History Main / NonLethalKO

13th May '18 1:47:44 PM Someoneman
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* In ''VideoGame/TheAllianceAlive'', unconscious characters can be revived with standard healing items or magic, unless the effect is specified as "survivor heal" instead of just "heal". However, a character's HP cap lowers each time they faint or [[BeatingADeadPlayer are attacked while unconscious]], and you lose instantly if any character's max HP reaches 0.
1st May '18 9:08:53 PM nombretomado
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See also TapOnTheHead, OnlyMostlyDead, and FinalDeath. Compare SetSwordsToStun. Though 'fainting' is sometimes used to describe a Non-Lethal KO, this [[IThoughtItMeant should not be confused with]] {{Fainting}}.

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See also TapOnTheHead, OnlyMostlyDead, and FinalDeath. Compare SetSwordsToStun. Though 'fainting' is sometimes used to describe a Non-Lethal KO, this [[IThoughtItMeant [[JustForFun/IThoughtItMeant should not be confused with]] {{Fainting}}.
24th Apr '18 9:46:55 PM Benbeasted
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* Unlike ''3'' and ''New Vegas'', it's impossible for your current companions in ''VideoGame/Fallout4'' to permanently die. Even in Survival mode.
17th Feb '18 10:52:10 PM nombretomado
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* ''RaidouKuzunohaVsTheSoullessArmy'' subverts the trope. At first, it seems to play it straight with the message "Raidou fainted from his injuries...". [[ItsAWonderfulFailure Then you get the game over sequence...]] Poor Raidou.

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* ''RaidouKuzunohaVsTheSoullessArmy'' ''VideoGame/RaidouKuzunohaVsTheSoullessArmy'' subverts the trope. At first, it seems to play it straight with the message "Raidou fainted from his injuries...". [[ItsAWonderfulFailure Then you get the game over sequence...]] Poor Raidou.
12th Feb '18 8:38:09 PM nombretomado
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* ''{{Weaponlord}}'' would let you chain special moves at the point of knocking out an opponent, causing a series of [[BloodyHilarious increasingly gory and over the top mutilations of your beaten enemy]]. Apparently hitting someone repeatedly with a six foot long polearm or a stone hammer the size of an engine block will only cause a non-lethal KO unless they're ''really tired''. As with some of the other examples, killing an enemy will change the storyline, such as [[spoiler:Korr having accidentally killed his long lost brother at the end of their fight]].

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* ''{{Weaponlord}}'' ''VideoGame/{{Weaponlord}}'' would let you chain special moves at the point of knocking out an opponent, causing a series of [[BloodyHilarious increasingly gory and over the top mutilations of your beaten enemy]]. Apparently hitting someone repeatedly with a six foot long polearm or a stone hammer the size of an engine block will only cause a non-lethal KO unless they're ''really tired''. As with some of the other examples, killing an enemy will change the storyline, such as [[spoiler:Korr having accidentally killed his long lost brother at the end of their fight]].
12th Feb '18 7:11:54 PM FF32
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* ''VideoGame/PersonaQ'' is inconsistent about this. When a character's HP reaches 0, a window pops up saying "[Character] is dead!", but your MissionControl will say that the character is just unconscious.

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* ''VideoGame/PersonaQ'' ''VideoGame/PersonaQShadowOfTheLabyrinth'' is inconsistent about this. When a character's HP reaches 0, a window pops up saying "[Character] is dead!", but your MissionControl will say that the character is just unconscious.
12th Feb '18 8:25:43 AM Someoneman
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* ''VideoGame/PersonaQ'' is inconsistent about this. When a character's HP reaches 0, a window pops up saying "[Character] is dead!", but your MissionControl will say that the character is just unconscious.
11th Feb '18 11:40:21 AM Steven
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* ''VideoGame/FinalFantasyXIV'' has players labeled as "KO'd" if their HP reaches zero, even if they took an explosion to the face. When a revive spell is used on a downed player and thy have yet to accept the revive, the status buff describes it as "teetering on the brink of consciousness". Enemies whose HP is depleted are identified as being slain/killed unless the plot says otherwise.

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* ''VideoGame/FinalFantasyXIV'' has players labeled as "KO'd" if their HP reaches zero, even if they took an explosion to the face. When a revive spell is used on a downed player and thy have yet to accept the revive, the status buff describes it as "teetering on the brink of consciousness". Enemies whose HP is depleted are identified as being slain/killed unless the plot says otherwise. The in game lore also states that healing and resurrection spells can mend most wounds and bring people back from the brink of death in a pinch, but they can only do so much on their own compared to traditional medicines. The White Mage quests in the ''Stormblood'' expansion shows that if a person is gravely sick, no amount of healing magic will prevent them from dying.
8th Feb '18 6:36:56 PM nombretomado
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* In ''OneMustFall: 2097'' you can blow up your opponent real good without actually killing them. How? Everyone is, effectively, remotely-controlled robots. And then the game has a DoubleSubversion [[spoiler:at the end of the single player story mode, where Kreissack is revealed to have actually had his brain transplanted into his robot's body]].

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* In ''OneMustFall: ''VideoGame/OneMustFall: 2097'' you can blow up your opponent real good without actually killing them. How? Everyone is, effectively, remotely-controlled robots. And then the game has a DoubleSubversion [[spoiler:at the end of the single player story mode, where Kreissack is revealed to have actually had his brain transplanted into his robot's body]].
1st Feb '18 12:37:53 AM BattleMaster
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** The sequel, Injustice 2, has similarly destructive super moves (for example, Supergirl's involves punching them into space, dragging them around the sun, then throwing them through an asteroid and heat-visioning them until they're knocked back to Earth) with a similar lack of death. But this time, the super-pills from the previous game aren't being used so characters like Deadshot and Green Arrow are supposedly no more durable than the average human.
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