History Main / NonLethalBottomlessPits

22nd Jan '17 10:28:43 PM v-n-n-n-n
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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series (except for one instance in the level "Un-Bearable" in ''VideoGame/CrashBandicoot2CortexStrikesBack''), ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.

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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series (except for one instance in the level "Un-Bearable" in ''VideoGame/CrashBandicoot2CortexStrikesBack''), ''VideoGame/CrashBandicoot2CortexStrikesBack'' and the motorcycle levels in ''VideoGame/CrashBandicoot3Warped''), ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.
22nd Jan '17 5:17:42 PM v-n-n-n-n
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In many video games, falling into a BottomlessPit doesn't [[VideoGameLives kill you]]; it just mysteriously transports you back to the start of the area. Sometimes this has no ill effect or explanation at all--it just never happened. Other times you lose a bit of health in the process, possibly implying that it ''did'' happen and you spent God only knows how long climbing back up. Even in games where [[MeaninglessLives extra lives are given out like candy]], you sometimes find this effect.

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In many video games, falling into a BottomlessPit doesn't [[VideoGameLives kill you]]; it just mysteriously transports you back to the start of the area. Sometimes this has [[FakeTrap no ill effect effect]] or explanation at all--it just never happened. Other times you lose a bit of health in the process, possibly implying that it ''did'' happen and you spent God only knows how long climbing back up. Even in games where [[MeaninglessLives extra lives are given out like candy]], you sometimes find this effect.
22nd Jan '17 4:53:48 PM v-n-n-n-n
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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series, ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.

to:

* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series, series (except for one instance in the level "Un-Bearable" in ''VideoGame/CrashBandicoot2CortexStrikesBack''), ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.
6th Jan '17 1:58:13 AM Morgenthaler
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* ''[[StreetsOfRage Streets of Rage 3's]]'' third stage has bottomless pits in the first area, and a place to fall into in the elevator sequence of the third. Your characters just take a good chunk of damage instead of straight up dying if they fall in, while enemies will simply die, even if they have multiple lifebars.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets of Rage 3's]]'' third stage has bottomless pits in the first area, and a place to fall into in the elevator sequence of the third. Your characters just take a good chunk of damage instead of straight up dying if they fall in, while enemies will simply die, even if they have multiple lifebars.
25th Nov '16 11:23:54 AM Morgenthaler
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* A version of climbing back up again happens in ''VideoGame/EvilDeadRegeneration'', when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit. Climbing up such a pit must be hard with only one hand... then again he's [[BadAss ASH]].

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* A version of climbing back up again happens in ''VideoGame/EvilDeadRegeneration'', when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit. Climbing up such a pit must be hard with only one hand... then again he's [[BadAss ASH]].ASH.
9th Sep '16 12:43:39 PM Pepperyena
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* [[{{TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]] contains many. Surprisingly, there are real ways to die in the later levels.

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* [[{{TRIOfFriendshipAndMadness}} ''[[{{TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]] Madness]]'' contains many. Surprisingly, there are real ways to die in the later levels.
9th Sep '16 12:40:43 PM Pepperyena
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* [[{{TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]] contains many. Surprisingly, there are real ways to die in the later levels.
10th Dec '15 7:21:36 PM Prfnoff
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** ''Trailblazer'', though not really a driving game, also uses this system: falling off the track just loses a few seconds, and the only way to get a GameOver is to run out of time.
30th Nov '15 7:38:13 PM WingWalker
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* ''VideoGame/LufiaCurseOfTheSinistrals'' just takes off 10% of the active character's HP whenever they fall into a bottomless pit—unless you have the Ignore Falling Damage passive, which does ExactlyWhatItSaysOnTheTin.
28th Nov '15 4:37:28 PM nombretomado
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* In ''SecretOfEvermore'', falling off a walkway led your character to come back up, saying they found a secret passage below.

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* In ''SecretOfEvermore'', ''VideoGame/SecretOfEvermore'', falling off a walkway led your character to come back up, saying they found a secret passage below.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NonLethalBottomlessPits