History Main / OnlyIdiotsMayPass

12th Aug '16 5:08:32 AM cwickham
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* ''VideoGame/EscapeFromStMarys'': A game-in-a-game requires a specific sequence to win. The sequence is the same with each playthrough, but it fails to work until your character has finished some irrelevant stuff elsewhere.

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* ''VideoGame/EscapeFromStMarys'': A game-in-a-game requires a specific sequence to win. The sequence is the same with each playthrough, but it fails you need to work until your find where the creator of the game hid the sequence and have a reason for the player character has finished some irrelevant stuff elsewhere.to interpret it as such before it will work.
25th Mar '16 1:27:27 PM Morgenthaler
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-> ''"You'd think we could just leave this guy frozen solid, chisel off the [[PlotCoupon mask]], and call it a victory for the forces of good. But Link likes to do things the hard way, so [[DieChairDie get Arrows and Magic Pots from the pots]] if necessary, then let loose a [[ArrowsOnFire Fire Arrow]]."''

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-> ''"You'd think we could just leave this guy frozen solid, chisel off the [[PlotCoupon mask]], mask, and call it a victory for the forces of good. But Link likes to do things the hard way, so [[DieChairDie get Arrows and Magic Pots from the pots]] pots if necessary, then let loose a [[ArrowsOnFire Fire Arrow]].Arrow."''
25th Mar '16 1:26:55 PM Morgenthaler
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* ''CommandAndConquerRedAlert'' has not one but ''two'', interconnected ones:

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* ''CommandAndConquerRedAlert'' ''VideoGame/CommandAndConquerRedAlert'' has not one but ''two'', interconnected ones:
18th Dec '15 8:56:16 AM MrLavisherMoot
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* Taken to extremes in ''[[VideoGame/DarkSeed Dark Seed 2]]'': every time you try to open the protagonist's closet, he'll inform you it's locked. Until later on you get a flashback ''very'' late in the game via a fortune teller session to his childhood where his mother decided to placate her son's fears of the "monsters" in said closet by ''pretending'' to lock it. When you open the closet, it has a ''portal'' to the place where one of the three PlotCoupons is held. And yet you HAVE to go through this sequence of events just because the protagonist doesn't even try THE DOORKNOB. To add insult to injury, if he mentions this to his mother, she will ''mock him'' for having assumed the door was locked all these years.

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* Taken to extremes in ''[[VideoGame/DarkSeed Dark Seed 2]]'': II]]'': every time you try to open the protagonist's closet, he'll inform you it's locked. Until later on you get a flashback ''very'' late in the game via a fortune teller session to his childhood where his mother decided to placate her son's fears of the "monsters" in said closet by ''pretending'' to lock it. When you open the closet, it has a ''portal'' to the place where one of the three PlotCoupons is held. And yet you HAVE to go through this sequence of events just because the protagonist doesn't even try THE DOORKNOB. To add insult to injury, if he mentions this to his mother, she will ''mock him'' for having assumed the door was locked all these years.
24th Nov '15 7:52:12 AM Prfnoff
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* ''VideoGame/{{Diablo}} II'' has a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to ''read'' the scroll; brute-force guessing works fine, as long as you ''have'' the scroll. Without it, the cairns do nothing no matter how much you click them.

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* ''VideoGame/{{Diablo}} II'' ''VideoGame/DiabloII'' has a quest where you must touch five cairn stones in a certain order. The correct order is given on a particular scroll. You don't need to ''read'' the scroll; brute-force guessing works fine, as long as you ''have'' the scroll. Without it, the cairns do nothing no matter how much you click them.
12th Sep '15 6:24:54 PM nombretomado
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* Averted in the remake of ''NinjaGaiden'', where various number combinations and PlotCoupons can be used without having to activate the "informing" event.

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* Averted in the remake of ''NinjaGaiden'', ''VideoGame/NinjaGaiden'', where various number combinations and PlotCoupons can be used without having to activate the "informing" event.
11th May '15 1:32:42 PM nombretomado
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* In universe example from {{Goblins}}. 4 keys to the chest are behind magic barriers and to pass the barrier person must have a specific stat [[DumpStat way below average]]. One party is unable to open it, since neither one is TheDitz.

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* In universe example from {{Goblins}}.''Webcomic/{{Goblins}}''. 4 keys to the chest are behind magic barriers and to pass the barrier person must have a specific stat [[DumpStat way below average]]. One party is unable to open it, since neither one is TheDitz.
2nd May '15 5:37:36 PM nombretomado
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* ''CallOfDuty: ModernWarfare 2'' has one in its third mission. [[spoiler:You have to follow the Russian agent Makarov through a crowded airport, killing civilians, before he shoots you at the end of it and leaves your American corpse for the Russians to find, sparking World War Three. If you try to shoot Makarov before he can kill you, however, you will immediately die from violating "friendly fire." Justified as [[AnthropicPrinciple the rest of the game revolves around the player character taking part in the massacre there.]]]]

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* ''CallOfDuty: ModernWarfare ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'' has one in its third mission. [[spoiler:You have to follow the Russian agent Makarov through a crowded airport, killing civilians, before he shoots you at the end of it and leaves your American corpse for the Russians to find, sparking World War Three. If you try to shoot Makarov before he can kill you, however, you will immediately die from violating "friendly fire." Justified as [[AnthropicPrinciple the rest of the game revolves around the player character taking part in the massacre there.]]]]
24th Feb '15 1:35:19 PM jimfromtx
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* In universe example from {{Goblins}}. 4 keys to the chest are behind magic barriers and to pass the barrier person must have a specific stat [[DumpStat way bellow average]]. One party is unable to open it, since neither one is TheDitz.

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* In universe example from {{Goblins}}. 4 keys to the chest are behind magic barriers and to pass the barrier person must have a specific stat [[DumpStat way bellow below average]]. One party is unable to open it, since neither one is TheDitz.
12th Dec '14 11:29:39 AM Prfnoff
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* ''HotelDusk'' does this frequently. You have to do things in a very specific order, including learning how to do OTHER things you need to do. One particular room had several relatively straight forward puzzles to solve and [[TimeDelayedDeath an invisible timer]]. Solving the puzzles (using the game logic) is easy enough, but the game requires you to do things in a specific order and particularly read in an in-game book how to solve said puzzles. Simply 'knowing' isn't good enough.

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* ''HotelDusk'' ''VisualNovel/HotelDuskRoom215'' does this frequently. You have to do things in a very specific order, including learning how to do OTHER things you need to do. One particular room had several relatively straight forward puzzles to solve and [[TimeDelayedDeath an invisible timer]]. Solving the puzzles (using the game logic) is easy enough, but the game requires you to do things in a specific order and particularly read in an in-game book how to solve said puzzles. Simply 'knowing' isn't good enough.



* Played straight and averted in ''999''. In the first puzzle there are 2 briefcases that need a key and a code to open. The room you're in has 2 notes as a hint for the code. However if you know the code already you can just input the code after inserting the key and open it. Keep in mind the room you're in is being filled with water(though only in plot). Later in the kitchen, the key you need is in a cabinet door that needs a passcode, the game will not let you enter the passcode and one of the characters you are in the room with will say along the lines "Don't mess around with that if you don't even have a hint", however to get the hint you have to get yourself trapped in the freezer and almost freeze to death.

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* Played straight and averted in ''999''.''VisualNovel/NineHoursNinePersonsNineDoors''. In the first puzzle there are 2 briefcases that need a key and a code to open. The room you're in has 2 notes as a hint for the code. However if you know the code already you can just input the code after inserting the key and open it. Keep in mind the room you're in is being filled with water(though only in plot). Later in the kitchen, the key you need is in a cabinet door that needs a passcode, the game will not let you enter the passcode and one of the characters you are in the room with will say along the lines "Don't mess around with that if you don't even have a hint", however to get the hint you have to get yourself trapped in the freezer and almost freeze to death.
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