History Main / NoSavingThrow

22nd Mar '17 3:11:07 AM Spark9
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** Fourth edition turned lava into this. If you touch it, you'd better be immune to fire. If you're not, [[ChunkySalsaRule you just died]].

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** Fourth According to fourth edition turned lava into this. If rulebooks, if you touch it, you'd better be immune to fire. If you're not, lava [[ChunkySalsaRule you just died]].die instantly]] - but the actual adventures avert this, and lava instead deals small or negligible amounts of fire damage each turn.
18th Mar '17 4:13:46 AM Liamdurf
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* ''Manga/JojosBizarreAdventure'' is the king of this trope, and also notable because, just because you find yourself having to fight against a BigBad with this kind of power, or even are affected by it already, doesn't know you cannot find a way around it.

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* ''Manga/JojosBizarreAdventure'' is the king of this trope, and also notable because, just because you find yourself having to fight against a BigBad with this kind of power, or even are affected by it already, doesn't know mean you cannot find a way around it.
16th Mar '17 9:48:11 AM nombretomado
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* ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.

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* ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds effects[[note]]Mutants & Masterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.
16th Mar '17 9:42:03 AM nombretomado
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* ''MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.
13th Mar '17 5:35:16 PM Nathaniel
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** In the 3rd edition of Deities and Demigods, there are a handful of divine abilities which simply cause a mortal creature or creatures to die. The end. Justified given the power level of the beings who can use it.
30th Jan '17 9:03:47 PM PhantomRider
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**Every so often, like once per team or less, there's a MonsterOfTheWeek whose effect on a morphed Ranger is exactly the same as on a hapless civilian. The last Ranger standing had better think fast when dealing with a monster where one hit equals game over!
12th Jan '17 2:01:01 AM Medinoc
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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has an attack that's not only a OneHitKill, it [[AlwaysAccurateAttack cannot be avoided]], [[UnblockableAttack blocked]], and [[LastChanceHitPoint Death's Door]] cannot protect from it. ''When'' it hits, that character's dead. The only saving grace is that he uses it exactly twice in the fight (once at 2/3 hp, and again at 1/3 hp), and you get to ''[[SadisticChoice choose which character dies to it]]''.

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* ''VideoGame/DarkestDungeon'': The final form of the FinalBoss has an attack that's not only a OneHitKill, it [[AlwaysAccurateAttack cannot be avoided]], [[UnblockableAttack blocked]], and [[LastChanceHitPoint Death's Door]] cannot protect from it. ''When'' it hits, that character's dead. The only saving grace is that he uses it exactly twice in the fight (once at 2/3 hp, and again at 1/3 hp), and you get to ''[[SadisticChoice choose which character dies to it]]''. The only possible counter would be to inflict enough damage in a single attack to get the boss from "above the threshold" to "dead". [[spoiler:It's been done, but even then it relied on the RNG with only a 1/4 chance of success.]]
12th Jan '17 1:55:18 AM Medinoc
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** ''TabletopGame/{{Warhammer 40000}}'' has since jumped on the "unorthodox saves" bandwagon with Fifth edition Blood Angels and Necron codexes.

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** ''TabletopGame/{{Warhammer 40000}}'' has since jumped on the "unorthodox saves" bandwagon (see below) with Fifth edition Blood Angels and Necron codexes.
11th Jan '17 12:32:28 PM Zoriax91
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** Notable mention goes to Enigma, the Stand of Part 4 villain Terunosuke. He can attack people only if they act on the [[CharacterTic "tell" they display after a scare]], and only if Terunosuke is already 100% sure that's the correct "tell". However, if the condition is fulfilled, Enigma's attack [[AlwaysAccurateAttack cannot be evaded]], [[UnblockableAttack blocked]], or [[PowerNullifier affected by Stand powers]].
8th Jan '17 7:07:34 AM ironcommando
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** The Jester takes it even further. If he is lynched, he will haunt a person and cause them to commit suicide that night, and none of the above immunities, not even being sent to jail, will save his target.

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** The Jester takes it even further. If he is lynched, he will haunt a person and cause them to commit suicide that night, and none of the above immunities, not even being sent to jail, will save his target. It ''is'' possible for his target to survive if they're transported by the Transporter, in which case the person they're switched with dies instead.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NoSavingThrow