History Main / NonStandardGameOver

7th Dec '16 10:39:37 AM CurledUpWithDakka
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* ''Series/{{Blockbusters}}'': The BonusRound, called "Gold Rush" (or "Gold Run"), required players to make a side-to-side chain on a game board by answering questions within a 60-second time limit; an incorrect answer blocked the progress and required the contestant to work his/her way around. The trope kicked into effect for [[EarlyInstallmentWeirdness just the first few weeks of the series' run]] - if, because of enough wrong answers, there was no longer a way to make a side-to-side connection before the 60-second time limit expired, the game ended early. The trope no longer was in effect after the bonus round was tweaked; the contestant could still win [[ConsolationPrize consolation cash]] by continuing to answer questions until the time limit expired.

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* ''Series/{{Blockbusters}}'': The BonusRound, called "Gold Rush" (or "Gold Run"), required players to make a side-to-side chain on a game board by answering questions within a 60-second time limit; an incorrect answer blocked the progress and required the contestant to work his/her way around. The trope kicked into effect for [[EarlyInstallmentWeirdness just the first few weeks of the series' run]] - -- if, because of enough wrong answers, there was no longer a way to make a side-to-side connection before the 60-second time limit expired, the game ended early. The trope no longer was in effect after the bonus round was tweaked; the contestant could still win [[ConsolationPrize consolation cash]] by continuing to answer questions until the time limit expired.



* On ''Series/CardSharks'', the Money Cards BonusRound automatically ended prior to the Big Bet card if, while on the second row, the contestant busted - i.e., bet everything on an incorrect hunch. (On the NBC version, this was marked by a harsh buzzer followed by a truncated version of ''The Price is Right'' {{losing horns}}). Quite a few times, there were players who "two-card busted" (meaning they blew everything on the first card, then - with the card moved immediately to the second row and the player given a new bankroll - immediately lost everything on their next call of the cards). This was also originally possible if the next card was of the same value as the previous one; it was originally ruled as a loss, but on later episodes, [[ObviousRulePatch the next card being of the same value resulted in neither a gain nor a loss]] (referred to in-show as a "push").

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* On ''Series/CardSharks'', the Money Cards BonusRound automatically ended prior to the Big Bet card if, while on the second row, the contestant busted - i.e., bet everything on an incorrect hunch. (On the NBC version, this was marked by a harsh buzzer followed by a truncated version of ''The Price is Right'' {{losing horns}}). Quite a few times, there were players who "two-card busted" (meaning they blew everything on the first card, then - -- with the card moved immediately to the second row and the player given a new bankroll - -- immediately lost everything on their next call of the cards). This was also originally possible if the next card was of the same value as the previous one; it was originally ruled as a loss, but on later episodes, [[ObviousRulePatch the next card being of the same value resulted in neither a gain nor a loss]] (referred to in-show as a "push").



** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series - the late 1960s, by most accounts - the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the contestants and the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"

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** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series - -- the late 1960s, by most accounts - -- the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the contestants and the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"



* At the high school level and below - and in some cases, the collegiate level and some non-major league level sports leagues - there is a "mercy rule," which serves to either end a game after a prescribed point in the game or kick into effect a rule that hastens the end of the game once the winning team's margin reaches a defined point. This is as opposed to playing out a one-sided game to its natural conclusion under normal rules. Common applications:

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* At the high school level and below - -- and in some cases, the collegiate level and some non-major league level sports leagues - -- there is a "mercy rule," which serves to either end a game after a prescribed point in the game or kick into effect a rule that hastens the end of the game once the winning team's margin reaches a defined point. This is as opposed to playing out a one-sided game to its natural conclusion under normal rules. Common applications:
7th Dec '16 10:30:30 AM CurledUpWithDakka
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* ''VideoGame/{{868-Hack}}'' will give you a special death cause if you manage to make yourself stuck with no possible move.

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* ''VideoGame/{{868-Hack}}'' ''868-Hack'' will give you a special death cause if you manage to make yourself stuck with no possible move.



* ''VideoGame/GatewaytoTheSavageFrontier'', an old Gold Box Dungeons and Dragons RPG, has a stone statue offer you a reward to give it the statuettes you are collecting. If you accept, it gives you all the gold in the vault and you are immediately captured by the Zhentarim (the chief bad guys) and enslaved.

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* ''VideoGame/GatewaytoTheSavageFrontier'', ''VideoGame/GatewayToTheSavageFrontier'', an old Gold Box Dungeons and Dragons RPG, has a stone statue offer you a reward to give it the statuettes you are collecting. If you accept, it gives you all the gold in the vault and you are immediately captured by the Zhentarim (the chief bad guys) and enslaved.
29th Nov '16 4:01:41 PM EzioAudacity
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* If you fail a main mission objective in ''VideoGame/MafiaIII'' (just dying doesn't count), you're treated to a short cutscene of the FBI agent presenting the [[FramingDevice documentary in the present day]]. He either goes through his notes, exclaiming that "can't be how it happened," or he'll explain how Lincoln's failure brought about the end of his [[RoaringRampageOfRevenge plans for revenge]] against Sal Marcarno.
14th Nov '16 12:20:43 PM ashlay
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* ''VideoGame/{{Persona 5}}'': Like in ''Persona 4'', if you fail to complete the dungeon in time, you're shown a sequence of what happens afterwards, however [[ItsAWonderfulFailure what happens in unique to each dungeon.]] Possible consequences include: [[spoiler: Yusuke remaining stuck in a life abused by Madarame, Makoto ending up at an "illegal services shop", Futaba committing suicide and Haru being forced into an abusive marriage. However, these are false memories caused by the drugs the Protagonist was under during the interrogation with Sae after the Casino Heist. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs so that he can give a truer account but ends up getting killed when she leaves.]]
12th Nov '16 7:04:41 PM EricS1965
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** Another example from ''VideoGame/{{Zork}}''. If you are in the forest, in just the right spot, and throw the knife or golden egg at a tree, it bounces back, hitting you in the face and killing you instantly. The game then tells you that you seem like a good guy so it will give you another chance and automatically restarts for you. You then appear, alive, in the forest, right where you were before, but without any of your belongings. In front of you, whatever you used to kill yourself will be right in front of you. You pick it up, throw it at the tree again, it hits you in the face again, killing you again. The third or fourth time you do this - or kill yourself in any way three or four times in a row - the game gives you the message "You are obviously unstable" and gives you the game over message.
24th Oct '16 3:33:07 PM nombretomado
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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], lost all your HitPoints to a particularly vicious DemonicSpider. Failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. Or, maybe you just forgot to pause the game while reading the walkthrough you pulled from GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."

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In most games, players see the dreaded GameOver screen when the PlayerCharacter is defeated in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], lost all your HitPoints to a particularly vicious DemonicSpider. Failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. Or, maybe you just forgot to pause the game while reading the walkthrough you pulled from GameFAQs Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "Game Over."
16th Oct '16 6:10:34 PM nombretomado
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* ''FireEmblem [[FireEmblemElibe 7]]'' has an interesting case -- in one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. Game over. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar ending.

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* ''FireEmblem [[FireEmblemElibe ''VideoGame/FireEmblem [[VideoGame/FireEmblemElibe 7]]'' has an interesting case -- in one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. Game over. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar ending.
13th Oct '16 12:02:59 PM Allronix
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* Typing "click heels" in the old ''Literature/TheWonderfulWizardOfOz'' text adventure would lead to a black screen and state that while it did get Dorothy home safely, it leaves her friends fending for themselves, and that Dorothy will spend the rest of her life wondering about the wonders she missed out on.

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* Typing "click heels" in the old ''Literature/TheWonderfulWizardOfOz'' text adventure would lead to a black screen and state that while it did get Dorothy home safely, it leaves her friends fending for themselves, and that Dorothy will spend the rest of her life wondering about the wonders adventures she missed out on.
13th Oct '16 11:08:40 AM Allronix
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* VideoGame/KingsQuestIV had a couple. Rosella could, in theory, complete all the victory conditions...''except'' getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar [[note]] Mind you, Rosella ''does'' marry Edgar several games later, but it prevents her from killing Lolotte, rescuing Graham and Genesta, restoring Edgar to his true form, ''and'' reuniting him with his real parents.[[/note]]
5th Oct '16 3:30:59 PM MyFinalEdits
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* In the late-80s jet combat simulator ''JetFighter II: Advanced Tactical Fighter,'' a successful ejection would result in the message: "Successful bailout! Rescue copter is on its way! Isn't simulating stimulating?"

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* In the late-80s jet combat simulator ''JetFighter ''VideoGame/JetFighter II: Advanced Tactical Fighter,'' a successful ejection would result in the message: "Successful bailout! Rescue copter is on its way! Isn't simulating stimulating?"
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