History Main / NoPointsForNeutrality

26th Apr '18 6:48:39 PM KBABZ
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** [[UpToEleven And even more]] with ''VideoGame/MassEffectAndromeda'', which does away with Karma and Reputation entirely. Instead it restructures dialogue options to be based on tone and personality rather than morality, allowing for greater roleplaying options.
25th Apr '18 10:03:11 PM nombretomado
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* Halfway through ''DarkSoulsII'', you can encounter two characters you've had friendly interactions with before, fighting each other to the death. If you choose to help one of them kill the other, the survivor will reward you with a key to their secret treasure stash. [[spoiler: Picking Creighton also nets you his armor set.]] If you don't do anything, one of them will kill the other (chosen randomly), and refuse to give you the key at all.

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* Halfway through ''DarkSoulsII'', ''VideoGame/DarkSoulsII'', you can encounter two characters you've had friendly interactions with before, fighting each other to the death. If you choose to help one of them kill the other, the survivor will reward you with a key to their secret treasure stash. [[spoiler: Picking Creighton also nets you his armor set.]] If you don't do anything, one of them will kill the other (chosen randomly), and refuse to give you the key at all.
12th Mar '18 5:56:24 PM nombretomado
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* Averted in ''TheWitcher''. The neutral path is actually the path closest to the source material. The neutral path also opens up several rewards and cutscenes that are not available to the other extremes. Besides, [[{{GreyAndGreyMorality}} neither side is really good or evil]] so in the end it's a choice between three alternatives where the neutral choice is simply a choice not to choose (some quests have to be abandoned or avoided altogether to get the neutral path thus avoiding the {{Stupid Neutral}} problem).

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* Averted in ''TheWitcher''.''VideoGame/TheWitcher''. The neutral path is actually the path closest to the source material. The neutral path also opens up several rewards and cutscenes that are not available to the other extremes. Besides, [[{{GreyAndGreyMorality}} [[GreyAndGreyMorality neither side is really good or evil]] so in the end it's a choice between three alternatives where the neutral choice is simply a choice not to choose (some quests have to be abandoned or avoided altogether to get the neutral path thus avoiding the {{Stupid Neutral}} problem).
5th Mar '18 5:07:14 PM nombretomado
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* Aversion: ''TheSuffering'' has a Good, a Bad and a Neutral ending. The sequel has a straight example -- it gives you upgrades to your SuperMode that vary depending on whether you're good or evil. There's only one neutral upgrade, and it's not all that impressive.

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* Aversion: ''TheSuffering'' ''VideoGame/TheSuffering'' has a Good, a Bad and a Neutral ending. The sequel has a straight example -- it gives you upgrades to your SuperMode that vary depending on whether you're good or evil. There's only one neutral upgrade, and it's not all that impressive.
27th Feb '18 5:46:08 AM nighttrainfm
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* ''VideoGame/MassEffect2'' characters who avoid going Paragon or Renegade lose key dialogue options which can be crucial to resolving conflicts without having to get into a fight, as your KarmaMeter directly determines what Charm or Intimidate options are available.

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* ''Franchise/MassEffect'':
**
''VideoGame/MassEffect2'' characters who avoid going Paragon or Renegade lose key dialogue options which can be crucial to resolving conflicts without having to get into a fight, as your KarmaMeter directly determines what Charm or Intimidate options are available.



** Even further averted in ''VideoGame/MassEffect3'' since Paragon and Renegade now both add to the same bar, the Reputation bar, which can also be increased by getting non-alignment reputation points (which increase the size of the bar while maintaining the same Paragon to Renegade ratio).

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** Even further averted in ''VideoGame/MassEffect3'' since ''VideoGame/MassEffect3''. Paragon and Renegade now both add to the same bar, the Reputation bar, which can also be increased by getting non-alignment reputation points (which increase the size of the bar while maintaining the same Paragon to Renegade ratio).



* Thankfully averted in ''VideoGame/DragonAgeOrigins''. The karma meter has been removed completely, replaced with personal approval meters for your companions. But you don't have to pander to them. You can also bribe them with gifts and act however you want to otherwise.

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* ''Franchise/DragonAge'':
**
Thankfully averted in ''VideoGame/DragonAgeOrigins''. The karma meter has been removed completely, replaced with personal approval meters for your companions. But you don't have to pander to them. You can also bribe them with gifts and act however you want to otherwise.



*** Played straight with the Friendship/Rivalry meters and the Mage-Templar conflict. Choosing not to go for full friendship or rivalry with companions deprives them of special abilities, removes romance options, [[spoiler:in Isabela's case she ditches you in Act II]], and ensures that they will side against you in the endgame if you pick a side they don't like. Being wishy-washy with the Mage-Templar conflict throughout the game will deny you access to sidequests in Act III (but active peacemaking gets you extras as they both try to sway you to their side). And in the end, you have no choice but to pick a side anyhow.

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*** Played straight with the Friendship/Rivalry meters and the Mage-Templar conflict. Choosing not to go for full friendship or rivalry with companions deprives them of special abilities, removes romance options, options and certain story options -- [[spoiler:in Isabela's case she ditches you in Act II]], II]] -- and ensures that they will side against you in the endgame if you pick a side they don't like. Being wishy-washy with the Mage-Templar conflict throughout the game will deny you access to sidequests in Act III (but active peacemaking gets you extras as they both try to sway you to their side).III. And in the end, you have no choice but to pick a side anyhow.
11th Feb '18 1:45:13 PM thatother1dude
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** The sequel (although it was made by Obisidan) averted this by make your Pet Crystal super-powerful if you are neutral. But, it's mostly non-averted: to get a prestige class, you need to go to the extremes...and you would still have a pretty decent crystal.

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** The In the sequel (although it was made by Obisidan) averted this by make Obisidan), your Pet Crystal will be super-powerful if you are neutral. But, it's mostly non-averted: to get a This doesn't really make up for the loss of prestige class, you need to go to the extremes...and classes, which require extremes, as you would still have a pretty decent crystal.
23rd Jan '18 1:11:18 PM thatother1dude
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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are [[MultipleEndings a series]] of text epilogues where [[spoiler: Sans]] talks about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to a PacifistRun or to being an OmnicidalManiac.

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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are [[MultipleEndings one of a series]] of text epilogues where [[spoiler: Sans]] talks about explaining the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to a PacifistRun or to being an OmnicidalManiac.
23rd Jan '18 1:10:42 PM thatother1dude
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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are [[MultipleEnding a series]] of text epilogues where [[spoiler: Sans]] talks about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to a PacifistRun or to being an OmnicidalManiac.

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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are [[MultipleEnding [[MultipleEndings a series]] of text epilogues where [[spoiler: Sans]] talks about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to a PacifistRun or to being an OmnicidalManiac.
23rd Jan '18 1:10:31 PM thatother1dude
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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.

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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are seeing what [[MultipleEnding a series]] of text epilogues where [[spoiler: Sans]] has to say talks about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to a PacifistRun or to being an ActualPacifist or OmnicidalManiac.
29th Dec '17 1:40:39 AM Cryoclaste
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* In ''TwilightHeroes'', there are bonuses for having a certain Reputation, but only if that reputation is at one end or the other of one of the two Karma scales (Honor and Selflessness).

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* In ''TwilightHeroes'', ''VideoGame/TwilightHeroes'', there are bonuses for having a certain Reputation, but only if that reputation is at one end or the other of one of the two Karma scales (Honor and Selflessness).
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