History Main / OnlyIdiotsMayPass

8th Jun '17 3:58:53 AM Morgenthaler
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** After successfully completing a sidequest involving the Runaway Five, you are informed that a department store has opened in Fourside. To advance the plot, you must enter and leave the establishment, at which point [[spoiler:your female party member is kidnapped. To get the plot to advance any further from there, you have to kill the monster responsible, even though he does not have her anymore and there is no reward for defeating him.]] At that point, you will be able to visit a café that you may have visited earlier. But now, talking to people inside triggers a sequence where [[spoiler:a friend of yours winds up half-dead in a nearby alley.]] ''Then'' you can go back inside and look at a seemingly blank wall you couldn't reach before to... you know what? Let's just call ''[=EarthBound=]'' an EventFlag [[IdiotPlot Plot]] and be done with it.

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** After successfully completing a sidequest involving the Runaway Five, you are informed that a department store has opened in Fourside. To advance the plot, you must enter and leave the establishment, at which point [[spoiler:your female party member is kidnapped. To get the plot to advance any further from there, you have to kill the monster responsible, even though he does not have her anymore and there is no reward for defeating him.]] At that point, you will be able to visit a café that you may have visited earlier. But now, talking to people inside triggers a sequence where [[spoiler:a friend of yours winds up half-dead in a nearby alley.]] ''Then'' you can go back inside and look at a seemingly blank wall you couldn't reach before to... you know what? Let's just call ''[=EarthBound=]'' an EventFlag [[IdiotPlot Plot]] and be done with it.



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2nd Jun '17 11:24:01 AM Kayube
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A specific form of the BrokenBridge. Could be a form of YouCantThwartStageOne. See also StupidityIsTheOnlyOption.

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A specific form of the BrokenBridge. Could be a form of YouCantThwartStageOne.YouCantThwartStageOne, or a ForcedTutorial. See also StupidityIsTheOnlyOption.
13th Apr '17 4:25:11 PM Gosicrystal
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* Played straight and averted in ''VisualNovel/NineHoursNinePersonsNineDoors''. In the first puzzle there are 2 briefcases that need a key and a code to open. The room you're in has 2 notes as a hint for the code. However if you know the code already you can just input the code after inserting the key and open it. Keep in mind the room you're in is being filled with water(though only in plot). Later in the kitchen, the key you need is in a cabinet door that needs a passcode, the game will not let you enter the passcode and one of the characters you are in the room with will say along the lines "Don't mess around with that if you don't even have a hint", however to get the hint you have to get yourself trapped in the freezer and almost freeze to death.

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* Played straight and averted in ''VisualNovel/NineHoursNinePersonsNineDoors''. In the first puzzle there are 2 briefcases that need a key and a code to open. The room you're in has 2 notes as a hint for the code. However if you know the code already you can just input the code after inserting the key and open it. Keep in mind the room you're in is being filled with water(though only in plot). Later in the kitchen, kitchen of ''VisualNovel/NineHoursNinePersonsNineDoors'', the key you need is in a cabinet door that needs a passcode, the passcode. The game will not let you enter the passcode and one of the characters you are in the room with will say something along the lines of "Don't mess around with that if you don't even have a hint", however hint". However, to get the hint you have to get yourself trapped in the freezer and almost freeze to death.
13th Apr '17 4:19:06 PM Gosicrystal
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* Late in ''VideoGame/NeverwinterNights2'', there are five statues in Arvahn that you must visit to complete the Ritual of Purification. One of them is actually located in the Swamp Ruins, the second area you get to visit in the beginning of the game (only in the early game, the door leading to it is blocked). However, by Act II, the ruins disappear from your global map, and going to the intact [[DoomedHometown West Harbor]] won't bring you there. Instead, you have to enter Arvahn, at which point West Harbor is instantly destroyed in your absence, visit the other four statues, and then enter a portal to the ruins of West Harbor. And if you decide to do this quest before recruiting Orlen for Crossroad Keep... well, bad luck, he's LostForever.

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* Late in ''VideoGame/NeverwinterNights2'', there are five statues in Arvahn that you must visit to complete the Ritual of Purification. One of them is actually located in the Swamp Ruins, the second area you get to visit in the beginning of the game (only in the early game, the door leading to it is blocked). However, by Act II, the ruins disappear from your global map, and going to the intact [[DoomedHometown West Harbor]] won't bring you there. Instead, you have to enter Arvahn, at which point West Harbor is instantly destroyed in your absence, visit the other four statues, and then enter a portal to the ruins of West Harbor. And if you decide to do this quest before recruiting Orlen for Crossroad Keep... well, bad luck, he's LostForever.[[PermanentlyMissableContent gone]].



* A glitch in ''VideoGame/DragonAgeII'' resembles this trope. In the questline to recruit Isabela, at one point you're ambushed and you need to kill all the enemies. You need to wait for combat to end for a few seconds for Isabela to tell you that it was trap and that you should search the leader's body, but by this point, looting enemies immediately is probably second nature. If you loot the body before she tells you to, this can cause the game to not register the fact that you already looted the item you need, preventing you from entering the Chantry to continue with her quest. At this point, you're either forced to reload your game (which is particularly bad if you haven't saved it in a while), or continue without Isabela, making her LostForever. So in this case, you have to wait for her to bring it up before looting, or else you get this trope, albeit unintentional from the developers.

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* A glitch in ''VideoGame/DragonAgeII'' resembles this trope. In the questline to recruit Isabela, at one point you're ambushed and you need to kill all the enemies. You need to wait for combat to end for a few seconds for Isabela to tell you that it was trap and that you should search the leader's body, but by this point, looting enemies immediately is probably second nature. If you loot the body before she tells you to, this can cause the game to not register the fact that you already looted the item you need, preventing you from entering the Chantry to continue with her quest. At this point, you're either forced to reload your game (which is particularly bad if you haven't saved it in a while), or continue without Isabela, making her LostForever.[[PermanentlyMissableContent lost]]. So in this case, you have to wait for her to bring it up before looting, or else you get this trope, albeit unintentional from the developers.
31st Mar '17 5:50:40 PM Prfnoff
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* [[http://www.adventurers-comic.com/d/0264.html Parodied]] (inevitably) in ''Webcomic/{{Adventurers}}''

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* [[http://www.adventurers-comic.In ''Webcomic/{{Adventurers}}'', upon finding the fourth energy crystal, Karn [[https://web.archive.org/web/20150906195105/http://adventurers.keenspot.com/d/0264.html Parodied]] (inevitably) in ''Webcomic/{{Adventurers}}''explains]] that they can't take it unless they first go back to town and talk to a NPC, even though this makes no logical sense.
15th Dec '16 11:33:27 AM Kayube
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** Happens a lot in ''VideoGame/MetroidOtherM''. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
12th Aug '16 5:08:32 AM cwickham
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* ''VideoGame/EscapeFromStMarys'': A game-in-a-game requires a specific sequence to win. The sequence is the same with each playthrough, but it fails to work until your character has finished some irrelevant stuff elsewhere.

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* ''VideoGame/EscapeFromStMarys'': A game-in-a-game requires a specific sequence to win. The sequence is the same with each playthrough, but it fails you need to work until your find where the creator of the game hid the sequence and have a reason for the player character has finished some irrelevant stuff elsewhere.to interpret it as such before it will work.
25th Mar '16 1:27:27 PM Morgenthaler
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-> ''"You'd think we could just leave this guy frozen solid, chisel off the [[PlotCoupon mask]], and call it a victory for the forces of good. But Link likes to do things the hard way, so [[DieChairDie get Arrows and Magic Pots from the pots]] if necessary, then let loose a [[ArrowsOnFire Fire Arrow]]."''

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-> ''"You'd think we could just leave this guy frozen solid, chisel off the [[PlotCoupon mask]], mask, and call it a victory for the forces of good. But Link likes to do things the hard way, so [[DieChairDie get Arrows and Magic Pots from the pots]] pots if necessary, then let loose a [[ArrowsOnFire Fire Arrow]].Arrow."''
25th Mar '16 1:26:55 PM Morgenthaler
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* ''CommandAndConquerRedAlert'' has not one but ''two'', interconnected ones:

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* ''CommandAndConquerRedAlert'' ''VideoGame/CommandAndConquerRedAlert'' has not one but ''two'', interconnected ones:
18th Dec '15 8:56:16 AM MrLavisherMoot
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* Taken to extremes in ''[[VideoGame/DarkSeed Dark Seed 2]]'': every time you try to open the protagonist's closet, he'll inform you it's locked. Until later on you get a flashback ''very'' late in the game via a fortune teller session to his childhood where his mother decided to placate her son's fears of the "monsters" in said closet by ''pretending'' to lock it. When you open the closet, it has a ''portal'' to the place where one of the three PlotCoupons is held. And yet you HAVE to go through this sequence of events just because the protagonist doesn't even try THE DOORKNOB. To add insult to injury, if he mentions this to his mother, she will ''mock him'' for having assumed the door was locked all these years.

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* Taken to extremes in ''[[VideoGame/DarkSeed Dark Seed 2]]'': II]]'': every time you try to open the protagonist's closet, he'll inform you it's locked. Until later on you get a flashback ''very'' late in the game via a fortune teller session to his childhood where his mother decided to placate her son's fears of the "monsters" in said closet by ''pretending'' to lock it. When you open the closet, it has a ''portal'' to the place where one of the three PlotCoupons is held. And yet you HAVE to go through this sequence of events just because the protagonist doesn't even try THE DOORKNOB. To add insult to injury, if he mentions this to his mother, she will ''mock him'' for having assumed the door was locked all these years.
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