History Main / OneCurseLimit

30th Apr '16 8:45:19 PM thatother1dude
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* Zig-zagged in ''VideoGame/DarkSouls'' with regards to [[StandardStatusEffects the Poison and Toxic status effects]]: although resistance to both is a single stat, they each have a separate buildup meter, so you can be afflicted by ''[[FromBadToWorse both at once]]''. However, there are different ''forms'' of Poison and Toxic, with varying duration and rates of damage, that can only be applied one at a time, favoring the one you already have. Some player take advantage of this while going through [[VideoGame/DarkSoulsI Blighttown]], intentionally using [[DungFu Dung Pies]] [[ViolationOfCommonSense to inflict Toxic on themselves so they'll be immune to Toxic from Blowdart Snipers]] (which is more than three times as damaging).
5th Apr '16 10:54:03 PM PaulA
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* Inverted in Patricia Wrede's short story "The Sixty-Two Curses of Caliph Arenschadd". [[spoiler: The cure for the unbreakable curse the family is under turns out to be having a different curse put on them, which displaces the first.]]

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* Inverted in Patricia Wrede's Creator/PatriciaCWrede's short story "The Sixty-Two Curses of Caliph Arenschadd". [[spoiler: The cure for the unbreakable curse the family is under turns out to be having a different curse put on them, which displaces the first.]]
12th Mar '16 3:36:01 PM Brick3621
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* In the [[{{TabletopGame/Pokemon}} ''Pokémon'' TCG]], the status conditions Sleep, Paralysis, and Confusion are mutually exclusive because each one is indicated by rotating the affected Pokémon card at a specific angle. On the other hand, Burn and Poison conditions are indicated by placing specific tokens on the card, and are therefore ''not'' mutually exclusive.

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* In the [[{{TabletopGame/Pokemon}} ''Pokémon'' Pokémon TCG]], the status conditions Sleep, Paralysis, and Confusion are mutually exclusive because each one is indicated by rotating the affected Pokémon card at a specific angle. On the other hand, Burn and Poison conditions are indicated by placing specific tokens on the card, and are therefore ''not'' mutually exclusive.
12th Mar '16 3:34:59 PM Brick3621
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* In the [[TabletopGame/Pokemon ''Pokémon'' TCG]], the status conditions Sleep, Paralysis, and Confusion are mutually exclusive because each one is indicated by rotating the affected Pokémon card at a specific angle. On the other hand, Burn and Poison conditions are indicated by placing specific tokens on the card, and are therefore ''not'' mutually exclusive.

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* In the [[TabletopGame/Pokemon [[{{TabletopGame/Pokemon}} ''Pokémon'' TCG]], the status conditions Sleep, Paralysis, and Confusion are mutually exclusive because each one is indicated by rotating the affected Pokémon card at a specific angle. On the other hand, Burn and Poison conditions are indicated by placing specific tokens on the card, and are therefore ''not'' mutually exclusive.
12th Mar '16 3:34:21 PM Brick3621
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* In the {{Pokemon}} Trading Card Game, the status conditions Sleep, Paralysis, and Confusion are mutually exclusive because each one is indicated by rotating the affected Pokémon card at a specific angle. On the other hand, Burn and Poison conditions are indicated by placing specific tokens on the card, and are therefore ''not'' mutually exclusive.

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* In the {{Pokemon}} Trading Card Game, [[TabletopGame/Pokemon ''Pokémon'' TCG]], the status conditions Sleep, Paralysis, and Confusion are mutually exclusive because each one is indicated by rotating the affected Pokémon card at a specific angle. On the other hand, Burn and Poison conditions are indicated by placing specific tokens on the card, and are therefore ''not'' mutually exclusive.



* In ''{{Pokemon}}'', any given Pokemon can only be under one of the major status effects (Sleep, Paralysis, Burn, Freeze, Poison) at a time. They can still be affected by secondary status effects like Confusion or Attraction, but a burnt Pokemon can't be paralyzed, and a poisoned Pokemon can't be frozen. In fact, in high level ''Pokemon'' players it consider normal to intentionally inflict one's own Pokemon a status that isn't much of a bother (or with some special abilities, a benefit) purely to prevent more crippling ones: for example, a Pokemon with the "Guts" ability may be given a Flame Orb (which burns the holder) to trigger the ability while also rendering them immune to Paralysis or Sleep.

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* In ''{{Pokemon}}'', ''Franchise/{{Pokemon}}'', any given Pokemon Pokémon can only be under one of the major status effects (Sleep, Paralysis, Burn, Freeze, Poison) at a time. They can still be affected by secondary status effects like Confusion or Attraction, but a burnt Pokemon Pokémon can't be paralyzed, and a poisoned Pokemon Pokémon can't be frozen. In fact, in high level ''Pokemon'' competitive echelons, players it consider normal to intentionally often ''intentionally'' inflict one's their own Pokemon Pokémon with a status that isn't much of a bother (or with some special abilities, a benefit) bother, purely to prevent more crippling ones: for example, instance, a Pokemon Pokémon with the "Guts" ability may be given a Flame Orb (which burns the holder) to trigger the ability while also rendering them immune to Paralysis or Sleep.
4th Dec '15 5:30:51 PM nombretomado
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* This [[GoodBadBugs can be exploited]] in ''SeikenDensetsu3'' to heal all status ailments on the party for free. [[spoiler: Using the Chibikko Hammer will make your team miniature, replacing whatever status effect they have, and using it again will invert the miniature status effect turning them to normal]].

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* This [[GoodBadBugs can be exploited]] in ''SeikenDensetsu3'' ''VideoGame/SeikenDensetsu3'' to heal all status ailments on the party for free. [[spoiler: Using the Chibikko Hammer will make your team miniature, replacing whatever status effect they have, and using it again will invert the miniature status effect turning them to normal]].
5th Nov '15 7:25:57 AM 32_Footsteps
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* In ''VideoGame/DragonQuestVIII'', [[spoiler:The Hero]] is already under the effect of a curse, which is why the spell on the castle didn't effect him. In an aversion of GameplayAndStorySegregation, he cannot be placed under the Curse status effect in battle, either.

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* In ''VideoGame/DragonQuestVIII'', [[spoiler:The Hero]] is already under the effect of a curse, which is why the spell on the castle didn't effect him. In an aversion a case of GameplayAndStorySegregation, GameplayAndStoryIntegration, he cannot be placed under the Curse status effect in battle, either.
22nd Oct '15 11:42:56 AM Chabal2
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* In ''VideoGame/KingdomOfLoathing'', Saucerors can learn 4 different kinds of Curses, but you can only have one of them on a monster per fight. [[/folder]]

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* In ''VideoGame/KingdomOfLoathing'', Saucerors can learn 4 different kinds of Curses, but you can only have one of them on a monster per fight. fight.
* Inverted in the ''VideoGame/WarioLand'' games, where CollisionDamage with nearly every enemy causes Wario to gain a particular condition that's necessary to progress (turning into a balloon, a vampire, a spring, flattened, on fire...) but taking damage resets you to your normal form.
[[/folder]]
8th Sep '15 6:31:48 AM Koveras
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* ''TabletopGame/DungeonsAndDragons'' 1st Edition [=AD&D=]. Insane creatures were immune to psionic attack.

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* ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons''
** In
1st Edition [=AD&D=]. Insane [=AD&D=], insane creatures were immune to psionic attack.


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* The {{Fallen|Angel}}, or rather, their human hosts, in ''TabletopGame/DemonTheFallen'' are immune to any and all forms of MindControl, by the misfortune of already being [[DemonicPossession essentially mind-controlled by a demon from hell]].
26th Aug '15 12:44:12 AM ShamusAran
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** InUniverse, this is the reason the Hillsbrad refugees accepted the curse of the Worgen -- they would rather die than do so, but to do so would let the Forsaken reanimate their bodies. They accept the Worgen affliction, as it prevents being turned undead.
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