History Main / NobodyLeftBehind

18th Jul '17 1:39:36 PM Necrodomo
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* ''[[NexusWar Nexus Clash]]'' explains this trope with Death Servitors employed by the local death deity to gather player-character corpses and carry them away from the battlefield. [[OurLichesAreDifferent Lich]] necromancers can bribe the servitors to deliver the corpses to themselves instead.
14th Jul '17 10:08:38 AM BeerBaron
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* In ''Franchise/TheElderScrolls'' series, this is the case for some [[OurVampiresAreDifferent vampire]] bloodlines. When slain, their bodies will turn to ash, which can then be collected as a valuable alchemical ingredient. This ash can even be collected off of some vampires who do leave a body behind.
4th Jul '17 10:05:26 AM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', Lex's [[LimitBreak ultimate]] instantly kills and vaporizes enemies out of existence if they are [[FinishingMove sufficiently wounded]]. Enemies that aren't sufficiently wounded will just take some damage and be slowed.
27th Jun '17 9:51:45 AM TPercival
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* In ''WesternAnimation/QuestForCamelot'', Ruber is physically disintegrated into smoke and nothingness after accidentally returning Excalibur back into the stone - due to him magically attaching the sword to his hand, leaving what's left of him is one of his shoulder pads from his armor.
8th Jun '17 4:28:00 PM ultimomant
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* In ''Manga/AttackOnTitan'', any body parts cut off a Titan dissolves into steam and smoke. Their whole body dissolves if they are killed.
5th Jun '17 9:37:54 AM Malady
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Virtually every video game where you destroy and/or kill enemies has them vanish a short time after being killed. This is largely due to programming and performance issues, plus piled up corpses would get in the way of characters that can't jump or RTS units that can't just walk over the artillery riddled tank. Only aversions, subversions, and extraordinary genre examples or types of fade outs (smoke, liquid, etc.) should be noted here. Similarly, many games have your character "jump out of the screen" whenever it dies. The most famous example is [[Franchise/SuperMarioBros Mario]].

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* Virtually every video game where you destroy and/or kill enemies has them vanish a short time after being killed. This is largely due to programming and performance issues, plus piled up corpses would get in the way of characters that can't jump or RTS units that can't just walk over the artillery riddled tank. Only aversions, subversions, and extraordinary genre examples or types of fade outs (smoke, liquid, etc.) should be noted here. Similarly, many games have your character "jump out of the screen" whenever it dies. The most famous example is [[Franchise/SuperMarioBros Mario]].



** [[spoiler: Played straight to a very creepy effect in the Final Landing site Formidable Oak.]]

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** [[spoiler: Played straight to a very creepy effect in the [[spoiler:the Final Landing site Formidable Oak.]]


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* ''VideoGame/TheHauntedRuins'': Defeated enemies pop, with a popping sound, and turns into a puff of white smoke that fades away.
1st Apr '17 7:20:44 PM NamelessVoice
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* In ''VideoGame/DragonsDogma'', the corpses of non-human enemies rot if you left them for a while, large enemies would decay and melt into a pile f bones. Corpses of humanoid enemies disappear instead of rotting however.

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* In ''VideoGame/DragonsDogma'', the corpses of non-human enemies rot if you left them for a while, large enemies would decay and melt into a pile f of bones. Corpses of humanoid enemies disappear instead of rotting however.
1st Apr '17 7:19:52 PM NamelessVoice
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** The game also plays the trope straight in the usual way, in that bodies disappear after a while - which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there.

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** The game also plays the trope straight in the usual way, in that bodies disappear after a while - which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there.there in the first place.
1st Apr '17 7:18:04 PM NamelessVoice
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** The game also plays the trope straight in the usual way, in that bodies also disappear after a while, which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there.

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** The game also plays the trope straight in the usual way, in that bodies also disappear after a while, while - which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there.
1st Apr '17 7:16:52 PM NamelessVoice
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** The game also plays the trope straight in the usual way, in that bodies also disappear after a while, which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there.
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