History Main / NobleSavage

5th May '17 11:27:04 AM BeerBaron
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** In the series in general, more often than not {{Averted|Trope}} with the Bosmer (Wood Elves), or at least the majority of ones who live outside Valenwood; most Wood Elves in Tamriel live in cities and work everyday jobs. The ones who do live in Valenwood, on the other hand, live according to the Green Pact, which prevents them from eating any of the forest's plant life, leading to some... [[{{Squick}} unconventional dietary choices]], or forming any kind of industry as we know it - they can't cut down trees to build houses, so they use magic to reshape the trees into homes, and they can't mine iron or steel so they fashion their bows and blades out of bone, and their armour out of leather. Despite this, most Valenwood Wood Elves are rather light-hearted and approachable, and more likely to invite you to dinner than eat you.

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** In the series in general, more often than not {{Averted|Trope}} with the [[OurElvesAreDifferent Bosmer (Wood Elves), Elves)]], or at least the majority of ones who live outside Valenwood; most Wood Elves [[LostWoods Valenwood]]. Most Bosmer in Tamriel live in cities and work everyday jobs. The ones who do live in Valenwood, on the other hand, live according to the Green Pact, a deal their ancestors struck with the forest's patron deity which prevents them from eating harming any of the forest's plant life, leading to some... [[{{Squick}} unconventional dietary [[ImAHumanitarian unconventional]] [[AlienLunch dietary]] [[GargleBlaster choices]], or forming any kind of industry as we know it - they can't cut down trees to build houses, so they use magic to reshape the trees into homes, and they can't mine iron or steel so [[RockBeatsLaser they fashion their bows and blades out of bone, bone and horn, and their armour armor out of leather. leather or fur]] ([[ArmorIsUseless when they bother to wear it at all]]). Despite this, most Valenwood Wood Elves Bosmer are rather light-hearted and approachable, and more likely to invite you to dinner than eat you.[[ToServeMan make you dinner]].
1st May '17 10:53:04 AM gb00393
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* ''Series/GameOfThrones'': While initially a wildling, Osha later tidies up a bit and settles down, though she's just as badass as ever.
16th Apr '17 3:14:06 PM nombretomado
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** Some Feral World tribes are this, as are the Fenrisians (Space Vikings), the best of which are allowed to join the SpaceWolves (Viking-ier Space Vikings), and the White Scars (Space Mongols).

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** Some Feral World tribes are this, as are the Fenrisians (Space Vikings), the best of which are allowed to join the SpaceWolves [[Literature/SpaceWolf Space Wolves]] (Viking-ier Space Vikings), and the White Scars (Space Mongols).
16th Apr '17 3:01:51 PM nombretomado
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* In Lee Lightner's TabletopGame/{{Warhammer 40000}} SpaceWolf novel ''Sons of Fenris'', after Ragnor expresses a blunt opinion, Torin says one day he will teach him not to act like a barbarian. Ragnor retorts that you can trust a barbarian.

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* In Lee Lightner's TabletopGame/{{Warhammer 40000}} SpaceWolf Literature/SpaceWolf novel ''Sons of Fenris'', after Ragnor expresses a blunt opinion, Torin says one day he will teach him not to act like a barbarian. Ragnor retorts that you can trust a barbarian.
15th Apr '17 1:19:37 PM nombretomado
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* SMStirling's ''Literature/IslandInTheSeaOfTime'' plays this fairly straight with the Firnan Boholugi, subverts it with their enemies the Sun People and subverts it with the Olmec (much to the shock of some of the more naive characters).

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* SMStirling's Creator/SMStirling's ''Literature/IslandInTheSeaOfTime'' plays this fairly straight with the Firnan Boholugi, subverts it with their enemies the Sun People and subverts it with the Olmec (much to the shock of some of the more naive characters).
22nd Mar '17 1:37:17 PM Random888
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* [[Literature/TheBible Adam and Eve]] are noble savages of a sort. They live in uncorrupted innocence and harmony with nature until they partake of the fruit from the Tree of Knowledge, i.e. became "civilized". Since God's punishment includes the fact that man will now have to grow his own food, this is often read as a metaphor for the dawn of agriculture, with the Garden of Eden representing a nostalgic take on the prior hunter-gatherer age. Some Europeans later viewed hunter-gatherers in the Americas as akin to living in Eden too. Even today, idealistic descriptions of hunter-gatherer societies will often make some comparison to Eden.

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* [[Literature/TheBible Adam and Eve]] are noble savages of a sort. They live in uncorrupted innocence and harmony with nature until they partake of the fruit from the Tree of Knowledge, i.e. became "civilized". Since God's punishment includes the fact that man will now have to grow his own food, this the story is often read as a metaphor for the dawn of agriculture, with the Garden of Eden representing a nostalgic take on the prior hunter-gatherer age. Some Europeans later viewed hunter-gatherers in the Americas as akin to living in Eden too. Even today, idealistic descriptions of hunter-gatherer societies will often make some comparison to Eden.
22nd Mar '17 1:36:40 PM Random888
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* [[Literature/TheBible Adam and Eve]] are noble savages of a sort. They live in uncorrupted innocence and harmony with nature until they partake of the fruit from the Tree of Knowledge, i.e. became "civilized". Seeing how God's punishment includes the fact that man will now have to grow his own food, the fall of man can be read as a metaphor for the dawn of agriculture, with the Garden of Eden representing a nostalgic take on the prior hunter-gatherer age. Some Europeans later viewed hunter-gatherers in the Americas as akin to living in Eden too.

to:

* [[Literature/TheBible Adam and Eve]] are noble savages of a sort. They live in uncorrupted innocence and harmony with nature until they partake of the fruit from the Tree of Knowledge, i.e. became "civilized". Seeing how Since God's punishment includes the fact that man will now have to grow his own food, the fall of man can be this is often read as a metaphor for the dawn of agriculture, with the Garden of Eden representing a nostalgic take on the prior hunter-gatherer age. Some Europeans later viewed hunter-gatherers in the Americas as akin to living in Eden too. Even today, idealistic descriptions of hunter-gatherer societies will often make some comparison to Eden.
9th Mar '17 8:31:51 AM BeerBaron
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* At first glance, the Ashland Tribes from ''VideoGame/TheElderScrollsIIIMorrowind'' seem to be this. They were cast away into the barren Ashlands by the Dunmer civilization, proudly keep the oldest Dunmer traditions alive—including their belief in the return of The Nerevarine — and [[spoiler:are totally right about that]]. However, Ashlanders are actually a notable ''aversion'' to this trope. While most of them live by strict rules of honour and courtesy—at least amongst themselves—a good number really ''are'' violent raiders who attack innocent travellers without provocation. They're ignorant, violently racist and xenophobic (even by normal Dunmer standards) and openly rude and contemptuous towards anyone who isn't an Ashlander. And while some of their religious doctrines turn out to be correct, they still manage to conveniently 'lose' the parts they're not happy with (like the fact that [[spoiler: the Nerevarine will be an outlander]]). Individually some of them are noble, but overall they're no better or worse than anyone else in Morrowind.
** In addition to the natural variance from individual to individual, it also varies from tribe to tribe -- the Ahemmusa are probably the closest to this (they are indicated to be amongst the more peaceful, spiritual of the tribes -- at the time of ''Morrowind'' they don't even have an Ashkhan, giving that authority to their Wise Woman instead. They are also indicated to be the ''weakest'' of the tribes), the Urshilaku are the ones that take the Nerevarine prophecies and cult most seriously [[spoiler: which plays in your favour since you fulfil those prophecies]], the Erabenimsun are currently controlled by a warlike, aggressive leadership, and the Zainab are the least 'savage', having developed a Settled Dunmer-like understanding of trade (''and'' the fact that it can have political implications) and even going so far as to run an ebony mine of their own, for sale of the mined ebony to others.
** Funnily enough, more often than not {{Averted|Trope}} with the Wood Elves, or at least the majority of ones who live outside Valenwood; most Wood Elves in Tamriel live in cities and work everyday jobs. The ones who do live in Valenwood, on the other hand, live according to the Green Pact, which prevents them from eating any of the forest's plant life, leading to some... [[{{Squick}} unconventional dietary choices]], or forming any kind of industry as we know it - they can't cut down trees to build houses, so they use magic to reshape the trees into homes, and they can't mine iron or steel so they fashion their bows and blades out of bone, and their armour out of leather. Despite this, most Valenwood Wood Elves are rather light-hearted and approachable, and more likely to invite you to dinner than eat you.

to:

* At first glance, the Ashland Tribes from ''VideoGame/TheElderScrollsIIIMorrowind'' seem to be this. They were cast away into the barren Ashlands by the Dunmer civilization, proudly keep the oldest Dunmer traditions alive—including their belief in the return of The Nerevarine — and [[spoiler:are totally right about that]]. However, Ashlanders are actually a notable ''aversion'' to this trope. While most of them live by strict rules of honour and courtesy—at least amongst themselves—a good number really ''are'' violent raiders who attack innocent travellers without provocation. They're ignorant, violently racist and xenophobic (even by normal Dunmer standards) and openly rude and contemptuous towards anyone who isn't an Ashlander. And while some of their religious doctrines turn out to be correct, they still manage to conveniently 'lose' the parts they're not happy with (like the fact that [[spoiler: the Nerevarine will be an outlander]]). Individually some of them are noble, but overall they're no better or worse than anyone else in Morrowind.
''Franchise/TheElderScrolls'':
** In addition to the natural variance from individual to individual, it also varies from tribe to tribe -- the Ahemmusa are probably the closest to this (they are indicated to be amongst the more peaceful, spiritual of the tribes -- at the time of ''Morrowind'' they don't even have an Ashkhan, giving that authority to their Wise Woman instead. They are also indicated to be the ''weakest'' of the tribes), the Urshilaku are the ones that take the Nerevarine prophecies and cult most seriously [[spoiler: which plays series in your favour since you fulfil those prophecies]], the Erabenimsun are currently controlled by a warlike, aggressive leadership, and the Zainab are the least 'savage', having developed a Settled Dunmer-like understanding of trade (''and'' the fact that it can have political implications) and even going so far as to run an ebony mine of their own, for sale of the mined ebony to others.
** Funnily enough,
general, more often than not {{Averted|Trope}} with the Wood Elves, Bosmer (Wood Elves), or at least the majority of ones who live outside Valenwood; most Wood Elves in Tamriel live in cities and work everyday jobs. The ones who do live in Valenwood, on the other hand, live according to the Green Pact, which prevents them from eating any of the forest's plant life, leading to some... [[{{Squick}} unconventional dietary choices]], or forming any kind of industry as we know it - they can't cut down trees to build houses, so they use magic to reshape the trees into homes, and they can't mine iron or steel so they fashion their bows and blades out of bone, and their armour out of leather. Despite this, most Valenwood Wood Elves are rather light-hearted and approachable, and more likely to invite you to dinner than eat you.you.
** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Played with significantly between the various Ashlander tribes. The Ashlanders chose to live nomadic, traditional lives in the barren Ashlands thousands of years ago when the "more civilized" Dunmer chose to adopt the Tribunal as their gods. The Ashlanders proudly keep the oldest Dunmer traditions alive, including their belief in the return of The Nerevarine. [[spoiler: And it turns out they are totally right about that]]. To note:
**** Played straight for the most part by the more peaceful tribes like the Urshilaku, Ahemmusa, and Zainab. During the time of the game, the Ahemmusa don't even have an Ashkhan, instead, giving war powers to their Wise Woman. (They are also, however, considered the weakest of the tribes as a result.) The Urshilaku are generally peaceful, and are the tribe most responsible for keeping the prophesies of the Nerevarine alive. The Zainab are the least 'savage', having developed a Settled Dunmer-like understanding of trade (and the fact that it can have political implications) and even going so far as to run an ebony mine of their own, for sale of the mined ebony to others. Each of these tribes, however, can still be prone to xenophobia against non-Ashlander Dunmer and especially toward any outlanders.
**** The Erabenimsun avert it with their current leadership, which consists of mostly war-like and highly aggressive elders. They're known to raid nearby settlements and kidnap or kill most outlanders on sight. To complete the main quest, you'll need to get them to name you Nerevarine, but the current leadership won't do it. The Wise Woman concocts a plan to have you kill the warlike leaders and convince the peace-loving son of the former Ashkhan to take up the title.
**** Rogue Ashlanders absolutely avert it. They attack travelers on sight and generally behave no better than standard bandits.
** From ''Bloodmoon'' and ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'': Played straight again with the Skaal of Solstheim, who are a nature-worshiping Nord tribe. They generally prefer to be left alone, but if a respectful outsider comes along, they are willing to communicate and barter.
7th Mar '17 5:26:55 PM nombretomado
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* The MarxBrothers film ''Go West'', being a send-up of Westerns, features an inevitable Native American village complete with a medicine man, but more or less avoids this trope. When Groucho tries to impress a comely girl with a necklace, she tells him she wants a Cadillac sedan instead. Meanwhile the Chief and Harpo end up performing a musical number.

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* The MarxBrothers Creator/MarxBrothers film ''Go West'', being a send-up of Westerns, features an inevitable Native American village complete with a medicine man, but more or less avoids this trope. When Groucho tries to impress a comely girl with a necklace, she tells him she wants a Cadillac sedan instead. Meanwhile the Chief and Harpo end up performing a musical number.
6th Feb '17 6:13:54 PM Gaming28
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[[folder:Music]]
* {{Music/RunningWild}}'s song "Uaschitschun" from ''Port Royal''.
[[/folder]]
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