History Main / NoRangeLikePointBlankRange

21st Jun '17 2:27:06 PM Linda58
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** A discussed aversion in ''3'' when Garrus and Tali at one point discuss what the most difficult mission they've been on was. Garrus says it was the dead [[spoiler:Reaper]] ship, and when Tali protests that ship was full of Husks which run right up to you to attack he points out the differences in their WeaponOfChoice: while she uses a [[ShotgunsAreJustBetter shotgun]] he uses a sniper rifle, not well suited for close-quarters combat.
27th May '17 10:53:33 PM thatother1dude
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* ''VideoGame/TeamFortress2'': the taunt kill for the [[FlareGun Scorch Shot]] has the Pyro adopting the same firing stance as [[TheMatrix Trinity's]] "Dodge this" scene (see above), then shooting a flare. At point blank the flare deals [[OneHitKill 500 damage]] (at longer ranges the flare deals the normal 15 damage, as if you were firing normally instead of using the taunt attack).
** The Scout's playstyle benefits from attacking with his primary weapons this way because most of them are shotguns that [[ShortRangeShotgun get even more damage than usual from getting close]] and spray pellets which you want to all hit the target.

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* ''VideoGame/TeamFortress2'': ''VideoGame/TeamFortress2'':
** [[ShortRangeLongRangeWeapon Most weapons do more considerably more damage
the closer you are to the target.]] Scout's in particular focuses on HitAndRunTactics where he uses his maneuverability for point-blank ambushes, because all but one of his primary weapons are shotguns that [[ShortRangeShotgun get even more damage than usual from getting close]] and spray pellets which you want to all hit the target.
** The
taunt kill for the [[FlareGun Scorch Shot]] has the Pyro adopting the same firing stance as [[TheMatrix Trinity's]] "Dodge this" scene (see above), then shooting a flare. At point blank the flare deals [[OneHitKill 500 damage]] (at longer ranges the flare deals the normal 15 damage, as if you were firing normally instead of using the taunt attack).
** The Scout's playstyle benefits from attacking with his primary weapons this way because most of them are shotguns that [[ShortRangeShotgun get even more damage than usual from getting close]] and spray pellets which you want to all hit the target.
attack).
17th May '17 12:23:35 AM LinTaylor
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* In ''Manga/KamenRiderSpirits'', [[Series/KamenRiderV3 Riderman]] circumvents his arch-nemesis Marshall Armor's...[[ExactlyWhatItSaysOnTheTin well, armor]] by drilling a hole in it with his [[ThisIsADrill Drill Arm]], then swapping over to his [[MoreDakka Machine Gun Arm]] and firing into it. Even worse for him, the armor keeps the bullets from actually ''leaving'' his body, making them ricochet around and turn his internal organs into salsa.
3rd May '17 10:27:45 PM ReturnedYetAgain
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** Especially true in encounters between police and criminals. The average range of a firefight between the two is about 3 yards.
18th Jan '17 1:09:30 AM AaronHong
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* Nerf War rules according to ''WebComic/PennyArcade'': When the opponent is cornered and out of ammo, it is acceptable to finish them off [[MundaneMadeAwesome 'execution-style']].
6th Dec '16 5:26:29 PM chc232323
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* TruthInTelevision. A gun's effective range begins at the muzzle, or "contact range." Guns become more lethal at close range thanks to increased accuracy, penetration, and bullet velocity. Additionally, the ability to get past a weapon's muzzle or control it is grossly overstated. Combine this with the crippling effect of fear and adrenaline on precision shooting, and modern firearms kill mostly at close range. Despite the accuracy of modern firearms giving them effective ranges in the hundreds of meters, most kills in modern combat occur within about 25 meters.
8th Nov '16 11:03:47 AM ultimomant
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* A thug from ''Series/{{Smallville}}'' attempted to use this on the Flash, but was stopped before he could.

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* A thug from ''Series/{{Smallville}}'' attempted to use this on the Flash, but was stopped by Clark before he could.
29th Oct '16 2:10:07 PM nombretomado
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* ''GuildWars'': Occasionlly comes up in discussions of Rangers (especially in PvP). Arrows, being projectiles, can often be dodged, so rangers will sometimes try to get close to a target to prevent this occuring.

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* ''GuildWars'': ''VideoGame/GuildWars'': Occasionlly comes up in discussions of Rangers (especially in PvP). Arrows, being projectiles, can often be dodged, so rangers will sometimes try to get close to a target to prevent this occuring.
11th Aug '16 5:44:29 PM Gregzilla
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* In ''Film/ANewHope'', Greedo and Han Solo just happen to be conversing at a close enough distance for Han to shoot the bug-eyed green guy square in the abdomen to save his own skin. Amusingly, the infamous [[TheDogShotFirst "Greedo shoots first"]] alteration to the GeorgeLucasAlteredVersion has Greedo [[ExactlyWhatItSaysOnTheTin shoot at Han first]] and ''miss'' at this distance. Things then go UpToEleven in the 2011 Blu-Ray re-release, where Han manages to somehow ''dodge'' Greedo's shot, still at point-blank.

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* In ''Film/ANewHope'', Greedo and Han Solo just happen to be conversing at a close enough distance for Han to shoot the bug-eyed green guy square in the abdomen to save his own skin. Amusingly, the infamous [[TheDogShotFirst "Greedo shoots first"]] alteration to the GeorgeLucasAlteredVersion has Greedo [[ExactlyWhatItSaysOnTheTin shoot at Han first]] and ''miss'' at this distance. Things then go UpToEleven in the 2011 Blu-Ray re-release, where Han manages to somehow ''dodge'' ''[[DodgeTheBullet dodge]]'' Greedo's shot, still at point-blank.
7th Aug '16 4:58:12 PM Morgenthaler
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* In'' DarkHeresy'', firing point-blank is a +30 to your to-hit chance (in a system where most characters try to roll less than 35-40 on a dice ranging from 1-100). It is also the [[ShortRangeShotgun default way of using shotguns]], who only get their signature 'scatter' damage point-blank.

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* In'' DarkHeresy'', In ''TabletopGame/DarkHeresy'', firing point-blank is a +30 to your to-hit chance (in a system where most characters try to roll less than 35-40 on a dice ranging from 1-100). It is also the [[ShortRangeShotgun default way of using shotguns]], who only get their signature 'scatter' damage point-blank.



* In Pathfinder, the ratfolk have a unique version of the gunslinger class developed for fighting in close warrens. They get bonus damage at contact range and the flash is used to throw off the opponents attacks a bit. Now, when you fire a ranged weapon at contact range, the target normally gets a free swing at you, and this doesn't negate that on its own, so it's a bit of asking for trouble.

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* In Pathfinder, ''TabletopGame/{{Pathfinder}}'', the ratfolk have a unique version of the gunslinger class developed for fighting in close warrens. They get bonus damage at contact range and the flash is used to throw off the opponents attacks a bit. Now, when you fire a ranged weapon at contact range, the target normally gets a free swing at you, and this doesn't negate that on its own, so it's a bit of asking for trouble.



* In ''VideoGame/MaxPayne 3'' Max caps off his PistolWhipping against enemies by pulling his gun on them. You can pull the trigger immediately or savour the look on the victim's face before firing. Only on standing enemies, though; if they're already on the ground, he just [[KickThemWhileTheyAreDown kicks them]].

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* In ''VideoGame/MaxPayne 3'' ''VideoGame/MaxPayne3'' Max caps off his PistolWhipping against enemies by pulling his gun on them. You can pull the trigger immediately or savour the look on the victim's face before firing. Only on standing enemies, though; if they're already on the ground, he just [[KickThemWhileTheyAreDown kicks them]].
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