History Main / OldSaveBonus

9th Jan '18 8:35:07 AM Siggu
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** As an [[ExaggeratedTrope Extremely]] Old Save Bonus, if you transfer a Pokémon all the way from ''VideoGame/PokemonRubyAndSapphire'' to their remakes and show it to the Game Freak staff in Lilycove City, you get a special diploma and a wallpaper.
6th Jan '18 5:28:03 PM nombretomado
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* Unlocking the hidden character [[JakeRoberts Jake "The Snake" Roberts]] in ''Wrestling/{{WWE}} Smackdown vs. Raw 2006'' requires connecting with the PSP version of the same game. Yes, that's right, you need to own the exact same game on two different platforms for this one.

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* Unlocking the hidden character [[JakeRoberts [[Wrestling/JakeRoberts Jake "The Snake" Roberts]] in ''Wrestling/{{WWE}} Smackdown vs. Raw 2006'' requires connecting with the PSP version of the same game. Yes, that's right, you need to own the exact same game on two different platforms for this one.
3rd Jan '18 1:24:16 PM tsstevens
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* Like the Dragon Age series above ''Franchise/MassEffect'' kept track of how you played Shepard and actually integrated a lot of it into the second game: you could go with the default face, the one you used in the first game or due to 'dying' necessitate reconstructive surgery, aka edit Shepard more to your liking. Quests you performed and decisions you made through the series will be recorded and mentioned, brought up, new missions and content will play out depending on how you play, certain quests and stories will only open up depending on actions taken previously (say romancing Kelly or letting Balak escape) and if you romance someone in the first game then play out a multitude of options in the second (remain faithful, separate, get with someone else) and this ''will'' be addressed in the third.
16th Dec '17 3:53:19 PM OptimalKahada
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** Finding the double-action revolver in GTA Online and getting 50 headshots with it will unlock it for ''VideoGame/RedDeadRedemption2''.
1st Dec '17 11:07:50 PM Midna
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* A saved game of ''VideoGame/CastlevaniaLamentOfInnocence'' would net you a special item near the start of ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]'' that could either be sold for a good amount of cash or be used once to heal 573 HP.

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* A saved game of ''VideoGame/CastlevaniaLamentOfInnocence'' would net nets you a special item near the start of ''[[VideoGame/CastlevaniaCurseOfDarkness Curse of Darkness]]'' that could can either be sold for a good amount of cash or be used once to heal 573 HP.



* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'' were meant to be played one after the other (in either order). Data was transferred between the games by a generated password allowing you to fight Twinrova and rescue Zelda in the second game. There were also dozens of passwords you could get from [=NPCs=] to perform multi-game sidequests, unlocking Bombchus, special rings, the Master Sword, Biggoron's Sword, and arrow/bomb capacity upgrades. You could also get a new code to port it all BACK to your old game letting you play through the ending AGAIN with few if any additions. OneGameForThePriceOfTwo indeed.
** Little known fact: If you played either game on a UsefulNotes/GameBoyAdvance, there is a door that would be open in the same building as the normal shop that would be just a closed door if you played it on a UsefulNotes/GameBoyColor. If you entered the door, you would be greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a Game Boy Advance. Might as well call this a [[MindScrew Future Save Bonus.]]

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* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'' were are meant to be played one after the other (in either order). Data was is transferred between the games by a generated password allowing you to fight Twinrova and rescue Zelda in the second game. There were are also dozens of passwords you could can get from [=NPCs=] to perform multi-game sidequests, unlocking Bombchus, special rings, the Master Sword, Biggoron's Sword, and arrow/bomb capacity upgrades. You could can also get a new code to port it all BACK to your old game game, letting you play through the ending AGAIN with few if any additions. OneGameForThePriceOfTwo indeed.
** Little known fact: If you played play either game on a UsefulNotes/GameBoyAdvance, there is a door that would be open in one of the same building as the normal shop that would be towns (Horon Village and Lynna Village, respectively) that's just a closed door if you played play it on a UsefulNotes/GameBoyColor. If you entered enter the door, you would be are greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a Game Boy Advance. Might as well call this a [[MindScrew Future Save Bonus.]]



* Several of {{Creator/Konami}}'s games for the {{UsefulNotes/MSX}}, when played with another Konami game in the second cartridge slot, could gain various bonuses. To list a few examples ([[http://bifi.msxnet.org/msxnet/konami/combinations.html see here]] for a full list):
** Playing ''VideoGame/{{Gradius}}'' with ''VideoGame/{{Twinbee}}'' in the second slot, or ''Gradius 2'' with ''[[VideoGame/AntarcticAdventure Penguin Adventure]]'' in the second slot, would replace the Vic Viper with the other game's player character and change the power-up icons to match. This started the whimsical crossover concept that would continue in the ''VideoGame/{{Parodius}}'' series.
** ''Salamander'' needed to be played with ''Gradius 2'' in the second slot, or else NoFinalBossForYou.
** When ''VideoGame/QBert'' was placed in the second slot, it unlocked cheat codes in ''Gradius 2''; with many other games, it had the same effect as Konami's ''Game Master'' cheat cartridge.

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* Several of {{Creator/Konami}}'s games for the {{UsefulNotes/MSX}}, when played with another Konami game in the second cartridge slot, could can gain various bonuses. To list a few examples ([[http://bifi.msxnet.org/msxnet/konami/combinations.html see here]] for a full list):
** Playing ''VideoGame/{{Gradius}}'' with ''VideoGame/{{Twinbee}}'' in the second slot, or ''Gradius 2'' with ''[[VideoGame/AntarcticAdventure Penguin Adventure]]'' in the second slot, would replace replaces the Vic Viper with the other game's player character and change changes the power-up icons to match. This started the whimsical crossover concept that would continue in the ''VideoGame/{{Parodius}}'' series.
** ''Salamander'' needed needs to be played with ''Gradius 2'' in the second slot, or else NoFinalBossForYou.
** When ''VideoGame/QBert'' was is placed in the second slot, it unlocked unlocks cheat codes in ''Gradius 2''; with many other games, it had has the same effect as Konami's ''Game Master'' cheat cartridge.



* The [=PS2=] edition of ''VideoGame/SamuraiWarriors 2'' lets you play as Hattori Hanzo and Uesugi Kenshin from the start if you have the save file from the first game, as well as letting you use Honda Tadakatsu for having save data from ''Samurai Warriors XL''. Otherwise, they would need to be unlocked.

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* The [=PS2=] edition of ''VideoGame/SamuraiWarriors 2'' lets you play as Hattori Hanzo and Uesugi Kenshin from the start if you have the save file from the first game, as well as letting you use Honda Tadakatsu for having save data from ''Samurai Warriors XL''. Otherwise, they would need to be unlocked.



* If you connect your DS with ''Anime/YuGiOh5Ds World Championship 2009: Stardust Accelerator'' to your Wii with ''Yu-Gi-Oh! 5Ds Wheelie Breakers'', both games receive cards that you couldn't normally get without hacking them.

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* If you connect your DS with ''Anime/YuGiOh5Ds World Championship 2009: Stardust Accelerator'' to your Wii with ''Yu-Gi-Oh! 5Ds Wheelie Breakers'', both games receive cards that you couldn't can't normally get without hacking them.



* ''VideoGame/EtrianOdyssey II: Heroes of Lagaard'' had some minor bonuses if you entered a password obtained by beating the original game. While no characters transferred over, people recognized the name of your Guild and that you were "experienced adventurers", and several password-exclusive secrets were unlocked. [[note]]However, this also had some ''disadvantages'', such as the tutorial guard not giving your group free Medicas because he assumed your "experienced" Level 1 heroes were strong enough to make it back without any help...[[/note]]

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* ''VideoGame/EtrianOdyssey II: Heroes of Lagaard'' had has some minor bonuses if you entered a password obtained by beating the original game. While no characters transferred transfer over, people recognized recognize the name of your Guild and that you were are "experienced adventurers", and several password-exclusive secrets were are unlocked. [[note]]However, this also had has some ''disadvantages'', such as the tutorial guard not giving your group free Medicas because he assumed assumes your "experienced" Level 1 heroes were are strong enough to make it back without any help...[[/note]]



** The original release of ''VideoGame/FinalFantasyVIII'' had a tie-in game, ''Chocobo World'', which was released exclusively for the Pocketstation portable system in Japan. Playing and exporting data from it allowed you to get additional items in ''VIII'', including exclusive gear like Mog's Amulet (which allows you to teach the miniMog command to a GF), the Ribbon and the Friendship item (which summons a Moomba). With the release of the PC version, the mini-game was integrated into the launcher and can be imported into the base game.

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** The original release of ''VideoGame/FinalFantasyVIII'' had a tie-in game, ''Chocobo World'', which was released exclusively for the Pocketstation portable system in Japan. Playing and exporting data from it allowed allows you to get additional items in ''VIII'', including exclusive gear like Mog's Amulet (which allows you to teach the miniMog command to a GF), the Ribbon and the Friendship item (which summons a Moomba). With the release of the PC version, the mini-game was is integrated into the launcher and can be imported into the base game.



* In ''VideoGame/LegendOfMana'', one of the early quests introduces the player to the mechanics of catching monster eggs, which would eventually hatch into friendly monsters the player could bring along. The starter monster would always be a Rabite (a small, relatively weak rabbit monster) unless the player happened to have a save from ''VideoGame/FinalFantasyVIII'' on their memory card - in which case the monster would be a Chocobo. Also, having a ''VideoGame/SaGaFrontier2'' save file allowed you to find a secret sword in Bone Fortress, and having a ''Chocobo Racing'' save net you a ring accessory from Polpota Harbor.

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* In ''VideoGame/LegendOfMana'', one of the early quests introduces the player to the mechanics of catching monster eggs, which would eventually hatch into friendly monsters the player could can bring along. The starter monster would is always be a Rabite (a small, relatively weak rabbit monster) unless the player happened happens to have a save from ''VideoGame/FinalFantasyVIII'' on their memory card - in which case the monster would be is a Chocobo. Also, having a ''VideoGame/SaGaFrontier2'' save file allowed allows you to find a secret sword in Bone Fortress, and having a ''Chocobo Racing'' save net nets you a ring accessory from Polpota Harbor.



* Putting any GBA ''VideoGame/MegaManBattleNetwork'' game in Slot 2 while playing ''Battle Network 5 DS'' would net you bonuses in-game. A ''VideoGame/{{Boktai}}'' or ''Boktai 2'' cartridge would also net bonuses; 2 (3 in Japan) netting [=MegaMan=] the overpowered Sol Cross.
** Also, if you had a GBA copy of [=BN5=] in Slot 2 that had the Bass/Forte icon on the title screen (acquired by beating said boss not once, but twice, and he's stronger the second time), you could access Bass Cross, with different bonuses in that form depending on which version-half of [=BN5DS=] you were playing.
** Not just Bass Cross. You could import your old folder from the GBA version to the DS version - the only restriction being you have to be able to equip it as you are (which, if you're using Sol or Bass Cross, you most likely can't, due to -1 Mega Chip). Importing a folder made for the endgame at the start of the new one makes it so easy it's almost funny.

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* Putting any GBA ''VideoGame/MegaManBattleNetwork'' game in Slot 2 while playing ''Battle Network 5 DS'' would net nets you bonuses in-game. A ''VideoGame/{{Boktai}}'' or ''Boktai 2'' cartridge would also net nets bonuses; 2 (3 in Japan) netting [=MegaMan=] the overpowered Sol Cross.
** Also, if you had have a GBA copy of [=BN5=] in Slot 2 that had has the Bass/Forte icon on the title screen (acquired by beating said boss not once, but twice, and he's stronger the second time), you could can access Bass Cross, with different bonuses in that form depending on which version-half of [=BN5DS=] you were playing.
** Not just Bass Cross.
you're playing. You could can also import your old folder from the GBA version to the DS version - the only restriction being you have to be able to equip it as you are (which, if you're using Sol or Bass Cross, you most likely can't, due to -1 Mega Chip). Importing a folder made for the endgame at the start of the new one makes it so easy it's almost funny.



** Putting a ''Battle Network'' game in Slot 2 while playing the first ''VideoGame/MegaManStarForce'' would unlock a mini-quest that got you the BN Buster, which was quite a good weapon for the entirety of the game. A similarly unlockable sidequest in ''Mega Man Star Force 2'' provides not only a new weapon but also an epilogue to the ''Battle Network'' series.
* Various games in the ''VideoGame/MonsterRancher'' franchise would generate certain special monsters by reading other Creator/{{Tecmo}} game discs, such as ''VideoGame/DeadOrAlive''. Previous games in the series would also unlock special monsters, as would certain [=CDs=] (or [=DVDs=] for the [=PS2=] titles).

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** Putting a ''Battle Network'' game in Slot 2 while playing the first ''VideoGame/MegaManStarForce'' would unlock unlocks a mini-quest that got gets you the BN Buster, which was is quite a good weapon for the entirety of the game. A similarly unlockable sidequest in ''Mega Man Star Force 2'' provides not only a new weapon but also an epilogue to the ''Battle Network'' series.
* Various games in the ''VideoGame/MonsterRancher'' franchise would generate certain special monsters by reading other Creator/{{Tecmo}} game discs, such as ''VideoGame/DeadOrAlive''. Previous games in the series would also unlock special monsters, as would do certain [=CDs=] (or [=DVDs=] for the [=PS2=] titles).



** In ''VideoGame/PokemonGoldAndSilver'', after reaching Ecruteak City it's possible to use the Time Capsule to trade with ''VideoGame/PokemonRedAndBlue'' (as long as the player's party consisted only of Pokémon that existed in the previous games and didn't know any newly-introduced moves. This was the only way to obtain the Kanto starters, fossil Pokémon, and legendaries that were found in the older games. This was the only time the series allowed two-way trades between generations; later entries in the series would only allow one-way transfers to future generations.

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** In ''VideoGame/PokemonGoldAndSilver'', after reaching Ecruteak City it's possible to use the Time Capsule to trade with ''VideoGame/PokemonRedAndBlue'' (as ''VideoGame/PokemonRedAndBlue'', as long as the player's party consisted consists only of Pokémon that existed in the previous games and didn't don't know any newly-introduced moves. This was is the only way to obtain the Kanto starters, fossil Pokémon, and legendaries that were are found in the older games. This was is the only time the series has ever allowed two-way trades between generations; later entries in the series would only allow one-way transfers to future generations.



* ''VideoGame/DigitalDevilSaga 2'' had a ton of save bonuses if the player had completed the first game. Bonuses included improved starting stats, special abilities, anti-element rings (gained by defeating the Bonus Bosses in the first game), and even [[spoiler:getting Heat back into your party]].

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* ''VideoGame/DigitalDevilSaga 2'' had has a ton of save bonuses if the player had has completed the first game. Bonuses included include improved starting stats, special abilities, anti-element rings (gained by defeating the Bonus Bosses in the first game), and even [[spoiler:getting Heat back into your party]].



** Most American gamers were unaware of the fact that ''VideoGame/{{Persona 2}}'' [[NoExportForYou was a duology]]. If you completed ''Innocent Sin'', you could transfer Tatsuya's stats to ''Eternal Punishment''.

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** Most American gamers were are unaware of the fact that ''VideoGame/{{Persona 2}}'' [[NoExportForYou was is a duology]]. If you completed complete ''Innocent Sin'', you could can transfer Tatsuya's stats to ''Eternal Punishment''.



** Predating all of these is ''VideoGame/ShinMegamiTenseiIf''. Upon reaching the World of Sloth, having save data from other Atlus games would get the player a large number of bonuses; having all the correct saves can get the player 3 free points in strength, 5 in intelligence, and 10 in agility. While this may not sound like much on paper, in gameplay it's like getting 18 extra levels, leaving the player just shy of being able to max out every stat.

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** Predating all of these is ''VideoGame/ShinMegamiTenseiIf''. Upon reaching the World of Sloth, having save data from other Atlus games would will get the player a large number of bonuses; having all the correct saves can get the player 3 free points in strength, 5 in intelligence, and 10 in agility. While this may not sound like much on paper, in gameplay it's like getting 18 extra levels, leaving the player just shy of being able to max out every stat.



** By importing save data from the [[VideoGame/SuikodenI first game]], a lengthy bonus scenario involving several of the previous game's main characters would be available in ''VideoGame/SuikodenII''. Additionally, one of the recipes ([[spoiler:Gremio's]] Special Stew) can only be obtained by importing a savefile with all 108 Stars recruited.
** Likewise, data could be copied from ''VideoGame/SuikodenII'' to ''VideoGame/SuikodenIII'' to unlock hidden plays (with further bonuses for copying a save from ''VideoGame/SuikodenII'' that had had its bonuses unlocked by the copying of data from the first ''Suikoden'' -- and in Japan, yet further bonuses for routing a ''VideoGame/SuikodenII'' save through the two Suikogaidens and then into ''VideoGame/SuikodenIII'', but those games never came to the US), and between ''VideoGame/SuikodenIV'' and ''VideoGame/SuikodenTactics'' to unlock two extra characters. Sadly, with the release of the fifth game in the series, this practice seems to have been discontinued.
** This may be an issue of in-game timing rather than discontinuing what has always been a popular feature of the series. Data from ''VideoGame/SuikodenI'' could be used in II because the events in II happen shortly after I, and the same went for data from II being used in III. But because IV jumped back in time 150 years, it didn't accept load data from the earlier games... and V jumped back ahead to shortly before the first game, so it didn't accept load data either.

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** By importing save data from the [[VideoGame/SuikodenI first game]], a lengthy bonus scenario involving several of the previous game's main characters would be becomes available in ''VideoGame/SuikodenII''. Additionally, one of the recipes ([[spoiler:Gremio's]] Special Stew) can only be obtained by importing a savefile with all 108 Stars recruited.
** Likewise, data could can be copied from ''VideoGame/SuikodenII'' to ''VideoGame/SuikodenIII'' to unlock hidden plays (with further bonuses for copying a save from ''VideoGame/SuikodenII'' that had has had its bonuses unlocked by the copying of data from the first ''Suikoden'' -- and in Japan, yet further bonuses for routing a ''VideoGame/SuikodenII'' save through the two Suikogaidens ''Suikogaiden''s and then into ''VideoGame/SuikodenIII'', but those games never came to the US), and between ''VideoGame/SuikodenIV'' and ''VideoGame/SuikodenTactics'' to unlock two extra characters. Sadly, with the release of the fifth game in the series, this practice seems to have been discontinued.
** This may be an issue of in-game timing rather than discontinuing what has always been a popular feature of the series. Data from ''VideoGame/SuikodenI'' could be used in II
However, because the events in II happen shortly after I, and the same went for data from II being used in III. But because IV jumped ''IV'' jumps back in time 150 years, it didn't doesn't accept load data from the earlier games... and V jumped ''V'' jumps back ahead to shortly before the first game, so it didn't doesn't accept load data either.



* In ''VideoGame/{{Xenosaga}}'', possessing Game Clear data from Episode I when starting Episode II gave your entire party the ability "Swimsuit", which dressed them up in swimsuits of various appeal, but more importantly was one of the only ways to boost your Speed, and couldn't be obtained any other way. Game Clear data from Episode II to Episode III also unlocked a couple new costumes as well, (Such as Shion's Vector uniform from I/II), which were again otherwise unobtainable. Both game's save data also allowed for a bonus in starting [=XP=] and skill points for characters in the next game, though the benefits were severely curtailed; maxed-out levels in the first game would add perhaps 4-5 levels to your starting total in the second.

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* In ''VideoGame/{{Xenosaga}}'', possessing Game Clear data from Episode I when starting Episode II gave gives your entire party the ability "Swimsuit", which dressed dresses them up in swimsuits of various appeal, but more importantly was is one of the only ways to boost your Speed, and couldn't can't be obtained any other way. Game Clear data from Episode II to Episode III also unlocked unlocks a couple new costumes as well, (Such such as Shion's Vector uniform from I/II), I/II, which were are again otherwise unobtainable. Both game's save data also allowed allow for a bonus in starting [=XP=] and skill points for characters in the next game, though the benefits were are severely curtailed; maxed-out levels in the first game would will add perhaps 4-5 levels to your starting total in the second.



* ''Ultimate VideoGame/MarvelVsCapcom3'' will give you the DLC costumes from the vanilla release should you own them on vanilla. Also, DLC characters [[Franchise/ResidentEvil Jill]] and [[Comicbook/DoctorStrange Shuma-Gorath]] will transfer over if you own them, complete with their own alternate cotumes as well. Furthermore, [[spoiler:You unlock ComicBook/{{Galactus}} Mode, a special one player mode where you [[ExactlyWhatItSaysOnTheTin play as Galactus]], which you would normally have to unlock via racking up 30000 player points.]]

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* ''Ultimate VideoGame/MarvelVsCapcom3'' will give you the DLC costumes from the vanilla release should you own them on vanilla. Also, DLC characters [[Franchise/ResidentEvil Jill]] and [[Comicbook/DoctorStrange Shuma-Gorath]] will transfer over if you own them, complete with their own alternate cotumes as well. Furthermore, [[spoiler:You [[spoiler:you unlock ComicBook/{{Galactus}} Mode, a special one player one-player mode where you [[ExactlyWhatItSaysOnTheTin play as Galactus]], which you would normally have to unlock via racking up 30000 player points.]]



* Done without a memory card with ''VideoGame/DragonBallZBudokaiTenkaichi 3'' through Disc Fusion on the [=PS2=], not present in the Wii version. Having the game discs of the first two games would unlock two modes in Ultimate Battle, and clearing them rewarded you with a special item, one for each. The items aren't terribly powerful and the [[BraggingRightsReward one item you get from collecting all items]] excludes these two from it's requirement.
** Both the ''Budokai'' and ''Budokai Tenkaichi'' series did this off an on throughout its run - usually the reward would be the early unlock of a character (usually Bardock or another movie character) that you normally wouldn't get until much later in the game.
* In the ''VideoGame/{{Onimusha}}'' FightingGame spinoff, ''VideoGame/OnimushaBladeWarriors'', Gargant could only be unlocked if you had data on your memory card from ''VideoGame/Onimusha3DemonSiege'', in which the panda costume could only be unlocked with data from ''Blade Warriors''.

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* Done without a memory card with ''VideoGame/DragonBallZBudokaiTenkaichi 3'' through Disc Fusion on the [=PS2=], not present in the Wii version. Having the game discs of the first two games would unlock unlocks two modes in Ultimate Battle, and clearing them rewarded rewards you with a special item, one for each. The items aren't terribly powerful and the [[BraggingRightsReward one item you get from collecting all items]] excludes these two from it's its requirement.
** Both the ''Budokai'' and ''Budokai Tenkaichi'' series did do this off an and on throughout its their run - usually the reward would be is the early unlock of a character (usually Bardock or another movie character) that you normally wouldn't don't get until much later in the game.
* In the ''VideoGame/{{Onimusha}}'' FightingGame spinoff, ''VideoGame/OnimushaBladeWarriors'', Gargant could can only be unlocked if you had have data on your memory card from ''VideoGame/Onimusha3DemonSiege'', in which the panda costume could can only be unlocked with data from ''Blade Warriors''.



** Linking the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU instalments together will give you Mewtwo as part of the roster. Mewtwo is DownloadableContent for both games otherwise.
* Having ''VideoGame/StreetFighterIV'' data in your memory would unlock two additional color schemes in ''[[UpdatedRerelease Super Street Fighter IV]]''. In addition, any DLC costumes you bought for the original will be unlocked in ''Super''.

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** Linking the UsefulNotes/Nintendo3DS and UsefulNotes/WiiU instalments together will give you Mewtwo as part of the roster. Mewtwo is DownloadableContent for both games otherwise.
* Having ''VideoGame/StreetFighterIV'' data in your memory would unlock unlocks two additional color schemes in ''[[UpdatedRerelease Super Street Fighter IV]]''. In addition, any DLC costumes you bought for the original will be unlocked in ''Super''.



* In ''VideoGame/BattlefieldBadCompany'' and its sequel, players who owned previous games in the series (or played the free game ''VideoGame/BattlefieldHeroes'') were considered "Battlefield Veterans" and received a free F2000 (first game) or M1 Garand (second) for use in multiplayer. Continued in ''VideoGame/{{Battlefield 3}}'', where Veterans receive three versions of the M1911 for multiplayer, and in ''VideoGame/{{Battlefield 4}}'', where Veterans received a "Veteran Battlepack" including a camo pattern, the ACB-90 knife from ''[=BF3=]'', and a scope for the .44 Magnum revolver.

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* In ''VideoGame/BattlefieldBadCompany'' and its sequel, players who owned own previous games in the series (or played the free game ''VideoGame/BattlefieldHeroes'') were are considered "Battlefield Veterans" and received receive a free F2000 (first game) or M1 Garand (second) for use in multiplayer. Continued This continued in ''VideoGame/{{Battlefield 3}}'', where Veterans receive three versions of the M1911 for multiplayer, and in ''VideoGame/{{Battlefield 4}}'', where Veterans received a "Veteran Battlepack" including a camo pattern, the ACB-90 knife from ''[=BF3=]'', and a scope for the .44 Magnum revolver.



* A ''VideoGame/PerfectDark Zero'' save automatically unlocks four cheats on the UsefulNotes/XboxLiveArcade version of ''Perfect Dark'' -- the same four cheats that could also be gained through a Transfer Pack and the UsefulNotes/GameBoyColor ''Perfect Dark'' game on the UsefulNotes/Nintendo64 version.

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* A ''VideoGame/PerfectDark Zero'' save automatically unlocks four cheats on the UsefulNotes/XboxLiveArcade version of ''Perfect Dark'' -- the same four cheats that could can also be gained through a Transfer Pack and the UsefulNotes/GameBoyColor ''Perfect Dark'' game on the UsefulNotes/Nintendo64 version.



* ''VideoGame/PhantasyStarOnline'' Episode 3 allows you to unlock certain cards if you have save files of certain Sonic games, ''VideoGame/BillyHatcherandtheGiantEgg'', and ''VideoGame/PhantasyStarOnline'' Episode 1+2. It would also transfer your friends list directly from ''Phantasy Star Online'' Episode 1 and 2.

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* ''VideoGame/PhantasyStarOnline'' Episode 3 allows you to unlock certain cards if you have save files of certain Sonic games, ''VideoGame/BillyHatcherandtheGiantEgg'', and ''VideoGame/PhantasyStarOnline'' Episode 1+2. It would also transfer transfers your friends list directly from ''Phantasy Star Online'' Episode 1 and 2.



* ''VideoGame/SonicAdventure DX'' and ''VideoGame/SonicAdventure2 Battle'' have Chao systems that are cross-compatible with each other as well as with the ''VideoGame/SonicAdvance'' games. Using the GBA it's possible to bring Chao from one game into the other. A few other games, such as the [=GameCube=] version of ''VideoGame/PhantasyStarOnline'' included a downloadable Tails Chao that could be brought into the other games. The original Dreamcast versions of the games allowed imports from the first Adventure to the second, but not the reverse.
* "Stop 'n' Swop" in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' was meant to be a rare cartridge-based form of this, whereby you could swap the two games over during play, taking items from one game to another to unlock secret bonuses. Changes to the UsefulNotes/Nintendo64 prevented the idea from being fully realized until the UsefulNotes/XboxLiveArcade remakes, where Stop 'n' Swop also unlocks additional content in ''Nuts & Bolts''. Doing Stop 'n' Swop between the UsefulNotes/XboxLiveArcade versions of ''Banjo-Kazooie'' and ''Banjo-Tooie'' will give you three new bonuses in ''Tooie'' on top of the original four: a Gamer Pic, a Banjo-Kazooie Theme, and Stop 'n' Swop ''II'', which apparently involves three new eggs.

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* ''VideoGame/SonicAdventure DX'' and ''VideoGame/SonicAdventure2 Battle'' have Chao systems that are cross-compatible with each other as well as with the ''VideoGame/SonicAdvance'' games. Using the GBA it's possible to bring Chao from one game into the other. A few other games, such as the [=GameCube=] version of ''VideoGame/PhantasyStarOnline'' included ''VideoGame/PhantasyStarOnline'', include a downloadable Tails Chao that could can be brought into the other games. The original Dreamcast versions of the games allowed allow imports from the first Adventure ''Adventure'' to the second, but not the reverse.
* "Stop 'n' Swop" in ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' was meant to be a rare cartridge-based form of this, whereby you could swap the two games over during play, taking items from one game to another to unlock secret bonuses. Changes to the UsefulNotes/Nintendo64 prevented the idea from being fully realized until the UsefulNotes/XboxLiveArcade remakes, where Stop 'n' Swop also unlocks additional content in ''Nuts & Bolts''. Doing Stop 'n' Swop between the UsefulNotes/XboxLiveArcade versions of ''Banjo-Kazooie'' and ''Banjo-Tooie'' will give you three new bonuses in ''Tooie'' on top of the original four: a Gamer Pic, gamerpic, a Banjo-Kazooie Theme, theme, and Stop 'n' Swop ''II'', which apparently involves three new eggs.



* ''VideoGame/{{Tomba}} 2'' had several quests that could only be accessed by completing the first ''Tomba'' to a certain point and transferring the data over.

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* ''VideoGame/{{Tomba}} 2'' had has several quests that could can only be accessed by completing the first ''Tomba'' to a certain point and transferring the data over.



* Rockstar Games made two games for the launch of the UsefulNotes/PlayStation2: ''Smuggler's Run'' and ''MidnightClub''. Players who had a save file from ''Smuggler's Run'' on their memory card got to drive the Baja Buggy from that game in ''Midnight Club'', but only in free roam mode.
* ''Videogame/BurnoutRevenge'' rewards ''VideoGame/Burnout3Takedown'' players with a borderline GameBreaker - the second most powerful crash car in the game unlocked right at the start. And if you had a ''VideoGame/MaddenNFL 06'' save game on your memory card, a special Madden van will be unlocked when you start up ''Burnout Revenge'' on UsefulNotes/PlayStation2.

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* Rockstar Games made two games for the launch of the UsefulNotes/PlayStation2: ''Smuggler's Run'' and ''MidnightClub''. Players who had have a save file from ''Smuggler's Run'' on their memory card got get to drive the Baja Buggy from that game in ''Midnight Club'', but only in free roam mode.
* ''Videogame/BurnoutRevenge'' rewards ''VideoGame/Burnout3Takedown'' players with a borderline GameBreaker - the second most powerful crash car in the game unlocked right at the start. And if you had have a ''VideoGame/MaddenNFL 06'' save game on your memory card, a special Madden van will be unlocked when you start up ''Burnout Revenge'' on UsefulNotes/PlayStation2.



* ''VideoGame/FZero GX'' actually allows the sharing of data between itself and the UsefulNotes/ArcadeGame ''F-Zero AX''. As AX machines are hard to find in the US (at the height of their popularity there were a grand total of 20 of them available to the English-speaking world) and few people read the back of the box, hardly anyone ever noticed. The AX version did contain a semi-exclusive cup, which could be unlocked in GX if you beat the courses in AX with a GC memory card inserted to the machine; but because of the rarity of the AX machines, the only way to unlock this AX cup that most players have access to is to beat every cup on [[NintendoHard Master difficulty]]. This becomes slightly less hard to do when it was discovered that ''AX'' is actually contained ''within'' ''GX''!

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* ''VideoGame/FZero GX'' actually allows the sharing of data between itself and the UsefulNotes/ArcadeGame ''F-Zero AX''. As AX machines are hard to find in the US (at the height of their popularity there were a grand total of 20 of them available to the English-speaking world) and few people read the back of the box, hardly anyone ever noticed. The AX version did does contain a semi-exclusive cup, which could can be unlocked in GX if you beat the courses in AX with a GC memory card inserted to the machine; but because of the rarity of the AX machines, the only way to unlock this AX cup that most players have access to is to beat every cup on [[NintendoHard Master difficulty]]. This becomes slightly less hard to do when it was discovered that ''AX'' is actually contained ''within'' ''GX''!



* UsefulNotes/{{Arcade Game}}s with card systems will often allow you to transfer data from the previous game in the series, carrying over data that would otherwise have to be earned all over again. Some examples:

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* UsefulNotes/{{Arcade Game}}s with card systems will often allow you to transfer data from the previous game in the series, carrying over data that would otherwise will have to be earned all over again. Some examples:



* ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' 2005 started you off with $30,000 to buy your first car, which basically meant a choice of three out of the four initially unlocked cars. If you were playing this game on a system that also saw the release of ''VideoGame/NeedForSpeedUnderground 2'', if you had the save file for that game (all platforms) or at least installed it (PC), you get an extra $10,000 to start with, expanding your available starter choices to all four.
* ''VideoGame/PokemonDash'' unlocked extra maps based on the Pokémon in the active party of the game in the GBA slot.

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* ''VideoGame/NeedForSpeed: [[VideoGame/NeedForSpeedMostWanted Most Wanted]]'' 2005 started start you off with $30,000 to buy your first car, which basically meant means a choice of three out of the four initially unlocked cars. If you were you're playing this game on a system that also saw the release of ''VideoGame/NeedForSpeedUnderground 2'', if you had have the save file for that game (all platforms) or at least installed it (PC), you get an extra $10,000 to start with, expanding your available starter choices to all four.
* ''VideoGame/PokemonDash'' unlocked unlocks extra maps based on the Pokémon in the active party of the game in the GBA slot.



* Starting with the first ''VideoGame/CrusaderKings'' game, Paradox Interactive began including features in its games that allowed you to port a save to the next game in the chronology, allowing the player to play a single game all the way from the High Middle Ages [[VideoGame/EuropaUniversalis through the Renaissance, Enlightenment]], [[VideoGame/VictoriaAnEmpireUnderTheSun the Pax Britannica, World War One]], [[VideoGame/HeartsOfIron World War Two, and the Cold War and on up to (almost) the present day]].

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* Starting with the first ''VideoGame/CrusaderKings'' game, Paradox Interactive began including features in its games that allowed allow you to port a save to the next game in the chronology, allowing the player to play a single game all the way from the High Middle Ages [[VideoGame/EuropaUniversalis through the Renaissance, Enlightenment]], [[VideoGame/VictoriaAnEmpireUnderTheSun the Pax Britannica, World War One]], [[VideoGame/HeartsOfIron World War Two, and the Cold War and on up to (almost) the present day]].



* The ''VideoGame/DanceDanceRevolution'' games for the Wii offer a varation; Hottest Party 2 can unlock all the songs on Hottest Party, Hottest Party 3 can unlock all the songs on Hottest Party 2, "Hottest Party 4" can unlock everything on Hottest Party 3, etc. The majority of Japanese PSX and [=PS2=] games in the series had similar functionality.
** 3rd Mix included a disc swap option that would let you play all of the songs in 2nd mix with 3rd Mix's interface.

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* The ''VideoGame/DanceDanceRevolution'' games for the Wii offer a varation; Hottest Party 2 can unlock all the songs on Hottest Party, Hottest Party 3 can unlock all the songs on Hottest Party 2, "Hottest Party 4" can unlock everything on Hottest Party 3, etc. The majority of Japanese PSX and [=PS2=] games in the series had have similar functionality.
** 3rd Mix included includes a disc swap option that would let lets you play all of the songs in 2nd mix with 3rd Mix's interface.



* The Dreamcast version of ''VideoGame/SpaceChannel5 Part 2'' allowed you to unlock Mr. Blank and Cecil right off the bat if you had save data from the first game.

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* The Dreamcast version of ''VideoGame/SpaceChannel5 Part 2'' allowed allows you to unlock Mr. Blank and Cecil right off the bat if you had have save data from the first game.



* The ''VideoGame/JauntTrooper'' games could be completed in order by a single character.
* ''VideoGame/CastleOfTheWinds'' came in two parts. The Shareware first part allowed you to save your game after beating the BigBad of the game, where you could then continue it in the commercial second part exactly as left. This created a bit of a problem for characters created anew in the second part, since it was tuned for an already-leveled and geared character. It got around this by giving new characters some instant levels and gear, although characters brought forward from the first part were typically significantly better off.

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* The ''VideoGame/JauntTrooper'' games could can be completed in order by a single character.
* ''VideoGame/CastleOfTheWinds'' came in two parts. The Shareware first part allowed allows you to save your game after beating the BigBad of the game, where you could can then continue it in the commercial second part exactly as left. This created a bit of a problem for characters created anew in the second part, since it was it's tuned for an already-leveled and geared character. It got around this by giving new characters some instant levels and gear, although characters brought forward from the first part were are typically significantly better off.



* ''VideoGame/AceCombatZeroTheBelkanWar'' had a couple of these. If you had an ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'' save on your memory card, you could unlock one of the superplanes, the X-02 Wyvern, after the very first mission (rather than having to complete the game twice with two different Ace styles). If you had an ''VideoGame/{{Ace Combat 5|TheUnsungWar}}'' save, you could unlock the ADF-01 FALKEN without having to get all three Supreme Ace medals (instead settling for 3 normal Ace medals like with the ADFX-01 Morgan). If you had saves from ''both'' games, both the Wyvern and the FALKEN would be unlocked after the first mission. Would have dipped into GameBreaker territory, were it not for the fact that the player [[DoubleUnlock still needed to purchase the planes with in-game currency.]]

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* ''VideoGame/AceCombatZeroTheBelkanWar'' had has a couple of these. If you had have an ''VideoGame/{{Ace Combat 04|ShatteredSkies}}'' save on your memory card, you could can unlock one of the superplanes, the X-02 Wyvern, after the very first mission (rather than having to complete the game twice with two different Ace styles). If you had have an ''VideoGame/{{Ace Combat 5|TheUnsungWar}}'' save, you could can unlock the ADF-01 FALKEN without having to get all three Supreme Ace medals (instead settling for 3 normal Ace medals like with the ADFX-01 Morgan). If you had have saves from ''both'' games, both the Wyvern and the FALKEN would will be unlocked after the first mission. Would have dipped This would dip into GameBreaker territory, were it not for the fact that the player [[DoubleUnlock still needed needs to purchase the planes with in-game currency.]]



** In ''VideoGame/HarvestMoonFriendsOfMineralTown'' (GBA) connecting to a Gamecube with ''Harvest Moon: A Wonderful Life'' unlocked Van and Ruby, from whom you could buy certain bonus items. On the flip side: playing AWL with [=FoMT=] connnected would unlock the hot springs (Where your character could recover lost health and stamina without the use of foodstuffs).
** If you played ''VideoGame/HarvestMoonDS'' with ''Harvest Moon: Friends of Mineral Town'' in the GBA slot, the inhabitants of Mineral Town would visit Forget-Me-Not Valley periodically. You could even date and marry some of them, though the game would end the moment you married them. Going even further, if that particular copy of ''Friends of Mineral Town'' had linked up with a copy of ''Harvest Moon: A Wonderful Life'', then a tombstone for that game's character will appear in game.

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** In ''VideoGame/HarvestMoonFriendsOfMineralTown'' (GBA) connecting to a Gamecube with ''Harvest Moon: A Wonderful Life'' unlocked unlocks Van and Ruby, from whom you could can buy certain bonus items. On the flip side: playing AWL with [=FoMT=] connnected would unlock unlocks the hot springs (Where (where your character could can recover lost health and stamina without the use of foodstuffs).
** If you played play ''VideoGame/HarvestMoonDS'' with ''Harvest Moon: Friends of Mineral Town'' in the GBA slot, the inhabitants of Mineral Town would will visit Forget-Me-Not Valley periodically. You could can even date and marry some of them, though the game would will end the moment you married marry them. Going even further, if that particular copy of ''Friends of Mineral Town'' had has linked up with a copy of ''Harvest Moon: A Wonderful Life'', then a tombstone for that game's character will appear in game.



** ''[=SimCity=] 2000'' allowed you to load ''[=SimCity=]'' games
** ''[=SimCity=] 3000'' let you import ''[=SimCity=] 2000'' and ''[=SimCity=]'' games
** ''[=SimCity=] 4'' let you import sims from the first ''VideoGame/TheSims'' as citizens.

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** ''[=SimCity=] 2000'' allowed allows you to load ''[=SimCity=]'' games
** ''[=SimCity=] 3000'' let lets you import ''[=SimCity=] 2000'' and ''[=SimCity=]'' games
** ''[=SimCity=] 4'' let lets you import sims from the first ''VideoGame/TheSims'' as citizens.



** ''VideoGame/TheSims2'' allowed you to import small cities from ''[=SimCity 4=]'' as a neighborhood.

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** ''VideoGame/TheSims2'' allowed allows you to import small cities from ''[=SimCity 4=]'' as a neighborhood.



* ''WWE Legends of Wrestlemania'' would use a save file from ''VideoGame/SmackdownVsRaw 2009'' to import characters from that game. Whilst it didn't include the entire roster (Anyone who was no longer part of the WWE roster didn't carry over) or the DLC characters, it ''did'' let players import their created characters.
* ''InazumaEleven 3'' has a "Super Link" feature where you can import many (but not all) characters from your save file on the second game. However, to prevent you from immediately assembling a team of {{Disc One Nuke}}s right out of the gate, EXP and learned techniques can't be imported; you simply get a clean-slate copy of the character.

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* ''WWE Legends of Wrestlemania'' would use uses a save file from ''VideoGame/SmackdownVsRaw 2009'' to import characters from that game. Whilst While it didn't doesn't include the entire roster (Anyone (anyone who was no longer part of the WWE roster didn't carry over) or the DLC characters, it ''did'' ''does'' let players import their created characters.
* ''InazumaEleven ''VideoGame/InazumaEleven 3'' has a "Super Link" feature where you can import many (but not all) characters from your save file on the second game. However, to prevent you from immediately assembling a team of {{Disc One Nuke}}s right out of the gate, EXP and learned techniques can't be imported; you simply get a clean-slate copy of the character.



** The 2004 version of EA Sports releases (''NHL 2004, NASCAR Thunder 2004, Madden NFL 2004, NBA Live 2004, Tiger Woods PGA Tour 2004,'' etc.) had an interconnected profile feature for the player called EA Sports Bio, where you could view your achievements and playtime for several 2004 year EA Sports games on the same platform. Through gaining "levels" on your Bio through playing the games, you also earned rewards within the games.
** The College Football players you create in recent edition EA's ''NCAA Football'' series can have pro careers by being imported to your copy of corresponding editions of the ''VideoGame/MaddenNFL'' series. If you also owned ''NFL Head Coach 09'', you could use its advanced play editor to import custom plays into ''Madden 09.''

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** The 2004 version of EA Sports releases (''NHL 2004, NASCAR Thunder 2004, Madden NFL 2004, NBA Live 2004, Tiger Woods PGA Tour 2004,'' etc.) had have an interconnected profile feature for the player called EA Sports Bio, where you could can view your achievements and playtime for several 2004 year EA Sports games on the same platform. Through gaining "levels" on your Bio through playing the games, you also earned earn rewards within the games.
** The College Football players you create in recent edition later editions of EA's ''NCAA Football'' series can have pro careers by being imported to your copy of corresponding editions of the ''VideoGame/MaddenNFL'' series. If you also owned own ''NFL Head Coach 09'', you could can use its advanced play editor to import custom plays into ''Madden 09.''



** Completing both ''VideoGame/MetalGearAcid'' and ''VideoGame/MetalGearSolid3SnakeEater'' allowed you to hook your PSP up to the [=PS2=] via a USB cable and automatically unlock three bonus items which could only be obtained otherwise by [[PacifistRun long]], [[NoDamageRun difficult]] and [[StealthRun arduous]] means. This also applies to the ''Subsistence'' edition of ''[=MGS3=]'' and ''Metal Gear Acid 2''.

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** Completing both ''VideoGame/MetalGearAcid'' and ''VideoGame/MetalGearSolid3SnakeEater'' allowed allows you to hook your PSP up to the [=PS2=] via a USB cable and automatically unlock three bonus items which could can only be obtained otherwise by [[PacifistRun long]], [[NoDamageRun difficult]] and [[StealthRun arduous]] means. This also applies to the ''Subsistence'' edition of ''[=MGS3=]'' and ''Metal Gear Acid 2''.



* If you have a saved file of ''VideoGame/SakuraWars 1'' on your [=PS2=] memory card, it will allow you to unlock otherwise un-playable levels and secrets when you play ''Sakura Wars 3'' and ''[[VideoGame/SakuraWarsSoLongMyLove Sakura Wars V]]: Episode 0'' with the same memory card. The Dreamcast version of ''Sakura Wars 3'' also opened up new dialogue options if you had a save from the first two games.

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* If you have a saved file of ''VideoGame/SakuraWars 1'' on your [=PS2=] memory card, it will allow you to unlock otherwise un-playable levels and secrets when you play ''Sakura Wars 3'' and ''[[VideoGame/SakuraWarsSoLongMyLove Sakura Wars V]]: Episode 0'' with the same memory card. The Dreamcast version of ''Sakura Wars 3'' also opened opens up new dialogue options if you had have a save from the first two games.



* If you have a [=GameCube=] memory card with ''Franchise/FireEmblem: [[VideoGame/FireEmblemTellius Path of Radiance]]'' save data plugged into your Wii when you make a new game on ''Radiant Dawn'', characters that were in both games (most of the cast) can have their stats improved. In theory anyway. A rather nasty bug in the North American version of ''Radiant Dawn'', caused by the arbitrary renaming of difficulty settings in the localization, makes the game crash when this is attempted if there are any easy difficulty saves on the memory card.
** Also, ''Path of Radiance'' had some bonus unlockables of its own that could be achieved by linking up with a GBA with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'', ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', or (Japanese version only) ''[[VideoGame/FireEmblemElibe The Binding Blade]]'' inserted.
** In order to hear a conversation between Soren and Ike in ''Radiant Dawn'', you would need a save game file from ''Path of Radiance''. The relationship level between both characters needs to be A in both games. There are other requirements but this is the main one.

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* If you have a [=GameCube=] memory card with ''Franchise/FireEmblem: [[VideoGame/FireEmblemTellius Path of Radiance]]'' save data plugged into your Wii when you make a new game on ''Radiant Dawn'', characters that were are in both games (most of the cast) can have their stats improved. In theory anyway. A rather nasty bug in the North American version of ''Radiant Dawn'', caused by the arbitrary renaming of difficulty settings in the localization, makes the game crash when this is attempted if there are any easy difficulty saves on the memory card.
** Also, ''Path of Radiance'' had has some bonus unlockables of its own that could can be achieved by linking up with a GBA with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'', ''[[VideoGame/FireEmblemTheSacredStones The Sacred Stones]]'', or (Japanese version only) ''[[VideoGame/FireEmblemElibe The Binding Blade]]'' inserted.
** In order to hear a conversation between Soren and Ike in ''Radiant Dawn'', you would you'll need a save game file from ''Path of Radiance''. The relationship level between both characters needs to be A in both games. There are other requirements but this is the main one.



* Unlocking three achievements in the first ''VideoGame/GearsOfWar'' game would unlock three multiplayer characters in ''Gears of War 2''.

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* Unlocking three achievements in the first ''VideoGame/GearsOfWar'' game would unlock unlocks three multiplayer characters in ''Gears of War 2''.



** ''VideoGame/MassEffect3'' carries over the player's level and skillpoint allocations from ''2'' as well as carrying over many of the player's plot choices from both games (including the ''Mass Effect: Genesis'' interactive comic, the DLC-only characters Zaeed Massani and Kasumi Goto and DLC missions (see below) which have direct influence on the world). Depending on which characters lived or died, certain sidequests will have different dialogue/cutscenes or will be permanently inaccessible. And again, starting ''3'' from scratch leads to certain assumed decisions; [[spoiler:apart from the defaults to ''2'', DLC squadmates were never recruited, virtually no loyalty missions were completed, Tali was exiled, and Grunt, Thane, Jack, Samara, Legion and virtually the entire Cerberus crew of the Normandy SR-2 are dead]].

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** ''VideoGame/MassEffect3'' carries over the player's level and skillpoint allocations from ''2'' as well as carrying over many of the player's plot choices from both games (including the ''Mass Effect: Genesis'' interactive comic, the DLC-only characters Zaeed Massani and Kasumi Goto and DLC missions (see below) which have direct influence on the world). Depending on which characters lived or died, certain sidequests will have different dialogue/cutscenes or will be permanently inaccessible. And again, starting ''3'' from scratch leads to certain assumed decisions; [[spoiler:apart from the defaults to ''2'', DLC squadmates were are never recruited, virtually no loyalty missions were are completed, Tali was is exiled, and Grunt, Thane, Jack, Samara, Legion and virtually the entire Cerberus crew of the Normandy SR-2 are dead]].



* Having ''[[VideoGame/NintendoWars Advance Wars]]'' 1 or 2 in the UsefulNotes/NintendoDS and starting ''Advance Wars: Dual Strike'' would unlock certain items to be purchased in-game.

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* Having ''[[VideoGame/NintendoWars Advance Wars]]'' 1 or 2 in the UsefulNotes/NintendoDS and starting ''Advance Wars: Dual Strike'' would unlock unlocks certain items to be purchased in-game.



* In a rather painful example, if you import a character from ''VideoGame/AlternateReality: The City'' into ''Alternate Reality: The Dungeon'', they are woefully underpowered compared to a native created character. The original concept of the Alternate Reality series was to be 8 games which, when complete would form one large world which the player could move around at will. It would not be necessary to import saves from one module to the next, the character would move to a new/previous area just by inserting the appropriate data disk (this was before hard drives were common, let alone standard equipment). Unfortunately, due to corporate problems the game only made it as far as the second installment, and ended up with a one-way import from the first game to the second.

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* In a rather painful example, if you import a character from ''VideoGame/AlternateReality: The City'' into ''Alternate Reality: The Dungeon'', they are woefully underpowered compared to a native created character. The original concept of the Alternate Reality series was to be 8 games which, when complete would form one large world which the player could move around at will. It would not be necessary to import saves from one module to the next, the character would move to a new/previous area just by inserting the appropriate data disk (this was before hard drives were common, let alone standard equipment). Unfortunately, due to corporate problems problems, the game only made it as far as the second installment, installment and ended up with a one-way import from the first game to the second.



* The ''VideoGame/MightAndMagic'' series did this amazingly well, and was a rare two-way example. Characters could travel back and forth freely between games IV and V, ''Clouds of Xeen'' and ''Darkside of Xeen.'' Having both games installed at the same time also opened up a new high-level endgame called ''World of Xeen.''

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* The ''VideoGame/MightAndMagic'' series did does this amazingly well, and was is a rare two-way example. Characters could can travel back and forth freely between games IV and V, ''Clouds of Xeen'' and ''Darkside of Xeen.'' Having both games installed at the same time also opened opens up a new high-level endgame called ''World of Xeen.''



** The ultimate example is {{Creator/Sierra}}'s ''VideoGame/QuestForGlory''. Every game in the series after the first allows importing earlier characters, meaning that if you played your cards right you could start each game significantly stronger than a brand-new character, and with a ton of cash to boot. In ''VideoGame/QuestForGloryII'', a player who's conducted the entire game virtuously and gone well out of his way and against common game mechanics (for instance, returning a reward) to do so will have his character receive a FlamingSword and the hidden "Paladin" class as the last scene of the ending; both are only usable in the sequels. Fittingly enough, the Paladin's hat is selfless good. Since it's {{permanently missable|Content}}, ''VideoGame/QuestForGloryIII'' features a Paladin quest that only takes up half the game, while ''VideoGame/QuestForGloryIV'' lets one change an imported character due to a bug in reading the old save files.
** This trope resulted in the quirk of a game that ''in itself'' does not favour a gender having a GameFavoredGender: in the first two Bard's Tale games, the gender of the adventurers was not selectable, and they were all male. In the third, females were an option, and equal to creating a male character... but since they hadn't been in the earlier games female characters couldn't get any of the very useful old save boni.
* The ''VideoGame/{{Wizardry}}'' series of video games let you do this in the second, third, and fifth games by letting you import characters from previous games (except the fourth, which was a standalone adventure) to make descendants as playable characters. These had greatly lowered stats, and were at level one. However, they kept the same job as their parents, letting you start out with the advanced classes.

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** The ultimate example is {{Creator/Sierra}}'s ''VideoGame/QuestForGlory''. Every game in the series after the first allows importing earlier characters, meaning that if you played play your cards right you could can start each game significantly stronger than a brand-new character, and with a ton of cash to boot. In ''VideoGame/QuestForGloryII'', a player who's conducted the entire game virtuously and gone well out of his way and against common game mechanics (for instance, returning a reward) to do so will have his character receive a FlamingSword and the hidden "Paladin" class as the last scene of the ending; both are only usable in the sequels. Fittingly enough, the Paladin's hat is selfless good. Since it's {{permanently missable|Content}}, ''VideoGame/QuestForGloryIII'' features a Paladin quest that only takes up half the game, while ''VideoGame/QuestForGloryIV'' lets one change an imported character due to a bug in reading the old save files.
** This trope resulted in the quirk of a game that ''in itself'' does not favour a gender having a GameFavoredGender: in the first two Bard's Tale ''Bard's Tale'' games, the gender of the adventurers was is not selectable, and they were are all male. In the third, females were are an option, and equal to creating a male character... but since they hadn't been in the earlier games female characters couldn't can't get any of the very useful old save boni.
bonuses.
* The ''VideoGame/{{Wizardry}}'' series of video games let you do this in the second, third, and fifth games by letting you import characters from previous games (except the fourth, which was is a standalone adventure) to make descendants as playable characters. These had have greatly lowered stats, and were are at level one. However, they kept keep the same job as their parents, letting you start out with the advanced classes.



** ''Wizardry VIII'', the last game of the series, pushed the envelope by having you not only keep your character, but some of the allies and affiliations they had made in the previous game. This changed your starting location to your ally's base, and severely altered the way in which you could resolve the plot... assuming, that is, you were one of the few who still had their ''Wizardry VII'' saves from '''nine years ago!'''

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** ''Wizardry VIII'', the last game of the series, pushed pushes the envelope by having you not only keep your character, but some of the allies and affiliations they had made in the previous game. This changed changes your starting location to your ally's base, and severely altered alters the way in which you could can resolve the plot... assuming, that is, you were one of the few who still had their ''Wizardry VII'' saves from '''nine years ago!'''



** In [[VideoGame/BaldursGate the first game]], you could do this to great benefit, quickly collecting some magical gear and starting the game much better equipped than usually.
** ''VideoGame/BaldursGateII'' allowed you to import player characters from the first game. Barring an exploit, you lost most of your equipment, but you could start at a higher level this way if you installed the expansion pack and made it to the (increased) level cap from the first game. In addition, some of your equipment from the last game would turn up in-game. This included the golden pantaloons, an item that could be combined with the silver pantaloons from the second game and the bronze pantalettes from ''Throne of Bhaal'' to make a ''very'' powerful suit of armor and accompanying weapon.
** Going from ''Baldur's Gate II'' to the ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' expansion, it was much better to start the expansion by replaying the last battle of the game and going straight through to the expansion as opposed to creating a new character or even importing your character from the last game.

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** In [[VideoGame/BaldursGate the first game]], you could can do this to great benefit, quickly collecting some magical gear and starting the game much better equipped than usually.
** ''VideoGame/BaldursGateII'' allowed allows you to import player characters from the first game. Barring an exploit, you lost you'll lose most of your equipment, but you could can start at a higher level this way if you installed install the expansion pack and made make it to the (increased) level cap from the first game. In addition, some of your equipment from the last game would will turn up in-game. This included includes the golden pantaloons, an item that could can be combined with the silver pantaloons from the second game and the bronze pantalettes from ''Throne of Bhaal'' to make a ''very'' powerful suit of armor and accompanying weapon.
** Going from ''Baldur's Gate II'' to the ''[[VideoGame/BaldursGateIIThroneOfBhaal Throne of Bhaal]]'' expansion, it was it's much better to start the expansion by replaying the last battle of the game and going straight through to the expansion as opposed to creating a new character or even importing your character from the last game.



* ''VideoGame/FableII'' had a little quirk which meant that in order to achieve HundredPercentCompletion on it, you also had to buy the UsefulNotes/XboxLiveArcade game ''Fable II Pub Games'', which basically used a relatively obscure gameplay mechanic of ''Fable II'' to give the player otherwise unobtainable items which were then transferable to the main game. They later released the DLC "See The Future" which allowed players to obtain the items via an in-game store tacked on with the DLC.

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* ''VideoGame/FableII'' had has a little quirk which meant means that in order to achieve HundredPercentCompletion on it, you also had have to buy the UsefulNotes/XboxLiveArcade game ''Fable II Pub Games'', which basically used uss a relatively obscure gameplay mechanic of ''Fable II'' to give the player otherwise unobtainable items which were are then transferable to the main game. They later released the DLC "See The Future" which allowed allows players to obtain the items via an in-game store tacked on with the DLC.



* In the second ''VideoGame/{{Creatures}}'' game, an item called the Nornverter would allow you to import Creatures from the first game.

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* In the second ''VideoGame/{{Creatures}}'' game, an item called the Nornverter would allow allows you to import Creatures from the first game.



* Your Pod, outfit, and unlocked stuff in ''VideoGame/LittleBigPlanet'' (if you had any) is carried into the sequel upon startup. You also get a slightly altered opening narration that welcomes you back to the world of [=LittleBigPlanet=].

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* Your Pod, outfit, and unlocked stuff in ''VideoGame/LittleBigPlanet'' (if you had have any) is carried into the sequel upon startup. You also get a slightly altered opening narration that welcomes you back to the world of [=LittleBigPlanet=].



* The UsefulNotes/SegaDreamcast version of ''VideoGame/{{Shenmue}} II'' allowed players to transfer collected items over from the first game. Unfortunately, the American version was never released, so the few U.S. gamers who imported the European version could only exploit this feature by hacking the ''Shenmue I'' save file to add the flags indicating it is a European save file (though the game does play fair by giving Ryo a few collections by default to sell for cash).
* Having a save of the 7th gen (Xbox 360 and [=PS3=]) version of ''VideoGame/GrandTheftAutoV'' on your XBLA or PSN account will get you an exclusive rail gun weapon on the 8th gen (Xbox One and [=PS4=]) version.

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* The UsefulNotes/SegaDreamcast version of ''VideoGame/{{Shenmue}} II'' allowed allows players to transfer collected items over from the first game. Unfortunately, the American version was never released, so the few U.S. gamers who imported the European version could only exploit this feature by hacking the ''Shenmue I'' save file to add the flags indicating it is a European save file (though the game does play fair by giving Ryo a few collections by default to sell for cash).
* Having a save of the 7th gen (Xbox 360 and [=PS3=]) version of ''VideoGame/GrandTheftAutoV'' on your XBLA or PSN account will get you an exclusive rail gun railgun weapon on the 8th gen (Xbox One and [=PS4=]) version.



* Many, ''many'' [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] licensed games published by SSI featured this, forming several separate continuums. The classic "Gold Box" games included two separate series set in TabletopGame/ForgottenRealms, and one in [[Literature/{{Dragonlance}} Krynn]], in addition to the sci-fi ComicStrip/BuckRogers games. Later series which also allowed character importing include ''VideoGame/EyeOfTheBeholder'', ''TabletopGame/DarkSun'' and ''TabletopGame/{{Ravenloft}}'' series.
** SSI also made a Mini Game and SideQuest compilation, ''Hillsfar'', in which you could import your VideoGame/GoldBox characters and play through a series of events which would give the characters increased experience, skill and valuables before you exported them to another adventure.
** None of the sequels actually let you keep your loot from the prior games - instead, each started with something happening to take away any equipment you might already have, such as being teleported thousands of miles away or being captured by the enemy.

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* Many, ''many'' [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] licensed games published by SSI featured this, forming several separate continuums. The classic "Gold Box" games included include two separate series set in TabletopGame/ForgottenRealms, and one in [[Literature/{{Dragonlance}} Krynn]], in addition to the sci-fi ComicStrip/BuckRogers games. Later series which also allowed allow character importing include ''VideoGame/EyeOfTheBeholder'', ''TabletopGame/DarkSun'' and ''TabletopGame/{{Ravenloft}}'' series.
** SSI also made a Mini Game and SideQuest compilation, ''Hillsfar'', in which you could can import your VideoGame/GoldBox characters and play through a series of events which would give the characters increased experience, skill and valuables before you exported export them to another adventure.
** None of the sequels actually let you keep your loot from the prior games - instead, each started starts with something happening to take away any equipment you might already have, such as being teleported thousands of miles away or being captured by the enemy.



* Due to the immortal nature of many [=PC=]s in ''TabletopGame/TheWorldOfDarkness'', in the Classic [=WoD=] and ''TabletopGame/VampireTheMasquerade'' especially, it was entirely possible to carry a PC from the 12th Century (''The Dark Ages'') to the 19th Century (''The Victorian Age'', and related) to the modern nights, and as such, you'd end up as a massively powerful being.
* Interestingly enough, ''TabletopGame/Warhammer40000''. All of the old Rouge Trader models are still technically legal to use in play. This can be useful in building larger armies by simply using the older models. The interesting part comes when said models have different sizes then the newer models. The Land Raider, Rhino, and Tau Broadside were quite smaller then their current sizes. Another unit is the Space Marine Terminators, as the models used to be on smaller bases. This is due to a GW ruling stating that models use the base they where supplied with.

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* Due to the immortal nature of many [=PC=]s in ''TabletopGame/TheWorldOfDarkness'', in the Classic [=WoD=] and ''TabletopGame/VampireTheMasquerade'' especially, it was it's entirely possible to carry a PC from the 12th Century (''The Dark Ages'') to the 19th Century (''The Victorian Age'', and related) to the modern nights, and as such, you'd you'll end up as a massively powerful being.
* Interestingly enough, ''TabletopGame/Warhammer40000''. All of the old Rouge Trader models are still technically legal to use in play. This can be useful in building larger armies by simply using the older models. The interesting part comes when said models have different sizes then than the newer models. The Land Raider, Rhino, and Tau Broadside were are quite smaller then their current sizes. Another unit is the Space Marine Terminators, as the models used to be on smaller bases. This is due to a GW ruling stating that models use the base they where supplied with.
28th Nov '17 7:26:18 PM EndarkCuli
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* If you have a UsefulNotes/NintendoGameCube memory card with ''VideoGame/FireEmblemPathOfRadiance'' data plugged into the Wii, you can transfer data to ''VideoGame/FireEmblemRadiantDawn'' to buff your characters and/or get extra coins for forging. You also get access to ''Path of Radiance'''s Support Log (unavailable in the original game), and carrying over a specific A-Rank support to a NewGamePlus ''Radiant Dawn'' file unlocks a bonus scene revealing [[spoiler:Soren's true heritage]].
27th Nov '17 10:32:23 PM EndarkCuli
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* If you have a UsefulNotes/NintendoGameCube memory card with ''VideoGame/FireEmblemPathOfRadiance'' data plugged into the Wii, you can transfer data to ''VideoGame/FireEmblemRadiantDawn'' to buff your characters and/or get extra coins for forging. You also get access to ''Path of Radiance'''s Support Log (unavailable in the original game), and carrying over a specific A-Rank support to a NewGamePlus ''Radiant Dawn'' file unlocks a bonus scene revealing [[spoiler:Soren's true heritage]].
10th Oct '17 6:58:06 PM SpinAttaxx
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** The Special Demo Version of [[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]] allows you to transfer a special Glalie (or Steelix, if you're playing the Japanese version) along with its Mega Stone into the full version of the game, as well as a set of Poké Balls, Heal Balls and Heart Scales. Secret missions also allow for the transfer of a Nugget.

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** The Special Demo Version of [[VideoGame/PokemonRubyAndSapphire ''[[VideoGame/PokemonRubyAndSapphire Pokémon Omega Ruby and Alpha Sapphire]] Sapphire]]'' allows you to transfer a special Glalie (or Steelix, if you're playing the Japanese version) along with its Mega Stone into the full version of the game, as well as a set of Poké Balls, Heal Balls and Heart Scales. Secret missions also allow for the transfer of a Nugget.



** ''VideoGame/PokemonXAndY'' begins the trend of utilizing the cloud service-based Pokemon Bank, which is intended to allow for forward compatibility of Pokémon between games from the sixth generation onwards. A free Poké Transporter app is provided to help you bring forward Pokémon from the fifth generation. And yes, this means you can [[ExaggeratedTrope transfer a Pokémon from Ruby/Sapphire/Emerald/FireRed/LeafGreen to Diamond/Pearl/Platinum/HeartGold/SoulSilver, from there to Black/White/Black 2/White 2, and finally to X, Y, Omega Ruby, or Alpha Sapphire]]. If you use all these transfer methods to bring a Pokémon from the original Hoenn games all the way to their remakes, you can get a special certificate for your Secret Base. The Transporter is also compatible with the 3DS Virtual Console releases of ''[[VideoGame/PokemonRedAndBlue Red, Blue, Yellow]]'', ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]'' versions, meaning Pokémon obtained in those games can be transferred to ''VideoGame/PokemonSunAndMoon'' and later games in the series. However, even with the Bank, Pokémon still can't be transferred back to older games.

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** ''VideoGame/PokemonXAndY'' begins the trend of utilizing the cloud service-based Pokemon Bank, which is intended to allow for forward compatibility of Pokémon between games from the sixth generation onwards. A free Poké Transporter app is provided to help you bring forward Pokémon from the fifth generation. And yes, this means you can [[ExaggeratedTrope transfer a Pokémon from Ruby/Sapphire/Emerald/FireRed/LeafGreen to Diamond/Pearl/Platinum/HeartGold/SoulSilver, from there to Black/White/Black 2/White 2, and finally to X, Y, Omega Ruby, or Alpha Sapphire]]. If you use all these transfer methods to bring a Pokémon from the original Hoenn games all the way to their remakes, you can get a special certificate for your Secret Base. The Transporter is also compatible with the 3DS Virtual Console releases of ''[[VideoGame/PokemonRedAndBlue Red, Blue, Yellow]]'', ''[[VideoGame/PokemonGoldAndSilver Gold, Silver, and Crystal]]'' Silver]]'' versions, meaning Pokémon obtained in those games can be transferred to ''VideoGame/PokemonSunAndMoon'' and later games in the series. However, even with the Bank, Pokémon still can't be transferred back to older games.



** While we're talking Franchise/ShinMegamiTensei, there are also a few examples of this in the ''VideoGame/{{Persona}}'' series:

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** * While we're talking Franchise/ShinMegamiTensei, ''Franchise/ShinMegamiTensei'', there are also a few examples of this in the ''VideoGame/{{Persona}}'' series:
10th Oct '17 6:55:50 PM SpinAttaxx
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** ''VideoGame/DigitalDevilSaga 2'' had a ton of save bonuses if the player had completed the first game. Bonuses included improved starting stats, special abilities, anti-element rings (gained by defeating the Bonus Bosses in the first game), and even [[spoiler:getting Heat back into your party]].
** In ''VideoGame/RaidouKuzunohaVsKingAbaddon'', you get some bonuses for having a completed save from ''VideoGame/RaidouKuzunohaVsTheSoullessArmy''.

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** * ''VideoGame/DigitalDevilSaga 2'' had a ton of save bonuses if the player had completed the first game. Bonuses included improved starting stats, special abilities, anti-element rings (gained by defeating the Bonus Bosses in the first game), and even [[spoiler:getting Heat back into your party]].
** * In ''VideoGame/RaidouKuzunohaVsKingAbaddon'', you get some bonuses for having a completed save from ''VideoGame/RaidouKuzunohaVsTheSoullessArmy''.
10th Oct '17 6:55:02 PM SpinAttaxx
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** The Special Demo Version of ''VideoGame/PokemonSunAndMoon'', like with ''Omega Ruby/Alpha Sapphire'' above, allows the player to transfer a Pokémon into the full game. However, said Pokémon is [[CanonImmigrant a Greninja based off of Ash's Greninja in the animé's]] ''[[CanonImmigrant X/Y]]'' [[CanonImmigrant series]], complete with Battle Bond to let it achieve its exclusive SuperMode.



* ''Franchise/{{Pokemon}}'' series:

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* ''Franchise/{{Pokemon}}'' series:''Franchise/{{Pokemon}}'':



* ''VideoGame/PokemonBlackAndWhite'' have ''two'' ways to transfer Pokémon from previous versions: the normal way is a "Poké Transfer" minigame download to another system that has a Gen IV game in it available after getting the National Dex, while the "Relocator" is a secret method to move over a few specific Pokémon from promotional events that were held for the previous games just before the new games' release. It can be used as soon as you reach the city it is in.

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* ** ''VideoGame/PokemonBlackAndWhite'' have ''two'' ways to transfer Pokémon from previous versions: the normal way is a "Poké Transfer" minigame download to another system that has a Gen IV game in it available after getting the National Dex, while the "Relocator" is a secret method to move over a few specific Pokémon from promotional events that were held for the previous games just before the new games' release. It can be used as soon as you reach the city it is in.


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** Pokémon transferred from the Virtual Console games will -- thanks to the modern stat calculating system not being implemented until ''VideoGame/PokemonRubyAndSapphire'' -- always come with three perfect [=IVs=] when transferred (and the Mythical Pokémon Mew will have ''five''). In addition, every Pokémon will come with their Hidden Ability, provided they have one.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.OldSaveBonus