History Main / NoPointsForNeutrality

26th Nov '16 9:17:17 AM Morgenthaler
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** The benefits of being a neutral character in D&D are ably summed up in [[http://ffn.nodwick.com/?p=50 this]] FullFrontalNerdity strip.

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** The benefits of being a neutral character in D&D are ably summed up in [[http://ffn.nodwick.com/?p=50 this]] FullFrontalNerdity Webcomic/FullFrontalNerdity strip.
16th Nov '16 11:47:07 AM Dimensio
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* Most sidequests in ''VideoGame/Wasteland2'' have "good" or "bad" consequences, with doing nothing resulting in, at best, an outcome little better than the "bad" outcome. One exception, however, is a conflict between [[spoiler: the Servants of the Mushroom Cloud and the Diamondback Militia in their struggle for control of the canyon.]] Arguably the best possible ending outcome is achieved by not intervening in their conflict at all.
30th Oct '16 11:20:30 AM MrUnderhill
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* In the ''VideoGame/{{Civilization}}'' games, if you try to remain neutral, you'll suffer a lot of diplomatic penalties (particularly on harder difficulties and AI who are designed to be [[BloodKnight love war]] like Montezuma).

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* In the ''VideoGame/{{Civilization}}'' games, if two AI civs are at war, you try can expect both of them to remain neutral, you'll suffer a lot ask you to join in against the other. Attempting to stay neutral will simply piss them both off and make it much more likely for either (or worse, [[GangUpOnTheHuman both]]) of diplomatic penalties (particularly them to declare war on you in the future, particularly on harder difficulties and AI who are designed to be [[BloodKnight love war]] like Montezuma).Montezuma.
11th Oct '16 7:45:27 AM dotchan
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* In ''VideoGame/Undertale'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.
20th Sep '16 5:35:58 PM Gadjiltron
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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' '''inverts''' the trope by making either the Law or Chaos endings bad endings, and its major endings being different flavors of Neutral.
13th Sep '16 6:46:24 AM LentilSandEater
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** This is sort of justified, however, in that the game's storyline is that you are a child of a resident GodOfEvil; either you're actively fighting against the impulse to take his place, or actively embracing it. There's not a whole lot of room for middle ground there.
3rd Sep '16 12:23:54 AM bohunk
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** By LucasArts [[ExecutiveMeddling fiat]], only the Light-Side path of any given StarWars game is [[{{Canon}} canonical]]. Not to say you can't have some real fun with the non-canon options...
10th Jul '16 11:29:46 AM nombretomado
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* Also see ''KnightsOfTheOldRepublic'' in the BioWare section.

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* Also see ''KnightsOfTheOldRepublic'' in the BioWare Creator/BioWare section.
4th Jul '16 11:40:24 PM Nerrin
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* In any given level of ''VideoGame/{{Majesty}}'', you have to choose whether you build temples to the Order gods or the Chaos gods, and also choose between either one of the Sun or Moon gods separately. Or just eschew them all for the TrueNeutral barbarian god Krolm, which means you lose out on a lot of useful spells and some of the best heroes of the game. Then again, Krolm does offer up one [[UnstoppableRage really useful spell in particular]], ''if'' you can afford to use it regularly...
29th Jun '16 9:32:10 PM Octorok103
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* In ''VideoGame/{{Warframe}}'''s Gravidus Dilemma event, you have to pick a side to support more. If you try to support both Corpus and Grineer equally, the points will cancel each other out and you'll get no reward at all.

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* In ''VideoGame/{{Warframe}}'''s Gravidus Dilemma event, ''VideoGame/{{Warframe}}'' features the Invasion mechanic, where mission nodes will periodically [[ExactlyWhatItSaysOnTheTin get invaded]] by an enemy faction different from the norm; whenever this happens, the Grineer and Corpus will offer the Tenno rewards for their assistance. As you might have guessed, there's no PlayingBothSides allowed to pick get both rewards from a given Invasion; each run for the Grineer negates a run for the Corpus, and vice versa, and you need to complete multiple runs for your chosen side to support more. If you try to support both Corpus and qualify for the reward. The Invasion mechanic has been utilized in two different events so far, each centered around a larger conflict: the Gradivus Dilemma, a dispute between the Grineer equally, and Corpus over the eponymous territory which introduced Invasions to the game in the first place, and Tubemen of Regor, in which Alad V and Nef Anyo both sought the research of Grineer geneticist Tyl Regor for opposing ends. In both events, not only did the individual missions function as Invasions, but so did each player's progress towards the event as a whole; earning battle pay for a mission would also give the player a point for the relevant side towards the event's rewards, with points will cancel each other out and you'll get no reward at all.for opposing sides cancelling out.
This list shows the last 10 events of 144. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NoPointsForNeutrality