History Main / NonStandardGameover

27th Jul '17 7:18:35 PM BackgroundGuy
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/BeetleAdventureRacing'', you can't fall too far behind without the game automatically disqualifying you. If the game estimates that it would take you 60 seconds to catch up with the car in the lead, it's game over for you.
27th Jul '17 1:38:08 AM 4444jdm
Is there an issue? Send a Message


Alternativly, as in older arcade games, you have successfully finished the game, defeated the FinalBoss and receive a GameOver message after the credits because technically the "game is over". But that is not what this trope is about.

to:

Alternativly, as in older arcade games, Alternatively, you have successfully finished the game, defeated the FinalBoss and receive a GameOver message after the credits because technically the "game is over". But that is not what this trope is about.
26th Jul '17 11:06:13 AM MyFinalEdits
Is there an issue? Send a Message


* ''VideoGame/FireEmblem [[VideoGame/FireEmblemElibe 7]]'' has an interesting case -- in one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. Game over. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar ending.
** Similarly, if you fail to protect the NPC [[IllGirl Natalie]] in chapter 4, the typical game over screen plays over a short cutscene of Lyn mourning her, [[DespairEventHorizon lamenting her inability to defend those who need help most.]] The game ends soon after, implying that Lyn abandoned her quest in shame.

to:

* ''VideoGame/FireEmblem [[VideoGame/FireEmblemElibe 7]]'' has an interesting case -- in 7]]'':
** In
one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. Game over. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar ending.
** Similarly, if If you fail to protect the NPC [[IllGirl Natalie]] in chapter 4, the typical game over screen plays over a short cutscene of Lyn mourning her, [[DespairEventHorizon lamenting her inability to defend those who need help most.]] The game ends soon after, implying that Lyn abandoned her quest in shame.



** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking your parole, you're shown a sequence where you are [[spoiler: sitting at LeBlanc when cops come in to arrest you under a warrant with Sojiro on different levels of disbelief and disappointment]], however [[ItsAWonderfulFailure the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:

to:

** ''VideoGame/Persona5'': ''VideoGame/Persona5'':
***
Like in ''Persona 4'', if you fail to complete the dungeon in time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking your parole, you're shown a sequence where you are [[spoiler: sitting at LeBlanc when cops come in to arrest you under a warrant with Sojiro on different levels of disbelief and disappointment]], however [[ItsAWonderfulFailure the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:



* The ''VideoGame/MonsterHunter'' games trigger a nonstandard game over during missions in which the player kills a target monster when the point is to ''capture it alive''. Rarer instances include [[spoiler:letting Ceadeus enter the last area of the underwater ruins before cutting its beard]] and [[spoiler:letting Jhen Mohran destroy completely the dragon ship]].

to:

* The ''VideoGame/MonsterHunter'' games trigger a nonstandard game over during missions in which the player kills a target monster when the point objective is to ''capture it alive''. Rarer instances include [[spoiler:letting Ceadeus enter the last area of the underwater ruins before cutting its beard]] and [[spoiler:letting Jhen Mohran destroy completely the dragon ship]].ship]], both cases happening in ''Tri''.
26th Jul '17 2:28:40 AM ZuTheSkunk
Is there an issue? Send a Message


For standard Game Overs that result from an instant-kill attack, see OneHitKill. For the game ending early due to a non-standard ''victory'' condition, see InstantWinCondition. For non-standard Game Overs triggered early in the game, see PressStartToGameOver.

to:

For standard Game Overs that result from an instant-kill attack, see OneHitKill. For the game ending early due to a non-standard ''victory'' condition, see InstantWinCondition. For non-standard Game Overs triggered early in the game, see PressStartToGameOver.
PressStartToGameOver. For situations where there's an achievement awarded for this, see AchievementMockery.
22nd Jul '17 10:11:43 PM NoNamesEver
Is there an issue? Send a Message


** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking a parole, you're shown a sequence where you are [[spoiler: sitting at LeBlanc when cops come in to arrest you under a warrant with Sojiro on different levels of disbelief]], however [[ItsAWonderfulFailure the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:
*** For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji and the protagonist being expelled from Shujin as the reason with a very disappointed Sojiro; not completing Madarame's dungeon has Madarame press charges against Yusuke's will; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop" and ; not completing Futaba's dungeon has her committing suicide and the Cleanse revealing incriminating information that also gets Sojiro taken into custody; and not completing Okumura's dungeon has Haru's fiance file charges against you on the wedding day. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give a truer account, but he ends up getting killed when she leaves.]]

to:

** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking a your parole, you're shown a sequence where you are [[spoiler: sitting at LeBlanc when cops come in to arrest you under a warrant with Sojiro on different levels of disbelief]], disbelief and disappointment]], however [[ItsAWonderfulFailure the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:
*** For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji Ryuji, Mishima and the protagonist being expelled from Shujin as the reason with a very disappointed Sojiro; not completing Madarame's dungeon has Madarame press charges against Yusuke's will; will after the exhibition closes; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop" and ; muttering your name after being brutally beaten and drugged; not completing Futaba's dungeon has her committing suicide and the Cleanse revealing incriminating information that also gets Sojiro taken into custody; and not completing Okumura's dungeon has Haru's fiance file charges against you on the wedding day. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give in disgust knowing the case leads to a truer account, dead end, but he ends up getting killed when she leaves.]]
22nd Jul '17 4:22:04 PM rjd1922
Is there an issue? Send a Message


In most games, players see the dreaded GameOver screen when they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

to:

In most games, players see the dreaded GameOver screen when they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."GameOver."



Sometimes there are games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard GameOvers.

to:

Sometimes there are games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard GameOvers.
Game Overs.



*** Killing any child soldiers in Africa causes the screen to flash red and the camera to focus on the corpse before going to the normal game over screen.

to:

*** Killing any child soldiers ChildSoldiers in Africa causes the screen to flash red and the camera to focus on the corpse before going to the normal game over screen.
22nd Jul '17 12:12:20 AM NoNamesEver
Is there an issue? Send a Message


** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time, you're shown a sequence of what happens afterwards, however [[ItsAWonderfulFailure what happens in unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:
*** For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji and the protagonist being expelled from Shujin and Ann an open target for his lust; not completing Madarame's dungeon has Yusuke remaining stuck in a life being abused by him; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop"; not completing Futaba's dungeon has her committing suicide; and not completing Okumura's dungeon has Haru being forced into an abusive marriage. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give a truer account, but he ends up getting killed when she leaves.]]

to:

** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time, time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking a parole, you're shown a sequence where you are [[spoiler: sitting at LeBlanc when cops come in to arrest you under a warrant with Sojiro on different levels of what happens afterwards, disbelief]], however [[ItsAWonderfulFailure what happens in the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:
*** For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji and the protagonist being expelled from Shujin and Ann an open target for his lust; as the reason with a very disappointed Sojiro; not completing Madarame's dungeon has Yusuke remaining stuck in a life being abused by him; Madarame press charges against Yusuke's will; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop"; shop" and ; not completing Futaba's dungeon has her committing suicide; suicide and the Cleanse revealing incriminating information that also gets Sojiro taken into custody; and not completing Okumura's dungeon has Haru being forced into an abusive marriage.Haru's fiance file charges against you on the wedding day. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give a truer account, but he ends up getting killed when she leaves.]]
17th Jul '17 9:54:12 PM Galacton
Is there an issue? Send a Message


In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], lost all your HitPoints to a particularly vicious DemonicSpider. Failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

Also, you have finished the game, defeated the FinalBoss, and it's over in a literal sense. You can get a GameOver message for completing the game because you ''did'' it.

But, there are some games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard game overs.

to:

In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], lost all your HitPoints or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Failed Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

Also, Alternativly, as in older arcade games, you have successfully finished the game, defeated the FinalBoss, FinalBoss and it's over in a literal sense. You can get receive a GameOver message for completing after the game credits because you ''did'' it.

But,
technically the "game is over". But that is not what this trope is about.

Sometimes
there are some games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard game overs.
GameOvers.



* In games where the standard 'game over' sequence is getting killed by something, any situation in which you can lose without actually dying may qualify as nonstandard. Conversely, getting outright killed may be nonstandard in a game whose scenarios rarely involve life-threatening situations.

to:

* In games where the standard 'game over' sequence is getting killed by something, any situation in which you can lose without actually dying may qualify as nonstandard. result in a nonstandard game over. Conversely, getting outright killed may be nonstandard in a game whose scenarios rarely involve life-threatening situations.situations may trigger a nonstandard GameOver.



* ''VideoGame/WarioLand3'' has a strange inversion, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[MagicalClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ''only'' GameOver in the whole game.

to:

* ''VideoGame/WarioLand3'' has a strange inversion, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[MagicalClown [[EvilClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ''only'' GameOver in the whole game.



** In ''VideoGame/ShadowHeartsCovenant'', the party can enter the BonusDungeon, [[TheLostWoods Black Forest]]. It's a maze where you're guided by talking flowers. Yes, talking flowers. The white flowers always tell the truth, and generally give you clues about how to get through the dungeon. However, near the end, a white flower tells you how to [[ExactWords "proceed deeper into the forest."]] If you follow its advice, your characters get lost in the forest forever (complete with a creepy message) and thus, Game Over.

to:

** In ''VideoGame/ShadowHeartsCovenant'', the party can enter the BonusDungeon, [[TheLostWoods Black Forest]]. It's a maze where you're guided by talking flowers. Yes, talking flowers. The white flowers always tell the truth, and generally give you clues about how to get through the dungeon.forest. However, near the end, a white flower tells you how to [[ExactWords "proceed deeper into the forest."]] If you follow its advice, your characters get lost in the forest forever (complete with a creepy message) and thus, Game Over.
17th Jul '17 3:06:06 AM MoonByte
Is there an issue? Send a Message



to:

* Episode 0 of ''VideoGame/Code7'' has one, if Sam finds [[spoiler: [[DeadAllAlong Alex' body]]]].
12th Jul '17 3:32:34 PM TheNerevarine
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/CastlevaniaLordsOfShadow2'':
** During Carmilla's chapter, Dracula becomes corrupted with her blood. If his health falls all the way to zero, a special cutscene will play showing him falling to her complete control and following her into the darkness with a lovestruck look in his face. In the same chapter, she disguises herself as his wife and tries to trick him into drinking her blood, with him being forced to choose which [[SpotTheImpostor one is the real Marie]]. If he picks the wrong one, a cutscene will play showing a sad Marie saying she had failed and its revealed he fed on Carmilla, turning him into her slave.
** In Nergal's chapter, Dracula is completely helpless against him and has to attract him to his castle so he is able to fight him in equal ground. If Nergal manages to catch Dracula, he will then grab him and throw him in a portal to Hell.
This list shows the last 10 events of 691. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NonStandardGameover