History Main / NoisyGuns

10th Sep '17 2:30:13 PM nombretomado
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May or may not be a side effect of ShurFineGuns. Related to BangBangBANG. Subtrope of KineticClicking. If you're thinking of intentionally making a noise to announce an entrance or punctuate a phrase, see DramaticGunCock, and please don't add examples of it here. For the SwordCounterpart of this, see AudibleSharpness.

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May or may not be a side effect of ShurFineGuns. Related to BangBangBANG. Subtrope of KineticClicking. If you're thinking of intentionally making a noise to announce an entrance or punctuate a phrase, see DramaticGunCock, and please don't add examples of it here. For the SwordCounterpart JustForFun/SwordCounterpart of this, see AudibleSharpness.
24th Jul '17 2:40:00 PM Stealth
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** All the bolt-action N-Strike blasters can be surprisingly noisy when working their actions because their hollow frames tend to amplify every click, clack, snap, crackle, and pop.

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** All the bolt-action N-Strike blasters can be surprisingly noisy when working their actions because their hollow frames tend to amplify every click, clack, snap, crackle, and pop.
pop. Sometimes just picking up one of these blasters will create a sound mix worthy of Hollywood because of how plastic reacts to torque and the various imperfectly-aligned parts that shift with handling (larger Nerf magazines are quite notorious for this, especially the drum mags).
23rd Jul '17 3:52:26 PM Gamermaster
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* ''Franchise/LyricalNanoha'' uses this trope on magtek weapons, but once the Belkan-Cartridge system comes into play, suddenly *Ka-chunk* or a series of clicks/steam expulsion systems get upgraded... the Anime pretty much codifies this trope among the magical girl genre.

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* ''Franchise/LyricalNanoha'' uses this trope on magtek magitek weapons, but once the Belkan-Cartridge system comes into play, suddenly *Ka-chunk* or a series of clicks/steam expulsion systems get upgraded... the Anime pretty much codifies this trope among the magical girl genre.
14th Oct '16 4:51:57 AM MasoTey
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* Played for Laughs in ''Series/SledgeHammer'', where, rather than put a silencer on his gun, he puts a "loudner" on it.
14th Sep '16 7:32:36 PM LadyJaneGrey
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* Played for Laughs in ''Series/SledgeHammer'', where, rather than put a silencer on his gun, he puts a "loudner" on it.
4th Sep '16 10:38:27 PM erforce
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* A very obvious example occurs at the end of the recent ''Film/ThePinkPanther'' starring Steve Martin. A guard tightens his grip on his Glock, and it makes a cocking noise for no apparent reason.

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* A very obvious example occurs at the end of the recent ''Film/ThePinkPanther'' ''Film/ThePinkPanther2006'', starring Steve Martin.Creator/SteveMartin. A guard tightens his grip on his Glock, and it makes a cocking noise for no apparent reason.
17th Aug '16 7:05:15 AM Morgenthaler
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8th Aug '16 2:30:15 PM UmbrellasWereAwesome
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* Many of the human weapons in the early ''Franchise/{{Halo}}'' games fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon.

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* Many of the human weapons in the early ''Franchise/{{Halo}}'' games fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon. In particular, ''VideoGame/HaloCombatEvolved''[='s=] assault rifle has the loudest safety ''ever''.



** ''Franchise/{{Halo}}'''s assault rifle has the loudest safety ''ever''.
19th Jul '16 8:28:43 AM JackG
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* Likewise in ''Film/{{Cliffhanger}}'' every time the mercenaries brandish their weapons at the heroes.



* Happens in ''Series/BuffyTheVampireSlayer'' and ''Series/{{Angel}}'' every time someone picks up a crossbow pistol, despite there not being anything to 'click'.

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* Happens in ''Series/BuffyTheVampireSlayer'' and ''Series/{{Angel}}'' every time someone picks up a crossbow pistol, despite there not being anything to 'click'. In one episode Buffy has a hammerless double-barrelled shotgun pointed at her, with accompanying pump-action sound.
24th Apr '16 12:55:33 AM sehkzychic
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* Many of the human weapons in the ''Franchise/{{Halo}}'' series fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon.

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* Many of the human weapons in the early ''Franchise/{{Halo}}'' series games fit this trope. Every time a weapon is drawn, Master Chief will either: rack the slide on a pistol, pump a shotgun, or clear the bolt-action on a sniper rifle, despite that most of them are fully loaded at the time and doing so would waste a cartridge. The poor bastard will sometimes (depending on the game) do these actions upon drawing an ''empty'' weapon.weapon.
** By later games, this was remedied, so that when the player character picks up a weapon for the first time, they will (for example) rack the slide on the pistol, but every time they switch weapons after that the player merely clicks the safety off with their thumb.
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