History Main / NotCompletelyUseless

3rd Apr '17 4:35:08 AM JonVonBass
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** Or don't spam Holy Water which erupts into flames (HolyBurnsEvil i guess?) from the moment he appears. Do it right (relatively easy) and he will be stun-locked into the center and will be dead in moments.
1st Apr '17 1:44:39 AM Darth_Marth
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** Mist in ''Path of Radiance'' is another character example. As a healer she is largely overshadowed by Rhys, who joins significantly earlier in the game several levels higher than she does, and has a much better promoted class. However, leveling Mist does give you a significant advantage on one particular map, Chapter 27-2, in which she is the only unit other than [[TheHero Ike]] you can deploy. Her unique build also makes her pretty much the only playable character in the game who can wield Runeswords effectively[[note]]Mist gains the ability to use swords when she promotes, but has a pitiful strength stat and so is rather terrible with them. However, Runeswords run off the magic stat instead of the strength stat, and Mist is one of only two sword-wielding character in the game with better magic than strength, the other being Elincia, who has her own custom weapon and requires lots of late-game babying to be effective[[/note]], though this is sadly considered AwesomeButImpractical for the effort involved vs. the reward.
29th Mar '17 8:56:59 AM crazysamaritan
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* In ''VideoGame/WildArms3'', a skill by Luceid called "Dark Luceid" pretty much deals very low damage, even when Luceid is using it against you when you need to obtain him. Afterwards, you can fight an upgraded BonusBoss called Power Trask (basically, an upgraded "regular" Trask whom you defeated earlier). Now unlike regular Trask which can be defeated easily after knowing a trick, Power Trask suffers none such weakness. It is also highly defensive towards elemental magic (which your party has been relying on for a good chunk of the game). The non-elemental magic available doesn't hit hard enough and Power Trask is, quite simply, a pure StoneWall that laughs at your physical attacks. Cue Dark Luceid saving the day due to its mostly heretofore unknown "deal damage according to how many elemental resistances the target has" property. This same property is what usually makes it deal pitiful damage: not many enemies have full elemental resistance thus making this skill useless for 90% of the game. Makes you think that TheDevTeamThinksOfEverything doesn't it?

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* In ''VideoGame/WildArms3'', a skill by Luceid called "Dark Luceid" pretty much deals very low damage, even when Luceid is using it against you when you need to obtain him. Afterwards, you can fight an upgraded BonusBoss called Power Trask (basically, an upgraded "regular" Trask whom you defeated earlier). Now unlike regular Trask which can be defeated easily after knowing a trick, Power Trask suffers none such weakness. It is also highly defensive towards elemental magic (which your party has been relying on for a good chunk of the game). The non-elemental magic available doesn't hit hard enough and Power Trask is, quite simply, a pure StoneWall that laughs at your physical attacks. Cue Dark Luceid saving the day due to its mostly heretofore unknown "deal damage according to how many elemental resistances the target has" property. This same property is what usually makes it deal pitiful damage: not many enemies have full elemental resistance thus making this skill useless for 90% of the game. Makes you think that TheDevTeamThinksOfEverything doesn't it?
29th Mar '17 6:08:41 AM Doug86
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* In ''ResidentEvil2'', many of the weapons that suck for killing zombies are extremely effective against other specific creatures instead. Leon's flamethrower and Claire's flame rounds are excellent against Ivy monsters, the [=MAC 11=] is great for taking out Lickers and keeping them from counterattacking, and Claire's Spark Shot does nearly as much damage to the boss enemies as Leon's Upgraded Magnum.

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* In ''ResidentEvil2'', ''VideoGame/ResidentEvil2'', many of the weapons that suck for killing zombies are extremely effective against other specific creatures instead. Leon's flamethrower and Claire's flame rounds are excellent against Ivy monsters, the [=MAC 11=] is great for taking out Lickers and keeping them from counterattacking, and Claire's Spark Shot does nearly as much damage to the boss enemies as Leon's Upgraded Magnum.
25th Mar '17 10:55:39 AM QuarrelsomeChevon
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* In ''VideoGame/PaperMarioTheThousandYearDoor,'' the fifth boss, Cortez, summons a ''gigantic'' horde of flying swords to attack the player when he's in his third form. The swords do massive damage each turn, and are considered both aerial enemies and spiked enemies--meaning that only very certain special moves hold any chance of damaging them and thus removing them from the fight. ...Unless, of course, you use Flurrie's Gale Force move, which instantly blows any aerial enemies away from the battle. Normally it's useless because it causes said blown away enemies to not give Star Points, but as these are minions summoned by a boss, that isn't relevant and instead becomes a powerful way to weaken him.

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* In ''VideoGame/PaperMarioTheThousandYearDoor,'' the fifth boss, Cortez, summons a ''gigantic'' horde of flying swords to attack the player when he's in his third form. The swords do massive damage each turn, and are considered both aerial enemies and spiked enemies--meaning that only very certain special moves hold any chance of damaging them and thus removing them from the fight. ...Unless, of course, you use Flurrie's Gale Force move, which instantly blows any aerial enemies away from the battle. Normally it's useless because it causes said blown away enemies to not give Star Points, but as these are minions summoned by a boss, that isn't relevant and instead becomes a powerful way to weaken him.
9th Mar '17 11:45:44 AM SpinAttaxx
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** Techno Blast, even after its power was increased in Gen VI, isn't that great owing to its reliance on a hold item to change types. However, the Douse Drive is arguably the best Drive to use, since it's Genesect's only learnable Water-type move outside of Hidden Power, and since it also can't learn Rock- or Ground-type moves, it's the ''only'' counter it has for Fire-types (to which [[WeakToFire it has a double weakness]]).

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** Genesect's [[SecretArt Techno Blast, Blast]], even after its power was increased in Gen VI, isn't that great owing to its reliance on a hold item to change types.its type (and unlike Arceus's Plates or Silvally's Memories, changing Techno Blast's type is the ''only'' thing the Drives do, with no other benefits like STAB included). However, the Douse Drive is arguably the best Drive to use, since it's Genesect's only learnable Water-type move outside of Hidden Power, and since it also can't learn Rock- or Ground-type moves, it's the ''only'' counter it has for Fire-types (to which [[WeakToFire it has a double weakness]]).



** Hyper Beam [[CoolButInefficient is a very powerful move, but it forces the user to recharge the next turn]], so it isn't used by a lot of players. There are a few Pokémon that can use it effectively, though. Porygon-Z has an incredibly high Special Attack stat, gets additional damage from it due to STAB, can have Adaptability to boost said STAB bonus from x1.5 to x2, and on top of that, it can learn Nasty Plot to sharply boost its Special Attack. A Hyper Beam from a Porygon-Z '''hurts.''' Mega Pidgeot can also do a hefty amount of damage with it thanks to its high Special Attack, STAB, and No Guard [[AlwaysAccurateAttack to ensure Hyper Beam never misses]].

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** Hyper Beam [[CoolButInefficient [[AwesomeButImpractical is a very powerful move, but it forces the user to recharge the next turn]], so it isn't used by a lot of players. There are a few Pokémon that can use it effectively, though. Porygon-Z has an incredibly high Special Attack stat, gets additional damage from it due to STAB, can have Adaptability to boost said STAB bonus from x1.5 to x2, and on top of that, it can learn Nasty Plot to sharply boost its Special Attack. A Hyper Beam from a Porygon-Z '''hurts.''' Mega Pidgeot can also do a hefty amount of damage with it thanks to its high Special Attack, STAB, and No Guard [[AlwaysAccurateAttack to ensure Hyper Beam never misses]].misses]].
** One of Delcatty's Abilities is Normalize, which turns all of its moves into Normal-type ones. It's bad enough that Delcatty [[MasterOfNone doesn't really excel in anything]], but Normal-type moves aren't strong against anything, are resisted by two types, and Ghosts are completely immune to them. However, Delcatty also learns Skill Swap, which lets it swap its hindering Ability with an opponent, burdening them with it instead. Furthermore, Gen VII gave affected moves a power boost as well.
*** On a similar note, Durant's Hidden Ability is Truant, which stops it from attacking every other turn. Durant also learns Entrainment, which turns the opponent's Ability into whatever the user's is. Suddenly, the enemy is giving you free turns to wear them down. This also turns [[BrutalBonusLevel the Battle facilities]] into a near-joke.
** The move Hidden Power is a move that, depending on the Pokémon, can be any type and (prior to Gen VI) any level of power from 30 to 70. The exact specifics are [[GuideDangIt a tricky thing to understand]] and the move itself isn't especially useful, but for many Pokémon, Hidden Power is their best/only counter to certain threats (Grass-types, for instance, love using a Fire-type Hidden Power to counter Steel-types that resist all their attacks).
*** The move's base power being set to 60 down from potentially 70 limits the move's usefulness... except for Roserade, who can have Technician (an Ability that boosts the power of moves with a power of 60 or less). Suddenly, it has a consistent 90 power move of nearly any type, and it's also a special move on a Pokémon with high Special Attack.
9th Mar '17 10:19:28 AM BeerBaron
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* The Scrolls of Icarian Flight from ''VideoGame/TheElderScrollsIIIMorrowind'' are really only useful for making a few quick trips across the game map. (They allow the player to jump incredible distances, but you'll die on impact unless you land in deep water, use a 2nd scroll, or cast a slowfall/levitation spell.) However, there are a few instances in the game where they can help the player avoid spending a lot of time and effort if used wisely.
** In one particularly tall Daedric ruin, using one can allow the player to leap all the way up to the highest level in a single bound to acquire some valuable loot, skipping over all of the enemy mooks in the ruin.
** Another useful spot is avoiding a certain deathtrap in [[spoiler: Sotha Sil's clockwork city.]] Using one will allow the player to jump past the tricky trip to the exit right away.
** They can also be useful during the few instances where fast travel is unavailable to the player, such as a Tribunal Temple quest where the player is forced to take an oath of silence while traveling to a shrine on the complete opposite side of the island.
** Solstheim is another place where fast travel doesn't exist, so the scrolls allow the player to more quickly traverse the island. In particular, they can help with one East Empire Company quest that has a strict time limit. The person you need to find will be in one of three random places, so placing a Mark spell ahead of time won't work. Using the scrolls to jump there can get you there much faster than running, and will allows you to pass over any enemies along the way who would otherwise slow you down.

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* The Scrolls of Icarian Flight from ''VideoGame/TheElderScrollsIIIMorrowind'' are really only useful for making a few quick trips across has the game map. (They Scrolls of [[IcarusAllusion Icarian Flight]] (which allow the player to [[InASingleBound jump incredible distances, distances]], but you'll die will wear off and kill the player on impact unless you they land in [[SoftWater deep water, enough water]], use a 2nd scroll, scroll right before landing ([[TooAwesomeToUse you only get three total]]), or cast a slowfall/levitation spell.) However, there are slowfall/levitate spell) have a few instances number of users in the game where they certain tricky situations. To note:
** In one particularly tall Daedric ruin, using one
can help allow the player avoid spending to leap all the way up to the highest level in a lot single bound to acquire some valuable loot, skipping over all of time and effort if used wisely.the enemies in the ruin.
** In one particularly tall Daedric ruin, using one can allow the player to leap all the way up to the highest level in a single bound to acquire some valuable loot, skipping over all of the enemy mooks in the ruin.
** Another useful spot is avoiding a certain deathtrap in [[spoiler: Sotha Sil's clockwork city.]] Using one will allow the player to jump past the tricky trip to the exit right away.
** They can
They're also be useful during the few instances where good to use whenever fast travel is unavailable to the player, for whatever reason, such as a the Tribunal Temple quest where the player is forced to take an oath a vow of silence while before traveling to a shrine on the complete opposite side of the island.
island. (A trip of several in-game days on foot.) Instead of that hassle, the player can simply use one of the scrolls to leap across the island, [[SoftWater crash down in the ocean]] beyond the shrine (or cast levitate when just above it,) and complete the quest in a fraction of the time.
** Another use is for getting out of a death trap in [[spoiler: Sotha Sil's Clockwork City]] in ''Tribunal''. The player has to climb up a spiral staircase in a room while outrunning a spinning blade that moves faster than the player. The usual high-level character approach to this puzzle would be to levitate to the exit; but levitation magic cannot be used there, and no practical jump spell that the player would have is capable of getting them all the way to the door. However, a Scroll of Icarian Flight will allow you to leap all the way to the top of the chamber, "crash" (harmlessly) into the ceiling, and land on the platform right in front of the exit.
** Solstheim is another place where in ''Bloodmoon'' has very limited fast travel doesn't exist, options, so the scrolls allow the player to more quickly traverse the island. In particular, they can help with one East Empire Company quest that has a [[TimedMission strict time limit. limit]]. The person you need to find will be in one of three random places, so placing a Mark spell ahead of time won't may not work. Using the scrolls to jump there can get you there much faster than running, and will allows you to pass over any enemies along the way who would otherwise slow you down.
17th Feb '17 11:17:13 AM Chabal2
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* ''DragonQuestIX'': The Have A Ball and Thunder Thrust skills allow you to fire eight weak attacks at random / have a 50/50 chance of scoring a critical or missing outright. Neither are exactly reliable in regular battles, until you realize it can do 1-8 damage to a MetalSlime (Metal Slash, the move that is designed to reliably do damage to metal monsters, does 1-2 per turn) or kill one outright (''if'' it hits).

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* ''DragonQuestIX'': ''VideoGame/DragonQuestIX'':
**
The Have A Ball and Thunder Thrust skills allow you to fire eight weak attacks at random / have a 50/50 chance of scoring a critical or missing outright. Neither are exactly reliable in regular battles, battles against more than one enemy, until you realize it can do 1-8 damage to a MetalSlime (Metal Slash, the move that is designed to reliably do damage to metal monsters, does 1-2 per turn) or kill one outright (''if'' it hits).


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** The Treasure Eye Land skill causes all red chests and stairs to show up on the minimap. Sounds useful, but it only detects red (non-respawning chests), making it completely useless in grottoes, which is where most endgame action happens. The only saving grace is showing where the stairs to the next floor is (and even then, often it's still not in the same map sector as you are).
10th Feb '17 4:03:41 PM SpinAttaxx
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* In ''Franchise/{{Pokemon}}'', the move Splash is completely useless; all it does is make the user flop around helplessly. However, as of ''VideoGame/PokemonSunAndMoon'', the Normalium Z item can be used once per battle to upgrade it to Z-Splash, which raises the user's physical attack by ''three stages'' in one turn. Few other moves can raise a stat that much, and none of them are as widely available as Splash is. This once-useless attack is now a viable choice in TournamentPlay.

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* In ''Franchise/{{Pokemon}}'', the ''Franchise/{{Pokemon}}'':
** The
move Splash is completely useless; all it does is make the user flop around helplessly. However, as of ''VideoGame/PokemonSunAndMoon'', the Normalium Z item can be used once per battle to upgrade it to Z-Splash, which raises the user's physical attack by ''three stages'' in one turn. Few other moves can raise a stat that much, and none of them are as widely available as Splash is. This once-useless attack is now a viable choice in TournamentPlay.TournamentPlay.
** Techno Blast, even after its power was increased in Gen VI, isn't that great owing to its reliance on a hold item to change types. However, the Douse Drive is arguably the best Drive to use, since it's Genesect's only learnable Water-type move outside of Hidden Power, and since it also can't learn Rock- or Ground-type moves, it's the ''only'' counter it has for Fire-types (to which [[WeakToFire it has a double weakness]]).
** The Rhyhorn line has Rock Head for an Ability, which prevents recoil damage. This would be useful... if they knew any moves that did recoil damage beyond Take Down. However, in ''[=FireRed/LeafGreen=]'' they can learn the more powerful Double-Edge via Move Tutors, and when evolvng into Rhyperior, Rock Head becomes Solid Rock, which reduces the damage done by its ([[KryptoniteIsEverywhere many]]) weaknesses by a quarter.
** The Starmie line has Analytic for its Hidden Ability, which increases their Special Attack if they move last. Being {{Fragile Speedster}}s, this isn't too useful... though the opponent switching makes Starmie move last, and since humans are more likely to switch than the AI, Starmie can be pretty dangerous with it in [=PvP=] matches.
** Hyper Beam [[CoolButInefficient is a very powerful move, but it forces the user to recharge the next turn]], so it isn't used by a lot of players. There are a few Pokémon that can use it effectively, though. Porygon-Z has an incredibly high Special Attack stat, gets additional damage from it due to STAB, can have Adaptability to boost said STAB bonus from x1.5 to x2, and on top of that, it can learn Nasty Plot to sharply boost its Special Attack. A Hyper Beam from a Porygon-Z '''hurts.''' Mega Pidgeot can also do a hefty amount of damage with it thanks to its high Special Attack, STAB, and No Guard [[AlwaysAccurateAttack to ensure Hyper Beam never misses]].
14th Dec '16 4:11:02 PM HarmoniousFusion
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* In ''Franchise/{{Pokemon}}'', the move Splash is completely useless; all it does is make the user flop around helplessly. However, as of ''VideoGame/PokemonSunAndMoon'', the Normalium Z item can be used once per battle to upgrade it to Z-Splash, which raises the user's physical attack by ''three stages'' in one turn. Few other moves can raise a stat that much, and none of them are as widely available as Splash is. This once-useless attack is now a viable choice in TournamentPlay.
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