History Main / OneHitPointWonder

16th Apr '17 12:45:08 PM nombretomado
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** Every single [[UsefulNotes/TheGoldenAgeOfVideoGames classic 1980's arcade game]], from ''SpaceInvaders'' (released in 1978) to ''VideoGame/SpaceHarrier'', was like this. Back then, the whole idea of gradually taking damage didn't even exist in video games. It's probably easier to list the exceptions:

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** Every single [[UsefulNotes/TheGoldenAgeOfVideoGames classic 1980's arcade game]], from ''SpaceInvaders'' ''VideoGame/SpaceInvaders'' (released in 1978) to ''VideoGame/SpaceHarrier'', was like this. Back then, the whole idea of gradually taking damage didn't even exist in video games. It's probably easier to list the exceptions:



** Some games allowed you to take two (or more) hits before dying. Usually, the first hit destroys your shields/armor/whatever, and the second kills you. Arcade games of this type include ''Toy Pop'', ''VideoGame/GhostsNGoblins'', ''Blaster'', the ''StarWars'' and ''Franchise/StarTrek'' arcade games, and ''Black Tiger''.

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** Some games allowed you to take two (or more) hits before dying. Usually, the first hit destroys your shields/armor/whatever, and the second kills you. Arcade games of this type include ''Toy Pop'', ''VideoGame/GhostsNGoblins'', ''Blaster'', the ''StarWars'' ''Franchise/StarWars'' and ''Franchise/StarTrek'' arcade games, and ''Black Tiger''.
14th Apr '17 11:03:52 PM CurledUpWithDakka
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* ''Franchise/{{Pokemon}}'': Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "onder Guard, which protects it from all damage that isn't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from indirect damage from things like StandardStatusEffects, recoil, weather, entry hazard, Leech Seed... really anything but attacks.

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* ''Franchise/{{Pokemon}}'': Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "onder "Wonder Guard, which protects it from all damage that isn't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from indirect damage from things like StandardStatusEffects, recoil, weather, entry hazard, Leech Seed... really anything but attacks.
24th Mar '17 7:20:45 PM nombretomado
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** Most of the early games made the titular hero a OneHitPointWonder. He can survive one hit if he has the "Heart" power-up, which acts as a shield. Starting with the {{Nintendo 64}} era, Bomberman got a lifebar.

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** Most of the early games made the titular hero a OneHitPointWonder. He can survive one hit if he has the "Heart" power-up, which acts as a shield. Starting with the {{Nintendo 64}} UsefulNotes/Nintendo64 era, Bomberman got a lifebar.
19th Mar '17 2:07:25 AM flamemario12
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* ''Franchise/{{Pokemon}}'':
** Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "Wonder Guard", which protects it from all damage that isn't super effective. Nonetheless, the first attack that damages it defeats it outright (see TheLawOfDiminishingDefensiveEffort). It's also completely vulnerable to indirect damage (including damage from things like StandardStatusEffects, recoil, weather, Spikes)... really anything but regular damage. Still, it gives Shedinja the odd honor of being not so useful in the standard metagame (due to the popularity of entry hazard Stealth Rock), yet fairly useful in the Ubers metagame, where few Pokémon even carry anything to KO it.
** In Doubles and Triples, it's possible to change its ability to [[LastChanceHitPoint Sturdy]]. This is useful because in Gen V onwards, it acts exactly like a Focus Sash: the Pokémon is guaranteed to survive a lethal attack with exactly one hit-point as long as it has full life, the difference being that Focus Sash stops working after one hit, but Sturdy doesn't. Because Shedinja only has one hit-point to begin with, it will always have full life after EVERY attack. The only way to beat it is status effects or weather.

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* ''Franchise/{{Pokemon}}'':
**
''Franchise/{{Pokemon}}'': Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "Wonder Guard", "onder Guard, which protects it from all damage that isn't super effective. Nonetheless, the first attack that damages it defeats it outright (see TheLawOfDiminishingDefensiveEffort). It's also completely vulnerable to Unfortunately, Wonder Guard doesn't protect Shedinja from indirect damage (including damage from things like StandardStatusEffects, recoil, weather, Spikes)... entry hazard, Leech Seed... really anything but regular damage. Still, it gives Shedinja the odd honor of being not so useful in the standard metagame (due to the popularity of entry hazard Stealth Rock), yet fairly useful in the Ubers metagame, where few Pokémon even carry anything to KO it.
** In Doubles and Triples, it's possible to change its ability to [[LastChanceHitPoint Sturdy]]. This is useful because in Gen V onwards, it acts exactly like a Focus Sash: the Pokémon is guaranteed to survive a lethal attack with exactly one hit-point as long as it has full life, the difference being that Focus Sash stops working after one hit, but Sturdy doesn't. Because Shedinja only has one hit-point to begin with, it will always have full life after EVERY attack. The only way to beat it is status effects or weather.
attacks.
15th Mar '17 6:37:34 PM nombretomado
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* ''VideoGame/LaMulana'': If you equip the ''F1 Spirit 3D'' and ''VideoGame/{{Contra}}'' [=ROMs=] (in that specific order), you will die after taking one hit. This is in stark contrast to the latter half of the game, where you will probably have so much health that dying becomes completely irrelevant, except against a boss. (Ironically, the ''Contra'' ROM is for the {{MSX}}2 version, which averted this.)

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* ''VideoGame/LaMulana'': If you equip the ''F1 Spirit 3D'' and ''VideoGame/{{Contra}}'' [=ROMs=] (in that specific order), you will die after taking one hit. This is in stark contrast to the latter half of the game, where you will probably have so much health that dying becomes completely irrelevant, except against a boss. (Ironically, the ''Contra'' ROM is for the {{MSX}}2 {{UsefulNotes/MSX2}} version, which averted this.)
2nd Feb '17 5:20:47 PM WillyFourEyes
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* ''ABlurredLine'': Averted during the main game, but played straight in the minigames. The driving minigame where you're forced to travel at high speed with little room to dodge obstacles (and other cars, which sometimes change lines right before you) and the Dalia segmet in Eisen's simulation, where you have to go through the narrow, skeleton-infested dungeons, are the worst offenders.

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* ''ABlurredLine'': ''VideoGame/ABlurredLine'': Averted during the main game, but played straight in the minigames. The driving minigame where you're forced to travel at high speed with little room to dodge obstacles (and other cars, which sometimes change lines right before you) and the Dalia segmet in Eisen's simulation, where you have to go through the narrow, skeleton-infested dungeons, are the worst offenders.



* ''VideoGame/AdventureIsland'': This game does this. Even though you have what looks like a LifeMeter, it's actually the timer. One hit kills you. Tripping on rocks also decreases the meter. Averted in ''VideoGame/AdventureIsland: [[WiiWare the Beginning]]'', in which taking hits knocks time off the meter.

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* ''VideoGame/AdventureIsland'': This game Most games in the ''VideoGame/AdventureIsland'' series does this. Even though you have what looks like a LifeMeter, it's actually the timer. One hit kills you. Tripping on rocks also decreases the meter. Averted in ''VideoGame/AdventureIsland: [[WiiWare the Beginning]]'', in which taking hits knocks time off the meter.



* ''VideoGame/{{Amagon}}'': Amagon can't take a hit without dying. When he transforms into Megagon, he gains a life bar.

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* ''VideoGame/{{Amagon}}'': Amagon can't take a hit without dying. When he transforms into Megagon, he gains a life bar.bar based on how many points you have when you transform.



* ''VideoGame/AnotherWorld'': This Eric Chahi game (known as ''Out Of This World'' in US) [[NintendoHard worked this way]]. Some combat elements, such as the blaster pistol capable of creating blaster shields, made it rather complicated to get through certain firefights, almost qualifying it as a PuzzleGame. The unsuspecting player is in for a surprise if he tries to run past the worms crawling on the ground in the first area.

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* ''VideoGame/AnotherWorld'': This Eric Chahi game ''VideoGame/AnotherWorld'' (known as ''Out Of This World'' in US) [[NintendoHard worked this way]]. Some combat elements, such as the blaster pistol capable of creating blaster shields, made it rather complicated to get through certain firefights, almost qualifying it as a PuzzleGame. The unsuspecting player is in for a surprise if he tries to run past the worms crawling on the ground in the first area.



* ''VideoGame/BattleKidFortressOfPeril'': This game, as a natural consequence of being heavily inspired by ''VideoGame/IWannaBeTheGuy''.
* ''VideoGame/{{Beatmania}} IIDX'': Hazard Mode. Break your combo? FAIL.

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* ''VideoGame/BattleKidFortressOfPeril'': This game, ''VideoGame/BattleKidFortressOfPeril'', as a natural consequence of being heavily inspired by ''VideoGame/IWannaBeTheGuy''.
* ''VideoGame/{{Beatmania}} IIDX'': Hazard Mode. Break your combo? combo in Hazard Mode? FAIL.



* ''VideoGame/TheBindingOfIsaac'': ''Rebirth'': [[spoiler:The Lost]] is a secret character that starts with 0 Hearts and can't gain ''any'' extra Hearts of any form, so one hit and he's a goner. This in a game that is balanced for characters that start out able to take a few hits and progressively gain health throughout the game, making said spoiler character the game's HarderThanHard mode. If you do, however, have the patience and skill, he unlocks some of the best items in the game.

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* ''VideoGame/TheBindingOfIsaac'': ''Rebirth'': ''VideoGame/TheBindingOfIsaac Rebirth'': [[spoiler:The Lost]] is a secret character that starts with 0 Hearts and can't gain ''any'' extra Hearts of any form, so one hit and he's a goner. This in a game that is balanced for characters that start out able to take a few hits and progressively gain health throughout the game, making said spoiler character the game's HarderThanHard mode. If you do, however, have the patience and skill, he unlocks some of the best items in the game.
2nd Feb '17 5:05:25 PM WillyFourEyes
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Added DiffLines:

** In ''VideoGame/SuperMarioRun'', Toad moves faster than Mario but can't collect Super Mushrooms, so one hit is enough to take him out and cost you some precious time.
23rd Jan '17 9:45:11 PM tlc2014
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* The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and should, by all rights, be an AntiClimaxBoss... except ''[[TheComputerIsACheatingBastard he dodges your attacks,]]'' and even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]

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* The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and should, by all rights, be an AntiClimaxBoss... except ''[[TheComputerIsACheatingBastard he dodges your attacks,]]'' attacks when literally no one else does,]]'' and even ignoring that, [[SNKBoss his attacks attacks]] ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]
23rd Jan '17 9:43:54 PM tlc2014
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* [[The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[BrilliantButLazy Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and goes down in a single hit... except [[TheComputerIsACheatingBastard he dodges your attacks,]] and even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]]]

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* [[The The TrueFinalBoss of ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy Run,]] [[BrilliantButLazy Sans,]] [[spoiler:Sans,]] is this. He has the absolute lowest stats in the game - 1s ''across the board'' - and goes down in a single hit... should, by all rights, be an AntiClimaxBoss... except [[TheComputerIsACheatingBastard ''[[TheComputerIsACheatingBastard he dodges your attacks,]] attacks,]]'' and even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to tire him out.]]]]]]
23rd Jan '17 9:39:44 PM tlc2014
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* The final boss of the No Mercy route in ''VideoGame/{{Undertale}}'', [[spoiler:Sans]], is this. His description says that he only has 1 ATK, 1 DEF, and 1 HP, and outright calls him the easiest monster in the game... [[FragileSpeedster if you manage to actually hit him that is.]] [[NonchalantDodge He dodges ALL of your attacks,]] and is easily the [[SNKBoss hardest fight in the game.]] In order to beat him, you have to [[spoiler: exhaust him, wait until he falls asleep, drag the cursor to the FIGHT box, and then attack him. He still dodges, but then you attack him again by surprise and finally manage to hit him.]]

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* The final boss [[The TrueFinalBoss of the ''[[VideoGame/{{Undertale}} Undertale's]]'' [[EarnYourBadEnding No Mercy route in ''VideoGame/{{Undertale}}'', [[spoiler:Sans]], Run,]] [[BrilliantButLazy Sans,]] is this. His description says that he only He has 1 ATK, 1 DEF, and 1 HP, and outright calls him the easiest monster absolute lowest stats in the game... [[FragileSpeedster if you manage to actually hit him that is.]] [[NonchalantDodge He game - 1s ''across the board'' - and goes down in a single hit... except [[TheComputerIsACheatingBastard he dodges ALL of your attacks,]] and is easily the [[SNKBoss hardest fight in the game.]] In order to beat him, you even ignoring that, his attacks ''[[DefiedTrope ignore]] MercyInvincibility,'' meaning [[ThatOneBoss you'll have a hell of a time lasting long enough to [[spoiler: exhaust him, wait until he falls asleep, drag the cursor to the FIGHT box, and then attack him. He still dodges, but then you attack tire him again by surprise and finally manage to hit him.]]out.]]]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.OneHitPointWonder