History Main / NonLethalBottomlessPits

10th Dec '15 7:21:36 PM Prfnoff
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** ''Trailblazer'', though not really a driving game, also uses this system: falling off the track just loses a few seconds, and the only way to get a GameOver is to run out of time.
30th Nov '15 7:38:13 PM WingWalker
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* ''VideoGame/LufiaCurseOfTheSinistrals'' just takes off 10% of the active character's HP whenever they fall into a bottomless pit—unless you have the Ignore Falling Damage passive, which does ExactlyWhatItSaysOnTheTin.
28th Nov '15 4:37:28 PM nombretomado
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* In ''SecretOfEvermore'', falling off a walkway led your character to come back up, saying they found a secret passage below.

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* In ''SecretOfEvermore'', ''VideoGame/SecretOfEvermore'', falling off a walkway led your character to come back up, saying they found a secret passage below.
29th Oct '15 12:44:07 PM HeraldAlberich
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In many video games, falling into a BottomlessPit doesn't [[VideoGameLives kill you]]; it just mysteriously transports you back to the start of the area. Sometimes this has no ill effect or explanation at all - it just never happened. Other times you lose a bit of health in the process, possibly implying that it ''did'' happen and you spent God only knows how long climbing back up. Even in games where [[MeaninglessLives extra lives are given out like candy]], you sometimes find this effect.

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In many video games, falling into a BottomlessPit doesn't [[VideoGameLives kill you]]; it just mysteriously transports you back to the start of the area. Sometimes this has no ill effect or explanation at all - it all--it just never happened. Other times you lose a bit of health in the process, possibly implying that it ''did'' happen and you spent God only knows how long climbing back up. Even in games where [[MeaninglessLives extra lives are given out like candy]], you sometimes find this effect.



** In ''VideoGame/TheLegendOfZeldaMajorasMask'', being set on fire while in Deku or Zora form, and falling into deep water while in Deku or Goron form have the same effect.

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** In ''VideoGame/TheLegendOfZeldaMajorasMask'', being ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** Being
set on fire while in Deku or Zora form, and falling into deep water while in Deku or Goron form form, have the same effect.



** Many people complain they went too far in ''VideoGame/TheLegendOfZeldaTheWindWaker'', as falling into a pit only made you lose a quarter of a heart.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has non-lethal lethal poisonous swamp gas, as well as pits and lava. ''VideoGame/TheLegendOfZeldaTwilightPrincess'', It's especially odd considering that Midna's dialogue early in the Goron Mines implies that lava will [[OneHitKill kill you instantly.]] Interestingly, if you're wearing the Zora Armor or the Iron Boots, lava ''will'' cause an instant GameOver. Why you'd be wearing that in a place with lava is anyone's guess, but there you go.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', falling from Skyloft will result in a knight catching you and bringing you back to where you were, followed by a quick lecture on being careful. Everywhere else, you'll reappear at the ledge with no damage at all. Since your Sailcloth lets you avoid any FallingDamage, this makes some sense. What doesn't make sense is how you get back up.

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** Many people complain they went too far in ''VideoGame/TheLegendOfZeldaTheWindWaker'', as falling into a pit only made makes you lose a quarter of a heart.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has non-lethal lethal poisonous swamp gas, as well as pits and lava. ''VideoGame/TheLegendOfZeldaTwilightPrincess'', It's especially odd considering that Midna's dialogue early in the Goron Mines implies that lava will [[OneHitKill kill you instantly.]] Interestingly, if you're wearing the Zora Armor or the Iron Boots, lava ''will'' cause an instant GameOver. Why you'd be wearing that in a place with lava is anyone's guess, but there you go.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', falling from Skyloft will result in [[BottomlessPitRescueService a knight catching you you]] and bringing you back to where you were, followed by a quick lecture on being careful. Everywhere else, you'll reappear at the ledge with no damage at all. Since your Sailcloth lets you avoid any FallingDamage, this makes some sense. What doesn't make sense is how you get back up.



** And again in ''VideoGame/MetroidPrime3Corruption'' during the BossBattle against Ghor, it's advisable to leap off the ledge rather than let Ghor ram you; you lose far less energy that way. If you know you're about to fall, you can also just activate Hypermode, which even protects you from fall damage.
** But ''not'' in ''Metroid Prime Hunters'', which likely annoyed a lot of players who were used to the console versions.

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** And again in ''VideoGame/MetroidPrime3Corruption'' during ''VideoGame/MetroidPrime3Corruption''. During the BossBattle against Ghor, it's advisable to leap off the ledge rather than let Ghor ram you; you lose far less energy that way. If you know you're about to fall, you can also just activate Hypermode, which even protects you from fall damage.
** But ''not'' in ''Metroid Prime Hunters'', ''VideoGame/MetroidPrimeHunters'', which likely annoyed a lot of players who were used to the console versions.



* Most 3D platformers use it, with [[SuperMarioBros Mario]] and SonicTheHedgehog being the major exceptions (Although while Mario used to be filled with BottomlessPits, they're now relatively rare, and while Sonic used to have them be relatively rare, it's now filled with them).

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* Most 3D platformers use it, with [[SuperMarioBros Mario]] ''Franchise/SuperMarioBros'' and SonicTheHedgehog ''Franchise/SonicTheHedgehog'' being the major exceptions (Although (although while Mario ''Mario'' used to be filled with BottomlessPits, they're now relatively rare, and while Sonic ''Sonic'' used to have them be relatively rare, it's now filled with them).them).
* The remake of ''VideoGame/SonicTheHedgehog2'' gives us a bottomless pit where the infamous [[SpikesOfDoom inescapable spike pit]] was. Falling into it [[spoiler: leads you to the Hidden Palace Zone]].
* ''Franchise/SuperMarioBros'':



** The remake of ''VideoGame/SonicTheHedgehog2'' gives us a bottomless pit where the infamous [[SpikesOfDoom inescapable spike pit]] was. Falling into it [[spoiler: leads you to the Hidden Palace Zone]].
* Paper Mario series:
** ''VideoGame/SuperPaperMario''.
** The second ''VideoGame/PaperMario'' had them as well, although with spikes and water rather than classic pits. You ''did'' lose some Life Points, however, which could potentially give you a Game Over.
* ''VideoGame/SuperMario64'' had these not for Mario, but for Bowser. Throwing him into the bottomless void or lava just caused him to jump back onto the platform, which could actually make it more difficult for Mario, depending on which battle you were on.

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** The remake of ''VideoGame/SonicTheHedgehog2'' gives us a bottomless pit where the infamous [[SpikesOfDoom inescapable spike pit]] was. Falling into it [[spoiler: leads you to the Hidden Palace Zone]].
* Paper Mario
''VideoGame/PaperMario'' series:
** *** ''VideoGame/SuperPaperMario''.
** The second ''VideoGame/PaperMario'' had *** ''VideoGame/PaperMarioTheThousandYearDoor'' has them as well, although with spikes and water rather than classic pits. You ''did'' ''do'' lose some Life Points, however, which could can potentially give you a Game Over.
* ** ''VideoGame/SuperMario64'' had these not for Mario, but for Bowser. Throwing him into the bottomless void or lava just caused him to jump back onto the platform, which could actually make it more difficult for Mario, depending on which battle you were on.on.
** A variation occurs in ''VideoGame/SuperMarioRPG'', where falling into a lava pit will cause Mario to leap back out. ''Super Mario 64'' has the same mechanic for falling into lava, though unlike ''Super Mario RPG'', it actually causes damage.
** ''VideoGame/SuperPrincessPeach'' uses these rather than the lethal variant found in a normal ''Mario'' platformer.
** The ''VideoGame/MarioAndLuigi'' series has these with bottomless pits, lava, spikes and such like, which do at most about 2 points of damage and cause Mario/Luigi/Bowser to jump backwards to the nearest ledge/start of the room. ''VideoGame/MarioAndLuigiDreamTeam'' actually goes further still; you don't take any damage whatsoever for falling in lava (outside of one giant battle), pits or spikes, just end up on the nearest ledge/start of the room again. There's also Mount Pajamaja, where if you mess up, you just end up on the screen one north of the entrance (so a long way back down from where you fell).



** Averted in most ''VideoGame/{{F-Zero}}'' games however, where falling off the track resulted in an instant Retire.
* A variation occurs in ''VideoGame/SuperMarioRPG'', where falling into a lava pit will cause Mario to leap back out.
** ''VideoGame/SuperMario64'' has the same mechanic for falling into lava, though unlike ''VideoGame/SuperMarioRPG'', it actually causes damage.

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** Averted in most ''VideoGame/{{F-Zero}}'' ''VideoGame/FZero'' games however, where falling off the track resulted results in an instant Retire.
* A variation occurs in ''VideoGame/SuperMarioRPG'', where falling into a lava pit will cause Mario to leap back out.
** ''VideoGame/SuperMario64'' has the same mechanic for falling into lava, though unlike ''VideoGame/SuperMarioRPG'', it actually causes damage.
Retire.



* ''KingdomHearts'', to the point where, at one point in ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'', the solution to a puzzle involves jumping into a black, seemingly-bottomless pit when you can't progress any further horizontally.
* ''[[VideoGame/PokemonGoldAndSilver Pokemon Gold/Silver/Crystal]]'', in one of the gyms ([[spoiler:Ecruteak Gym, home of Morty the Ghost tamer]]). The ''{{Pokemon}}'' games don't normally feature this kind of situation, so this was a one-off example.

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* ''KingdomHearts'', ''VideoGame/KingdomHearts'', to the point where, at one point in ''[[VideoGame/KingdomHearts358DaysOver2 358/2 Days]]'', the solution to a puzzle involves jumping into a black, seemingly-bottomless pit when you can't progress any further horizontally.
* ''[[VideoGame/PokemonGoldAndSilver Pokemon Pokémon Gold/Silver/Crystal]]'', in one of the gyms ([[spoiler:Ecruteak Gym, home of Morty the Ghost tamer]]). The ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' games don't normally feature this kind of situation, so this was a one-off example.



* ''VideoGame/SuperPrincessPeach'' uses those rather than the lethal variant found in a normal Mario platformer.
* Zelda-like game ''VideoGame/BeyondOasis'' has these kind of pits (that drain a bit of life and teleport you to the room entrance) ''but'' it also has a powerup that will fly you out of the bottomless pit, costing you a bit of mana rather than life.

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* ''VideoGame/SuperPrincessPeach'' uses those rather than the lethal variant found in a normal Mario platformer.
* Zelda-like
''Zelda''-like game ''VideoGame/BeyondOasis'' has these kind of pits (that drain a bit of life and teleport you to the room entrance) ''but'' it also has a powerup that will fly you out of the bottomless pit, costing you a bit of mana rather than life.



* The ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' series has these with bottomless pits, lava, spikes and such like, which do at most about 2 points of damage and cause Mario/Luigi/Bowser to jump backwards to the nearest ledge/start of the room.
** VideoGame/MarioAndLuigiDreamTeam actually goes further still, you don't take any damage whatsoever for falling in lava (outside of one giant battle), pits or spikes, just end up on the nearest ledge/start of the room again. There's also Mount Pajamaja, where if you mess up, you just end up on the screen one north of the entrance (so a long way back down from where you fell).



* In ''BarkleyShutUpAndJamGaiden'', there's a short section where Cyberdwarf has to get through invisible floor over the pit. Falling into the pit has no effect other than being sent to beginning with Cyberdwarf's comment.
* In ''RunmanRaceAroundTheWorld'', falling into a pit launches the player back upwards, with losing momentum as the only punishment.
* In both installments of ''ShamanKing: Master of Spirits'', if Yoh falls down a bottomless pit, he will lose a somewhat sizable chunk of his lifebar, then Amidamaru will grab him and put him back on safe ground. If he loses the last of his health, though, that's it, he stays down there.

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* In ''BarkleyShutUpAndJamGaiden'', ''VideoGame/BarkleyShutUpAndJamGaiden'', there's a short section where Cyberdwarf has to get through invisible floor over the pit. Falling into the pit has no effect other than being sent to beginning with Cyberdwarf's comment.
* In ''RunmanRaceAroundTheWorld'', ''VideoGame/RunmanRaceAroundTheWorld'', falling into a pit launches the player back upwards, with losing momentum as the only punishment.
* In both installments of ''ShamanKing: ''Manga/ShamanKing: Master of Spirits'', if Yoh falls down a bottomless pit, he will lose a somewhat sizable chunk of his lifebar, then Amidamaru will grab him and put him back on safe ground. If he loses the last of his health, though, that's it, he stays down there.



* ''DissidiaFinalFantasy'': As part of its many, many RuleOfCool, falling into what seems to be BottomlessPits teleports you somewhere else. Which is a good thing, since half the arenas are floating chunks of rocks or blocks of buildings in the middle of nowhere. The characters can glide effortlessly in the air, too.

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* ''DissidiaFinalFantasy'': ''VideoGame/DissidiaFinalFantasy'': As part of its many, many RuleOfCool, falling into what seems to be BottomlessPits teleports you somewhere else. Which is a good thing, since half the arenas are floating chunks of rocks or blocks of buildings in the middle of nowhere. The characters can glide effortlessly in the air, too.
3rd Oct '15 9:47:18 PM DragonQuestZ
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BottomlessPitRescueService is a SubTrope.

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BottomlessPitRescueService is a SubTrope.
A SuperTrope to BottomlessPitRescueService.
18th Aug '15 6:41:21 PM CrippleNinja
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* ''JakAndDaxter''


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* Thankfully in ''VideoGame/{{Warframe}}, where all bottomless pits will teleport you to near where you fell in. However, it was once possible to exploit this by knocking bosses in to said pits and it'd count as an instant kill.
2nd Aug '15 8:14:27 PM Magnema
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* In ''VideoGame/SuperMarioGalaxy'', if you fall off of the hub world, you are merely teleported back onto solid ground with no penalty. Fall into a bottomless pit anywhere else in the game though, and you lose a life.
5th Jul '15 5:45:15 AM Prfnoff
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** ''[[SuperMarioBros Super Mario Galaxy]]'', The HubLevel offers an exception to the exception, since if you fall off you just get placed back where you fell. In other levels if you're on a stage where it's possible to fall off, you'll fall into a black hole. In fact, black holes are used as a visual indicator to let players know that falling will result in death, rather than gravity pulling you onto the other side of whatever you're standing on.

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** ''[[SuperMarioBros Super Mario Galaxy]]'', ''VideoGame/SuperMarioGalaxy'': The HubLevel offers an exception to the exception, since if you fall off you just get placed back where you fell. In other levels if you're on a stage where it's possible to fall off, you'll fall into a black hole. In fact, black holes are used as a visual indicator to let players know that falling will result in death, rather than gravity pulling you onto the other side of whatever you're standing on.



* Most {{Bottomless Pit}}s in ''ConquestOfTheCrystalPalace'' meant instant death, except for the ones in the castle levels (two and five). Falling down in one of those levels sent you back to a predefined checkpoint. One particular set of pits in the second level led you to a BonusBoss, and defeating him would get you the rare "smart bomb" special weapon, the Moon Mirror.

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* Most {{Bottomless Pit}}s in ''ConquestOfTheCrystalPalace'' ''VideoGame/ConquestOfTheCrystalPalace'' meant instant death, except for the ones in the castle levels (two and five). Falling down in one of those levels sent you back to a predefined checkpoint. One particular set of pits in the second level led you to a BonusBoss, and defeating him would get you the rare "smart bomb" special weapon, the Moon Mirror.



* ''RatchetDeadlocked'' did this if Ratchet fell into a pit or the clear yellow stuff in the [=DreadZone=] Arena. It's also done when you fall off in the [[HubLevel main hub]], except you don't lose health upon returning.

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* ''RatchetDeadlocked'' ''VideoGame/RatchetDeadlocked'' did this if Ratchet fell into a pit or the clear yellow stuff in the [=DreadZone=] Arena. It's also done when you fall off in the [[HubLevel main hub]], except you don't lose health upon returning.



* During the [[RoofHopping rooftop race]] in ''Downtown Nekketsu Kōshinkyoku'' (a.k.a. ''Crash 'n the Boys Street Challenge'' [[MarketBasedTitle in the U.S.]]), falling into pits costs you a bit of your health and launches you forward, except in cases where the fall would bring your health down to zero (thus causing you to lose the event).
* In ''AnUntitledStory'', falling off a ledge in [[BubblyClouds CloudRun]] takes you instantly to The Bottom, but doing so in [=MountSide=] [[spoiler:and the final boss battle]] hurts the player.

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* During the [[RoofHopping rooftop race]] in ''Downtown Nekketsu Kōshinkyoku'' (a.k.a. ''Crash 'n the Boys Street Challenge'' ''VideoGame/CrashNTheBoysStreetChallenge'' [[MarketBasedTitle in the U.S.]]), falling into pits costs you a bit of your health and launches you forward, except in cases where the fall would bring your health down to zero (thus causing you to lose the event).
* In ''AnUntitledStory'', ''VideoGame/AnUntitledStory'', falling off a ledge in [[BubblyClouds CloudRun]] takes you instantly to The Bottom, but doing so in [=MountSide=] [[spoiler:and the final boss battle]] hurts the player.
16th Jun '15 8:32:41 PM Luigiofthegods
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** ''VideoGame/CastlevaniaDraculaX'' has Stage 3, where the very last section in the level before the boss warm-up room has pits ''everywhere''. Falling into one will actually send you to the alternate "Stage 4'", a sewer level. Unfortunately, entering this level means you'll invariably be getting the worst ending.
*** This is almost never done on purpose, since there are lot of LedgeBats waiting to send you into one of about 30 pits, making this one of the hardest areas in the entire game and, with the added stuff ahead after Stage 3, effectively makes the whole situation an EarnYourGoodEnding marathon.
29th May '15 5:44:27 PM Prfnoff
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* In a departure from the earlier games in the series, the ''Franchise/CrashBandicoot'' games ''CrashOfTheTitans'' and ''CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.
* Similar to ''VideoGame/DarkCastle'', ''VideoGame/LaMulana'''s BonusLevelOfHell has many pits that, instead of dropping you into the room below like most of the game, whisk you away to a magical place called the Land of Hell, where you have to kill all the ([[GoddamnedBats rather annoying]]) enemies in the room to open an exit back to the rest of the dungeon, probably forcing you to retrace your steps for several rooms. Oh, there's also an innocuous-looking ladder that sends you back to the beginning, but that's neither here nor there.

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* In a departure from the earlier games in the series, the ''Franchise/CrashBandicoot'' games ''CrashOfTheTitans'' series, ''VideoGame/CrashOfTheTitans'' and ''CrashMindOverMutant'' ''VideoGame/CrashMindOverMutant'' featured these. It was made all the more blatant in the latter game, in which the lives system was dropped.
* Similar to ''VideoGame/DarkCastle'', ''VideoGame/LaMulana'''s BonusLevelOfHell has many pits that, instead of dropping you into the room below like most of the game, whisk you away to a magical place called the Land of Hell, where you have to kill all the ([[GoddamnedBats rather annoying]]) enemies in the room to open an exit back to the rest of the dungeon, probably forcing you to retrace your steps for several rooms. Oh, there's also an innocuous-looking ladder that sends you back to the beginning, but that's neither here nor there.
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