History Main / NoisyGuns

14th Oct '16 4:51:57 AM MasoTey
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* Played for Laughs in ''Series/SledgeHammer'', where, rather than put a silencer on his gun, he puts a "loudner" on it.
14th Sep '16 7:32:36 PM LadyJaneGrey
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* Played for Laughs in ''Series/SledgeHammer'', where, rather than put a silencer on his gun, he puts a "loudner" on it.
4th Sep '16 10:38:27 PM erforce
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* A very obvious example occurs at the end of the recent ''Film/ThePinkPanther'' starring Steve Martin. A guard tightens his grip on his Glock, and it makes a cocking noise for no apparent reason.

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* A very obvious example occurs at the end of the recent ''Film/ThePinkPanther'' ''Film/ThePinkPanther2006'', starring Steve Martin.Creator/SteveMartin. A guard tightens his grip on his Glock, and it makes a cocking noise for no apparent reason.
17th Aug '16 7:05:15 AM Morgenthaler
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8th Aug '16 2:30:15 PM UmbrellasWereAwesome
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* Many of the human weapons in the early ''Franchise/{{Halo}}'' games fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon.

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* Many of the human weapons in the early ''Franchise/{{Halo}}'' games fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon. In particular, ''VideoGame/HaloCombatEvolved''[='s=] assault rifle has the loudest safety ''ever''.



** ''Franchise/{{Halo}}'''s assault rifle has the loudest safety ''ever''.
19th Jul '16 8:28:43 AM JackG
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* Likewise in ''Film/{{Cliffhanger}}'' every time the mercenaries brandish their weapons at the heroes.



* Happens in ''Series/BuffyTheVampireSlayer'' and ''Series/{{Angel}}'' every time someone picks up a crossbow pistol, despite there not being anything to 'click'.

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* Happens in ''Series/BuffyTheVampireSlayer'' and ''Series/{{Angel}}'' every time someone picks up a crossbow pistol, despite there not being anything to 'click'. In one episode Buffy has a hammerless double-barrelled shotgun pointed at her, with accompanying pump-action sound.
24th Apr '16 12:55:33 AM sehkzychic
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* Many of the human weapons in the ''Franchise/{{Halo}}'' series fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon.

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* Many of the human weapons in the early ''Franchise/{{Halo}}'' series games fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon.weapon.
** By later games, this was remedied, so that when the player character picks up a weapon for the first time, they will (for example) rack the slide on the pistol, but every time they switch weapons after that the player merely clicks the safety off with their thumb.
3rd Apr '16 6:45:32 AM SavoryMaggotEggs
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* ''VideoGame/TeamFortress2'' has every gun (And some non-guns, such as the Spy's knife) make distinct noises when you switch weapons. The noisy knife actually makes sense, since it's a [[ButterflyKnife butterfly]] [[http://www.youtube.com/watch?v=NDWEX9cT6rs knife.]] The guns...not so much.

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* ''VideoGame/CounterStrike'' has every gun do it whenever possible, excluding shooting.
* ''VideoGame/TeamFortress2'' also has every gun (And some non-guns, such as the Spy's knife) make distinct noises when you switch weapons. The noisy knife actually makes sense, since it's a [[ButterflyKnife butterfly]] [[http://www.youtube.com/watch?v=NDWEX9cT6rs knife.]] The guns...not so much.
20th Feb '16 12:06:52 PM Ohio9
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* In ''Film/LoadedWeapon1'', Jack Colt's Beretta pistol always making a loud clicking sound whenever he draws it and points it at someone.
27th Jan '16 5:44:00 AM pagad
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** There are several accounts of US [=GIs=] and Marines putting the Garand's obnoxious "ping" sound to tactical use. As the war wore on, the Axis soldiers came to realize that whenever they heard the ping of the clip hitting the ground, the shooter was out of ammo. The US troops then started carrying an empty (usually damaged) Garand clip, which they would dash against something hard on the ground, in order to fool enemy soldiers into thinking that they ran out of ammo. The enemy would poke his head up to fire, and would be promptly shot.
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