History Main / NoSavingThrow

27th Apr '16 9:33:40 PM ironcommando
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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has an attack that's not only a OneHitKill, it [[AlwaysAccurateAttack cannot be avoided]], [[UnblockableAttack blocked]], and [[LastChanceHitPoint Death's Door]] cannot protect from it. ''When'' it hits, that character's dead. The only saving grace is that he uses it exactly twice in the fight (once at 2/3 hp, and again at 1/3 hp), and you get to ''[[SadisticChoice choose which character dies to it]]''.
4th Apr '16 4:38:57 PM ironcommando
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* This is the Arsonist's ability in ''VideoGame/TownOfSalem''. Whoever he set on fire is dead- not even NoSell abilities like Night Immunity, BulletproofVest or Doctor healing can save the victim. Ironically, the only way to avoid this is... to get jailed by the Jailor that night.

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* ''VideoGame/TownOfSalem'':
**
This is the Arsonist's ability in ''VideoGame/TownOfSalem''.ability. Whoever he set on fire is dead- not even NoSell abilities like Night Immunity, BulletproofVest or Doctor healing can save the victim. Ironically, the only way to avoid this is... to get jailed by the Jailor that night.night.
** The Jester takes it even further. If he is lynched, he will haunt a person and cause them to commit suicide that night, and none of the above immunities, not even being sent to jail, will save his target.
4th Apr '16 11:01:10 AM ironcommando
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* This is the Arsonist's ability in ''VideoGame/TownOfSalem''. Whoever he set on fire is dead- not even NoSell abilities like Night Immunity, BulletproofVest or Doctor healing can save the victim.

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* This is the Arsonist's ability in ''VideoGame/TownOfSalem''. Whoever he set on fire is dead- not even NoSell abilities like Night Immunity, BulletproofVest or Doctor healing can save the victim. Ironically, the only way to avoid this is... to get jailed by the Jailor that night.
4th Apr '16 8:28:53 AM ironcommando
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* This is the Arsonist's ability in ''VideoGame/TownOfSalem''. Whoever he set on fire is dead- not even NoSell abilities like Night Immunity, BulletproofVest or Doctor healing can save the victim.
25th Feb '16 12:38:48 PM phantomreader42
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** Early editions of Magic distinguished between "destroy" effects (which a creature could survive by regenerating) and "bury" effects (which cannot be regenerated). Later editions drop the "bury" terminology and replace it with "Destroy target creature. That creature cannot regenerate this turn," for the same effect. Later still, it adds the concept of "[[ReleasedToElsewhere Exile]]," which [[DeaderThanDead also prevents it from being targeted by spells that return creatures from the graveyard]]. Then there are spells that can bring cards back from even exile, and even a joke card that puts a creature into [[UpToEleven totally, completely, we-really-mean-it, this-creature-cannot-be-brought-back-under-any-circumstances exile]].

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** Early editions of Magic distinguished between "destroy" effects (which a creature could survive by regenerating) and "bury" effects (which cannot be regenerated). Later editions drop the "bury" terminology and replace it with "Destroy target creature. That creature cannot regenerate this turn," for the same effect. Later still, it adds the concept of "[[ReleasedToElsewhere "[[CessationOfExistence Exile]]," which [[DeaderThanDead also prevents it from being targeted by spells that return creatures from the graveyard]]. Then there are spells that can bring cards back from even exile, and even a joke card that puts a creature into [[UpToEleven totally, completely, we-really-mean-it, this-creature-cannot-be-brought-back-under-any-circumstances exile]].
25th Feb '16 12:15:35 PM phantomreader42
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*** Or possibly [[DisabilityImmunity being deaf]]



** And, of course, the old standby Magic Missile. Automatically hits, bypassing armor and damage reduction, allows no save, hits even incorporeal creatures. The tradeoff is that it doesn't do very much damage. And there are a few spells that can block it. However, if you're up against enemies that are insanely specialized into this spell to the point of being able to bypass the protection spells, [[GameBreaker God help you.]]

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** And, of course, the old standby Magic Missile. Automatically hits, bypassing armor and damage reduction, allows no save, hits even incorporeal creatures. The tradeoff is that it doesn't do very much damage. And there are a few spells that can block it.it ([[CripplingOverspecialization but can't block anything else]]). However, if you're up against enemies that are insanely specialized into this spell to the point of being able to bypass the protection spells, [[GameBreaker God help you.]]



** Early editions of Magic distinguished between "destroy" effects (which a creature could survive by regenerating) and "bury" effects (which cannot be regenerated). Later editions drop the "bury" terminology and replace it with "Destroy target creature. That creature cannot regenerate this turn," for the same effect. Later still, it adds the concept of "Exile," which [[UpToEleven also prevents it from being targeted by spells that return creatures from the graveyard]]. Then there are spells that can bring cards back from even exile, and even a joke card that puts a creature into totally, completely, we-really-mean-it, this-creature-cannot-be-brought-back-under-any-circumstances exile.

to:

** Early editions of Magic distinguished between "destroy" effects (which a creature could survive by regenerating) and "bury" effects (which cannot be regenerated). Later editions drop the "bury" terminology and replace it with "Destroy target creature. That creature cannot regenerate this turn," for the same effect. Later still, it adds the concept of "Exile," "[[ReleasedToElsewhere Exile]]," which [[UpToEleven [[DeaderThanDead also prevents it from being targeted by spells that return creatures from the graveyard]]. Then there are spells that can bring cards back from even exile, and even a joke card that puts a creature into [[UpToEleven totally, completely, we-really-mean-it, this-creature-cannot-be-brought-back-under-any-circumstances exile.exile]].
15th Jan '16 4:18:42 PM Trogdor
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* ''VideoGame/Left4Dead'' and ''VideoGame/Left4Dead2'' have "special infected", zombies with different abilities than the normal ones. Most of these zombies, such as the Hunter, Charger, Smoker, and Jockey will immobilize the player if they can perform their primary attack on them. Until the player is saved by their teammates, the special infected can hit them again and again.
24th Aug '15 2:52:00 PM PixelKnight
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** And, of course, the old standby Magic Missile. Automatically hits, bypassing armor and damage reduction, allows no save, hits even incorporeal creatures. The tradeoff is that it doesn't do very much damage. And there are a few spells that can block it.

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** And, of course, the old standby Magic Missile. Automatically hits, bypassing armor and damage reduction, allows no save, hits even incorporeal creatures. The tradeoff is that it doesn't do very much damage. And there are a few spells that can block it. However, if you're up against enemies that are insanely specialized into this spell to the point of being able to bypass the protection spells, [[GameBreaker God help you.]]
1st Aug '15 6:42:33 PM DarkHunter
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* Once your name is written in the ''Manga/DeathNote'', you're going to die. The only reason a Death Note would fail to kill someone is if that person's name had already been written down in ''another'' Death Note: either way, the victim's death is assured. While there are a couple of exceptions in the Death Note's rules, the situations they occur in are so unlikely as to be practically impossible[[note]]For example, someone over 124 years old is immune to the Death Note...but no human has ever been verified as having lived longer than 122 years anyway, and that's somewhere around the biological limit of human age.[[/note]] and never come up in the story.

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* Once your name is written in the ''Manga/DeathNote'', you're going to die. The only reason a Death Note would fail to kill someone is if that person's name had already been written down in ''another'' Death Note: either way, no matter what, the victim's death by magical killer notebook is assured. While there are a couple of exceptions in the Death Note's rules, the situations they occur in are so unlikely as to be practically impossible[[note]]For example, someone over 124 years old is immune to the Death Note...but no human has ever been verified as having lived longer than 122 years anyway, and that's somewhere around the biological limit of human age.[[/note]] and never come up in the story.
1st Aug '15 6:40:45 PM DarkHunter
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* Once your name is written in the ''Manga/DeathNote'', you're going to die. While there are a couple of exceptions in the Death Note's rules, the situations they occur in are so unlikely as to be practically impossible[[note]]For example, someone over 124 years old is immune to the Death Note...but no human has ever been verified as having lived longer than 122 years anyway, and that's somewhere around the biological limit of human age.[[/note]] and never come up in the story.
** One of the exceptions ''does'' come up in the live-action movie adaptation: [[spoiler:a person cannot be killed by a Death Note if their name has already been written in another Death Note with a different time of death...though this can only add a maximum of 23 days to the victim's life]].

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* Once your name is written in the ''Manga/DeathNote'', you're going to die. The only reason a Death Note would fail to kill someone is if that person's name had already been written down in ''another'' Death Note: either way, the victim's death is assured. While there are a couple of exceptions in the Death Note's rules, the situations they occur in are so unlikely as to be practically impossible[[note]]For example, someone over 124 years old is immune to the Death Note...but no human has ever been verified as having lived longer than 122 years anyway, and that's somewhere around the biological limit of human age.[[/note]] and never come up in the story.
** One of the exceptions ''does'' come up in the live-action movie adaptation: [[spoiler:a person cannot be killed by a Death Note if their name has already been written in another Death Note with a different time of death...though this can only add a maximum of 23 days to the victim's life]].
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