History Main / OneStatToRuleThemAll

13th Jun '16 8:04:55 AM CybranGeneralSturm
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* All ''VideoGame/NipponIchi'' games so far have suffered from this on the higher levels. Early in the game (The first couple of hundred levels), all stats are important. But at the end of the game, all that matters is whatever stat you attack with. Playing defense becomes futile, since any attack that hits you WILL kill you, and unless you're using specific abilities to boost dodge, no amount of Speed will give you any kind of decent chance to dodge. ATK, SPD, HIT, INT, and RES are the stats that matter depending on your weapon/class, and it is rare for more than one to matter for a given character.

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* All ''VideoGame/NipponIchi'' ''Creator/NipponIchi'' games so far have suffered from this on the higher levels. Early in the game (The first couple of hundred levels), all stats are important. But at the end of the game, all that matters is whatever stat you attack with. Playing defense becomes futile, since any attack that hits you WILL kill you, and unless you're using specific abilities to boost dodge, no amount of Speed will give you any kind of decent chance to dodge. ATK, SPD, HIT, INT, and RES are the stats that matter depending on your weapon/class, and it is rare for more than one to matter for a given character.


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** VideoGame/Disgaea5 averts this hard by making some welcome changes to the formula by adding armor mastery and changing how skill level works. The Carnage Dimension even punishes min maxing.
26th May '16 8:43:52 PM thatother1dude
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* ''VideoGame/DarkSoulsI'': Endurance itself works the same as in ''Demon's Souls''. In practice, it's actually ''even better'' because the addition of the [[ImmuneToFlinching Poise stat]] increased the value of heavy armor, and thus equipment load. For this reason, ''VideoGame/DarkSoulsII'' and ''VideoGame/DarkSoulsIII'' have stamina and equip load dictated by different stats (Endurance and Vitality, respectively).

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* ''VideoGame/DarkSoulsI'': Endurance itself works the same as in ''Demon's Souls''. In practice, Souls'', and it's actually ''even better'' because the addition of the [[ImmuneToFlinching Poise stat]] and armor upgrades increased the value of heavy armor, and thus equipment load. For this reason, ''VideoGame/DarkSoulsII'' and ''VideoGame/DarkSoulsIII'' have stamina and equip load dictated by different stats (Endurance and Vitality, respectively).respectively), but also made spells consume stamina just like physical attacks. While previously, pure mages were the only one who could get by with low Endurance (they could [[ArmorAndMagicDontMix wear only cloth to remain mobile]] and use all their stamina to dodge), this made Endurance a necessity for any viable build.
20th May '16 12:13:48 PM KingLyger
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* ''VideoGame/DiabloIII'' does this to an even greater extreme, thanks to automatic stat assignment and the loot system that makes gear with relevant stat bonuses appear more often. Although each stat (other than Vitality) has some effect, their primary purpose is a damage multiplier. Mages and Witch Doctors use Intelligence, Barbarians and Crusaders use Strength, and Monks use Dexterity. Usually, the main stat will be in the hundreds or thousands while the secondary ones lag behind in the double digits.

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* ''VideoGame/DiabloIII'' does this to an even greater extreme, thanks to automatic stat assignment and the loot system that makes gear with relevant stat bonuses appear more often. Although each stat (other than Vitality) has some effect, their primary purpose is a damage multiplier. Mages and Witch Doctors use Intelligence, Barbarians and Crusaders use Strength, Demon Hunters and Monks use Dexterity. Dexterity, and Barbarians (and Crusaders in the ''Reaper of Souls'' expansion) use Strength. Usually, the main stat will be in the hundreds or thousands at level 70, while the secondary ones lag behind in the double digits.
14th Apr '16 11:37:38 AM Heyoceama
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** In the sequel the enchantment to rule them all is MP regen. With heal it can function as a better version of HP regen while also allowing you to spam elemental attacks to kill foes faster.
4th Apr '16 5:49:01 PM thatother1dude
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** In ''VideoGame/FalloutNewVegas'', Endurance is an extremely useful stat, though not for its primary purpose of determining base hit points, poison, and radiation resistance (the latter two can be maxed out with clothing, perks, or chems). Endurance determines how many implants your character can receive at the New Vegas Medical Clinic. Each point of Endurance allows for one implant, which include SPECIAL-raising implants. An Endurance stat of 7 lets you get +1 to every SPECIAL attribute, while 9 Endurance gives you all of the SPECIAL implants, +4 Damage Threshold, and minor health regeneration. In short, more Endurance means more of everything else for [[MoneyForNothing no significant cost]].

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** In ''VideoGame/FalloutNewVegas'', Endurance is an extremely useful stat, though not for its primary purpose of determining base hit points, poison, and radiation resistance (the latter two can be maxed out with clothing, perks, or chems). Endurance determines how many implants your character can receive at the New Vegas Medical Clinic. Each point of Endurance allows for one implant, which include SPECIAL-raising implants. An Endurance stat of 7 lets you get +1 to every SPECIAL attribute, while 9 Endurance gives you all of the SPECIAL implants, +4 Damage Threshold, and minor health regeneration. In short, more Endurance means more of everything else for in the long term because the implants come at [[MoneyForNothing no significant cost]].
25th Mar '16 11:25:40 AM thatother1dude
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* In ''VideoGame/DemonsSouls'' Endurance gives a boost to stamina for every level put into it up until it reaches forty (at which point only characters with incredibly heavy equipment need to go higher). Stamina allows for longer sprints, more attacks in a row and better blocking (and less chance of being guard-broken), making putting at least thirty points into Endurance something almost every build does at some point. All other stats can be very helpful too, but depend heavily on build and playstyle, whereas decent Endurance is helpful to everyone.
** The same applies to ''VideoGame/DarkSouls''. Perhaps even moreso, as in both games Endurance increases equipment load and the addition of the [[ImmuneToFlinching Poise stat]] makes medium and heavy armor far more useful than they were in ''Demon's Souls''.
** It's significantly weaker in ''VideoGame/DarkSoulsII'', because equipment load is determined by a different stat, and [[DiminishingReturnsForBalance diminishing returns]] applies to it more like other stats (every point after 20 only gives half as much as a point before 20).

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* In ''VideoGame/DemonsSouls'' ''VideoGame/DemonsSouls'': Endurance gives a boost to stamina for every level put into it up until it reaches forty (at forty, after which point it only characters with incredibly heavy has the secondary effect of raising equipment need to go higher). load. Stamina allows for longer sprints, more attacks in a row and better blocking (and with less chance of being guard-broken), guard-broken, making putting at least thirty points into Endurance something almost every build does at some point. All other stats can be very helpful too, but depend heavily on build and playstyle, whereas decent Endurance is helpful to everyone.
** The same applies to ''VideoGame/DarkSouls''. Perhaps even moreso, as in both games * ''VideoGame/DarkSoulsI'': Endurance increases equipment load and itself works the same as in ''Demon's Souls''. In practice, it's actually ''even better'' because the addition of the [[ImmuneToFlinching Poise stat]] makes medium and increased the value of heavy armor far more useful than they were in ''Demon's Souls''.
** It's significantly weaker in ''VideoGame/DarkSoulsII'', because
armor, and thus equipment load. For this reason, ''VideoGame/DarkSoulsII'' and ''VideoGame/DarkSoulsIII'' have stamina and equip load is determined dictated by a different stat, and [[DiminishingReturnsForBalance diminishing returns]] applies to it more like other stats (every point after 20 only gives half as much as a point before 20).(Endurance and Vitality, respectively).
9th Mar '16 1:21:46 AM Mhazard
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** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGun Gatling Gun]] as well, the later is capable of gunning down the TrueFinalBoss without even a slice.

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** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGun [[GatlingGood Gatling Gun]] as well, the later is capable of gunning down the TrueFinalBoss without even a slice.
9th Mar '16 1:21:16 AM Mhazard
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** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for PvP.

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** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for PvP.PvP.
** While not as deadly as the three above, Strength is the stat for Saw Cleaver and Hunter Axe, the starter weapons which also happen to be DiscOneNuke, if you invested Strength heavily, you can utilise the [[ArmCannon Cannon]] and [[GatlingGun Gatling Gun]] as well, the later is capable of gunning down the TrueFinalBoss without even a slice.
8th Mar '16 10:56:59 PM thatother1dude
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** Because the Rogue class is a jack of all trades in third edition and most notably has access to the majority of the available skills, with combat mechanics that don't penalize them too much for low stats, there are common rogue builds doing this for _every_ stat (Str rogue sneak attacks with surprisingly large weapons and can climb and jump everywhere, wisdom rogue is never surprised or fooled by anything, intelligence rogue has every skill you can think of, constitution rogue loses the one usual weakness of the class and can still sneak attack, etc). But you still want to pick one and focus on it or you'll be left behind by your team.

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** Because the Rogue class is a jack of all trades JackOfAllTrades in third edition and edition, most notably has having access to the majority of the available skills, with and combat mechanics that don't penalize them too much for low stats, there are common rogue builds doing this for _every_ stat (Str that focus on ''any'' stat: A Strength rogue sneak attacks with surprisingly large weapons and can climb and jump everywhere, wisdom everywhere. A Wisdom rogue is never surprised or fooled by anything, intelligence anything. An Intelligence rogue has every skill you can think of, constitution of. A Constitution rogue loses the one usual weakness of the class and can still sneak attack, etc).etc. But you still want to pick one and focus on it or you'll be left behind by your team.
7th Mar '16 9:54:53 PM Peteman
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** Similarly, [[DumbMuscle Thog]] argues he's smarter than Roy because his build is better optimized, not wasting his stats in things like Intelligence which has virtually no mechanical benefit for Fighters. Roy proves him wrong.
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