History Main / NukeEm

17th Sep '16 8:46:51 AM Odacon_Spy
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* In ''WVideoGame/orldInConflict,'' this happens twice in the campaign. First a tactical nuke is called in to take out an overwhelming Soviet force headed for a "hold at all costs" level objective. Then, at the end of the campaign, you are racing against time to push the Russians out of Seattle before their Chinese reinforcements arrive and the president is forced to obliterate the city. And you can call in as many as you want in multiplayer.

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* In ''WVideoGame/orldInConflict,'' ''VideoGame/WorldInConflict,'' this happens twice in the campaign. First a tactical nuke is called in to take out an overwhelming Soviet force headed for a "hold at all costs" level objective. Then, at the end of the campaign, you are racing against time to push the Russians out of Seattle before their Chinese reinforcements arrive and the president is forced to obliterate the city. And you can call in as many as you want in multiplayer.
1st Sep '16 12:47:56 PM Morgenthaler
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* In ''WorldInConflict,'' this happens twice in the campaign. First a tactical nuke is called in to take out an overwhelming Soviet force headed for a "hold at all costs" level objective. Then, at the end of the campaign, you are racing against time to push the Russians out of Seattle before their Chinese reinforcements arrive and the president is forced to obliterate the city. And you can call in as many as you want in multiplayer.

to:

* In ''WorldInConflict,'' ''WVideoGame/orldInConflict,'' this happens twice in the campaign. First a tactical nuke is called in to take out an overwhelming Soviet force headed for a "hold at all costs" level objective. Then, at the end of the campaign, you are racing against time to push the Russians out of Seattle before their Chinese reinforcements arrive and the president is forced to obliterate the city. And you can call in as many as you want in multiplayer.
27th Jul '16 5:18:24 PM TheRecreator
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** Later seasons started using them more frequently, such as the Mark IX "Gatebuster", a [[{{Unobtainium}} naquadriah]]-enhanced warhead with a supposed yield of several gigatons[[note]]For reference, the most powerful nuke ever actually detonated in reality was "merely" 50 megatons, which is roughly 100 times weaker than the Gatebuster[[/note]]. Of course, given that they were fighting the Ori in their last season, it's logical that they would bring their most powerful weapons to bear.

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** Later seasons started using them more frequently, such as the Mark IX "Gatebuster", a [[{{Unobtainium}} naquadriah]]-enhanced warhead with a supposed yield of several gigatons[[note]]For reference, the most powerful nuke ever actually detonated in reality was "merely" 50 megatons, which is roughly 100 times weaker than the Gatebuster[[/note]]. Of course, given that they were fighting [[EnergyBeings the Ori Ori]] in their last season, it's logical that they would bring their most powerful weapons to bear.
18th Jun '16 12:17:44 PM FlakyPorcupine
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* The topic of the TitleTrack from ''Massive Killing Capacity'' by Music/{{Dismember}}.
13th Jun '16 9:08:58 PM WC-83
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** Another reason the N2 mines weren't used was because they'd incapacitate the Angel... [[DestructiveSavior and drastically alter the ground around it]] (the characters remark on redrawing the map more than once). Contrast the Eva's, who at most will level a part of the (already submerged) city.
10th Jun '16 2:56:59 PM UmbrellasWereAwesome
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** ''Anime/{{Macross 7}}'': Lampshade hung in that, for all that it's implied that nuclear weapons are a weapon of last resort (Earth Command authorizing their use is seen as a big thing), ''every ship in the fleet'' seems to have unlimited stores of them (probably because the Protodeviln command ship commanding their enemies is ''just that tough''). At one point, Basara even exclaims "Reaction weapons! Reaction Weapons! Any time something goes wrong, is that the only solution you have?!"

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** ''Anime/{{Macross 7}}'': Lampshade hung in that, for all that it's implied that nuclear weapons are a weapon of last resort (Earth Command authorizing their use is seen as a big thing), ''every ship in the fleet'' seems to have unlimited stores of them (probably because the Protodeviln command ship commanding their enemies is ''just that tough''). At one point, Basara even exclaims "Reaction weapons! Reaction Weapons! Any time something goes wrong, is that the only solution you have?!"
10th Jun '16 2:56:19 PM UmbrellasWereAwesome
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* The ''Anime/{{Macross}}'' series are an exception to the NuclearWeaponsTaboo, although its reaction weaponry isn't nuclear ''per se'' -- it's an ''annihilation'' weapon, that is, an ''antimatter'' charge:

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* The ''Anime/{{Macross}}'' series are an exception to the NuclearWeaponsTaboo, although its reaction weaponry isn't nuclear ''per se'' -- it's an ''annihilation'' weapon, that is, an ''antimatter'' charge:charge (and is itself eventually ''surpassed'' in power by dimension/fold weapons, which warp ''spacetime itself''):



** ''Anime/{{Macross 7}}'': Lampshade hung in that, for all that it's implied that nuclear weapons are a weapon of last resort (Earth Command authorizing their use is seen as a big thing), ''every ship in the fleet'' seems to have unlimited stores of them. At one point, Basara even exclaims "Reaction weapons! Reaction Weapons! Any time something goes wrong, is that the only solution you have?!"
*** ''Macross 7'' was probably given an unlimited supply of them because they did absolutely jack shit to the Protodeviln command ship.
** ''Anime/MacrossFrontier'' shows that even chronically [[RedShirtArmy redshirted]] NUNS pilots could be pretty effective when armed with the stuff. Of course, arming everyone with such weapons means that the NUNS on board the Frontier is reaching the end of its rope, as [[AdaptiveAbility the Vajra have managed to adapt to everything else]] (and, eventually, adapt to reaction warheads too...)
** There's also ''Anime/LegendOfGalacticHeroes''. Because of the "Thirteen Day War" that occurred centuries before the canon timeline, which nearly exterminated the human race, nuclear weapons on planets were considered a taboo. [[spoiler: Still doesn't mean none are willing nuke their ''own'' planets just because.]]
* The ''Anime/{{Robotech}}'' remix also features judicious use of nuclear weapons and their 'reaction' upgrades, here called 'reflex weapons'.

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** ''Anime/{{Macross 7}}'': Lampshade hung in that, for all that it's implied that nuclear weapons are a weapon of last resort (Earth Command authorizing their use is seen as a big thing), ''every ship in the fleet'' seems to have unlimited stores of them.them (probably because the Protodeviln command ship commanding their enemies is ''just that tough''). At one point, Basara even exclaims "Reaction weapons! Reaction Weapons! Any time something goes wrong, is that the only solution you have?!"
*** ''Macross 7'' was probably given an unlimited supply of them because they did absolutely jack shit to the Protodeviln command ship.
** ''Anime/MacrossFrontier'' shows that even chronically [[RedShirtArmy redshirted]] NUNS (New United Nations Spacey) pilots could be pretty effective when armed with the stuff. Of course, arming everyone with such weapons means that the NUNS forces on board the Frontier is are reaching the end of its their rope, as [[AdaptiveAbility the Vajra have managed to adapt to everything else]] (and, eventually, adapt to reaction warheads too...)
).
** There's The ''Anime/{{Robotech}}'' adaptation of ''Anime/SuperDimensionFortressMacross'' also ''Anime/LegendOfGalacticHeroes''. Because features judicious use of nuclear weapons and their 'reaction' upgrades, here called 'reflex weapons'.
* In ''Anime/LegendOfGalacticHeroes'', because
of the "Thirteen Day War" that occurred centuries before the canon timeline, which nearly exterminated the human race, nuclear weapons on planets were considered a taboo. [[spoiler: Still doesn't mean none are willing nuke their ''own'' planets just because.]]
* The ''Anime/{{Robotech}}'' remix also features judicious use of nuclear weapons and their 'reaction' upgrades, here called 'reflex weapons'.
]]
14th May '16 1:14:37 AM Morgenthaler
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* OperationFlashpoint and its successor Armed Assault and ArmA 2 all feature nukes to some extent - though in keeping with the ultra-realistic tone of the games they are only used as a last resort by madmen. And their detonation, should you fail to stop them, is shown to kick off global thermonuclear armageddon. Particularly true in ArmA 2 bonus mission 'Eagle Wing', which starts off with your AH-64D moving ahead of a naval taskforce to engage Russian forces, but goes all to hell... A panicked "Pull Back!" message from command is cut short by a nuclear detonation, and your helicopter is smashed out of the air. You then have to escape and evade in a silent, devastated world (and this is well outside the blast radius, which covers most of the 100km^2 map!) with your character clearly panicking as an enormous mushroom cloud towers over the horizon and black ash falls from the sky. Incredibly well done.
* Every game in the main ''VideoGame/{{Civilization}}'' series features the development of nuclear weapons (or "Planet Busters" in ''SidMeiersAlphaCentauri'') in the late game, which are by far the most devastating offensive units available even after it becomes possible to build countermeasures. However, using them makes all AI players declare war on you automatically, releases vast amounts of pollution, and in some games advances the GlobalWarming timer by a significant amount. Too bad the AI doesn't have nearly the same compunctions about deploying them. What makes it stand out is [[MemeticPsychopath Nuclear]] [[UsefulNotes/MahatmaGandhi Gandhi]], thanks to a GoodBadBug which makes him a MadBomber.

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* OperationFlashpoint ''VideoGame/OperationFlashpoint'' and its successor Armed Assault and ArmA 2 all feature nukes to some extent - though in keeping with the ultra-realistic tone of the games they are only used as a last resort by madmen. And their detonation, should you fail to stop them, is shown to kick off global thermonuclear armageddon. Particularly true in ArmA 2 bonus mission 'Eagle Wing', which starts off with your AH-64D moving ahead of a naval taskforce to engage Russian forces, but goes all to hell... A panicked "Pull Back!" message from command is cut short by a nuclear detonation, and your helicopter is smashed out of the air. You then have to escape and evade in a silent, devastated world (and this is well outside the blast radius, which covers most of the 100km^2 map!) with your character clearly panicking as an enormous mushroom cloud towers over the horizon and black ash falls from the sky. Incredibly well done.
* Every game in the main ''VideoGame/{{Civilization}}'' series features the development of nuclear weapons (or "Planet Busters" in ''SidMeiersAlphaCentauri'') ''VideoGame/SidMeiersAlphaCentauri'') in the late game, which are by far the most devastating offensive units available even after it becomes possible to build countermeasures. However, using them makes all AI players declare war on you automatically, releases vast amounts of pollution, and in some games advances the GlobalWarming timer by a significant amount. Too bad the AI doesn't have nearly the same compunctions about deploying them. What makes it stand out is [[MemeticPsychopath Nuclear]] [[UsefulNotes/MahatmaGandhi Gandhi]], thanks to a GoodBadBug which makes him a MadBomber.
29th Apr '16 4:11:02 PM azul120
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As such, note that NukeEm is only when using nukes is a bad idea, either because it's clearly overkill or it's likely to backfire. If it's a well-considered and reasonable choice given [[GodzillaThreshold the situation]], then it's the NuclearOption. Sometimes exactly which trope the planned nuking falls under may be debated InUniverse.

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As such, note that NukeEm Nuke Em is only when using nukes is a bad idea, either because it's clearly overkill or it's likely to backfire. If it's a well-considered and reasonable choice given [[GodzillaThreshold the situation]], then it's the NuclearOption. Sometimes exactly which trope the planned nuking falls under may be debated InUniverse.



* In ''ComicBook/KingdomCome,'' [[spoiler: this is the government's response to the super hero war that threatens to engulf the world.]]

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* In ''ComicBook/KingdomCome,'' ''ComicBook/KingdomCome'', [[spoiler: this is the government's response to the super hero war that threatens to engulf the world.]]



* The default strategy of ''Webcomic/BioApocalypse'' is to saturate the monster with nukes. [[SerialEscalation When it only hurts the monster but fails to stop it, they launch even more. When that doesn't work they unleash]] a [[spoiler:device [[MoreDakka that fires 50 nukes per second!]] And while it royally fucks up the monster, even THAT doesn't work.]] Beyond just using nukes as a go-to weapon of choice, NukeEm seems to be the default strategy for everything, but [[CrapsackWorld considering the setting]] [[EldritchAbomination of the story]], [[DidYouJustPunchOutCthulhu it makes sense]] in context.
* In ''ComicBook/TheSecretHistory,'' the nuke dropped on Nagasaki was really just to kill [[spoiler: William de Lecce. It's a matter of speculation whether he's really dead or not.]]

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* The default strategy of ''Webcomic/BioApocalypse'' is to saturate the monster with nukes. [[SerialEscalation When it only hurts the monster but fails to stop it, they launch even more. When that doesn't work they unleash]] a [[spoiler:device [[MoreDakka that fires 50 nukes per second!]] And while it royally fucks up the monster, even THAT doesn't work.]] Beyond just using nukes as a go-to weapon of choice, NukeEm Nuke Em seems to be the default strategy for everything, but [[CrapsackWorld considering the setting]] [[EldritchAbomination of the story]], [[DidYouJustPunchOutCthulhu it makes sense]] in context.
* In ''ComicBook/TheSecretHistory,'' ''ComicBook/TheSecretHistory'', the nuke dropped on Nagasaki was really just to kill [[spoiler: William de Lecce. It's a matter of speculation whether he's really dead or not.]]



* In the Fanfic/DevaSeries [[spoiler: the Americans use a pair of [=SLBMs=] to obliterate a massive swarm of [[ImplacableMan Seeds]] that were heading for either New York or London. Even though nothing else significant was harmed -- middle of the ocean, and all -- Hayate was not happy, since she feels that it wouldn't be too much of a stretch now for someone to think to launch a barrage of nukes at Al Hanthis... which would obliterate Cairo in the process. Also, the Al Hantheans are utterly horrified once they learn exactly how nuclear weapons work. It is probably worth noting that there is InUniverse debate as to whether this was NukeEm or NuclearOption; it did work, and [[WarriorPrince Yussef]] and [[SergeantRock Maunders]] don't consider it an overreaction. Yussef notes that point defences now make anything short of a nuclear MacrossMissileMassacre worthless against Al Hanthis and would rather not use another if possible, but is mentally prepared to do so [[GodzillaThreshold if all the chips are down]], unlike Hayate who absolutely refuses to consider it.]]

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* In the Fanfic/DevaSeries [[spoiler: the Americans use a pair of [=SLBMs=] to obliterate a massive swarm of [[ImplacableMan Seeds]] that were heading for either New York or London. Even though nothing else significant was harmed -- middle of the ocean, and all -- Hayate was not happy, since she feels that it wouldn't be too much of a stretch now for someone to think to launch a barrage of nukes at Al Hanthis... which would obliterate Cairo in the process. Also, the Al Hantheans are utterly horrified once they learn exactly how nuclear weapons work. It is probably worth noting that there is InUniverse debate as to whether this was NukeEm Nuke Em or NuclearOption; it did work, and [[WarriorPrince Yussef]] and [[SergeantRock Maunders]] don't consider it an overreaction. Yussef notes that point defences now make anything short of a nuclear MacrossMissileMassacre worthless against Al Hanthis and would rather not use another if possible, but is mentally prepared to do so [[GodzillaThreshold if all the chips are down]], unlike Hayate who absolutely refuses to consider it.]]
4th Mar '16 5:48:25 AM erforce
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* Subverted in ''MarsAttacks'': Nothing Earth has done thus far can so much as scratch the Martians. The GeneralRipper has spent the movie insisting on using nuclear weapons, and the President, depressed at how nothing is working, finally gives the go-ahead. The Martian response to a nuke headed their way is... a small flying nozzle which intercepts the missile and sucks up the explosion. The Martian leader inhales the explosive gas and speaks with a squeaky voice, as though the gas were helium. It's possible that this was a subtle joke: when you fuse hydrogen (as in a hydrogen/fusion bomb), you get helium.

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* Subverted in ''MarsAttacks'': ''Film/MarsAttacks'': Nothing Earth has done thus far can so much as scratch the Martians. The GeneralRipper has spent the movie insisting on using nuclear weapons, and the President, depressed at how nothing is working, finally gives the go-ahead. The Martian response to a nuke headed their way is... a small flying nozzle which intercepts the missile and sucks up the explosion. The Martian leader inhales the explosive gas and speaks with a squeaky voice, as though the gas were helium. It's possible that this was a subtle joke: when you fuse hydrogen (as in a hydrogen/fusion bomb), you get helium.
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