History Main / OptionalTrafficLaws

28th Jan '18 4:47:22 PM nombretomado
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* And while we're throwing around exceptions, ''[[MidnightClub Midnight Club Los Angeles]]'' sends cops after you if one spots you exceeding the speed limit, running a red light or otherwise driving irresponsibly. (Thankfully, this is only the case if there's a cop within a short radius of you.)

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* And while we're throwing around exceptions, ''[[MidnightClub ''[[VideoGame/MidnightClub Midnight Club Los Angeles]]'' sends cops after you if one spots you exceeding the speed limit, running a red light or otherwise driving irresponsibly. (Thankfully, this is only the case if there's a cop within a short radius of you.)
28th Dec '17 4:42:39 AM Cryoclaste
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* The ''SaintsRow'' games. In 2, you even get bonus points for driving on the wrong side of the road or just barely missing a car, similar to ''Burnout''.

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* The ''SaintsRow'' ''VideoGame/SaintsRow'' games. In 2, you even get bonus points for driving on the wrong side of the road or just barely missing a car, similar to ''Burnout''.
23rd Sep '17 9:09:19 AM nombretomado
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* ''A.P.B.'' from {{Atari}} Games works similarly, although bad enough wrecks will get you demerits. Then again, you're the cop in this one.

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* ''A.P.B.'' from {{Atari}} Creator/{{Atari}} Games works similarly, although bad enough wrecks will get you demerits. Then again, you're the cop in this one.
4th Jun '16 7:45:18 PM nombretomado
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** In the original remake for the PS2, there are all kinds of civilian cars around, and killing any of them, even by accident, usually [=SNAFUs=] your mission (later missions let you get away with killing some with the ambiguous parameter of "minimize civilian casualties"). That doesn't mean you can't smash through them all you want, just that you can't clear the mission if you do.

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** In the original remake for the PS2, [=PS2=], there are all kinds of civilian cars around, and killing any of them, even by accident, usually [=SNAFUs=] your mission (later missions let you get away with killing some with the ambiguous parameter of "minimize civilian casualties"). That doesn't mean you can't smash through them all you want, just that you can't clear the mission if you do.
23rd Nov '15 4:20:52 AM Prfnoff
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* ''CrazyTaxi''.

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* ''CrazyTaxi''.''VideoGame/CrazyTaxi''.



* ''TheSimpsonsHitAndRun''. However, if you run too many people or things over the cops will come and chase you, although driving on the wrong side of the road and not stopping at traffic lights are not a problem.

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* ''TheSimpsonsHitAndRun''.''VideoGame/TheSimpsonsHitAndRun''. However, if you run too many people or things over the cops will come and chase you, although driving on the wrong side of the road and not stopping at traffic lights are not a problem.



** ''DriverSanFrancisco'' is much looser about this, though. It's justified two different ways: Tanner's an on-duty cop participating in authorized chases (and therefore expected to speed, weave through traffic, ect.) or other cars are getting away with shenanigans in Tanner's coma dream, where he subconsciously makes the rules[[note]]That might look like a spoiler, but it's not. The player knows this from the start, [[DramaticIrony even if Tanner doesn't.]][[/note]].

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** ''DriverSanFrancisco'' ''VideoGame/DriverSanFrancisco'' is much looser about this, though. It's justified two different ways: Tanner's an on-duty cop participating in authorized chases (and therefore expected to speed, weave through traffic, ect.) or other cars are getting away with shenanigans in Tanner's coma dream, where he subconsciously makes the rules[[note]]That might look like a spoiler, but it's not. The player knows this from the start, [[DramaticIrony even if Tanner doesn't.]][[/note]].



* ''{{Burnout}}'' and its sequels. These even include a mode where the intent is to crash as many cars as you can.
* ''SpyHunter''. Seriously. All these cars with blades, guns, missiles... and no-one around?

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* ''{{Burnout}}'' ''VideoGame/{{Burnout}}'' and its sequels. These even include a mode where the intent is to crash as many cars as you can.
* ''SpyHunter''.''VideoGame/SpyHunter''. Seriously. All these cars with blades, guns, missiles... and no-one around?



* In the original ''Road Rage'', police will come after you even if you do follow all the traffic laws.

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* In the original ''Road Rage'', ''VideoGame/RoadRash'', police will come after you even if you do follow all the traffic laws.



* Averted in ''SteambotChronicles'' where to be certain you don't break any laws, all control of your vehicle/robot is taken away from you while in a town. Usually it's faster to get out and walk than to wait for traffic queues at lights.
** And if you decide to go down the "[[VillainProtagonist evil]]" story branch... [[EvenEvilHasStandards you still follow traffic laws to the letter]].

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* Averted in ''SteambotChronicles'' ''VideoGame/SteambotChronicles'' where to be certain you don't break any laws, all control of your vehicle/robot is taken away from you while in a town. Usually it's faster to get out and walk than to wait for traffic queues at lights.
**
lights. And if you decide to go down the "[[VillainProtagonist evil]]" story branch... [[EvenEvilHasStandards you still follow traffic laws to the letter]].



* Exception: In ''{{Mafia}}'', police actually ''do'' come after you for the most minor infractions. One could toggle a speed limiter to keep velocity within the legal limit.

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* Exception: In ''{{Mafia}}'', ''VideoGame/{{Mafia}}'', police actually ''do'' come after you for the most minor infractions. One could toggle a speed limiter to keep velocity within the legal limit.



* Both ''{{Mercenaries}}''-games. Justified since they both take place in warzones.

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* Both ''{{Mercenaries}}''-games.''VideoGame/{{Mercenaries}}''-games. Justified since they both take place in warzones.



* ''RedFaction: Guerrilla''. You think the EDF would care about civilians driving like madmen, given heavy vehicles that can plow through buildings, but... nope. As long as you don't flatten any goons they don't give a damn. The AI civilians only care if you're in a tank or walker... at which point they panic and scatter, driving around like mad and sometimes making it ''harder'' to drive to your destination without killing any of them.
* ''LANoire'' justifies this: you're a cop and thus not beholden to traffic laws broken in the line of duty. [[TruthInTelevision This appears to be true in real life]]. Of course, if you commandeer a non-cop car, the police seem to magically be aware that Detective Phelps is behind the wheel and don't pursue him.

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* ''RedFaction: ''VideoGame/RedFaction: Guerrilla''. You think the EDF would care about civilians driving like madmen, given heavy vehicles that can plow through buildings, but... nope. As long as you don't flatten any goons they don't give a damn. The AI civilians only care if you're in a tank or walker... at which point they panic and scatter, driving around like mad and sometimes making it ''harder'' to drive to your destination without killing any of them.
* ''LANoire'' ''VideoGame/LANoire'' justifies this: you're a cop and thus not beholden to traffic laws broken in the line of duty. [[TruthInTelevision This appears to be true in real life]]. Of course, if you commandeer a non-cop car, the police seem to magically be aware that Detective Phelps is behind the wheel and don't pursue him.
17th Oct '15 4:14:00 PM nombretomado
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* ''PoliceQuest'', a game focused on realistic portrayal of procedure, made you obey traffic laws, though later games in the series streamline things (IE no speed limits, no stops except at turns) to make things easier for the players.

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* ''PoliceQuest'', ''VideoGame/PoliceQuest'', a game focused on realistic portrayal of procedure, made you obey traffic laws, though later games in the series streamline things (IE no speed limits, no stops except at turns) to make things easier for the players.
6th Sep '15 11:52:38 AM nombretomado
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* An interesting example occurs in one of the ''NeedForSpeed'' games (''Hot Pursuit'', IIRC) some/most of the tracks have signs with the speed limit on them. If you stay under this limit, the police will leave you alone. Granted it takes about twice as long to finish the race, but still.
** In ''NeedForSpeed Most Wanted'' and ''Carbon'', when you attract police attention, your police scanner will let you know if the police are looking for a reckless driver in general, or your car specifically (the difference between "caller did not get a good look" and "suspect is driving a [color] [make]"). If they don't have your vehicle description, and you follow traffic laws, they won't come after you. But when you're in a car that can go 250 miles an hour, driving under 35 is ''difficult'', to say the least (you're still in first gear! Not even pushing 4000 RPMS!).

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* An interesting example occurs in one of the ''NeedForSpeed'' ''VideoGame/NeedForSpeed'' games (''Hot Pursuit'', IIRC) some/most of the tracks have signs with the speed limit on them. If you stay under this limit, the police will leave you alone. Granted it takes about twice as long to finish the race, but still.
** In ''NeedForSpeed Most Wanted'' ''VideoGame/NeedForSpeedMostWanted'' and ''Carbon'', when you attract police attention, your police scanner will let you know if the police are looking for a reckless driver in general, or your car specifically (the difference between "caller did not get a good look" and "suspect is driving a [color] [make]"). If they don't have your vehicle description, and you follow traffic laws, they won't come after you. But when you're in a car that can go 250 miles an hour, driving under 35 is ''difficult'', to say the least (you're still in first gear! Not even pushing 4000 RPMS!).
28th Jul '15 11:03:44 AM IvanovTroping97
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* ''VideoGame/TheGetaway'' and its sequel enforce strict driving rules -- correct side of the road, stopping at red lights, etc. This is useful at the beginning of the game, but as you engage in more and more criminal activity as the plot demands, the police will come after you no matter what you do.

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* ''VideoGame/TheGetaway'' ''VideoGame/TheGetaway'', its sequel, ''Black Monday'' and its sequel the PSP spinoff ''Gangs Of London'' enforce strict driving rules -- correct side of the road, stopping at red lights, etc. This is useful at the beginning of the game, but as you engage in more and more criminal activity as the plot demands, the police will come after you no matter what you do.
23rd Jun '15 6:27:30 AM Morgenthaler
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** In ''GrandTheftAutoChinatownWars'', the in game GPS gives you the shortest route to your destination... assuming all traffic laws obeyed. All players learn early to drive in the opposite direction of in coming traffic, and to plow through the bus stop.
*** A hilarious law in ''GrandTheftAutoChinatownWars'' is that crashing into the policeman's car earns you an immediate wanted level... which you can then get rid off by slamming into another police car hard enough.

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** In ''GrandTheftAutoChinatownWars'', ''VideoGame/GrandTheftAutoChinatownWars'', the in game GPS gives you the shortest route to your destination... assuming all traffic laws obeyed. All players learn early to drive in the opposite direction of in coming traffic, and to plow through the bus stop.
***
stop. A hilarious law in ''GrandTheftAutoChinatownWars'' is that crashing into the policeman's car earns you an immediate wanted level... which you can then get rid off by slamming into another police car hard enough.
18th Jan '15 7:19:26 AM Saber15
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* In ''Videogame/{{Elite}} Dangerous'', the player is free to ram ships pretty much anywhere - and is a common way of griefing in online play - but [[DisproportionateRetribution god help you if so much as dare to enter a space station without first asking for docking permission]].
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