History Main / NotCompletelyUseless

17th Jun '16 4:54:25 AM REV6Pilot
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* The emerald swords of ''LandsOfLore'' cause little to zero damage to all enemies and seem to be of no use until you enter the White Tower, there they're pretty effective against the ghosts, who are impervious to normal weapons.

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* The emerald swords of ''LandsOfLore'' cause little to zero damage to all enemies enemies, can't be sold (shopkeepers will refuse to buy them) and seem to be of no use until you enter the White Tower, there as they're pretty effective against the ghosts, who are impervious to normal weapons.weapons. They're also very useful in one floor of [[TheVeryDefinitelyFinalDungeon Castle Cimmeria]], which is teeming with ghost Cabal warriors.
7th Jun '16 11:46:20 AM thatother1dude
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** In the early days of raiding, Hunters received a new ability, Tranquilizing Shot. Its only use was to remove frenzy effects found on some of the bosses (which would make them much stronger). Ironically, due to issues Hunters had, this one trick made Hunters much more likely to even get into raids. The second expansion finally gives it a broader range of uses, even against other players. A similar case was the Mage spell Detect Magic (shows active buffs on the target) which was very helpful on some bosses that required the raid to dispel certain effects otherwise hard to see, but in this case, the spell was eventually removed (and buffs made always visible).

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** In the early days of raiding, Hunters received a new ability, Tranquilizing Shot. Its only use was to remove frenzy effects found on some of the bosses (which would make them much stronger). Ironically, due Due to issues Hunters had, this one trick made Hunters much more likely to even get into raids. The second expansion finally gives it a broader range of uses, even against other players. A similar case was the Mage spell Detect Magic (shows active buffs on the target) which was very helpful on some bosses that required the raid to dispel certain effects otherwise hard to see, but in this case, the spell was eventually removed (and buffs made always visible).
25th May '16 10:36:38 PM BigKlingy
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* The Devil Axe in ''[[VideoGame/FireEmblemElibe]]'' is very powerful, but has a high chance of [[CriticalFailure backfiring and damaging its user instead]]. In a game with FinalDeath, this makes it very impractical as an actual weapon. (Especially since the more damage you're dealing with it, the more dangerous a potential backfire is, ESPECIALLY if you critical) However, it does give a very high amount of Weapon Exp compared to other axes, so it can be useful to raise a character's Axe rank quickly.
* ''[[VideoGame/FireEmblemTellius]]''

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* The Devil Axe in ''[[VideoGame/FireEmblemElibe]]'' ''VideoGame/FireEmblemElibe'' is very powerful, but has a high chance of [[CriticalFailure backfiring and damaging its user instead]]. In a game with FinalDeath, this makes it very impractical as an actual weapon. (Especially since the more damage you're dealing with it, the more dangerous a potential backfire is, ESPECIALLY if you critical) However, it does give a very high amount of Weapon Exp compared to other axes, so it can be useful to raise a character's Axe rank quickly.
* ''[[VideoGame/FireEmblemTellius]]'' ''VideoGame/FireEmblemTellius''
25th May '16 10:35:59 PM BigKlingy
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* ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' makes a big deal about Micaiah's Sacrifice ability, which allows her to heal others without a staff, but in battle the ability is mostly worthless since it [[CastFromHitPoints drains Micaiah's own HP when she uses it]], and Micaiah is a SquishyWizard who's death results in a [[WeCannotGoOnWithoutYou game over]]. Since traditional healing items and staves are not hard to come by, you're usually better off using them. However the ability does have some niche use on a few select maps, since it removes all status ailments on the affected target, basically making it a free Recover staff. It also lets her get 10 exp every turn, provided that she has a wounded ally nearby and 2 or more HP. Considering Micaiah is one of the units that changes class at plot points and [[CantDropTheHero is required]] for the final chapters, you pretty much need a way to level her up to 20 while keeping her away from the fray.
* The various [[JokeItem Joke Weapons]] in ''{{VideoGame/Fire Emblem Awakening}}'' can be used where [[GoneHorriblyRight killing enemies too quickly can be hazardous]]. For example, if one of your units is hiding behind a bottleneck, enemies will usually body-block each other while trying to attack the unit, allowing you to pick them off one by one and heal the unit after each round. This doesn't work if your unit is strong enough to kill each enemy in one round, and will probably get them killed by ZergRush. Give them a crappy weapon, however, and the bottleneck strategy works again. The joke healing staff (the Kneader) also is handy for certain builds that rely on being at low-but-not-minimum HP (e.g. those using Vantage, Vengeance, and/or Miracle).

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* ''[[VideoGame/FireEmblemTellius Fire Emblem: Radiant Dawn]]'' The Devil Axe in ''[[VideoGame/FireEmblemElibe]]'' is very powerful, but has a high chance of [[CriticalFailure backfiring and damaging its user instead]]. In a game with FinalDeath, this makes it very impractical as an actual weapon. (Especially since the more damage you're dealing with it, the more dangerous a potential backfire is, ESPECIALLY if you critical) However, it does give a very high amount of Weapon Exp compared to other axes, so it can be useful to raise a character's Axe rank quickly.
* ''[[VideoGame/FireEmblemTellius]]''
** ''Radiant Dawn''
makes a big deal about Micaiah's Sacrifice ability, which allows her to heal others without a staff, but in battle the ability is mostly worthless since it [[CastFromHitPoints drains Micaiah's own HP when she uses it]], and Micaiah is a SquishyWizard who's death results in a [[WeCannotGoOnWithoutYou game over]]. Since traditional healing items and staves are not hard to come by, you're usually better off using them. However the ability does have some niche use on a few select maps, since it removes all status ailments on the affected target, basically making it a free Recover Restore staff. It also lets her get 10 exp every turn, provided that she has a wounded ally nearby and 2 or more HP. Considering Micaiah is one of the units that changes class at plot points and [[CantDropTheHero is required]] for the final chapters, you pretty much need a way to level her up to 20 while keeping her away from the fray.
** Gareth is a character example. As a combat unit, he's pretty much worthless: sure he has some of the highest Strength and physical Defence in the game... but at the point he joins (with only 2 chapters left in the game) ''all enemies use magic'' so his immense physical tanking ability is completley useless. What makes him fall under this trope though is a skill he comes with, Blood Tide. This increases the Strength and Skill of all adjacent allies by 5, a pretty significant amount, and it stacks with the one other Blood Tide user in the game (who's also somewhat useless in combat, though less so than Gareth). This ability greatly helps in taking down the penultimate boss and especially the FinalBoss, making him worth deploying for the skill alone.
** The Nihil skill is also an example of this, one that the player had better realise before Radiant Dawn's Endgame. It's a Skill that causes the user to ignore the effects of their enemy's Skills in combat. The problem is it takes up a disproportionately huge amount of skill capacity, meaning the user won't be able to make much use of skills themself, and in ''Path of Radiance'' there simply aren't enough enemies with skills to make it worth its cost. The same is true for most of ''Radiant Dawn''... until the late-game chapters, where 90% of bosses have skills that [[ThereIsNoKillLikeOverkill essentially spell instant death if they trigger.]] Suddenly immunity to skills becomes something ''definately'' worth the capacity cost, making your few Nihil scrolls extremely valuable. Also, the FinalBoss has barriers that reflect all damage they take directly onto the attacker, making the fight extremely annoying... until you realise that this AttackReflector ability is tied to one of their ''skills''. There's a reason Ike automatically learns Nihil on promoting to his ultimate class.
* The various [[JokeItem Joke Weapons]] in ''{{VideoGame/Fire Emblem Awakening}}'' can be used where [[GoneHorriblyRight killing enemies too quickly can be hazardous]]. For example, if one of your units is hiding behind a bottleneck, enemies will usually body-block each other while trying to attack the unit, allowing you to pick them off one by one and heal the unit after each round. This doesn't work if your unit is strong enough to kill each enemy in one round, and will probably get them killed by ZergRush. Give them a crappy weapon, however, and the bottleneck strategy works again. The joke healing staff (the Kneader) also is handy for certain builds that rely on being at low-but-not-minimum HP (e.g. those using Vantage, Vengeance, and/or Miracle).
** Similarly, Bronze Weapons in ''Radiant Dawn'' and ''Fates'' are unable to critical. This is supposed to be a handicap, but as mentioned above there are times where you ''really'' don't want to get critical hits.
25th May '16 4:46:38 AM erforce
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* ''CastlevaniaSymphonyOfTheNight'':

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* ''CastlevaniaSymphonyOfTheNight'':''VideoGame/CastlevaniaSymphonyOfTheNight'':



* ''[[VideoGame/CastlevaniaChroniclesOfSorrow Aria of Sorrow]]'':

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* ''[[VideoGame/CastlevaniaChroniclesOfSorrow ''[[VideoGame/CastlevaniaAriaOfSorrow Aria of Sorrow]]'':



* ''Dawn of Sorrow'' has a similar use for the Imp soul, which temporarily effectively switches ''all'' enemies' HP and MP. Iron Golem, once again, has thousands of HP and about 15 MP. The multi-hit LethalJokeWeapon Terror Bear (which, like its name implies, is a stuffed bear filled with iron sand which Soma swings by holding one of its arms) makes it even easier.

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* ''Dawn ''[[VideoGame/CastlevaniaDawnOfSorrow Dawn of Sorrow'' Sorrow]]'' has a similar use for the Imp soul, which temporarily effectively switches ''all'' enemies' HP and MP. Iron Golem, once again, has thousands of HP and about 15 MP. The multi-hit LethalJokeWeapon Terror Bear (which, like its name implies, is a stuffed bear filled with iron sand which Soma swings by holding one of its arms) makes it even easier.
24th May '16 11:12:58 AM Qamikace
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** The Paladin class, generally a MightyGlacier plagued by many a UselessUsefulSpell, such as Parley (which removes enemies from the battlefield at an incredibly low chance), Nurse (a pitiful [[AreaOfEffect AoE]] heal, thanks to the class' low magic) and Drop Weapon (grants the ability to change your weapon for another in your inventory, in a series where there is usually little reason to do so), also has Subdue. Subdue is a skill that makes the Paladin hit with the flat side of their blade, dealing exactly 1 damage. This is incredibly useful for breaking an ally out of Charm or Confusion without having to heal them later, and helps when you need to get a monster to low HP so a Hunter can capture them.
23rd May '16 9:08:46 PM TSBasilisk
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* In the web novel ''Ark'' the main character learns Survival Cooking, a skill which lets him produce food items from foraged material. Most of the "food" produced in this manner has detrimental effects, such as inflicting paralysis, releasing a literally sickening odor, or making you ''hungrier''. However he soon realizes this can be weaponized, feeding paralysis food to powerful enemies, rendering enemies too ill to fight with smell, and getting additional food buffs by making himself hungrier.
23rd May '16 2:32:40 AM lvthn13
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* In ''CastlevaniaSymphonyOfTheNight'' the Red Rust is the more useless of the first two weapons you pick up, doing pitiful damage. However, it can inflict the cursed status on the [[MirrorBoss doppelganger]], rendering it helpless and making for an easy win against a WakeUpCallBoss.

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* In ''CastlevaniaSymphonyOfTheNight'' the ''CastlevaniaSymphonyOfTheNight'':
** The
Red Rust is the more useless of the first two weapons you pick up, doing pitiful damage. However, it can inflict the cursed status on the [[MirrorBoss doppelganger]], rendering it helpless and making for an easy win against a WakeUpCallBoss.WakeUpCallBoss.
** The Cat Eye Circlet offers "Big HP restore by cat damage". Only one enemy in the game does "cat damage", and that's Salome, a rather dangerous witch enemy found in parts of the castle that upon being killed turns into a pesky cat that can do additional damage to the player, making her a real pain in the ass. Unless you're wearing the Cat Eye Circlet, in which case you get healed for most or all of your HP by touching the cute kitty. Everywhere else, the item is likely useless compared to other available equipment.
23rd May '16 2:25:02 AM lvthn13
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* In ''CastlevaniaSymphonyOfTheNight'' the Red Rust is the more useless of the first two weapons you pick up, doing pitiful damage. However, it can inflict the cursed status on the [[MirrorBoss doppelganger]], rendering it helpless and making for an easy win against a WakeUpCallBoss.
14th May '16 2:35:50 PM CerotechOmega
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* ''VideoGame/BravelySecond'' lets you buy the Spirit Magic scroll "Spirit" in Florem, allowing you to inflict non-elemental damage with your magic attacks, but at a low power level compared to the likes of [[DeathFromAbove Comet and Meteor]]. Considering how just about everything you encounter is either a humanoid or is weak to some element, this sounds pretty pathetic. ...And then you run into Vucub Caquix, who has the ability to [[ElementalAbsorption absorb]] ''every element'' in the game. Guess what your Spellcrafters are going to be using? [[note]]Also, at least on the first playthrough, you can't encounter Khamer, and thus get the Time Mage job which offers Comet and Meteor, until after Vucub Caquix is destroyed.[[/note]]
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