History Main / NoSelfBuffs

20th Apr '16 6:19:55 AM Codefreak5
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* In ''VideoGame/PAYDAYTheHeist'', players can equip "crew bonuses" to, well, [[ExactlyWhatItSaysOnTheTin provide bonuses to their crew]] - things like increased health, damage, ammo capacity, et cetera. Since these bonuses only apply to the player's crewmates and not the player himself, the meta is for a full four-man crew to have two players equip one bonus and the other two equip another, so the full crew can benefit from both bonuses.
24th Mar '16 10:41:33 AM dasuberkaiser
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* As per the page quote, the [[EvilSorcerer witch doctor]] Facilier in ''Disney/ThePrincessAndTheFrog'' mentions this as a reason he has to work his schemes through others. However, his living shadow can manipulate objects for him, and he can cast illusions that effect other people to further his own goals, so long as it's what they think they want.

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* As per the page quote, the [[EvilSorcerer witch doctor]] Facilier in ''Disney/ThePrincessAndTheFrog'' mentions this as a reason he has to work his schemes through others. However, his living shadow can manipulate objects for him, and he can cast illusions that effect affect other people to further his own goals, so long as it's what they think they want.
19th Mar '16 6:31:01 AM Hossmeister
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25th Feb '16 6:05:17 PM mariovsonic999
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** ''[[VideoGame/FireEmblemFates Fates]]'' averts staffs not healing the user with a skill from the [[BattleButler Butler]][=/=][[NinjaMaid Maid]] called "Live To Serve" which restores the healer's HP based on the amount of HP restored to the recipient. And with reclassing, healers that can get the class can regain lost HP. This is also the extent of [[{{Kitsune}} Kaden]]'s personal skill which recover half HP to the healer.
31st Dec '15 4:16:17 PM IceAokiji303
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** In ''VideoGame/FinalFantasyXIV'' most buffs are usable on any party member (and some even on people outside the party), but there are a few exceptions. The Arcanist skill Eye for an Eye for example can only be cast on another, although Scholars can subvert this by spreading the buff to everyone in range with Deployment Tactics. Similarly, the Astrologian ability Time Dilation, which increases the duration of Astrologian-cast buffs, cannot be cast on the user.
18th Dec '15 10:51:38 PM nombretomado
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* In ''ShadowHearts Covenant'', Lucia's oils will affect the three other party members but not her. In Shadow Hearts: From The New World, Ricardo's songs work the same way.

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* In ''ShadowHearts Covenant'', ''VideoGame/ShadowHeartsCovenant'', Lucia's oils will affect the three other party members but not her. In Shadow Hearts: From The New World, Ricardo's songs work the same way.
7th Nov '15 5:00:55 PM hittite
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* In ''TabletopGame/MagicTheGathering'', the creatures nicknamed "lords" by the players buff all other creatures of a certain species/class but don't buff themselves. This was actually averted in the early days of Magic, but players kept forgetting that it applied to the lord, leading Wizards to change the design.
18th Sep '15 7:49:52 AM ChaoticNovelist
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Strangely often, the magician, witch, wizard, [[ReligionIsMagic cleric]], EvilSorcerer, MadScientist, [[AnAdventurerIsYou support class]], etc. have the ability to bestow strange and amazing transformations, alterations, [[MagicAndPowers powers]] and [[MagicEnhancement enhancements]] on other people, for whichever reason, but are unable to use their amazing powers to directly benefit themselves. Though rather thematic, it doesn't seem to be directly mentioned in most FairyTales and mythologies, even when it is implied.

Nevertheless, this is almost a necessity for both a plot device and a video game balancing mechanic, and for the same reason: It means the enchanter/caster/[[VideoGame/CityOfHeroes Defender]]/whatever requires other people to move things along, and prevents him from [[GameBreaker making everything trivial with his own power]].

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Strangely often, the magician, witch, wizard, [[ReligionIsMagic cleric]], EvilSorcerer, MadScientist, [[AnAdventurerIsYou support class]], etc. have the ability to bestow strange and amazing transformations, alterations, [[MagicAndPowers powers]] and [[MagicEnhancement enhancements]] on other people, for whichever reason, but are unable to use their amazing powers this ability to directly benefit themselves. Though rather thematic, it doesn't seem to be directly mentioned in most FairyTales and mythologies, even when it themselves.

This
is implied.

Nevertheless, this is almost a necessity for both
a plot device and a video game balancing mechanic, and for the same reason: It mechanic: it means the enchanter/caster/[[VideoGame/CityOfHeroes Defender]]/whatever requires other people to move things along, and prevents him from [[GameBreaker making everything trivial with his own power]].
2nd Sep '15 2:39:22 PM Chabal2
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** the Shadow Hunter's ultimate spell is BigBadVoodoo, which turns every friendly unit in range invulnerable except the caster. Meaning that for the duration of the spell, the enemy can ''only'' attack him.


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* ''VideoGame/StarcraftI'': the Arbiter passively cloaks nearby friendly units, but remains visible itself, even two Arbiters won't work.
* ''VideoGame/EmpireEarth'': Both types of hero unit have an ability that only works on other units and not themselves: the Warrior hero causes friendly units to take half damage, while the Strategist heals them. However, they are immune to their and each other's effects, though they have very high health, regeneration and can still be healed at a hospital to make up for it.
28th Aug '15 5:41:07 AM ironcommando
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* In ''VideoGame/PlantsVsZombies2ItsAboutTime'', the Glitter Zombie's rainbow trails will affect all zombies that aren't herself or other Glitter Zombies. A damn good thing too, as said rainbow trails make all zombies within ''completely damn [[NighInvulnerability invulnerable to damage]] and slowing/stunning effects''.
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