History Main / NonStandardGameover

30th Apr '16 10:10:28 PM KoopaKid17
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* The BonusRound on ''Series/BodyLanguage'', a charades game show, was broken down into two parts. The first had a contestant guessing up to ten words at $100 per word in 60 seconds, followed by another 20-second round with three words played or ten times the amount the contestant won previously. Giving an illegal clue (talking or using a prop) in the second part immediately ended the round in failure even if any words were left over.



** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series - the late 1960s, by most accounts - the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"

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** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series - the late 1960s, by most accounts - the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the contestants and the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"
20th Apr '16 5:32:42 PM Shishkahuben
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Added DiffLines:

* The indie PC game ''VideoGame/{{Iji}}'' includes a specific death sequence for being slain through overkill. Ordinary deaths in the game, through small arms fire, electric shock, or even a nuclear explosion, result in the protagonist shrieking, flying backwards, and exploding, cracking the camera as the game over screen plays. However, getting killed by the ultimate attack of the final boss, who wields a [[WaveMotionGun Phantom Hammer]], normally mounted on space ships to exterminate all life on a planet, instead results in Iji being obliterated before she can scream, wiping her stats to zero, with nothing but silence left where she once stood.
16th Apr '16 7:27:38 AM FoolsEditAccount
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* In ''VideoGame/UncommonTime'', three of the MultipleEndings are this, caused by losing to {{Climax Boss}}es and the FinalBoss.
** Losing to [[spoiler:Teagan]] results in [[spoiler:her deciding to MercyKill Alto afterwards]].
** If you lose to the Herald of Winter, [[spoiler:Alto's resentful subconscious takes control of her actions]] and chooses to sabotage the World Tuning to usher in TheEndOfTheWorldAsWeKnowIt.
** If you lose to the FinalBoss, the party dies but Alto is somehow able to pull through long enough to perform the World Tuning with the assistance of the elemental spirits, providing a BittersweetEnding.
13th Apr '16 3:32:15 PM superkeijikun
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** In ''Broken Steel'', [[spoiler:if you insert the FEV virus into Project Purity before activating it, the water will become toxic to you, since you were born in Rivet City and ''not'' Vault 101, thus meaning you were born with mutations that the virus targets. Drinking Aqua Pura afterwards will result in debuffs, and drinking three bottles in succession will [[PressXToDie kill you.]]]]
10th Apr '16 7:19:35 AM totoofze47
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* In ''[[VideoGame/MarioAndLuigiDreamTeam Mario & Luigi: Dream Team]]'', they subvert this trope well. If you have Mario and Luigi drink from a fountain on Mt. Pajamaja, they give you a cutscene talking about what happens to the bros after they drink. The game then procedes to display Game Over. [[spoiler:Then Prince Dreambert wakes the bros up.]]
10th Apr '16 7:14:37 AM totoofze47
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** At the end of any type of "Neutral" route; after you beat what appears to be the final boss, [[spoiler:Flowey will appear, hijack the six souls, and gain enough power to [[TheFourthWallWillNotProtectYou demolish the fourth wall]] and become Omega Flowey, fighting you in the actual last battle]]. If you die (and you most likely will at least once), you get sent to the Game Over screen... [[spoiler:which is being run by Flowey, as this is ''his'' save file. He mocks you about the nightmare you'll never wake up from, and will exit out of the game rather than let you continue directly.]] Considering this game was made by the developer of ''VideoGame/TheHalloweenHack'', which pulled a similar trick, this may or may not be surprising.

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** At the end of any type of "Neutral" route; after you beat what appears to be the final boss, [[spoiler:Flowey will appear, hijack the six souls, and gain enough power to [[TheFourthWallWillNotProtectYou demolish the fourth wall]] and become Omega Photoshop Flowey, fighting you in the actual last battle]]. If you die (and you most likely will at least once), you get sent to the Game Over screen... [[spoiler:which is being run by Flowey, as this is ''his'' save file. He mocks you about the nightmare you'll never wake up from, and will exit out of the game rather than let you continue directly.]] Considering this game was made by the developer of ''VideoGame/TheHalloweenHack'', which pulled a similar trick, this may or may not be surprising.
7th Apr '16 11:02:50 AM Morgenthaler
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* ''AmericasArmy'':

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* ''AmericasArmy'':''VideoGame/AmericasArmy'':



* In ''{{Strife}}'':

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* In ''{{Strife}}'':''VideoGame/{{Strife}}'':



* Usually in ''SWAT 3'' and ''SWAT4'', failing objectives does not end the entire mission in failure, with MissionControl instead asking if you want to continue and try to salvage what you can of the mission. A few missions, however, have objectives that, if failed, result in an immediate game over (i.e., letting the plane take off in ''SWAT 3'''s "Rapid Deployment, Airport" mission), complete with an FMV showing what happens afterwards.

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* Usually in ''SWAT 3'' ''VideoGame/SWAT3'' and ''SWAT4'', ''VideoGame/SWAT4'', failing objectives does not end the entire mission in failure, with MissionControl instead asking if you want to continue and try to salvage what you can of the mission. A few missions, however, have objectives that, if failed, result in an immediate game over (i.e., letting the plane take off in ''SWAT 3'''s "Rapid Deployment, Airport" mission), complete with an FMV showing what happens afterwards.



* In the ''{{Marathon}}'' {{game mod}} ''Gemini Station'', if you kill Jack Melville in the penultimate level, you are charged with his murder and sent to an {{Oubliette}}, where [[FailureIsTheOnlyOption the only way out is suicide]] by [[DescendingCeiling crushing trap]].

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* In the ''{{Marathon}}'' ''VideoGame/{{Marathon}}'' {{game mod}} ''Gemini Station'', if you kill Jack Melville in the penultimate level, you are charged with his murder and sent to an {{Oubliette}}, where [[FailureIsTheOnlyOption the only way out is suicide]] by [[DescendingCeiling crushing trap]].
31st Mar '16 11:38:17 AM StFan
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* ''VideoGame/{{Half-Life|1}}'' has several of these, usually taking the form of a black screen with white text:

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* ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' has several of these, usually taking the form of a black screen with white text:



** Refusing the G-Man's offer at the end of ''VideoGame/{{Half-Life|1}}'' might be a case of this, or a case of MultipleEndings. He expresses his regrets, and then it's not pretty.

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** Refusing the G-Man's offer at the end of ''VideoGame/{{Half-Life|1}}'' ''VideoGame/HalfLife1'' might be a case of this, or a case of MultipleEndings. He expresses his regrets, and then it's not pretty.



* In ''VideoGame/{{Half-Life 2}}'', crashing a vehicle into a location that the player will not be able to recover will result in you getting terminated for "failure to preserve mission-critical resources".

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* In ''VideoGame/{{Half-Life 2}}'', ''VideoGame/HalfLife2'', crashing a vehicle into a location that the player will not be able to recover will result in you getting terminated for "failure to preserve mission-critical resources".
30th Mar '16 12:18:52 AM Tabs
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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe they fell down too many BottomlessPits and lost all their [[VideoGameLives lives]], lost all their HitPoints and suffered a CriticalExistenceFailure. They could have failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical [[NonPlayerCharacter NPC]] during an EscortMission. They might have been caught or captured during a StealthMission. Or, they might have forgotten to pause the game while reading the walkthrough they pulled from GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe they fell down too many BottomlessPits and lost all their [[VideoGameLives lives]], lost all their HitPoints and suffered a CriticalExistenceFailure. They could have failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical [[NonPlayerCharacter NPC]] during an EscortMission. They might have been caught or captured during a StealthMission.StealthBasedMission. Or, they might have forgotten to pause the game while reading the walkthrough they pulled from GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."



--->[[spoiler:'''Sans:''' ''[[MemeticMutation geeettttttt dunked on!!!]]'']]
--->[[spoiler:''(After a long wait on the Game Over screen)'']]
--->[[spoiler:'''Sans:''' ''[[MoodWhiplash if we're really friends... you won't come back]]''.]]

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--->[[spoiler:'''Sans:''' ''[[MemeticMutation geeettttttt dunked on!!!]]'']]
--->[[spoiler:''(After a long wait on the Game Over screen)'']]
--->[[spoiler:'''Sans:'''
on!!!]]'']]\\
[[spoiler:'''Sans:'''
''[[MoodWhiplash if we're really friends... you won't come back]]''.]]
19th Mar '16 11:34:10 PM Trialman
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Added DiffLines:

* Near the end of ''VideoGame/{{Wizardry}} 8'', the player's party will learn that [[spoiler: [[BigBad The Dark Savant]] has set up a bomb that will [[EarthShatteringKaboom destroy the planet]] that the game takes place on. Of course, the right course of action is to disable the bomb, but the player can ignore that. If they do so, then upon reaching the end of [[TheVeryDefinitelyFinalDungeon Ascension Peak]], they will meet The Dark Savant, who will taunt them about forgetting this. Afterwards, he teleports out, and the bomb will go off. The game over screen will change to reflect this, with a comedic message along the lines of, 'Not what you hoped for, but then, no one lives forever.']]
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