History Main / NoTranshumanismAllowed

27th Jan '16 12:24:13 PM Theriocephalus
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* ''TabletopGame/{{Warhammer 40000}}'' only dodges TheSingularity because all that technology is focused on continuing the LastStand. The Imperium, despite being a pack of religious zealots employs numerous SuperSoldiers & cyborgs, though they do have a ban on advanced AI due to a past RobotWar. Also the Necrons, who are an entire race of full-body cyborgs. The Orkz are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or as is the case with Mek Blag's Mk1 Exploding leg because the [[MadDoctor painboy]] thought it would be funny (even if the patient went in to have a [[OpenHeartDentistry tooth pulled]]). Plays the trope relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered along with the Orkz, they only use cyborg technology, in the form of Wraithguards & Wraithlords to replace the bodies of those killed in combat & never think of using it voluntarily to enhance their frail bodies, relying instead on PsychicPowers & have apparently made no further genetic enhancements to themselves since their creation by The Old Ones. The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar) & have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes. ** The Eldar are attempting to create a new [[EldritchAbomination Chaos God]], a god of the Eldar Dead, Ynnead, which will presumably be a good guy and kill the other Chaos God they created, Slaanesh. To do so they'll need millions if not billions of the souls that power the Eldar Wraith machines -- and while in the wraith machines the souls are trapped inside crystals that are very fragile. In addition while inside the Wraith machines the Eldar are basically being kept away from their afterlife AND are trapped in a half-awake hell. There's a reason the Eldar are loath to use them. ** Also the Imperium does have [=AIs=], but they have to be connected to a human, (e.g. The Titans) What exactly is and isn't allowed with regard to [=AIs=] seems to vary wildly between the branches of the Adeptus Mechanicus, the Imperial Clergy and the game designers. Every machine is expected to have a machine spirit which can be placated by offerings and prayer and some machine spirits are certainly more than superstition (advanced tanks like the Land Raider have at least an expert system), yet strong AI is definitely out of the question. Although, if the comic Damnation is to be believed, even a simple bolt pistol's Machine Spirit is intelligent enough to worry about whether it has failed its "master". ** The Eldar do have cybernetic implants, they're just not especially prevalent in modern versions. In second and third editions, every other eldar seemed to have some kind of plate in his head or an enhanced limb, they sometimes still use these older art pieces too. They also seem to fuse [[CrystalSpiresAndTogas crystals]] to their heads a lot for the enhancement and protection of their minds (to be distinguished from waystones, which hold their souls, and are on the chest) a lot even in modern depictions, though. While regular Eldar don't have much transhumanists (-eldarists?), the Dark Eldar are perfectly happy to augment their bodies. Most of them prefer to retain their appearance due to vanity, although they may be heavily augmented under their skin (there's at least one Succubus that has replaced all of her muscles with cybernetic ones to enhance her strength and reaction time). The Haemonculi themselves don't care about appearances so they tend to have things like extra arms and surgery tools crafted onto their bodies. ** The human Cult Mechanicus finally is strongly based upon transcending the frailties of the flesh, mostly by replacing it with machine parts. They're generally regarded as weird, but accepted as the second religion in the Imperium because they're the only ones who understand the technology. Some of them choose to undergo the Rite of Pure Thought, which involves replacing the parts of their brains responsible for emotion with computing gear. This leaves them utterly unemotional and rational and is considered an extreme measure even among the Mechanicus mainstream.
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* ''TabletopGame/{{Warhammer 40000}}'' only dodges TheSingularity because all that technology is focused on continuing the LastStand. The Imperium, despite being a fanatical pack of religious zealots zealots, employs numerous SuperSoldiers & and cyborgs, though they do have a ban on advanced AI due to a past RobotWar. Also the Necrons, who are an entire race of full-body cyborgs. cyborgs who embody ClarkesThirdLaw. [[OurOrcsAreDifferent The Orkz Orkz]] are an entire race of genetically engineered warriors who also use (extremely crude) cybernetics, either to replace lost parts, to increase their fighting ability, or or, as is the case with Mek Blag's Mk1 Exploding leg Leg, because the [[MadDoctor painboy]] thought it would be funny (even if the patient went in to have a [[OpenHeartDentistry tooth pulled]]). Plays the This trope is played relatively straight with the Eldar, who are supposedly the most advanced race in the galaxy following the necrons. Despite being genetically engineered along with by the same race that created the Orkz, they only use cyborg technology, in the form of Wraithguards & Wraithlords and Wraithlords, to replace the bodies of those killed in combat & and never think of using it voluntarily to enhance their frail bodies, relying instead on PsychicPowers & PsychicPowers, and have apparently made no further genetic enhancements to themselves since their creation by The [[ThePrecursors the Old Ones. Ones.]] The Tau are a little behind the Imperium in technology and do not allow any genetic enhancement beyond the selective breeding used to maintain their rigid caste system (although it's been hinted that the Ethereals were created through bio-engineering by another race, possibly the Eldar) & Eldar), and have no visible cybernetic enhancements, either, though some may have minor implants for combat purposes. ** The Eldar are attempting to create a new [[EldritchAbomination Chaos God]], a god of the Eldar Dead, Ynnead, which will presumably be a good guy and kill the other Chaos God they created, Slaanesh. To do so they'll need millions if not billions of the souls that power the Eldar Wraith machines -- and while in the wraith machines the souls are trapped inside crystals that are very fragile. In addition addition, while inside the Wraith machines the Eldar are basically being kept away from their afterlife AND are trapped in a half-awake hell. There's a reason the Eldar are loath to use them. ** Also Also, the Imperium does have [=AIs=], but they have to be connected to a human, (e.g. The Titans) the Titans, which are controlled by a human pilot, or the [[WasOnceAMan Servitors]], [[HumanResources which actually used to be human]]). What exactly is and isn't allowed with regard to [=AIs=] seems to vary wildly between the branches of the Adeptus Mechanicus, the Imperial Clergy and the game designers. Every machine is expected to have a machine spirit which can be placated by offerings and prayer and some machine spirits are certainly more than superstition (advanced tanks like the Land Raider have at least an expert system), yet strong AI is definitely out of the question. Although, if the comic Damnation is to be believed, even a simple bolt pistol's Machine Spirit is intelligent enough to worry about whether it has failed its "master". ** The Eldar do have cybernetic implants, they're just not especially prevalent in modern versions. In second and third editions, every other eldar seemed to have some kind of plate in his head or an enhanced limb, they sometimes still use these older art pieces too. They also seem to fuse [[CrystalSpiresAndTogas crystals]] to their heads a lot for the enhancement to enhance and protection of protect their minds (to (not to be distinguished from confused with waystones, which hold capture their souls, souls should they die, and are on the chest) a lot even in modern depictions, though. While regular Eldar don't have much many transhumanists (-eldarists?), the Dark Eldar are perfectly happy to augment their bodies. Most of them prefer to retain their appearance due to vanity, although they may be heavily augmented under their skin (there's at least one Succubus that has replaced all of her muscles with cybernetic ones to enhance her strength and reaction time). The Haemonculi themselves don't care about appearances so they tend to have things like extra arms and surgery tools crafted grafted onto their bodies. ** The human Cult Mechanicus finally is strongly based upon transcending the frailties of the flesh, mostly by replacing it with machine parts. They're generally regarded as weird, but accepted as the second religion in the Imperium because they're the only ones who understand the technology.technology that it depends on. Some of them choose to undergo the Rite of Pure Thought, which involves replacing the parts of their brains responsible for emotion with computing gear. This leaves them utterly unemotional and rational and is considered an extreme measure even among the Mechanicus mainstream.

** The Space Marines in general arguably count under transhumanism since the genetic modifications to them make them far, far, far beyond the capabilities of humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely...among other things. However, the Imperium only allows lets certain very BadAss children to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of the even more so to have those ones be eligible for becoming a Space Marine. ** The Iron Hands Chapter of SpaceMarines: their whole schtick is the weakness of the flesh and the strength of the machine. Before becoming a full SpaceMarine, the iniate must have his right hand replaced with a cybernetic equivalent, and from that point on the Chapter's Marines gleefully replace their flesh as much as they possibly can, viewing injuries as a ''good thing'' because it gives them an excuse to get the bodypart replaced with a machine equivalent.
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** The Space Marines in general arguably count under transhumanism since the their genetic and surgical modifications to them make put them far, far, far beyond the capabilities abilities of normal humans. They are impossibly strong, with bulletproof bones, quickly clot should they become injured, have heightened senses, require less sleep and turn off parts of their brain to continue being awake, and may very well be capable of living forever if the violence of their universe didn't make a violent death so likely...among other things. [[FateWorseThanDeath among]] [[YourSoulIsMine other]] [[AndIMustScream things]]. However, the Imperium they only allows lets allow certain very BadAss children and adolescents to become Space Marines, as the modifications must start being implanted during puberty. And a large quantity of said BadAss children will likely die at the hands of the even more their fellow hopefuls so as to have only those ones be eligible for becoming who are worthy become a Space Marine. ** The Iron Hands Chapter of the SpaceMarines: their whole schtick is the weakness of the flesh and the strength of the machine. Before becoming a full SpaceMarine, the iniate must have his right hand replaced with a cybernetic equivalent, and from that point on the Chapter's Marines gleefully replace their flesh as much as they possibly can, viewing injuries as a ''good thing'' because it gives them an excuse to get the bodypart replaced with a machine equivalent.
21st Jan '16 1:18:26 PM missmoon
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*** A cyborg character was reluctant to reveal his status, and when he finally reluctantly mentioned one of his implants that could save the cast, [[KylieMinogue Astrid]] told him not to worry, saying cyborg rights were making progress, and they were even allowed to marry now. (DoesThisRemindYouOfAnything)
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*** A cyborg character was reluctant to reveal his status, and when he finally reluctantly mentioned one of his implants that could save the cast, [[KylieMinogue [[Music/KylieMinogue Astrid]] told him not to worry, saying cyborg rights were making progress, and they were even allowed to marry now. (DoesThisRemindYouOfAnything)
15th Jan '16 2:04:17 PM Anddrix
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** The [[WordOfGod original 1960's Star Trek Writer's Guide]] lampshades this by pointing out that, whether or not it's realistic for man to be physically unchanged in the 23rd century, it's considered [[ViewersAreMorons necessary for audience relatability]].
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** The [[WordOfGod original 1960's Star Trek Writer's Guide]] lampshades this by pointing out that, whether or not it's realistic for man to be physically unchanged in the 23rd century, it's considered [[ViewersAreMorons necessary for audience relatability]].relatability.
15th Dec '15 8:15:19 PM Prfnoff
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Various fixes
->"Captain, although your abilities intrigue me, you are quite honestly inferior. Mentally, physically. In fact, I am surprised how little improvement there has been in human evolution. Oh, there has been technical advancement, but, how little man himself has changed."
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->"Captain, ->''"Captain, although your abilities intrigue me, you are quite honestly inferior. Mentally, physically. In fact, I am surprised how little improvement there has been in human evolution. Oh, there has been technical advancement, but, how little man himself has changed.""''

** In the 2nd game Miranda states that she's had so many genetic modifications that she's superior in every way to baseline humans. Grunt is synthesized from different Krogan strains to be perfect, and the sterilization of the Krogans was certainly a frightening indication of how advanced technology is. Garrus has some cyborg replacements, but as it is shown with Shepard, all of this is incredibly expensive even for a monstrously wealthy, shadowy corporation.
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** In the 2nd game ''VideoGame/MassEffect2'', Miranda states that she's had so many genetic modifications that she's superior in every way to baseline humans. Grunt is synthesized from different Krogan strains to be perfect, and the sterilization of the Krogans was certainly a frightening indication of how advanced technology is. Garrus has some cyborg replacements, but as it is shown with Shepard, all of this is incredibly expensive even for a monstrously wealthy, shadowy corporation.

** At the end of Mass Effect 3, one of the endings could be more or less described as [[spoiler:Transhumanism For Everyone]]. * The villains of ''{{Oni}}'' take a rare example of entirely xenobiological modification, although they're more villainous because they want to force humanity to upgrade, rather than because they are upgraded. [[spoiler: The heroine is revealed to have been upgraded in this manner far in the past]]. Bungie likes averting this trope. Of course, it's also a setting where neurally linked androids are used to replace a simple monitoring system, but normal human soldiers with unimpressive body armor are used to fight said biologically enhanced superhumans.
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** At the end of Mass Effect 3, ''VideoGame/MassEffect3'', one of the endings could be more or less described as [[spoiler:Transhumanism For Everyone]]. * The villains of ''{{Oni}}'' ''VideoGame/{{Oni}}'' take a rare example of entirely xenobiological modification, although they're more villainous because they want to force humanity to upgrade, rather than because they are upgraded. [[spoiler: The heroine is revealed to have been upgraded in this manner far in the past]]. Bungie likes averting this trope. Of course, it's also a setting where neurally linked androids are used to replace a simple monitoring system, but normal human soldiers with unimpressive body armor are used to fight said biologically enhanced superhumans.
15th Nov '15 11:28:03 AM nombretomado
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* In ''RomSpaceknight,'' an army of young [[HumanAliens Galadorians]] volunteered to be made into cyborg "Spaceknights" to fight the evil Dire Wraiths. The huge majority of them viewed this as a personal sacrifice, and lived only for the day the war would be over and they could be surgically returned to normal. The second generation of Spaceknights produced, however, embraced their bionic nature and declared themselves to be [[{{Ubermensch}} superior beings,]] and nearly [[TranshumanTreachery wiped out]] the normal Galadorians before being stopped. As a result of these bad experiences with cyborg technology, the current generation of Spaceknights are just non-augmented Galadorians in very powerful PoweredArmor.
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* In ''RomSpaceknight,'' ''ComicBook/RomSpaceknight,'' an army of young [[HumanAliens Galadorians]] volunteered to be made into cyborg "Spaceknights" to fight the evil Dire Wraiths. The huge majority of them viewed this as a personal sacrifice, and lived only for the day the war would be over and they could be surgically returned to normal. The second generation of Spaceknights produced, however, embraced their bionic nature and declared themselves to be [[{{Ubermensch}} superior beings,]] and nearly [[TranshumanTreachery wiped out]] the normal Galadorians before being stopped. As a result of these bad experiences with cyborg technology, the current generation of Spaceknights are just non-augmented Galadorians in very powerful PoweredArmor.
3rd Oct '15 4:50:09 PM StFan
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* In the world of ''JudgeDredd'', cybernetic enchancements and other body modifications are very commonplace, and in some extreme cases, are treated as hobbies by the massively unemployed and bored population. However, ''naturally occuring'' human variations are treated with FantasticRacism, mainly the mutants who are forced to live in townships in the Cursed Earth. Some types of cybernetic modifications also carry social stigmas, such as the extensive ones used on convicts sentenced to labour on the penal colony on Titan, so they can survive on the planets surface without space suits.
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* In the world of ''JudgeDredd'', ''ComicBook/JudgeDredd'', cybernetic enchancements and other body modifications are very commonplace, and in some extreme cases, are treated as hobbies by the massively unemployed and bored population. However, ''naturally occuring'' occurring'' human variations are treated with FantasticRacism, mainly the mutants who are forced to live in townships in the Cursed Earth. Some types of cybernetic modifications also carry social stigmas, such as the extensive ones used on convicts sentenced to labour on the penal colony on Titan, so they can survive on the planets surface without space suits.
23rd Sep '15 11:54:05 AM Morgenthaler
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Added namespaces.
* In Creator/WalterJonWilliams' ''DreadEmpiresFall'' books, the Shaa conquerors stomp ''hard'' on any technology not strictly needed to allow the Shaa to conquer.
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* In Creator/WalterJonWilliams' ''DreadEmpiresFall'' ''Literature/DreadEmpiresFall'' books, the Shaa conquerors stomp ''hard'' on any technology not strictly needed to allow the Shaa to conquer.

* [[PlayingWithATrope Played With]] in Peter Hamilton's ''NightsDawnTrilogy''.
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* [[PlayingWithATrope Played With]] in Peter Hamilton's ''NightsDawnTrilogy''.''Literature/NightsDawnTrilogy''.

* In the novelisation of Series/RedDwarf, mention is made of the world having got over issues of mere drug-enhanced athletes in the Olympics and professional sports only to be faced by the problems posed by genetic and biological modification - Olympic sprinters who are all legs with only a vestigial upper body, for instance, and professional footballers with vestigial heads (un-necessary for the game of soccer) whose brains are minimal and literally in their feet. This is resolved by making professional sport leagues for genetically modified players, thus driving the old boring natural sort into extinction. People cheer professional boxers who can pummel each other for days on end, or pro soccer teams made up of genetically modified players. The text notes that Scotland fields a goalkeeper who is a massive rectangle of flesh who in theory can block the entire goal - ''yet Scotland still fails to qualify for the World Cup''.
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* In the novelisation of Series/RedDwarf, Literature/RedDwarf, mention is made of the world having got over issues of mere drug-enhanced athletes in the Olympics and professional sports only to be faced by the problems posed by genetic and biological modification - Olympic sprinters who are all legs with only a vestigial upper body, for instance, and professional footballers with vestigial heads (un-necessary for the game of soccer) whose brains are minimal and literally in their feet. This is resolved by making professional sport leagues for genetically modified players, thus driving the old boring natural sort into extinction. People cheer professional boxers who can pummel each other for days on end, or pro soccer teams made up of genetically modified players. The text notes that Scotland fields a goalkeeper who is a massive rectangle of flesh who in theory can block the entire goal - ''yet Scotland still fails to qualify for the World Cup''.
17th Sep '15 1:59:59 PM Adeon
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Added DiffLines:
** The other part of the issue is that the one place that is openly doing genetic modification (Mesa) is using it to create slaves which just ends up reinforcing the stigma against genetic modification for most people.
27th Aug '15 7:49:02 AM Morgenthaler
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-->-- '''Khan''', ''Series/StarTrekTheOriginalSeries: Space Seed''
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-->-- '''Khan''', ''Series/StarTrekTheOriginalSeries: ''Series/StarTrekTheOriginalSeries'', "[[Recap/StarTrekS1E22SpaceSeed Space Seed'' Seed]]"

* ''Franchise/StarTrek'': In TheFederation, GeneticEngineeringIsTheNewNuke (and illegal if done for enhancements) because of the [[BewareTheSuperman Eugenics Wars]]. Their technology is so advanced they should be able to do most anything; the transporter might be able to resurrect anyone who dies as long as their pattern is stored in the buffer, and maybe multiply them too (or, depending on the physics involved, maybe not). If the replicator can make just about everything by converting energy to matter on the subatomic level, they should be able to manipulate pre-existing matter on that level, including their own flesh (again possibly not. The show's HandWave for not doing so is that replicating complex life would require quantum-level duplication, which is consistent with at least some real-world theories on the as-yet highly speculative subject). More specific examples include but are by no means limited to the following: ** Geordi [=LaForge=] has a visor that allows him to perceive radiation outside the normal spectrum visible to humans, yet no one else uses such a device even if it would be useful to them. It's mentioned in some episodes that wearing the visor causes him constant pain. ** In an episode of TNG, a deathly ill villain manages to capture Data and download his own personality into the robot brain. He is rather pleased with his new super-strong and immortal body, but when he offers to do the same for his girlfriend, she breaks down crying, finding the idea monstrous.
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* ''Franchise/StarTrek'': ''Franchise/StarTrek'': ** In TheFederation, the Federation, GeneticEngineeringIsTheNewNuke (and illegal if done for enhancements) because of the [[BewareTheSuperman Eugenics Wars]]. Wars]], where superhumans grouped together to take over the world before they were defeated. Khan is TheRemnant of this period. ** Their technology is so advanced they should be able to do most anything; the transporter might be able to resurrect anyone who dies as long as their pattern is stored in the buffer, and maybe multiply them too (or, depending on the physics involved, maybe not). If the replicator can make just about everything by converting energy to matter on the subatomic level, they should be able to manipulate pre-existing matter on that level, including their own flesh (again possibly not. The show's HandWave for not doing so is that replicating complex life would require quantum-level duplication, which is consistent with at least some real-world theories on the as-yet highly speculative subject). More specific examples include but are by no means limited to the following:\n** Geordi [=LaForge=] has a visor that allows him to perceive radiation outside the normal spectrum visible to humans, yet no one else uses such a device even if it would be useful to them. It's mentioned in some episodes that wearing the visor causes him constant pain.\n** In an episode of TNG, a deathly ill villain manages to capture Data and download his own personality into the robot brain. He is rather pleased with his new super-strong and immortal body, but when he offers to do the same for his girlfriend, she breaks down crying, finding the idea monstrous.

** One episode of ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' had a cyborg who could interface her brain with computers; it's referred to as a rare occurrence. And of course, genetic alteration of humans is illegal and the resulting beings subject to FantasticRacism and legalized discrimination because of a war that happened centuries ago caused by augmented humans raised to [[SocialDarwinist believe they were superior beings]]. ** Another episode of ''[[Series/StarTrekDeepSpaceNine Deep Space Nine]]'' features a character suffering progressive brain damage, and having their brain supplemented with computer implants. Once their organic brain is completely destroyed, the doctor just lets the character die because nobody sees any point in keeping them alive, despite the fact that in-universe the character is still a sapient, sentient being with all of his original memories. However, the character in question didn't feel like himself with the implants and wasn't really interested in living a shadow life.

** In one episode, Ensign Barclay is raised to literally godlike superintelligence by an alien probe. He starts out by using it to indulge various personal desires and do his job with superhuman efficiency, then goes off on a power trip to where he hijacks the Enterprise and takes it to meet some nigh-omnipotent aliens -- the probe makers -- who revert him to normal human intelligence. But at no time throughout his several days of apotheosis does it occur to him to devote ''one minute'' to studying his own augmented brain, how it got that way, and how he could possibly reproduce the phenomenon in others. You'd think he'd at ''least'' be interested in checking out 'Is this new rush of brains temporary or permanent? And does it have side effects?' Because he's still ''Barclay.'' Intelligence is not wisdom.

** In a plot arc of ''Series/StarTrekEnterprise'', they revisit the "augment" point. Apparently examining their genetic code with 22nd century technology, they discover that there really was a flaw in the process. A subtle flaw in their enhanced neurology also created increased aggression. ** An ironic aspect of all of this is that the Augments really were not ridiculously powerful. Indeed, all things considered they were only slightly superior to most Vulcans, and not in all respects. It was simply that they tended to use their enhanced abilities in a very aggressive way. But numerous Federation species possess greater-than-human attributes. Vulcans are the most obvious example. But you also have the Betazoids, who are human-like but possess telepathic powers. Then there are the El-Aurian's, who have incredibly long lifespans. Peculiarly, there is no fear of transhuman traits being acquired via [[HalfHumanHybrid interbreeding]] with alien races. But trying to gain the exact same traits via genetic engineering is considered a taboo.

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* ''Series/StarTrekTheNextGeneration'': ** Geordi [=LaForge=] has a visor that allows him to perceive radiation outside the normal spectrum visible to humans, yet no one else uses such a device even if it would be useful to them. It's mentioned in some episodes that wearing the visor causes him constant pain. ** In an episode, a deathly ill villain manages to capture Data and download his own personality into the robot brain. He is rather pleased with his new super-strong and immortal body, but when he offers to do the same for his girlfriend, she breaks down crying, finding the idea monstrous. ** In one episode, Ensign Barclay is raised to literally godlike superintelligence by an alien probe. He starts out by using it to indulge various personal desires and do his job with superhuman efficiency, then goes off on a power trip to where he hijacks the Enterprise and takes it to meet some nigh-omnipotent aliens -- the probe makers -- who revert him to normal human intelligence. But at no time throughout his several days of apotheosis does it occur to him to devote ''one minute'' to studying his own augmented brain, how it got that way, and how he could possibly reproduce the phenomenon in others. You'd think he'd at ''least'' be interested in checking out 'Is this new rush of brains temporary or permanent? And does it have side effects?' Because he's still ''Barclay.'' Intelligence is not wisdom. * ''Series/StarTrekDeepSpaceNine'': ** One episode had a cyborg who could interface her brain with computers; it's referred to as a rare occurrence. And of course, genetic alteration of humans is illegal and the resulting beings subject to FantasticRacism and legalized discrimination because of a war that happened centuries ago caused by augmented humans raised to [[SocialDarwinist believe they were superior beings]]. ** Another episode features a character suffering progressive brain damage, and having their brain supplemented with computer implants. Once their organic brain is completely destroyed, the doctor just lets the character die because nobody sees any point in keeping them alive, despite the fact that in-universe the character is still a sapient, sentient being with all of his original memories. However, the character in question didn't feel like himself with the implants and wasn't really interested in living a shadow life. * In a plot arc of ''Series/StarTrekEnterprise'', they revisit the "augment" point. Apparently examining their genetic code with 22nd century technology, they discover that there really was a flaw in the process. A subtle flaw in their enhanced neurology also created increased aggression. ** aggression. An ironic aspect of all of this is that the Augments really were not ridiculously powerful. Indeed, all things considered they were only slightly superior to most Vulcans, and not in all respects. It was simply that they tended to use their enhanced abilities in a very aggressive way. But numerous Federation species possess greater-than-human attributes. Vulcans are the most obvious example. But you also have the Betazoids, who are human-like but possess telepathic powers. Then there are the El-Aurian's, who have incredibly long lifespans. Peculiarly, there is no fear of transhuman traits being acquired via [[HalfHumanHybrid interbreeding]] with alien races. But trying to gain the exact same traits via genetic engineering is considered a taboo.
22nd Aug '15 9:45:04 PM nombretomado
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** In ''[[http://www.fanfiction.net/s/1792282/1/Upon_A_Fiery_Steed Upon A Fiery Steed]]'', [[GundamWing Relena's]] late father founded a movement that came to include FantasticRacism against the SuperSoldiers developed by their [[Series/StargateSG1 Goa'uld]] overlords; the extremists were removed from power and have stayed that way thanks to Relena's efforts.
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** In ''[[http://www.fanfiction.net/s/1792282/1/Upon_A_Fiery_Steed Upon A Fiery Steed]]'', [[GundamWing [[Anime/MobileSuitGundamWing Relena's]] late father founded a movement that came to include FantasticRacism against the SuperSoldiers developed by their [[Series/StargateSG1 Goa'uld]] overlords; the extremists were removed from power and have stayed that way thanks to Relena's efforts.
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