History Main / NoSavingThrow

10th Jun '17 5:45:26 AM Dravencour
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** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? Nope. Once you're hit with Hokuto Shinken, YouAreAlreadyDead. In fact, the only thing that delayed it further was one of Toki's techniques, which allowed him to live just a little longer at the cost of a more excruciating death.

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** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? Nope. Once Raoh uses Hokuto Shinken just like his brother Kenshiro, and once you're hit with Hokuto Shinken, a technique from that style, YouAreAlreadyDead. In fact, the only thing that delayed it further was one of Toki's techniques, techniques from the same style, which allowed him to live just a little longer at the cost of a more excruciating death.
10th Jun '17 5:42:53 AM Dravencour
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* If you see the Star of Death in ''Manga/FistOfTheNorthStar'', you're going to die. Period. Rei actually transfers this from his sister to himself, but the fact remained that his death was unavoidable.
** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? [[CruelAndUnusualDeath Nope]].

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* If you see the Star of Death in ''Manga/FistOfTheNorthStar'', you're going to die. Period. Rei actually transfers this from his sister Mamiya to himself, but the fact remained that his death was unavoidable.
** Also, when Rei gets hit with one of Raoh's techniques. Normally it causes excruciating pain for three days followed by a gory death. But Rei's a super-badass secondary character. Surely he has PlotArmor? [[CruelAndUnusualDeath Nope]].Nope. Once you're hit with Hokuto Shinken, YouAreAlreadyDead. In fact, the only thing that delayed it further was one of Toki's techniques, which allowed him to live just a little longer at the cost of a more excruciating death.



** In the first season, [[spoiler:Euphemia]] manages to resist for a moment, which Lelouch later deduces was because the command was just so [[IntrinsicVow completely against every facet of her character]].

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** In the first season, [[spoiler:Euphemia]] manages to resist for a moment, which Lelouch later deduces was because the command that he [[PowerIncontinence accidentally gave]] was just so [[IntrinsicVow completely against every facet of her character]].
5th May '17 9:02:31 PM RallyBot2
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* ''{{WebOriginal/Worm}}'', as a part of the setting's take on mental powers (no 'classic' psychics/telepaths), MindControl powers don't have saving throws because they have a physical basis. The main character telepathically controls all bugs within range automatically with no mental effort. Regent's PeoplePuppets power works by hijacking the victim's nervous system- once he has control, it can't be fought because how do you fight your own nervous system? [[CharmPerson Cherish's]] power modifies the chemicals and neurotransmitters in the brain to let her manipulate emotions, even to the extent of PsychicAssistedSuicide. The counters we see to Master effects all involve not getting hit in the first place- Valefor's HypnoticEyes are countered by blinding him, Regent can't affect non-human nervous systems, Canary's CompellingVoice doesn't work on someone who can't hear her, etc.

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* ''{{WebOriginal/Worm}}'', ''{{Literature/Worm}}'', as a part of the setting's take on mental powers (no 'classic' psychics/telepaths), MindControl powers don't have saving throws because they have a physical basis. The main character telepathically controls all bugs within range automatically with no mental effort. Regent's PeoplePuppets power works by hijacking the victim's nervous system- once he has control, it can't be fought because how do you fight your own nervous system? [[CharmPerson Cherish's]] power modifies the chemicals and neurotransmitters in the brain to let her manipulate emotions, even to the extent of PsychicAssistedSuicide. The counters we see to Master effects all involve not getting hit in the first place- Valefor's HypnoticEyes are countered by blinding him, Regent can't affect non-human nervous systems, Canary's CompellingVoice doesn't work on someone who can't hear her, etc.
27th Apr '17 12:01:38 PM Prime32
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Contrast AlwaysAccurateAttack; attacks with NoSavingThrow are often PowerfulButInnacurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.

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Contrast AlwaysAccurateAttack; attacks with NoSavingThrow are often PowerfulButInnacurate PowerfulButInaccurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.
7th Apr '17 2:38:48 PM Getta
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Contrast AlwaysAccurateAttack. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.

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Contrast AlwaysAccurateAttack.AlwaysAccurateAttack; attacks with NoSavingThrow are often PowerfulButInnacurate to compensate. Complete opposite of NoSell. May overlap with EvilIsNotAToy. Sometimes involves GameplayAndStorySegregation. See also UnblockableAttack. CompellingVoice is a SubTrope of this.
6th Apr '17 11:56:18 AM erforce
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[[folder:Film]]
* In ''Film/TurboAPowerRangersMovie'', when Kimberly and Jason are BrainwashedAndCrazy, others try to use ThePowerOfFriendship to snape them out of it, which had a very minimal effect. The only solution was some magic from the local wizard.
[[/folder]]



* In the ''Series/PowerRangersTurbo'' movie, when Kimberly and Jason were BrainwashedAndCrazy they tried ThePowerOfFriendship which had a very minimal effect, and the only solution was some magic from the local wizard.
** Every so often, like once per team or less, there's a MonsterOfTheWeek whose effect on a morphed Ranger is exactly the same as on a hapless civilian. The last Ranger standing had better think fast when dealing with a monster where one hit equals game over!

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* In the ''Series/PowerRangersTurbo'' movie, when Kimberly and Jason were BrainwashedAndCrazy they tried ThePowerOfFriendship which had a very minimal effect, and the only solution was some magic from the local wizard.
**
Every so often, often in ''Franchise/PowerRangers'', like once per team or less, there's a MonsterOfTheWeek whose effect on a morphed Ranger is exactly the same as on a hapless civilian. The last Ranger standing had better think fast when dealing with a monster where one hit equals game over!
22nd Mar '17 3:11:07 AM Spark9
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** Fourth edition turned lava into this. If you touch it, you'd better be immune to fire. If you're not, [[ChunkySalsaRule you just died]].

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** Fourth According to fourth edition turned lava into this. If rulebooks, if you touch it, you'd better be immune to fire. If you're not, lava [[ChunkySalsaRule you just died]].die instantly]] - but the actual adventures avert this, and lava instead deals small or negligible amounts of fire damage each turn.
18th Mar '17 4:13:46 AM Liamdurf
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* ''Manga/JojosBizarreAdventure'' is the king of this trope, and also notable because, just because you find yourself having to fight against a BigBad with this kind of power, or even are affected by it already, doesn't know you cannot find a way around it.

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* ''Manga/JojosBizarreAdventure'' is the king of this trope, and also notable because, just because you find yourself having to fight against a BigBad with this kind of power, or even are affected by it already, doesn't know mean you cannot find a way around it.
16th Mar '17 9:48:11 AM nombretomado
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* ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.

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* ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds effects[[note]]Mutants & Masterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.
16th Mar '17 9:42:03 AM nombretomado
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* ''MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.

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* ''MutantsAndMasterminds'' ''TabletopGame/MutantsAndMasterminds'' second edition has NoSavingThrow as a [[PointBuildSystem extra you can apply to one of your powers]]. When the power resolves, the target is treated as though they failed their saving throw by one point. For damage effects[[note]]MutantsAndMasterminds doesn't use HitPoints. Characters make a SavingThrow to shrug off damage instead, with failed saves applying stacking penalties to future saves until someone passes the critical failure threshold and is knocked out.[[/note]] this results only in ScratchDamage. But for Save-Or-Lose effects like [[MindManipulation Mind Control]], [[BalefulPolymorph Transform]], or [[PowerNullifier Power Control]], this ability becomes a GameBreaker. It's typically reserved for NPC Villains.
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