History Main / NonStandardGameover

8th Oct '17 3:09:44 PM Zowayix
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* In Blackjack, if the dealer gets a value of "21" (a "blackjack") after the cards are dealt, the dealer automatically wins. All other players, as a result, lose.

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* In Blackjack, if any player or the dealer gets a value of "21" (a "blackjack") after the hand worth exactly 21 in just their first two cards are dealt, the dealer (a "blackjack"), that player automatically wins. All other players, Their opponent(s), as a result, lose.all automatically lose (multiple players with blackjack tie).
8th Oct '17 12:48:28 PM Zowayix
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* In ''VideoGame/PokemonRanger'': Shadows of Almia, there's a timed mission in which you have to close a massive valve to prevent the Cargo Ship from sinking with you, Barlow, and all the Pokémon. If time runs out, you will see a cutscene of the ship sinking to the bottom of the ocean. Notably, this is the first time in a Pokémon game where the player can die.

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* In ''VideoGame/PokemonRanger'': Shadows of Almia, there's a timed mission in which you have to close a massive valve to prevent the Cargo Ship from sinking with you, Barlow, and all the Pokémon. If time runs out, you will see a cutscene of the game narrates that the ship sinking sunk to the bottom of the ocean. Notably, this is the first time in a Pokémon game where the player can die.



* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other. Draws can also occur under the three repetition rule in which both players mirror each other's moves three times.

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* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other. Draws can also occur under the three threefold repetition rule in which both players mirror each other's moves end up in the same position three times.
24th Sep '17 12:08:10 PM nombretomado
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* In ''BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there is no code for when you lose a race]]''.

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* In ''BigRigsOverTheRoadRacing'', ''VideoGame/BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there is no code for when you lose a race]]''.
17th Sep '17 6:30:58 PM ajbit26
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* ''Franchise/StarWars VideoGame/RogueSquadron'':
** If you shoot too many friendly ships or escorts in the first game, Rieekan will contact Luke to return to base so he can "discuss [Skywalker's]... tactics... in private."
** In the first mission of ''Rogue Leader'', you have a limited amount of torpedoes, and must save at least one of them to complete an objective later. Waste them all and the mission abruptly ends in failure, with a cutscene of Yavin IV going kaboom.
16th Sep '17 2:09:43 PM nombretomado
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** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two game over types; the standard death, and the ending that occurs if you let the moon fall on Termina. There's also an extension of the moon falling Game Over: [[spoiler:If the guardians are called with the Oath to Order when even one of them isn't free, the free ones' attempt to stop the moon will turn out to be not working, at which point the player gets one minute (real time) left to play the Song of Time to escape. If the player opts to let time run out here, he or she will see a scene where the guardians fall over and the moon continues to fall]]. Then it continues to the normal scene of this Game Over variant. The Nintendo3DS [[UpdatedRerelease remake]] further extends this slightly: Whilst in the original game, "[[ArcWords You've met with a terrible fate, haven't you?]]" appears on a black screen after the Moon falls, the remake adds some text telling you "And so the angry moon fell from the sky, annihilating this world and its many inhabitants", in between the moon hitting and the "terrible fate" line. The original game had some degree of ambiguity to its game over, but the remake straight up tells you that you were too slow and everyone died.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two game over types; the standard death, and the ending that occurs if you let the moon fall on Termina. There's also an extension of the moon falling Game Over: [[spoiler:If the guardians are called with the Oath to Order when even one of them isn't free, the free ones' attempt to stop the moon will turn out to be not working, at which point the player gets one minute (real time) left to play the Song of Time to escape. If the player opts to let time run out here, he or she will see a scene where the guardians fall over and the moon continues to fall]]. Then it continues to the normal scene of this Game Over variant. The Nintendo3DS UsefulNotes/Nintendo3DS [[UpdatedRerelease remake]] further extends this slightly: Whilst in the original game, "[[ArcWords You've met with a terrible fate, haven't you?]]" appears on a black screen after the Moon falls, the remake adds some text telling you "And so the angry moon fell from the sky, annihilating this world and its many inhabitants", in between the moon hitting and the "terrible fate" line. The original game had some degree of ambiguity to its game over, but the remake straight up tells you that you were too slow and everyone died.
12th Sep '17 12:17:48 AM Twentington
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* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur if two contestants had hit four Whammys (which [[FourIsDeath put them out of the game]]) and the remaining contestant still had spins. At this point, the remaining contestant could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins. This could result in ''another'' nonstandard game over if the remaining contestant hit a {{Whammy}} at any point, meaning that he or she would "win" with $0 but still be able to come back (unless that Whammy was their fourth, in which case no one was declared a winner, and three new players would appear on the next show).

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* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur if in one of two situations:
** If the other
two contestants had "Whammied out" (i.e., hit four Whammys (which [[FourIsDeath put Whammys, which takes them out of the game]]) game) and the remaining contestant still had spins. At this point, the remaining contestant spins, he or she could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins. This could result in ''another'' nonstandard game over spins.
** The alternative is
if the remaining a contestant hit hits a {{Whammy}} at any point, meaning that he or she would "win" with $0 but still be able to come back (unless that Whammy was their fourth, in which case no on his or her last spin when his or her opponents have $0; unless one was of the contestants has "Whammied out", then the game is declared a winner, three-way tie and all three new players would appear on contestants return the next show).day.
11th Sep '17 8:38:36 PM Grade0
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* Failing the "[[NaughtyTentacles motivation]]" scene in ''VideoGame/AbsoluteDespairGirls'' will have Komaru softly say that she doesn't hate it, and Kotoko comments that she's all hers now. Then promptly [[LampshadeHanging lampshade]] that they can't show any further [[BreakingTheFourthWall because of the game's rating.]]
11th Sep '17 5:29:15 PM MyFinalEdits
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* The [[VaporWare formerly unreleased]] ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".

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* The [[VaporWare formerly unreleased]] ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".
11th Sep '17 1:48:58 PM Twentington
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Added DiffLines:

* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur if two contestants had hit four Whammys (which [[FourIsDeath put them out of the game]]) and the remaining contestant still had spins. At this point, the remaining contestant could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins. This could result in ''another'' nonstandard game over if the remaining contestant hit a {{Whammy}} at any point, meaning that he or she would "win" with $0 but still be able to come back (unless that Whammy was their fourth, in which case no one was declared a winner, and three new players would appear on the next show).
10th Sep '17 9:32:43 AM Pr1A
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* ''VideoGame/FreeSpace'':
** In both games, jumping out without being authorized to do so will result in a court-martial for desertion.
** In the second game there's a mission in which you go undercover among NTF, and you are ordered to destroy a civilian transport. Regardless of if you comply or not, your cover is blown and the other pilots will turn hostile. Once you've eliminated them, reinforcements will arrive to get you out. If you destroyed the transport, the mission will be considered as a failure and you will be court-martialed.
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