History Main / OneStatToRuleThemAll

4th Sep '17 7:47:30 AM Peteman
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** VideoGame/Disgaea5 averts this hard by making some welcome changes to the formula by adding armor mastery and changing how skill level works. The Carnage Dimension even punishes min maxing.

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** VideoGame/Disgaea5 averts this hard by making some welcome changes to the formula by adding armor mastery and changing how skill level works. The Carnage Dimension even punishes min maxing.
29th Aug '17 2:48:42 PM HalcyonDayz
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In many tabletop [=RPGs=], dexterity or speed is disproportionately powerful compared to the other attributes. These stats usually allow characters to dodge most attacks, give them extra actions or turns, and many useful skills in the game are governed by dexterity. The likelihood of dexterity or its equivalent being the One to Rule Them All seems to increase the more technologically advanced the game's setting is (as guns, whose use and the ability to avoid presumably both depend on it become more powerful while melee combat becomes conversely less useful): in a medieval fantasy game, arguments could still be commonly made in favor of, say, strength. In a modern game, as it was once put, "dexterity determines how easily you sneak into the compound, how quickly you pick the locks, how accurately you shoot at the guards, how many of their shots you dodge in turn, how fast you make it to the escape vehicle and how well you drive it."

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In many tabletop [=RPGs=], {{Role Playing Game}}s, dexterity or speed is disproportionately powerful compared to the other attributes. These stats usually allow characters to dodge most attacks, give them extra actions or turns, and many useful skills in the game are governed by dexterity. The likelihood of dexterity or its equivalent being the One to Rule Them All seems to increase the more technologically advanced the game's setting is (as guns, whose use and the ability to avoid presumably both depend on it become more powerful while melee combat becomes conversely less useful): in a medieval fantasy game, arguments could still be commonly made in favor of, say, strength. In a modern game, as it was once put, "dexterity determines how easily you sneak into the compound, how quickly you pick the locks, how accurately you shoot at the guards, how many of their shots you dodge in turn, how fast you make it to the escape vehicle and how well you drive it."



* In ''TabletopGame/BleakWorld'' it depends on your race, but there always is one. For PunyHumans the best stat is funding which evens the odds of any battle with the ability to buy a private army equipped with chainsaws and RPGs. For [[OurVampiresAreDifferent Vampires]] the best stat is generally considered to be shapeshifting (for Nosferatu fog builds and Primal dragon builds). Witches have Entropy which gives more HP, [[ScaryDogmaticAliens Aliens]] have devastation which can allow the ability to summon the whole martian fleet, the [[GoneHorriblyWrong Experiments]] have disguise so that they can actually accomplish things without an angry mob queuing up to chase them, Hold is the most important for ghosts as it allows them to [[UnwinnableByDesign actually win the game]]. Mummies require Eternity as it not only increases their HP but also their [[CastFromLifespan mana abilities and rewards]]. Princesses need servants if they have any hope of fighting [[EldritchAbomination The Darkness]]. Finally the [[OurGiantsAreBigger Jotun]] should take a lot of points in Craft in order to build their GiantMecha.

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* In ''TabletopGame/BleakWorld'' it depends on your race, but there always is one. For PunyHumans the best stat is funding which evens the odds of any battle with the ability to buy a private army equipped with chainsaws and RPGs.[=RPGs=]. For [[OurVampiresAreDifferent Vampires]] the best stat is generally considered to be shapeshifting (for Nosferatu fog builds and Primal dragon builds). Witches have Entropy which gives more HP, [[ScaryDogmaticAliens Aliens]] have devastation which can allow the ability to summon the whole martian fleet, the [[GoneHorriblyWrong Experiments]] have disguise so that they can actually accomplish things without an angry mob queuing up to chase them, Hold is the most important for ghosts as it allows them to [[UnwinnableByDesign actually win the game]]. Mummies require Eternity as it not only increases their HP but also their [[CastFromLifespan mana abilities and rewards]]. Princesses need servants if they have any hope of fighting [[EldritchAbomination The Darkness]]. Finally the [[OurGiantsAreBigger Jotun]] should take a lot of points in Craft in order to build their GiantMecha.



** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for PvP.

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** Bloodtinge may seem to be a DumpStat, however once you obtained Evelyn, Bloodletter, Chikage, Bone Marrow Ash and Cursed Gems, they can potentially become GameBreaker for PvP.[=PvP=].
22nd Aug '17 4:47:13 AM thatmadork
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** In 5th Edition, Dexterity is often complained for being overpowered because it dictates attack accuracy and damage with ranged and finesse weapons as well as initiative, armour class, and a number of useful skills. The result is a character with far more versatility and power than any Strength-based build, as Strength only deals with attack and damage to non-finesse melee weapons and a couple of skills.
31st Jul '17 7:36:41 PM thatother1dude
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*** In the game's optional Hardcore Mode, Strength is incredibly important. The reason for this is that Strength plays a large role in determining the player's inventory weight limit, and unlike the core game, ammunition in Hardcore Mode actually has weight. Weaker bullets aren't heavy in smaller quantities, but in larger numbers it adds up quickly. Energy Weapon ammo, large caliber bullets, and especially Explosives are much heavier, making high Strength borderline mandatory for regular use. Plus, since food and water are a factor, and repairing limbs without proper medical attention requires the use of slightly heavy Doctor's Bags, there's even more need to carry more items.
28th Jul '17 3:49:37 PM Baluar
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** This was so significant that not only did no Agility Hero have a particularly high Agility growth (most would end up in the low 30's while other class heroes never got lower than low 40's in their main stat, and some Strength Heroes could hit as high as mid 50's before factoring in bonuses), but that in fact ''only one Agility Hero had Agility as his highest attribute'' at the end of his natural progression.
16th Jul '17 9:01:16 AM HouseLyrander
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* EightBitTheater parodies this [[http://www.nuklearpower.com/2002/06/12/episode-160-back-together-again/ here]] when Red Mage suggests turning "Pick Pockets" into a SemanticSuperpower. Given Thief's [[ImpossibleTheft later feats]], he may have taken Red Mage's advice.

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* EightBitTheater ''Webcomic/EightBitTheater'' parodies this [[http://www.nuklearpower.com/2002/06/12/episode-160-back-together-again/ here]] when Red Mage suggests turning "Pick Pockets" into a SemanticSuperpower. Given Thief's [[ImpossibleTheft later feats]], he may have taken Red Mage's advice.
16th Jul '17 8:58:41 AM HouseLyrander
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* EightBitTheater parodies this [[http://www.nuklearpower.com/2002/06/12/episode-160-back-together-again/ here]] when Red Mage suggests turning "Pick Pockets" into a SemanticSuperpower. Given Thief's [[ImpossibleTheft later feats]], he may have taken Red Mage's advice.
20th Jun '17 2:43:44 AM StFan
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[[folder:Webcomics]]
* ''Webcomic/{{Yamara}}'' explored this concept in the context of ''TabletopGame/DungeonsAndDragons'':
--> '''Blag''': Cause ya see, girlie, nobody cares if ya got an 18 Intelligence. Nobody'd care if you were one o' th' lucky broads with a 18 '''Wisdom!''' All that counts is a nice, round 18--

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[[folder:Webcomics]]
[[folder:Web Comics]]
* ''Webcomic/{{Yamara}}'' explored explores this concept in the context of ''TabletopGame/DungeonsAndDragons'':
--> '''Blag''': '''Blag:''' Cause ya see, girlie, nobody cares if ya got an 18 Intelligence. Nobody'd care if you were one o' th' lucky broads with a 18 '''Wisdom!''' All that counts is a nice, round 18--



* ''WebComic/TheOrderOfTheStick'' has this shown in ''[[TheDitz Elan]]'', of all people. His 18 Charisma is the best for his Bardic abilities, even more after getting a level in the PrestigeClass Dashing Swordsman, which allows him to use Charisma for his rolls in combat. Ironically, this means that he has the best build of the entire Order.

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* ''WebComic/TheOrderOfTheStick'' has this shown in ''Webcomic/TheOrderOfTheStick'':
** Shown by
''[[TheDitz Elan]]'', of all people. His 18 Charisma is the best for his Bardic abilities, even more after getting a level in the PrestigeClass Dashing Swordsman, which allows him to use Charisma for his rolls in combat. Ironically, this means that he has the best build of the entire Order.



--> '''Masaka''': Gao. I'll crush everything.
--> '''Majide''': '''Unfortunately I'm [[TastesLikeDiabetes much too kawaii!!]]'''
--> '''Masaka''': She is...! Though it doesn't make sense, I'm surely defeated...

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--> '''Masaka''': -->'''Masaka:''' Gao. I'll crush everything.
--> '''Majide''':
everything.\\
'''Majide:'''
'''Unfortunately I'm [[TastesLikeDiabetes much too kawaii!!]]'''
--> '''Masaka''':
kawaii!!]]'''\\
'''Masaka:'''
She is...! Though it doesn't make sense, I'm surely defeated...



* In the later levels of ''VideoGame/ForumWarz'', [[GlassCannon Offense is all that really matters]].
** This is not to say that you can't get through the game without putting a single point into Offense, even with a naturally Offense-poor class. But late-game forums come in two types. The kind that can be very annoying if you can't take down their threads quickly, and the MarathonBoss kind. In those, enough consumables will replace the need to avoid getting hurt, and the faster you can do damage, the less time the fight will take.

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* In the later levels of ''VideoGame/ForumWarz'', [[GlassCannon Offense is all that really matters]].
**
matters]]. This is not to say that you can't get through the game without putting a single point into Offense, even with a naturally Offense-poor class. But late-game forums come in two types. The kind that can be very annoying if you can't take down their threads quickly, and the MarathonBoss kind. In those, enough consumables will replace the need to avoid getting hurt, and the faster you can do damage, the less time the fight will take.
22nd May '17 2:20:57 PM Steven
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** In almost every ''VideoGame/FinalFantasyTactics'' game, speed is the go to stat to raise since more speed means your turns come up a lot sooner.


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* In the online portion of ''VideoGame/GrandTheftAutoV'', strength is king. While the other stats aren't useless, strength plays a bigger role since it not only boosts your melee damage, it also increases your overall defense and makes you climb ladders faster. Since ArmorIsUseless online and getting into a gunfight is pretty much a guarantee, it pays to be able to survive a few more bullets before dying.
15th Apr '17 4:59:37 PM TravisTouchdown
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*** In the game's optional Hardcore Mode, Strength is incredibly important. The reason for this is that Strength plays a large role in determining the player's inventory weight limit, and unlike the core game, ammunition in Hardcore Mode actually has weight. Weaker bullets aren't heavy in smaller quantities, but in larger numbers it adds up quickly. Energy Weapon ammo, large caliber bullets, and especially Explosives are much heavier, making high Strength borderline mandatory for regular use. Plus, since food and water are a factor, and repairing limbs without proper medical attention requires the use of slightly heavy Doctor's Bags, there's even more need to carry more items.
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