History Main / NotDrawnToScale

22nd Jan '16 3:02:41 PM GrammarNavi
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* This applies to many figurines in general, specifically ones having to do with video games. The disproportionate sizing is similar to SuperSmashBros sizing.
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* This applies to many figurines in general, specifically ones having to do with video games. The disproportionate sizing is similar to SuperSmashBros ''VideoGame/SuperSmashBros'' sizing.

** Possibly the worst case of this is Olimar in ''SuperSmashBros'', who is about and inch and a half tall in his native ''{{Pikmin}}'' series and yet is just barely smaller than most other characters in the roster.
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** Possibly the worst case of this is Olimar in ''SuperSmashBros'', ''VideoGame/SuperSmashBros'', who is about and inch and a half tall in his native ''{{Pikmin}}'' series and yet is just barely smaller than most other characters in the roster.
19th Nov '15 4:25:34 PM Mullon
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* In ''VideoGame/MetalGearSolid 4'', Snake's height and weight was given as 180cm and 63.8kg (5'11", ''one hundred and forty pounds''), which would be pretty badly underweight even for a man who wasn't very toned and muscular. This is all the more {{egregious}} because his height and weight was given in (the otherwise completely implausible and insane) ''VideoGame/MetalGear2SolidSnake'' as 178cm and 75kg(5'10", 165 lbs). It's a pretty sensible weight for an ''average'' man of 5'10", but not for a buff man. Muscle is much denser than fat, so muscular people tend to have a high body weight for their size. A more reasonable weight for someone as ripped as Snake would be in the range of 81-86 kg/180-190 lbs. Creator/ArnoldSchwarzenegger during TheEighties weighed over 100 kg despite -- indeed, because of -- having very little fat but plenty of muscle.
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* In ''VideoGame/MetalGearSolid 4'', ''VideoGame/MetalGearSolid4'', Snake's height and weight was given as 180cm and 63.8kg (5'11", ''one hundred and forty pounds''), which would be pretty badly underweight even for a man who wasn't very toned and muscular. This is all the more {{egregious}} because his height and weight was given in (the otherwise completely implausible and insane) ''VideoGame/MetalGear2SolidSnake'' as 178cm and 75kg(5'10", 165 lbs). It's a pretty sensible weight for an ''average'' man of 5'10", but not for a buff man. Muscle is much denser than fat, so muscular people tend to have a high body weight for their size. A more reasonable weight for someone as ripped as Snake would be in the range of 81-86 kg/180-190 lbs. Creator/ArnoldSchwarzenegger during TheEighties weighed over 100 kg despite -- indeed, because of -- having very little fat but plenty of muscle.
6th Nov '15 5:58:51 AM Jacce
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[[folder:Western Animation]].
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[[folder:Western Animation]].Animation]]
21st Aug '15 6:18:08 PM nombretomado
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** Emphasized in ''SRW'' spin-off ''VideoGame/AnotherCenturysEpisode'', which uses full-sized machines and gladly points it out, as in official screenshots where [[Anime/AuraBattlerDunbine Dunbine]] is shown to be as big as the [[CharsCounterattack Alpha Azieru's]] head.
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** Emphasized in ''SRW'' spin-off ''VideoGame/AnotherCenturysEpisode'', which uses full-sized machines and gladly points it out, as in official screenshots where [[Anime/AuraBattlerDunbine Dunbine]] is shown to be as big as the [[CharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Alpha Azieru's]] head.
1st Aug '15 9:14:47 AM zylon
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* While ''Series/BabylonFive'' tends to be consistent with the size of its ships (although there have been some lapses concerning Minbari and Centauri ships) a strange thing happened to the White Star class between Season 4 and 5. While from it's appearance up to the end of Season 4 it was always shown to be around 150 m in length, including a lengthy battle scene at the end of Season 4 were the ships can be easily compared to both the Earth Alliance Omega class destroyer and the Thunderbolt fighter, both of which had canonical lengths, an episode of Season 5 set aboard a White Star required for it to be able to carry 4 Minbari fighters side by side, which in turn required it to be 3 times as long. Cue retconning the length of the White Star to 450 m despite the earlier scenes clearly showing it as 150 m.
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* While ''Series/BabylonFive'' tends to be consistent with the size of its ships (although there have been some lapses concerning Minbari and Centauri ships) a strange thing happened to the White Star class between Season 4 and 5. While from it's its appearance up to the end of Season 4 it was always shown to be around 150 m in length, including a lengthy battle scene at the end of Season 4 were the ships can be easily compared to both the Earth Alliance Omega class destroyer and the Thunderbolt fighter, both of which had canonical lengths, an episode of Season 5 set aboard a White Star required for it to be able to carry 4 Minbari fighters side by side, which in turn required it to be 3 times as long. Cue retconning the length of the White Star to 450 m despite the earlier scenes clearly showing it as 150 m.
31st Jul '15 4:30:35 PM nombretomado
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* In ''GundamWing'', the Shenlong Gundam has an extending dragon claw for a right arm; while it has a very obvious overall length, in several episodes it extends well beyond that. The MidSeasonUpgrade version from ''[[TheMovie Endless Waltz]]'' gets a HandWave solution, having the claw be mounted on a "chain" of segmented red boxes that apparently fold into each other when not in use. * In GGundam, Neo Russia's [[HuskyRusskie Argo]] is a large man. However, he's still within a realistic human height. But in his introductory scene, he is shown to be easily twice the size of Domon. Episodes after that have him appear his regular height. Similarly, the Greek Gundam fighter's introductory episode exaggerates his size as well, even beyond Argo! Later episodes reveal he is in fact a giant of a man, but still smaller than his intro scene depicted.
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* In ''GundamWing'', ''Anime/MobileSuitGundamWing'', the Shenlong Gundam has an extending dragon claw for a right arm; while it has a very obvious overall length, in several episodes it extends well beyond that. The MidSeasonUpgrade version from ''[[TheMovie Endless Waltz]]'' gets a HandWave solution, having the claw be mounted on a "chain" of segmented red boxes that apparently fold into each other when not in use. * In GGundam, ''Anime/MobileFighterGGundam'', Neo Russia's [[HuskyRusskie Argo]] is a large man. However, he's still within a realistic human height. But in his introductory scene, he is shown to be easily twice the size of Domon. Episodes after that have him appear his regular height. Similarly, the Greek Gundam fighter's introductory episode exaggerates his size as well, even beyond Argo! Later episodes reveal he is in fact a giant of a man, but still smaller than his intro scene depicted.
16th Jul '15 5:30:35 PM jakeroo123
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* Rather prevalent in ''VideoGame/MarioAndSonicAtTheOlympicGames''. Mario characters are scaled down, so that their average size is a bit closer to the average of the Sonic characters - Similar to the Smash Bros Example. One instance is that Sonic (100cm, 3'3") is always shown as slightly taller than Mario (155cm, 5'1"). Two pairs of characters also stand at the same height as each other canonically, but the scaling makes the Sonic character much larger - Peach and Eggman (185cm, 6'1"); along with Daisy and Vector (180cm, 5'11").
12th Jul '15 4:58:27 PM GoldenSonic64
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* In ''Anime/TheBoyAndTheBeast'', Kumatetsu doesn't have a consistent body type. Sometimes, he has a body of a chubby and buff young adult, other times he has a body of a pro wrestler, and sometimes he has a body of an skinny fit man. Part of this has to do with fact the movie takes place over several years, but still.
30th Jun '15 12:39:19 PM nombretomado
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* The ''{{Series/Battlestar Galactica|Reimagined}}'' movie ''The Plan'' does this to the Cylon baseships. At one point there is a fleet of them surrounding Caprica, and the camera is moving through space, causing both the ships ''and the planet itself'' to change appearance due to parallax. It basically makes the basestars look like they're a few hundred kilometers across. The shifting camera even causes one of the baseships to rise from over the planet's limb (meaning it was on the other side of the planet), and its shape can still be discerned. In fact, by comparing the size of the baseship to a raider, and then a raider to a person, a Colonial human must be somewhere around the size of a ''football field''. A pretty clear example of ScifiWritersHaveNoSenseOfScale.
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* The ''{{Series/Battlestar Galactica|Reimagined}}'' Galactica|2003}}'' movie ''The Plan'' does this to the Cylon baseships. At one point there is a fleet of them surrounding Caprica, and the camera is moving through space, causing both the ships ''and the planet itself'' to change appearance due to parallax. It basically makes the basestars look like they're a few hundred kilometers across. The shifting camera even causes one of the baseships to rise from over the planet's limb (meaning it was on the other side of the planet), and its shape can still be discerned. In fact, by comparing the size of the baseship to a raider, and then a raider to a person, a Colonial human must be somewhere around the size of a ''football field''. A pretty clear example of ScifiWritersHaveNoSenseOfScale.
27th May '15 6:21:01 PM nombretomado
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** Emphasized in ''SRW'' spin-off ''VideoGame/AnotherCenturysEpisode'', which uses full-sized machines and gladly points it out, as in official screenshots where [[AuraBattlerDunbine Dunbine]] is shown to be as big as the [[CharsCounterattack Alpha Azieru's]] head.
to:
** Emphasized in ''SRW'' spin-off ''VideoGame/AnotherCenturysEpisode'', which uses full-sized machines and gladly points it out, as in official screenshots where [[AuraBattlerDunbine [[Anime/AuraBattlerDunbine Dunbine]] is shown to be as big as the [[CharsCounterattack Alpha Azieru's]] head.
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