History Main / NoTranshumanismAllowed

21st Aug '16 12:32:52 PM nombretomado
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* In ''EclipsePhase'', this trope is played straight and justified with the Bioconservative factions, most notably the [[ANaziByAnyOtherName Jovian Republic]], and otherwise gleefully averted - even with a cultural preference for basically human bodies, the vast majority of the system's population prefer to [[BodySurf sleeve]] into genetically enhanced Splicer morphs.
* Likewise in the ''TranshumanSpace'' ''{{GURPS}}'' setting, many transhumanist technologies exist, but some are banned by particular societies.
* Transhumanism is almost totally absent in {{Traveller}} . It is justified by technological stasis/regress and social stigma.

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* In ''EclipsePhase'', ''TabletopGame/EclipsePhase'', this trope is played straight and justified with the Bioconservative factions, most notably the [[ANaziByAnyOtherName Jovian Republic]], and otherwise gleefully averted - even with a cultural preference for basically human bodies, the vast majority of the system's population prefer to [[BodySurf sleeve]] into genetically enhanced Splicer morphs.
* Likewise in the ''TranshumanSpace'' ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' setting, many transhumanist technologies exist, but some are banned by particular societies.
* Transhumanism is almost totally absent in {{Traveller}} .''TabletopGame/{{Traveller}}''. It is justified by technological stasis/regress and social stigma.
17th Jul '16 6:16:55 PM nombretomado
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* Jerry Pournelle's CoDominium: The Bureau Of Technology not only policed technology, but contaminated all records they have with false data; people know how to ''build'' the stuff they use, but are ignorant of the underlying principles that make them work. After the DirtyCommunists and {{Eagleland}} wipe each other out, say hello to the Empire of Man, which lacks those controls - leading to the rise of the [[ProudWarriorRaceGuy warlike]] and [[MagnificentBastard scheming]] Saurons.\\

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* Jerry Pournelle's CoDominium: Literature/CoDominium: The Bureau Of Technology not only policed technology, but contaminated all records they have with false data; people know how to ''build'' the stuff they use, but are ignorant of the underlying principles that make them work. After the DirtyCommunists and {{Eagleland}} wipe each other out, say hello to the Empire of Man, which lacks those controls - leading to the rise of the [[ProudWarriorRaceGuy warlike]] and [[MagnificentBastard scheming]] Saurons.\\



In the CoDominium universe, genetic engineering is a crap shoot -- the Saurons ''are'' superhuman, but also overspecialized and much less adaptable. Apparently, the other cultures in [=CoDo=] space decided to keep their options open rather than risk brainlocking themselves racially.

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In the CoDominium [=CoDominium=] universe, genetic engineering is a crap shoot -- the Saurons ''are'' superhuman, but also overspecialized and much less adaptable. Apparently, the other cultures in [=CoDo=] space decided to keep their options open rather than risk brainlocking themselves racially.
10th Jun '16 2:46:45 PM UmbrellasWereAwesome
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* In ''Anime/{{Macross}}'', more than once an aspiring scientist has tried to dabble with transhumanism, but due to all of them having ScienceRelatedMemeticDisorder, none of these tries ended well, as we could see in ''Anime/MacrossPlus'' and ''Anime/MacrossFrontier''. Thus, while there's no general prohibition of transhumanism, and there are societies that actively practice it (like Macross Galaxy colony fleet in MF), it tends to be frowned upon.

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* In ''Anime/{{Macross}}'', more than once an aspiring scientist has tried to dabble with transhumanism, but due to all of them having ScienceRelatedMemeticDisorder, none of these tries ended well, as we could can see in ''Anime/MacrossPlus'' and ''Anime/MacrossFrontier''. Thus, while there's no general prohibition of transhumanism, and there are societies that actively practice it (like Macross Galaxy colony fleet in MF), ''Frontier''), it tends to be frowned upon.
19th May '16 6:13:43 AM Morgenthaler
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* ''TheQuantumThief''-trilogy averts this trope in every way possible, but also goes its way to subvert it, exploring just how difficult it would be to retain a traditional human society in the midst of transhuman technologies. In the first novel there is the Oubliette colony, which tries to preserve everything that was good about the original society, but to reach this end all the citizens are permanently connected to the colony-wide Exomemory, and own total encryption rights over their own portion of it. Only the extreme degree of multi-layered memory encryption prevents the Sobornost mind upload collective from simply swooping in and forcefully uploading the entire population in accordance to their Great Common Task, but it also means that, in essence, the Oubliette is in fact a HiveMind that hallucinates being a human society, as if the encryptions were to be removed, everybody would share all their thoughts and memories.

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* ''TheQuantumThief''-trilogy ''Literature/TheQuantumThief''-trilogy averts this trope in every way possible, but also goes its way to subvert it, exploring just how difficult it would be to retain a traditional human society in the midst of transhuman technologies. In the first novel there is the Oubliette colony, which tries to preserve everything that was good about the original society, but to reach this end all the citizens are permanently connected to the colony-wide Exomemory, and own total encryption rights over their own portion of it. Only the extreme degree of multi-layered memory encryption prevents the Sobornost mind upload collective from simply swooping in and forcefully uploading the entire population in accordance to their Great Common Task, but it also means that, in essence, the Oubliette is in fact a HiveMind that hallucinates being a human society, as if the encryptions were to be removed, everybody would share all their thoughts and memories.
15th May '16 10:25:20 AM Bissek
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** Later novels reveal that a core point of the logic behind the Beowulf code was that the last thing humanity needed was a self-styled master race that genuinely was superior to everyone else in some quantifiable manner.


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* The short story "Segregationist" by Creator/IsaacAsimov discusses this trope from a body-replacement perspective. The story centers around a doctor who disapproves of a growing trend for humans to seek prosthetics that make them more robotic and robots seeking prosthetics that make them more human. He says that he considers transhumanism not as a desire to improve one's self, but as a rejection of one's natural state, and states that if he ever needs parts of his body replaced, he'll seek replacements as close to the originals as possible. [[spoiler:It is only in the last paragraph that it is revealed that the doctor is a robot]].
26th Apr '16 2:24:06 PM NoBrakes58
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* Machine Man by Max Barry centers around a character who gets in an industrial accident and loses a limb. He designs his own prosthetic, which he deems to be better than the organic limb, and decides to start replacing all of his limbs, one by one. Naturally, society as a whole can't handle this, and the central conflict of the book is between his desire to slowly replace himself with better parts and societal attempts to stop what is viewed as a self-harm behavior.
25th Apr '16 8:49:49 PM rjd1922
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* The backstory of {{Starcraft}} describes how the tyrannical United Powers League arrested all cyborgs, mutants, cyberpunks and other such "undesirables" from Earth at one point and threw them in jail to "purify" the population. Granted, for the most part these ''weren't'' nice people or innocent victims, which is why the Koprulu Sector (where many of them got deported as a kickstarter for deep space colonization) is so full of back-stabbing, treacherous [[HumansAreTheRealMonsters Terran bastards]]. It's also implied that this is the reason why they ''survived at all''.
* Explored in the [=CDi=] game ''VideoGame/MutantRampageBodySlam'', in which there are very few pure humans left, and genetically-enhanced mutants and cyborgs are the norm. The heroes are The Naturals, a team of pure humans competing in BloodSport against all the evil mutants and cyborgs. It's a very [[ScienceIsBad anti-scientific]] game.
* The whole reason why the Advent were banished in SinsOfASolarEmpire was because the Traders viewed transhuman practices as abhorrent perversions.
* Averted and played straight in ''StreetsOfRage 3'' of all things. New hero character Zan is a huge cyborg with only his human head remaining and nobody bats an eye despite the series not previously dealing with any heavy sci-fi concepts. Played straight in that Mr. X is now a brain in a jar that works through multiple robot bodies... but he was evil to begin with, so it could be argued as RuleOfCool and another aversion.
* Averted in ''SidMeiersAlphaCentauri'', where transhumanism is ''inevitable'' in the higher stages of technological development. BrainUploading is commonplace by the endgame, and the ultimate objective of all the factions is to complete the "Ascent to Transcendence" and use the planet's own neural network to survive its final transformation into a godlike sentience.

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* The backstory of {{Starcraft}} ''VideoGame/{{Starcraft}}'' describes how the tyrannical United Powers League arrested all cyborgs, mutants, cyberpunks and other such "undesirables" from Earth at one point and threw them in jail to "purify" the population. Granted, for the most part these ''weren't'' nice people or innocent victims, which is why the Koprulu Sector (where many of them got deported as a kickstarter for deep space colonization) is so full of back-stabbing, treacherous [[HumansAreTheRealMonsters Terran bastards]]. It's also implied that this is the reason why they ''survived at all''.
* Explored in the [=CDi=] CD-i game ''VideoGame/MutantRampageBodySlam'', in which there are very few pure humans left, and genetically-enhanced mutants and cyborgs are the norm. The heroes are The Naturals, a team of pure humans competing in BloodSport against all the evil mutants and cyborgs. It's a very [[ScienceIsBad anti-scientific]] game.
* The whole reason why the Advent were banished in SinsOfASolarEmpire ''VideoGame/SinsOfASolarEmpire'' was because the Traders viewed transhuman practices as abhorrent perversions.
* Averted and played straight in ''StreetsOfRage ''VideoGame/StreetsOfRage 3'' of all things. New hero character Zan is a huge cyborg with only his human head remaining and nobody bats an eye despite the series not previously dealing with any heavy sci-fi concepts. Played straight in that Mr. X is now a brain in a jar that works through multiple robot bodies... but he was evil to begin with, so it could be argued as RuleOfCool and another aversion.
* Averted in ''SidMeiersAlphaCentauri'', ''VideoGame/SidMeiersAlphaCentauri'', where transhumanism is ''inevitable'' in the higher stages of technological development. BrainUploading is commonplace by the endgame, and the ultimate objective of all the factions is to complete the "Ascent to Transcendence" and use the planet's own neural network to survive its final transformation into a godlike sentience.
27th Jan '16 12:24:13 PM Theriocephalus
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* ''TabletopGame/{{Warhammer 40000}}'' only dodges TheSingularity because all that technology is focused on continuing the LastStand. The Imperium, despite being a pack of religious zealots employs numerous SuperSoldiers & cyborgs, though they do have a ban on advanced AI due to a past RobotWar. Also the Necrons, who are an entire race of full-body cyborgs. The Orkz are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or as is the case with Mek Blag's Mk1 Exploding leg because the [[MadDoctor painboy]] thought it would be funny (even if the patient went in to have a [[OpenHeartDentistry tooth pulled]]). Plays the trope relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered along with the Orkz, they only use cyborg technology, in the form of Wraithguards & Wraithlords to replace the bodies of those killed in combat & never think of using it voluntarily to enhance their frail bodies, relying instead on PsychicPowers & have apparently made no further genetic enhancements to themselves since their creation by The Old Ones. The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar) & have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes.
** The Eldar are attempting to create a new [[EldritchAbomination Chaos God]], a god of the Eldar Dead, Ynnead, which will presumably be a good guy and kill the other Chaos God they created, Slaanesh. To do so they'll need millions if not billions of the souls that power the Eldar Wraith machines -- and while in the wraith machines the souls are trapped inside crystals that are very fragile. In addition while inside the Wraith machines the Eldar are basically being kept away from their afterlife AND are trapped in a half-awake hell. There's a reason the Eldar are loath to use them.
** Also the Imperium does have [=AIs=], but they have to be connected to a human, (e.g. The Titans) What exactly is and isn't allowed with regard to [=AIs=] seems to vary wildly between the branches of the Adeptus Mechanicus, the Imperial Clergy and the game designers. Every machine is expected to have a machine spirit which can be placated by offerings and prayer and some machine spirits are certainly more than superstition (advanced tanks like the Land Raider have at least an expert system), yet strong AI is definitely out of the question. Although, if the comic Damnation is to be believed, even a simple bolt pistol's Machine Spirit is intelligent enough to worry about whether it has failed its "master".
** The Eldar do have cybernetic implants, they're just not especially prevalent in modern versions. In second and third editions, every other eldar seemed to have some kind of plate in his head or an enhanced limb, they sometimes still use these older art pieces too. They also seem to fuse [[CrystalSpiresAndTogas crystals]] to their heads a lot for the enhancement and protection of their minds (to be distinguished from waystones, which hold their souls, and are on the chest) a lot even in modern depictions, though. While regular Eldar don't have much transhumanists (-eldarists?), the Dark Eldar are perfectly happy to augment their bodies. Most of them prefer to retain their appearance due to vanity, although they may be heavily augmented under their skin (there's at least one Succubus that has replaced all of her muscles with cybernetic ones to enhance her strength and reaction time). The Haemonculi themselves don't care about appearances so they tend to have things like extra arms and surgery tools crafted onto their bodies.
** The human Cult Mechanicus finally is strongly based upon transcending the frailties of the flesh, mostly by replacing it with machine parts. They're generally regarded as weird, but accepted as the second religion in the Imperium because they're the only ones who understand the technology. Some of them choose to undergo the Rite of Pure Thought, which involves replacing the parts of their brains responsible for emotion with computing gear. This leaves them utterly unemotional and rational and is considered an extreme measure even among the Mechanicus mainstream.

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* ''TabletopGame/{{Warhammer 40000}}'' only dodges TheSingularity because all that technology is focused on continuing the LastStand. The Imperium, despite being a fanatical pack of religious zealots zealots, employs numerous SuperSoldiers & and cyborgs, though they do have a ban on advanced AI due to a past RobotWar. Also the Necrons, who are an entire race of full-body cyborgs. cyborgs who embody ClarkesThirdLaw. [[OurOrcsAreDifferent The Orkz Orkz]] are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or or, as is the case with Mek Blag's Mk1 Exploding leg Leg, because the [[MadDoctor painboy]] thought it would be funny (even if the patient went in to have a [[OpenHeartDentistry tooth pulled]]). Plays the This trope is played relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered along with by the same race that created the Orkz, they only use cyborg technology, in the form of Wraithguards & Wraithlords and Wraithlords, to replace the bodies of those killed in combat & and never think of using it voluntarily to enhance their frail bodies, relying instead on PsychicPowers & PsychicPowers, and have apparently made no further genetic enhancements to themselves since their creation by The [[ThePrecursors the Old Ones. Ones.]] The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar) & Eldar), and have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes.
** The Eldar are attempting to create a new [[EldritchAbomination Chaos God]], a god of the Eldar Dead, Ynnead, which will presumably be a good guy and kill the other Chaos God they created, Slaanesh. To do so they'll need millions if not billions of the souls that power the Eldar Wraith machines -- and while in the wraith machines the souls are trapped inside crystals that are very fragile. In addition addition, while inside the Wraith machines the Eldar are basically being kept away from their afterlife AND are trapped in a half-awake hell. There's a reason the Eldar are loath to use them.
** Also Also, the Imperium does have [=AIs=], but they have to be connected to a human, (e.g. The Titans) the Titans, which are controlled by a human pilot, or the [[WasOnceAMan Servitors]], [[HumanResources which actually used to be human]]). What exactly is and isn't allowed with regard to [=AIs=] seems to vary wildly between the branches of the Adeptus Mechanicus, the Imperial Clergy and the game designers. Every machine is expected to have a machine spirit which can be placated by offerings and prayer and some machine spirits are certainly more than superstition (advanced tanks like the Land Raider have at least an expert system), yet strong AI is definitely out of the question. Although, if the comic Damnation is to be believed, even a simple bolt pistol's Machine Spirit is intelligent enough to worry about whether it has failed its "master".
** The Eldar do have cybernetic implants, they're just not especially prevalent in modern versions. In second and third editions, every other eldar seemed to have some kind of plate in his head or an enhanced limb, they sometimes still use these older art pieces too. They also seem to fuse [[CrystalSpiresAndTogas crystals]] to their heads a lot for the enhancement to enhance and protection of protect their minds (to (not to be distinguished from confused with waystones, which hold capture their souls, souls should they die, and are on the chest) a lot even in modern depictions, though. While regular Eldar don't have much many transhumanists (-eldarists?), the Dark Eldar are perfectly happy to augment their bodies. Most of them prefer to retain their appearance due to vanity, although they may be heavily augmented under their skin (there's at least one Succubus that has replaced all of her muscles with cybernetic ones to enhance her strength and reaction time). The Haemonculi themselves don't care about appearances so they tend to have things like extra arms and surgery tools crafted grafted onto their bodies.
** The human Cult Mechanicus finally is strongly based upon transcending the frailties of the flesh, mostly by replacing it with machine parts. They're generally regarded as weird, but accepted as the second religion in the Imperium because they're the only ones who understand the technology.technology that it depends on. Some of them choose to undergo the Rite of Pure Thought, which involves replacing the parts of their brains responsible for emotion with computing gear. This leaves them utterly unemotional and rational and is considered an extreme measure even among the Mechanicus mainstream.



** The Space Marines in general arguably count under transhumanism since the genetic modifications to them make them far, far, far beyond the capabilities of humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely...among other things. However, the Imperium only allows lets certain very BadAss children to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of the even more so to have those ones be eligible for becoming a Space Marine.
** The Iron Hands Chapter of SpaceMarines: their whole schtick is the weakness of the flesh and the strength of the machine. Before becoming a full SpaceMarine, the iniate must have his right hand replaced with a cybernetic equivalent, and from that point on the Chapter's Marines gleefully replace their flesh as much as they possibly can, viewing injuries as a ''good thing'' because it gives them an excuse to get the bodypart replaced with a machine equivalent.

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** The Space Marines in general arguably count under transhumanism since the their genetic and surgical modifications to them make put them far, far, far beyond the capabilities abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely...among other things. [[FateWorseThanDeath among]] [[YourSoulIsMine other]] [[AndIMustScream things]]. However, the Imperium they only allows lets allow certain very BadAss children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of the even more their fellow hopefuls so as to have only those ones be eligible for becoming who are worthy become a Space Marine.
** The Iron Hands Chapter of the SpaceMarines: their whole schtick is the weakness of the flesh and the strength of the machine. Before becoming a full SpaceMarine, the iniate must have his right hand replaced with a cybernetic equivalent, and from that point on the Chapter's Marines gleefully replace their flesh as much as they possibly can, viewing injuries as a ''good thing'' because it gives them an excuse to get the bodypart replaced with a machine equivalent.
21st Jan '16 1:18:26 PM missmoon
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*** A cyborg character was reluctant to reveal his status, and when he finally reluctantly mentioned one of his implants that could save the cast, [[KylieMinogue Astrid]] told him not to worry, saying cyborg rights were making progress, and they were even allowed to marry now. (DoesThisRemindYouOfAnything)

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*** A cyborg character was reluctant to reveal his status, and when he finally reluctantly mentioned one of his implants that could save the cast, [[KylieMinogue [[Music/KylieMinogue Astrid]] told him not to worry, saying cyborg rights were making progress, and they were even allowed to marry now. (DoesThisRemindYouOfAnything)
15th Jan '16 2:04:17 PM Anddrix
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** The [[WordOfGod original 1960's Star Trek Writer's Guide]] lampshades this by pointing out that, whether or not it's realistic for man to be physically unchanged in the 23rd century, it's considered [[ViewersAreMorons necessary for audience relatability]].

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** The [[WordOfGod original 1960's Star Trek Writer's Guide]] lampshades this by pointing out that, whether or not it's realistic for man to be physically unchanged in the 23rd century, it's considered [[ViewersAreMorons necessary for audience relatability]].relatability.
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