History Main / NotCompletelyUseless

22nd Jan '16 5:08:17 PM Berrenta
Is there an issue? Send a Message
Sinkhole. There's plans of cutting that trope in TRS anyways, so...
* In ''VideoGame/MediEvil'', one of the earlier weapons you get is a wooden Club, which [[CardboardObstacle breaks boulders]]. The Club is unfortunately also the game's only [[BreakableWeapons breakable melee weapon]], is almost as weak as the Short Sword you start with, and the Warhammer can also break boulders while being stronger, with a longer range and an awesome GroundPound attack. However, the Club can also be used as a torch, and the GangplankGalleon level at the end of the game has cannons with fuses...
to:
* In ''VideoGame/MediEvil'', one of the earlier weapons you get is a wooden Club, which [[CardboardObstacle breaks boulders]].boulders. The Club is unfortunately also the game's only [[BreakableWeapons breakable melee weapon]], is almost as weak as the Short Sword you start with, and the Warhammer can also break boulders while being stronger, with a longer range and an awesome GroundPound attack. However, the Club can also be used as a torch, and the GangplankGalleon level at the end of the game has cannons with fuses...
22nd Jan '16 7:59:34 AM res20stupid
Is there an issue? Send a Message
Added DiffLines:
* The Monography Gun from ''VideoGame/RogueLegacy''. What does it do? It creates platforms to stand on. When do you use it? The WakeUpCallBoss, [[spoiler: after freezing the waterfall on Juraika and the first stage of the final boss.]] You don't need to use it again after that and all it does is take up inventory space. Oh, and if you jump on a platform [[GoombaStomp floating over an enemy]] it deals a PercentDamageAttack which makes it useful when fighting Mimics.
11th Dec '15 11:06:34 PM gophergiggles
Is there an issue? Send a Message
Added DiffLines:
* ''VideoGame/ZombiesAteMyNeighbors'' is ''built'' around this trope. You are given tons of seemingly worthless weapons alongside the few intuitively useful ones, but as it turns out, every single weapon in the game will [[OneHitKill One-Shot]] (or at least be extremely powerful) against at least one kind of enemy. Some are obvious, like using silverware against werewolves or the freezing fire-extinguisher on the blobs, while things like using tomatoes against martians or the martian bubble gun against the ants [[GuideDangIt aren't so clear]].
24th Nov '15 11:01:03 AM Ferot_Dreadnaught
Is there an issue? Send a Message
No potholes in page quotes.
->''[[LampshadeHanging *YE REALLY HAST FOUND A USE FOR THIS PETTY ITEM*]]''
to:
->''[[LampshadeHanging *YE ->''*YE REALLY HAST FOUND A USE FOR THIS PETTY ITEM*]]''ITEM*''
20th Oct '15 9:20:45 AM Synch
Is there an issue? Send a Message
* The Eden colony from ''[[{{VideoGame/Outpost2}} Outpost 2]]'' can develop a system for shooting down incoming asteroids using high energy particle beams combined with an observatory, which is pretty cool, except [[CoolButInefficient the energy and staff requirements to maintain it are surprisingly high]]. Asteroids don't do much damage to begin with, so it's easier and cheaper to simply repair any buildings that happen to be hit. This changes in the final mission of Eden's campaign, where Plymouth improvises a devastating EMP missile using their space launchers, and Eden's asteroid defense system can be similarly repurposed to destroy them.
to:
* The Eden colony from ''[[{{VideoGame/Outpost2}} Outpost 2]]'' can develop a system for shooting down incoming asteroids meteors using high energy particle beams combined with an observatory, which is pretty cool, except [[CoolButInefficient the energy and staff requirements to maintain it are surprisingly high]]. Asteroids Meteors don't do much damage to begin with, so it's easier and cheaper to simply repair any buildings that happen to be hit. This changes in the final mission of Eden's campaign, where Plymouth improvises a devastating EMP missile using their space launchers, and Eden's asteroid meteor defense system can be similarly repurposed to destroy them.
20th Oct '15 8:46:31 AM Synch
Is there an issue? Send a Message
Added DiffLines:
* The Eden colony from ''[[{{VideoGame/Outpost2}} Outpost 2]]'' can develop a system for shooting down incoming asteroids using high energy particle beams combined with an observatory, which is pretty cool, except [[CoolButInefficient the energy and staff requirements to maintain it are surprisingly high]]. Asteroids don't do much damage to begin with, so it's easier and cheaper to simply repair any buildings that happen to be hit. This changes in the final mission of Eden's campaign, where Plymouth improvises a devastating EMP missile using their space launchers, and Eden's asteroid defense system can be similarly repurposed to destroy them.
14th Oct '15 8:42:11 PM Karxrida
Is there an issue? Send a Message
** In KingdomHeartsCoded, High Ethers are normally a waste of limited space, because all they do is increase your clock gauge by two units. However, when going for the Fatal Flawless trophy, you have to make yourself into a OneHitPointWonder, and while the enemy mooks also have their HP set to 1, bosses still have their full HP. This is where the High Ethers come in: using one while you wield the Oathkeeper keyblade with activate Auto-Life, letting you survive one hit, and you can recast it as long as you have High Ethers.
to:
** In KingdomHeartsCoded, ''VideoGame/KingdomHeartsCoded'', High Ethers are normally a waste of limited space, because all they do is increase your clock gauge by two units. However, when going for the Fatal Flawless trophy, you have to make yourself into a OneHitPointWonder, and while the enemy mooks also have their HP set to 1, bosses still have their full HP. This is where the High Ethers come in: using one while you wield the Oathkeeper keyblade with activate Auto-Life, letting you survive one hit, and you can recast it as long as you have High Ethers.
4th Oct '15 11:08:50 AM gophergiggles
Is there an issue? Send a Message
* In ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', there is one enemy, the Iron Golem. 9999 life and only takes 1 damage from any attack. It's also the same game that has a soul that (allegedly) swaps the target's HP and MP values. Take a guess how much mana the Iron Golem has... %% Killer Mantle also instantly kills Red Minotaurs. (Is this the aforementioned soul?)
to:
* In ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'', there Sorrow]]'': ** There is one enemy, the Iron Golem. 9999 life and only takes 1 damage from any attack. It's also the same game that has a the Killer Mantle soul that (allegedly) swaps the target's HP and MP values. Take a guess how much mana the Iron Golem has... %% has. The Killer Mantle is also instantly kills equally useful against Red Minotaurs. (Is this Minotaurs, another DemonicSpider found late in the aforementioned soul?)game. ** The handgun found in the Underground Reservoir is next to useless. It has poor range despite being a ''gun'', can't pierce enemies, and halves your ATK attribute meaning it does miniscule damage. However it becomes immensely useful against the next to final boss [[spoiler:Julius Belmont]], turning ThatOneBoss into a pathetically easy ([[DamageSpongeBoss if drawn out]]) game of leading him around the arena staying just out of his normal attack range spamming him with bullets.
22nd Aug '15 1:38:01 AM billybobfred
Is there an issue? Send a Message
* ''VideoGame/FinalFantasyXI'' - The two hour ability (a supposedly extremely valuable job specific ability that can only be used every two hours) for Ninjas is Mijin Gakure. This ability kills the Ninja and deals damage based on their current HP. Due to the amount of health enemies have, this ability is basically useless. It does not inflict enough damage to be worth using in any situation where a two hour is justified. There are two uses for it.
to:
* ''VideoGame/FinalFantasyXI'' - The two hour ability (a supposedly extremely valuable job specific ability that can only be used every two hours) for Ninjas is Mijin Gakure. This ability kills the Ninja and deals damage based on their current HP. Due to [[HealthDamageAsymmetry the amount of health enemies have, have]], this ability is basically useless. It does not inflict enough damage to be worth using in any situation where a two hour is justified. There are two uses for it.
19th Aug '15 12:30:34 AM infernape612
Is there an issue? Send a Message
* In ''Videogame/{{Persona4}}'' there are items that deal a fixed amount of damage, low even for the early parts of the first dungeon (and you don't find them till you get near the end of said dungeon!) make short work of {{Metal Slime}}s. Also good for exploiting elemental weaknesses without burning SP. Later on, however, you get the Magatama items, which deal 150 damage to all enemies; you'll likely find them useful on the bosses for the striptease and [[{{Retraux}} Void Quest]] dungeons.
to:
* In ''Videogame/{{Persona4}}'' ''Videogame/{{Persona 4}}'' there are items that deal a fixed amount of damage, low even for the early parts of the first dungeon (and you don't find them till you get near the end of said dungeon!) make short work of {{Metal Slime}}s. Also good for exploiting elemental weaknesses without burning SP. Later on, however, you get the Magatama items, which deal 150 damage to all enemies; you'll likely find them useful on the bosses for the striptease and [[{{Retraux}} Void Quest]] dungeons.

* In ''Videogame/GoldenSunDarkDawn'':
to:
* In ''Videogame/GoldenSunDarkDawn'':''VideoGame/GoldenSun'', StandardStatusEffects are generally useless, as it is more efficient to simply beat your foes' brains in. However, the BonusBoss Deadbeard is absolutely crippled by the Psynergy Seal status effect since his entire offensive lineup consists of Psynergy and his basic attack. Since the Djinn Luff can inflict Psynergy Seal with 100% accuracy, and can be spammed by your most agile party members at no cost, this becomes the best way to tear him apart. In its sequel ''Golden Sun: The Lost Age'', Luff and its equivalent Rime also do very well against the BonusBoss Sentinel, although he holds onto a solid elemental physical attack in addition to his basic attack. * In ''VideoGame/GoldenSunDarkDawn'':
This list shows the last 10 events of 222. Show all.