History Main / NoPeripheralVision

22nd Aug '17 11:12:58 AM Siempie
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* During the escape from [[spoiler: the human zoo]] in ''WesternAnimation/StevenUniverse'', the Crystal Gems ([[MyFriendsAndZoidberg and Greg]]) slip to their Roaming Eye ''literally right under [[spoiler: Holly Blue Agate]]'s nose!'' From the way she was looking, she should have seen them. Instead, she only sees them when she turns to face the ship directly.
24th Jul '17 3:46:02 AM The_Last_Brickman
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* Owls' eyes are developed like this, being more tube-shaped rather than spherical to allow them to see prey from extreme distances at great detail. As a result, their eyes can't turn, and thus, they developed the ability to do the ExorcistHead movement.
13th Jul '17 2:05:29 PM Ferot_Dreadnaught
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** Batman sits on top of the gargoyles by default, but if he hangs lower, he's not any more visible, despite being a big black yoyo just above someone's head. Then they notice the enemies you've done inverted takedowns on, which hang low on the same level. Some enemies do realize Batman hangs out on the gargoyles in the later portions and shoot at them even if you're not there, eventually bringing the vantage point down in a fit of {{Genre Savv|y}}iness.

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** Batman sits on top of the gargoyles by default, but if he hangs lower, he's not any more visible, despite being a big black yoyo just above someone's head. Then they notice the enemies you've done inverted takedowns on, which hang low on the same level. Some enemies do realize Batman hangs out on the gargoyles in the later portions and shoot at them even if you're not there, eventually bringing the vantage point down in a fit of {{Genre Savv|y}}iness.down.
28th Jun '17 11:14:31 PM PaulA
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* A scene in ''Film/MrAndMrsSmith'' has Jane Smith jump out a skyscraper by using a special purse that turns into a metal rope that drops her right down onto a crowded sidewalk. No one seems to notice she came from several hundred feet in the air.

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* A scene in ''Film/MrAndMrsSmith'' ''Film/MrAndMrsSmith2005'' has Jane Smith jump out a skyscraper by using a special purse that turns into a metal rope that drops her right down onto a crowded sidewalk. No one seems to notice she came from several hundred feet in the air.
28th Jun '17 10:33:26 PM TheSinful
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** Averted as of ''VideoGame/PokemonSunAndMoon'' where trainers not only frequently look around but also spot players that aren't quite in their line of sight.


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* Shinra guards in ''VideoGame/FinalFantasyVII'' will regularly turn and move to a new spot, players can (and are expected to) run right past them to a new hiding spot despite only being a few feet away.
14th May '17 10:24:05 AM nombretomado
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* In the opening cinematic of ''Franchise/StarCraft: Brood War'', one Terran marine on the battlefield asks another: "Where is the air support?" The other dude points to a humongous battlecruiser hovering directly overhead, which the first dude had somehow missed.
* The {{vaporware}} ThirdPersonShooter ''Franchise/StarCraft: Ghost'' would have given the player the ability to hide on the ceiling.

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* In the opening cinematic of ''Franchise/StarCraft: Brood War'', ''VideoGame/StarcraftBroodWar'', one Terran marine on the battlefield asks another: "Where is the air support?" The other dude points to a humongous battlecruiser hovering directly overhead, which the first dude had somehow missed.
* The {{vaporware}} ThirdPersonShooter ''Franchise/StarCraft: ''VideoGame/StarCraft: Ghost'' would have given the player the ability to hide on the ceiling.
11th Apr '17 7:49:54 PM Kadorhal
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* The guards in the ''VideoGame/MetalGearSolid'' series have this problem (and they can only see about 10 feet in front of their own face), as you can see through your radar, which points out the guards' cone of vision. You can be standing literally right next to them (or even slightly in front) and they won't notice you. This is subtly corrected in the later games.
* This dates back to the original ''VideoGame/MetalGear'', where guards had to be in a direct line with you to see you; even being one row off made you invisible to them. Later games have it so that the harder difficulties give enemies almost 180-degree peripheral vision and a very long line of sight.

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* The guards in the ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' series have this problem (and they can only see about 10 feet in front of their own face), face). In the original MSX games, they can only see in straight lines - even being one row off made you completely invisible to them. ''VideoGame/MetalGearSolid'' added some peripheral vision to them, as you can see through your the Soliton radar, which points out the guards' cone of vision. You It's far from perfect, however, and you can be standing literally right next to them (or even slightly in front) and they won't notice you. This is subtly corrected in the later games.
* This dates back to the original ''VideoGame/MetalGear'', where guards had to be
games, particularly as they moved away from having an EnemyDetectingRadar, and in a direct line with you to see you; even being one row off made you invisible to them. Later some later games have it so that the harder difficulties give enemies almost 180-degree peripheral vision and a very long line of sight.



* It's also a truth that people may have a peripheral vision that allows them to see upwards, but aside from that most people don't actively look up. (In fact, most people focus on what's in the middle of their vision, and don't pay much attention to the peripheral, leaving that to the subconscious instead.)

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* It's also a truth that people may have a peripheral vision that allows them to see upwards, but aside from that most people don't actively look up. (In In fact, most people focus on what's in the middle of their vision, and don't pay much attention to the peripheral, leaving that to the subconscious instead.)



* Rookie fighter pilots are warned to fight the natural tendency of scanning for threats in the horizontal plane. They also tend to want to turn in one plane rather than climb/dive or chandelle (combo turn/altitude change) in a dogfight (also depends on whether they are flying an angles airplane or a energy airplane).

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* Rookie fighter pilots are warned to fight the natural tendency of scanning for threats in the horizontal plane. They also tend to want to turn in one plane rather than climb/dive or chandelle (combo turn/altitude change) in a dogfight (also depends on whether they are flying an angles airplane or a an energy airplane).
19th Feb '17 3:39:24 AM LucaEarlgrey
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* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (''VideoGame/HalfLife2'') to 90 (most other games) degrees and not very wide. In these games, you really do have no peripheral vision. Some games allow the player to alter the FOV, but doing so can make the game uncomfortable to watch/play, especially on 4:3 screens(non-widescreen).

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* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (''VideoGame/HalfLife2'') to 90 (most other games) degrees and not very wide. In these games, you really do have no peripheral vision. Some games allow the player to alter the FOV, but doing so can make the game uncomfortable to watch/play, especially on 4:3 screens(non-widescreen).screens (non-widescreen). A few games get around this by allowing the player to hook up additional monitors to expand their FOV, and some arcade games having a 3-monitor setup for the same purpose as part of the cabinet.
10th Jan '17 5:13:39 PM Arch9enius
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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
... Mind you, it's only rude to stare.

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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
...
" ... Mind you, it's only rude to stare.
10th Jan '17 4:59:05 PM Arch9enius
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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
“On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."

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* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
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