History Main / NotDrawnToScale

10th Jun '17 12:49:04 AM Az_Tech341
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As a general rule, the depictions of the size, age, or other aspects of characters and objects in fiction are not particularly consistent. This is in large part due to the fact that people without the right training often have a difficult time scaling how large some objects are relative to others, and considering how difficult it is to gain this kind of depth perception, it's somewhat understandable that many artists just do the best they can and don't do the research.

Clever writers will often recognize these limitations by deliberately avoiding clearly classifying character's traits like [[VagueAge age]], height, power, or minor biographical information -- these technical features seldom relate directly to the narrative so they can often get away with it. Unfortunately, if someone else involved with the production wants to use these statistics for some other facet like merchandise, they can end up being defined inaccurately anyway. For some fans this can turn into SeriousBusiness.

Contradictions arising from the implications of this trope can get involved in pretty much any facet of fiction involving [[WritersCannotDoMath math]], from DawsonCasting to [[PowerLevel bizarre tiers of superpowers]]. Sorting algorithm tropes can mitigate this to a large extent, as it avoids measuring anything objectively by instead only measuring things relative to other fictional objects. Even then, size and height is a consistent problem area, as most mundane objects do have general sizes, even if the writers forget this.

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As a general rule, the depictions of the size, age, or other aspects of characters and objects in fiction are not particularly consistent. This is in large part due to the fact that people without the right training often have a difficult time scaling how large some objects are relative to others, and and, considering how difficult it is to gain this kind of depth perception, it's somewhat understandable that many artists just do the best they can and don't do the research.

Clever writers will often recognize these limitations by deliberately avoiding clearly classifying character's traits like [[VagueAge age]], height, power, or minor biographical information -- these technical features seldom relate directly to the narrative so they can often get away with it. Unfortunately, if someone else involved with the production wants to use these statistics for some other facet like merchandise, they can end up being defined inaccurately anyway. For some fans fans, this can turn into SeriousBusiness.

Contradictions arising from the implications of this trope can get involved in pretty much any facet of fiction involving [[WritersCannotDoMath math]], from DawsonCasting to [[PowerLevel bizarre tiers of superpowers]]. Sorting algorithm tropes can mitigate this to a large extent, as it avoids measuring anything objectively by instead only measuring things relative to other fictional objects. Even then, size and height is are a consistent problem area, as most mundane objects do have general sizes, even if the writers forget this.
16th May '17 6:00:02 PM nombretomado
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* The ''TwistedMetal'' series has this in spades. The most notable instance is probably when Axel, a man on a platform stuck between two giant wheels, drives next to the "civilians" in the game, and appears about four or five times taller than they are. He, the motorbike guy, and other "small" vehicles are all as tall as most ''houses''.

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* The ''TwistedMetal'' ''VideoGame/TwistedMetal'' series has this in spades. The most notable instance is probably when Axel, a man on a platform stuck between two giant wheels, drives next to the "civilians" in the game, and appears about four or five times taller than they are. He, the motorbike guy, and other "small" vehicles are all as tall as most ''houses''.
8th Jan '17 1:30:40 PM nombretomado
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* An interesting art mistake occurred in ''TheUltimates 3'', in which Wolverine was drawn as smaller than the male Ultimate members. While his main universe version is supposed to be small, in the Ultimate Universe he was officially stated to be 1.81 meters (a skosh under six feet) tall from the very start. As this was one of many errors which saw the 616 versions of the characters transposed onto the Ultimate universe versions in one way, shape or form, it's possible that this one is down to research failure on the part of the artist and / or writer.

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* An interesting art mistake occurred in ''TheUltimates ''ComicBook/TheUltimates 3'', in which Wolverine was drawn as smaller than the male Ultimate members. While his main universe version is supposed to be small, in the Ultimate Universe he was officially stated to be 1.81 meters (a skosh under six feet) tall from the very start. As this was one of many errors which saw the 616 versions of the characters transposed onto the Ultimate universe versions in one way, shape or form, it's possible that this one is down to research failure on the part of the artist and / or writer.
3rd Sep '16 4:16:51 PM rjd1922
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* Supposedly in ''VideoGame/{{Bully}}'', Petey Kowlaski is short for a boy of 15. This would not be a problem if Jimmy and Gary weren't so (relatively speaking) close to his height. Either Jimmy and Gary are short too or the female students at the school are about 6'5" each. Girls do tend to be taller than boys at that age, earlier puberty making them grow sooner but not as much. Probably not that tall, though.

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* Supposedly in ''VideoGame/{{Bully}}'', Petey Kowlaski Kowalski is short for a boy of 15. This would not be a problem if Jimmy and Gary weren't so (relatively speaking) close to his height. Either Jimmy and Gary are short too or the female students at the school are about 6'5" each. Girls do tend to be taller than boys at that age, earlier puberty making them grow sooner but not as much. Probably not that tall, though.
30th Aug '16 11:09:25 PM trixus
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** Played with in the rematch against Ojou where Sakuraba seems even taller than usual which Musashi explains that simply by changing his posture to a more confident one he can make himself look taller, [[http://mangafox.me/manga/eyeshield_21/c213/3.html Suzuna doesn't have much chance.]]

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** Played with in the rematch against Ojou where Sakuraba seems even taller than usual which Musashi explains that simply by changing his posture to a more confident one he can make himself look taller, [[http://mangafox.me/manga/eyeshield_21/c213/3.html Suzuna doesn't have much chance.]]attempts hilariously fails]]
30th Aug '16 11:08:05 PM trixus
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Added DiffLines:

** Played with in the rematch against Ojou where Sakuraba seems even taller than usual which Musashi explains that simply by changing his posture to a more confident one he can make himself look taller, [[http://mangafox.me/manga/eyeshield_21/c213/3.html Suzuna doesn't have much chance.]]
6th Aug '16 3:12:07 PM GlitteringFlowers
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* The infamous football fields in ''Manga/CaptainTsubasa'', whose depicted length is based on the emotional state of its protagonists. On a decisive game, the field has been calculated to become ''10 kilometers long''.

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* ''Manga/CaptainTsubasa'':
**
The series has rather infamous football fields in ''Manga/CaptainTsubasa'', whose depicted length is based on the emotional state of its protagonists. On a decisive game, the field has been calculated to become ''10 kilometers long''.long''.
** The actual characters don't look much better, as the largest guys like Jitou or Hyuuga or Nakanishi can easily morph into ''giants'' when the focus is on them.
* ''Manga/CaptainTsubasa's'' "successor", ''Anime/HungryHeartWildStriker'', is somewhat less exaggerated... emphasis on ''somewhat''. At times the protagonist Kyousuke Kanou is shown as tall but more or less realistically so, but at others he's drawn so huge that he barely fits in a normal Japanese car.
19th Jul '16 6:27:44 PM Ryusui
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->''"Hi, Iím terrible at perspective. Not with life, but with buildings and materials. So forgive me if I get buildings wrong, I hope I make up for it by getting my perspective on mankind right."''
-->-- '''Doug [=TenNapel=]''', ''Webcomic/{{Ratfist}}'', [[http://ratfist.com/page-3/ page 3]]
3rd Jul '16 10:28:46 PM rjd1922
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* ''VideoGame/CityOfHeroes'' suffered from this pretty badly, since the default height in the incredibly robust character creator was nearly 6 feet, and went all the way up to 8 feet. As a result, characters of realistic height could be dwarfed by civilian [=NPCs=], then there's the great big SuperSoldier whom you kept hitting [[GroinAttack right in the crotch]]... and then let's not get started on the borderline ChaoticArchitecture that were the indoor building maps. To make things worse, the game's own development team couldn't seem to make heads or tails of their own height system, routinely creating supposedly regular university professors who were nevertheless tall enough to give any NBA player an inferiority complex. Worse still was that even at "normal" size, most cars looked so small that a person would have to drive them with his head between his knees. On the other hand, aside from the wildly varying "normal" heights, there really weren't too many things "more giant" than they need to be when it comes to giant monsters.

to:

* ''VideoGame/CityOfHeroes'' suffered from this pretty badly, since the default height in the incredibly robust character creator was nearly 6 feet, and went all the way up to 8 feet. As a result, characters of realistic height could be dwarfed by civilian [=NPCs=], then there's the great big SuperSoldier whom you kept hitting [[GroinAttack right in the crotch]]... and then let's not get started on the borderline ChaoticArchitecture ChaosArchitecture that were the indoor building maps. To make things worse, the game's own development team couldn't seem to make heads or tails of their own height system, routinely creating supposedly regular university professors who were nevertheless tall enough to give any NBA player an inferiority complex. Worse still was that even at "normal" size, most cars looked so small that a person would have to drive them with his head between his knees. On the other hand, aside from the wildly varying "normal" heights, there really weren't too many things "more giant" than they need to be when it comes to giant monsters.
16th Jun '16 6:41:56 AM Adept
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* The infamous football fields in ''CaptainTsubasa'', whose depicted length is based on the emotional state of its protagonists. On a decisive game, the field has been calculated to become ''10 kilometers long''.

to:

* The infamous football fields in ''CaptainTsubasa'', ''Manga/CaptainTsubasa'', whose depicted length is based on the emotional state of its protagonists. On a decisive game, the field has been calculated to become ''10 kilometers long''.
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