History Main / NotQuiteFlight

18th Mar '17 5:27:45 PM Doug86
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* Technically ''inverted'' by pre-sixth-edition fliers in ''TabletopGame/{{Warhammer 40k}}'', which were classified as "skimmers" (vehicles that could leave the ground in short hops, or floated just above the surface) with a lot of special rules attached. In a similar vein, flying creatures (such as many flavors of [[BugWar Tyranid]]) were classified as "[[JetPack jump infantry]]". Finally, fed up with the number of special rules they had to add to make fliers act like actual dogfighters and bombers, GW decided to simply make a "flier" class in Sixth Edition, with its own standardized rule set.

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* Technically ''inverted'' by pre-sixth-edition fliers in ''TabletopGame/{{Warhammer 40k}}'', ''TabletopGame/Warhammer40000'', which were classified as "skimmers" (vehicles that could leave the ground in short hops, or floated just above the surface) with a lot of special rules attached. In a similar vein, flying creatures (such as many flavors of [[BugWar Tyranid]]) were classified as "[[JetPack jump infantry]]". Finally, fed up with the number of special rules they had to add to make fliers act like actual dogfighters and bombers, GW decided to simply make a "flier" class in Sixth Edition, with its own standardized rule set.
9th Mar '17 10:32:16 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind'' had Scrolls of Icarian Flight, which gave you +1000 bonus to Acrobatics. This meant that you could leap across half of Vvardenfell in a single jump. However, the duration of the spell was a mere seven seconds, meaning it would inevitably wear off mid-jump, and your landing would be [[NotTheFallThatKillsYou highly unpleasant]] unless you countered the fall damage somehow. You see this in action when the scrolls' ''previous'' owner lands in front of you out of seemingly nowhere shortly after you exit the tutorial zone.
** ''Morrowind'' also had a Levitation spell that let the caster... well, [[ExactlyWhatItSaysOnTheTin levitate]]. This spell was removed from later games ([[TheyChangedItNowItSucks to some people's annoyance]]) due to its potential for breaking walled-city cells, not to mention [[ScriptBreaking scripts]] and [[SequenceBreaking sequences]]. It's much harder to constrain a player to a specific path when they can go ''anywhere''.

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* ''VideoGame/TheElderScrollsIIIMorrowind'' had Scrolls of Icarian Flight, which gave you +1000 bonus to Acrobatics. This meant that you could leap across half of Vvardenfell in a single jump. However, the duration of the spell was a mere seven seconds, meaning it would inevitably wear off mid-jump, and your landing would be [[NotTheFallThatKillsYou highly unpleasant]] unless you countered the fall damage somehow. You see this in action when the scrolls' ''previous'' owner lands in front of you out of seemingly nowhere shortly after you exit the tutorial zone.
''VideoGame/TheElderScrollsIIIMorrowind'':
** ''Morrowind'' also had a Has Levitation spell that let spells which allow for the caster... well, [[ExactlyWhatItSaysOnTheTin levitate]]. "walking through the air" form of flying. This spell was removed from later games [[VideoGame/TheElderScrollsIVOblivion later]] [[VideoGame/TheElderScrollsVSkyrim games]] ([[TheyChangedItNowItSucks to some people's annoyance]]) due to its potential for breaking walled-city cells, not to mention [[ScriptBreaking scripts]] and [[SequenceBreaking sequences]]. It's much harder to constrain a player to a specific path when they can go ''anywhere''.just "fly" ''anywhere''.
** The Scrolls of [[IcarusAllusion Icarian Flight]] allow you to jump [[InASingleBound incredible distances]], but wear off mid-jump meaning you'll die when you land (which is exactly what happened to the scrolls' inventor and previous owner). This can be circumvented by using a 2nd scroll before landing ([[TooAwesomeToUse though you only get three of them]]), using a slowfall or levitation spell before landing, or by landing in [[SoftWater deep enough water]], making them NotCompletelyUseless and potentially even a LethalJokeItem in the right hands.
18th Feb '17 10:07:48 AM Kakai
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* In ''Literature/TheWitchlands'', Airwitches fly by making air currents carry them.
16th Feb '17 6:16:28 AM Valen
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* In ''VideoGame/KidIcarus'', Pit is an angel whose wings are too small to allow him to fly on his own, a major sore point for him; the irony of being a flightless angel named after a hole in the ground is not lost on him. He can get around this temporarily through a few different means:
** The Angel Feather item in the first game allows Pit to fly out of a bottomless pit [[AccidentalPun (Heh)]], but is used up after one time.
** The Wings of Icarus grow Pit's wings to full size and give him unlimited flight, but are only available to use at the very end of the first game [[spoiler:and are later destroyed by Hades early on in ''Uprising'']].
** In the very late sequel ''VideoGame/KidIcarusUprising'', Palutena can grant Pit the Power of Flight. It once again grants perfect flight, but he can't fly freely, as his wings are controlled by Palutena. These segments resemble on-rail shooters. The Power of Flight can only be given for five minutes at a time, or otherwise Pit's wings will burn up.
6th Feb '17 3:06:40 PM nighttrainfm
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* In ''ComicBook/{{Runaways}}'', only Karolina can truly fly; the group relies on a giant robot frog to get around which couldn't fly either, just make massive leaps. Until it was destroyed and rebuilt with real flight capabilities. In later arcs, Victor and Nico have been seen levitating, Nico also occasionally flying by conjuring wings or a griffin to ride. Xavin has two methods of flight, thanks to possessing the powers of the Fantastic Four: he can move himself and others around in his Invisible Woman forcefields, and rocket-propel himself with his Human Torch powers.

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* In ''ComicBook/{{Runaways}}'', only Karolina can truly fly; the group relies on a giant robot frog to get around which couldn't fly either, just make massive leaps. Until it was destroyed and rebuilt with real flight capabilities. In later arcs, Victor and Nico have been seen levitating, Nico also occasionally flying by conjuring wings or a griffin to ride. Xavin has two methods of flight, thanks to possessing the powers of the Fantastic Four: he they can move himself themself and others around in his their Invisible Woman forcefields, and rocket-propel himself themself with his Human Torch powers.
26th Jan '17 8:28:51 AM Morgenthaler
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* The novel ''{{Starcraft}}: Ghost: Nova'' reveals that very powerful telepaths are able to use their [[MindOverMatter telekinesis]] to lift their own bodies, although it takes great concentration. In-game, Protoss High Templars are shown constantly levitating, presumably using this method.

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* The novel ''{{Starcraft}}: ''Franchise/{{Starcraft}}: Ghost: Nova'' reveals that very powerful telepaths are able to use their [[MindOverMatter telekinesis]] to lift their own bodies, although it takes great concentration. In-game, Protoss High Templars are shown constantly levitating, presumably using this method.
22nd Jan '17 1:41:53 PM upupandaway42
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** Likewise, Doomsday in ''Film/BatmanVSupermanDawnOfJustice'' can't fly, but can make superhuman leaps, allowing him to jump to the top of a LexCorp skyscraper InASingleBound, and easily catch up to the Batplane.
13th Jan '17 8:57:41 AM Morgenthaler
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* [[WhateverMancy Allomancers]] in ''{{Mistborn}}'' can telekinetically push and pull against metals to travel long distances without touching a surface.

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* [[WhateverMancy Allomancers]] in ''{{Mistborn}}'' ''Literature/{{Mistborn}}'' can telekinetically push and pull against metals to travel long distances without touching a surface.
13th Jan '17 7:03:48 AM Morgenthaler
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[[folder:Film]]
* In ''Film/TheChroniclesOfRiddick'', Dame Vaako threatens the air elemental Aereon by opening the bomb bay of the ship they are in and pushing her towards it; she then reveals that while she can't fly, she can hover very well.
* In ''Film/{{Condorman}}'', the titular hero invents a flying suit with giant wings. It doesn't actually fly per se, but it does glide sort of well. Except, of course, for the trial run, where he leaps off the Eiffel Tower and ends up crashing into the Seine.

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[[folder:Film]]
* In ''Film/TheChroniclesOfRiddick'', Dame Vaako threatens the air elemental Aereon by opening the bomb bay of the ship they are in and pushing her towards it; she then reveals that while she can't fly, she can hover very well.
* In ''Film/{{Condorman}}'', the titular hero invents a flying suit with giant wings. It doesn't actually fly per se, but it does glide sort of well. Except, of course, for the trial run, where he leaps off the Eiffel Tower and ends up crashing into the Seine.
[[folder:Films -- Animated]]


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[[/folder]]

[[folder:Films -- Live-Action]]
* In ''Film/TheChroniclesOfRiddick'', Dame Vaako threatens the air elemental Aereon by opening the bomb bay of the ship they are in and pushing her towards it; she then reveals that while she can't fly, she can hover very well.
* In ''Film/{{Condorman}}'', the titular hero invents a flying suit with giant wings. It doesn't actually fly per se, but it does glide sort of well. Except, of course, for the trial run, where he leaps off the Eiffel Tower and ends up crashing into the Seine.
6th Jan '17 3:26:53 PM MiddleEighth
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*In ''Fanfic/TheKeysStandAlone: The Soft World'', tired of having to rely on John+George to get down off the mesa, Ringo buys a bunch of levitation potions, so he can at least go up and down. Paul uses them on occasion as well.
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