History Main / NoPeripheralVision

19th Feb '17 3:39:24 AM LucaEarlgrey
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* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (''VideoGame/HalfLife2'') to 90 (most other games) degrees and not very wide. In these games, you really do have no peripheral vision. Some games allow the player to alter the FOV, but doing so can make the game uncomfortable to watch/play, especially on 4:3 screens(non-widescreen).

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* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (''VideoGame/HalfLife2'') to 90 (most other games) degrees and not very wide. In these games, you really do have no peripheral vision. Some games allow the player to alter the FOV, but doing so can make the game uncomfortable to watch/play, especially on 4:3 screens(non-widescreen).screens (non-widescreen). A few games get around this by allowing the player to hook up additional monitors to expand their FOV, and some arcade games having a 3-monitor setup for the same purpose as part of the cabinet.
10th Jan '17 5:13:39 PM Arch9enius
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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
... Mind you, it's only rude to stare.

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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
...
" ... Mind you, it's only rude to stare.
10th Jan '17 4:59:05 PM Arch9enius
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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
“On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."

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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
10th Jan '17 4:38:03 PM Arch9enius
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* In the BBC 2 documentary Murder on the Victorian Railway, the presenter takes to strutting around 2013 London in period costume including a cane with a silver knob on the end. On passing through the ticket barriers at a suburban station he encounters a man in his path, eyes glued to an iPad - and uses the knob end of his cane to move him to the side. The presumably hardened commuter doesn't even look up.


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... Mind you, it's only rude to stare.
10th Jan '17 4:16:13 PM Arch9enius
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* Many eyeglasses have a frame that narrows the wearer's field of vision, either by outright blocking it, or by the simple fact that outside-lenses portion of the field of vision is blurry given the need to wear glasses in the first place.

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* Many eyeglasses have a frame that narrows the wearer's field of vision, vision (the lenses have been getting steadily smaller since the turn of the millenium), either by outright blocking it, or by the simple fact that outside-lenses portion of the field of vision is blurry given the need to wear glasses in the first place.place.
* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
“On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
28th Aug '16 5:59:35 AM nmn3r3
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* The guards in ''VideoGame/{{Dishonored}}'' mirror Arkham's mooks by being unable to look up. Middle of the day, broad daylight, in a courtyard littered by guards? Just hide up on that street light which not only supports your weight, but sits above the guards' cone of vision. Speaking of said cone, you can use an ability to see it...and it's about two yards in distance on Normal.

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* The guards in ''VideoGame/{{Dishonored}}'' mirror Arkham's mooks by being unable to look up. Middle of the day, broad daylight, in a courtyard littered by guards? Just hide up on that street light which not only supports your weight, but sits above the guards' cone of vision. Speaking of said cone, you can use an ability to see it... and it's about two yards in distance on Normal.Normal. Alerted guards, on the other hand, can look up, so jumping up to a vantage point isn't a sure way to avoid them spotting you again.
28th Jul '16 6:19:47 PM MrNickelodeon
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[[folder:Theme Parks]]
* There are two moments in ''Theatre/TheEighthVoyageOfSindbad'' show at [[Ride/UniversalStudios Universal's Islands of Adventure]] where Kabob is unable to see an enemy that's right behind him. In both cases, he only finally notices the enemy unintentionally.
[[/folder]]
9th Jul '16 5:31:28 AM res20stupid
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** Averted in the [[VideoGame/Dishonored2 sequel]] which will have a special difficulty setting where guards ''can'' look upward.
25th Jun '16 8:15:27 PM slain
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* In the ''Franchise/SlyCooper'' series, guards with flashlights can't see you unless you stand in the cone of light the flashlight provides. This even applies to stages set during the day, when they shouldn't even need a flashlight to see! [[/folder]]

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* In the ''Franchise/SlyCooper'' series, guards with flashlights can't see you unless you stand in the cone of light the flashlight provides. This even applies to stages set during the day, when they shouldn't even need a flashlight to see! see!
* Zigzagged in ''VideoGame/ValkyriaChronicles'': The cone of sight for laying down interception fire is only a ninety degree arc for tanks and two of the classes capable of it. Scouts, however, have an interception cone extending in a ''two hundred and seventy'' degree arc. Relatedly, units on the receiving end of an attack are capable of evading attacks from anywhere except directly behind (including from directly behind in the first game). The sequels also avert this by allowing units to turn around to meet enemies encroaching too close to them, even if they were out of the interception cone range.
[[/folder]]
15th Jun '16 10:32:56 AM Bisqwit
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* Many eyeglasses have a frame that narrows the wearer's field of vision, either by outright blocking it, or by the simple fact that outside-lenses portion of the field of vision is blurry given the need to wear glasses in the first place.
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