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History Main / NonStandardgameOver

9th May '16 1:26:36 PM LordInsane
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* Defeating the final boss without having completed a specific earlier quest in ''VideoGame/MightAndMagic VI'' gives you a special video that begins the same as the victory video [[spoiler: and then goes off in a different direction when without a magic field to contain it the Hive's explosion ''[[EarthShatteringKaboom destroys the entire world]]'']].
8th May '16 2:08:17 PM totoofze47
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---> ''[[EpicFail Somehow you've died during the introduction training exercise.]] [[WhatTheHellPlayer Feel free to try again but this doesn't bode well for your mission.]]''

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---> ''[[EpicFail Somehow you've died during the introduction training exercise.]] [[WhatTheHellPlayer Feel free to try again but this doesn't bode well for your mission.]]''
7th May '16 5:38:43 PM bt8257
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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe they fell down too many BottomlessPits and lost all their [[VideoGameLives lives]], lost all their HitPoints and suffered a CriticalExistenceFailure. They could have failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical [[NonPlayerCharacter NPC]] during an EscortMission. They might have been caught or captured during a StealthBasedMission. Or, they might have forgotten to pause the game while reading the walkthrough they pulled from GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe they fell down too many BottomlessPits and lost all their [[VideoGameLives lives]], lost all their HitPoints and suffered a CriticalExistenceFailure. They could have failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical [[NonPlayerCharacter NPC]] NonPlayerCharacter during an EscortMission. They might have been caught or captured during a StealthBasedMission. Or, they might have forgotten to pause the game while reading the walkthrough they pulled from GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."
7th May '16 2:43:47 PM xxxplizit
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* ''VideoGame/TheLastStory'': Happens twice:
** There are 2 stealth-based missions required to walk unnoticed; if you are caught you get an instant Game Over. In Chapter 29, Calista, who even warns you "That'll be the end of our story" if caught, is the character you control equipped with Sleep Arrows.

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* ''VideoGame/TheLastStory'': Happens twice:
a few times:
** There are 2 Chapter 27 is a stealth-based missions required to walk unnoticed; if mission. Even Calista will warn you are caught you get an instant Game Over. In Chapter 29, Calista, who even warns you (Zael) "That'll be the end of our story" if caught, is the character caught. Fortunately, you control Calista instead of Zael and equipped with Sleep Arrows. Arrows, making this mission much easier.
** Chapter 28, like above, is a stealth-based mission. This time, you (Zael) are with Dagran and have no sleep arrows. Good luck with this.
7th May '16 2:23:57 PM xxxplizit
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* ''VideoGame/TheLastStory'': if you refuse to marry Calista 3 times in chapter 42, you get a Game Over.

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* ''VideoGame/TheLastStory'': Happens twice:
** There are 2 stealth-based missions required to walk unnoticed;
if you are caught you get an instant Game Over. In Chapter 29, Calista, who even warns you "That'll be the end of our story" if caught, is the character you control equipped with Sleep Arrows.
** If
you refuse to marry Calista 3 times in chapter 42, you get a Game Over.



* ''[[VideoGame/MonsterHunter Monster Hunter Tri]]'' (and ''Ultimate'', by extension) triggers a nonstandard game over during missions in which the player kills a target monster when the point is to ''capture it alive''. Rarer intances include [[spoiler:letting Ceadeus enter the last area of the underwater ruins before cutting its beard]] and [[spoiler:letting Jhen Mohran destroy completely the dragon ship]].

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* ''[[VideoGame/MonsterHunter Monster Hunter Tri]]'' (and ''Ultimate'', by extension) triggers a nonstandard game over during missions in which the player kills a target monster when the point is to ''capture it alive''. Rarer intances instances include [[spoiler:letting Ceadeus enter the last area of the underwater ruins before cutting its beard]] and [[spoiler:letting Jhen Mohran destroy completely the dragon ship]].
30th Apr '16 10:10:28 PM KoopaKid17
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* The BonusRound on ''Series/BodyLanguage'', a charades game show, was broken down into two parts. The first had a contestant guessing up to ten words at $100 per word in 60 seconds, followed by another 20-second round with three words played or ten times the amount the contestant won previously. Giving an illegal clue (talking or using a prop) in the second part immediately ended the round in failure even if any words were left over.



** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series - the late 1960s, by most accounts - the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"

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** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series - the late 1960s, by most accounts - the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the contestants and the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"
20th Apr '16 5:32:42 PM Shishkahuben
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* The indie PC game ''VideoGame/{{Iji}}'' includes a specific death sequence for being slain through overkill. Ordinary deaths in the game, through small arms fire, electric shock, or even a nuclear explosion, result in the protagonist shrieking, flying backwards, and exploding, cracking the camera as the game over screen plays. However, getting killed by the ultimate attack of the final boss, who wields a [[WaveMotionGun Phantom Hammer]], normally mounted on space ships to exterminate all life on a planet, instead results in Iji being obliterated before she can scream, wiping her stats to zero, with nothing but silence left where she once stood.
16th Apr '16 7:27:38 AM FoolsEditAccount
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* In ''VideoGame/UncommonTime'', three of the MultipleEndings are this, caused by losing to {{Climax Boss}}es and the FinalBoss.
** Losing to [[spoiler:Teagan]] results in [[spoiler:her deciding to MercyKill Alto afterwards]].
** If you lose to the Herald of Winter, [[spoiler:Alto's resentful subconscious takes control of her actions]] and chooses to sabotage the World Tuning to usher in TheEndOfTheWorldAsWeKnowIt.
** If you lose to the FinalBoss, the party dies but Alto is somehow able to pull through long enough to perform the World Tuning with the assistance of the elemental spirits, providing a BittersweetEnding.
13th Apr '16 3:32:15 PM superkeijikun
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** In ''Broken Steel'', [[spoiler:if you insert the FEV virus into Project Purity before activating it, the water will become toxic to you, since you were born in Rivet City and ''not'' Vault 101, thus meaning you were born with mutations that the virus targets. Drinking Aqua Pura afterwards will result in debuffs, and drinking three bottles in succession will [[PressXToDie kill you.]]]]
10th Apr '16 7:19:35 AM totoofze47
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* In ''[[VideoGame/MarioAndLuigiDreamTeam Mario & Luigi: Dream Team]]'', they subvert this trope well. If you have Mario and Luigi drink from a fountain on Mt. Pajamaja, they give you a cutscene talking about what happens to the bros after they drink. The game then procedes to display Game Over. [[spoiler:Then Prince Dreambert wakes the bros up.]]
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