History Main / OffscreenStartBonus

21st Feb '17 9:57:16 PM Arutema
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*** Speaking of which, a good example in ''[[Videogame/CrashBandicoot3Warped Warped]]'' is the level called "Sphynxinator", where not only there are four boxes behind the starting point, but there's also a fork right after it: the left presents an apparently impossible-to-jump-over gap, while the right shows a (relatively) more benign path. The level can be [[OneHundredPercentCompletion completely]] [[AddedAlliterativeAppeal completed]] without even taking the left road. Why, you ask? [[spoiler: [[TheDevTeamThinksOfEverything Because the left road contains only metal crates and Nitro crates, the latter being still required despite having an appropriate trigger at the end of the level.]]]]

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*** Speaking of which, a good example in ''[[Videogame/CrashBandicoot3Warped Warped]]'' is the level called "Sphynxinator", where not only there are four boxes behind the starting point, but there's also a fork right after it: the left presents an apparently impossible-to-jump-over gap, while the right shows a (relatively) more benign path. The level can be [[OneHundredPercentCompletion completely]] [[AddedAlliterativeAppeal completed]] without even taking the left road. Why, you ask? [[spoiler: [[TheDevTeamThinksOfEverything [[DevelopersForesight Because the left road contains only metal crates and Nitro crates, the latter being still required despite having an appropriate trigger at the end of the level.]]]]
10th Feb '17 6:51:26 PM Ferot_Dreadnaught
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* The UrExample: ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' all put the Morph Ball off the left side of the screen. A required item; you'll either be GenreSavvy and find it immediately or you'll let your Mario instincts take over and you'll have to back-track for it two screens later. As a result, it acts as a tutorial to teach the player that they ''can'' move to the left.

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* The UrExample: ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' all put the Morph Ball off the left side of the screen. A required item; you'll either be GenreSavvy and find it immediately or you'll let your Mario instincts take over and you'll have to back-track for it two screens later. As a result, it acts as a tutorial to teach the player that they ''can'' move to the left.
14th Jun '16 7:33:23 AM erforce
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** One particularly hard stage in ''VideoGame/DonkeyKongCountry'', Stop and Go Station, can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).

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** One particularly hard stage in ''VideoGame/DonkeyKongCountry'', Stop ''VideoGame/DonkeyKongCountry1'', "Stop and Go Station, Station", can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).
4th Jun '16 7:43:24 PM nombretomado
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* In the PS2/Wii/PSP version of the ''Film/IronMan1'' video game, you can destroy stockpiles of Stark Industries crates to unlock bonus content. In one level, one of these stockpiles is hidden in an area behind where you spawn in.

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* In the PS2/Wii/PSP [=PS2=]/Wii/PSP version of the ''Film/IronMan1'' video game, you can destroy stockpiles of Stark Industries crates to unlock bonus content. In one level, one of these stockpiles is hidden in an area behind where you spawn in.
2nd Jun '16 11:56:39 AM Kazmahu
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* ''VideoGame/OmegaQuintet'' often puts treasure boxes behind dungeon entry points. In fact it does this so often there's a specific indicator in the few dungeons where you can't backtrack to stop you. As for why the party didn't grab them on the way there, there areas tend to be dark alleyways or similar, and Verse Maidens teachnically aren't on duty until the cameras are rolling. They had to be on time for the start of the broadcast.
15th May '16 6:56:41 PM Jokubas
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* In ''VideoGame/AlphaPrime'', at the start of the first level, if you turn around instead of entering the titular Alpha Prime facility, there's an obscured path that leads to an assault rifle. This is before you otherwise get your first weapon, but as the rifle itself is naturally found by the end of the level, it isn't a huge bonus.
11th May '16 8:58:45 AM the42nddruid
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* In the second level in ''VideoGame/TimeSplittersFuturPerfect'' you could pickup the flare gun the protagonist used in the opening cutscene if you checked the boat you came with.

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* In the second level in ''VideoGame/TimeSplittersFuturPerfect'' ''VideoGame/TimeSplittersFuturePerfect'' you could pickup the flare gun the protagonist used in the opening cutscene cut scene if you checked the boat you came with.
11th Jan '16 1:07:25 AM erforce
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* The ''[[VideoGame/LegoAdaptationGame Lego]] Franchise/StarWars'' games loves to stick things behind the camera when you pop into a new zone.

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* The ''[[VideoGame/LegoAdaptationGame Lego]] Franchise/StarWars'' ''VideoGame/LegoStarWars'' games loves to stick things behind the camera when you pop into a new zone.



* In the first space-station level of ''VideoGame/DukeNukem 3D'', if you go backwards you teleport into your ship, where there is hidden a rocket launcher.
* In the second level in ''VideoGame/TimeSplitters: Future Perfect'' you could pickup the flare gun the protagonist used in the opening cutscene if you checked the boat you came with.

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* In the first space-station level of ''VideoGame/DukeNukem 3D'', ''VideoGame/DukeNukem3D'', if you go backwards you teleport into your ship, where there is hidden a rocket launcher.
* In the second level in ''VideoGame/TimeSplitters: Future Perfect'' ''VideoGame/TimeSplittersFuturPerfect'' you could pickup the flare gun the protagonist used in the opening cutscene if you checked the boat you came with.



* One of the clever things in ''VideoGame/{{Mega Man X}}6'' was the armor part in Infinity Mijinion's level. The player simply had to go left one screen at the starting point, where most stages didn't allow movement in that direction.
** It was done in ''X2'' as well, and it was particularly devious, since the life upgrade was to the left, up a wall, and hidden behind the foreground. Only skilled explorers need apply.
* ''VideoGame/{{Doom}}'':
** ''Doom 2'', ChainsawGood, first level. Just be sure to grab it ''before'' you move forward, [[InsurmountableWaistHeightFence or else you're out of luck]].

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* ''VideoGame/MegaManX''
**
One of the clever things in ''VideoGame/{{Mega Man X}}6'' ''VideoGame/MegaManX6'' was the armor part in Infinity Mijinion's level. The player simply had to go left one screen at the starting point, where most stages didn't allow movement in that direction.
** It was done in ''X2'' ''VideoGame/MegaManX2'' as well, and it was particularly devious, since the life upgrade was to the left, up a wall, and hidden behind the foreground. Only skilled explorers need apply.
* ''VideoGame/{{Doom}}'':
''Franchise/{{Doom}}'':
** ''Doom 2'', ''VideoGame/DoomIIHellOnEarth'', ChainsawGood, first level. Just be sure to grab it ''before'' you move forward, [[InsurmountableWaistHeightFence or else you're out of luck]].



** One particularly hard stage in ''Donkey Kong Country'', Stop and Go Station, can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).
** Another notable example is in the Rickety Race level in the second game. When you first land in the cart to start the race, logic tells you to go forward, lest you fall off the edge of the track. However, if you do go backwards as soon as the race starts, you eventually hit a booster that speeds you up significantly and makes the level quite a bit easier.
** One level has an entire level section to the left of the starting point. At the end is the level's DK Coin.

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** One particularly hard stage in ''Donkey Kong Country'', ''VideoGame/DonkeyKongCountry'', Stop and Go Station, can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).
** Another notable example is in the Rickety Race level in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second game.game]]. When you first land in the cart to start the race, logic tells you to go forward, lest you fall off the edge of the track. However, if you do go backwards as soon as the race starts, you eventually hit a booster that speeds you up significantly and makes the level quite a bit easier.
** *** One level has an entire level section to the left of the starting point. At the end is the level's DK Coin.



* ''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' has one Crystal Shard that appears on top of one of the areas you come out through in Dedede's Castle. Many items are also hidden behind the start of the level, usually being a star or food.
** The ''VideoGame/{{Kirby}}'' series is fond of this; as early as Dreamland there was a part where you go through a door, and the only way to find that level's secret is to figure out that the door you're next to on the next screen ISN'T the one you just came through - the first was a one-way door, the other leads to the secret. D'oh!

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* ''VideoGame/{{Kirby}}''
**
''[[VideoGame/Kirby64TheCrystalShards Kirby 64]]'' has one Crystal Shard that appears on top of one of the areas you come out through in Dedede's Castle. Many items are also hidden behind the start of the level, usually being a star or food.
** The ''VideoGame/{{Kirby}}'' series is fond of this; as early as Dreamland ''VideoGame/KirbysDreamLand'' there was a part where you go through a door, and the only way to find that level's secret is to figure out that the door you're next to on the next screen ISN'T the one you just came through - the first was a one-way door, the other leads to the secret. D'oh!



* ''Akuji: the Heartless''.

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* %%* ''Akuji: the Heartless''.



* The first ''{{Trackmania}}'' game has a level that can be cleared in 3 seconds if you hit the reverse.

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* The first ''{{Trackmania}}'' ''VideoGame/{{Trackmania}}'' game has a level that can be cleared in 3 seconds if you hit the reverse.



* It isn't intentional, but if you immediately slide left when ''VideoGame/CastlevaniaSymphonyOfTheNight'' starts, you can access a secret deleted area and increase your map percentage.
** Speaking of ''Castlevania'', in ''Curse of Darkness'', right as the game starts, if you go all the way backwards, you come across an area with a few potions and, if you have a Lament of Innocence save file on your memory card, a [[EenieMeenieMinyMoai Moai]] head that restores [[GoroawaseNumber 573]] HP when used or can be sold for 5730 gold.

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* ''Franchise/{{Castlevania}}''
**
It isn't intentional, but if you immediately slide left when ''VideoGame/CastlevaniaSymphonyOfTheNight'' starts, you can access a secret deleted area and increase your map percentage.
** Speaking of ''Castlevania'', in ''Curse of Darkness'', In ''VideoGame/CastlevaniaCurseOfDarkness'', right as the game starts, if you go all the way backwards, you come across an area with a few potions and, if you have a Lament of Innocence save file on your memory card, a [[EenieMeenieMinyMoai Moai]] head that restores [[GoroawaseNumber 573]] HP when used or can be sold for 5730 gold.



* In ''VideoGame/TheForceUnleashed'', levels often hide hidden items behind your starship after you land.

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* ''[[Franchise/StarWarsLegends Star Wars]]''
**
In ''VideoGame/TheForceUnleashed'', levels often hide hidden items behind your starship after you land.



* This is done often enough in ''LocoRoco'' and its sequel that it's usually to your benefit to backtrack a little ways from the starting point just to check.

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* This is done often enough in ''LocoRoco'' ''VideoGame/LocoRoco'' and its sequel that it's usually to your benefit to backtrack a little ways from the starting point just to check.



* ''{{Gish}}'' has a few secrets hidden in that way. In the first level, going straightly left will reveal a hidden room with some treasure. In world 1-4, quickly going left will lead you to a warp zone which takes you to the world 4-3.
* In the PS2/Wii/PSP version of the ''Film/IronMan'' video game, you can destroy stockpiles of Stark Industries crates to unlock bonus content. In one level, one of these stockpiles is hidden in an area behind where you spawn in.

to:

* ''{{Gish}}'' ''VideoGame/{{Gish}}'' has a few secrets hidden in that way. In the first level, going straightly left will reveal a hidden room with some treasure. In world 1-4, quickly going left will lead you to a warp zone which takes you to the world 4-3.
* In the PS2/Wii/PSP version of the ''Film/IronMan'' ''Film/IronMan1'' video game, you can destroy stockpiles of Stark Industries crates to unlock bonus content. In one level, one of these stockpiles is hidden in an area behind where you spawn in.



* ''VideoGame/SonicUnleashed'' Wii/Playstation 2 uses this for unlockable pictures/sounds/etc. at least once.
** In the Emerald Coast stage from ''Adventure'', there are a few ring monitors right behind the beginning of the stage.
** In the Game Gear version of Sonic 1, going left at Bridge Zone Act 3 will show you a 1UP. Too bad in this one they only appear once and don't re-appear when you die...

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* ''Franchise/SonicTheHedgehog
**
''VideoGame/SonicUnleashed'' Wii/Playstation 2 uses this for unlockable pictures/sounds/etc. at least once.
** In the Emerald Coast stage from ''Adventure'', ''VideoGame/SonicAdventure'', there are a few ring monitors right behind the beginning of the stage.
** In the Game Gear version of Sonic ''Sonic'' 1, going left at Bridge Zone Act 3 will show you a 1UP. Too bad in this one they only appear once and don't re-appear when you die...



** Also happens in VideoGame/SonicColors. One of the levels in Aquarium Park features a Red Ring that can only be reached by going the "wrong" direction at the start of the level.

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** Also happens in VideoGame/SonicColors.''VideoGame/SonicColors''. One of the levels in Aquarium Park features a Red Ring that can only be reached by going the "wrong" direction at the start of the level.



* ''VideoGame/GearsOfWar 3'' starts in Marcus' cabin, facing the door. Turning and looking at the desk instead of the door will reveal the campaign's first collectible--[[ContinuityNod the $20 Dom owes Marcus from a bet he lost before the war]].

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* ''VideoGame/GearsOfWar 3'' ''VideoGame/GearsOfWar3'' starts in Marcus' cabin, facing the door. Turning and looking at the desk instead of the door will reveal the campaign's first collectible--[[ContinuityNod the $20 Dom owes Marcus from a bet he lost before the war]].
29th Nov '15 7:49:59 PM nombretomado
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* ''VideoGame/AladdinVirginGames'' for the SegaGenesis, in the desert and prison levels.

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* ''VideoGame/AladdinVirginGames'' for the SegaGenesis, UsefulNotes/SegaGenesis, in the desert and prison levels.
25th Sep '15 6:14:12 PM nombretomado
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* This is extremely common in the first two {{Oddworld}} games, ''Abe's Oddysee'' and ''Abe's Exoddus''. Very often there is a secret exit from the first screen of the level, which leads to hidden Mudokons.

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* This is extremely common in the first two {{Oddworld}} VideoGame/{{Oddworld}} games, ''Abe's Oddysee'' and ''Abe's Exoddus''. Very often there is a secret exit from the first screen of the level, which leads to hidden Mudokons.
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