History Main / OneUP

16th Apr '17 12:45:15 PM nombretomado
Is there an issue? Send a Message


* In ''SpaceInvaders Extreme'', there are two ways to obtain extra lives:

to:

* In ''SpaceInvaders ''VideoGame/SpaceInvaders Extreme'', there are two ways to obtain extra lives:
19th Feb '17 7:23:53 PM JohnnyHuang
Is there an issue? Send a Message


* The fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way...



* The Japanese survival horror game ''VideoGame/FatalFrame'' has a particular item, the sacred mirror, that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However you could only ever carry one of them at a time....
** Similarly, the fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way...

to:

* The Japanese survival horror game ''VideoGame/FatalFrame'' has a particular item, the sacred mirror, Stone Mirror (Mirror Stone in V), that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However However, you could only ever carry one of them at a time....
** Similarly, the fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when
time... except for V, which allows you run out, although in many cases it doesn't restore it all the way...to carry multiple Mirror Stones at once.
14th Feb '17 10:16:59 PM LucaEarlgrey
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/BattleGaregga'' gives you an extra life [[EveryTenThousandPoints every 1 million points]], and also offers one in stage 3 if you destroy a midboss in a particularly specific manner. Given that keeping the game's DynamicDifficulty managable involves, among other things, [[ViolationOfCommonSense dying at periodic intervals to tame it]], ''you will need those lives.''
7th Jan '17 2:55:51 AM Morgenthaler
Is there an issue? Send a Message


* Used in the sci-fi horror film ''Arcade''. Where the heroine receives one for rescuing another player trapped inside the murderous machine's game world. Naturally, it becomes a ChekhovsGun at the end.

to:

* Used in the sci-fi horror film ''Arcade''.''Film/{{Arcade}}''. Where the heroine receives one for rescuing another player trapped inside the murderous machine's game world. Naturally, it becomes a ChekhovsGun at the end.
7th Jan '17 2:55:05 AM Morgenthaler
Is there an issue? Send a Message


* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].

to:

* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''NintendoPower'', ''Magazine/NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].
30th Aug '16 10:46:09 AM Angeldeb82
Is there an issue? Send a Message


An item or event which increases the number of VideoGameLives the player will have to continue following death. In simpler games, where the player is a OneHitpointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.

to:

An item or event which increases the number of VideoGameLives the player will have to continue following death. In simpler games, where the player is a OneHitpointWonder, OneHitPointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.



* A reward for EveryTenThousandPoints or [[LawOfOneHundred every 100 coins.]]

to:

* A reward for EveryTenThousandPoints or [[LawOfOneHundred every 100 coins.]]coins]].



If this extra life is explained through in-universe technology, it is often an {{expendable clone}}, or a [[IncrediblyLamePun clOne-up]].

to:

If this extra life is explained through in-universe technology, it is often an {{expendable clone}}, or a [[IncrediblyLamePun [[JustForPun clOne-up]].
23rd Jun '16 7:57:46 PM nombretomado
Is there an issue? Send a Message


* ''TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot.

to:

* ''TimeCrisis'' ''VideoGame/TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot.
9th Jun '16 4:41:59 PM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* In ''Rolo to the Rescue'', the extra life items are the elephant icons that are particularly plentiful in the {{Bonus Stage}}s.
5th Jun '16 6:58:00 PM MasterofGalaxies4628
Is there an issue? Send a Message


The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let the first player know it was his turn. The notion dates clear back to pinball machines.

to:

The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let the first player know it was his turn.turn ("Player 1, you're up. Start playing!"). The notion dates clear back to pinball machines.



** The traditional 1-up item in ''VideoGame/SuperMarioBros1'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.

to:

** The traditional 1-up item in ''VideoGame/SuperMarioBros1'' ''VideoGame/SuperMarioBros1'', and the TropeMaker TropeMaker, is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.
21st Nov '15 5:13:48 PM FF32
Is there an issue? Send a Message


* Fairly early in ''IndigoProphecy'', a character offers you a cross for protection. Accepting gives you an extra chance at quicktime events, and after the prompt (whether you accepted or declined) you'll start to find more crosses lying around on the ground in out-of-the-way places. Depending on the situation, the extra chance may mean shrugging off the failure (for instance, if you just got punched in the chest), or restarting the event (for instance, if you just got hit by a car.) Sadly, they provide no protection against failure from SanityMeter loss, failure in the StealthBasedMission, or the occasional NonstandardGameOver like taking aspirin with alcohol.

to:

* Fairly early in ''IndigoProphecy'', ''VideoGame/{{Fahrenheit}}'', a character offers you a cross for protection. Accepting gives you an extra chance at quicktime events, and after the prompt (whether you accepted or declined) you'll start to find more crosses lying around on the ground in out-of-the-way places. Depending on the situation, the extra chance may mean shrugging off the failure (for instance, if you just got punched in the chest), or restarting the event (for instance, if you just got hit by a car.) Sadly, they provide no protection against failure from SanityMeter loss, failure in the StealthBasedMission, or the occasional NonstandardGameOver like taking aspirin with alcohol.
This list shows the last 10 events of 50. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OneUP