History Main / OneHitPointWonder

20th Jul '17 3:05:22 PM TheTraveller
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**The [[VideoGame/CallOfDutyZombies Zombies Mode]] has a similar form of this. As in, the characters have 100 base "health"...but each attack from a Zombie deals 50 points of damage - hence, you get downed in two hits, which can get VERY frustrating in later rounds. The Perk drink Juggernog can increase this to five, the Zombie modes from ''Advanced Warfare'' onwards let you take three hits without Jug and there's an Easter Egg in Revelations that boosts your health to ''ten'' hits instead.
6th Jun '17 4:42:58 PM StFan
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* ''VideoGame/ABlurredLine'': Averted during the main game, but played straight in the minigames. The driving minigame where you're forced to travel at high speed with little room to dodge obstacles (and other cars, which sometimes change lines right before you) and the Dalia segmet in Eisen's simulation, where you have to go through the narrow, skeleton-infested dungeons, are the worst offenders.
* ''VideoGame/ABoyAndHisBlob'': Though the blob is invincible, the boy is extremely fragile and dies instantly if harmed in any way.
* ''VideoGame/AceCombat'': Player aircraft in this game go down with just one missile hit when played on the highest difficulty. Enemy aircraft, on the other hand, remain just as durable as on normal difficulty.

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* ''VideoGame/ABlurredLine'': Averted during the main game, but played straight in the minigames. The driving minigame where you're forced to travel at high speed with little room to dodge obstacles (and other cars, which sometimes change lines right before you) and the Dalia segmet in Eisen's simulation, where you have to go through the narrow, skeleton-infested dungeons, are the worst offenders.
* ''VideoGame/ABoyAndHisBlob'': Though the blob is invincible, the boy is extremely fragile and dies instantly if harmed in any way.
* ''VideoGame/AceCombat'':
''VideoGame/AceCombat'':
**
Player aircraft in this game go down with just one missile hit when played on the highest difficulty. Enemy aircraft, on the other hand, remain just as durable as on normal difficulty.



* ''VideoGame/ABlurredLine'': Averted during the main game, but played straight in the minigames. The driving minigame where you're forced to travel at high speed with little room to dodge obstacles (and other cars, which sometimes change lines right before you) and the Dalia segmet in Eisen's simulation, where you have to go through the narrow, skeleton-infested dungeons, are the worst offenders.



* ''VideoGame/ABoyAndHisBlob'': Though the blob is invincible, the boy is extremely fragile and dies instantly if harmed in any way.



* ''VideoGame/{{GoldenEye 1997}}'':

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* ''VideoGame/{{GoldenEye 1997}}'':''VideoGame/GoldenEye1997'':
4th Jun '17 6:45:33 PM nombretomado
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* Most games in the ''VideoGame/AdventureIsland'' series does this. Even though you have what looks like a LifeMeter, it's actually the timer. One hit kills you. Tripping on rocks also decreases the meter. Averted in ''VideoGame/AdventureIsland: [[WiiWare the Beginning]]'', in which taking hits knocks time off the meter.

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* Most games in the ''VideoGame/AdventureIsland'' series does this. Even though you have what looks like a LifeMeter, it's actually the timer. One hit kills you. Tripping on rocks also decreases the meter. Averted in ''VideoGame/AdventureIsland: [[WiiWare [[UsefulNotes/WiiWare the Beginning]]'', in which taking hits knocks time off the meter.
29th May '17 8:57:51 PM nombretomado
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* Pretty much any character you controlled in the old {{Sierra}} games, like the ''VideoGame/KingsQuest'', ''VideoGame/SpaceQuest'', and ''VideoGame/LeisureSuitLarry'' franchises. They were big on TrialAndErrorGameplay, and most situations didn't involve fighting.

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* Pretty much any character you controlled in the old {{Sierra}} {{Creator/Sierra}} games, like the ''VideoGame/KingsQuest'', ''VideoGame/SpaceQuest'', and ''VideoGame/LeisureSuitLarry'' franchises. They were big on TrialAndErrorGameplay, and most situations didn't involve fighting.
18th May '17 1:16:23 PM Jubileus57
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* The ank from the eponymous minigame in ''VideoGame/WiiPlay'' cannot take a single hit, else it will be destroyed. Many of the opposing tanks can only tank just as many hits.

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* The ank tank from the eponymous minigame in ''VideoGame/WiiPlay'' cannot take a single hit, else it will be destroyed. Many of the opposing tanks can only tank just as many hits.
18th May '17 1:15:46 PM Jubileus57
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* The ank from the eponymous minigame in ''VideoGame/WiiPlay'' cannot take a single hit, else it wil be destroyed. Many of the opposing tanks can only tank just as many hits.

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* The ank from the eponymous minigame in ''VideoGame/WiiPlay'' cannot take a single hit, else it wil will be destroyed. Many of the opposing tanks can only tank just as many hits.
18th May '17 1:15:28 PM Jubileus57
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* The ank from the eponymous minigame in ''VideoGame/WiiPlay'' cannot take a single hit, else it wil be destroyed. Many of the opposing tanks can only tank just as many hits.
16th Apr '17 12:45:08 PM nombretomado
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** Every single [[UsefulNotes/TheGoldenAgeOfVideoGames classic 1980's arcade game]], from ''SpaceInvaders'' (released in 1978) to ''VideoGame/SpaceHarrier'', was like this. Back then, the whole idea of gradually taking damage didn't even exist in video games. It's probably easier to list the exceptions:

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** Every single [[UsefulNotes/TheGoldenAgeOfVideoGames classic 1980's arcade game]], from ''SpaceInvaders'' ''VideoGame/SpaceInvaders'' (released in 1978) to ''VideoGame/SpaceHarrier'', was like this. Back then, the whole idea of gradually taking damage didn't even exist in video games. It's probably easier to list the exceptions:



** Some games allowed you to take two (or more) hits before dying. Usually, the first hit destroys your shields/armor/whatever, and the second kills you. Arcade games of this type include ''Toy Pop'', ''VideoGame/GhostsNGoblins'', ''Blaster'', the ''StarWars'' and ''Franchise/StarTrek'' arcade games, and ''Black Tiger''.

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** Some games allowed you to take two (or more) hits before dying. Usually, the first hit destroys your shields/armor/whatever, and the second kills you. Arcade games of this type include ''Toy Pop'', ''VideoGame/GhostsNGoblins'', ''Blaster'', the ''StarWars'' ''Franchise/StarWars'' and ''Franchise/StarTrek'' arcade games, and ''Black Tiger''.
14th Apr '17 11:03:52 PM CurledUpWithDakka
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* ''Franchise/{{Pokemon}}'': Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "onder Guard, which protects it from all damage that isn't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from indirect damage from things like StandardStatusEffects, recoil, weather, entry hazard, Leech Seed... really anything but attacks.

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* ''Franchise/{{Pokemon}}'': Shedinja is a unique example of this in a game that doesn't usually use it. While lifebars do exist in-game, Shedinja only ever has a single hit point, making its own life bar rather pointless. It's kept from being a [[JokeCharacter novelty Pokémon]] by its ability, "onder "Wonder Guard, which protects it from all damage that isn't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from indirect damage from things like StandardStatusEffects, recoil, weather, entry hazard, Leech Seed... really anything but attacks.
24th Mar '17 7:20:45 PM nombretomado
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** Most of the early games made the titular hero a OneHitPointWonder. He can survive one hit if he has the "Heart" power-up, which acts as a shield. Starting with the {{Nintendo 64}} era, Bomberman got a lifebar.

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** Most of the early games made the titular hero a OneHitPointWonder. He can survive one hit if he has the "Heart" power-up, which acts as a shield. Starting with the {{Nintendo 64}} UsefulNotes/Nintendo64 era, Bomberman got a lifebar.
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