History Main / NonLethalKO

10th Jul '16 11:29:39 AM nombretomado
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* BioWare games since ''[=KotOR=]'' often have this:

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* BioWare Creator/BioWare games since ''[=KotOR=]'' often have this:
30th Jun '16 7:19:15 PM WillKeaton
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* {{Weaponlord}} would let you chain special moves at the point of knocking out an opponent, causing a series of [[BloodyHilarious increasingly gory and over the top mutilations of your beaten enemy]]. Apparently hitting someone repeatedly with a six foot long polearm or a stone hammer the size of an engine block will only cause a non-lethal KO unless they're ''really tired''. As with some of the other examples, killing an enemy will change the storyline, such as [[spoiler:Korr having accidentally killed his long lost brother at the end of their fight]].

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* {{Weaponlord}} ''{{Weaponlord}}'' would let you chain special moves at the point of knocking out an opponent, causing a series of [[BloodyHilarious increasingly gory and over the top mutilations of your beaten enemy]]. Apparently hitting someone repeatedly with a six foot long polearm or a stone hammer the size of an engine block will only cause a non-lethal KO unless they're ''really tired''. As with some of the other examples, killing an enemy will change the storyline, such as [[spoiler:Korr having accidentally killed his long lost brother at the end of their fight]].
30th Jun '16 7:18:52 PM WillKeaton
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*** Except for SelfDemonstrating/TheJoker, who just shoots them. (It zooms in so you don't see where the bullet hits, but the original versions had him either just shooting them in the head, or popping out a "bang" flag, causing their opponent to sigh in relief, before shooting the flagpole into the opponent's heart).

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*** Except for SelfDemonstrating/TheJoker, who just shoots them. (It zooms in so you don't see where the bullet hits, but the original versions had him either just shooting them in the head, or popping out a "bang" flag, causing their opponent to sigh in relief, before shooting the flagpole into the opponent's heart).heart.)
30th Jun '16 7:18:36 PM WillKeaton
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*** Except for SelfDemonstrating/TheJoker, who just shoots them (It zooms in so you don't see where the bullet hits, but the original versions had him either just shooting them in the head, or popping out a "bang" flag, causing their opponent to sigh in relief, before shooting the flagpole into the opponent's heart).

to:

*** Except for SelfDemonstrating/TheJoker, who just shoots them them. (It zooms in so you don't see where the bullet hits, but the original versions had him either just shooting them in the head, or popping out a "bang" flag, causing their opponent to sigh in relief, before shooting the flagpole into the opponent's heart).
6th May '16 9:57:16 AM superkeijikun
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* In ''VideoGame/YandereSimulator'', you have methods through which you can eliminate romantic rivals without having to murder them. These include, but are not limited to:
** [[MatchmakerQuest Finding another boy the rival may like and setting them up to be a couple.]]
** Spreading gossip about the rival and destroying their reputation.
** [[ManipulativeBitch Sabotaging the rival's meetings with Senpai.]]
** Ratting the rival out to the guidance counselor if you catch them breaking school rules...or if they're a little Miss Goody-Two-Shoes, [[FrameUp slip some contraband into their bag]], then tattle.
** [[RemovingTheRival Kidnapping]]! She can't confess her love for Senpai if she can't meet with Senpai, now can she?
2nd May '16 4:14:37 AM eroock
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->''I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, "I'm dying." It's not right for kids to think about a concept of death that way. They need to treat death with more respect.''
-->--'''Satoshi Tajiri''', regarding this trope in ''Franchise/{{Pokemon}}''.

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->''I ->''"I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, "I'm 'I'm dying." ' It's not right for kids to think about a concept of death that way. They need to treat death with more respect.''
-->--'''Satoshi
"''
-->-- '''Satoshi
Tajiri''', regarding this trope in ''Franchise/{{Pokemon}}''.
16th Apr '16 10:03:44 AM SheldonDinkleburg
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->''I was really careful in making monsters faint rather than die. I think that young people playing games have an abnormal concept about dying. They start to lose and say, "I'm dying." It's not right for kids to think about a concept of death that way. They need to treat death with more respect.''
-->--'''Satoshi Tajiri''', regarding this trope in ''Franchise/{{Pokemon}}''.
2nd Apr '16 1:05:35 PM Tarlonniel
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** 2nd Edition had the -10HP rule as an option at least as well. ''Baldur's Gate'' used this with spectacular effect, where foes...or characters, including sometimes the hero...got "[[ChunkySalsaRule chunked]]" if they fell below -10HP in a

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** 2nd Edition had the -10HP rule as an option at least as well. ''Baldur's Gate'' used this with spectacular effect, where foes...or characters, including sometimes the hero...got "[[ChunkySalsaRule chunked]]" if they fell below -10HP in aa single strike.
* ''TabletopGame/{{GURPS}}'' has had a rule similar to 4e D&D since its 2nd edition: characters are weakened at low HP, lose consciousness at 0 HP (but they can make a roll to keep standing), and at -HP equal to their standard healthy HP, they start rolling to resist death (at -5x HP, they die even if they withstood all rolls). Again, ChunkySalsaRule applies; a character whose corpse is damaged to -10x HP has nothing left to revive, he's just turned into hamburger.
* The ''TabletopGame/TeenagersFromOuterSpace'' RPG is based on slapstick anime, and characters who run out of "Bonk" points will recover in a few turns.
* ''TabletopGame/MutantsAndMasterminds'' defaults to the conceit that the player characters are dealing non-lethal damage unless otherwise specified to reflect the Silver/Bronze Age setting where heroes didn't kill.
* Invoked as a way to justify how named characters can be "killed" in ''TabletopGame/{{Warhammer 40000}}'' as well as the player's own self-made characters. This way players don't have to find ways to justify how [[SuspiciouslySimilarSubstitute a commander with a survival deficiency somehow appearing in multiple battles]], but gets kind of ridiculous when the character can take a planet-vaporizing blast and was only "knocked unconscious". Also comically used in various one-hit KO spells, where the combatant can be rendered as either a deformed blob of flesh, a gibbering idiot, locked in a box, or a squig[[note]]goblinoid pig, for those unfamiliar with the franchise[[/note]].
* In the fan-made ''TabletopGame/PokemonTabletopAdventures'' Pokemon can die in battle, but they have to take twice their max HP in damage. When their HP is zeroed they simply get knocked out.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/{{Adventurers}}'' makes fun of the phenomenon of [[{{Bowdlerise}} death becoming "fainting"]] in translation from Japanese [[http://www.adventurers-comic.com/d/0220.html in this strip]].
* ''Webcomic/BrawlInTheFamily'' gives a parody/humorous deconstruction of how this is in the ''Franchise/{{Pokemon}}'' games by taking it to its logical conclusion. Can be seen in full [[http://brawlinthefamily.keenspot.com/2010/09/27/275-hyper-beam/ here.]]
29th Jan '16 11:40:05 PM Chabal2
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* ''VideoGame/DawnOfWar'': In the second game, heroes are just incapacitated when their HP runs out, and can be revived by a teammate or medkits. However, if every hero is down they're all teleported out.
6th Jan '16 9:39:46 PM nombretomado
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* [[SoulSeries Soul Calibur]] maintains the conceit that battles are decided by a KO, even if that KO is achieved by ramming a metal spike through a 16 year old girl's spine, tossing her into the air and bashing her head repeatedly with a gigantic axe.

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* [[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur]] Calibur]]'' maintains the conceit that battles are decided by a KO, even if that KO is achieved by ramming a metal spike through a 16 year old girl's spine, tossing her into the air and bashing her head repeatedly with a gigantic axe.
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