History Main / OneHItKill

7th Jul '16 5:30:03 PM Doug86
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* In Creator/FredSaberhagen's BookOfSwords series, Farslayer can kill anyone (including demons and gods) anywhere as long as they don't have Shieldbreaker or Woundhealer to save them.

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* In Creator/FredSaberhagen's BookOfSwords Literature/BookOfSwords series, Farslayer can kill anyone (including demons and gods) anywhere as long as they don't have Shieldbreaker or Woundhealer to save them.
29th Jun '16 1:50:34 AM Pastykake
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Any time people gather with the goal of hitting each other until one of them falls over, the ultimate trump card would be a weapon, spell, technique, trick or what-have-you that makes people fall over ''immediately'', without all that annoying [[TheStrategist strategizing]] and [[TheMedic healing]] and stuff. The One Hit Kill is that trump card.

Often, the One Hit Kill isn't humble enough to just kill, instead [[TakenForGranite petrifying]], [[BalefulPolymorph permanently polymorphing]], or banishing its victim to the PhantomZone. At times, it's not even content with a single target, becoming a OneHitPolykill.

Usually, the One Hit Kill comes at a price. Sometimes it's a DangerousForbiddenTechnique which to use requires [[CastFromHitPoints Casting From Hit Points]], other times it's just really hard to pull off, or leaves you wide open for a counterattack. One-Hit Kills are a [[StockRPGSpells common spell]] in {{R|olePlayingGame}}PGs. In video [=RPG=]s, it's frequently a UselessUsefulSpell because of [[PowerfulButInaccurate low hit rates]], [[ContractualBossImmunity inability to affect bosses]], or a prohibitive cost required to cast it, if not all three combined. {{Tabletop RPG}}s, by contrast, have a history of letting [[LinearWarriorsQuadraticWizards those pesky spellcasters]] make these spells ''insufficiently'' useless, turning many fights into a mere QuickDraw contest. In martial arts, it frequently takes the form of the TouchOfDeath. If it only works at the start of a fight, it's a BackStab. If it only works at the end of a fight, it's a FinishingMove. If ''every'' enemy attack is a one-hit kill, the protagonist is a OneHitPointWonder.

There's also a non-lethal variant of this: The One-Hit Knockout. One Hit KO's usually don't involve anything like forbidden techniques or rare technology, just an immense amount of force applied at once, usually in the form of a punch to the face. (Bonus points if a particularly fleshy or swift and satisfying sound effect accompanies the blow.) The drawback of this is somewhat self-explanatory: It's not a kill, only a knockout. Still, it give the user at least a solid 5 minute head-start, perhaps even longer, to make an escape or thwart some evil plans before the target can recover and figure out what hit him. In certain works, this is a common reprisal when someone (accidentally or intentionally) presses someone's BerserkButton.

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Any time people gather with the goal of hitting each other until one of them falls over, the ultimate trump card would be a weapon, spell, technique, trick or what-have-you that makes people fall over ''immediately'', without all that annoying [[TheStrategist strategizing]] and [[TheMedic healing]] and stuff. The One Hit One-Hit Kill is that trump card.

Often, the One Hit One-Hit Kill isn't humble enough to just kill, instead [[TakenForGranite petrifying]], [[BalefulPolymorph permanently polymorphing]], or banishing its victim to the PhantomZone. At times, it's not even content with a single target, becoming a OneHitPolykill.

Usually, the One Hit One-Hit Kill comes at a price. Sometimes it's a DangerousForbiddenTechnique which to use requires [[CastFromHitPoints Casting From Hit Points]], other times it's just really hard to pull off, or leaves you wide open for a counterattack. One-Hit Kills are a [[StockRPGSpells common spell]] in {{R|olePlayingGame}}PGs. In video [=RPG=]s, it's frequently a UselessUsefulSpell because of [[PowerfulButInaccurate low hit rates]], [[ContractualBossImmunity inability to affect bosses]], or a prohibitive cost required to cast it, if not all three combined. {{Tabletop RPG}}s, by contrast, have a history of letting [[LinearWarriorsQuadraticWizards those pesky spellcasters]] make these spells ''insufficiently'' useless, turning many fights into a mere QuickDraw contest. In martial arts, it frequently takes the form of the TouchOfDeath. If it only works at the start of a fight, it's a BackStab. If it only works at the end of a fight, it's a FinishingMove. If ''every'' enemy attack is a one-hit kill, the protagonist is a OneHitPointWonder.

There's also a non-lethal variant of this: The One-Hit Knockout. One Hit KO's One-Hit [=KOs=] usually don't involve anything like forbidden techniques or rare technology, just an immense amount of force applied at once, usually in the form of a punch to the face. (Bonus points if a particularly fleshy or swift and satisfying sound effect accompanies the blow.) The drawback of this is somewhat self-explanatory: It's not a kill, only a knockout. Still, it give gives the user at least a solid 5 minute five-minute head-start, perhaps even longer, to make an escape or thwart some evil plans before the target can recover and figure out what hit him. In certain works, this is a common reprisal when someone (accidentally or intentionally) presses someone's BerserkButton.
23rd Jun '16 2:37:34 PM MyFinalEdits
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** Hydrogen-filled Zeppelins in UsefulNotes/WorldWarI were surprisingly resilient to being brought down by machine gun fire, though they could be downed with just one burst of incendiary ammunition or a single explosive shell in the right place.

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** * Hydrogen-filled Zeppelins in UsefulNotes/WorldWarI were surprisingly resilient to being brought down by machine gun fire, though they could be downed with just one burst of incendiary ammunition or a single explosive shell in the right place.
23rd Jun '16 1:24:22 AM SomeoneElse17
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Often, the One Hit Kill isn't humble enough to just kill, instead [[TakenForGranite petrifying]], [[BalefulPolymorph permanently polymorphing]], or banishing its victim to the PhantomZone. At times, it's not even content with a single target, becoming a OneHitPolyKill.

to:

Often, the One Hit Kill isn't humble enough to just kill, instead [[TakenForGranite petrifying]], [[BalefulPolymorph permanently polymorphing]], or banishing its victim to the PhantomZone. At times, it's not even content with a single target, becoming a OneHitPolyKill.
OneHitPolykill.
23rd Jun '16 1:16:35 AM Alceister
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* ''Nuclear weapons'', capable of annihilating entire cities and [[OneHitPolykill the inhabitants located in them]]. Project Orion would suggest that a properly designed structure can survive hundreds of nuclear weapons.[[note]]"Properly designed" here meaning "designed with the intention of nuking it hundreds of times."[[/note]]
* The Box Jellyfish, the quickest-killing venomous animal known. It generally takes somewhere between 5 minutes to a second for its sting to kill. [[http://www.guardian.co.uk/world/2010/apr/27/box-jellyfish-stings-australian-girl-survives Only one person is known to have survived from one]].

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* ''Nuclear weapons'', capable of annihilating entire cities and [[OneHitPolykill the inhabitants located in them]]. Project Orion would suggest Practically anything near the epicenter of the explosion is vaporized by extreme heat, while the resulting blast-wave can instantly demolish most structures. Anything that a properly designed structure can survive hundreds hasn't died from either of nuclear weapons.[[note]]"Properly designed" here meaning "designed with the intention above may then succumb to radiation poisoning within a matter of nuking it hundreds of times."[[/note]]
hours or days.
* The Box Jellyfish, the quickest-killing deadliest venomous animal known.known to exist. It generally takes somewhere between 5 minutes to a second for its sting to kill. [[http://www.guardian.co.uk/world/2010/apr/27/box-jellyfish-stings-australian-girl-survives Only one person is known to have survived from one]].



* In both armoured and naval warfare, a well-aimed or lucky hit in the opposing tank/ship's magazine can lead to that unfortunate target being blown up by its own ammunition. This is what happened to three British battlecruisers at the battle of Jutland in 1916 and to the ''HMS Hood'' in 1941. It doesn't even have to be in the main magazines! At least one of the hits at Jutland (on the HMS ''[[{{Irony}} Invincible]]'') penetrated the roof of a main battery turret, which wouldn't have been a problem except that the Royal Navy battlecruisers' gunners were [[DangerousForbiddenTechnique bypassing safety protocols for the sake of rapid fire]] and leaving a nice, flammable chain of cordite leading all the way to the magazines. That, and the fact that the cordite stock hadn't been sufficiently rotated and the stuff was a bit old and chemically twitchy, added up to cause disaster. This is how the ''Bismarck'' sank the HMS ''Hood'' managing to make a plunging hit into the ''Hood's'' magazine.

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* In both armoured and naval warfare, a well-aimed or lucky hit in the opposing tank/ship's magazine can lead to that unfortunate target being blown up by its own ammunition. This is what happened to three British battlecruisers at the battle of Jutland in 1916 and to the ''HMS Hood'' in 1941. It doesn't even have to be in the main magazines! At least one of the hits at Jutland (on the HMS ''[[{{Irony}} Invincible]]'') penetrated the roof of a main battery turret, which wouldn't have been a problem except that the Royal Navy battlecruisers' gunners were [[DangerousForbiddenTechnique bypassing safety protocols for the sake of rapid fire]] and leaving a nice, flammable chain of cordite leading all the way to the magazines. That, and the fact that the cordite stock hadn't been sufficiently rotated and the stuff was a bit old and chemically twitchy, added up to cause disaster. This is how the ''Bismarck'' may have sank the HMS ''Hood'' ''Hood'', managing to make a plunging hit straight into the ''Hood's'' magazine.



* Hydrogen-filled Zeppelins in UsefulNotes/WorldWarI could be downed with just one burst of incendiary ammunition (it has to be specifically incendiary though, being both huge and lighter than air, just putting some small bullet holes into them otherwise proved surprisingly ineffective) and a number of UsefulNotes/WorldWarII planes were quite vulnerable to hits in their fuel tanks, most notoriously the [[http://en.wikipedia.org/wiki/Mitsubishi_G4M Mitsubishi "Betty"]] aka the "one-shot lighter" or "flying zippo".

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* In general, aircraft are extremely susceptible to being brought down by a singular cause, whether intentional or accidental. A propeller strike on a single-engined plane for instance, can effectively render a plane uncontrollable. In air-to-air combat, a direct hit by a single missile will generally suffice to bring down any aircraft.
**
Hydrogen-filled Zeppelins in UsefulNotes/WorldWarI were surprisingly resilient to being brought down by machine gun fire, though they could be downed with just one burst of incendiary ammunition (it has to be specifically incendiary though, being both huge and lighter than air, just putting some small bullet holes into them otherwise proved surprisingly ineffective) and or a number of UsefulNotes/WorldWarII planes were quite vulnerable to hits single explosive shell in their fuel tanks, most notoriously the [[http://en.wikipedia.org/wiki/Mitsubishi_G4M Mitsubishi "Betty"]] aka the "one-shot lighter" or "flying zippo". right place.
7th Jun '16 9:09:33 AM Doug86
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* In WorldWarI the SMS ''Szent István'' was torpedoed in the aft boiler room, killing the power needed to use the pumps and throw the water out. In fact a direct hit from a well-placed torpedo will sink most warships, with only the biggest capable of surviving. Modern torpedoes, which all use proximity fuses rather than needing to stike the target, ideally detonate a short distance below the keel of a vessel "breaking its back" under the target's own weight, causing the ship to split in two and [[CaptainObvious sink relatively rapidly]]. The "back breaking" effect happened to one US ship during World War II from a kamikaze aircraft instead of a torpedo. The aircraft crashed in front of the ship, the ship ran over it, and was destroyed by an airplane which had already been shot down.
* Hydrogen-filled Zeppelins in WorldWarOne could be downed with just one burst of incendiary ammunition (it has to be specifically incendiary though, being both huge and lighter than air, just putting some small bullet holes into them otherwise proved surprisingly ineffective) and a number of WorldWarII planes were quite vulnerable to hits in their fuel tanks, most notoriously the [[http://en.wikipedia.org/wiki/Mitsubishi_G4M Mitsubishi "Betty"]] aka the "one-shot lighter" or "flying zippo".

to:

* In WorldWarI UsefulNotes/WorldWarI the SMS ''Szent István'' was torpedoed in the aft boiler room, killing the power needed to use the pumps and throw the water out. In fact a direct hit from a well-placed torpedo will sink most warships, with only the biggest capable of surviving. Modern torpedoes, which all use proximity fuses rather than needing to stike the target, ideally detonate a short distance below the keel of a vessel "breaking its back" under the target's own weight, causing the ship to split in two and [[CaptainObvious sink relatively rapidly]]. The "back breaking" effect happened to one US ship during World War II from a kamikaze aircraft instead of a torpedo. The aircraft crashed in front of the ship, the ship ran over it, and was destroyed by an airplane which had already been shot down.
* Hydrogen-filled Zeppelins in WorldWarOne UsefulNotes/WorldWarI could be downed with just one burst of incendiary ammunition (it has to be specifically incendiary though, being both huge and lighter than air, just putting some small bullet holes into them otherwise proved surprisingly ineffective) and a number of WorldWarII UsefulNotes/WorldWarII planes were quite vulnerable to hits in their fuel tanks, most notoriously the [[http://en.wikipedia.org/wiki/Mitsubishi_G4M Mitsubishi "Betty"]] aka the "one-shot lighter" or "flying zippo".
12th May '16 7:23:01 PM MyFinalEdits
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* In ''Franchise/StarWars'', the Death Star plays this both ways. One shot from the superlaser at a target ''planet'' creates the planetary equivalent of the ChunkySalsaRule. Whereas a single proton torpedo to the thermal exhaust port, and the Death Star--the size of a moon with a crew numbering in the millions--turns itself into a planet-sized firework.
** This is how the famous who shot first is resolved. Han shoots and kills Greedo with a single shot before Greedo can react.

to:

* In ''Franchise/StarWars'', the ''Franchise/StarWars'':
** The
Death Star plays this both ways. One shot from the superlaser at a target ''planet'' creates the planetary equivalent of the ChunkySalsaRule. Whereas a single proton torpedo to the thermal exhaust port, and the Death Star--the size of a moon with a crew numbering in the millions--turns itself into a planet-sized firework.
** This is how the famous who "who shot first first" is resolved. Han shoots and kills Greedo with a single shot before Greedo can react.
12th May '16 11:30:45 AM TheOneWhoTropes
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* This is the aim on both {{kendo}} and [[UsefulNotes/EuropeanSwordsmanship German School of Swordsmanship]].

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* This is the aim on both {{kendo}} UsefulNotes/{{kendo}} and [[UsefulNotes/EuropeanSwordsmanship German School of Swordsmanship]].
4th May '16 4:41:17 PM Bluemargay
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Added DiffLines:

** This is how the famous who shot first is resolved. Han shoots and kills Greedo with a single shot before Greedo can react.
27th Apr '16 6:54:00 AM Euodiachloris
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* In ''Literature/ASongOfIceAndFire'', it's not that [[BlackKnight Gregor Clegane]] has any magical or secret technique that suddenly turns him deadly. He's just ''that'' [[TheBigGuy big]], [[WorldsStrongestMan strong]] and able to use [[MadeOfIron so much armour]] and a ''cavalry'' weapon that's just ''[[{{BFS}} that big]]'' (while he's on foot; in a single hand, no less) in such a way to lay waste to even the most heavily armoured of knights in one swing thanks to the sheer power he can put behind it. Now, add a horse's mass and velocity to this equation... If he makes contact, you're dead (and, probably even the guy next to you and the one next to him). It's simple physics and [[AxCrazy psychotics]]. The downside is that he isn't the [[MightyGlacier fastest]] (still faster than you'd expect, considering how much he and his poor horse is hauling about) and he suffers chronic physical pain thanks to his gigantism for which he's on constant medication. But, if you think that's a bonus, it just means you need to hurt him more for him to register it.

to:

* In ''Literature/ASongOfIceAndFire'', it's not that [[BlackKnight Gregor Clegane]] has any magical trick or secret technique that suddenly turns him deadly. He's just ''that'' [[TheBigGuy big]], [[WorldsStrongestMan strong]] and able to use wear [[MadeOfIron so much armour]] and wield a ''cavalry'' weapon that's just ''[[{{BFS}} that big]]'' (while he's on foot; in a single hand, no less) in such a way to lay waste to even the most heavily armoured of knights in one swing thanks to the sheer power ''power'' he can put behind it. Now, add a horse's mass and velocity to this equation... If he makes contact, you're dead (and, probably even the guy next to you and the one next to him). It's simple physics and [[AxCrazy psychotics]]. The downside is that he isn't the [[MightyGlacier fastest]] (still ([[FasterThanTheyLook still faster than you'd expect, expect]], considering how much he and his poor horse is hauling hauls about) and he suffers chronic physical pain thanks to his gigantism for which he's on constant medication. But, if you think that's a bonus, it just means you need to hurt him more (all while dodging the inevitable) for him to register it.
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