History Main / OrganicTechnology

12th Jul '17 5:54:51 AM Franco-America2018
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This is becoming [[http://en.wikipedia.org/wiki/Synthetic_biology an actual thing]]. Interestingly, RealLife synthetic biology was ''seems'' to be going the reverse direction of this trope [[DoubleSubverted as this]] [[TechnologyMarchesOn before]] [[GameChanger CRISPR gene editing biotechnology is starting experiment upon]]: making biology look more like chemistry and some nanotechnology, rather than making technology more like biology. Whether we'll get our meaty [[IWantMyJetpack jetpacks]] remains to be seen.

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This is becoming [[http://en.wikipedia.org/wiki/Synthetic_biology an actual thing]]. Interestingly, RealLife synthetic biology was ''seems'' to be going the reverse direction of this trope [[DoubleSubverted as this]] [[TechnologyMarchesOn before]] [[GameChanger CRISPR gene editing biotechnology is starting experiment upon]]: making biology look more like chemistry and some nanotechnology, (bio-)nanotechnology, rather than making technology look more like ''actual'' biology. Whether we'll get our meaty [[IWantMyJetpack jetpacks]] remains to be seen.
12th Jul '17 5:50:26 AM Franco-America2018
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This is becoming [[http://en.wikipedia.org/wiki/Synthetic_biology an actual thing]]. Interestingly, RealLife synthetic biology ''seems'' to be going the reverse direction of this trope: making biology look more like chemistry and nanotechnology, rather than making technology more like biology. Whether we'll get our meaty [[IWantMyJetpack jetpacks]] remains to be seen.

to:

This is becoming [[http://en.wikipedia.org/wiki/Synthetic_biology an actual thing]]. Interestingly, RealLife synthetic biology was ''seems'' to be going the reverse direction of this trope: trope [[DoubleSubverted as this]] [[TechnologyMarchesOn before]] [[GameChanger CRISPR gene editing biotechnology is starting experiment upon]]: making biology look more like chemistry and some nanotechnology, rather than making technology more like biology. Whether we'll get our meaty [[IWantMyJetpack jetpacks]] remains to be seen.
9th Jul '17 4:58:38 PM Daedalis
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Added DiffLines:

* Implied to be the case with the demons' technology in ''ComicBook/CleanRoom'' since the wreck Astrid salvages has bone plating, insect wings, and clawed limbs alongside its engines.
29th Jun '17 5:40:01 PM WillKeaton
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Added DiffLines:

* In ''WesternAnimation/TeenageMutantNinjaTurtles2012'' galactic despot and [[BigCreepyCrawlies insectoid]] Vringath Dregg has a mothership that looks like a giant bug and is made of organic tech.
11th Jun '17 2:03:37 AM UmbrellasWereAwesome
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* The Yuuzhan Vong in the ''Franchise/StarWarsExpandedUniverse'', for whom this (along with rampant masochism) is their [[PlanetOfHats hat]]. They even declare a holy war against the Galaxy Far, Far Away for ''daring'' to create nonliving mockeries of what life can accomplish.

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* The Yuuzhan Vong in the ''Franchise/StarWarsExpandedUniverse'', ''Franchise/StarWarsLegends'', for whom this (along with rampant masochism) is their [[PlanetOfHats hat]]. They even declare a holy war against the Galaxy Far, Far Away for ''daring'' to create nonliving mockeries of what life can accomplish.
1st Jun '17 8:16:57 AM Discar
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* The Collectors in ''VideoGame/MassEffect2'' have a very organic appearance to their ships and weapons. The Reaper technology has some organic components as well, as evidenced by the Keepers, and [[spoiler:the finale of the second game.]]

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* ''Franchise/MassEffect'':
** ''VideoGame/MassEffect2'':
The Collectors in ''VideoGame/MassEffect2'' have a very organic appearance to their ships and weapons. The Reaper technology has some organic components as well, as evidenced by the Keepers, and [[spoiler:the finale of the second game.]]]]
** ''VideoGame/MassEffectAndromeda'': Variant. The kett are very fond of biology, and use lots of genetic engineering and BioAugmentation on themselves. Their weapons and ships are purely technological, but are highly biomimetic--they ''look'' biological. Kett technology is green, bulbous, and sometimes looks more organic than the kett themselves. If you find a crashed kett ship, you can even see that it is built around a metal skeleton, complete with ribs.
18th May '17 8:53:03 AM BeerBaron
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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Falmer, a race of fallen elves, have a symbiotic relationship with insectoid creatures known as Chaurus. Much of their technology looks like Chaurus body parts that are still moving. Also, Telvanni technology returns in [[DownloadableContent Dragonborn]].

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** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', the Falmer, a race of fallen elves, have a symbiotic relationship with insectoid creatures known as Chaurus. Much of their technology looks like Chaurus body parts that are still moving. Also, Telvanni technology returns in [[DownloadableContent Dragonborn]].the ''[[DownloadableContent Dragonborn]]'' DLC.
14th May '17 5:01:36 PM nombretomado
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* TabletopGame/{{GURPS}} Biotech is all about this when discussing high tech levels. Aside from the various new pieces of tech presented in the book (including a sentient sponge-brain-tree-Neo Christian house) the writers also suggest that one can simply treat advanced technology from other sourcebooks as being organic in origin.

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* TabletopGame/{{GURPS}} Biotech ''TabletopGame/{{GURPS}} Biotech'' is all about this when discussing high tech levels. Aside from the various new pieces of tech presented in the book (including a sentient sponge-brain-tree-Neo Christian house) the writers also suggest that one can simply treat advanced technology from other sourcebooks as being organic in origin.



** GURPS has two takes on biotech depending on the setting/society in a setting -- either it begins to show up (beyond the modern-day applications) around tech level 9[[note]]one level above the current modern day[[/note]], or it is the result of a divergent tech level[[note]]expressed 'x'+'y' where the sum is the equivalent tech level, x is the tech level shared with the standard -- in extreme cases this can be 0 -- and y is however far they've gotten on their alternate path[[/note]] that may well be equivalent to a ''lower'' tech level than the modern day.
* The Pentapods of ''2300 AD'', a {{Traveller}} spinoff, are big on Organic Technology, since their species evolved underwater and never had the option of using metal or fire in their industrial development.

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** GURPS ''GURPS'' has two takes on biotech depending on the setting/society in a setting -- either it begins to show up (beyond the modern-day applications) around tech level 9[[note]]one level above the current modern day[[/note]], or it is the result of a divergent tech level[[note]]expressed 'x'+'y' where the sum is the equivalent tech level, x is the tech level shared with the standard -- in extreme cases this can be 0 -- and y is however far they've gotten on their alternate path[[/note]] that may well be equivalent to a ''lower'' tech level than the modern day.
* The Pentapods of ''2300 AD'', a {{Traveller}} ''TabletopGame/{{Traveller}}'' spinoff, are big on Organic Technology, since their species evolved underwater and never had the option of using metal or fire in their industrial development.
13th May '17 12:44:56 AM ElectroKraken
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Often crosses over with LegoGenetics and is depicted as a SculptedPhysique. See LivingShip for one specific example. Compare BioAugmentation, which could be OrganicTechnology applied to the human body in new and fun ways. Contrast MechanicalLifeforms, which are organisms that happen to be mechanical in nature. Often creates the WombLevel in games. A HiveCasteSystem is based on using naturally evolved biology rather than technology made from biology. Applied to agriculture, the end result of this trope is often a MultipurposeMonoculturedCrop.

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Often crosses over with LegoGenetics and is depicted as a SculptedPhysique. See LivingShip for one specific example. Compare BioAugmentation, which could be OrganicTechnology Organic Technology applied to the human body in new and fun ways. Contrast MechanicalLifeforms, which are organisms that happen to be mechanical in nature. Often creates the WombLevel in games. A HiveCasteSystem is based on using naturally evolved biology rather than technology made from biology. Applied to agriculture, the end result of this trope is often a MultipurposeMonoculturedCrop.



* Creator/JohnWCampbell's "Literature/TheDoubleMinds" is set on Ganymede, where electricity was never discovered. Light bulbs are powered by fluorescent bacteria and cars have muscles instead of motors. Unlike most examples of OrganicTechnology, the story clearly states that Ganymedian gadgets are a poor substitute for electric-powered technology. A bit of an UnbuiltTrope, considered that it was written in 1937.

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* Creator/JohnWCampbell's "Literature/TheDoubleMinds" is set on Ganymede, where electricity was never discovered. Light bulbs are powered by fluorescent bacteria and cars have muscles instead of motors. Unlike most examples of OrganicTechnology, Organic Technology, the story clearly states that Ganymedian gadgets are a poor substitute for electric-powered technology. A bit of an UnbuiltTrope, considered that it was written in 1937.



* ''Franchise/StarTrek'' couldn't resist this one: Species 8472 seems to use entirely OrganicTechnology. In their introductory episode they made mention that the Breen species used partially organic systems in their ships.

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* ''Franchise/StarTrek'' couldn't resist this one: Species 8472 seems to use entirely OrganicTechnology.Organic Technology. In their introductory episode they made mention that the Breen species used partially organic systems in their ships.



** The Eldar make extensive use of a substance called wraithbone, which is a psychoplastic material that also possesses some self-regenerating capabilities. While not OrganicTechnology per se, Eldar vehicles, technologies, and buildings aren't built, they're grown.

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** The Eldar make extensive use of a substance called wraithbone, which is a psychoplastic material that also possesses some self-regenerating capabilities. While not OrganicTechnology Organic Technology per se, Eldar vehicles, technologies, and buildings aren't built, they're grown.



* The Pentapods of ''2300 AD'', a {{Traveller}} spinoff, are big on OrganicTechnology, since their species evolved underwater and never had the option of using metal or fire in their industrial development.

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* The Pentapods of ''2300 AD'', a {{Traveller}} spinoff, are big on OrganicTechnology, Organic Technology, since their species evolved underwater and never had the option of using metal or fire in their industrial development.



* From TabletopGame/MagicTheGathering, we have the Phyrexians. Even in their first appearances, they blur all sorts of lines between OrganicTechnology, TheVirus, {{Magitek}}, {{Necromancy}}, and CyberneticsEatYourSoul. Recently however, the Scars of Mirrodin block gave us Phyrexians in all five colors, not just Black. In particular the leader of the Green-aligned faction, [[EvilutionaryBiologist Vorinclex]], believes that Phyrexians should be grown, not built.

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* From TabletopGame/MagicTheGathering, we have the Phyrexians. Even in their first appearances, they blur all sorts of lines between OrganicTechnology, Organic Technology, TheVirus, {{Magitek}}, {{Necromancy}}, and CyberneticsEatYourSoul. Recently however, the Scars of Mirrodin block gave us Phyrexians in all five colors, not just Black. In particular the leader of the Green-aligned faction, [[EvilutionaryBiologist Vorinclex]], believes that Phyrexians should be grown, not built.



** Of note, the Space Pirates in the ''Prime'' games progressively began to use OrganicTechnology almost exclusively. This may be a bit of a plot point, as the game lore in ''Prime 3'' suggests.

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** Of note, the Space Pirates in the ''Prime'' games progressively began to use OrganicTechnology Organic Technology almost exclusively. This may be a bit of a plot point, as the game lore in ''Prime 3'' suggests.
13th May '17 12:33:39 AM ElectroKraken
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* ''TabletopGame/{{Rifts}}'' features Organic ''Magitek''; the Splugorth of Atlantic have their Bio-Wizardry, which takes things like Faries, giant eyeballs, and mystic worms to use as components in powerful magic items and weapons, as well as specially-grown microbes, parasites, and symbiotes; Meanwhile, the Lemurians and Jungle Elves both use Bio''mancy'' which is more in tune with nature, and features things like living armor made of wood, coral, or shark blood; In Dinosaur Swamp(Florida and other parts of the former Deep South), the Barbarian tribes have developed a form of Eco-Wizardy, a variation of the more standard [[Magitek Techno-Wizardry]] that uses Stone-Age technology; finally, the dimension of Wormwood is a presumably ConstructedWorld that is one massive organism that shapes itself to care for the people living on it, as well as providing worms symbiotes, and crystals to help them defend itself.

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* ''TabletopGame/{{Rifts}}'' features Organic ''Magitek''; the Splugorth of Atlantic have their Bio-Wizardry, which takes things like Faries, giant eyeballs, and mystic worms to use as components in powerful magic items and weapons, as well as specially-grown microbes, parasites, and symbiotes; Meanwhile, the Lemurians and Jungle Elves both use Bio''mancy'' which is more in tune with nature, and features things like living armor made of wood, coral, or shark blood; In Dinosaur Swamp(Florida and other parts of the former Deep South), the Barbarian tribes have developed a form of Eco-Wizardy, a variation of the more standard [[Magitek [[{{Magitek}} Techno-Wizardry]] that uses Stone-Age technology; finally, the dimension of Wormwood is a presumably ConstructedWorld that is one massive organism that shapes itself to care for the people living on it, as well as providing worms symbiotes, and crystals to help them defend itself.
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