History Main / NoRangeLikePointBlankRange

28th Jul '17 10:37:53 PM Codefreak5
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* In ''VideoGame/MassEffect2'', [[ProfessionalKiller Thane Krios]] prefers to kill his targets up close (though he is [[ColdSniper pretty handy with a rifle too]]. Taken to extremes when he drops from the ceiling, kills some {{Mooks}} in hand to hand, then shoots a CorruptCorporateExecutive in the stomach from point-blank range. He puts off firing just long enough that she can realize what is about to happen.

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* In ''VideoGame/MassEffect2'', [[ProfessionalKiller Thane Krios]] prefers to kill his targets up close (though he is [[ColdSniper pretty handy with a rifle too]].too]]). Taken to extremes when he drops from the ceiling, kills some {{Mooks}} in hand to hand, then shoots a CorruptCorporateExecutive in the stomach from point-blank range. He puts off firing just long enough that she can realize what is about to happen.
18th Jul '17 7:59:32 AM Prometheus117
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[[folder:Western Animation]]
* {{Invoked}} and {{subverted}} in ''WesternAnimation/TransformersPrime'' during Optimus Prime and Megatron's duel in "[[Recap/TransformersPrimeS1E23OneShallFall One Shall Fall]]", as both combatants repeatedly attempt to shoot each other at point-blank range with their {{BFG}}s in the midst of close combat, but they either outright dodge the shots or knock the other's aim off. The only time they succeed in shooting each other is when they ''[[CrossCounter aim their guns right down the barrel of the other gun and shoot at the same time]]''.
[[/folder]]
9th Jul '17 4:01:21 PM nombretomado
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* TruthInTelevision example: During the [[WorldWarII Normandy landings]], the Navy ships found they were unable to give effective fire support because smoke from the heavy gunfire on the beaches was obscuring their view of the battlefield. A commander of a Destroyer decided to break through the smoke by sailing his ship dangerously close to the shore, delivering broadsides from his five inch guns at what most naval commanders of the day would consider distance more appropriate for a knife fight. In terms of naval combat, a destroyer's five inch gun wasn't all that big, but compared to many of the guns the German defenders had to fight back with, it was more than enough.

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* TruthInTelevision example: During the [[WorldWarII [[UsefulNotes/WorldWarII Normandy landings]], the Navy ships found they were unable to give effective fire support because smoke from the heavy gunfire on the beaches was obscuring their view of the battlefield. A commander of a Destroyer decided to break through the smoke by sailing his ship dangerously close to the shore, delivering broadsides from his five inch guns at what most naval commanders of the day would consider distance more appropriate for a knife fight. In terms of naval combat, a destroyer's five inch gun wasn't all that big, but compared to many of the guns the German defenders had to fight back with, it was more than enough.
1st Jul '17 8:40:10 PM Prometheus117
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** One episode advises against this, noting that pressing a gun against your target's head negates the single greatest advantage that a gun gives you. Michael demonstrates by slapping his enemy's gun off target and then disarming him.
** In another episode, he deliberately does this to a hostage in order to allow the hostage to disarm him and appear to be the hostage-taker when the SWAT team bursts in.

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** One episode advises against this, noting that pressing a gun against your target's head negates the single greatest advantage that a gun gives you.you: distance from retaliation. Michael demonstrates by slapping his enemy's gun off target and then disarming him.
** In another episode, he deliberately does this to a hostage in order to allow the hostage to disarm him and appear to be the hostage-taker when the SWAT team bursts in. He notes in his voice-over that spies are trained in specific measures to take to avoid having their guns stolen by their enemy, unless they're deliberately letting them take them without being too obvious.
21st Jun '17 2:27:06 PM Linda58
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** A discussed aversion in ''3'' when Garrus and Tali at one point discuss what the most difficult mission they've been on was. Garrus says it was the dead [[spoiler:Reaper]] ship, and when Tali protests that ship was full of Husks which run right up to you to attack he points out the differences in their WeaponOfChoice: while she uses a [[ShotgunsAreJustBetter shotgun]] he uses a sniper rifle, not well suited for close-quarters combat.
27th May '17 10:53:33 PM thatother1dude
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* ''VideoGame/TeamFortress2'': the taunt kill for the [[FlareGun Scorch Shot]] has the Pyro adopting the same firing stance as [[TheMatrix Trinity's]] "Dodge this" scene (see above), then shooting a flare. At point blank the flare deals [[OneHitKill 500 damage]] (at longer ranges the flare deals the normal 15 damage, as if you were firing normally instead of using the taunt attack).
** The Scout's playstyle benefits from attacking with his primary weapons this way because most of them are shotguns that [[ShortRangeShotgun get even more damage than usual from getting close]] and spray pellets which you want to all hit the target.

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* ''VideoGame/TeamFortress2'': ''VideoGame/TeamFortress2'':
** [[ShortRangeLongRangeWeapon Most weapons do more considerably more damage
the closer you are to the target.]] Scout's in particular focuses on HitAndRunTactics where he uses his maneuverability for point-blank ambushes, because all but one of his primary weapons are shotguns that [[ShortRangeShotgun get even more damage than usual from getting close]] and spray pellets which you want to all hit the target.
** The
taunt kill for the [[FlareGun Scorch Shot]] has the Pyro adopting the same firing stance as [[TheMatrix Trinity's]] "Dodge this" scene (see above), then shooting a flare. At point blank the flare deals [[OneHitKill 500 damage]] (at longer ranges the flare deals the normal 15 damage, as if you were firing normally instead of using the taunt attack).
** The Scout's playstyle benefits from attacking with his primary weapons this way because most of them are shotguns that [[ShortRangeShotgun get even more damage than usual from getting close]] and spray pellets which you want to all hit the target.
attack).
17th May '17 12:23:35 AM LinTaylor
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* In ''Manga/KamenRiderSpirits'', [[Series/KamenRiderV3 Riderman]] circumvents his arch-nemesis Marshall Armor's...[[ExactlyWhatItSaysOnTheTin well, armor]] by drilling a hole in it with his [[ThisIsADrill Drill Arm]], then swapping over to his [[MoreDakka Machine Gun Arm]] and firing into it. Even worse for him, the armor keeps the bullets from actually ''leaving'' his body, making them ricochet around and turn his internal organs into salsa.
3rd May '17 10:27:45 PM ReturnedYetAgain
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** Especially true in encounters between police and criminals. The average range of a firefight between the two is about 3 yards.
18th Jan '17 1:09:30 AM AaronHong
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* Nerf War rules according to ''WebComic/PennyArcade'': When the opponent is cornered and out of ammo, it is acceptable to finish them off [[MundaneMadeAwesome 'execution-style']].
6th Dec '16 5:26:29 PM chc232323
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* TruthInTelevision. A gun's effective range begins at the muzzle, or "contact range." Guns become more lethal at close range thanks to increased accuracy, penetration, and bullet velocity. Additionally, the ability to get past a weapon's muzzle or control it is grossly overstated. Combine this with the crippling effect of fear and adrenaline on precision shooting, and modern firearms kill mostly at close range. Despite the accuracy of modern firearms giving them effective ranges in the hundreds of meters, most kills in modern combat occur within about 25 meters.
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