History Main / NonStandardgameOver

28th Jun '17 6:37:09 AM hunter0413
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** And again in ''VideoGame/FinalFantasyXV'' you have a few choices, such as crashing the [[FlyingCar Regalia]] during take off and landing, or failing to keep up with Ardyn's car. Fortunately, this game offers a friendly warning whenever an NSGO is imminent.

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** And again in ''VideoGame/FinalFantasyXV'' you have a few choices, such as crashing the [[FlyingCar Regalia]] during take off and landing, or falling down from the bridge (in case of Regalia Type D (monster truck) in 1.12 update)or failing to keep up with Ardyn's car. Fortunately, this game offers a friendly warning whenever an NSGO is imminent.
25th Jun '17 9:07:02 PM superkeijikun
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** Getting hit by a grenade from a suicide attacker on day

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** Getting hit by a grenade from a suicide attacker on dayday 21
25th Jun '17 9:06:25 PM superkeijikun
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* ''VideoGame/PapersPlease'': If you choose to assist the EZIC rebels, you will be given poisonous powder to apply to the passport of a man they need to assassinate. If you touch the powder, yourself, you will die practically instantly, and be booted back to the title screen.

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* ''VideoGame/PapersPlease'': If you choose to assist In ''VideoGame/PapersPlease'', there are a few ways that the EZIC rebels, you will be given poisonous powder to apply to the passport of a man they need to assassinate. If you touch the powder, yourself, you will die practically game can end instantly, and be booted booting you back to the title screen.screen without an ending. These include:
** Failing to disarm a bomb on day 15
** Touching the poisonous powder on day 20
** Getting hit by a grenade from a suicide attacker on day
** [[spoiler:Failing to kill the EZIC rebel attacking your booth on day 31, if you did not sufficiently cooperate with EZIC]]
25th Jun '17 5:40:13 PM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game (with the exception of not losing any lawn mowers starting on version 1.9, planting on Dave' mold colonies when its objective description was changed, and exceeding the plant limit on later updates), when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some other losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.

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** Any levels with normal objectives after the 1.7 update of the game (with the exception of not losing any lawn mowers starting on version 1.9, planting on Dave' mold colonies when its objective description text was changed, and exceeding the plant limit on later updates), when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some other losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.
25th Jun '17 5:38:19 PM FierceLlama
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** Any levels with normal objectives after the 1.7 update of the game, when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some other losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.

to:

** Any levels with normal objectives after the 1.7 update of the game, game (with the exception of not losing any lawn mowers starting on version 1.9, planting on Dave' mold colonies when its objective description was changed, and exceeding the plant limit on later updates), when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some other losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.
24th Jun '17 6:52:18 PM superkeijikun
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* ''VideoGame/PapersPlease'': If you choose to assist the EZIC rebels, you will be given poisonous powder to apply to the passport of a man they need to assassinate. If you touch the powder, yourself, you will die practically instantly, and be booted back to the title screen.
20th Jun '17 1:44:08 AM superkeijikun
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*** The sixth dungeon [[spoiler:is the same casino the thieves are raiding at the start of the game, and this is when the protagonist gets caught and interrogated. To progress you need to answer Sae's questions correctly and not sell out your friends; doing one or the other leads to another game over. Like the first five, the protagonist gets killed, except you [[NightmareFuel actually see his death]] happen this time.]]

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*** The sixth dungeon [[spoiler:is the same casino the thieves are raiding at the start of the game, and this is when the protagonist gets caught and interrogated. To progress you need to answer Sae's questions correctly and not sell out your friends; doing one or the other leads to another game over. Like the first five, the protagonist gets killed, except you [[NightmareFuel actually see his death]] happen this time.]] Afterwards, Igor, the proprietor of the Velvet Room, chastises you for your poor choices and informs you that TheEndOfTheWorldAsWeKnowIt is coming. Have fun spending the rest of your life as a prisoner!]]
12th Jun '17 9:11:21 PM Pichu-kun
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** A more obscure Zelda Bad End can be found in ''VideoGame/TheLegendOfZeldaTheMinishCap''. As you fight through the last few enemies, [[ExpositionFairy Ezlo]] warns you that [[BigBad Vaati]] will be done draining the light force out of Zelda (fatally) by the time [[WhatDoYouMeanItsNotSymbolic the bell rings three times]]. ''This '''can''' happen.'' The first two rings are scripted, but the bell ''will'' ring again [[http://www.youtube.com/watch?v=lZ4C_V3m_bs&feature=related if you take too long to beat the Darknuts.]]

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** A more obscure Zelda ''Zelda'' Bad End can be found in ''VideoGame/TheLegendOfZeldaTheMinishCap''. As you fight through the last few enemies, [[ExpositionFairy Ezlo]] warns you that [[BigBad Vaati]] will be done draining the light force out of Zelda (fatally) by the time [[WhatDoYouMeanItsNotSymbolic the bell rings three times]]. ''This '''can''' happen.'' The first two rings are scripted, but the bell ''will'' ring again [[http://www.youtube.com/watch?v=lZ4C_V3m_bs&feature=related if you take too long to beat the Darknuts.]]



* In ''{{Paperboy}}'', [[YouLoseAtZeroTrust if you lose all your customers]], the game over screen says "Paperboy Fired" instead of the usual "Paperboy Calls It Quits".

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* In ''{{Paperboy}}'', ''VideoGame/{{Paperboy}}'', [[YouLoseAtZeroTrust if you lose all your customers]], the game over screen says "Paperboy Fired" instead of the usual "Paperboy Calls It Quits".



** In ''VideoGame/HarvestMoonSNES'', if your farm is in bad enough condition by the time your parents visit the first time (about six months in) you'll be booted from the farm and, most likely, have to re-start the game. Though since it takes so little to make your farm acceptable, this becomes an EarnYourBadEnding scenario.

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** In ''VideoGame/HarvestMoonSNES'', ''VideoGame/HarvestMoon1'', if your farm is in bad enough condition by the time your parents visit the first time (about six months in) you'll be booted from the farm and, most likely, have to re-start the game. Though since it takes so little to make your farm acceptable, this becomes an EarnYourBadEnding scenario.
8th Jun '17 4:16:02 PM Steven
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* ''VideoGame/FearEffect'' thrives on this trope. Notable examples come from the the FinalBoss fight where losing gets you a different ending, but it's still a game over. The game has ''many'' more nonstandard game overs (usually from failed sequences), but there's simply too many to list.
6th Jun '17 4:59:23 PM GearWax
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--> ''You fell in a hole.''

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--> ''You ''[[HaveANiceDeath You fell in a hole.'']]''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NonStandardgameOver