor) have Dwarves that look like the modern model but otherwise are more like their ancient inspiration. In effect, they are cave-dwelling magical gadgeteers.
3rd Mar '17 3:01:42 PM PixelKnight
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* In ''VideoGame/DwarfFortress'', [[TheDevTeamThinksOfEverything every single dwarf]] has a description listing, amongst others, [[DescriptionPorn physique, hair style and colour, eye colour, facial features, interpersonal skills, age]] [[ArsonMurderAndJaywalking and fondness for giant toads]]. The last line of every description, however, is that they "must have alcohol to get through the day". (Or, depending on how the fortress' alcohol stocks are doing, something like "must have alcohol to get through the day, and has gone without a drink for far, far too long.") It's a biological necessity, even for babies and children; lack of alcohol causes them to work slowly and inefficiently.
** The author has even said explicitly that he's going for this trope -- designing complicated algorithms to generate deep and varied cultures for other races, while leaving dwarves more or less identical [[AudienceSurrogate so they'll be easy for players to step into as a playable race.]]
** Dwarves also get a lot more variety in terms of what crafts and industries they're capable of. This is due to the dwarves being the playable race, so any new array of items to make becomes available to the dwarves. Mining, gem cutting, smithing, stonecrafting, brewing? As expected. Pottery, glass making, beekeeping, leatherworking, wax working and more? Of course.


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* In ''VideoGame/DwarfFortress'', Dwarves are manic-depressive bearded midgets that require alcohol to get through the day. All of them. Including the women and children.
** The creator has even said explicitly that he's going for this trope -- designing complicated algorithms to generate deep and varied cultures for other races, while leaving dwarves more or less identical [[AudienceSurrogate so they'll be easy for players to step into as a playable race.]]
27th Feb '17 10:46:57 AM Galacton
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The dwarf will often serve as TheBigGuy of a fantasy FiveManBand, especially since his WeaponOfChoice tends to be either an [[AnAxeToGrind axe]] or a [[DropTheHammer hammer]]. Ranged combat is not their preference, but if they aren't able to force enemies into close quarters, you can expect guns (FantasyGunControl permitting), throwing axes, or crossbows - in about that order. Likewise, given their fondness for metalworking, at least one dwarf in the distant past is likely to have been the UltimateBlacksmith who forged all manner of ancient and legendary weapons.

Often treated as a functional OneGenderRace; one of the only widespread (but not universal) novelties is what the women look like. Even then, the most common ones seem to veer somewhere around "[[GrannyClassic Grandmother from The Old Country]]"/"[[CutesyDwarf adorable]]" (depending on age) or "[[SamusIsAGirl you're looking at one now]]".

See also FiveRaces. Not to be confused with LittlePeopleAreSurreal or DepravedDwarf -- once again, dwar'''''ve'''''s are fantasy creatures; dwar'''''f'''''s are short humans (except in the Literature/{{Discworld}}), and nowadays the polite term for the latter is "little people." And whatever you do, ''don't'' mention the {{elves|VersusDwarves}}.

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The dwarf will often serve as TheBigGuy of a fantasy FiveManBand, especially since his WeaponOfChoice tends to be either an [[AnAxeToGrind axe]] or a [[DropTheHammer hammer]]. Ranged combat is not their preference, but if they aren't able to force enemies into close quarters, you can expect guns (FantasyGunControl permitting), throwing axes, or crossbows - in about that order. Likewise, given their fondness for metalworking, at least one dwarf in the distant past is likely to have been the UltimateBlacksmith who forged all manner of ancient and legendary weapons.

weapons. Weirdly, dwarf wizards and mages are [[SquareRaceRoundClass vanishingly rare]] despite their propensity for making magical artifacts in the original myths.

Often they get treated as a functional OneGenderRace; one of the only widespread (but not universal) novelties is what the women look like. Even then, the most common ones seem to veer somewhere around "[[GrannyClassic Grandmother from The Old Country]]"/"[[CutesyDwarf adorable]]" (depending on age) or "[[SamusIsAGirl you're looking at one now]]".

See also FiveRaces. Not to be confused with LittlePeopleAreSurreal or DepravedDwarf -- once again, dwar'''''ve'''''s are fantasy creatures; dwar'''''f'''''s are short humans (except in the Literature/{{Discworld}}), and nowadays the polite term for the latter is "little people." And whatever you do, ''don't'' mention the {{elves|VersusDwarves}}.
"



* One dwarf appears in ''VideoGame/StardewValley'' in a secret area of the mine. He seems to be modeled after the ''Final Fantasy IV'' dwarves in that you never see his face directly although he appears to lack the beard. In true dwarf fashion, he sells items related to mining, and can be befriended by giving him gemstones but you have to learn dwarvish before you can do so. Interestingly, the dwarves are apparently AncientAstronauts from another planet, The horns on the dwarven helmets you can find may actually be protrusions for antennae. I kid you not, ''our dwarves are aliens from space''.



* The dwarves in ''VideoGame/StardewValley'' are AncientAstronauts from another planet. You never see the face of the only one you meet directly, and the dwarven helmets you can find have protrusions for antennae. I kid you not, ''our dwarves are aliens from space''.
27th Feb '17 9:58:06 AM Galacton
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* They have appeared sporadically in the more HighFantasy installments of the ''Franchise/FinalFantasy'' series, with the only distinction being that their catchphrase is "Laliho!"
** ''VideoGame/FinalFantasyI'''s dwarves live in Mt. Duergar, which is old Norse for Dwarf, and are skilled miners; their tunnels are filled with rails for spoil.
** ''Videogame/FinalFantasyIV'' plays it straight, and heck, so do ''most'' dwarves in ''VideoGame/FinalFantasyIVTheAfterYears''. However, Luca keeps herself clean-shaven (other female dwarves in the game have beards) and doesn't have much love for dwarven fashion. The one thing she gets right is a love of technology, with two custom-built clockwork dolls at her command, but she'd rather study under the human Cid than other dwarves.
** Dwarves in ''VideoGame/FinalFantasyV'' strongly resemble their counterparts in IV, and like them live in an "underworld" (this time an undersea trench rather than just above the earth's mantle) and love to tunnel, although their great kingdom is less populated than most villages and not relevant to the plot.
** The Lilties of [[VideoGame/FinalFantasyCrystalChronicles Crystal Chronicles]] also fit the archetype fairly well, but in appearance resemble childlike humanoids with plant features (besides Crystal Bearers, in which a wide variety of Lilty types appear). A big difference is, before they began weapon smithing, they were primarily alchemists. And while they've always been mediocre at using them, they were experts at creating the GreenRocks required for spells.
** Moogles in the IvaliceAlliance games are also fairly dwarf-like: short, mechanically inclined humanoids.
** The Dwarves of ''VideoGame/FinalFantasyIX'' are perhaps the least dwarf-like Dwarves in the series. They spend their time above ground, albeit on a mountain, and the sun is a big part of their society and religion.


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* They have appeared sporadically in the more HighFantasy installments of the ''Franchise/FinalFantasy'' series. Their main distinctions from other fantasy dwarves are their catchphrase of "Laliho!" and the fact that they are almost completely [[TheFaceless faceless]] with only glowing yellow eyes (and a beard) visible beneath their helmets.
** ''VideoGame/FinalFantasyI'''s dwarves live in Mt. Duergar, which is the old Norse word for Dwarf, and are skilled miners; their tunnels are filled with rails for spoil.
** ''Videogame/FinalFantasyIV'' plays it straight, and heck, so do ''most'' dwarves in ''VideoGame/FinalFantasyIVTheAfterYears''. However, Luca and other female dwarves don't have beards, though most female dwarves have hair that obscures their face and Luca doesn't have much love for dwarven fashion. The one thing she gets right is a love of technology, with two custom-built clockwork dolls at her command, but she'd rather study under the human Cid than other dwarves.
** Dwarves in ''VideoGame/FinalFantasyV'' strongly resemble their counterparts in IV, and like them live in an "underworld" (this time an undersea trench rather than just above the earth's mantle) and love to tunnel, although their great kingdom is less populated than most villages and not relevant to the plot.
** The Lilties of [[VideoGame/FinalFantasyCrystalChronicles Crystal Chronicles]] also fit the archetype fairly well, but in appearance resemble childlike humanoids with plant features (besides Crystal Bearers, in which a wide variety of Lilty types appear). A big difference is, before they began weapon smithing, they were primarily alchemists. And while they've always been mediocre at using them, they were experts at creating the GreenRocks required for spells.
** Moogles in the IvaliceAlliance games are also fairly dwarf-like: short, mechanically inclined humanoids.
** The Dwarves of ''VideoGame/FinalFantasyIX'' are perhaps the least dwarf-like Dwarves in the series. They spend their time above ground, albeit on a mountain, and the sun is a big part of their society and religion.
24th Feb '17 8:23:07 PM Gatordragon24
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* Barik from ''VideoGame/{{Paladins}}'' is very much a typical dwarf. Scottish accent, short and muscular, extravagant beard, and a [[TurretMaster master engineer]]. The only thing he doesn't do is fight with an axe, preferring to use a blunderbuss.

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* Barik from ''VideoGame/{{Paladins}}'' is very much a typical dwarf. Scottish accent, short and muscular, extravagant beard, and a [[TurretMaster [[TheTurretMaster master engineer]]. The only thing he doesn't do is fight with an axe, preferring to use a blunderbuss.
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