History Main / NoSavingThrow

12th Oct '17 11:06:21 PM Grounogeos
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** Balefire goes so far as to ''retroactively'' erase those struck by it as well. This can potentially cause the target's recent actions to be nullified. Theoretically, one could "save" against the spell by having another channeler use balefire on the person who used balefire to erase you, removing the effects of the original balefire spell from history.
27th Sep '17 4:35:14 PM DarkHunter
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** In the first season, [[spoiler:Euphemia]] manages to resist for a moment, which Lelouch later deduces was because the command that he [[PowerIncontinence accidentally gave]] was just so [[IntrinsicVow completely against every facet of her character]].

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** In the first season, [[spoiler:Euphemia]] manages to resist for just a moment, which Lelouch later deduces guesses was because the command that he [[PowerIncontinence accidentally gave]] was just so [[IntrinsicVow completely against every facet of her character]].
22nd Aug '17 12:37:00 AM azul120
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Contrast AlwaysAccurateAttack; attacks with NoSavingThrow are often PowerfulButInaccurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.

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Contrast AlwaysAccurateAttack; attacks with NoSavingThrow No Saving Throw are often PowerfulButInaccurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.



* ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]Mutants & Masterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.

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* ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow No Saving Throw as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]Mutants & Masterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.
27th Jul '17 1:27:45 AM LinTaylor
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* [[WebVideo/TheSpoonyExperiment Spoony]] complains about this in his review of ''Film/MazesAndMonsters'', where [[ViolationOfCommonSense Jay-Jay makes his character jump into a]] [[SpikesOfDoom spike]] [[PitTrap pit]] and the GameMaster just declares him dead on the spot without making ''any'' type of roll, be it a Saving Throw, damage dice, or whatever. Of course, this is just one of many things the film gets wrong about tabletop games...
25th Jul '17 12:54:29 AM ironcommando
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** Pestilence (added in the expansion), however, is [[NighInvulnerable completely immune to all of the above]]. If a Jailor gets him, [[MuggingTheMonster the Jailor dies and any execution fails]]. He also can't suicide from a Jester or get burned by an Arsonist. That said, there ''is'' one kill in the game that can affect him and ''any other role'' without fail -- getting lynched.
27th Jun '17 2:51:22 PM Lopiny
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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has an attack that's not only a OneHitKill, it [[AlwaysAccurateAttack cannot be avoided]], [[UnblockableAttack blocked]], and [[LastChanceHitPoint Death's Door]] cannot protect from it. ''When'' it hits, that character's dead. The only saving grace is that he uses it exactly twice in the fight (once at 2/3 hp, and again at 1/3 hp), and you get to ''[[SadisticChoice choose which character dies to it]]''. The only possible counter would be to inflict enough damage in a single attack to get the boss from "above the threshold" to "dead". [[spoiler:It's been done, but even then it relied on the RNG with only a 1/4 chance of success.]]

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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has an attack that's not only a OneHitKill, it [[AlwaysAccurateAttack cannot be avoided]], [[UnblockableAttack blocked]], and [[LastChanceHitPoint Death's Door]] cannot protect from it. ''When'' it hits, that character's dead. The only saving grace is that he uses it exactly twice in the fight (once at 2/3 hp, and again at 1/3 hp), and you get to ''[[SadisticChoice choose which character dies to it]]''. The only possible counter would be to inflict enough damage in a single attack to get the boss from "above the threshold" to "dead". [[spoiler:It's been done, but even then it relied on the RNG with only a 1/4 chance of success.success, in order to deliver a giant CriticalHit that would have utterly destroyed almost every boss in the game outright.]]
10th Jun '17 5:45:26 AM Dravencour
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** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? Nope. Once you're hit with Hokuto Shinken, YouAreAlreadyDead. In fact, the only thing that delayed it further was one of Toki's techniques, which allowed him to live just a little longer at the cost of a more excruciating death.

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** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? Nope. Once Raoh uses Hokuto Shinken just like his brother Kenshiro, and once you're hit with Hokuto Shinken, a technique from that style, YouAreAlreadyDead. In fact, the only thing that delayed it further was one of Toki's techniques, techniques from the same style, which allowed him to live just a little longer at the cost of a more excruciating death.
10th Jun '17 5:42:53 AM Dravencour
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* If you see the Star of Death in ''Manga/FistOfTheNorthStar'', you're going to die. Period. Rei actually transfers this from his sister to himself, but the fact remained that his death was unavoidable.
** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? [[CruelAndUnusualDeath Nope]].

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* If you see the Star of Death in ''Manga/FistOfTheNorthStar'', you're going to die. Period. Rei actually transfers this from his sister Mamiya to himself, but the fact remained that his death was unavoidable.
** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? [[CruelAndUnusualDeath Nope]].Nope. Once you're hit with Hokuto Shinken, YouAreAlreadyDead. In fact, the only thing that delayed it further was one of Toki's techniques, which allowed him to live just a little longer at the cost of a more excruciating death.



** In the first season, [[spoiler:Euphemia]] manages to resist for a moment, which Lelouch later deduces was because the command was just so [[IntrinsicVow completely against every facet of her character]].

to:

** In the first season, [[spoiler:Euphemia]] manages to resist for a moment, which Lelouch later deduces was because the command that he [[PowerIncontinence accidentally gave]] was just so [[IntrinsicVow completely against every facet of her character]].
5th May '17 9:02:31 PM RallyBot2
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* ''{{WebOriginal/Worm}}'', as a part of the setting's take on mental powers (no 'classic' psychics/telepaths), MindControl powers don't have saving throws because they have a physical basis. The main character telepathically controls all bugs within range automatically with no mental effort. Regent's PeoplePuppets power works by hijacking the victim's nervous system- once he has control, it can't be fought because how do you fight your own nervous system? [[CharmPerson Cherish's]] power modifies the chemicals and neurotransmitters in the brain to let her manipulate emotions, even to the extent of PsychicAssistedSuicide. The counters we see to Master effects all involve not getting hit in the first place- Valefor's HypnoticEyes are countered by blinding him, Regent can't affect non-human nervous systems, Canary's CompellingVoice doesn't work on someone who can't hear her, etc.

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* ''{{WebOriginal/Worm}}'', ''{{Literature/Worm}}'', as a part of the setting's take on mental powers (no 'classic' psychics/telepaths), MindControl powers don't have saving throws because they have a physical basis. The main character telepathically controls all bugs within range automatically with no mental effort. Regent's PeoplePuppets power works by hijacking the victim's nervous system- once he has control, it can't be fought because how do you fight your own nervous system? [[CharmPerson Cherish's]] power modifies the chemicals and neurotransmitters in the brain to let her manipulate emotions, even to the extent of PsychicAssistedSuicide. The counters we see to Master effects all involve not getting hit in the first place- Valefor's HypnoticEyes are countered by blinding him, Regent can't affect non-human nervous systems, Canary's CompellingVoice doesn't work on someone who can't hear her, etc.
27th Apr '17 12:01:38 PM Prime32
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Contrast AlwaysAccurateAttack; attacks with NoSavingThrow are often PowerfulButInnacurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.

to:

Contrast AlwaysAccurateAttack; attacks with NoSavingThrow are often PowerfulButInnacurate PowerfulButInaccurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NoSavingThrow