History Main / NoPointsForNeutrality

25th Feb '17 11:26:27 AM nombretomado
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* Mostly averted in ''[[AceCombat Ace Combat Zero]]''. Playing the 'Soldier' Ace Style is just as viable as the two others, but it's ''much'' harder to maintain, particularly if you're after the Supreme Soldier medal, which requires you to finish the game with the karma meter almost perfectly in the middle (in essence, you need to shoot down exactly half the yellow targets in every mission)

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* Mostly averted in ''[[AceCombat Ace Combat Zero]]''.''VideoGame/AceCombatZero''. Playing the 'Soldier' Ace Style is just as viable as the two others, but it's ''much'' harder to maintain, particularly if you're after the Supreme Soldier medal, which requires you to finish the game with the karma meter almost perfectly in the middle (in essence, you need to shoot down exactly half the yellow targets in every mission)
19th Jan '17 11:21:37 PM billybobfred
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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.


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* In ''VideoGame/{{Undertale}}'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.
4th Jan '17 12:53:35 AM Hanz
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* In ''VideoGame/Undertale'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.

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* In ''VideoGame/Undertale'', ''VideoGame/{{Undertale}}'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.
8th Dec '16 5:06:52 PM KillerClowns
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** In ''VideoGame/FalloutNewVegas'', the karma meter has virtually no effect on any part of the game until the ending, as [[AllianceMeter your reputation with various factions]] is far more important. Morality is essentially replaced by ideology, and the way that the whole system is set up makes it impossible to take a neutral stance. By the end of the game, whatever you have done up to that point has been done for the sake of a cause.

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** In ''VideoGame/FalloutNewVegas'', the karma meter has virtually no effect on any part of the game until the ending, as [[AllianceMeter your reputation with various factions]] is far more important. Morality is essentially replaced by ideology, and the way that the whole system is set up makes it impossible to take a neutral stance. The Courier's good and bad deeds towards each faction are tracked separately, so doing equal parts good and ill to a faction won't balance out to neutral, but to "unpredictable loon", and the Courer will be treated as such. By the end of the game, whatever you have done up to that point has been done for the sake of a cause.
26th Nov '16 9:17:17 AM Morgenthaler
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** The benefits of being a neutral character in D&D are ably summed up in [[http://ffn.nodwick.com/?p=50 this]] FullFrontalNerdity strip.

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** The benefits of being a neutral character in D&D are ably summed up in [[http://ffn.nodwick.com/?p=50 this]] FullFrontalNerdity Webcomic/FullFrontalNerdity strip.
16th Nov '16 11:47:07 AM Dimensio
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* Most sidequests in ''VideoGame/Wasteland2'' have "good" or "bad" consequences, with doing nothing resulting in, at best, an outcome little better than the "bad" outcome. One exception, however, is a conflict between [[spoiler: the Servants of the Mushroom Cloud and the Diamondback Militia in their struggle for control of the canyon.]] Arguably the best possible ending outcome is achieved by not intervening in their conflict at all.
30th Oct '16 11:20:30 AM MrUnderhill
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* In the ''VideoGame/{{Civilization}}'' games, if you try to remain neutral, you'll suffer a lot of diplomatic penalties (particularly on harder difficulties and AI who are designed to be [[BloodKnight love war]] like Montezuma).

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* In the ''VideoGame/{{Civilization}}'' games, if two AI civs are at war, you try can expect both of them to remain neutral, you'll suffer a lot ask you to join in against the other. Attempting to stay neutral will simply piss them both off and make it much more likely for either (or worse, [[GangUpOnTheHuman both]]) of diplomatic penalties (particularly them to declare war on you in the future, particularly on harder difficulties and AI who are designed to be [[BloodKnight love war]] like Montezuma).Montezuma.
11th Oct '16 7:45:27 AM dotchan
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Added DiffLines:

* In ''VideoGame/Undertale'', the only "points" for neutrality are seeing what [[spoiler: Sans]] has to say about the fate of the Underground. Story and gameplay only has major changes if you dedicate yourself to being an ActualPacifist or OmnicidalManiac.
20th Sep '16 5:35:58 PM Gadjiltron
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** ''VideoGame/ShinMegamiTenseiIVApocalypse'' '''inverts''' the trope by making either the Law or Chaos endings bad endings, and its major endings being different flavors of Neutral.
13th Sep '16 6:46:24 AM LentilSandEater
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** This is sort of justified, however, in that the game's storyline is that you are a child of a resident GodOfEvil; either you're actively fighting against the impulse to take his place, or actively embracing it. There's not a whole lot of room for middle ground there.
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