History Main / OldSaveBonus

17th Jun '18 7:57:47 PM MyFinalEdits
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* ''VideoGame/{{inFAMOUS 2}}'' has various bonuses you get from getting trophies in [[VideoGame/{{inFAMOUS}} the previous game]], including bonus experience at the start and a full level of karma in whichever direction you played the previous game in.
** Also in ''VideoGame/InfamousFirstLight'', if you played ''[[VideoGame/InFamousSecondSon Second Son]]'' you are allowed to play as Delsin in the Arena.

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* ''VideoGame/{{inFAMOUS 2}}'' has various bonuses you get from getting trophies in [[VideoGame/{{inFAMOUS}} the previous game]], including bonus experience at the start and a full level of karma in whichever direction you played the previous game in.
** Also
in. And in ''VideoGame/InfamousFirstLight'', if you played ''[[VideoGame/InFamousSecondSon Second Son]]'' you are allowed to play as Delsin in the Arena.



* ''VideoGame/AssassinsCreedII'' and ''Franchise/AssassinsCreed: Bloodlines'' can connect to each other, so that in AC II, you get the weapons from each of the bosses that you defeated in Bloodlines as well as some extra money, and in Bloodlines you can now [[EleventhHourSuperpower block with the hidden blade]], [[ImprobableWeaponUser fire knives from your hidden blade]] and get a health extension.

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* ''Franchise/AssassinsCreed'':
**
''VideoGame/AssassinsCreedII'' and ''Franchise/AssassinsCreed: Bloodlines'' can connect to each other, so that in AC II, you get the weapons from each of the bosses that you defeated in Bloodlines as well as some extra money, and in Bloodlines you can now [[EleventhHourSuperpower block with the hidden blade]], [[ImprobableWeaponUser fire knives from your hidden blade]] and get a health extension.



* ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'' are meant to be played one after the other (in either order). Data is transferred between the games by a generated password allowing you to fight Twinrova and rescue Zelda in the second game. There are also dozens of passwords you can get from [=NPCs=] to perform multi-game sidequests, unlocking Bombchus, special rings, the Master Sword, Biggoron's Sword, and arrow/bomb capacity upgrades. You can also get a new code to port it all BACK to your old game, letting you play through the ending AGAIN with few if any additions. OneGameForThePriceOfTwo indeed.
** Little known fact: If you play either game on a UsefulNotes/GameBoyAdvance, there is a door in one of the towns (Horon Village and Lynna Village, respectively) that's just a closed door if you play it on a UsefulNotes/GameBoyColor. If you enter the door, you are greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a Game Boy Advance. Might as well call this a [[MindScrew Future Save Bonus.]]

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* ''Franchise/TheLegendOfZelda'':
**
''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'' and ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Seasons]]'' are meant to be played one after the other (in either order). Data is transferred between the games by a generated password allowing you to fight Twinrova and rescue Zelda in the second game. There are also dozens of passwords you can get from [=NPCs=] to perform multi-game sidequests, unlocking Bombchus, special rings, the Master Sword, Biggoron's Sword, and arrow/bomb capacity upgrades. You can also get a new code to port it all BACK to your old game, letting you play through the ending AGAIN with few if any additions. OneGameForThePriceOfTwo indeed.
** Little known fact: If
indeed. And if you play either game on a UsefulNotes/GameBoyAdvance, there is a door in one of the towns (Horon Village and Lynna Village, respectively) that's just a closed door if you play it on a UsefulNotes/GameBoyColor. UsefulNotes/GameBoyColor, but will be open in this case. If you enter the door, enter, you are greeted by a man telling you that you are in something called an "Advance shop". One of the things for sale is a ring. If you get it appraised, the guy appraising it will tell you that it's a ring proving that you have a Game Boy Advance. Might Advance.
** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', scanning the [[VideoGame/TheLegendOfZeldaTwilightPrincess Wold Link and Midna]] Toys/{{amiibo}} summons Wolf Link
as well call this a [[MindScrew Future Save Bonus.]]travelling companion. By default, he only has three hearts' worth of health to his name. However, if you complete the [[BrutalBonusLevel Cave of Shadows]][[note]]a feature exclusive to ''Twilight Princess''' HD rerelease on the Wii U; only accessible when the Wolf Link and Midna amiibo is scanned in the pause menu[[/note]], the number of hearts you have remaining at the end of it (20 at max) will become the amount of hearts that Wolf Link has when summoned in ''Breath of the Wild''.



* In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', scanning the [[VideoGame/TheLegendOfZeldaTwilightPrincess Wold Link and Midna]] Toys/{{amiibo}} summons Wolf Link as a travelling companion. By default, he only has three hearts' worth of health to his name. However, if you complete the [[BrutalBonusLevel Cave of Shadows]][[note]]a feature exclusive to ''Twilight Princess''' HD rerelease on the Wii U; only accessible when the Wolf Link and Midna amiibo is scanned in the pause menu[[/note]], the number of hearts you have remaining at the end of it (20 at max) will become the amount of hearts that Wolf Link has when summoned in ''Breath of the Wild''.



* The original ''Franchise/DotHack'' [[VideoGame/DotHackR1Games series of games]] is a serial game, one game in four parts. You're really encouraged to finish the prior game before going on to the next game in the series, as the monsters are very strong for a first-level character. You keep ''all'' of your items, equipment, money, levels, etc. if you have a completed save from the prior game, as it is supposed to be taken as a single large game. Fortunately, if you do start your game fresh, you'll be started at a reasonable level (30 for part 2, 50 for part 3, 70 for part 4) with generic level-appropriate equipment, so you're not totally screwed for not having played the previous games, though certain things may be unavailable if not imported. The sequel, ''.hack//G.U.'', is a set of three games that work the same way.

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* ''Franchise/DotHack'':
**
The original ''Franchise/DotHack'' [[VideoGame/DotHackR1Games series of games]] is a serial game, one game in four parts. You're really encouraged to finish the prior game before going on to the next game in the series, as the monsters are very strong for a first-level character. You keep ''all'' of your items, equipment, money, levels, etc. if you have a completed save from the prior game, as it is supposed to be taken as a single large game. Fortunately, if you do start your game fresh, you'll be started at a reasonable level (30 for part 2, 50 for part 3, 70 for part 4) with generic level-appropriate equipment, so you're not totally screwed for not having played the previous games, though certain things may be unavailable if not imported. The sequel, ''.hack//G.U.'', is a set of three games that work the same way.



* You can import save data from the original ''VideoGame/DragonballXenoverse'' into [[VideoGame/DragonballXenoverse2 the sequel]], allowing you to start with (most of) the moves and clothing your character had equipped, a boost to your new characters' Zeni and TP medal counts, and allows your previous character to appear in the storyline. [[spoiler: [[TheBusCameBack For]] [[BigDamnHeroes better]] [[BrainwashedAndCrazy or]] [[RetGone worse.]]]]

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* You can import save data from the original ''VideoGame/DragonballXenoverse'' into [[VideoGame/DragonballXenoverse2 the sequel]], allowing you to start with (most of) the moves and clothing your character had equipped, a boost to your new characters' Zeni and TP medal counts, and allows your previous character to appear in the storyline. [[spoiler: [[TheBusCameBack For]] [[BigDamnHeroes better]] [[BrainwashedAndCrazy or]] [[RetGone worse.]]]]storyline.
* Some ''VideoGame/MonsterHunter'' games provide the option to transfer a save file from a standard installment to a future UpdatedRerelease, as long as both are on the same system. It is one-way only, meaning that it cannot be transferred back:
** ''Freedom 2'' to ''Freedom Unite''.
** ''4'' to ''4 Ultimate'' (only the Japanese versions, as ''4'' was never exported overseas and it's not possible to transfer between versions from the two different sides of the ocean due to region locking).
** ''Generations'' to ''Generations Ultimate''.



* The [=PS2=] edition of ''VideoGame/SamuraiWarriors 2'' lets you play as Hattori Hanzo and Uesugi Kenshin from the start if you have the save file from the first game, as well as letting you use Honda Tadakatsu for having save data from ''Samurai Warriors XL''. Otherwise, they need to be unlocked.
** Other ''Warriors XL'' series games give bonuses based on saves from the original series as well.

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* The [=PS2=] edition of ''VideoGame/SamuraiWarriors 2'' lets you play as Hattori Hanzo and Uesugi Kenshin from the start if you have the save file from the first game, as well as letting you use Honda Tadakatsu for having save data from ''Samurai Warriors XL''. Otherwise, they need to be unlocked.
**
unlocked. Other ''Warriors XL'' series games give bonuses based on saves from the original series as well.



* Not quite the same, but ''Anime/YuGiOhGX Tag Force 2'' let's you get three copies of a specific card when you use its UMD recognition system (think a handheld version of ''VideoGame/MonsterRancher'''s "monsters from [=CDs=]" gimmick). What makes this an OldSaveBonus is what you get when you first use it with the first ''Tag Force'' game: one each of the Egyptian God Cards, very much playable and legal in-game.

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* Not quite the same, but ''Anime/YuGiOhGX Tag ''Anime/YuGiOhGX'':
** ''Tag
Force 2'' let's you get three copies of a specific card when you use its UMD recognition system (think a handheld version of ''VideoGame/MonsterRancher'''s "monsters from [=CDs=]" gimmick). What makes this an OldSaveBonus is what you get when you first use it with the first ''Tag Force'' game: one each of the Egyptian God Cards, very much playable and legal in-game.



** ''VideoGame/BravelyDefault'' allows you to unlock bonuses in the main game by achieving certain objectives in the demo, and to transfer your villagers from the demo over to the main game.[[note]]This can be combined with [[GoodBadBugs a glitch that allows you to recruit an NPC multiple times in the demo]].[[/note]]
*** The sequel, ''VideoGame/BravelySecond'', will do the same.

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** ''VideoGame/BravelyDefault'' allows you to unlock bonuses in the main game by achieving certain objectives in the demo, and to transfer your villagers from the demo over to the main game.[[note]]This can be combined with [[GoodBadBugs a glitch that allows you to recruit an NPC multiple times in the demo]].[[/note]]
***
[[/note]] The sequel, ''VideoGame/BravelySecond'', will do does the same.



* While we're talking ''Franchise/ShinMegamiTensei'', there are also a few examples of this in the ''VideoGame/{{Persona}}'' series:

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* While we're talking ''Franchise/ShinMegamiTensei'', there are also a few examples of this in the The ''VideoGame/{{Persona}}'' series:



* Having ''VideoGame/StreetFighterIV'' data in your memory unlocks two additional color schemes in ''[[UpdatedRerelease Super Street Fighter IV]]''. In addition, any DLC costumes you bought for the original will be unlocked in ''Super''.
** Furthermore, having save data from ''VideoGame/StreetFighterXTekken'' unlocks alternate costumes for Decapre, Elena, Hugo, Poison, and Rolento in ''Ultra Street Fighter IV''.

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* Having ''VideoGame/StreetFighterIV'' data in your memory unlocks two additional color schemes in ''[[UpdatedRerelease Super Street Fighter IV]]''. In addition, any DLC costumes you bought for the original will be unlocked in ''Super''.
**
''Super''. Furthermore, having save data from ''VideoGame/StreetFighterXTekken'' unlocks alternate costumes for Decapre, Elena, Hugo, Poison, and Rolento in ''Ultra Street Fighter IV''.



* ''VideoGame/GarrysMod'' is capable of porting models from other games on the system for use in the program. Of course, games that run on the Source engine are amongst the first to be ported, since that's what the program was made for.
** On a related note, Source Filmmaker is compatible with Gmod models and vice versa. However, Gmod models have a tendency to not render correctly in SFM; the most common problem being missing eye textures.

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* ''VideoGame/GarrysMod'' is capable of porting models from other games on the system for use in the program. Of course, games that run on the Source engine are amongst the first to be ported, since that's what the program was made for.
**
for. On a related note, Source Filmmaker is compatible with Gmod models and vice versa. However, Gmod models have a tendency to not render correctly in SFM; the most common problem being missing eye textures.



* ''VideoGame/ArmoredCore'' games within the same generation tend to allow you to transfer your pilot data between them-- the reward being starting with your mech and cash from the other game.
** Although unfortunate, the option isn't available if you're playing the PAL version of Armored Core 2 and Another Age

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* ''VideoGame/ArmoredCore'' games within the same generation tend to allow you to transfer your pilot data between them-- the reward being starting with your mech and cash from the other game.
** Although unfortunate, the
game. The option isn't available if you're playing the PAL version of Armored Core 2 and Another Age



* Placing a ''VideoGame/WarioWare: Twisted!'' cartridge in the GBA slot of your UsefulNotes/NintendoDS while playing ''VideoGame/WarioWare: Touched!'' will unlock the Mona Pizza music video. North American gamers probably didn't know about this EasterEgg at first, because ''Touched!'' was released before ''Twisted!'' in the States (in Japan, the reverse is true).
** Or if you're in Europe, ''[[NoExportForYou never at all]]''- and the game won't recognize foreign ''Twisted'' cartridges either, leaving the video entirely DummiedOut. (In Korea, where ''Twisted'' wasn't released either, the video is instead unlocked using ''Mega Microgame$''.)

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* Placing a ''VideoGame/WarioWare: Twisted!'' cartridge in the GBA slot of your UsefulNotes/NintendoDS while playing ''VideoGame/WarioWare: Touched!'' will unlock the Mona Pizza music video. North American gamers probably didn't know about this EasterEgg at first, because ''Touched!'' was released before ''Twisted!'' in the States (in Japan, the reverse is true).
** Or if you're
true). This doesn't work in Europe, ''[[NoExportForYou never at all]]''- because ''Twisted!'' wasn't released there, and the game won't recognize due to region lockout it's not possible to use a foreign ''Twisted'' cartridges either, leaving the video entirely DummiedOut. (In copy. In Korea, where ''Twisted'' wasn't released either, the video is instead unlocked using ''Mega Microgame$''.)



** Another browser game example: ''VideoGame/MegaMan vs. Franchise/{{Metroid}}'' and ''Mega Man vs. VideoGame/GhostsNGoblins'' have interacting save files - beating Samus gets you the Missile Launcher and beating Arthur gets you the Lance, and both weapons can be used in either game. Beating both games unlocks the ability to play either game as Protoman.

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** Another browser game example: * ''VideoGame/MegaMan vs. Franchise/{{Metroid}}'' and ''Mega Man vs. VideoGame/GhostsNGoblins'' have interacting save files - beating Samus gets you the Missile Launcher and beating Arthur gets you the Lance, and both weapons can be used in either game. Beating both games unlocks the ability to play either game as Protoman.



** You can connect ''Metroid Fusion'' to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' (via link cable) for some bonus pics, including all the ending images from Fusion as well as the Japanese-exclusive ending pictures.
** ''Metroid Prime 3'' has an unlockable feature that gives your ship bumper stickers for other Wii games on your system. These include ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperSmashBrosBrawl'', which came out ''after Metroid Prime 3''.

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** You can connect ''Metroid Fusion'' to ''[[VideoGame/MetroidZeroMission Zero Mission]]'' (via link cable) for some bonus pics, including all the ending images from Fusion ''Fusion'' as well as the Japanese-exclusive ending pictures.
** ''Metroid Prime 3'' ''VideoGame/MetroidPrime3Corruption'' has an unlockable feature that gives your ship bumper stickers for other Wii games on your system. These include ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperSmashBrosBrawl'', which came out ''after Metroid Prime 3''.



* ''VideoGame/SuperMario3DWorld'' lets you play an altered version of the original ''VideoGame/MarioBros'' (entitled ''Luigi Bros'') if you have ''VideoGame/NewSuperLuigiU'' data in celebration of Advertising/TheYearOfLuigi. Without the previous save, you have to beat the game first in order to play ''Luigi Bros.''
** In turn, having ''3D World'' save data unlocks the first bonus chapter of ''VideoGame/CaptainToadTreasureTracker'' (composed entirely of [[NostalgiaLevel reworked levels from the former title]]).

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* ''VideoGame/SuperMario3DWorld'' lets you play an altered version of the original ''VideoGame/MarioBros'' (entitled ''Luigi Bros'') if you have ''VideoGame/NewSuperLuigiU'' data in celebration of Advertising/TheYearOfLuigi. Without the previous save, you have to beat the game first in order to play ''Luigi Bros.''
**
'' In turn, having ''3D World'' save data unlocks the first bonus chapter of ''VideoGame/CaptainToadTreasureTracker'' (composed entirely of [[NostalgiaLevel reworked levels from the former title]]).



* This is a major mechanic in ''Videogame/{{Skylanders}}''. Because the [[MerchandiseDriven toys]] save all the data for the characters, it is not only possible, but encouraged to get a character to maximum level in the first game and just roll through the first few levels of the sequel.

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* This is a major mechanic in ''Videogame/{{Skylanders}}''. ''Videogame/{{Skylanders}}''.
**
Because the [[MerchandiseDriven toys]] save all the data for the characters, it is not only possible, but encouraged to get a character to maximum level in the first game and just roll through the first few levels of the sequel.



*** ''Forza Horizon 3'' also rewards players who have, of all games, ''Videogame/FinalFantasyXV'', by adding the game's signature vehicle, the Regalia, to the list of available vehicles.

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*** ** ''Forza Horizon 3'' also rewards players who have, of all games, ''Videogame/FinalFantasyXV'', by adding the game's signature vehicle, the Regalia, to the list of available vehicles.



* In ''VideoGame/JakXCombatRacing'', if you had a save from [[VideoGame/JakAndDaxterThePrecursorLegacy Jak One]], [[VideoGame/JakIIRenegade II]] or [[VideoGame/Jak3Wastelander 3]], you'd unlock that game's version of Jak as a racer, and the Sandshark from the third game too! As well you could hook up a PSP via USB and unlock the main cast of ''{{VideoGame/Daxter}}'' as racers.
** Impressively this was retained in the UsefulNotes/PlayStation4 version as all four [=PS2] titles were ported, although the ''Daxter'' skins unlock automatically.[[note]]And while not ''exactly'' this trope, the Ratchet skin that was previously unlocked with a ''VideoGame/RatchetDeadlocked'' save [[DevelopersForesight now unlocks with a save from the]] [[VideoGame/RatchetAndClank2016 PS4 Ratchet game]].
* On ''VideoGame/MarioKart Wii'', having a save game from ''VideoGame/SuperMarioGalaxy'' and then playing 50 races is the easier method for unlocking Rosalina as a playable character.

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* In ''VideoGame/JakXCombatRacing'', if you had have a save from [[VideoGame/JakAndDaxterThePrecursorLegacy Jak One]], [[VideoGame/JakIIRenegade II]] or [[VideoGame/Jak3Wastelander 3]], you'd you'll unlock that game's version of Jak as a racer, and the Sandshark from the third game too! As well you could can hook up a PSP via USB and unlock the main cast of ''{{VideoGame/Daxter}}'' as racers.
** Impressively this
racers. This was retained in the UsefulNotes/PlayStation4 version as all four [=PS2] titles were ported, although the ''Daxter'' skins unlock automatically.[[note]]And while not ''exactly'' this trope, the Ratchet skin that was previously unlocked with a ''VideoGame/RatchetDeadlocked'' save [[DevelopersForesight now unlocks with a save from the]] [[VideoGame/RatchetAndClank2016 PS4 Ratchet game]].
* On ''VideoGame/MarioKart Wii'', ''VideoGame/MarioKartWii'', having a save game from ''VideoGame/SuperMarioGalaxy'' and then playing 50 races is the easier method for unlocking Rosalina as a playable character.character. In comparison, the default unlocking method consists of earning a Star rank in all eight cups in [[HarderThanHard Mirror Mode]].



** Additionally, ''Patapon 2'' allows you to carry over a saved file from the first game- you don't get to keep any of your troops or weapons, but you keep all of your materials, you can find a select few of your previous file's weapons during the first hunting mission, and any Rarepons you had can be made instantly without having to go through the whole evolution tree.
* The ''VideoGame/DanceDanceRevolution'' games for the Wii offer a varation; Hottest Party 2 can unlock all the songs on Hottest Party, Hottest Party 3 can unlock all the songs on Hottest Party 2, "Hottest Party 4" can unlock everything on Hottest Party 3, etc. The majority of Japanese PSX and [=PS2=] games in the series have similar functionality.

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** Additionally, * ''Patapon 2'' allows you to carry over a saved file from the first game- you don't get to keep any of your troops or weapons, but you keep all of your materials, you can find a select few of your previous file's weapons during the first hunting mission, and any Rarepons you had can be made instantly without having to go through the whole evolution tree.
* ''VideoGame/DanceDanceRevolution'':
**
The ''VideoGame/DanceDanceRevolution'' games for the Wii offer a varation; Hottest Party 2 can unlock all the songs on Hottest Party, Hottest Party 3 can unlock all the songs on Hottest Party 2, "Hottest Party 4" can unlock everything on Hottest Party 3, etc. The majority of Japanese PSX and [=PS2=] games in the series have similar functionality.



* If you own a copy of ''Videogame/RockBand'' and its sequel on the UsefulNotes/Xbox360 or UsefulNotes/{{PlayStation 3}}, you can import nearly every song from the first game and play it on the second one at little cost.

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* ''Videogame/RockBand'':
**
If you own a copy of ''Videogame/RockBand'' the game and its sequel on the UsefulNotes/Xbox360 or UsefulNotes/{{PlayStation 3}}, you can import nearly every song from the first game and play it on the second one at little cost.



* If you have a [=GameCube=] memory card with ''Franchise/FireEmblem: [[VideoGame/FireEmblemTellius Path of Radiance]]'' save data plugged into your Wii when you make a new game on ''Radiant Dawn'', characters that are in both games (most of the cast) can have their stats improved. In theory anyway. A rather nasty bug in the North American version of ''Radiant Dawn'', caused by the arbitrary renaming of difficulty settings in the localization, makes the game crash when this is attempted if there are any easy difficulty saves on the memory card.
** Also, ''Path of Radiance'' has some bonus unlockables of its own that can be achieved by linking up with a GBA with ''VideoGame/FireEmblemTheBlazingBlade'', ''VideoGame/FireEmblemTheSacredStones'', or (Japanese version only) ''VideoGame/FireEmblemTheBindingBlade'' inserted.

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* ''Franchise/FireEmblem'':
**
If you have a [=GameCube=] memory card with ''Franchise/FireEmblem: [[VideoGame/FireEmblemTellius ''[[VideoGame/FireEmblemTellius Path of Radiance]]'' save data plugged into your Wii when you make a new game on ''Radiant Dawn'', characters that are in both games (most of the cast) can have their stats improved. In theory anyway. A rather nasty bug in the North American version of ''Radiant Dawn'', caused by the arbitrary renaming of difficulty settings in the localization, makes the game crash when this is attempted if there are any easy difficulty saves on the memory card.
** Also, ''Path of Radiance'' also has some bonus unlockables of its own that can be achieved by linking up with a GBA with ''VideoGame/FireEmblemTheBlazingBlade'', ''VideoGame/FireEmblemTheSacredStones'', or (Japanese version only) ''VideoGame/FireEmblemTheBindingBlade'' inserted.



** And if you have ''VideoGame/SuperRobotWarsOriginalGeneration 1'' or ''2'' in your GBA slot when you first start playing ''VideoGame/EndlessFrontier'', you're given a corresponding accessory that provides decent stat boosts.

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** And if * If you have ''VideoGame/SuperRobotWarsOriginalGeneration 1'' or ''2'' in your GBA slot when you first start playing ''VideoGame/EndlessFrontier'', you're given a corresponding accessory that provides decent stat boosts.



* ''VideoGame/ResidentEvilOutbreak File #2'''s option menu allows you to import your purchased characters/costumes from ''File #1'', as well as export those you purchased in ''File #2'' back into ''File #1''.
** They planned ahead and had characters and costumes that would have appeared in ''File #3'' had it been released, but these can only be accessed with a cheat device or by hacking the game.

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* ''VideoGame/ResidentEvilOutbreak File #2'''s option menu allows you to import your purchased characters/costumes from ''File #1'', as well as export those you purchased in ''File #2'' back into ''File #1''.
**
#1''. They planned ahead and had characters and costumes that would have appeared in ''File #3'' had it been released, but these can only be accessed with a cheat device or by hacking the game.



* ''VideoGame/SilentHill3'' has an EasterEgg only available if you have a ''VideoGame/SilentHill2'' save file on your memory card. Examine a toilet in one of the mall's bathrooms, and the game will say there's something stuck in here, then ask if you want to retrieve it. If you say "yes", Heather will try to get whatever is stuck here, but will eventually gross out and refuse to do it. This is a ShoutOut to ''Silent Hill 2'', where you must retrieve a safe box combination from a wallet stuck in a toilet.
** You can find a few other easter eggs if you examine the mailboxes in Woodside Apartments, inspect the fencing on the roof of Brookhaven, and look around Heaven's Night.

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* ''VideoGame/SilentHill3'' has an EasterEgg only available if you have a ''VideoGame/SilentHill2'' save file on your memory card. Examine a toilet in one of the mall's bathrooms, and the game will say there's something stuck in here, then ask if you want to retrieve it. If you say "yes", Heather will try to get whatever is stuck here, but will eventually gross out and refuse to do it. This is a ShoutOut to ''Silent Hill 2'', where you must retrieve a safe box combination from a wallet stuck in a toilet.
**
toilet. You can find a few other easter eggs if you examine the mailboxes in Woodside Apartments, inspect the fencing on the roof of Brookhaven, and look around Heaven's Night.



** ''VideoGame/MassEffect3'' carries over the player's level and skillpoint allocations from ''2'' as well as carrying over many of the player's plot choices from both games (including the ''Mass Effect: Genesis'' interactive comic, the DLC-only characters Zaeed Massani and Kasumi Goto and DLC missions (see below) which have direct influence on the world). Depending on which characters lived or died, certain sidequests will have different dialogue/cutscenes or will be permanently inaccessible. And again, starting ''3'' from scratch leads to certain assumed decisions; [[spoiler:apart from the defaults to ''2'', DLC squadmates are never recruited, virtually no loyalty missions are completed, Tali is exiled, and Grunt, Thane, Jack, Samara, Legion and virtually the entire Cerberus crew of the Normandy SR-2 are dead]].
*** The events of the DLC missions from ''2'' all happened in universe but have slightly different effects on ''3'' depending on whether they were completed by Commander Shepard or by someone else, for example completing LOTSB results in Feron being alive and providing you a bonus intel upgrade and completing Arrival results in Shepard being on trial for ''mass murder'' (in addition to working for the terrorist group Cerberus).
*** Likewise, the ''Citadel'' DLC carries over certain characters (like Wrex/Wreav), romance options and plot flags from the main game.
*** There is even a special Intel Bonus that is unlocked by [[spoiler:importing a save from ''2'' where Kelly Chambers is alive and you bought the Prejak Paddlefish, completing that save for ''3'', then importing ''that'' save ''again''.]] There is no hint whatsoever that this exists until you actually unlock it.

to:

** ''VideoGame/MassEffect3'' ''VideoGame/MassEffect3'':
*** The game
carries over the player's level and skillpoint allocations from ''2'' as well as carrying over many of the player's plot choices from both games (including the ''Mass Effect: Genesis'' interactive comic, the DLC-only characters Zaeed Massani and Kasumi Goto and DLC missions (see below) which have direct influence on the world). Depending on which characters lived or died, certain sidequests will have different dialogue/cutscenes or will be permanently inaccessible. And again, starting ''3'' from scratch leads to certain assumed decisions; [[spoiler:apart from the defaults to ''2'', DLC squadmates are never recruited, virtually no loyalty missions are completed, Tali is exiled, and Grunt, Thane, Jack, Samara, Legion and virtually the entire Cerberus crew of the Normandy SR-2 are dead]].
*** The events of the DLC missions from ''2'' all happened in universe but have slightly different effects on ''3'' depending on whether they were completed by Commander Shepard or by someone else, for example completing LOTSB results in Feron being alive and providing you a bonus intel upgrade and completing Arrival results in Shepard being on trial for ''mass murder'' (in addition to working for the terrorist group Cerberus).
*** Likewise, the
''Citadel'' DLC carries over certain characters (like Wrex/Wreav), romance options and plot flags from the main game.
*** There is even a special Intel Bonus that is unlocked by [[spoiler:importing a save from ''2'' where Kelly Chambers is alive and you bought the Prejak Paddlefish, completing that save for ''3'', then importing ''that'' save ''again''.]] There is no hint whatsoever that this exists until you actually unlock it.



** The ultimate example is {{Creator/Sierra}}'s ''VideoGame/QuestForGlory''. Every game in the series after the first allows importing earlier characters, meaning that if you play your cards right you can start each game significantly stronger than a brand-new character, and with a ton of cash to boot. In ''VideoGame/QuestForGloryII'', a player who's conducted the entire game virtuously and gone well out of his way and against common game mechanics (for instance, returning a reward) to do so will have his character receive a FlamingSword and the hidden "Paladin" class as the last scene of the ending; both are only usable in the sequels. Fittingly enough, the Paladin's hat is selfless good. Since it's {{permanently missable|Content}}, ''VideoGame/QuestForGloryIII'' features a Paladin quest that only takes up half the game, while ''VideoGame/QuestForGloryIV'' lets one change an imported character due to a bug in reading the old save files.

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** The ultimate example is {{Creator/Sierra}}'s ''VideoGame/QuestForGlory''. Every game in the series after the first allows importing earlier characters, meaning that if you play your cards right you can start each game significantly stronger than a brand-new character, and with a ton of cash to boot. In ''VideoGame/QuestForGloryII'', a player who's conducted the entire game virtuously and gone well out of his way and against common game mechanics (for instance, returning a reward) to do so will have his character receive a FlamingSword and the hidden "Paladin" class as the last scene of the ending; both are only usable in the sequels. Fittingly enough, the Paladin's hat is selfless good. Since it's {{permanently missable|Content}}, ''VideoGame/QuestForGloryIII'' features a Paladin quest that only takes up half the game, while ''VideoGame/QuestForGloryIV'' lets one change an imported character due to a bug in reading the old save files.



* The ''VideoGame/{{Wizardry}}'' series of video games let you do this in the second, third, and fifth games by letting you import characters from previous games (except the fourth, which is a standalone adventure) to make descendants as playable characters. These have greatly lowered stats, and are at level one. However, they keep the same job as their parents, letting you start out with the advanced classes.
** Likewise, early ''VideoGame/{{Ultima}}'' games, ''VideoGame/MightAndMagic'', ''VideoGame/TheBardsTaleTrilogy'', ''VideoGame/QuestForGlory'', and just about every other RPG series on personal computers. Even weirder, certain Ultima games allow you to import characters from the competitor's game ''Wizardry''.

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* ''VideoGame/{{Wizardry}}'':
**
The ''VideoGame/{{Wizardry}}'' series of video games let lets you do this in the second, third, and fifth games by letting you import characters from previous games (except the fourth, which is a standalone adventure) to make descendants as playable characters. These have greatly lowered stats, and are at level one. However, they keep the same job as their parents, letting you start out with the advanced classes.
** Likewise, early ''VideoGame/{{Ultima}}'' games, ''VideoGame/MightAndMagic'', ''VideoGame/TheBardsTaleTrilogy'', ''VideoGame/QuestForGlory'', and just about every other RPG series on personal computers. Even weirder, certain Ultima games allow you to import characters from the competitor's game ''Wizardry''.
classes.



* The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' allows you to import your character from ''VideoGame/DragonAgeOrigins''. If you don't take precautions you can lose all the uber-gear that was equipped on your teammates for the FinalBattle, as well as most DLC gear other than that from ''Return To Ostagar''. It's still better to start with your old character (who is already regarded as a national hero, as opposed to an interloper from a neighbouring and rival nation) from the original game than with a new one--you can start at a much higher level, with more talent and ability points if you found tomes throughout the original game.

to:

* ''Franchise/DragonAge'':
**
The ExpansionPack ''[[VideoGame/DragonAgeOriginsAwakening Awakening]]'' allows you to import your character from ''VideoGame/DragonAgeOrigins''. If you don't take precautions you can lose all the uber-gear that was equipped on your teammates for the FinalBattle, as well as most DLC gear other than that from ''Return To Ostagar''. It's still better to start with your old character (who is already regarded as a national hero, as opposed to an interloper from a neighbouring and rival nation) from the original game than with a new one--you can start at a much higher level, with more talent and ability points if you found tomes throughout the original game.



* Your Pod, outfit, and unlocked stuff in ''VideoGame/LittleBigPlanet'' (if you have any) is carried into the sequel upon startup. You also get a slightly altered opening narration that welcomes you back to the world of [=LittleBigPlanet=].
** This also carries over into ''[=LittleBigPlanet=] Karting''. Though you cannot import things like your pod (after all, it's big enough to fit four cars now), you do carry over costumes and some items, DLC included.

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* Your Pod, outfit, and unlocked stuff in ''VideoGame/LittleBigPlanet'' (if you have any) is carried into the sequel upon startup. You also get a slightly altered opening narration that welcomes you back to the world of [=LittleBigPlanet=].
**
[=LittleBigPlanet=]. This also carries over into ''[=LittleBigPlanet=] Karting''. Though you cannot import things like your pod (after all, it's big enough to fit four cars now), you do carry over costumes and some items, DLC included.



* Having a save of the 7th gen (Xbox 360 and [=PS3=]) version of ''VideoGame/GrandTheftAutoV'' on your XBLA or PSN account will get you an exclusive railgun weapon on the 8th gen (Xbox One and [=PS4=]) version.
** Also works cross-platform ([=PS3=] -> Xbox One, 360 -> [=PS4=]) if you've linked both your Xbox LIVE and [=PSN=] accounts to the same Rockstar Social Club account.
*** Having a prior-gen-console save also unlocks several side-missions and bonus items in the storyline, such as GottaCatchThemAll missions involving taking photos of well-hidden murals.
*** However, only ''online'' game progress is transferred, meaning if you only played the storyline of the 7th gen version of GTAV, you don't get access to most of the bonus features, and game progress in the storyline isn't transferred over, regardless. (Despite this players can still engage in some of the additional content, such as the monkey mural collecting, and receive some awards for doing so, just not all.)

to:

* ''VideoGame/GrandTheftAuto'':
**
Having a save of the 7th gen (Xbox 360 and [=PS3=]) version of ''VideoGame/GrandTheftAutoV'' on your XBLA or PSN account will get you an exclusive railgun weapon on the 8th gen (Xbox One and [=PS4=]) version.
**
version. Also works cross-platform ([=PS3=] -> Xbox One, 360 -> [=PS4=]) if you've linked both your Xbox LIVE and [=PSN=] accounts to the same Rockstar Social Club account.
*** ** Having a prior-gen-console save also unlocks several side-missions and bonus items in the storyline, such as GottaCatchThemAll missions involving taking photos of well-hidden murals.
***
murals. However, only ''online'' game progress is transferred, meaning if you only played the storyline of the 7th gen version of GTAV, you don't get access to most of the bonus features, and game progress in the storyline isn't transferred over, regardless. (Despite this players can still engage in some of the additional content, such as the monkey mural collecting, and receive some awards for doing so, just not all.)



* Many, ''many'' [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] licensed games published by SSI featured this, forming several separate continuums. The classic "Gold Box" games include two separate series set in TabletopGame/ForgottenRealms, and one in [[Literature/{{Dragonlance}} Krynn]], in addition to the sci-fi ComicStrip/BuckRogers games. Later series which also allow character importing include ''VideoGame/EyeOfTheBeholder'', ''TabletopGame/DarkSun'' and ''TabletopGame/{{Ravenloft}}'' series.

to:

* ''TabletopGame/DungeonsAndDragons'':
**
Many, ''many'' [[TabletopGame/DungeonsAndDragons Dungeons & Dragons]] licensed games from this series published by SSI featured this, forming several separate continuums. The classic "Gold Box" games include two separate series set in TabletopGame/ForgottenRealms, and one in [[Literature/{{Dragonlance}} Krynn]], in addition to the sci-fi ComicStrip/BuckRogers games. Later series which also allow character importing include ''VideoGame/EyeOfTheBeholder'', ''TabletopGame/DarkSun'' and ''TabletopGame/{{Ravenloft}}'' series.
16th Jun '18 6:36:26 AM KBABZ
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** The ''VideoGame/RatchetAndClank2002'' sequel ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' rewards players of the previous game with the five returning weapons (Bomb Glove, Tesla Claw, Walloper, Visibomb Gun, and Decoy Glove) being sold for free at the Gadgetron vendor on Barlow if you bought them in the first game. The third game, ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', does it for the two previous games separately, with 10% price discounts on all Gadgetron weapons if you have a ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' save made after the Hoverboard race on Kalebo III, Ratchet's HalfDressedCartoonAnimal outfit from the first game as a skin if you have any save from the first game, and the five returning ''Going Commando'' weapons (Bouncer, Plasma Coil, Shield Charger, Lava Gun, and Miniturret Glove) for free from Slim Cognito on Aquatos if you have upgraded them to Mega in that game. The first one is because the player is told by the Gadgetron head after the race in the first game that the player is entitled to the employee discount in two years time. The second game takes place in a different galaxy with a different main corporation you buy things from. The third game returns to the galaxy in the first game; these games are developed at a rate of one a year, so the third game was released almost exactly two years from the time the first game was... turns out the man was true to his word.
** The ''Future'' StoryArc does it too: While ''Quest for Booty'' doesn't get anything unlocked from ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' gets separate bonuses from both predecessors (a ''Tools of Destruction'' save gets you a discount on the Buzz Blades, Mag-Net Launcher, Mr. Zurkon, and Groovitron Glove, and a ''Quest for Booty'' save earns you a skin that consists of Ratchet's current skin with a pirate hat).

to:

** The ''VideoGame/RatchetAndClank2002'' sequel ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' rewards players of the previous game with any of the five returning weapons (Bomb weapons[[note]]The Bomb Glove, Tesla Claw, Walloper, Visibomb Gun, and Decoy Glove) Glove[[/note]] being sold for free at the Gadgetron vendor on Barlow if you bought them in the first game. game.
**
The third game, ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'', does it for the two previous games separately, with 10% price discounts on all returning Gadgetron weapons if you have a ''[[VideoGame/RatchetAndClank2002 Ratchet & Clank]]'' save made from after the Hoverboard race on Kalebo III, III[[note]]This is because in the first game, Ratchet got an employee discount that would kick in after two years, [[ContinuityNod which is when]] ''[[ContinuityNod Up Your Arsenal]]'' [[ContinuityNod was released]][[/note]], and Ratchet's HalfDressedCartoonAnimal outfit from the first game as a skin if you have any save from the first game, and that title. And if you had bought any of the five returning ''Going Commando'' weapons (Bouncer, weapons[[note]]The Bouncer, Plasma Coil, Shield Charger, Lava Gun, and the Miniturret Glove) for Glove[[/note]], they'll be free of charge from Slim Cognito on Aquatos if you have upgraded them to Mega in that game. The first one is because the player is told by the Gadgetron head after the race in the first game that the player is entitled to the employee discount in two years time. The second game takes place in a different galaxy with a different main corporation you buy things from. The third game returns to the galaxy in the first game; these games are developed at a rate of one a year, so the third game was released almost exactly two years from the time the first game was... turns out the man was true to his word.
Aquatos.
** The ''Future'' StoryArc does it too: While while ''Quest for Booty'' doesn't get anything unlocked from reward a ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'', Destruction]]'' save, ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' gets separate gives bonuses from for both predecessors (a predecessors. A ''Tools of Destruction'' save gets you a discount on the returning weapons[[note]]The Buzz Blades, Mag-Net Launcher, Mr. Zurkon, and the Groovitron Glove, Glove[[/note]], and a ''Quest for Booty'' save earns you a skin that consists of adds [[DressedToPlunder a pirate hat and eyepatch]] to Ratchet's current skin with a pirate hat).normal armour.



* ''VideoGame/JakXCombatRacing'' for [=PS2=] and ''Daxter'' for the PSP mutually unlock game features for both games when linked via the [=PS2=] USB port.
** You can also unlock Jak's three previous incarnations from the earlier Jak games, (the first Jak game's save data unlocks Jak's incarnation from that game, and so on), the Sand Shark dune buggy from Jak 3 if you have save data from it and Franchise/{{Ratchet|AndClank}} as a playable driver if you have a ''VideoGame/RatchetDeadlocked'' save file.

to:

* ''VideoGame/JakXCombatRacing'' for [=PS2=] In ''VideoGame/JakXCombatRacing'', if you had a save from [[VideoGame/JakAndDaxterThePrecursorLegacy Jak One]], [[VideoGame/JakIIRenegade II]] or [[VideoGame/Jak3Wastelander 3]], you'd unlock that game's version of Jak as a racer, and the Sandshark from the third game too! As well you could hook up a PSP via USB and unlock the main cast of ''{{VideoGame/Daxter}}'' as racers.
** Impressively this was retained in the UsefulNotes/PlayStation4 version as all four [=PS2] titles were ported, although the
''Daxter'' for the PSP mutually skins unlock game features for both games when linked via automatically.[[note]]And while not ''exactly'' this trope, the [=PS2=] USB port.
** You can also unlock Jak's three previous incarnations from the earlier Jak games, (the first Jak game's save data unlocks Jak's incarnation from
Ratchet skin that game, and so on), the Sand Shark dune buggy from Jak 3 if you have save data from it and Franchise/{{Ratchet|AndClank}} as a playable driver if you have was previously unlocked with a ''VideoGame/RatchetDeadlocked'' save file.[[DevelopersForesight now unlocks with a save from the]] [[VideoGame/RatchetAndClank2016 PS4 Ratchet game]].
16th Jun '18 4:50:30 AM KBABZ
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->''[[VideoGame/RatchetAndClank2002 RC1]] save data found. Free weapons!''
-->-- '''Gadgetron vendor''', ''VideoGame/RatchetAndClankGoingCommando''

to:

->''[[VideoGame/RatchetAndClank2002 RC1]] ->''[[VideoGame/RatchetAndClankGoingCommando Ratchet and Clank: Going Commando]] save data found. Free You got some free weapons!''
-->-- '''Gadgetron vendor''', ''VideoGame/RatchetAndClankGoingCommando''
'''Megacorp vendor (via [[BlackMarket Slim Cognito]])''', ''VideoGame/RatchetAndClankUpYourArsenal''
12th Jun '18 9:33:50 AM Gadjiltron
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* Notice the 8-digit code on the lower-left corner of your physical cards? These are identification passwords that lets you acquire the very same card in most ''Yu-Gi-Oh!'' video games. Older games let you practically port your physical deck into the game for free, but when you can just look up card codes online and can use game-breaking cards from the get-go, later games now impose costs and restrictions on the cards you can get via passwords.

to:

* Notice the 8-digit code on the lower-left corner of your physical ''Franchise/YuGiOh'' cards? These are identification passwords that lets you acquire the very same card in most ''Yu-Gi-Oh!'' video games. Older games let you practically port your physical deck into the game for free, but when you can just look up card codes online and can use game-breaking cards from the get-go, later games now impose costs and restrictions on the cards you can get via passwords.
12th Jun '18 9:30:31 AM Gadjiltron
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Added DiffLines:

* Notice the 8-digit code on the lower-left corner of your physical cards? These are identification passwords that lets you acquire the very same card in most ''Yu-Gi-Oh!'' video games. Older games let you practically port your physical deck into the game for free, but when you can just look up card codes online and can use game-breaking cards from the get-go, later games now impose costs and restrictions on the cards you can get via passwords.
1st Jun '18 1:46:33 AM BeeKirbysNewComputer
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* ''We Love Katamari'', the sequel to ''VideoGame/KatamariDamacy'', can import the star data created in the previous game into the new cosmos map.

to:

* You can import the stars you've made in ''VideoGame/KatamariDamacy'' into ''We Love Katamari'', where they can be viewed on the sequel to ''VideoGame/KatamariDamacy'', can import the star data created Cosmos Map [[spoiler: and rolled up in the previous game into "Roll Up the new cosmos map.Sun" mission]].
23rd Apr '18 9:08:17 PM RacattackForce
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* Having ''VideoGame/BoxBoy'' and/or ''[=BoxBoxBoy!=]'' on your 3DS system will unlock the Qucy costume and Game Boy color palette option in the final game of the trilogy, ''Bye-Bye [=BoxBoy!=]''. Otherwise, these are unlocked through 100PercentCompletion. You'll also be able to use every costume you've unlocked in those games.

to:

* Having ''VideoGame/BoxBoy'' and/or ''[=BoxBoxBoy!=]'' on your 3DS system will unlock the Qucy costume and Game Boy color palette option in the final game of the trilogy, ''Bye-Bye [=BoxBoy!=]''. Otherwise, these are unlocked through 100PercentCompletion.OneHundredPercentCompletion. You'll also be able to use every costume you've unlocked in those games.
23rd Apr '18 9:07:51 PM RacattackForce
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* Having ''VideoGame/BoxBoy'' and/or ''[=BoxBoxBoy!=]'' on your 3DS system will unlock the Qucy costume and Game Boy color palette option in ''Bye-Bye [=BoxBoy!=]'', which are otherwise unlocked through 100% Completion. You'll also be able to use every costume you've unlocked in those games.

to:

* Having ''VideoGame/BoxBoy'' and/or ''[=BoxBoxBoy!=]'' on your 3DS system will unlock the Qucy costume and Game Boy color palette option in the final game of the trilogy, ''Bye-Bye [=BoxBoy!=]'', which [=BoxBoy!=]''. Otherwise, these are otherwise unlocked through 100% Completion.100PercentCompletion. You'll also be able to use every costume you've unlocked in those games.
23rd Apr '18 9:06:49 PM RacattackForce
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Added DiffLines:

* Having ''VideoGame/BoxBoy'' and/or ''[=BoxBoxBoy!=]'' on your 3DS system will unlock the Qucy costume and Game Boy color palette option in ''Bye-Bye [=BoxBoy!=]'', which are otherwise unlocked through 100% Completion. You'll also be able to use every costume you've unlocked in those games.
8th Apr '18 10:19:46 AM Dinjoralo
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* A staple of the ''[[VideoGame/KisekiSeries Trails]]'' games, starting with ''VideoGame/TheLegendOfHeroesTrailsInTheSky''. If you have a cleared save file from ''First Chapter'', you'll start off with Estelle at the level she last was at by the end of FC, capped at level 40 for balance purposes. You'll also be given a few goodies if you have OneHundredPercentCompletion. Several NPC characters [[VideoGameCaringPotential will acknowledge jobs you've done for them]], and there's a few scenes that change depending on the choices you've made in the prier game. ''The 3rd'' follows suit from ''SC'', and ''[[VideoGame/ZeroNoKiseki Trails to Zero/Blue]] and ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'' games import save data from their own arcs.

to:

* A staple of the ''[[VideoGame/KisekiSeries Trails]]'' games, starting with ''VideoGame/TheLegendOfHeroesTrailsInTheSky''. If you have a cleared save file from ''First Chapter'', you'll start off with Estelle at the level she last was at by the end of FC, capped at level 40 for balance purposes. You'll also be given a few goodies if you have OneHundredPercentCompletion. Several NPC characters [[VideoGameCaringPotential will acknowledge jobs you've done for them]], and there's a few scenes that change depending on the choices you've made in the prier game. ''The 3rd'' follows suit from ''SC'', and ''[[VideoGame/ZeroNoKiseki the''[[VideoGame/ZeroNoKiseki Trails to Zero/Blue]] Zero/Blue]]'' and ''[[VideoGame/TheLegendOfHeroesTrailsOfColdSteel Trails of Cold Steel]]'' games import save data from have similar importing within their own arcs.
This list shows the last 10 events of 294. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.OldSaveBonus