History Main / NotAGame

6th Feb '17 7:53:28 AM Discar
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* ''Literature/TheStormlightArchive'': Due to their BloodKnight nature, the Alethi treat war as a game, with the reward being a place battling in the afterlife. It's more formalized than most examples, as they even keep a big scoreboard in the king's main meeting room, which tracks how much money each highprince has won. The board notably does not track how many soldiers have died, and Dalinar spends a lot of time trying to convince people to take the war seriously, out of respect to the fallen if nothing else. It's also pointed out that the Alethi could easily defeat their enemy for good if they would just work together, [[WeAREStrugglingTogether but the highprinces have far more fun racing each other for the prize]].
5th Feb '17 8:29:09 PM ultimomant
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* In the ''WebAnimation/{{RWBY}} / ''VisualNovel/FateStayNight'' crossover ''[[https://www.fanfiction.net/s/12139359/1/One-Sunny-Day One Sunny Day]]'', Yang Xiao Long says she became a Huntress just for the thrill of exciting adventures. An irate Archer lectures her that this isn't some fun contest or game, and if she keeps treating her duties like one, people are going to die.

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* In the ''WebAnimation/{{RWBY}} ''WebAnimation/{{RWBY}}'' / ''VisualNovel/FateStayNight'' crossover ''[[https://www.fanfiction.net/s/12139359/1/One-Sunny-Day One Sunny Day]]'', Yang Xiao Long says she became a Huntress just for the thrill of exciting adventures. An irate Archer lectures her that this isn't some fun contest or game, and if she keeps treating her duties like one, people are going to die.
4th Feb '17 10:18:23 AM ultimomant
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* In the ''WebAnimation/{{RWBY}} / ''VisualNovel/FateStayNight'' crossover ''[[https://www.fanfiction.net/s/12139359/1/One-Sunny-Day One Sunny Day]]'', Yang Xiao Long says she became a Huntress just for the thrill of exciting adventures. An irate Archer lectures her that this isn't some fun contest or game, and if she keeps treating her duties like one, people are going to die.
25th Dec '16 1:03:46 PM tigerstar
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* In ''Series/BlackBooks'', Evan, the slightly-unhinged manager of Goliath Books has this to say in a motivational speech to his staff:
-->'''Evan:''' Selling books is like a game; it has rules, and you have to learn them and get serious about them ''[[{{Metaphorgotten}} because it's not a game!]]''
24th Dec '16 9:16:01 PM Discar
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* ''WesternAnimation/TheIncredibles'':

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* ''WesternAnimation/TheIncredibles'':''WesternAnimation/TheIncredibles'': When Mrs. Incredible and her kids are raiding the island base to rescue Mr. Incredible.
24th Dec '16 9:15:22 PM Discar
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->''"Selling books is like a game; it has rules, and you have to learn them and get serious about them ''[[{{Metaphorgotten}} because it's not a game!]]''"''
-->-- '''Evan''', ''Series/BlackBooks''

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->''"Selling books is ->''"Remember the bad guys on those shows you used to watch on Saturday mornings? Well, these guys are not like a game; it has rules, and you have to learn them and get serious about them ''[[{{Metaphorgotten}} those guys. They won't exercise restraint because it's you're children. They '''will''' kill you if they get the chance. Do not a game!]]''"''
give them that chance."''
-->-- '''Evan''', ''Series/BlackBooks''
'''Mrs. Incredible''', ''WesternAnimation/TheIncredibles''
22nd Dec '16 8:15:30 PM Discar
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'''Penny:''' Then why are you playing, Claudia?

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'''Penny:''' '''Bad Penny:''' Then why are you playing, Claudia?
4th Dec '16 1:08:27 PM nombretomado
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* In one of the King Kull stories printed in the back of [[ConanTheBarbarian Savage Sword of Conan]] series, Kull participates in a DuelToTheDeath with a mercenary leader. At one point, Kull gives his opponent a [[GroinAttack kick to the balls]] and the man falls to his knees complaining about Kull's low blow. The king responds, "Get up, you border wolf. This isn't a children's game."

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* In one of the King Kull stories printed in the back of [[ConanTheBarbarian [[ComicBook/ConanTheBarbarian Savage Sword of Conan]] series, Kull participates in a DuelToTheDeath with a mercenary leader. At one point, Kull gives his opponent a [[GroinAttack kick to the balls]] and the man falls to his knees complaining about Kull's low blow. The king responds, "Get up, you border wolf. This isn't a children's game."
2nd Dec '16 8:44:10 PM Discar
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* In ''Literature/PleaseDontTellMyParentsImASupervillain'', most of the super community, heroes and villains alike, treat the whole thing as a game, with lots of grandstanding and speeches and posing for the cameras. Not Generic Girl. She just stops crime.
-->'''Generic Girl:''' You're mining a trash heap. Not for uranium, just for junk. Stop pretending to be a supervillain, Penelope. This isnít a game.\\

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* In ''Literature/PleaseDontTellMyParentsImASupervillain'', most ''Literature/PleaseDontTellMyParentsImASupervillain'':
** Most
of the super community, heroes and villains alike, treat the whole thing as a game, with lots of grandstanding and speeches and posing for the cameras. Not Generic Girl. She just stops crime.
-->'''Generic --->'''Generic Girl:''' You're mining a trash heap. Not for uranium, just for junk. Stop pretending to be a supervillain, Penelope. This isnít a game.\\


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** In the prequel novel ''Literature/IDidNOTGiveThatSpiderSuperhumanIntelligence'', we find out ''why'' the community treats it like a game. When they didn't, things got very personal, lots of people died, and LA was turning into a mad science warzone. It took Spider stepping in to turn things around. Interestingly, she only did this because she owed Goodnight a favor, and knew that Goodnight wanted superheroing to be fun.
--->'''Neon Rider:''' This isn't a game.\\
'''Spider:''' Perhaps we should make it one.
27th Nov '16 12:01:06 AM Cakeman
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* The eponymous ''LightNovel/SwordArtOnline'' was designed so players who logged in couldn't log out, PermaDeath was in effect, and in-game death (or attempting to remove the Nervgear headset in the real world) would kill the player in the real world. Panic sets in when most of the players realize that, until they can defeat the final boss, SAO has become their new reality.

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* The eponymous ''LightNovel/SwordArtOnline'' was designed so players who logged in couldn't log out, PermaDeath was in effect, and in-game death (or attempting to remove the Nervgear headset in the real world) would kill the player in the real world. Panic sets in when most of the players realize that, until they can defeat the final boss, SAO has become their new reality. The Black Moon Guild in particular learn this the hard way when they go into a dungeon that's too high for that level and decide to open a treasure chest without checking it for traps first, which not only summons a horde of monsters but also traps them inside and disables their crystals, which could potentially be used to teleport themselves out or heal.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NotAGame