History Main / NotQuiteFlight

25th Sep '16 10:23:20 AM Sharlee
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* Gliding as a form of locomotion turns up in a wide range of vertebrates, from mammals (flying squirrels, sugar gliders, colugos) to reptiles (draco lizards, flying geckos, ''Chrysopelea'' tree snakes) to amphibians (flying frogs) to fishes (flying fish, halfbeaks). Still more powered-flight species will glide as a means of conserving energy, and several climbing species (cats, sifaka) possess a limited ability to "parachute" to slow their descent in the event of an accidental fall. Then, there's the flying squid, which propels itself out of the water by using watjer jets.

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* Gliding as a form of locomotion turns up in a wide range of vertebrates, from mammals (flying squirrels, sugar gliders, colugos) to reptiles (draco lizards, flying geckos, ''Chrysopelea'' tree snakes) to amphibians (flying frogs) to fishes (flying fish, halfbeaks). Still more powered-flight species will glide as a means of conserving energy, and several climbing species (cats, sifaka) possess a limited ability to "parachute" to slow their descent in the event of an accidental fall. Then, there's the flying squid, which propels itself out of the water as an emergency escape-maneuver by using watjer jets.squirting a jet of water from its siphon.
25th Sep '16 10:21:13 AM Sharlee
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* One of the little demonic creatures from the ''Film/{{Ghoulies}}'' movies can swoop at victims by gliding like a flying squirrel.
14th Sep '16 7:03:43 AM ChronoLegion
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* Ground-effect craft have long been the underdogs of the plane world. Because wings have much more lifting power when close to the ground, a small subset of not-quite-planes and not-quite-boats has arisen: crossbreeds with flying-boat hulls and stubby wings that need much less horsepower and wingspan to fly right above bodies of water. The compromises make them much cheaper than planes, much faster than boats, and safe enough that you don't need a pilot license to use (get it wrong and you plow in the water rather than, say, a hospital). Sadly they haven't gained much relevance yet, because the ground effect happens at too low a height to make them safe over the ground, and when on water any bad weather becomes a ''serious'' problem.

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* Ground-effect craft have long been the underdogs of the plane world. Because wings have much more lifting power when close to the ground, a small subset of not-quite-planes and not-quite-boats has arisen: crossbreeds with flying-boat hulls and stubby wings that need much less horsepower and wingspan to fly right above bodies of water. The compromises make them much cheaper than planes, much faster than boats, and safe enough that you don't need a pilot license to use (get it wrong and you plow in the water rather than, say, a hospital). Sadly they haven't gained much relevance yet, because the ground effect happens at too low a height to make them safe over the ground, and when on water any bad weather becomes a ''serious'' problem. Despite this, a number of officials in the former Soviet Union were in love with idea of such a craft. A number of them were designed and built, including the so-called "Caspian Sea Monster" and the ''Lun''-class ekranoplan (Russian name for a ground-effect vehicle). The latter was one of the few known armed [=GEFs=] and has served in the Soviet Navy until its retirement.
14th Sep '16 6:52:19 AM ChronoLegion
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* In ''Series/TheFlash2014'', Mark Mardon/Weather Wizard reveals in "Running to Stand Still" that he's learned how to use his wind control on himself to soar through the air. Cisco insists by a scientific perspective, what Mardon is doing isn't flying. Everyone ignores him and says Mardon can fly. Barry also learns to sort-of fly by rapidly spinning his arms and directing the resulting twister downward. It's only really used once, when he has to get out of a building about to explode with all the doors locked.

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* In ''Series/TheFlash2014'', Mark Mardon/Weather Wizard reveals in "Running to Stand Still" that he's learned how to use his wind control on himself to soar through the air. Cisco insists by a scientific perspective, what Mardon is doing isn't flying. Everyone ignores him and says Mardon can fly. Barry also learns to sort-of fly by rapidly spinning his arms and directing the resulting twister downward. It's only really used once, when he has to get out of a building about to explode with all the doors locked. The show does have actual flying metahumans (e.g. Firestorm) and PoweredArmor (e.g. Atom).
14th Sep '16 6:49:04 AM ChronoLegion
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* In ''Literature/SuperPowereds'', it's eventually discovered that Alice's flight ability is actually a byproduct of her [[spoiler:GravityMaster powers]]. Violet also learns to use her density manipulation power to make her lighter than air. She then perfects a technique for throwing her body in a specific direction by punching at the air, while temporarily making her fist heavy. She actually gets pretty good at aerial movement, although not quite as good as Alice. Her body is also more vulnerable in this state.

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* In ''Literature/SuperPowereds'', it's eventually discovered that Alice's flight ability is actually a byproduct of her [[spoiler:GravityMaster powers]].power]]. Violet also learns to use her density manipulation power to make her lighter than air. She then perfects a technique for throwing her body in a specific direction by punching at the air, while temporarily making her fist heavy. She actually gets pretty good at aerial movement, although not quite as good as Alice. Her body is also more vulnerable in this state. In the ''Literature/{{Corpies}}'' spin-off, Gale, being an air elemental, flies by manipulating the air currents under her.
14th Sep '16 6:44:00 AM ChronoLegion
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* In ''Literature/SuperPowereds'', it's eventually discovered that Alice's flight ability is actually a byproduct of her [[spoiler:GravityMaster powers]]. Violet also learns to use her density manipulation power to make her lighter than air. She then perfects a technique for throwing her body in a specific direction by punching at the air, while temporarily making her fist heavy. She actually gets pretty good at aerial movement, although not quite as good as Alice.

to:

* In ''Literature/SuperPowereds'', it's eventually discovered that Alice's flight ability is actually a byproduct of her [[spoiler:GravityMaster powers]]. Violet also learns to use her density manipulation power to make her lighter than air. She then perfects a technique for throwing her body in a specific direction by punching at the air, while temporarily making her fist heavy. She actually gets pretty good at aerial movement, although not quite as good as Alice. Her body is also more vulnerable in this state.
14th Sep '16 6:43:10 AM ChronoLegion
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Added DiffLines:

* In ''Literature/SuperPowereds'', it's eventually discovered that Alice's flight ability is actually a byproduct of her [[spoiler:GravityMaster powers]]. Violet also learns to use her density manipulation power to make her lighter than air. She then perfects a technique for throwing her body in a specific direction by punching at the air, while temporarily making her fist heavy. She actually gets pretty good at aerial movement, although not quite as good as Alice.
19th Aug '16 4:47:24 PM KEEP_IN
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* Pretty much everyone in the ''VideoGame/{{Touhou}}'' series can fly, with powers that range from "Manipulation of Flowers", to "Manipulation of Boundaries", which extends to anything that could possibly be conceived of as a boundary, even if it's completely imaginary. The main character Reimu originally had to use a flying turtle to fly in the PC-98 games, but inexplicably gained the ability to fly as her primary special ability in the windows games. Later in ''Imperishable Night'' Reimu inverts this trope. Instead of using a current superpower creatively in order to fly, she uses her ability to fly creatively to become completely invincible by [[{{Intangibility}} flying away from reality]], all the while still being able to attack things in the real world. Apparently, a footnote in a supplementary work that explains how Flandre (power to destroy things, non-substantial wings) can fly, can be interpreted to mean that literally ''everyone'' in Gensokyo can fly.
18th Aug '16 8:37:39 PM CamelCase
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* In ''VideoGame/LittleBigPlanet 2'' and Vita, the Hero Cape from the Creator/DCComics Pack allows Sackboy to glide around. He can get momentum from flying down, then use it to fly upwards. If the player lowers the gravity settings, the glide physics also change, and allow Sackboy to do a high jump and change mid-jump to a glide. With lower gravity, however, it's impossible to glide downwards and use the momentum to fly back upwards.
14th Aug '16 11:58:51 AM UmbrellasWereAwesome
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* Unlike in ''VideoGame/{{Halo 2}}'', Elite Rangers in ''VideoGame/HaloReach'' can't actually fly, instead their jetpacks act more like the Brutes' [[InASingleBound jump packs]] in ''VideoGame/{{Halo 3}}''. Ditto for the jetpack the player can use.

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* ''Franchise/{{Halo}}'': Unlike in ''VideoGame/{{Halo 2}}'', Elite Rangers in ''VideoGame/HaloReach'' onward can't actually fly, instead fly. Instead, their jetpacks act more like the Brutes' [[InASingleBound jump packs]] in ''VideoGame/{{Halo 3}}''. Ditto for the jetpack the player can use.
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