History Main / NumericalHard

20th Aug '16 4:48:17 AM Gosicrystal
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[[folder:Sports]]
* In ''VideoGame/ArcStyleBaseball3D'', turning up the difficulty from Normal to Hard sums up as turning up the speed of the opposing pitcher's pitches. At the very least, that's the main obvious difference.
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9th Aug '16 9:46:53 AM Ripburger
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* ''VideoGame/XCom'' enemies get higher stats on higher difficulty levels. Higher firing accuracy, time units, and Reaction add up to more ambushes. The lowest difficulty also halves armour, but all other difficulties use the same armour stat.
** ...At least in theory. ''UFO Defense'' has a bug where even if you pick Superhuman (the highest difficulty level), as soon as you save your game or load a save, you're suddenly playing on Beginner (the lowest). Both devs and fans went completely unaware of the bug for a long time, so when the devs received complaints that Superhuman difficulty was too easy, they essentially reversed the issue by scaling ''Terror From The Deep''[='=]s Beginning difficulty to the original's Superhuman. Incidentally, this allows one who is aware of the difficulty-reset bug to essentially play a [[HarderThanHard double-Superhuman]] mode in ''TFTD'', which is exactly as terrifying as it sounds. They finally got it right in ''Apocalypse'' and ''Interceptor'', but ''Interceptor'''s difficulty only affects three things: how long it takes to kill the alien craft (their armor and shields are boosted, essentially), how susceptible your pilots are to mind-control (they get penalized at higher difficulty levels), and how quickly the aliens expand (at higher difficulty levels, you'll encounter alien bases all over the place, whereas at lower levels, you'll be able to keep the map clean of bases with little difficulty).

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* ''VideoGame/XCom'' ''[[{{VideoGame/XCOM}} X-COM]]'' enemies get higher stats on higher difficulty levels. Higher firing accuracy, time units, and Reaction add up to more ambushes. The lowest difficulty also halves armour, but all other difficulties use the same armour stat.
** ...At least in theory. ''UFO Defense'' ''[[VideoGame/XCOMUFODefense UFO Defense]]'' has a bug where even if you pick Superhuman (the highest difficulty level), as soon as you save your game or load a save, you're suddenly playing on Beginner (the lowest). Both devs and fans went completely unaware of the bug for a long time, so when the devs received complaints that Superhuman difficulty was too easy, they essentially reversed the issue by scaling ''Terror ''[[VideoGame/XCOMTerrorFromTheDeep Terror From The Deep''[='=]s Deep]]''[='=]s Beginning difficulty to the original's Superhuman. Incidentally, this allows one who is aware of the difficulty-reset bug to essentially play a [[HarderThanHard double-Superhuman]] mode in ''TFTD'', which is exactly as terrifying as it sounds. They finally got it right in ''Apocalypse'' ''[[VideoGame/XCOMApocalypse Apocalypse]]'' and ''Interceptor'', but ''Interceptor'''s difficulty only affects three things: how long it takes to kill the alien craft (their armor and shields are boosted, essentially), how susceptible your pilots are to mind-control (they get penalized at higher difficulty levels), and how quickly the aliens expand (at higher difficulty levels, you'll encounter alien bases all over the place, whereas at lower levels, you'll be able to keep the map clean of bases with little difficulty).
30th Jul '16 4:49:38 PM nombretomado
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* ''DarkSun'' video games had a difficulty slider, which only affected enemies' HP, about 10% per step. The sound effects that accompanied moving the slider deserve mentioning: "Make way for the queen's garbage!" for "easy", a human shriek for "balanced", "Die!" for "hard" and a rampager's roar for "hideous".

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* ''DarkSun'' ''TabletopGame/DarkSun'' video games had a difficulty slider, which only affected enemies' HP, about 10% per step. The sound effects that accompanied moving the slider deserve mentioning: "Make way for the queen's garbage!" for "easy", a human shriek for "balanced", "Die!" for "hard" and a rampager's roar for "hideous".
6th Jun '16 1:16:18 AM BigKlingy
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* Easy Mode and Challenge Mode in ''VideoGame/PokemonBlack2AndWhite2'' merely change the opposing Pokemon's levels in most cases. There are a few isolated instances of non-numerical changes (usually Gym Leaders) but they're notoriously rare.

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* Easy Mode and Challenge Mode in ''VideoGame/PokemonBlack2AndWhite2'' fall into this for regular trainers, merely change the opposing Pokemon's levels in most cases. There are a few isolated instances of non-numerical changes (usually Gym Leaders) but they're notoriously rare.Leaders and the Elite Four avert this: each gets one Pokemon added to their team, re-done movesets and, in the case of the Elite Four, better held items.
27th May '16 6:38:58 PM Quanyails
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* ''[[VideoGame/{{Boktai}} Lunar Knights]]'' has this as well with its difficulty settings. Enemy levels (which determine stats and damage tolerances) will increase on higher difficulty levels (Normal < Hard < [[HarderThanHard Nightmare]]) by a percentage rather than a number. It doesn't seem like much at first, but everything inside the gates of New Culiacan onward is ''[[{{Cap}} level 99]]''! Beforehand, [[MagikarpPower Aaron]] states that he's going to protect Lucian during your trip through the city streets. If you chose to neglect the gunslinger and don't have anything resembling guarding skill, grinding is your only solution, as the damage from a Lv99 Hot Dog in EF weather is murder (And that's as weak as Flame attacks get, and you run into one in the first block to boot!).

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* ''[[VideoGame/{{Boktai}} Lunar Knights]]'' has this as well with its difficulty settings. Enemy levels (which determine stats and damage tolerances) will increase on higher difficulty levels (Normal < Hard < [[HarderThanHard Nightmare]]) by a percentage rather than a number. It doesn't seem like much at first, but everything inside the gates of New Culiacan onward is ''[[{{Cap}} level 99]]''! Beforehand, [[MagikarpPower Aaron]] states that he's going to protect Lucian during your trip through the city streets. If you chose to neglect the gunslinger and don't have anything resembling guarding skill, grinding is your only solution, as the damage from a Lv99 [=Lv99=] Hot Dog in EF weather is murder (And that's as weak as Flame attacks get, and you run into one in the first block to boot!).
27th May '16 6:38:33 PM Quanyails
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* Both played straight and averted in VideoGame/GalacticCivilizations: while the harder AIs do get numerical handouts in the form of free research, money and production (and vice versa, get penalties on lower ones), lower difficulties also deliberately hamstring the AIs decision-making routines to make them easier to outmanoeuvre. The AI opponents will [[YouSuck make it a point]] to mention in diplomatic chats if you're beating them by using strategies they recognize and are programmed to respond to, but whose responses are disabled in lower difficulties (such as massing troop transports near their planets just outside of the borders in preparation for war but without declaring it until you're ready. Full AIs will immediately start ramping up their defenses and/or declare war pre-emptively. Easy AIs will just sit there. And taunt your ass).

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* Both played straight and averted in VideoGame/GalacticCivilizations: ''VideoGame/GalacticCivilizations'': while the harder AIs do get numerical handouts in the form of free research, money and production (and vice versa, get penalties on lower ones), lower difficulties also deliberately hamstring the AIs decision-making routines to make them easier to outmanoeuvre. The AI opponents will [[YouSuck make it a point]] to mention in diplomatic chats if you're beating them by using strategies they recognize and are programmed to respond to, but whose responses are disabled in lower difficulties (such as massing troop transports near their planets just outside of the borders in preparation for war but without declaring it until you're ready. Full AIs will immediately start ramping up their defenses and/or declare war pre-emptively. Easy AIs will just sit there. And taunt your ass).
22nd May '16 1:12:45 PM billybobfred
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* ''VideoGame/TheWorldEndsWithYou'' has four difficulty settings, and the only difference that actually affects how hard the gameplay is, is the enemy stats. The other difference is what kind of loot they can drop, which gives players a ''reason'' to turn it all the way to [[HarderThanHard Ultimate]]. Since the difficulty can be switched at any time in the phone menu, and the game progression will eventually lead to everyone playing on Ultimate by default, there wasn't much point in distinguishing them further.
8th May '16 3:45:06 PM AnotherGamer
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* The "Crazy" difficulty setting of ''VideoGame/CastlevaniaLamentOfInnocence'' drastically decreases the amount of damage you can deal and sustain. Due to the game's movement and defense mechanics, this actually doesn't make the game any harder. It (along with other factors) just makes it take much, much longer.

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* The "Crazy" difficulty setting of ''VideoGame/CastlevaniaLamentOfInnocence'' ''VideoGame/CastlevaniaCurseOfDarkness'' drastically decreases the amount of damage you can deal and sustain. Due to the game's movement and defense mechanics, this actually doesn't make the game any harder. It (along with other factors) just makes it take much, much longer.
22nd Apr '16 11:20:43 AM BeerBaron
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* ''VideoGame/TheElderScrollsIVOblivion'' has a difficulty slider. Set at easiest, all your attacks do 6 times their normal damage and enemies do 1/6th their normal amount. Set at its hardest, those numbers are reversed. Nothing else is changed.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the same slider with the same effects.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has discrete difficulty levels instead of a slider:
*** ''Novice'' has you deal 2x damage and take 1/2 damage.
*** ''Apprentice'' has you deal 1.5x damage and take 2/3 damage.
*** ''Adept'' is the default setting with no modifiers.
*** ''Expert'' has you deal 2/3 damage and take 1.5x damage.
*** ''Master'' has you deal 1/2 damage and take 2x damage.
*** ''Legendary'' has you deal 1/3 damage and take 3x damage. This setting is only available in certain versions.
22nd Apr '16 11:20:31 AM BeerBaron
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* ''VideoGame/TheElderScrollsIVOblivion'' has a difficulty slider. Set at easiest, all your attacks do 6 times their normal damage and enemies do 1/6th their normal amount. Set at its hardest, those numbers are reversed. Nothing else is changed.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' has the same slider with the same effects.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' has discrete difficulty levels instead of a slider:
*** ''Novice'' has you deal 2x damage and take 1/2 damage.
*** ''Apprentice'' has you deal 1.5x damage and take 2/3 damage.
*** ''Adept'' is the default setting with no modifiers.
*** ''Expert'' has you deal 2/3 damage and take 1.5x damage.
*** ''Master'' has you deal 1/2 damage and take 2x damage.
*** ''Legendary'' has you deal 1/3 damage and take 3x damage. This setting is only available in certain versions.
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