History Main / NotCompletelyUseless

22nd Aug '17 4:26:51 AM Pr1A
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** The Bloody Mess -perk in ''VideoGame/FalloutNewVegas'' gives you a rather negligible 5% boost to all damage while also greatly increasing the probability to cause dismemberment. In the base game, the latter effect is almost completely visual aside of the Three-Card Bounty -quest where it's actually detrimental since you must avoid damaging the Fiend leaders' heads too much when killing them to get the best reward. However, the perk is quite useful against the Ghost People in the Dead Money DLC as dismembering them is the only way to kill them for good.

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** The Bloody Mess -perk in ''VideoGame/FalloutNewVegas'' gives you a rather negligible 5% boost to all damage while also greatly increasing the probability to cause of causing dismemberment. In the base game, the latter effect is almost completely visual aside of the Three-Card Bounty -quest where it's actually detrimental since you must avoid damaging the Fiend leaders' heads too much when killing them to get the best reward. However, the perk is quite useful against the Ghost People in the Dead Money DLC as dismembering them is the only way to kill them for good.
22nd Aug '17 4:25:11 AM Pr1A
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** The Bloody Mess -perk in ''VideoGame/FalloutNewVegas'' gives you a rather negligible 5% boost to all damage while also greatly increasing the probability to cause dismemberment. In the base game, the latter effect is almost completely visual aside of the Three-Card Bounty -quest where it's actually detrimental since you must avoid damaging the Fiend leaders' heads too much when killing them to get the best reward. However, the perk is quite useful against the Ghost People in the Dead Money DLC as dismembering them is the only way to kill them for good.
6th Aug '17 8:22:11 PM Amahn
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*** In classic, Mind Control was an effective strategy, and fun change of pace for healers, to use in phase 1 of Razorgore, the first boss of Blackwing Layer. The caster orcs (which when using a kite strategy were the only targets the raid killed) could be Mind Controlled and were effective tools to be used against the other casters, who would gladly target the powerful controlled mage. Thus helping greatly in lowering the HP of 2 targets at once.
6th Aug '17 7:01:13 PM Amahn
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*** In the case of FFIX, multi-targeting magic reduces its output by half. Still works out well when used against 3 or more enemies at once, since you're outputting more damage than the single-target version would anyway. Then you combine it with an Ability that Vivi has which seems specifically geared toward abusing this mechanic: "Reflect X2", which doubles the power of spells that are bounced off a Reflect first. Have all four of your characters under Reflect, multi-target them with a reflectable spell (such as Firaga), and you're actually doing four times the standard damage to your enemy in one hit: The X0.5 effect of multi-target gets cancelled by Reflect X2 doubling it back to X1, then each Reflected copy hits for X1 damage per character.

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*** In the case of FFIX, multi-targeting magic reduces its output by half. Still works out well when used against 3 or more enemies at once, since you're outputting more damage than the single-target version would anyway. Then you combine it with an Ability that Vivi has which seems specifically geared toward abusing this mechanic: "Reflect X2", which doubles the power of spells that are bounced off a Reflect first. Have all four of your characters under Reflect, multi-target them with a reflectable spell (such as Firaga), and you're actually doing four times the standard damage to your enemy in one hit: The X0.5 effect of multi-target gets cancelled by Reflect X2 doubling it back to X1, then each Reflected copy hits for X1 damage per character. IX further encourages this behavior by giving both White Mage characters an ability that allows them to heal through reflect, and all characters are able to learn the Auto-Reflect ability.
26th Jul '17 10:14:03 PM rjd1922
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* The Yugioh card [[http://yugioh.wikia.com/wiki/Heavy_Slump Heavy Slump]] seems completely useless, since its effect requires your opponent to have 8 cards in their hand, which is extraordinarily rare - in fact, one of the basic rules of the game is that players cannot have more than 6 cards in their hand when they end their turn, and it's quite rare for this rule to come into play in the first place. Then you play the video game ''Over the Nexus'', and ThatOneBoss decides to be a [[TheComputerIsACheatingBastard cheating bastard]] and start the duel with 10 cards. Opening with this card turns a nightmare into a cakewalk.
* The Eden colony from ''[[{{VideoGame/Outpost2}} Outpost 2]]'' can develop a system for shooting down incoming meteors using high energy particle beams combined with an observatory, which is pretty cool, except [[CoolButInefficient the energy and staff requirements to maintain it are surprisingly high]]. Meteors don't do much damage to begin with, so it's easier and cheaper to simply repair any buildings that happen to be hit. This changes in the final mission of Eden's campaign, where Plymouth improvises a devastating EMP missile using their space launchers, and Eden's meteor defense system can be similarly repurposed to destroy them.

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* The Yugioh ''Franchise/YuGiOh'' card [[http://yugioh.wikia.com/wiki/Heavy_Slump Heavy Slump]] seems completely useless, since its effect requires your opponent to have 8 cards in their hand, which is extraordinarily rare - in fact, one of the basic rules of the game is that players cannot have more than 6 cards in their hand when they end their turn, and it's quite rare for this rule to come into play in the first place. Then you play the video game ''Over the Nexus'', and ThatOneBoss decides to be a [[TheComputerIsACheatingBastard cheating bastard]] and start the duel with 10 cards. Opening with this card turns a nightmare into a cakewalk.
* The Eden colony from ''[[{{VideoGame/Outpost2}} Outpost 2]]'' ''{{VideoGame/Outpost 2}}'' can develop a system for shooting down incoming meteors using high energy particle beams combined with an observatory, which is pretty cool, except [[CoolButInefficient the energy and staff requirements to maintain it are surprisingly high]]. Meteors don't do much damage to begin with, so it's easier and cheaper to simply repair any buildings that happen to be hit. This changes in the final mission of Eden's campaign, where Plymouth improvises a devastating EMP missile using their space launchers, and Eden's meteor defense system can be similarly repurposed to destroy them.



* ''VideoGame/ChronoTrigger'' has items that induce the Berserk status on the PCs, meaning they automatically attack and don't take orders. [[AttackAttackAttack While this sounds like a very bad idea in theory]], it's a godsend for NewGamePlus runs: since your PCs will be at endgame levels and making every attack a OneHitKill, random battles will go by much faster without the need to give individual orders.

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* ''VideoGame/ChronoTrigger'' has items that induce the Berserk status on the PCs, [=PCs=], meaning they automatically attack and don't take orders. [[AttackAttackAttack While this sounds like a very bad idea in theory]], it's a godsend for NewGamePlus runs: since your PCs [=PCs=] will be at endgame levels and making every attack a OneHitKill, random battles will go by much faster without the need to give individual orders.
29th May '17 12:13:45 PM Miracle@StOlaf
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** Or don't spam Holy Water which erupts into flames (HolyBurnsEvil i guess?) from the moment he appears. Do it right (relatively easy) and he will be stun-locked into the center and will be dead in moments.

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** Or don't spam Holy Water which erupts into flames (HolyBurnsEvil i guess?) the Sacred Flame from the moment he appears. Do it right (relatively easy) and he will be stun-locked into the center and will be dead in moments.
3rd Apr '17 4:35:08 AM JonVonBass
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** Or don't spam Holy Water which erupts into flames (HolyBurnsEvil i guess?) from the moment he appears. Do it right (relatively easy) and he will be stun-locked into the center and will be dead in moments.
1st Apr '17 1:44:39 AM Darth_Marth
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** Mist in ''Path of Radiance'' is another character example. As a healer she is largely overshadowed by Rhys, who joins significantly earlier in the game several levels higher than she does, and has a much better promoted class. However, leveling Mist does give you a significant advantage on one particular map, Chapter 27-2, in which she is the only unit other than [[TheHero Ike]] you can deploy. Her unique build also makes her pretty much the only playable character in the game who can wield Runeswords effectively[[note]]Mist gains the ability to use swords when she promotes, but has a pitiful strength stat and so is rather terrible with them. However, Runeswords run off the magic stat instead of the strength stat, and Mist is one of only two sword-wielding character in the game with better magic than strength, the other being Elincia, who has her own custom weapon and requires lots of late-game babying to be effective[[/note]], though this is sadly considered AwesomeButImpractical for the effort involved vs. the reward.
29th Mar '17 8:56:59 AM crazysamaritan
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* In ''VideoGame/WildArms3'', a skill by Luceid called "Dark Luceid" pretty much deals very low damage, even when Luceid is using it against you when you need to obtain him. Afterwards, you can fight an upgraded BonusBoss called Power Trask (basically, an upgraded "regular" Trask whom you defeated earlier). Now unlike regular Trask which can be defeated easily after knowing a trick, Power Trask suffers none such weakness. It is also highly defensive towards elemental magic (which your party has been relying on for a good chunk of the game). The non-elemental magic available doesn't hit hard enough and Power Trask is, quite simply, a pure StoneWall that laughs at your physical attacks. Cue Dark Luceid saving the day due to its mostly heretofore unknown "deal damage according to how many elemental resistances the target has" property. This same property is what usually makes it deal pitiful damage: not many enemies have full elemental resistance thus making this skill useless for 90% of the game. Makes you think that TheDevTeamThinksOfEverything doesn't it?

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* In ''VideoGame/WildArms3'', a skill by Luceid called "Dark Luceid" pretty much deals very low damage, even when Luceid is using it against you when you need to obtain him. Afterwards, you can fight an upgraded BonusBoss called Power Trask (basically, an upgraded "regular" Trask whom you defeated earlier). Now unlike regular Trask which can be defeated easily after knowing a trick, Power Trask suffers none such weakness. It is also highly defensive towards elemental magic (which your party has been relying on for a good chunk of the game). The non-elemental magic available doesn't hit hard enough and Power Trask is, quite simply, a pure StoneWall that laughs at your physical attacks. Cue Dark Luceid saving the day due to its mostly heretofore unknown "deal damage according to how many elemental resistances the target has" property. This same property is what usually makes it deal pitiful damage: not many enemies have full elemental resistance thus making this skill useless for 90% of the game. Makes you think that TheDevTeamThinksOfEverything doesn't it?
29th Mar '17 6:08:41 AM Doug86
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* In ''ResidentEvil2'', many of the weapons that suck for killing zombies are extremely effective against other specific creatures instead. Leon's flamethrower and Claire's flame rounds are excellent against Ivy monsters, the [=MAC 11=] is great for taking out Lickers and keeping them from counterattacking, and Claire's Spark Shot does nearly as much damage to the boss enemies as Leon's Upgraded Magnum.

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* In ''ResidentEvil2'', ''VideoGame/ResidentEvil2'', many of the weapons that suck for killing zombies are extremely effective against other specific creatures instead. Leon's flamethrower and Claire's flame rounds are excellent against Ivy monsters, the [=MAC 11=] is great for taking out Lickers and keeping them from counterattacking, and Claire's Spark Shot does nearly as much damage to the boss enemies as Leon's Upgraded Magnum.
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