History Main / NoPointsForNeutrality

20th Sep '16 5:35:58 PM Gadjiltron
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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' '''inverts''' the trope by making either the Law or Chaos endings bad endings, and its major endings being different flavors of Neutral.
13th Sep '16 6:46:24 AM LentilSandEater
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** This is sort of justified, however, in that the game's storyline is that you are a child of a resident GodOfEvil; either you're actively fighting against the impulse to take his place, or actively embracing it. There's not a whole lot of room for middle ground there.
3rd Sep '16 12:23:54 AM bohunk
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** By LucasArts [[ExecutiveMeddling fiat]], only the Light-Side path of any given StarWars game is [[{{Canon}} canonical]]. Not to say you can't have some real fun with the non-canon options...
10th Jul '16 11:29:46 AM nombretomado
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* Also see ''KnightsOfTheOldRepublic'' in the BioWare section.

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* Also see ''KnightsOfTheOldRepublic'' in the BioWare Creator/BioWare section.
4th Jul '16 11:40:24 PM Nerrin
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* In any given level of ''VideoGame/{{Majesty}}'', you have to choose whether you build temples to the Order gods or the Chaos gods, and also choose between either one of the Sun or Moon gods separately. Or just eschew them all for the TrueNeutral barbarian god Krolm, which means you lose out on a lot of useful spells and some of the best heroes of the game. Then again, Krolm does offer up one [[UnstoppableRage really useful spell in particular]], ''if'' you can afford to use it regularly...
29th Jun '16 9:32:10 PM Octorok103
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* In ''VideoGame/{{Warframe}}'''s Gravidus Dilemma event, you have to pick a side to support more. If you try to support both Corpus and Grineer equally, the points will cancel each other out and you'll get no reward at all.

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* In ''VideoGame/{{Warframe}}'''s Gravidus Dilemma event, ''VideoGame/{{Warframe}}'' features the Invasion mechanic, where mission nodes will periodically [[ExactlyWhatItSaysOnTheTin get invaded]] by an enemy faction different from the norm; whenever this happens, the Grineer and Corpus will offer the Tenno rewards for their assistance. As you might have guessed, there's no PlayingBothSides allowed to pick get both rewards from a given Invasion; each run for the Grineer negates a run for the Corpus, and vice versa, and you need to complete multiple runs for your chosen side to support more. If you try to support both Corpus and qualify for the reward. The Invasion mechanic has been utilized in two different events so far, each centered around a larger conflict: the Gradivus Dilemma, a dispute between the Grineer equally, and Corpus over the eponymous territory which introduced Invasions to the game in the first place, and Tubemen of Regor, in which Alad V and Nef Anyo both sought the research of Grineer geneticist Tyl Regor for opposing ends. In both events, not only did the individual missions function as Invasions, but so did each player's progress towards the event as a whole; earning battle pay for a mission would also give the player a point for the relevant side towards the event's rewards, with points will cancel each other out and you'll get no reward at all.for opposing sides cancelling out.
12th May '16 8:29:54 AM spiritsunami
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** Also played with in ''VideoGame/ShinMegamiTenseiIV''. As is the norm for the series, the neutral ending is the best possible ending, but the decision tree that immediately precedes the alignment lock has such a massive effect on the karma meter that a character with a perfectly balanced meter entering the choice is actually locked out of Neutrality and would wind up on whichever path corresponds to their last choice. Only by leaning ''slightly'' to one side and then picking the opposite side at the last moment can one reach the Neutral path.
16th Mar '16 7:33:35 AM dotchan
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* Yahtzee regularly discusses this in ''WebAnimation/ZeroPunctuation'', even providing this page's quote. His main gripes are that it feels like he's being forced to play the game twice, and that the two sides are often mutually exclusive. He even calls out games he otherwise likes on this, such as ''inFAMOUS'' and its sequel.

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* Yahtzee regularly discusses this in ''WebAnimation/ZeroPunctuation'', even providing this page's quote.''WebAnimation/ZeroPunctuation''. His main gripes are that it feels like he's being forced to play the game twice, and that the two sides are often mutually exclusive. He even calls out games he otherwise likes on this, such as ''inFAMOUS'' and its sequel.
18th Jan '16 10:51:45 AM thatother1dude
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* Averted in the ''Franchise/ShinMegamiTensei'' series, where the Neutral path is usually the only way to avoid humanity's annihilation or enslavement. Of course, [[HumansAreBastards depending on your viewpoint]], this may not qualify as the ''best'' ending...

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* Averted in the ''Franchise/ShinMegamiTensei'' series, where the Neutral path is usually the hardest to obtain but [[EarnYourHappyEnding the only way to avoid humanity's annihilation or enslavement.enslavement]]. Of course, [[HumansAreBastards depending on your viewpoint]], this may not qualify as the ''best'' ending...
6th Jan '16 3:50:47 PM WanderingBrowser
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* In ''BaldursGate'', you can play a neutral alignment, but most quest rewards are based on a good/evil option, and rewards are biased towards good, [[EvilPaysBetter subverting the normal temptation for players.]] Neutral-aligned party members will stay with a group with saintly reputation despite occasionally complaining, and even evil companions will only leave at the highest (19-20) reputation levels.

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* In ''BaldursGate'', ''Franchise/BaldursGate'', you can play a neutral alignment, but most quest rewards are based on a good/evil option, and rewards are biased towards good, [[EvilPaysBetter subverting the normal temptation for players.]] Neutral-aligned party members will stay with a group with saintly reputation despite occasionally complaining, and even evil companions will only leave at the highest (19-20) reputation levels.


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** This is sort of justified, however, in that the game's storyline is that you are a child of a resident GodOfEvil; either you're actively fighting against the impulse to take his place, or actively embracing it. There's not a whole lot of room for middle ground there.
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