History Main / OffscreenStartBonus

14th Dec '17 9:56:25 PM FordPrefect
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* ''Franchise/SonicTheHedgehog

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* ''Franchise/SonicTheHedgehog''Franchise/SonicTheHedgehog'':
7th Sep '17 1:24:45 PM Rytex
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** In ''VideoGame/StarWarsStarfighter'', in the tutorial level, there is a hidden tunnel in the cliff face behind you that you can enter to view concept art from a game called ''Outlaw''.
17th Jul '17 3:56:37 AM totoofze47
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** This trope shows up in ''Crash 1'' and ''3'', but is [[AvertedTrope averted]] in the second entry: [[JustifiedTrope justified]] in that starting point and exit of the level are represented by caves.
*** Speaking of which, a good example in ''[[Videogame/CrashBandicoot3Warped Warped]]'' is the level called "Sphynxinator", where not only there are four boxes behind the starting point, but there's also a fork right after it: the left presents an apparently impossible-to-jump-over gap, while the right shows a (relatively) more benign path. The level can be [[OneHundredPercentCompletion completely]] [[AddedAlliterativeAppeal completed]] without even taking the left road. Why, you ask? [[spoiler: [[DevelopersForesight Because the left road contains only metal crates and Nitro crates, the latter being still required despite having an appropriate trigger at the end of the level.]]]]

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** This trope shows up straight in ''Crash 1'' and ''3'', but is [[AvertedTrope averted]] played differently in the second entry: there are no bonuses at the beginning of levels (Which is [[JustifiedTrope justified]] in that the starting point and exit of the level are represented by caves.
***
caves), but there are bonuses hidden behind the start of certain ''sections'' of levels. For example, Snow Go hides the Nitro switch crate right behind where the third section starts, and Hangin' Out hides a hole leading to a secret exit this way.
**
Speaking of which, a good example in ''[[Videogame/CrashBandicoot3Warped Warped]]'' is the level called "Sphynxinator", where not only there are four boxes behind the starting point, but there's also a fork right after it: the left presents an apparently impossible-to-jump-over gap, while the right shows a (relatively) more benign path. The level can be [[OneHundredPercentCompletion completely]] [[AddedAlliterativeAppeal completed]] without even taking the left road. Why, you ask? [[spoiler: [[DevelopersForesight Because the left road contains only metal crates and Nitro crates, the latter being still required despite having an appropriate trigger at the end of the level.]]]]
29th May '17 2:37:24 PM TheKaizerreich
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** One particularly hard stage in ''VideoGame/DonkeyKongCountry1'', "Stop and Go Station", can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).

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** One particularly hard stage in In ''VideoGame/DonkeyKongCountry1'', the very first level begins with DK crashing out of the front door of his house. If you go back in, you'll find an extra life. You can also go into the cave below the house where the banana hoard should be... except since it's stolen, you get a very disappointed and sad response from the protagonists.
** One particularly hard stage,
"Stop and Go Station", can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).



** ''VideoGame/DonkeyKongCountryReturns'' absolutely loves this trope, with probably half of all the levels featuring a hidden alcove, usually hiding a puzzle piece or a plethora of bananas, to the left of where you begin.
** The very first level begins with DK crashing out of the front door of his house. If you go back in, you'll find an extra life.

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** ''VideoGame/DonkeyKongCountryReturns'' absolutely loves this trope, with probably half of all the levels featuring a hidden alcove, usually hiding a puzzle piece or a plethora of bananas, to the left of where you begin.
** The very
begin. It also repeats the "OneUp inside Donkey Kong's house" from the first level begins with DK crashing out of the front door of his house. If you go back in, you'll find an extra life.game.
21st Feb '17 9:57:16 PM Arutema
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*** Speaking of which, a good example in ''[[Videogame/CrashBandicoot3Warped Warped]]'' is the level called "Sphynxinator", where not only there are four boxes behind the starting point, but there's also a fork right after it: the left presents an apparently impossible-to-jump-over gap, while the right shows a (relatively) more benign path. The level can be [[OneHundredPercentCompletion completely]] [[AddedAlliterativeAppeal completed]] without even taking the left road. Why, you ask? [[spoiler: [[TheDevTeamThinksOfEverything Because the left road contains only metal crates and Nitro crates, the latter being still required despite having an appropriate trigger at the end of the level.]]]]

to:

*** Speaking of which, a good example in ''[[Videogame/CrashBandicoot3Warped Warped]]'' is the level called "Sphynxinator", where not only there are four boxes behind the starting point, but there's also a fork right after it: the left presents an apparently impossible-to-jump-over gap, while the right shows a (relatively) more benign path. The level can be [[OneHundredPercentCompletion completely]] [[AddedAlliterativeAppeal completed]] without even taking the left road. Why, you ask? [[spoiler: [[TheDevTeamThinksOfEverything [[DevelopersForesight Because the left road contains only metal crates and Nitro crates, the latter being still required despite having an appropriate trigger at the end of the level.]]]]
10th Feb '17 6:51:26 PM Ferot_Dreadnaught
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* The UrExample: ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' all put the Morph Ball off the left side of the screen. A required item; you'll either be GenreSavvy and find it immediately or you'll let your Mario instincts take over and you'll have to back-track for it two screens later. As a result, it acts as a tutorial to teach the player that they ''can'' move to the left.

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* The UrExample: ''VideoGame/{{Metroid|1}}'', ''VideoGame/SuperMetroid'', and ''[[VideoGame/MetroidZeroMission Zero Mission]]'' all put the Morph Ball off the left side of the screen. A required item; you'll either be GenreSavvy and find it immediately or you'll let your Mario instincts take over and you'll have to back-track for it two screens later. As a result, it acts as a tutorial to teach the player that they ''can'' move to the left.
14th Jun '16 7:33:23 AM erforce
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** One particularly hard stage in ''VideoGame/DonkeyKongCountry'', Stop and Go Station, can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).

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** One particularly hard stage in ''VideoGame/DonkeyKongCountry'', Stop ''VideoGame/DonkeyKongCountry1'', "Stop and Go Station, Station", can be skipped by going back into the cave you come out of at the beginning, which will transport you directly to the stage exit (but miss some secrets).
4th Jun '16 7:43:24 PM nombretomado
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* In the PS2/Wii/PSP version of the ''Film/IronMan1'' video game, you can destroy stockpiles of Stark Industries crates to unlock bonus content. In one level, one of these stockpiles is hidden in an area behind where you spawn in.

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* In the PS2/Wii/PSP [=PS2=]/Wii/PSP version of the ''Film/IronMan1'' video game, you can destroy stockpiles of Stark Industries crates to unlock bonus content. In one level, one of these stockpiles is hidden in an area behind where you spawn in.
2nd Jun '16 11:56:39 AM Kazmahu
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* ''VideoGame/OmegaQuintet'' often puts treasure boxes behind dungeon entry points. In fact it does this so often there's a specific indicator in the few dungeons where you can't backtrack to stop you. As for why the party didn't grab them on the way there, there areas tend to be dark alleyways or similar, and Verse Maidens teachnically aren't on duty until the cameras are rolling. They had to be on time for the start of the broadcast.
15th May '16 6:56:41 PM Jokubas
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* In ''VideoGame/AlphaPrime'', at the start of the first level, if you turn around instead of entering the titular Alpha Prime facility, there's an obscured path that leads to an assault rifle. This is before you otherwise get your first weapon, but as the rifle itself is naturally found by the end of the level, it isn't a huge bonus.
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