History Main / NoTranshumanismAllowed

12th Mar '17 2:27:06 PM nombretomado
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* Absolutely [[AvertedTrope punched in the face]] in ''{{Mortasheen}}'', where you have to be a semi-human horror to even survive the eponymous city. Even the villain city of Wreathe, [[AbsoluteXenophobe which hates everything that isn't human]], has a citizenry with huge amounts of cybernetic enhancements.


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* Absolutely [[AvertedTrope punched in the face]] in ''WebOriginal/{{Mortasheen}}'', where you have to be a semi-human horror to even survive the eponymous city. Even the villain city of Wreathe, [[AbsoluteXenophobe which hates everything that isn't human]], has a citizenry with huge amounts of cybernetic enhancements.
9th Mar '17 4:52:21 PM DocJamore
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* ''TabletopGame/{{Warhammer 40000}}'' only dodges TheSingularity because all that technology is focused on continuing the LastStand. The Imperium, despite being a fanatical pack of religious zealots, employs numerous SuperSoldiers and cyborgs, though they do have a ban on advanced AI due to a past RobotWar. Also the Necrons, who are an entire race of full-body cyborgs who embody ClarkesThirdLaw. [[OurOrcsAreDifferent The Orkz]] are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or, as is the case with Mek Blag's Mk1 Exploding Leg, because the [[MadDoctor painboy]] thought it would be funny (even if the patient went in to have a [[OpenHeartDentistry tooth pulled]]). This trope is played relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered by the same race that created the Orkz, they only use cyborg technology, in the form of Wraithguards and Wraithlords, to replace the bodies of those killed in combat and never think of using it voluntarily to enhance their frail bodies, relying instead on PsychicPowers, and have apparently made no further genetic enhancements to themselves since their creation by [[ThePrecursors the Old Ones.]] The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar), and have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes.

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* ''TabletopGame/{{Warhammer 40000}}'' only dodges TheSingularity because all that technology is focused on continuing the LastStand. The Imperium, despite being a fanatical pack of religious zealots, employs numerous SuperSoldiers and cyborgs, though they do have a ban on advanced AI due to a past RobotWar. Also the Necrons, who are an entire race of full-body cyborgs who embody ClarkesThirdLaw. [[OurOrcsAreDifferent The Orkz]] are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or, as is the case with Mek Blag's Mk1 Exploding Leg, because the [[MadDoctor painboy]] thought it would be funny (even if the patient went in to have a [[OpenHeartDentistry tooth pulled]]). This trope is played relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered by the same race that created the Orkz, they only use cyborg technology, in the form of Wraithguards and Wraithlords, to replace the bodies of those killed in combat and never think of using it voluntarily to enhance their frail bodies, relying instead on PsychicPowers, and have apparently made no further genetic enhancements to themselves since their creation by [[ThePrecursors the Old Ones.]] The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar), and have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes.
8th Jan '17 3:03:43 PM nombretomado
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* Marvel averts this tendency more often than DC does. IronMan, Hank Pym and several superheroes created during the Avengers Initiative are deliberate upgrades. UltimateMarvel zigzags this trope. On the one hand, most of the Ultimates are successful super soldier or high tech weapons experiments, on the other hand [[spoiler: all the mutants are byproducts of the various attempts over decades to reliably manufacture super soldiers]].

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* Marvel averts this tendency more often than DC does. IronMan, Hank Pym and several superheroes created during the Avengers Initiative are deliberate upgrades. UltimateMarvel ComicBook/UltimateMarvel zigzags this trope. On the one hand, most of the Ultimates are successful super soldier or high tech weapons experiments, on the other hand [[spoiler: all the mutants are byproducts of the various attempts over decades to reliably manufacture super soldiers]].
18th Dec '16 4:35:48 PM GentlemensDame883
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** Played straight and averted in the SpiritualSuccessor ''VideoGame/CivilizationBeyondEarth'', where two of the "Affinities" (basically, guiding philosophies) involve the two primary means of improving humanity: bio-modification (Harmony) and cybernetics (Supremacy). The third Affinity called Purity is vehemently opposed to any sort of transhumanism (although they still use basic gene therapy to eliminate genetic defects and certain diseases), preferring to build heave defenses and use big guns against the other two. In fact, of the three, the Purity Affinity is the one that advocates {{terraforming}}, while Harmony and Supremacy are focused on modifying humans to survive on the planet. The Harmony victory is identical to the Ascent to Transcendence victory in ''Alpha Centauri''. The Supremacy victory, meanwhile, involves conquering ''Earth'' and forcing all humans everywhere to accept cybernetics. The Purity victory has the anti-transhumanists call in reinforcements from Earth to crush all the others.

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** Played straight and averted in the SpiritualSuccessor ''VideoGame/CivilizationBeyondEarth'', where two of the "Affinities" (basically, guiding philosophies) involve the two primary means of improving humanity: bio-modification (Harmony) and cybernetics (Supremacy). The third Affinity called Purity is vehemently opposed to any sort of transhumanism (although they still use basic gene therapy to eliminate genetic defects and certain diseases), preferring to build heave defenses and use big guns against the other two. In fact, of the three, the Purity Affinity is the one that advocates {{terraforming}}, while Harmony and Supremacy are focused on modifying humans to survive on the planet. The Harmony victory is identical to the Ascent to Transcendence victory in ''Alpha Centauri''. The Supremacy victory, meanwhile, involves conquering ''Earth'' and forcing all humans everywhere to accept cybernetics. The Purity victory has the anti-transhumanists call in reinforcements from Earth to crush all the others. That said, even Harmony and Supremacy have limits; they join Purity in viewing the Harmony-Supremacy hybrid affinity introduced in ''Rising Tide'', which combines both biological and mechanical augmentation so as to change mankind to levels beyond both, as abhorrent.
4th Dec '16 5:41:46 AM Morgenthaler
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** The Space Marines in general arguably count under transhumanism since their genetic and surgical modifications put them far, far, far beyond the abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely... [[FateWorseThanDeath among]] [[YourSoulIsMine other]] [[AndIMustScream things]]. However, they only allow certain very badass children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of their fellow hopefuls so as to have only those ones who are worthy become a Space Marine.

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** The Space Marines in general arguably count under transhumanism since their genetic and surgical modifications put them far, far, far beyond the abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely... [[FateWorseThanDeath among]] [[YourSoulIsMine other]] [[AndIMustScream things]]. However, they only allow certain very badass children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss badass children will likely die at the hands of their fellow hopefuls so as to have only those ones who are worthy become a Space Marine.
25th Nov '16 11:36:35 AM Morgenthaler
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** The Space Marines in general arguably count under transhumanism since their genetic and surgical modifications put them far, far, far beyond the abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely... [[FateWorseThanDeath among]] [[YourSoulIsMine other]] [[AndIMustScream things]]. However, they only allow certain very BadAss children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of their fellow hopefuls so as to have only those ones who are worthy become a Space Marine.

to:

** The Space Marines in general arguably count under transhumanism since their genetic and surgical modifications put them far, far, far beyond the abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely... [[FateWorseThanDeath among]] [[YourSoulIsMine other]] [[AndIMustScream things]]. However, they only allow certain very BadAss badass children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of their fellow hopefuls so as to have only those ones who are worthy become a Space Marine.
20th Nov '16 5:26:41 PM Zaptech
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** The series contains very small man-portable force field generators, amazing metallurgy, and an entire species of intelligent humanoid robots. The only integrated tools are biotic implants in most species, and possibly tech tools. Even when you bring a member of the species that ''created'' those humanoid robots into the same ship with a man whose bones are so fragile he can barely walk, no one draws a connection. Saren, on the other hand, is most robotic, although he does have access to supertech [[spoiler: and an [[AIIsACrapshoot evil AI]] is forcing him to upgrade that way as a form of mind control]]. The game does repeatedly mention that genetic enhancement is very common, to the point where every human soldier has been upgraded, presumably including the main character. However, strict restrictions apply in that you can upgrade a species' existing abilities, such as strength and speed, but adding anything completely new, such as extra arms or acid spit, is completely illegal. Even research into creating entirely new organisms is now illegal. Medi-gel was created by human genetic experimentation and is technically illegal, but it's so damn useful that the Citadel's made an exemption.

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** The series contains very small man-portable force field generators, amazing metallurgy, and an entire species of intelligent humanoid robots. The only integrated tools are Cybernetic technology, however, is much less pronounced, primarily consisting of biotic implants in most species, and possibly tech tools. Even when you bring a member small-scale surgical implants of the species that ''created'' those humanoid robots into the same ship with a man whose bones are so fragile he can barely walk, no one draws a connection. Saren, on the translators, haptic display manipulators, and other hand, is most robotic, although he does have access to supertech [[spoiler: and an [[AIIsACrapshoot evil AI]] is forcing him to upgrade that way as a form of mind control]].small tools. The game does repeatedly mention that genetic enhancement is very common, to the point where every human soldier has been upgraded, presumably including the main character. However, strict restrictions apply in that you can upgrade a species' existing abilities, such as strength and speed, but adding anything completely new, such as extra arms or acid spit, is completely illegal.illegal in Systems Alliance space. Even research into creating entirely new organisms is now illegal. Medi-gel was created by human genetic experimentation and is technically illegal, but it's so damn useful that the Citadel's made an exemption.
22nd Sep '16 4:55:58 PM Millenia
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** The illegality of genetic enhancement and cybernetics seems based more on the implication that the average experiment in these directions fails in horribly. The subjects themselves are often actually provided therapy for dealing with such things.

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** The illegality of genetic enhancement and cybernetics seems based more on the implication that the average experiment in these directions fails in horribly. The subjects themselves are often actually provided therapy for dealing with such things.
11th Sep '16 9:55:22 PM PaulA
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* Speaking of graphic novels, ''[[OrsonScottCard Robota]]'' lays down [[FantasticAesop some rules]] for this. The effect to be feared from augmentations is that they'll make you think your superiority makes your life and desires more important than those of others. However, the augmentations themselves are perfectly harmless, as are changes in physical capabilities that do not change your appearance. Risk comes in when you no longer look like a human, since you might forget your origins.

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* Speaking of graphic novels, ''[[OrsonScottCard Robota]]'' ''Literature/{{Robota}}'' lays down [[FantasticAesop some rules]] for this. The effect to be feared from augmentations is that they'll make you think your superiority makes your life and desires more important than those of others. However, the augmentations themselves are perfectly harmless, as are changes in physical capabilities that do not change your appearance. Risk comes in when you no longer look like a human, since you might forget your origins.
21st Aug '16 12:32:52 PM nombretomado
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* In ''EclipsePhase'', this trope is played straight and justified with the Bioconservative factions, most notably the [[ANaziByAnyOtherName Jovian Republic]], and otherwise gleefully averted - even with a cultural preference for basically human bodies, the vast majority of the system's population prefer to [[BodySurf sleeve]] into genetically enhanced Splicer morphs.
* Likewise in the ''TranshumanSpace'' ''{{GURPS}}'' setting, many transhumanist technologies exist, but some are banned by particular societies.
* Transhumanism is almost totally absent in {{Traveller}} . It is justified by technological stasis/regress and social stigma.

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* In ''EclipsePhase'', ''TabletopGame/EclipsePhase'', this trope is played straight and justified with the Bioconservative factions, most notably the [[ANaziByAnyOtherName Jovian Republic]], and otherwise gleefully averted - even with a cultural preference for basically human bodies, the vast majority of the system's population prefer to [[BodySurf sleeve]] into genetically enhanced Splicer morphs.
* Likewise in the ''TranshumanSpace'' ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' setting, many transhumanist technologies exist, but some are banned by particular societies.
* Transhumanism is almost totally absent in {{Traveller}} .''TabletopGame/{{Traveller}}''. It is justified by technological stasis/regress and social stigma.
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