History Main / OneStatToRuleThemAll

9th Dec '17 7:14:01 PM DefiantSimian
Is there an issue? Send a Message

Added DiffLines:

*** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', this same trick can be used using Fortify Restoration potions to boost enchants of Fortify Alchemy, making the same buffs preformed with obscene precentage boosts.
4th Dec '17 12:43:41 PM MrUnderhill
Is there an issue? Send a Message


* Even in the purely turn-based ''Franchise/FireEmblem'', most players agree Speed is the most important stat. It determines evasion (Luck does too, but to a much smaller degree) which, in a game with FinalDeath, is ''VERY'' important. It also determines double attacks (a unit hit twice if their speed is more than a certain amount above their opponent's) which can be the difference between finishing the enemy in one move or having to waste a second charater's move to deal the final blow. Furthermore, doubling works for the enemy too, meaning slow characters tend to get hit twice. ([[SquishyWizard almost instantly fatal for magic users]]) It gets so bad that on the [[NintendoHard higher difficulty levels]] of the latest games, MightyGlacier characters with high Defense are actually ''less'' durable than someone with worse Defense, but enough speed to avoid being doubled. (Getting hit twice for 15 damage each is worse than getting hit once for 25)

to:

* Even in the purely turn-based ''Franchise/FireEmblem'', most players agree Speed is the most important stat. It determines evasion (Luck does too, but to a much smaller degree) which, in a game with FinalDeath, is ''VERY'' important. It also determines double attacks (a unit hit twice if their speed is more than a certain amount above their opponent's) which can be the difference between finishing the enemy in one move or having to waste a second charater's move to deal the final blow. Furthermore, doubling works for the enemy too, meaning slow characters tend to get hit twice. ([[SquishyWizard almost instantly fatal for twice, which is especially bad if the unit also has low defense, [[SquishyWizard like most magic users]]) users]], and [[FromBadToWorse even worse]] if the enemy has a non-zero CriticalHit chance, as now they have two chances to get a critical instead of one (and one is [[RandomNumberGod usually bad enough]]). It gets so bad that on the [[NintendoHard higher difficulty levels]] of the latest games, MightyGlacier characters with high Defense are actually ''less'' durable than someone with worse Defense, but enough speed to avoid being doubled. (Getting hit twice for 15 damage each is worse than getting hit once for 25)
1st Nov '17 8:06:39 AM salvadorfranz
Is there an issue? Send a Message

Added DiffLines:

* The entire ''VideoGame/KisekiSeries'' speed is the most important stat of the game as it allows players to take more turns before the enemies do, or at least catch up to them. Strength and Arts are also important as well. Meanwhile, defense is usually the dump stat especially on [[HarderThanHard Nightmare Mode]] because of how insane damages get.
25th Oct '17 11:53:26 AM thatother1dude
Is there an issue? Send a Message


** In ''VideoGame/FalloutNewVegas'', Endurance is an extremely useful stat, though not for its primary purpose of determining base hit points, poison, and radiation resistance (the latter two can be maxed out with clothing, perks, or chems). Endurance determines how many implants your character can receive at the New Vegas Medical Clinic. Each point of Endurance allows for one implant, which include SPECIAL-raising implants. An Endurance stat of 7 lets you get +1 to every SPECIAL attribute, while 9 Endurance gives you all of the SPECIAL implants, +4 Damage Threshold, and minor health regeneration. In short, more Endurance means more of everything else in the long term because the implants come at [[MoneyForNothing no significant cost]].

to:

** In ''VideoGame/FalloutNewVegas'', Endurance is an extremely useful stat, though not for its primary purpose of determining base hit points, poison, and radiation resistance (the (you get far more hit points from leveling up, while the latter two can be maxed out with clothing, perks, or chems). Endurance determines how many implants your character can receive at the New Vegas Medical Clinic. Each point of Endurance allows for one implant, which include SPECIAL-raising implants. An Endurance stat of 7 lets you get +1 to every SPECIAL attribute, while 9 Endurance gives you all of the SPECIAL implants, +4 Damage Threshold, and minor health regeneration. In short, more Endurance means more of everything else in the long term because the implants come at [[MoneyForNothing no significant cost]].
21st Oct '17 5:03:43 AM MatthewTheRaven
Is there an issue? Send a Message


** In 5th Edition, Dexterity is often complained for being overpowered because it dictates attack accuracy and damage with ranged and finesse weapons as well as initiative, armour class, and a number of useful skills. The result is a character with far more versatility and power than any Strength-based build, as Strength only deals with attack and damage to non-finesse melee weapons and a couple of skills.

to:

** In 5th Edition, Dexterity is often complained for being overpowered because it dictates attack accuracy and damage with ranged and finesse weapons as well as initiative, armour class, and a number of useful skills. The result is a character with far more versatility and power than any Strength-based build, as Strength only deals with attack and damage to non-finesse melee weapons and a couple of skills. the (to be fair, very useful) Athletics skill.
18th Oct '17 2:56:18 AM Mhazard
Is there an issue? Send a Message


* ''VideoGame/{{Bloodborne}}''
** Arcane is among the most incredibly useful stats to raise and to base a character build around. Most stats raise only one thing (Strength raises strength weapon adjustment, skill raises skill weapon adjustment, etc.), but Arcane raises elemental weapon damage (and all enemies have an elemental weakness), increases the attack damage of most attack items (like firebombs), grants access to the use of magical items, and raises item drop rates. Long story short, even if your build is strength or skill based, many advise raising your arcane during your second playthrough so you can make the best use of all of your items, and broaden your arsenal so that you're up for the challenge. ''The Old Hunters'' DLC introduces the Kos Parasite, a peculiar weapon that turns you into a [[HumanoidAbomination Lumenwood Kin]] and it ''only'' scales with Arcane. In other words, if your primary weapon is the Kos Parasite, you don't even need to raise any other stat at all.
** Skill is the second most useful stat since it scales with Visceral Attack damage. If you happen to have all 3 Clawmark runes attuned and have a weapon with decent Skill scaling, every single visceral attack is OneHitKill, a potential GameBreaker for PvP.
** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for [=PvP=].
** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGood Gatling Gun]] as well, the latter is capable of gunning down the TrueFinalBoss without even a slice.



* ''VideoGame/{{Bloodborne}}''
** Arcane is among the most incredibly useful stats to raise and to base a character build around. Most stats raise only one thing (Strength raises strength weapon adjustment, skill raises skill weapon adjustment, etc.), but Arcane raises elemental weapon damage (and all enemies have an elemental weakness), increases the attack damage of most attack items (like firebombs), grants access to the use of magical items, and raises item drop rates. Long story short, even if your build is strength or skill based, many advise raising your arcane during your second playthrough so you can make the best use of all of your items, and broaden your arsenal so that you're up for the challenge. ''The Old Hunters'' DLC introduces the Kos Parasite, a peculiar weapon that turns you into a [[HumanoidAbomination Lumenwood Kin]] and it ''only'' scales with Arcane. In other words, if your primary weapon is the Kos Parasite, you don't even need to raise any other stat at all.
** Skill is the second most useful stat since it scales with Visceral Attack damage. If you happen to have all 3 Clawmark runes attuned and have a weapon with decent Skill scaling, every single visceral attack is OneHitKill, a potential GameBreaker for PvP.
** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for [=PvP=].
** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGood Gatling Gun]] as well, the latter is capable of gunning down the TrueFinalBoss without even a slice.
18th Oct '17 2:54:10 AM Mhazard
Is there an issue? Send a Message


** Arcane is among the most incredibly useful stats to raise and to base a character build around. Most stats raise only one thing (Strength raises strength weapon adjustment, skill raises skill weapon adjustment, etc.), but Arcane raises elemental weapon damage (and all enemies have an elemental weakness), increases the attack damage of most attack items (like firebombs), grants access to the use of magical items, and raises item drop rates. Long story short, even if your build is strength or skill based, many advise raising your arcane during your second playthrough so you can make the best use of all of your items, and broaden your arsenal so that you're up for the challenge.

to:

** Arcane is among the most incredibly useful stats to raise and to base a character build around. Most stats raise only one thing (Strength raises strength weapon adjustment, skill raises skill weapon adjustment, etc.), but Arcane raises elemental weapon damage (and all enemies have an elemental weakness), increases the attack damage of most attack items (like firebombs), grants access to the use of magical items, and raises item drop rates. Long story short, even if your build is strength or skill based, many advise raising your arcane during your second playthrough so you can make the best use of all of your items, and broaden your arsenal so that you're up for the challenge. ''The Old Hunters'' DLC introduces the Kos Parasite, a peculiar weapon that turns you into a [[HumanoidAbomination Lumenwood Kin]] and it ''only'' scales with Arcane. In other words, if your primary weapon is the Kos Parasite, you don't even need to raise any other stat at all.



** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGood Gatling Gun]] as well, the later is capable of gunning down the TrueFinalBoss without even a slice.

to:

** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGood Gatling Gun]] as well, the later latter is capable of gunning down the TrueFinalBoss without even a slice.
14th Oct '17 12:06:15 AM infernape612
Is there an issue? Send a Message


* ''VideoGame/PlanescapeTorment'' 's Wisdom stat is pretty much god, due to it providing the most dialogue along with experience boosts. Amusing considering that the Cleric class (the only one that can actually benefits from high wisdom) is not available to your character. Contrary to popular belief, wizards do not benefit from a high wisdom, only from intelligence.

to:

* ''VideoGame/PlanescapeTorment'' 's Wisdom stat is pretty much god, due to it providing the most dialogue along with experience boosts. Amusing considering that the Cleric class (the only one that can actually benefits benefit from high wisdom) is not available to your character. Contrary to popular belief, wizards do not benefit from a high wisdom, only from intelligence.
14th Oct '17 12:05:19 AM infernape612
Is there an issue? Send a Message


** Devil Survivor 2 fixed this problem by meaning damage only falls into one category, meaning that all damage received is governed by Vitality... except Vitality became the OneStatToRuleThemAll and magic-users became useless due to being even [[SquishyWizard squishier]] than usual, at least until later into the game when you've unlocked their personal demons.

to:

** Devil Survivor 2 ''VideoGame/DevilSurvivor2'' fixed this problem by meaning damage only falls into one category, meaning that all damage received is governed by Vitality... except Vitality became the OneStatToRuleThemAll and magic-users became useless due to being even [[SquishyWizard squishier]] than usual, at least until later into the game when you've unlocked their personal demons.
4th Sep '17 7:47:30 AM Peteman
Is there an issue? Send a Message


** VideoGame/Disgaea5 averts this hard by making some welcome changes to the formula by adding armor mastery and changing how skill level works. The Carnage Dimension even punishes min maxing.

to:

** VideoGame/Disgaea5 averts this hard by making some welcome changes to the formula by adding armor mastery and changing how skill level works. The Carnage Dimension even punishes min maxing.
This list shows the last 10 events of 407. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OneStatToRuleThemAll