History Main / NonStandardgameOver

17th Sep '17 6:30:58 PM ajbit26
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* ''Franchise/StarWars VideoGame/RogueSquadron'':
** If you shoot too many friendly ships or escorts in the first game, Rieekan will contact Luke to return to base so he can "discuss [Skywalker's]... tactics... in private."
** In the first mission of ''Rogue Leader'', you have a limited amount of torpedoes, and must save at least one of them to complete an objective later. Waste them all and the mission abruptly ends in failure, with a cutscene of Yavin IV going kaboom.
16th Sep '17 2:09:43 PM nombretomado
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** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two game over types; the standard death, and the ending that occurs if you let the moon fall on Termina. There's also an extension of the moon falling Game Over: [[spoiler:If the guardians are called with the Oath to Order when even one of them isn't free, the free ones' attempt to stop the moon will turn out to be not working, at which point the player gets one minute (real time) left to play the Song of Time to escape. If the player opts to let time run out here, he or she will see a scene where the guardians fall over and the moon continues to fall]]. Then it continues to the normal scene of this Game Over variant. The Nintendo3DS [[UpdatedRerelease remake]] further extends this slightly: Whilst in the original game, "[[ArcWords You've met with a terrible fate, haven't you?]]" appears on a black screen after the Moon falls, the remake adds some text telling you "And so the angry moon fell from the sky, annihilating this world and its many inhabitants", in between the moon hitting and the "terrible fate" line. The original game had some degree of ambiguity to its game over, but the remake straight up tells you that you were too slow and everyone died.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two game over types; the standard death, and the ending that occurs if you let the moon fall on Termina. There's also an extension of the moon falling Game Over: [[spoiler:If the guardians are called with the Oath to Order when even one of them isn't free, the free ones' attempt to stop the moon will turn out to be not working, at which point the player gets one minute (real time) left to play the Song of Time to escape. If the player opts to let time run out here, he or she will see a scene where the guardians fall over and the moon continues to fall]]. Then it continues to the normal scene of this Game Over variant. The Nintendo3DS UsefulNotes/Nintendo3DS [[UpdatedRerelease remake]] further extends this slightly: Whilst in the original game, "[[ArcWords You've met with a terrible fate, haven't you?]]" appears on a black screen after the Moon falls, the remake adds some text telling you "And so the angry moon fell from the sky, annihilating this world and its many inhabitants", in between the moon hitting and the "terrible fate" line. The original game had some degree of ambiguity to its game over, but the remake straight up tells you that you were too slow and everyone died.
12th Sep '17 12:17:48 AM Twentington
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* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur if two contestants had hit four Whammys (which [[FourIsDeath put them out of the game]]) and the remaining contestant still had spins. At this point, the remaining contestant could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins. This could result in ''another'' nonstandard game over if the remaining contestant hit a {{Whammy}} at any point, meaning that he or she would "win" with $0 but still be able to come back (unless that Whammy was their fourth, in which case no one was declared a winner, and three new players would appear on the next show).

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* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur if in one of two situations:
** If the other
two contestants had "Whammied out" (i.e., hit four Whammys (which [[FourIsDeath put Whammys, which takes them out of the game]]) game) and the remaining contestant still had spins. At this point, the remaining contestant spins, he or she could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins. This could result in ''another'' nonstandard game over spins.
** The alternative is
if the remaining a contestant hit hits a {{Whammy}} at any point, meaning that he or she would "win" with $0 but still be able to come back (unless that Whammy was their fourth, in which case no on his or her last spin when his or her opponents have $0; unless one was of the contestants has "Whammied out", then the game is declared a winner, three-way tie and all three new players would appear on contestants return the next show).day.
11th Sep '17 8:38:36 PM Grade0
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* Failing the "[[NaughtyTentacles motivation]]" scene in ''VideoGame/AbsoluteDespairGirls'' will have Komaru softly say that she doesn't hate it, and Kotoko comments that she's all hers now. Then promptly [[LampshadeHanging lampshade]] that they can't show any further [[BreakingTheFourthWall because of the game's rating.]]
11th Sep '17 5:29:15 PM MyFinalEdits
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* The [[VaporWare formerly unreleased]] ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".

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* The [[VaporWare formerly unreleased]] ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".
11th Sep '17 1:48:58 PM Twentington
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* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur if two contestants had hit four Whammys (which [[FourIsDeath put them out of the game]]) and the remaining contestant still had spins. At this point, the remaining contestant could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins. This could result in ''another'' nonstandard game over if the remaining contestant hit a {{Whammy}} at any point, meaning that he or she would "win" with $0 but still be able to come back (unless that Whammy was their fourth, in which case no one was declared a winner, and three new players would appear on the next show).
10th Sep '17 9:32:43 AM Pr1A
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* ''VideoGame/FreeSpace'':
** In both games, jumping out without being authorized to do so will result in a court-martial for desertion.
** In the second game there's a mission in which you go undercover among NTF, and you are ordered to destroy a civilian transport. Regardless of if you comply or not, your cover is blown and the other pilots will turn hostile. Once you've eliminated them, reinforcements will arrive to get you out. If you destroyed the transport, the mission will be considered as a failure and you will be court-martialed.
9th Sep '17 1:39:29 AM SeptimusHeap
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* In the Sega CD version of ''ComicBook/{{Spider-Man}} vs. the Kingpin'', losing to the Kingpin (the final boss) results in [[DownerEnding a sad ending sequence]] in which the Kingpin triumphs over the defeated Spider-Man. He then lowers both Spider-Man and Mary Jane into the vat of deadly ooze, after which they are never seen again. In the Genesis version of the game, the [[http://www.vgmuseum.com/end/genesis/b/spivsbad.htm bad ending]] consists of Mary Jane being lowered into a vat of acid, Spidey falling to his knees in despair, and "GAME OVER".

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* In the Sega CD version of ''ComicBook/{{Spider-Man}} ''ComicBook/SpiderMan vs. the Kingpin'', losing to the Kingpin (the final boss) results in [[DownerEnding a sad ending sequence]] in which the Kingpin triumphs over the defeated Spider-Man. He then lowers both Spider-Man and Mary Jane into the vat of deadly ooze, after which they are never seen again. In the Genesis version of the game, the [[http://www.vgmuseum.com/end/genesis/b/spivsbad.htm bad ending]] consists of Mary Jane being lowered into a vat of acid, Spidey falling to his knees in despair, and "GAME OVER".
6th Sep '17 2:39:16 AM FlakyPorcupine
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* In ''Videogame/DarkestDungeon'', if the rest of the party should die when against a boss that has captured one of your heroes (the Hag, the Siren, the Fanatic, etc.), the mission is lost resulting in a TotalPartyKill, likely because the boss finishes with whatever they had in store for the captured unit.
5th Sep '17 5:10:20 PM AlexThePrettyGood
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* In the [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/FantasyFlightGames ''Star Wars LCG'']], the Light Side player typically wins by destroying 3 Dark Side objectives which typically have 5 (rarely 4 or 6) damage capacity each. In the Core set, there are two cards that can circumvent this scenario:
** There's one Dark Side objective ("Heart of the Empire") that has 10 Damage capacity and gives extra start-up resources, but when it is destroyed, the Dark Side looses automatically. Good to get late game, but an obvious target when opening the game with that objective.
** The Light Side has an enhancement ("Trench Run") that allows the player to attack that card for 10 Damage instead to win the game. Of course if the card doesn't come up early enough in the game there's no use in switching tactics when enough damage has already been dealt to the Dark Side objectives.
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