History Main / NonLethalBottomlessPits

7th May '17 3:10:08 PM Luigifan
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', falling down bottomless pits (such as those in the Shrines), being submerged in the occasional GrimyWater, or running out of stamina in normal water will have you respawn on the last bit of stable dry land you stood on.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', falling down bottomless pits (such as those in the Shrines), being submerged in the occasional GrimyWater, or running out of stamina in normal water will have you respawn on the last bit of stable dry land you stood on.on, losing 1 heart of health. Since FallingDamage can be a flat-out OneHitKill in this game, and so can many enemy attacks early on, losing only one heart is downright ''merciful'' in comparison.



** Getting zapped by a pit, water, or a curse zone DOES reset your Godhood to "skull", though. Until you pop a Traveler's Charm/Godly Charm or score enough combos to increase it, Ammy takes extra damage from enemy attacks instead of ignoring them completely, as a positive Godhood level would allow.
* The first ''VideoGame/{{Boktai}}'' was a case, as you just started the room over. However, all the other ones treated it like an instant Game Over and charge you to restart in that room.

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** Getting zapped by a pit, water, or a curse zone DOES ''does'' reset your Godhood to "skull", though. Until you pop a Traveler's Charm/Godly Charm or score enough combos to increase it, Ammy takes extra damage from enemy attacks instead of ignoring them completely, as a positive Godhood level would allow.
* The first ''VideoGame/{{Boktai}}'' was a case, as you just started the room over. However, all the other ones treated it like an instant Game Over GameOver and charge you to restart in that room.



* The remake of ''VideoGame/SonicTheHedgehog2'' gives us a bottomless pit where the infamous [[SpikesOfDoom inescapable spike pit]] was. Falling into it [[spoiler: leads you to the Hidden Palace Zone]].

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* The remake of ''VideoGame/SonicTheHedgehog2'' gives us a bottomless pit where the infamous [[SpikesOfDoom inescapable spike pit]] was. Falling into it [[spoiler: leads [[spoiler:leads you to the Hidden Palace Zone]].



** ''VideoGame/SuperMarioGalaxy'': The HubLevel offers an exception to the exception, since if you fall off you just get placed back where you fell. In other levels if you're on a stage where it's possible to fall off, you'll fall into a black hole. In fact, black holes are used as a visual indicator to let players know that falling will result in death, rather than gravity pulling you onto the other side of whatever you're standing on.

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** ''VideoGame/SuperMarioGalaxy'': The HubLevel offers an exception to the exception, since if you fall off you just get placed back where you fell. In other levels levels, if you're on a stage where it's possible to fall off, you'll fall into a black hole. In fact, black holes are used as a visual indicator to let players know that falling will result in death, rather than gravity pulling you onto the other side of whatever you're standing on.



** The ''VideoGame/MarioAndLuigi'' series has these with bottomless pits, lava, spikes and such like, which do at most about 2 points of damage and cause Mario/Luigi/Bowser to jump backwards to the nearest ledge/start of the room. ''VideoGame/MarioAndLuigiDreamTeam'' actually goes further still; you don't take any damage whatsoever for falling in lava (outside of one giant battle), pits or spikes, just end up on the nearest ledge/start of the room again. There's also Mount Pajamaja, where if you mess up, you just end up on the screen one north of the entrance (so a long way back down from where you fell).
* Arguable case for driving games, where if you total the car or fall off the track you'll restart in the middle of the track with only a few seconds penalty. ''Outrun 2019'' is an example of this sort of driving game. Whether or not you can recover from falling down is another story.

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** The ''VideoGame/MarioAndLuigi'' series has these with bottomless pits, lava, spikes spikes, and such like, which do at most about 2 points of damage and cause Mario/Luigi/Bowser to jump backwards to the nearest ledge/start of the room. ''VideoGame/MarioAndLuigiDreamTeam'' actually goes further still; you don't take any damage whatsoever for falling in lava (outside of one giant battle), pits pits, or spikes, just end up on the nearest ledge/start of the room again. There's also Mount Pajamaja, where if you mess up, you just end up on the screen one north of the entrance (so a long way back down from where you fell).
* Arguable case for driving games, where if you total the car or fall off the track track, you'll restart in the middle of the track with only a few seconds penalty. ''Outrun 2019'' is an example of this sort of driving game. Whether or not you can recover from falling down is another story.



** Averted in most ''VideoGame/FZero'' games however, where falling off the track results in an instant Retire.

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** Averted in most ''VideoGame/FZero'' games games, however, where falling off the track results in an instant Retire.



* Gotta mention ''[[VideoGame/JetSetRadio Jet Set Radio Future]]:'' If you fell into a lake/off of a building on certain levels/random vat of water, it would show you climbing back up, wet (If in water), and Professor DJ K saying something humorous about your mishap.
* ''Zelda''-like game ''VideoGame/BeyondOasis'' has these kind of pits (that drain a bit of life and teleport you to the room entrance) ''but'' it also has a powerup that will fly you out of the bottomless pit, costing you a bit of mana rather than life.

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* Gotta mention ''[[VideoGame/JetSetRadio Jet Set Radio Future]]:'' If you fell into a lake/off of a building on certain levels/random vat of water, it would show you climbing back up, wet (If (if in water), and Professor DJ K saying something humorous about your mishap.
* ''Zelda''-like game ''VideoGame/BeyondOasis'' has these kind of pits (that drain a bit of life and teleport you to the room entrance) entrance), ''but'' it also has a powerup that will fly you out of the bottomless pit, costing you a bit of mana rather than life.



* ''VideoGame/DarkCastle'' has a variation on this that's both better and worse. Whenever you fall down a BottomlessPit you always get kicked into the ''Trouble'' dungeon levels as punishment for your sloppiness.

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** ''VideoGame/KidIcarusUprising'' plays it completely straight, though (in the situations where it doesn't employ EdgeGravity to prevent you from falling in the first place).
* ''VideoGame/DarkCastle'' has a variation on this that's both better and worse. Whenever you fall down a BottomlessPit BottomlessPit, you always get kicked into the ''Trouble'' dungeon levels as punishment for your sloppiness.



** But you ''do'' get a wonderful blood-curdling scream as he plummets to his [[strike:doom]] darn!

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** But you ''do'' get a wonderful blood-curdling scream as he Leon plummets to his [[strike:doom]] darn!



*** This is almost never done on purpose, since there are lot of LedgeBats waiting to send you into one of about 30 pits, making this one of the hardest areas in the entire game and, with the added stuff ahead after Stage 3, effectively makes the whole situation an EarnYourGoodEnding marathon.

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*** This is almost never done on purpose, since there are lot of LedgeBats waiting to send you into one of about 30 pits, making this one of the hardest areas in the entire game and, with the added stuff ahead after Stage 3, effectively makes the whole situation an EarnYourGoodEnding EarnYourHappyEnding marathon.



* Cleverly subverted in ''VideoGame/{{Hexen}}''. In one level, a cavern passage leads to a small outdoor area with a swampy river that flows underground and ends with a seemingly BottomlessPit, but it turns out to be not only non-lethal but also the only way to get into a previously locked-out area and carry on with the game.

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* Cleverly subverted in ''VideoGame/{{Hexen}}''. In one level, a cavern passage leads to a small outdoor area with a swampy river that flows underground and ends with a seemingly BottomlessPit, but it turns out to be not only non-lethal non-lethal, but also the only way to get into a previously locked-out area and carry on with the game.



* Another Treasure game, ''VideoGame/GunstarHeroes'' features these pits. Jumping in one would result in your character rocketing up out of the pit, losing 20 health in the process. Oddly enough, this applies to boss enemies as well - Orange in particular. If you throw him and he lands on the platform, he'll lose 400 health and be stunned; but if you throw him and he falls off the screen, he only loses 40 health and jumps back up with a damaging elbow drop.

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* Another Treasure game, ''VideoGame/GunstarHeroes'' ''VideoGame/GunstarHeroes'', features these pits. Jumping in one would result in your character rocketing up out of the pit, losing 20 health in the process. Oddly enough, this applies to boss enemies as well - -- Orange in particular. If you throw him and he lands on the platform, he'll lose 400 health and be stunned; but if you throw him and he falls off the screen, he only loses 40 health and jumps back up with a damaging elbow drop.



** In the Shadow Shard it is handwaved as being the same emergency teleport system that brings you to the hospital when you nearly die.\\

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** In the Shadow Shard Shard, it is handwaved as being the same emergency teleport system that brings you to the hospital when you nearly die.\\



* ''Videogame/ClashAtDemonhead'' semi-averted this, by having its pits neither lethal nor bottomless. (Yes, you actually had to work at getting out of the pits.)

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* ''Videogame/ClashAtDemonhead'' semi-averted this, by having its pits be neither lethal nor bottomless. (Yes, you actually had to work at getting out of the pits.)



* A version of climbing back up again happens in ''VideoGame/EvilDeadRegeneration'', when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit. Climbing up such a pit must be hard with only one hand... then again he's ASH.

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* A version of climbing back up again happens in ''VideoGame/EvilDeadRegeneration'', ''VideoGame/EvilDeadRegeneration''; when Ash falls into a bottomless pit pit, the screen fades out briefly and back in just as he drags himself up over the edge of the pit. Climbing up such a pit must be hard with only one hand... then again again, he's ASH.



* ''[[VideoGame/BloodRayne BloodRayne 2's]]'' bottomless pits were few but forgiving; dropping down elevator shafts, skyscrapers and sky bridges would return Rayne safely to a nearby ledge.

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* ''[[VideoGame/BloodRayne BloodRayne 2's]]'' bottomless pits were few but forgiving; dropping down elevator shafts, skyscrapers skyscrapers, and sky bridges would return Rayne safely to a nearby ledge.



* In ''VideoGame/BarkleyShutUpAndJamGaiden'', there's a short section where Cyberdwarf has to get through invisible floor over the pit. Falling into the pit has no effect other than being sent to beginning with Cyberdwarf's comment.

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* In ''VideoGame/BarkleyShutUpAndJamGaiden'', there's a short section where Cyberdwarf has to get through an invisible floor over the pit. Falling into the pit has no effect other than being sent to the beginning with Cyberdwarf's comment.



* A GameShow example: The Japanese show ''Series/DasshutsuGameDERO'' and its SpiritualSuccessor ''Series/NazotokiBattleTORE'' both have rounds centered around this trope; the pits seem to be made "bottomless" via CGI. In these rounds, the players have to solve puzzles as fast as they can, while the MalevolentArchitecture makes it progressively harder not to fall in the longer they take to come up with the right answer. Players who fall in are out for the round (but not the game - they can still play in any subsequent rounds, hence the "non-lethal" part), while players who are still standing after reaching a target number of correct answers win money or score points for their team.

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* A GameShow example: The Japanese show ''Series/DasshutsuGameDERO'' and its SpiritualSuccessor ''Series/NazotokiBattleTORE'' both have rounds centered around this trope; the pits seem to be made "bottomless" via CGI. In these rounds, the players have to solve puzzles as fast as they can, while the MalevolentArchitecture makes it progressively harder not to fall in the longer they take to come up with the right answer. Players who fall in are out for the round (but not the game - -- they can still play in any subsequent rounds, hence the "non-lethal" part), while players who are still standing after reaching a target number of correct answers win money or score points for their team.



* In ''VideoGame/NappleTale'', contact with pits, spikes, bodies of water and the like have very mild penalties: the heroine loses a little health and restarts next to the hazard.

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* In ''VideoGame/NappleTale'', contact with pits, spikes, bodies of water water, and the like have very mild penalties: the heroine loses a little health and restarts next to the hazard.



* ''VideoGame/LufiaCurseOfTheSinistrals'' just takes off 10% of the active character's HP whenever they fall into a bottomless pit—unless you have the Ignore Falling Damage passive, which does ExactlyWhatItSaysOnTheTin.

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* ''VideoGame/LufiaCurseOfTheSinistrals'' just takes off 10% of the active character's HP whenever they fall into a bottomless pit—unless pit — unless you have the Ignore Falling Damage passive, which does ExactlyWhatItSaysOnTheTin.
7th May '17 2:52:07 PM Luigifan
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In this special case of DeathIsASlapOnTheWrist, more mundane hazards such as evil monsters and sharp blades force you to restart from the last CheckPoint or SavePoint when you die, but falling into lava, or down BottomlessPits or whatever reduces your health by the same amount as a monkey hitting you on the head with a coconut. Possibly even ''less'' than that.

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In this special case of DeathIsASlapOnTheWrist, more mundane hazards such as evil monsters and sharp blades force you to restart from the last CheckPoint or SavePoint when you die, but falling into lava, or down BottomlessPits BottomlessPits, [[SuperDrowningSkills into water]], or whatever reduces your health by the same amount as a monkey hitting you on the head with a coconut. Possibly even ''less'' than that.



* In ''[[Franchise/TheLegendOfZelda Zelda]]'' games, falling into pits or a pool of lava usually resets you at the start of the room, or near where you fell, with a little bit of health missing. Should you fall into a pit with your health too low to survive the penalty, you'll reappear, only for Link to just collapse and die on the spot. The exception is when there's another floor below the pit; Link will just fall through to that floor, which is often a bigger annoyance than the loss of health would have been. In some games other "lethal" events will also have this effect, like being crushed by an obstacle or falling in quicksand.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has an interesting one. You have an area there is a nonlethal bottomless pit. By solving the puzzle hinted earlier however, the platform moves below and you fall onto solid ground with no damage, and can proceed with the rest of the dungeon.

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* In ''[[Franchise/TheLegendOfZelda Zelda]]'' games, falling into pits or a pool of lava usually resets you at the start of the room, or near where you fell, with a little bit of health missing. Should you fall into a pit with your health too low to survive the penalty, you'll reappear, only for Link to just collapse and die on the spot. The exception is when there's another floor below the pit; Link will just fall through to that floor, which is often a bigger annoyance than the loss of health would have been. In some games games, other "lethal" events will also have this effect, like being crushed by an obstacle or falling in quicksand.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' has an interesting one. You have an area where there is a nonlethal bottomless pit. By solving the puzzle hinted earlier earlier, however, the platform moves below and you fall onto solid ground with no damage, and can proceed with the rest of the dungeon.
28th Apr '17 8:29:33 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', falling down bottomless pits (such as those in the Shrines), being submerged in the occasional GrimyWater, or running out of stamina in normal water will have you respawn on the last bit of stable dry land you stood on.
22nd Jan '17 10:28:43 PM v-n-n-n-n
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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series (except for one instance in the level "Un-Bearable" in ''VideoGame/CrashBandicoot2CortexStrikesBack''), ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.

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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series (except for one instance in the level "Un-Bearable" in ''VideoGame/CrashBandicoot2CortexStrikesBack''), ''VideoGame/CrashBandicoot2CortexStrikesBack'' and the motorcycle levels in ''VideoGame/CrashBandicoot3Warped''), ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.
22nd Jan '17 5:17:42 PM v-n-n-n-n
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In many video games, falling into a BottomlessPit doesn't [[VideoGameLives kill you]]; it just mysteriously transports you back to the start of the area. Sometimes this has no ill effect or explanation at all--it just never happened. Other times you lose a bit of health in the process, possibly implying that it ''did'' happen and you spent God only knows how long climbing back up. Even in games where [[MeaninglessLives extra lives are given out like candy]], you sometimes find this effect.

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In many video games, falling into a BottomlessPit doesn't [[VideoGameLives kill you]]; it just mysteriously transports you back to the start of the area. Sometimes this has [[FakeTrap no ill effect effect]] or explanation at all--it just never happened. Other times you lose a bit of health in the process, possibly implying that it ''did'' happen and you spent God only knows how long climbing back up. Even in games where [[MeaninglessLives extra lives are given out like candy]], you sometimes find this effect.
22nd Jan '17 4:53:48 PM v-n-n-n-n
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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series, ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.

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* In a departure from the earlier games in the ''Franchise/CrashBandicoot'' series, series (except for one instance in the level "Un-Bearable" in ''VideoGame/CrashBandicoot2CortexStrikesBack''), ''VideoGame/CrashOfTheTitans'' and ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.
6th Jan '17 1:58:13 AM Morgenthaler
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* ''[[StreetsOfRage Streets of Rage 3's]]'' third stage has bottomless pits in the first area, and a place to fall into in the elevator sequence of the third. Your characters just take a good chunk of damage instead of straight up dying if they fall in, while enemies will simply die, even if they have multiple lifebars.

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* ''[[StreetsOfRage ''[[VideoGame/StreetsOfRage Streets of Rage 3's]]'' third stage has bottomless pits in the first area, and a place to fall into in the elevator sequence of the third. Your characters just take a good chunk of damage instead of straight up dying if they fall in, while enemies will simply die, even if they have multiple lifebars.
25th Nov '16 11:23:54 AM Morgenthaler
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* A version of climbing back up again happens in ''VideoGame/EvilDeadRegeneration'', when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit. Climbing up such a pit must be hard with only one hand... then again he's [[BadAss ASH]].

to:

* A version of climbing back up again happens in ''VideoGame/EvilDeadRegeneration'', when Ash falls into a bottomless pit the screen fades out briefly and back in just as he drags himself up over the edge of the pit. Climbing up such a pit must be hard with only one hand... then again he's [[BadAss ASH]].ASH.
9th Sep '16 12:43:39 PM Pepperyena
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* [[{{TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]] contains many. Surprisingly, there are real ways to die in the later levels.

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* [[{{TRIOfFriendshipAndMadness}} ''[[{{TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]] Madness]]'' contains many. Surprisingly, there are real ways to die in the later levels.
9th Sep '16 12:40:43 PM Pepperyena
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Added DiffLines:

* [[{{TRIOfFriendshipAndMadness}} TRI: Of Friendship and Madness]] contains many. Surprisingly, there are real ways to die in the later levels.
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