History Main / OneUP

21st Nov '15 5:13:48 PM FF32
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* Fairly early in ''IndigoProphecy'', a character offers you a cross for protection. Accepting gives you an extra chance at quicktime events, and after the prompt (whether you accepted or declined) you'll start to find more crosses lying around on the ground in out-of-the-way places. Depending on the situation, the extra chance may mean shrugging off the failure (for instance, if you just got punched in the chest), or restarting the event (for instance, if you just got hit by a car.) Sadly, they provide no protection against failure from SanityMeter loss, failure in the StealthBasedMission, or the occasional NonstandardGameOver like taking aspirin with alcohol.

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* Fairly early in ''IndigoProphecy'', ''VideoGame/{{Fahrenheit}}'', a character offers you a cross for protection. Accepting gives you an extra chance at quicktime events, and after the prompt (whether you accepted or declined) you'll start to find more crosses lying around on the ground in out-of-the-way places. Depending on the situation, the extra chance may mean shrugging off the failure (for instance, if you just got punched in the chest), or restarting the event (for instance, if you just got hit by a car.) Sadly, they provide no protection against failure from SanityMeter loss, failure in the StealthBasedMission, or the occasional NonstandardGameOver like taking aspirin with alcohol.
14th Oct '15 1:16:56 PM StFan
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* Starting in the second season, ''{{Raven}}'' offered a 1-up to any player who could collect [[LawOfOneHundred seven (later nine) gold rings]] by winning challenges.

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* Starting in the second season, ''{{Raven}}'' ''Series/{{Raven}}'' offered a 1-up to any player who could collect [[LawOfOneHundred seven (later nine) gold rings]] by winning challenges.
12th Aug '15 9:33:33 AM Willbyr
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[[folder:Casual Games]]
* ''VideoGame/AngryBirds2'' has a meter at the top of the screen that is filled as you destroy stuff in a stage. Each time it completely fills, you get back one of your spent birds, or sometimes a spell although this is fairly uncommon. You can also hit a golden pig to instantly fill the meter.
[[/folder]]
4th Jul '15 10:42:41 AM nombretomado
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* ''[[LegacyOfKain Blood Omen]]'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug.

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* ''[[LegacyOfKain ''[[VideoGame/LegacyOfKain Blood Omen]]'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug.
22nd Jun '15 2:54:11 AM Hylarn
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* Depending on the game, ''VideoGame/{{Touhou}}'' has either EveryTenThousandPoints or rare pick-up variation. Neither of them are easy.

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* Depending on the game, The ''VideoGame/{{Touhou}}'' has either EveryTenThousandPoints or rare pick-up variation. Neither of them are easy.games have experimented with quite a few ways to gain extra lives: Score, collecting enough point items, collecting fragments for performing certain actions, feeding items to summoned [=UFOs=]...
8th Jun '15 5:57:19 AM LucaEarlgrey
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* ''VideoGame/UnderDefeat'' averts this trope. You have only your (by default) 3 lives to get you through the game's five stages (twice, if you unlock the second loop), so a single death will really impact your run.
30th Apr '15 1:54:45 PM NTC3
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* In ''VideoGame/DevilsDare'', there are the Soul Tokens, which give an extra life to the player, when they're otherwise forced to buy far more expensive continues.



* In ''SpyroTheDragon'', you would get a 1-up from purple chests that blinked. The 1-ups were mini-figurines of Spyro himself. In addition to that, if you defeated enemies that you have already killed for their gems, they will drop either the 1-up statues (very rarely), or the much more abundant silver orbs. Collecting 20 of these orbs gives you another life.

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* In ''SpyroTheDragon'', ''VideoGame/SpyroTheDragon'', you would get a 1-up from purple chests that blinked. The 1-ups were mini-figurines of Spyro himself. In addition to that, if you defeated enemies that you have already killed for their gems, they will drop either the 1-up statues (very rarely), or the much more abundant silver orbs. Collecting 20 of these orbs gives you another life.


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* In ''VideoGame/{{Wizorb}}'', they're known simply as Extra Life.
14th Mar '15 5:18:07 AM poi99
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An item or event which increases the number of VideoGameLives the player will have to continue following death. Also known as extra lives, free men, or even [[WebVideo/TheAngryVideoGameNerd life insurance]].

In simpler games, where the player is a OneHitpointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.

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An item or event which increases the number of VideoGameLives the player will have to continue following death. Also known as extra lives, free men, or even [[WebVideo/TheAngryVideoGameNerd life insurance]].

In simpler games, where the player is a OneHitpointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.
9th Mar '15 6:33:56 PM ViperAcidZX
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[[folder:Beat Em Up]]

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[[folder:Beat Em 'em Up]]



* In the ''VideoGame/StreetsOfRage'' series, 1-Ups can be rarely found in certain stages. In the first game, it was an icon of the main characters grouped together, the sequel has a simple 1-Up icon, and the third game has an icon of Adam Hunter.



[[folder:First Person Shooter]]
* ''RiseOfTheTriad'' has two extra-life power-ups, which give 1 or 3 lives. There is a little catch, though: if your health is less than 75% when you pick one of these up, one of the lives from the power-up restores you full health instead of giving you an extra life. The game also include life items which will give you an extra life if you collect enough of them (they come in values of 1, 5, 10, and 25 and 100 are needed for an extra life). The game also gives you a bonus of 10000 points for every extra life you have when you finish the game.
* In ''{{Descent}}'' and ''{{Descent}} II'', 1UPs were in the form of extra ships, suspended in a green orb similar to shield orbs. You also got an extra life every 50,000 points, and when you finished the final level, each of your remaining lives added to your score.

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[[folder:First Person [[folder:First-Person Shooter]]
* ''RiseOfTheTriad'' ''VideoGame/RiseOfTheTriad'' has two extra-life power-ups, which give 1 or 3 lives. There is a little catch, though: if your health is less than 75% when you pick one of these up, one of the lives from the power-up restores you full health instead of giving you an extra life. The game also include life items which will give you an extra life if you collect enough of them (they come in values of 1, 5, 10, and 25 and 100 are needed for an extra life). The game also gives you a bonus of 10000 points for every extra life you have when you finish the game.
* In ''{{Descent}}'' ''VideoGame/{{Descent}}'' and ''{{Descent}} ''Descent II'', 1UPs were in the form of extra ships, suspended in a green orb similar to shield orbs. You also got an extra life every 50,000 points, and when you finished the final level, each of your remaining lives added to your score.



* ''SeriousSam'' has extra life pickups in some of the games and some of the gamemodes of other games.

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* ''SeriousSam'' ''VideoGame/SeriousSam'' has extra life pickups in some of the games and some of the gamemodes of other games.



* In ''VideoGame/FreedomPlanet'', they can be found in some stages as disembodied head creatures resembling your chosen character. Freeing and collecting them gives you an extra live. Alternatively, collecting 200 crystals yields an extra life.



* ''VideoGame/{{Jardinains}}'' and its sequel have 1-ups as randomly appearing powerups.

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* ''VideoGame/{{Jardinains}}'' and its sequel have 1-ups as randomly appearing powerups.power-ups.
18th Dec '14 5:16:30 AM Sabrewing
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* ''VideoGame/SecretOfEvermore'' has an item called Pixie Dust and a call bead spell called Regenerate which will restore a small amount of HP if the Boy dies before they wear off.

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* ''VideoGame/SecretOfEvermore'' has an item called Pixie Dust and a call bead spell called Regenerate which will restore a small amount of HP if the Boy dies before they wear off. There's also an alchemy spell literally called "One Up", but it's not an example of the trope; it's just a full heal for the still-living Boy.
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