History Main / NonLethalKO

16th May '17 10:23:43 AM nombretomado
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* Quite often in ''VideoGame/MeltyBlood''. [[{{Tsukihime}} Shiki's]] power is [[OneHitKill killing something,]] [[NighInvulnerable no matter what.]] [[DeaderThanDead Period.]] Yet after being explicitly told he won the fight because of his eyes, his opponent is more along the lines of 'exhausted' than 'a cooling corpse' a few minutes later. Doesn't even seem to seem to leave normal knife wounds.

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* Quite often in ''VideoGame/MeltyBlood''. [[{{Tsukihime}} [[VisualNovel/{{Tsukihime}} Shiki's]] power is [[OneHitKill killing something,]] [[NighInvulnerable no matter what.]] [[DeaderThanDead Period.]] Yet after being explicitly told he won the fight because of his eyes, his opponent is more along the lines of 'exhausted' than 'a cooling corpse' a few minutes later. Doesn't even seem to seem to leave normal knife wounds.
7th Apr '17 12:54:59 PM BURGINABC
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This game mechanic is often complemented with following mechanics:

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This game mechanic is often sometimes complemented with following mechanics:



* Bleed out: A [[TimedMission time limit]] on "revive" usage, after which the party member can no longer participate in the current encounter.

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* Bleed out: A [[TimedMission time limit]] on "revive" usage, after which the party member either [[FinalDeath outright dies]] or can no longer participate in the current encounter.
27th Mar '17 9:13:11 AM SolidSonicTH
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** Sister series ''VideoGame/{{Tekken}}'' also ends all matches with a KO even if they included Yoshimitsu running his opponent clean through the abdomen with his sword or Lars Alexandersson grabbing his opponent by the hair and snapping their neck all the way back, complete with SickeningCrunch.

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** Sister series ''VideoGame/{{Tekken}}'' also ends all matches with a KO even if they included Yoshimitsu running his opponent clean through the abdomen with his sword sword, Kuma gnawing on his enemy or crushing their spine, or Lars Alexandersson grabbing his opponent by the hair and snapping their neck all the way back, complete with SickeningCrunch.
27th Mar '17 8:59:35 AM SolidSonicTH
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* ''[[VideoGame/SoulSeries Soul Calibur]]'' maintains the conceit that battles are decided by a KO, even if that KO is achieved by ramming a metal spike through a 16 year old girl's spine, tossing her into the air and bashing her head repeatedly with a gigantic axe.

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* ''[[VideoGame/SoulSeries Soul Calibur]]'' maintains the conceit that battles are decided by a KO, even if that KO is achieved by ramming a metal spike through a 16 year old girl's spine, tossing her into the air and bashing her head repeatedly with a gigantic axe. Also apparently you can be thrown off a shrine that is floating in the sky only to come back for the next round no worse for the wear.
** Sister series ''VideoGame/{{Tekken}}'' also ends all matches with a KO even if they included Yoshimitsu running his opponent clean through the abdomen with his sword or Lars Alexandersson grabbing his opponent by the hair and snapping their neck all the way back, complete with SickeningCrunch.
27th Mar '17 8:56:29 AM SolidSonicTH
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Added DiffLines:

* ''VideoGame/DeadOrAlive'' matches end somewhat similarly to the ''Injustice'' example above (in that even after a "KO", the defeated character is just lying on the ground trying to rouse themselves back to their feet, not actually knocked out). This is after things such as being thrown down a ten-story building or into a container of explosive material has happened in the previous round.
27th Mar '17 8:51:20 AM SolidSonicTH
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* ''VideoGame/InjusticeGodsAmongUs'' has some really over-the-top super moves (Superman's involves uppercutting an opponent so hard that it blasts them ''above the Earth's atmosphere'' followed on by him flying up and smashing them back down) but not only does no one (human and metamhuman alike) die from this kind of abuse, matches end simply with one opponent dropping to one knee and trying to recuperate, completely conscious. The story attempts to HandWave this by saying the non-metas have taken some kind of pill that gives them relative durability to the more empowered individuals they have to fight.

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* ''VideoGame/InjusticeGodsAmongUs'' has some really over-the-top super moves (Superman's involves uppercutting an opponent so hard that it blasts them ''above the Earth's atmosphere'' followed on by him flying up and smashing them back down) but not only does no one (human and metamhuman alike) die from this kind of abuse, matches end simply with one opponent the defeated character dropping to one knee and trying to recuperate, completely conscious. The story attempts to HandWave this by saying the non-metas have taken some kind of pill that gives them relative durability to the more empowered individuals they have to fight.
27th Mar '17 8:50:18 AM SolidSonicTH
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* ''VideoGame/InjusticeGodsAmongUs'' has some really over-the-top super moves (Superman's involves uppercutting an opponent so hard that it blasts them ''above the Earth's atmosphere'' followed on by him flying up and smashing them back down) but not only does no one (human and metamhuman alike) die from this kind of abuse, matches end simply with one opponent dropping to one knee and trying to recuperate, completely conscious.

to:

* ''VideoGame/InjusticeGodsAmongUs'' has some really over-the-top super moves (Superman's involves uppercutting an opponent so hard that it blasts them ''above the Earth's atmosphere'' followed on by him flying up and smashing them back down) but not only does no one (human and metamhuman alike) die from this kind of abuse, matches end simply with one opponent dropping to one knee and trying to recuperate, completely conscious. The story attempts to HandWave this by saying the non-metas have taken some kind of pill that gives them relative durability to the more empowered individuals they have to fight.
27th Mar '17 8:48:51 AM SolidSonicTH
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Added DiffLines:

* ''VideoGame/InjusticeGodsAmongUs'' has some really over-the-top super moves (Superman's involves uppercutting an opponent so hard that it blasts them ''above the Earth's atmosphere'' followed on by him flying up and smashing them back down) but not only does no one (human and metamhuman alike) die from this kind of abuse, matches end simply with one opponent dropping to one knee and trying to recuperate, completely conscious.
5th Mar '17 5:08:08 PM nombretomado
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* In ''DungeonSiege'', characters losing all of their hit points will be rendered unconscious. If they continue taking damage, they'll get killed. If your entire party gets killed, the game is over. Of course, you can always revive your party members.

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* In ''DungeonSiege'', ''VideoGame/DungeonSiege'', characters losing all of their hit points will be rendered unconscious. If they continue taking damage, they'll get killed. If your entire party gets killed, the game is over. Of course, you can always revive your party members.
18th Feb '17 6:05:06 AM DavidCowie
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* ''VideoGame/ValkyriaChronicles:'' If a character in your squad reaches zero HP, then you have three turns to get a comrade to their position, in which case they will be "safely evacuated" by the Medic, and can rejoin the battle Ina later turn. If you take too long, or an enemy reaches them first, then they will be unrecoverably dead.\\

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* ''VideoGame/ValkyriaChronicles:'' If a character in your squad reaches zero HP, then you have three turns to get a comrade to their position, in which case they will be "safely evacuated" by the Medic, and can rejoin the battle Ina in a later turn. If you take too long, or an enemy reaches them first, then they will be unrecoverably dead.\\
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NonLethalKO