History Main / NonStandardGameOver

22nd Jul '17 12:12:20 AM NoNamesEver
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** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time, you're shown a sequence of what happens afterwards, however [[ItsAWonderfulFailure what happens in unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:
*** For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji and the protagonist being expelled from Shujin and Ann an open target for his lust; not completing Madarame's dungeon has Yusuke remaining stuck in a life being abused by him; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop"; not completing Futaba's dungeon has her committing suicide; and not completing Okumura's dungeon has Haru being forced into an abusive marriage. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give a truer account, but he ends up getting killed when she leaves.]]

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** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time, time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking a parole, you're shown a sequence where you are [[spoiler: sitting at LeBlanc when cops come in to arrest you under a warrant with Sojiro on different levels of what happens afterwards, disbelief]], however [[ItsAWonderfulFailure what happens in the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:
*** For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji and the protagonist being expelled from Shujin and Ann an open target for his lust; as the reason with a very disappointed Sojiro; not completing Madarame's dungeon has Yusuke remaining stuck in a life being abused by him; Madarame press charges against Yusuke's will; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop"; shop" and ; not completing Futaba's dungeon has her committing suicide; suicide and the Cleanse revealing incriminating information that also gets Sojiro taken into custody; and not completing Okumura's dungeon has Haru being forced into an abusive marriage.Haru's fiance file charges against you on the wedding day. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give a truer account, but he ends up getting killed when she leaves.]]
17th Jul '17 9:54:12 PM Galacton
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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], lost all your HitPoints to a particularly vicious DemonicSpider. Failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

Also, you have finished the game, defeated the FinalBoss, and it's over in a literal sense. You can get a GameOver message for completing the game because you ''did'' it.

But, there are some games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard game overs.

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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], lost all your HitPoints or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Failed Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

Also, Alternativly, as in older arcade games, you have successfully finished the game, defeated the FinalBoss, FinalBoss and it's over in a literal sense. You can get receive a GameOver message for completing after the game credits because you ''did'' it.

But,
technically the "game is over". But that is not what this trope is about.

Sometimes
there are some games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard game overs.
GameOvers.



* In games where the standard 'game over' sequence is getting killed by something, any situation in which you can lose without actually dying may qualify as nonstandard. Conversely, getting outright killed may be nonstandard in a game whose scenarios rarely involve life-threatening situations.

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* In games where the standard 'game over' sequence is getting killed by something, any situation in which you can lose without actually dying may qualify as nonstandard. result in a nonstandard game over. Conversely, getting outright killed may be nonstandard in a game whose scenarios rarely involve life-threatening situations.situations may trigger a nonstandard GameOver.



* ''VideoGame/WarioLand3'' has a strange inversion, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[MagicalClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ''only'' GameOver in the whole game.

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* ''VideoGame/WarioLand3'' has a strange inversion, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[MagicalClown [[EvilClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ''only'' GameOver in the whole game.



** In ''VideoGame/ShadowHeartsCovenant'', the party can enter the BonusDungeon, [[TheLostWoods Black Forest]]. It's a maze where you're guided by talking flowers. Yes, talking flowers. The white flowers always tell the truth, and generally give you clues about how to get through the dungeon. However, near the end, a white flower tells you how to [[ExactWords "proceed deeper into the forest."]] If you follow its advice, your characters get lost in the forest forever (complete with a creepy message) and thus, Game Over.

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** In ''VideoGame/ShadowHeartsCovenant'', the party can enter the BonusDungeon, [[TheLostWoods Black Forest]]. It's a maze where you're guided by talking flowers. Yes, talking flowers. The white flowers always tell the truth, and generally give you clues about how to get through the dungeon.forest. However, near the end, a white flower tells you how to [[ExactWords "proceed deeper into the forest."]] If you follow its advice, your characters get lost in the forest forever (complete with a creepy message) and thus, Game Over.
17th Jul '17 3:06:06 AM MoonByte
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* Episode 0 of ''VideoGame/Code7'' has one, if Sam finds [[spoiler: [[DeadAllAlong Alex' body]]]].
12th Jul '17 3:32:34 PM TheNerevarine
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* ''VideoGame/CastlevaniaLordsOfShadow2'':
** During Carmilla's chapter, Dracula becomes corrupted with her blood. If his health falls all the way to zero, a special cutscene will play showing him falling to her complete control and following her into the darkness with a lovestruck look in his face. In the same chapter, she disguises herself as his wife and tries to trick him into drinking her blood, with him being forced to choose which [[SpotTheImpostor one is the real Marie]]. If he picks the wrong one, a cutscene will play showing a sad Marie saying she had failed and its revealed he fed on Carmilla, turning him into her slave.
** In Nergal's chapter, Dracula is completely helpless against him and has to attract him to his castle so he is able to fight him in equal ground. If Nergal manages to catch Dracula, he will then grab him and throw him in a portal to Hell.
5th Jul '17 7:15:02 PM ChilledXSocks
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* ''VideoGame/WarioLand3'' has a strange variation, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[MagicalClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ONLY GameOver in the whole game.

to:

* ''VideoGame/WarioLand3'' has a strange variation, inversion, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[MagicalClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ONLY ''only'' GameOver in the whole game.
4th Jul '17 1:38:08 PM TheNerevarine
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* In ''VideoGame/SaintsRowIV'', at one point you're are offered a choice to either keep fighting or take a deal with the aliens to save the world by dying. If you take the deal, you get a game over screen telling you that you shouldn't have trusted them.

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* In ''VideoGame/SaintsRowIV'', at one point you're are offered a choice to either keep fighting or take a deal with the aliens to save the world by dying. If you take the deal, you get a game over screen telling you that you shouldn't have trusted them. Amusingly, this earns an Achievement.


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* In ''VideoGame/GrandTheftAutoV'', during the mission "By the Book", Trevor is tasked with torturing a man for information to catch a terrorist. If pushing the victim too far, he will have a cardiac arrest needing an adrenaline shot. If the player take too long, the victim will die and a cutscene plays out where corrupt FIB officer Steve Haines scolds Trevor and promises to punish him later before the game over screen rolls out.
3rd Jul '17 10:35:34 AM KoopaKid17
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Added DiffLines:

* In ''VideoGame/ZombiesAteMyNeighbors'', you start with ten victims to save and the number decreases each time you let one die. If all of them die, the game immediately ends regardless of how many lives you have.
1st Jul '17 1:02:10 AM TheTropper
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** In ''VideoGame/Persona3'', if the player opts to kill Ryoji, it'll result with the entire party losing their memories and living happily about their "bright future". Except that an apocalypse will destroy humanity. [[PlayerPunch Something the player is aware of.]]



*** The sixth dungeon [[spoiler:is the same casino the thieves are raiding at the start of the game, and this is when the protagonist gets caught and interrogated. To progress you need to answer Sae's questions correctly and not sell out your friends; doing one or the other leads to another game over. Like the first five, the protagonist gets killed, except you [[NightmareFuel actually see his death]] happen this time. Afterwards, Igor, the proprietor of the Velvet Room, chastises you for your poor choices and informs you that TheEndOfTheWorldAsWeKnowIt is coming. Have fun spending the rest of your life as a prisoner!]]

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*** The sixth dungeon [[spoiler:is the same casino the thieves are raiding at the start of the game, and this is when the protagonist gets caught and interrogated. To progress you need to answer Sae's questions correctly and not sell out your friends; doing one or the other leads to another game over. Like the first five, the protagonist gets killed, except you [[NightmareFuel actually see his death]] death happen this time. Afterwards, Igor, the proprietor of the Velvet Room, chastises you for your poor choices and informs you that TheEndOfTheWorldAsWeKnowIt is coming. Have fun spending the rest of your life as a prisoner!]]
30th Jun '17 7:20:10 AM KoopaKid17
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* To win ''TabletopGame/{{Clue}}'', a player must identify Mr. Boddy's killer, the weapon used and the location of the murder. A correct accusation wins the game but if any information is wrong, the player loses. This trope comes into lay if every player accuses incorrectly.

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* To win ''TabletopGame/{{Clue}}'', a player must identify Mr. Boddy's killer, the weapon used and the location of the murder. A correct accusation wins the game but if any information is wrong, the player loses. This trope comes into lay play if every player accuses incorrectly.
30th Jun '17 7:14:23 AM KoopaKid17
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* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other.

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* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other. Draws can also occur under the three repetition rule in which both players mirror each other's moves three times.


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* To win ''TabletopGame/{{Clue}}'', a player must identify Mr. Boddy's killer, the weapon used and the location of the murder. A correct accusation wins the game but if any information is wrong, the player loses. This trope comes into lay if every player accuses incorrectly.
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