History Main / OlderisBetter

22nd Jun '17 11:47:31 PM jormis29
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* This is a major element and theme throughout World of Darkness roleplaying games. Magic, monsters, heroes and spirits used to be greater in the old glory days. The game which relies on this trope most might be the Vampire games. Vampires being pretty much immortal have a lot of elders still alive and they benefit both from growing more powerful with age and from being just inherently more awesome because they were made in the olden days by vampires related closer to the first vampire. The supposed end of the world that may not be far off is predicted to be caused by the rise of all the most ancient and powerful vampires who are believed to be asleep.
* The standard setting of ''{{Exalted}}'' is assumed to be the Second Age of Creation. Most of the best technology comes from the First Age. This is because the Solars, the most powerful of the Exalted, ruled Creation during the first age, and used their superhuman skills to create advanced {{Magitek}} wonders. After the weaker Dragon-Blooded killed the Solars and took control of Creation, they simply weren't able to keep up the kind of standards the Solars could. Because of the way reincarnation works in Exalted, a surprising number of young Solars get their best gear by raiding their own tombs, and many Second Age states, most notably the powerful city-state of Lookshy, have risen to power in whole or in part on how much First Age technology they've managed to scavenge and/or preserve.

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* This is a major element and theme throughout World of Darkness ''TabletopGame/WorldOfDarkness'' roleplaying games. Magic, monsters, heroes and spirits used to be greater in the old glory days. The game which relies on this trope most might be the Vampire games. Vampires being pretty much immortal have a lot of elders still alive and they benefit both from growing more powerful with age and from being just inherently more awesome because they were made in the olden days by vampires related closer to the first vampire. The supposed end of the world that may not be far off is predicted to be caused by the rise of all the most ancient and powerful vampires who are believed to be asleep.
* The standard setting of ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' is assumed to be the Second Age of Creation. Most of the best technology comes from the First Age. This is because the Solars, the most powerful of the Exalted, ruled Creation during the first age, and used their superhuman skills to create advanced {{Magitek}} wonders. After the weaker Dragon-Blooded killed the Solars and took control of Creation, they simply weren't able to keep up the kind of standards the Solars could. Because of the way reincarnation works in Exalted, a surprising number of young Solars get their best gear by raiding their own tombs, and many Second Age states, most notably the powerful city-state of Lookshy, have risen to power in whole or in part on how much First Age technology they've managed to scavenge and/or preserve.



* In ''[[VideoGame/{{Diablo}} Diablo II]]'' (and clones) all of the items with more obscure ancient names are for some reason better.

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* In ''[[VideoGame/{{Diablo}} Diablo II]]'' ''VideoGame/{{Diablo}}'' (and clones) all of the items with more obscure ancient names are for some reason better.



* In one episode of {{Thundercats}}, Mumm-Ra is poking around in disguise by a (you guessed it) ancient pyramid. He's trying to open the lock on the door, and muses, "Ah, a very ancient lock design, unknown on Third Earth for a thousand years. Unknown, that is, except to one who has ''lived'' for a thousand years!"

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* In one episode of {{Thundercats}}, ''WesternAnimation/{{Thundercats}}'', Mumm-Ra is poking around in disguise by a (you guessed it) ancient pyramid. He's trying to open the lock on the door, and muses, "Ah, a very ancient lock design, unknown on Third Earth for a thousand years. Unknown, that is, except to one who has ''lived'' for a thousand years!"



* Played straight and averted in {{StarWarsRebels}}. The Rebellion often has to salvage pieces of Clone Wars era technology to help gear up for their fight against the Empire. While vehicles such as the old Republic's AT-TE are hopelessly outmatched by their newer counterparts, the AT-AT; Rex's old 1st generation Clone Trooper armor constantly shows itself superior to the newer stormtrooper armor.

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* Played straight and averted in {{StarWarsRebels}}.''WesternAnimation/StarWarsRebels''. The Rebellion often has to salvage pieces of Clone Wars era technology to help gear up for their fight against the Empire. While vehicles such as the old Republic's AT-TE are hopelessly outmatched by their newer counterparts, the AT-AT; Rex's old 1st generation Clone Trooper armor constantly shows itself superior to the newer stormtrooper armor.
13th Jun '17 12:18:11 PM Caps-luna
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** Prior to proliferation of computers in the late fifties and sixties, it was considerably cheaper to over engineer projects than it was to hire someone to do advanced calculations to save building material. As a result many older structures are ridiculously strong by modern standards.
16th May '17 8:56:55 AM BeerBaron
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* ''Franchise/TheElderScrolls'' roll on this. Ancient Dwemer and Elven armors are better than modern day armors, despite being made (ostensibly) from the same kind of materials. Only armors made of specifically rarer material, such as Glass, Ebony or Daedric Ebony, are better.
** Somewhat averted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': Dwemer armor and weapons are made from Dwemer metal, which can only be found in Dwemer ruins (in the form of Dwemer-made metal objects). Once you obtain the material and the skills needed to craft the armour and weapons, you'll not only be able to make your own, but also improve their attributes even further. Moreover, the Ancient Nord weapons that you find lying around in Nord burial mounds are weaker and heavier than modern steel weapons.
** It is implied that weakness of the ancient Nord weapons and armor is because of decay from old age. If you complete the Companions' Guild, you gain access to techniques for reforging the ancient Nord weapons into brand spanking new (but otherwise identical) "Nord Hero" weapons and upgrading the ancient Nord armor, which makes them a viable choice for equipment.

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* ''Franchise/TheElderScrolls'' roll on this. ''Franchise/TheElderScrolls''
**
Ancient Dwemer [[OurDwarvesAreDifferent Dwemer]] weapons and Elven armors armor, despite their age, are still better than the majority of modern day armors, despite being made (ostensibly) from equivalents. Justified given the same kind RagnarokProofing and [[RealityWarper Reality Warping]] that went into the items' creation. The Dwemer were said to alter the "Earth Bones," which were the parts of materials. Only armors made the Aedra that were used to create and define the laws of specifically rarer material, such as Glass, Ebony or Daedric Ebony, are better.
** Somewhat averted
the world, in order to create their technologies, which have since been [[LostTechnology lost]] in the millennia since their [[RiddleForTheAges mysterious disappearance]]. ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': Skyrim]]'''s crafting system ''does'' allow for the "forging" and improving upon Dwemer armor and weapons are made from gear using Dwemer metal, which can only be found in but it's implied that you're just melting down the already Ragnarok-Proofed metal and using it, not replicating exactly what the Dwemer ruins (in the did to create it initially.
** While most games have some
form of Dwemer-made metal objects). Once you obtain "Elven" equipment, ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' implies that it is actually the material equipment of Cyrodiil's native Ayleids (Wild Elves) who, like the Dwemer, have been extinct as a unique race for thousands of years. It's a middle-tier light armor and the skills needed to craft the armour and weapons, you'll not weapon set, with only be able to make your own, but also improve their attributes even further. Moreover, armors made of specifically [[FantasyMetals rarer material]], such as Glass, Ebony or Daedric Ebony, being better.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s "ancient Nord" equipment plays with
the trope. The Ancient Nord weapons that you find lying around in Nord burial mounds are weaker weaker, heavier, and heavier less valuable than even modern steel weapons.
** It
weapons. However, it is implied that weakness of the ancient Nord weapons and armor is because of decay from old age. If you complete the Companions' Guild, quest line, you gain access to techniques for reforging the ancient Nord weapons into brand spanking new (but otherwise identical) "Nord Hero" weapons and upgrading the ancient Nord armor, which makes them a viable late-game choice for equipment.
29th Apr '17 2:47:50 AM Yukianesa
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*** One of the ultimate examples of this trope in the game is the fact that the Heavy Stubber, a capable and reliable heavy weapon often found gracing Imperial vehicles and emplacements and churned out of Forge Worlds by the millions out of their simplicity, ease of use and ability to pump out reasonably powerful MoreDakka, is the [[https://en.wikipedia.org/wiki/M2_Browning Browning M2]]. A gun first designed in ''1918'' still finds use ''fourty thousand years later''. OlderIsBetter indeed.
23rd Apr '17 10:22:10 AM nombretomado
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* In ''SwordOfTheStars'' the player-buildable Asteroid Monitors introduced in ''Argos Naval Yard'' are inferior to the {{Random| Encounters}}ly-encountered ones built by past Morrigi.

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* In ''SwordOfTheStars'' ''VideoGame/SwordOfTheStars'' the player-buildable Asteroid Monitors introduced in ''Argos Naval Yard'' are inferior to the {{Random| Encounters}}ly-encountered ones built by past Morrigi.
13th Apr '17 5:41:39 PM TheWildWestPyro
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* When the [=M16=] assault rifle was introduced during the Vietnam War, many soldiers preferred to use the older [=M14=] battle rifle. While the M16's lighter direct-impingment gas system required more frequent cleaning than the gas-piston in the M14 some severe admin errors caused A) it using the wrong propellant [[note]] the propellant the gas system was designed for was not the one the US military had selected and the conversion was forgotten about [[\note]] causing even more fouling and B) the inexplicable myth of being self-cleaning, so no cleaning kits were issued. Combine those and humid, muddy jungle conditions, you have a very unreliable weapon. These teething problems where rectified and the system further improved in subsequent versions.

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* When the [=M16=] assault rifle was introduced during the Vietnam War, many soldiers preferred to use the older [=M14=] battle rifle. While the M16's lighter direct-impingment gas system required more frequent cleaning than the gas-piston in the M14 some severe admin errors caused A) it using the wrong propellant [[note]] the propellant the gas system was designed for was not the one the US military had selected and the conversion was forgotten about [[\note]] [[/note]] causing even more fouling and B) the inexplicable myth of being self-cleaning, so no cleaning kits were issued. Combine those and humid, muddy jungle conditions, you have a very unreliable weapon. These teething problems where rectified and the system further improved in subsequent versions.versions, with the [=M16A1=] being a significant improvement as the war progressed and the [=M16A4=] serving as the Marine Corps' service rifle until 2015.
31st Mar '17 9:27:06 PM RemiV
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* Played straight and averted in {{StarWarsRebels}}. The Rebellion often has to salvage pieces of Clone Wars era technology to gear up for their fight against the Empire. While vehicles such as the old Republic's AT-ET are hopelessly outmatched by their newer counterparts, the AT-AT; Rex's old 1st generation Clone Trooper armor constantly shows itself superior to the newer stormtrooper armor.

to:

* Played straight and averted in {{StarWarsRebels}}. The Rebellion often has to salvage pieces of Clone Wars era technology to help gear up for their fight against the Empire. While vehicles such as the old Republic's AT-ET AT-TE are hopelessly outmatched by their newer counterparts, the AT-AT; Rex's old 1st generation Clone Trooper armor constantly shows itself superior to the newer stormtrooper armor.
31st Mar '17 8:10:37 PM RemiV
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* Played straight and averted in {{StarWarsRebels}}. The Rebellion often has to salvage pieces of Clone Wars era technology to gear up for their fight against the Empire. While vehicles such as the old Republic's AT-ET are hopelessly outmatched by their newer counterparts, the AT-AT; Rex's old 1st generation Clone Trooper armor constantly shows itself superior to the newer stormtrooper armor.
19th Mar '17 12:54:58 PM TheKaizerreich
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*** The German G36 has a serious problem with overheating (the rifle's plastic shell is reputed to become severely warped from firing two full magazines back-to-back in full-auto). By contrast, the battle rifle it replaced, the all-metal G3, didn't. Because of that, some German soldiers prefer their older G3s over the G36.

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*** The German G36 has a serious problem with overheating (the rifle's plastic shell is reputed to become severely warped from firing two full magazines back-to-back in full-auto). By contrast, the battle rifle it replaced, the all-metal G3, didn't. Because of that, some German soldiers prefer their older G3s over the G36. Though while this problem was eventually fixed and basicly turning into a myth, the myth held on as late as 2016, when research was done on the problem - despite both amateur and professional researchers finding no issues with the rifle, politicians naturally insisted on replacing the rifle... again.
17th Mar '17 7:03:17 PM nombretomado
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** This is actually a {{Nasuverse}} rule of magic in general. Creatures and magical artifacts also get stronger with age. A sufficiently aged magic sword can tear apart a modern mage's barrier simply by being drawn. A creature from the Age of the Gods, is so powerful they are consider on par with the Five True Magics.

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** This is actually a {{Nasuverse}} {{Franchise/Nasuverse}} rule of magic in general. Creatures and magical artifacts also get stronger with age. A sufficiently aged magic sword can tear apart a modern mage's barrier simply by being drawn. A creature from the Age of the Gods, is so powerful they are consider on par with the Five True Magics.
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