History Main / NobodyLeftBehind

28th Nov '17 11:39:30 PM WhosAsking
Is there an issue? Send a Message

Added DiffLines:

* The technology of ''ComicBook/{{Transmetropolitan}}'' provides for substances or nanites that can be used to dissolve a body. [[AntiHero Spider Jerusalem]] obtains a supply of this to help cover his tracks and elude [[PresidentEvil President Callahan]].
28th Nov '17 11:32:43 PM WhosAsking
Is there an issue? Send a Message


* The standard fate for most ''Franchise/IndianaJones'' villains.

to:

* The standard fate for most ''Franchise/IndianaJones'' villains. (''Temple of Doom'' is the main exception: Mola Ram didn't disappear but was EatenAlive by crocodiles).



* All over the ''Film/{{Tron}}'' universe. Programs don't leave a corpse behind when they [[DeadlyEuphemism de-rez]], instead [[DisappearsIntoLight fading away]] as they reach critical failure, or shattering in a messy pile of voxels (that look like cubes of safety glass) that sputter out of existence. {{Justified|Trope}} in the universe setting due to the trope being part of video games. Of course Creator/{{Disney}} made use of this to [[WhatDoYouMeanItsForKids hide scenes of horribly violent death]] in a way [[GettingCrapPasttheRadar that still warranted a PG rating and a Disney trademark.]]

to:

* All over the ''Film/{{Tron}}'' universe. Programs don't leave a corpse behind when they [[DeadlyEuphemism de-rez]], de-resolve]], instead [[DisappearsIntoLight fading away]] as they reach critical failure, or shattering in a messy pile of voxels (that look like cubes of safety glass) that sputter out of existence. {{Justified|Trope}} in the universe setting due to the trope being part of video games. Of course Creator/{{Disney}} made use of this to [[WhatDoYouMeanItsForKids hide scenes of horribly violent death]] in a way [[GettingCrapPasttheRadar that still warranted a PG rating and a Disney trademark.]]
28th Nov '17 11:24:45 PM WhosAsking
Is there an issue? Send a Message

Added DiffLines:

* Another TearJerker as TeleporterAccident crosses into this towards the end of ''GiantRobo'' with the death of Ginrei, as what's left of her body disappears.
28th Nov '17 8:08:39 AM WhosAsking
Is there an issue? Send a Message


* A real TearJerker towards the end of ''Anime/{{Scryed}}'' when Ryoho awakens from near-death to find a pile of clothes and a recognizable hairclip. Scheris had saved his life using Eternal Devote, but doing so [[HeroicSacrifice had completely consumed her]]. The emotional shock of this causes Ryuho's emotionless shell to break and for a while he breaks down in weeping.

to:

* A real TearJerker towards the end of ''Anime/{{Scryed}}'' when Ryoho awakens from near-death to find a pile of clothes and a recognizable hairclip. Scheris had saved his life using Eternal Devote, but doing so [[HeroicSacrifice had completely consumed her]]. The emotional shock of this causes Ryuho's emotionless shell to break and for a while he breaks down in weeping.weeping, urged on by Kazuma telling him there's no shame in mourning.
16th Nov '17 10:42:45 AM Dracis
Is there an issue? Send a Message


** The Creatures of Grimm in the World of Remnant evaporate after a few minutes, making it hard to learn more about them.

to:

** The [[AnimalisticAbomination Creatures of Grimm Grimm]] in the World of Remnant evaporate after a few minutes, dissolve into black smoke upon death, making it hard very difficult to learn more about them.them. Grimm hunting trophies, such as those owned by [[GreatWhiteHunter Professor Port]] are invariably taxidermied replicas.
13th Nov '17 11:31:17 AM StFan
Is there an issue? Send a Message


* The Creatures of Grimm in [[WebAnimation/{{RWBY}} the World of Remnant]] evaporate after a few minutes, making it hard to learn more about them.

to:

* ''WebAnimation/{{RWBY}}'':
**
The Creatures of Grimm in [[WebAnimation/{{RWBY}} the World of Remnant]] Remnant evaporate after a few minutes, making it hard to learn more about them.



** Vampires that are killed turn to their GaseousForm, or to ashes if they are burned under the sun. At the Godsmoot, [[spoiler:several destroyed vampires turn to smoke, preventing corpses from piling around Roy]].

to:

** Vampires that are killed turn to their GaseousForm, or to ashes if they are burned under the sun. At the Godsmoot, [[spoiler:several destroyed vampires turn to smoke, preventing corpses from piling around Roy]]. Later lampshaded by Elan:
--->'''Elan:''' On the plus side, it's nice to kill something that cleans up after itself.
28th Oct '17 6:08:48 AM darkemyst
Is there an issue? Send a Message

Added DiffLines:

* In ''Literature/HarryPotterAndTheOrderOfThePhoenix'' Sirius' body falls into the Veil when Bellatrix kills him and therefore cannot be recovered.
17th Oct '17 9:49:37 AM MetroidPeter
Is there an issue? Send a Message


Something dies, as it is prone to do. After it takes its last breath, the body dissolves for no apparent reason. Often dissolves into smoke that wisps away as the body dramatically falls to the ground. Why this occurs is generally never explained and no character bats an eye at it happening. Often used in media to [[FamilyUnfriendlyDeath avoid showing the kiddies a corpse]].

to:

Something dies, as it is prone to do. After it takes its last breath, the body dissolves for no apparent reason. Often dissolves into smoke that wisps away as the body dramatically falls to the ground. Why this occurs is generally never explained and no character bats an eye at it happening. Often used in media to [[FamilyUnfriendlyDeath avoid showing the kiddies a corpse]].
corpse]]. [[TropesAreTools Of course]], if DeathIsDramatic, and it's done right, this can be a '''HUGE''' {{Tearjerker}}.
26th Aug '17 4:09:07 AM erforce
Is there an issue? Send a Message


** Played straight in the third game, for the performance reasons listed above. Power gamers, annoyed that their rigs weren't being used to their full potential, rapidly modded the game to force bodies to stay put.

to:

** Played straight in the third game, ''VideoGame/Doom3'', for the performance reasons listed above. Power gamers, annoyed that their rigs weren't being used to their full potential, rapidly modded the game to force bodies to stay put.



* Averted in ''{{Primal}}''. Corpses remain permanently, unless Jen is killed before passing the next Checkpoint. Then the corpse vanishes when its monster is respawned. There aren't enough monsters per area create an overload of corpses. Corpses also have energy for Scree to drain and may contain objects necessary to continue.
* Oddly, this happened more often as the ''Franchise/TombRaider'' series went on, despite the technical progress; in ''[[VideoGame/TombRaider 1]]'' and ''[[VideoGame/TombRaiderII 2]]'', enemies pretty much never disappear, ''[[VideoGame/TombRaiderIII 3]]'' had them disappear after you had turned away for a little while, in ''4'' and every subsequent game corpses always disappear right in front of your eyes after a few seconds. However, ''Underworld'' has been confirmed to be averting this.

to:

* Averted in ''{{Primal}}''.''VideoGame/{{Primal}}''. Corpses remain permanently, unless Jen is killed before passing the next Checkpoint. Then the corpse vanishes when its monster is respawned. There aren't enough monsters per area create an overload of corpses. Corpses also have energy for Scree to drain and may contain objects necessary to continue.
* Oddly, this happened more often as the ''Franchise/TombRaider'' series went on, despite the technical progress; in ''[[VideoGame/TombRaider 1]]'' and ''[[VideoGame/TombRaiderII 2]]'', enemies pretty much never disappear, ''[[VideoGame/TombRaiderIII 3]]'' had them disappear after you had turned away for a little while, in ''4'' ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation]]'' and every subsequent game corpses always disappear right in front of your eyes after a few seconds. However, ''Underworld'' ''[[VideoGame/TombRaiderUnderworld Underworld]]'' has been confirmed to be averting this.



* Averted in ''VideoGame/FarCry 2'', corpses tend to stick around until you leave the area far behind; then the area resets, removing corpses, replenishing supplies and guards, etc. The most obvious handwave is that the next patrol comes by, cleans up, and calls in reinforcements to restock the place, though you never see this happening. The game would quickly become [[EasierThanEasy super easy]] if everything you destroyed stayed destroyed.

to:

* Averted in ''VideoGame/FarCry 2'', ''VideoGame/FarCry2'', corpses tend to stick around until you leave the area far behind; then the area resets, removing corpses, replenishing supplies and guards, etc. The most obvious handwave is that the next patrol comes by, cleans up, and calls in reinforcements to restock the place, though you never see this happening. The game would quickly become [[EasierThanEasy super easy]] if everything you destroyed stayed destroyed.
21st Aug '17 8:31:19 AM BKelly95
Is there an issue? Send a Message

Added DiffLines:

* In June 2016, a visitor to Yellowstone National Park strayed from the designated trail and fell into a geyser. His sister, who was with him, called for the authorities. Unfortunately, by the time they were able to recover his body, it had ''dissolved''.
This list shows the last 10 events of 345. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NobodyLeftBehind