History Main / NumberedSequels

9th Jan '17 2:03:22 PM Morgenthaler
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* Played straight with the ''Film/IronMan'' sequels. Averted in the sequels for ''Film/{{Thor}}'' (''The Dark World'' and ''Ragnarok'') and ''Film/CaptainAmericaTheFirstAvenger'' (''The Winter Soldier'' and ''Civil War''). The first sequel to ''Film/TheAvengers2012'' also went the subtitle route with ''Film/AvengersAgeOfUltron'' (emitting the "The"), and ''Film/AvengersInfinityWar'', the two films of which are using Part 1 and Part 2.

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* ''Franchise/MarvelCinematicUniverse'':
**
Played straight with the ''Film/IronMan'' sequels. sequels.
**
Averted in the sequels for ''Film/{{Thor}}'' (''The Dark World'' and ''Ragnarok'') and ''Film/CaptainAmericaTheFirstAvenger'' (''The Winter Soldier'' and ''Civil War''). The first sequel to ''Film/TheAvengers2012'' also went the subtitle route with ''Film/AvengersAgeOfUltron'' (emitting the "The"), and ''Film/AvengersInfinityWar'', the two films of which are using Part 1 and Part 2.
9th Jan '17 2:01:53 PM Morgenthaler
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* ''ComicBook/OneHundredBullets'' has an interesting twist on this- every story arc/trade paperback has a title that either incorporates its number into it (eg- book 4 is ''A Foregone Tomorrow'', book 9 is ''Strychnine Lives'') or uses part of a known phrase that includes the number, but leaving the actual number out (eg- book 7 is ''[[Film/SevenSamurai Samurai]]'' and book 12 is ''[[TheDirtyDozen Dirty]]'')

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* ''ComicBook/OneHundredBullets'' has an interesting twist on this- every story arc/trade paperback has a title that either incorporates its number into it (eg- book 4 is ''A Foregone Tomorrow'', book 9 is ''Strychnine Lives'') or uses part of a known phrase that includes the number, but leaving the actual number out (eg- book 7 is ''[[Film/SevenSamurai Samurai]]'' and book 12 is ''[[TheDirtyDozen ''[[Film/TheDirtyDozen Dirty]]'')
18th Dec '16 9:10:01 AM joxo
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* ''ComicBook/OneHundredBullets'' has an interesting twist on this- every story arc/trade paperback has a title that either incorporates its number into it (eg- book 4 is ''A Foregone Tomorrow'', book 9 is ''Strychnine Lives'') or uses part of a known phrase that includes the number, but leaving the actual number out (eg- book 7 is ''[[Film/SevenSamurai Samurai]]'' and book 12 is ''[[DirtyDozen Dirty]]'')

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* ''ComicBook/OneHundredBullets'' has an interesting twist on this- every story arc/trade paperback has a title that either incorporates its number into it (eg- book 4 is ''A Foregone Tomorrow'', book 9 is ''Strychnine Lives'') or uses part of a known phrase that includes the number, but leaving the actual number out (eg- book 7 is ''[[Film/SevenSamurai Samurai]]'' and book 12 is ''[[DirtyDozen ''[[TheDirtyDozen Dirty]]'')
11th Dec '16 4:25:50 PM MidnightMan
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* Music/JeanMichelJarre named the 2016 second "sequel" to his 1976 classic ''Music/{{Oxygene}}'' ''Oxygène 3''. While he was at it, he renamed the 1997 first sequel (formerly known as ''Oxygène 7-13'') ''Oxygène 2''. Yes, this interferes with the track naming on many Jarre albums including all three ''Oxygène''s that uses numbers instead of titles, too; "Oxygène 2" and "Oxygène 3" are shortened names for "Oxygène (Part II)" and "Oxygène (Part III)" from the first ''Music/{{Oxygene}}''.
29th Nov '16 1:04:17 PM MrLavisherMoot
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* ''VideoGame/GrandTheftAuto'' can be confusing to people who play it casually, or have little knowledge of it. It started out as ''Grand Theft Auto'', then got expansions, and was followed up with ''VideoGame/GrandTheftAuto2''. ''VideoGame/GrandTheftAutoIII'' (notice the change to Roman numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released ''VideoGame/GrandTheftAutoIV'' (thus grouping all the city-ed games together as Grand Theft Auto III games), and made special episodes. So you can have people who believe that Vice City is GTAI, Liberty City Stories is GTAII, San Andreas is GTAIII, and Ballad of Gay Tony is GTAIV. And if you show them Grand Theft Auto 1 or 2, they will assume they are simply handheld ports of whatever they think I and II are.
** Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. Most of the games between ''III'' and ''IV'' are referred to as "the [=GTA3=] era" for the dual facts that A) all of them use the same engine as ''III'' with minor updates and changes, and B) they're also the first games in the overall ''GTA'' series to have concrete story links to previous games - whereas the first two are entirely self-contained and separate stories, ''III'' ended up with a storyline spanning five distinct points in time over the course of 17 years.

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* ''VideoGame/GrandTheftAuto'' can be confusing to people who play it casually, or have little knowledge of it. It started out as ''Grand ''VideoGame/{{Grand Theft Auto'', Auto|Classic}}'', then got expansions, and was followed up with ''VideoGame/GrandTheftAuto2''. ''VideoGame/GrandTheftAutoIII'' (notice the change to Roman numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released ''VideoGame/GrandTheftAutoIV'' (thus grouping all the city-ed games together as Grand ''Grand Theft Auto III III'' games), and made special episodes. So you can have people who believe that Vice ''Vice City'' is ''GTA I'', ''Liberty City Stories'' is GTAI, Liberty City Stories ''GTA II'', ''San Andreas'' is GTAII, San Andreas is GTAIII, ''GTA III'', and Ballad ''Ballad of Gay Tony Tony'' is GTAIV. ''GTA IV''. And if you show them Grand ''Grand Theft Auto 1 1'' or 2, ''2'', they will assume they are simply handheld ports of whatever they think I ''I'' and II ''II'' are.
** Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. Most of the games between ''III'' and ''IV'' are referred to as "the [=GTA3=] ''[=GTA III=]'' era" for the dual facts that A) all of them use the same engine as ''III'' with minor updates and changes, and B) they're also the first games in the overall ''GTA'' series to have concrete story links to previous games - whereas the first two are entirely self-contained and separate stories, ''III'' ended up with a storyline spanning five distinct points in time over the course of 17 years.
23rd Nov '16 10:03:34 PM nombretomado
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** And then completely averted with ''VideoGame/AssassinsCreedRogue'' and ''AssassinsCreedUnity''.

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** And then completely averted with ''VideoGame/AssassinsCreedRogue'' and ''AssassinsCreedUnity''.''VideoGame/AssassinsCreedUnity''.
14th Nov '16 1:21:02 PM Kadorhal
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* ''VideoGame/GrandTheftAuto'' can be confusing to people who play it casually, or have little knowledge of it. It started out as ''Grand Theft Aut''o, then got expansions, and was followed up with ''VideoGame/GrandTheftAuto2''. ''VideoGame/GrandTheftAutoIII'' (notice the change to Roman numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released ''VideoGame/GrandTheftAutoIV'' (thus grouping all the city-ed games together as Grand Theft Auto III games), and made special episodes. So you can have people who believe that Vice City is GTAI, Liberty City Stories is GTAII, San Andreas is GTAIII, and Ballad of Gay Tony is GTAIV. And if you show them Grand Theft Auto 1 or 2, they will assume they are simply handheld ports of whatever they think I and II are.
** Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. Most of the games between ''III'' and ''IV'' are referred to as "the [=GTA3=] era" for the dual facts that A) all of them use the same engine as ''III'' with minor updates and changes, and B) they're also the first games in the overall ''GTA'' series to have concrete story links to previous games - whereas the first two are entirely self-contained and separate stories, ''II'' ended up with a storyline spanning over the course of 17 years.

to:

* ''VideoGame/GrandTheftAuto'' can be confusing to people who play it casually, or have little knowledge of it. It started out as ''Grand Theft Aut''o, Auto'', then got expansions, and was followed up with ''VideoGame/GrandTheftAuto2''. ''VideoGame/GrandTheftAutoIII'' (notice the change to Roman numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released ''VideoGame/GrandTheftAutoIV'' (thus grouping all the city-ed games together as Grand Theft Auto III games), and made special episodes. So you can have people who believe that Vice City is GTAI, Liberty City Stories is GTAII, San Andreas is GTAIII, and Ballad of Gay Tony is GTAIV. And if you show them Grand Theft Auto 1 or 2, they will assume they are simply handheld ports of whatever they think I and II are.
** Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. Most of the games between ''III'' and ''IV'' are referred to as "the [=GTA3=] era" for the dual facts that A) all of them use the same engine as ''III'' with minor updates and changes, and B) they're also the first games in the overall ''GTA'' series to have concrete story links to previous games - whereas the first two are entirely self-contained and separate stories, ''II'' ''III'' ended up with a storyline spanning five distinct points in time over the course of 17 years.
13th Nov '16 9:01:34 PM Kadorhal
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* The ''VideoGame/UnrealTournament'' series also had its share. The original was called simply ''Unreal Tournament'', the sequel was ''Unreal Tournament 2003'' (to sound like other sports titles such as ''Madden 2004'' - they wanted to emphasize the 'bloody sporting competition' aspect). The sequel/re-tool of that was ''VideoGame/UnrealTournament2004''. The next game was originally ''Unreal Tournament 2007'', but now it's just ''VideoGame/UnrealTournamentIII''. Apparently, even the developers didn't think 2004 was that different from 2003.

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* The ''VideoGame/UnrealTournament'' series also had its share. The original was called simply ''Unreal Tournament'', the sequel was ''Unreal Tournament 2003'' (to sound like other sports titles such as ''Madden 2004'' - they wanted to emphasize the 'bloody sporting competition' aspect). The [[MissionPackSequel Madden-esque]] sequel/re-tool of that was ''VideoGame/UnrealTournament2004''. The next game was originally ''Unreal Tournament 2007'', but now it's just ''VideoGame/UnrealTournamentIII''. Apparently, even the developers didn't think 2004 was that different from 2003.



*** There's more reasons, too. [=UT03=] was rushed, so they released [=UT04=] as sort of an upgrade. As such, they count as one game. Also, before ''Unreal Tournament'' there was Unreal and Unreal 2, which were single-player games. [=UT3=] has both single and multiplayer modes, so it counts as Unreal 3 as well as Unreal Tournament 3. Phew.
*** And to cap it all off for extra confusion, ''VideoGame/UnrealTournament2015'' did away with numbers altogether and is just ''Unreal Tournament'', with official sites instead retroactively referring to the first game as ''Unreal Tournament '99''.

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*** There's more reasons, too. [=UT03=] [=UT2003=] was rushed, so they released [=UT04=] [=UT2004=] as sort of an upgrade. As such, they count as one game. Also, before ''Unreal Tournament'' there was Unreal The series also had singleplayer-oriented games, with the original ''VideoGame/{{Unreal|I}}'' and Unreal 2, which were single-player games. then ''VideoGame/Unreal2TheAwakening'' between ''[=UT2003=]'' and ''2004''. [=UT3=] has both single a singleplayer campaign and ''Tournament''-like multiplayer modes, so it counts as Unreal 3 as well as Unreal Tournament 3. Phew.
*** And to cap it all off for extra confusion, ''VideoGame/UnrealTournament2015'' did away with numbers altogether and is just ''Unreal Tournament'', ''[[RecycledTitle Unreal Tournament]]'', with official sites instead retroactively referring to the first game as its post-''2003'' FanNickname of ''Unreal Tournament '99''.



* Subversion: '''VideoGame/{{Marathon}}'' was followed by ''Marathon 2'' which was followed by ''Marathon Infinity''. ''Infinity'' was then given a joke award by ''[=MacFormat=]'' for "largest version number increase." As if this wasn't enough, the game engine for ''Marathon 2'' was subsequently released and developed into an open-source version named ''Aleph One'', thereby restoring sequential numbering at the expense of being understandable by anyone who wasn't a math major. (The subversion was partially justified, if that's the right term, in that much of the "plot" of ''Infinity'' was based on [[TheMultiverse universe hopping]] and the game was released with the creators' level-design, physics-editing, and graphics-editing tools so that players could make their own stories, making the game "infinite.")

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* Subversion: '''VideoGame/{{Marathon}}'' was followed by ''Marathon 2'' which was followed by ''Marathon Infinity''. ''Infinity'' was then given a joke award by ''[=MacFormat=]'' for "largest version number increase." As if this wasn't enough, the game engine for ''Marathon 2'' was subsequently released and developed into an open-source version named ''Aleph One'', thereby restoring sequential numbering at the expense of being understandable by anyone who wasn't a math major. (The The subversion was partially justified, if that's the right term, in that much of the "plot" of ''Infinity'' was based on [[TheMultiverse universe hopping]] and the game was released with the creators' level-design, physics-editing, and graphics-editing tools so that [[GameMod players could make their own stories, stories]], making the game "infinite.")"



* ''FireEmblem'' is a notable aversion. Officially, the games are primarily identified by their subtitles, not numbers. However, the internal programming for most of the games [[http://www.nintendo.co.jp/fe/few_series.html and official sites]] do use numbered titles reflecting their placement in the series (i.e: the GBA games are numbered 6 to 8) and the English speaking fandom do use numbered titles as a shorthand for the sake of simplicity.

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* ''FireEmblem'' ''Franchise/FireEmblem'' is a notable aversion. Officially, the games are primarily identified by their subtitles, not numbers. However, the internal programming for most of the games [[http://www.nintendo.co.jp/fe/few_series.html and official sites]] do use numbered titles reflecting their placement in the series (i.e: the GBA games are numbered 6 to 8) and the English speaking fandom do use numbered titles as a shorthand for the sake of simplicity.



** It began with ''VideoGame/Battlefield1942'', indicating its UsefulNotes/WorldWarII setting by year, and was remade much later as ''VideoGame/Battlefield1943'' for consoles. They also reused the yearly title format for ''VideoGame/Battlefield2142'' to convey its future setting.
** The straighter example of sequel numbering began with ''VideoGame/Battlefield2'' and the "modern day" series along with it, although it's the ''third'' game in the franchise after ''Battlefield 1942'' and ''VideoGame/BattlefieldVietnam''. It may have been named that due to being a truly "second generation" of Battlefield, with significant updates to the Refractor engine used at the time while ''Vietnam'' was mostly a total conversion of ''1942''.
*** ''VideoGame/Battlefield3'' (the ''eleventh'' game) and ''VideoGame/Battlefield4'' continue the trend of numbered entries being "modern combat" titles, but ''VideoGame/Battlefield1'' [[SubvertedTrope subverts]] it by having a UsefulNotes/WorldWarI setting.

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** It began with ''VideoGame/Battlefield1942'', ''Battlefield 1942'', indicating its UsefulNotes/WorldWarII setting by year, and was remade much later as ''VideoGame/Battlefield1943'' ''Battlefield 1943'' for seventh-generation consoles. They also reused the yearly title format for ''VideoGame/Battlefield2142'' to convey its future setting.
** The straighter example of sequel numbering began with ''VideoGame/Battlefield2'' ''Battlefield 2'' and the "modern day" series along with it, although it's the ''third'' game in the franchise after ''Battlefield 1942'' and ''VideoGame/BattlefieldVietnam''.''Battlefield Vietnam''. It may have been named that due to being a truly "second generation" of Battlefield, with significant updates to the Refractor engine used at the time while ''Vietnam'' was mostly a total conversion of ''1942''.
*** ''VideoGame/Battlefield3'' (the ''eleventh'' game) and ''VideoGame/Battlefield4'' continue the trend of numbered entries being "modern combat" titles, but ''VideoGame/Battlefield1'' [[SubvertedTrope subverts]] it by having a UsefulNotes/WorldWarI setting.setting - essentially the EpisodeZeroTheBeginning clause, but plus one.



* The SamAndMax episodes have tv-production-style episode numbers, in the form of "101" to "106" for Season 1, and "201" through "205" for Season 2.
* AnubisII is not a sequel to anything - the title is meant to be read as "Anubis the Second"

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* The SamAndMax ''VideoGame/SamAndMaxFreelancePolice'' episodes have tv-production-style episode numbers, in the form of "101" to "106" for Season 1, and "201" through "205" for Season 2.
2, and "301" through "305" for [[VideoGame/SamAndMaxTheDevilsPlayhouse Season 3]].
* AnubisII ''Anubis II'' is not a sequel to anything - the title is meant to be read as "Anubis the Second"Second".



* The first ''VideoGame/MetalGearSolid'' game is actually the third ''Franchise/MetalGear'' game, following ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2'' on the [=MSX2=], but uses the word "Solid" as a substitute for the number "3". The subsequent sequels kept the word "Solid" as part of the title and began a new line of numbered sequels (''[=MGS2=]'', ''[=MGS3=]'', and ''[=MGS4=]''). ''Portable Ops'', despite being part of the ''MGS'' canon, is not counted as part of the numbered series due to the fact its on a portable platform. Ironically, Kojima's original intention for ''[=MGS2=]'' was to call it ''[=MGS III=]'' just to confuse people about the numbering. And the latest installment is called ''VideoGame/MetalGearSolidVThePhantomPain'', or ''[=MGS V=]''.
* ''VideoGame/StreetFighterII'', the sequel to ''StreetFighter'', had its own [[CapcomSequelStagnation sub-series of pseudo-sequels]], none of which were named in anyway that reflected their release order. On the other hand, the original ''VideoGame/StreetFighterIII'' was followed by ''2nd Impact'' and ''3rd Strike'', and before that there was the ''VideoGame/StreetFighterAlpha'' prequel series, which had its own pair of sequels (''Alpha 2'' and ''Alpha 3''), as well as the ''EX'' series (''EX 2'' and ''EX 3''). Then there's ''VideoGame/StreetFighter2010'', an obscure NES platformer that has nothing do with the rest of the series and is named after the year it's supposed to take place.
* The ''VideoGame/{{Metroid}}'' series does a weird mix with numbering. After the first Metroid game, the next game was dubbed ''VideoGame/MetroidIIReturnOfSamus''. In the 3rd game, people clearly see "Metroid 3" in the opening scene, but it does not appear in ''VideoGame/SuperMetroid'''s official title. Done again with "Metroid 4" for ''VideoGame/MetroidFusion''. The ''MetroidPrime'' series have their own set of numbered sequels with Echoes and Corruption bearing 2 and 3 in their titles while ''VideoGame/MetroidPrimeHunters'' lacks a number. (and then there's ''VideoGame/MetroidOtherM'', taking place between the third and fourth)
* ''VideoGame/GrandTheftAuto'' can be confusing to people who play it casually, or have little knowledge of it. It started out as Grand Theft Auto, then got expansions, and was followed up with Grand Theft Auto 2. Grand Theft Auto III (notice the change to Roman Numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released Grand Theft Auto IV (thus grouping all the city-ed games together as Grand Theft Auto III games), and made special episodes. So you can have people who believe that Vice City is GTAI, Liberty City Stories is GTAII, San Andreas is GTAIII, and Ballad of Gay Tony is GTAIV. And if you show them Grand Theft Auto 1 or 2, they will assume they are simply handheld ports of whatever they think I and II are.
** Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. GTA III, VC, and SA all used the same engine (improved slightly over time), whereas GTAIV,TLAD and BOGT not only used the same engine, but basically the same map.

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* The first ''VideoGame/MetalGearSolid'' game is actually the third ''Franchise/MetalGear'' game, following ''VideoGame/MetalGear'' and ''VideoGame/MetalGear2'' on the [=MSX2=], but uses the word "Solid" as a substitute for the number "3"."3" in the same manner multiple other games entering their third iteration around that time would call themselves [[ThirdIs3D 3D]]. The subsequent sequels kept the word "Solid" as part of the title and began a new line of numbered sequels (''[=MGS2=]'', ''[=MGS3=]'', and ''[=MGS4=]''). ''Portable Ops'', despite being part of the ''MGS'' canon, is not counted as part of the numbered series due to the fact its it's on a portable platform. Ironically, Kojima's original intention for ''[=MGS2=]'' was to call it ''[=MGS III=]'' just to confuse people about the numbering. And the latest installment is called ''VideoGame/MetalGearSolidVThePhantomPain'', or ''[=MGS V=]''.
* ''VideoGame/StreetFighterII'', the sequel to ''StreetFighter'', ''VideoGame/{{Street Fighter|I}}'', had its own [[CapcomSequelStagnation sub-series of pseudo-sequels]], none of which were named in anyway that reflected their release order. On the other hand, the original ''VideoGame/StreetFighterIII'' was followed by ''2nd Impact'' and ''3rd Strike'', and before that there was the ''VideoGame/StreetFighterAlpha'' prequel series, which had its own pair of sequels (''Alpha 2'' and ''Alpha 3''), as well as the ''EX'' series (''EX 2'' and ''EX 3''). Then there's ''VideoGame/StreetFighter2010'', an obscure NES platformer that has nothing do with the rest of the series and is named after the year it's supposed to take place.
* The ''VideoGame/{{Metroid}}'' series does a weird mix with numbering. After the first Metroid game, the next game was dubbed ''VideoGame/MetroidIIReturnOfSamus''. In the 3rd game, people clearly see "Metroid 3" in the opening scene, but it does not appear in ''VideoGame/SuperMetroid'''s official title. Done again with "Metroid 4" for ''VideoGame/MetroidFusion''. The ''MetroidPrime'' ''VideoGame/MetroidPrime'' series have their own set of numbered sequels with Echoes ''[[VideoGame/MetroidPrime2Echoes Echoes]]'' and Corruption ''[[VideoGame/MetroidPrime3Corruption Corruption]]'' bearing 2 and 3 in their titles titles, while ''VideoGame/MetroidPrimeHunters'' lacks a number. (and And then there's ''VideoGame/MetroidOtherM'', taking place between the third and fourth)
fourth.
* ''VideoGame/GrandTheftAuto'' can be confusing to people who play it casually, or have little knowledge of it. It started out as Grand ''Grand Theft Auto, Aut''o, then got expansions, and was followed up with Grand Theft Auto 2. Grand Theft Auto III ''VideoGame/GrandTheftAuto2''. ''VideoGame/GrandTheftAutoIII'' (notice the change to Roman Numerals) numerals) was released as a whole new gameplay style. Afterwards, they cut the numbers and started using the fictional city names as subtitles. They also released prequels, with the city name, and "Stories" in the title. Then, they released Grand Theft Auto IV ''VideoGame/GrandTheftAutoIV'' (thus grouping all the city-ed games together as Grand Theft Auto III games), and made special episodes. So you can have people who believe that Vice City is GTAI, Liberty City Stories is GTAII, San Andreas is GTAIII, and Ballad of Gay Tony is GTAIV. And if you show them Grand Theft Auto 1 or 2, they will assume they are simply handheld ports of whatever they think I and II are.
** Rockstar seems to follow the "It's not a sequel unless the engine changes" rule of numbering. GTA III, VC, Most of the games between ''III'' and SA ''IV'' are referred to as "the [=GTA3=] era" for the dual facts that A) all used of them use the same engine (improved slightly over time), as ''III'' with minor updates and changes, and B) they're also the first games in the overall ''GTA'' series to have concrete story links to previous games - whereas GTAIV,TLAD the first two are entirely self-contained and BOGT not only used separate stories, ''II'' ended up with a storyline spanning over the same engine, but basically the same map.course of 17 years.



*** ''VideoGame/SonicAdventure'', and ''VideoGame/SonicAdventure2'' ([[UpdatedRerelease rereleased]] as Sonic Adventure DX, and Sonic Adventure 2: Battle) neither of which are connected to ''TailsAdventure'' or ''{{VideoGame/Sonic Rush|Series}}'''s unnumbered sequel ''Sonic Rush Adventure''.
*** ''{{Sonic Advance|Trilogy}}'' 1, 2, and 3

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*** ''VideoGame/SonicAdventure'', and ''VideoGame/SonicAdventure2'' ([[UpdatedRerelease rereleased]] as Sonic Adventure DX, and Sonic Adventure 2: Battle) neither of which are connected to ''TailsAdventure'' ''VideoGame/TailsAdventure'' or ''{{VideoGame/Sonic Rush|Series}}'''s unnumbered sequel ''Sonic Rush Adventure''.
*** ''{{Sonic ''VideoGame/{{Sonic Advance|Trilogy}}'' 1, 2, and 3



* id Software likes to do this with their ''VideoGame/{{DOOM}}'' and ''{{Quake}}'' games, but their ''VideoGame/{{Wolfenstein}}'' titles avoid this.

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* id Software likes to do this with their ''VideoGame/{{DOOM}}'' and ''{{Quake}}'' ''VideoGame/{{Quake}}'' games, but their ''VideoGame/{{Wolfenstein}}'' titles avoid this.even if they tend to switch between Arabic and Roman for little reason (e.g. ''Doom II'' followed by ''VideoGame/{{Doom 3}}'', or ''VideoGame/QuakeIIIArena'' followed by ''VideoGame/Quake4''). The ''VideoGame/Wolfenstein'' series, however, has generally avoided this since ''[[VideoGame/Wolfenstein3D 3D]]'', probably thanks in part to the fact that it's been switching developers after every game or two - ''3D'' was followed on by ''VideoGame/ReturnToCastleWolfenstein'', then just ''VideoGame/{{Wolfenstein|2009}}'', and now ''VideoGame/WolfensteinTheNewOrder''.



* Namco [[FourIsDeath really, really didn't want to make a fourth game]] in the ''VideoGame/AceCombat'' series. When they had to, it was only under condition that its number was padded to ''VideoGame/{{Ace Combat 04|ShatteredSkies}}''. They finally [[StoppedNumberingSequels gave it up]] after ''VideoGame/AceCombat6FiresOfLiberation''.

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* Namco [[FourIsDeath really, really didn't want to make a fourth game]] in the ''VideoGame/AceCombat'' series. When they had to, it was only under condition that its number was padded to ''VideoGame/{{Ace Combat 04|ShatteredSkies}}''. They finally [[StoppedNumberingSequels gave it up]] after ''VideoGame/AceCombat6FiresOfLiberation''.After ''VideoGame/AceCombat6FiresOfLiberation'' they StoppedNumberingSequels for a while, but that's in part because they seemed reluctant to continue the original storyline past ''6'' - between that in 2007 and the announcement of ''VideoGame/AceCombat7'' eight years later, none of the games were set in the same continuity.



* The ''VideoGame/SaintsRow'' series went all over the place with its sequel numbering. ''VideoGame/SaintsRow2'' used an Arabic numeral, but ''VideoGame/SaintsRowIV'' switched to a Roman one, while ''VideoGame/SaintsRowTheThird'' had no numeral at all (playing on the title gang's full name, "Third Street Saints"). The switch from Arabic to Roman numerals coincided with the shift in tone from the gritty realistic MobWar of the first two games to the DenserAndWackier epicness of the later titles.

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* The ''VideoGame/SaintsRow'' series went all over the place with its sequel numbering. ''VideoGame/SaintsRow2'' used an Arabic numeral, but ''VideoGame/SaintsRowIV'' switched to a Roman one, while ''VideoGame/SaintsRowTheThird'' had no numeral at all (playing on the title gang's full name, "Third Street Saints"). Saints") and ''VideoGame/SaintsRowIV'' switched to a Roman numeral. The switch from Arabic to Roman numerals coincided with the shift in tone from the gritty realistic MobWar of the first two games to the DenserAndWackier epicness of the later titles.
4th Nov '16 11:48:15 PM ThatFanwiththeGlasses
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Added DiffLines:

[[folder:Western Animation]]
* Spoofed in ''WesternAnimation/StevenUniverse''. Three episodes involving Lion as a driving force are titled "Steven's Lion", "Lion 2: The Movie", and "Lion 3: Straight to Video". Despite their titles, the latter two are not [[SequelEpisode Sequel Episodes]] to the first, the second is not TheMovie, and the third is not a direct-to-video special. The subtitles actually describe the plot of those particular episodes.
[[/folder]]
30th Oct '16 2:11:24 PM nombretomado
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* William Creator/WilliamShakespeare's ''HenryIV, part 2'', and ''Henry VI, parts 2 and 3''

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* William Creator/WilliamShakespeare's ''HenryIV, ''Theatre/HenryIV, part 2'', and ''Henry VI, parts 2 and 3''
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