History Main / NotDrawnToScale

16th Jun '16 6:41:56 AM Adept
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* The infamous football fields in ''CaptainTsubasa'', whose depicted length is based on the emotional state of its protagonists. On a decisive game, the field has been calculated to become ''10 kilometers long''.

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* The infamous football fields in ''CaptainTsubasa'', ''Manga/CaptainTsubasa'', whose depicted length is based on the emotional state of its protagonists. On a decisive game, the field has been calculated to become ''10 kilometers long''.
13th Apr '16 2:54:10 AM SSJMagus
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* ''Series/StarTrekTheNextGeneration'' was notorious for changing the apparent and/or relative size of ships from episode to episode. This was primarily because of two things: first, they actually had two models of the ship built, which were different sizes (and shapes) and they reused stock footage like mad; and second, because of the motion control done ships were composited together anyway, so they were free to scale them as much as they felt they could get away with. Another problem is that there are no reference points in space. As a result Klingon ships of the exact same type ranged from a few times larger than shuttles to a few times larger than the ''Enterprise'' itself (though they're canonically half its size) depending on where they were relative to the camera.

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* ''Series/StarTrekTheNextGeneration'' was notorious for changing the apparent and/or relative size of ships from episode to episode. This was primarily because of two things: first, they actually had two models of the ship built, which were different sizes (and shapes) and they reused stock footage like mad; and second, because of the motion control done ships were composited together anyway, so they were free to scale them as much as they felt they could get away with. Another problem is that there are no reference points in space. As a result Klingon ships of the exact same type ranged from a few times larger than shuttles to a few times larger than the ''Enterprise'' itself (though they're canonically half its size) depending on where they were relative to the camera. While it was [[{{Retcon}} eventually established]] that there are at least three different types of Klingon ships that are identical in appearance but wildly different in size, that still fails to explain away all such discrepancies.
15th Mar '16 12:48:57 PM DanaO
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Added DiffLines:

** Variations on this are in fact endemic to game character creators (such as the above ''VideoGame/CityOfHeroes''). The simplest way to create a skeletally animated character model modifiable based on sliders is to link specific sets of mesh vertices to each slider with specific start- and end-points to linearly interpolate each such vertex along. This naturally produces additive effects when sliders combine to affect total height; the alternative is to define first absolute scales, then relative proportions, then individual sliders (producing feedback to other sliders), then nonlinear slider-vertex connections. While this reflects how artists work mentally, it's less obvious an approach to the programmers who actually have to design the system and make it work on schedule.
5th Mar '16 1:40:11 PM rjd1922
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Clever writers will often recognize these limitations by deliberately avoiding clearly classifying character's traits like [[ImprobableAge age]], height, power, or minor biographical information -- these technical features seldom relate directly to the narrative so they can often get away with it. Unfortunately, if someone else involved with the production wants to use these statistics for some other facet like merchandise, they can end up being defined inaccurately anyway. For some fans this can turn into SeriousBusiness.

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Clever writers will often recognize these limitations by deliberately avoiding clearly classifying character's traits like [[ImprobableAge [[VagueAge age]], height, power, or minor biographical information -- these technical features seldom relate directly to the narrative so they can often get away with it. Unfortunately, if someone else involved with the production wants to use these statistics for some other facet like merchandise, they can end up being defined inaccurately anyway. For some fans this can turn into SeriousBusiness.
16th Feb '16 11:55:33 AM FF32
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* The bugs in well... A Bug's Life took plenty of liberties when scaling the characters. The easiest example is Manny,
a mantis that's only slightly taller than an ant.[[/folder]]

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* The bugs in well... A Bug's Life ''WesternAnimation/ABugsLife'' took plenty of liberties when scaling the characters. The easiest example is Manny,
Manny, a mantis that's only slightly taller than an ant.[[/folder]]
11th Feb '16 1:33:28 PM Kirb-Star
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[[/folder]]

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* The bugs in well... A Bug's Life took plenty of liberties when scaling the characters. The easiest example is Manny,
a mantis that's only slightly taller than an ant.
[[/folder]]
22nd Jan '16 3:02:41 PM GrammarNavi
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* This applies to many figurines in general, specifically ones having to do with video games. The disproportionate sizing is similar to SuperSmashBros sizing.

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* This applies to many figurines in general, specifically ones having to do with video games. The disproportionate sizing is similar to SuperSmashBros ''VideoGame/SuperSmashBros'' sizing.



** Possibly the worst case of this is Olimar in ''SuperSmashBros'', who is about and inch and a half tall in his native ''{{Pikmin}}'' series and yet is just barely smaller than most other characters in the roster.

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** Possibly the worst case of this is Olimar in ''SuperSmashBros'', ''VideoGame/SuperSmashBros'', who is about and inch and a half tall in his native ''{{Pikmin}}'' series and yet is just barely smaller than most other characters in the roster.
19th Nov '15 4:25:34 PM Mullon
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* In ''VideoGame/MetalGearSolid 4'', Snake's height and weight was given as 180cm and 63.8kg (5'11", ''one hundred and forty pounds''), which would be pretty badly underweight even for a man who wasn't very toned and muscular. This is all the more {{egregious}} because his height and weight was given in (the otherwise completely implausible and insane) ''VideoGame/MetalGear2SolidSnake'' as 178cm and 75kg(5'10", 165 lbs). It's a pretty sensible weight for an ''average'' man of 5'10", but not for a buff man. Muscle is much denser than fat, so muscular people tend to have a high body weight for their size. A more reasonable weight for someone as ripped as Snake would be in the range of 81-86 kg/180-190 lbs. Creator/ArnoldSchwarzenegger during TheEighties weighed over 100 kg despite -- indeed, because of -- having very little fat but plenty of muscle.

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* In ''VideoGame/MetalGearSolid 4'', ''VideoGame/MetalGearSolid4'', Snake's height and weight was given as 180cm and 63.8kg (5'11", ''one hundred and forty pounds''), which would be pretty badly underweight even for a man who wasn't very toned and muscular. This is all the more {{egregious}} because his height and weight was given in (the otherwise completely implausible and insane) ''VideoGame/MetalGear2SolidSnake'' as 178cm and 75kg(5'10", 165 lbs). It's a pretty sensible weight for an ''average'' man of 5'10", but not for a buff man. Muscle is much denser than fat, so muscular people tend to have a high body weight for their size. A more reasonable weight for someone as ripped as Snake would be in the range of 81-86 kg/180-190 lbs. Creator/ArnoldSchwarzenegger during TheEighties weighed over 100 kg despite -- indeed, because of -- having very little fat but plenty of muscle.
6th Nov '15 5:58:51 AM Jacce
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[[folder:Western Animation]].

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[[folder:Western Animation]].Animation]]
21st Aug '15 6:18:08 PM nombretomado
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** Emphasized in ''SRW'' spin-off ''VideoGame/AnotherCenturysEpisode'', which uses full-sized machines and gladly points it out, as in official screenshots where [[Anime/AuraBattlerDunbine Dunbine]] is shown to be as big as the [[CharsCounterattack Alpha Azieru's]] head.

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** Emphasized in ''SRW'' spin-off ''VideoGame/AnotherCenturysEpisode'', which uses full-sized machines and gladly points it out, as in official screenshots where [[Anime/AuraBattlerDunbine Dunbine]] is shown to be as big as the [[CharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Alpha Azieru's]] head.
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