History Main / NoPeripheralVision

28th Aug '16 5:59:35 AM nmn3r3
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* The guards in ''VideoGame/{{Dishonored}}'' mirror Arkham's mooks by being unable to look up. Middle of the day, broad daylight, in a courtyard littered by guards? Just hide up on that street light which not only supports your weight, but sits above the guards' cone of vision. Speaking of said cone, you can use an ability to see it...and it's about two yards in distance on Normal.

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* The guards in ''VideoGame/{{Dishonored}}'' mirror Arkham's mooks by being unable to look up. Middle of the day, broad daylight, in a courtyard littered by guards? Just hide up on that street light which not only supports your weight, but sits above the guards' cone of vision. Speaking of said cone, you can use an ability to see it... and it's about two yards in distance on Normal.Normal. Alerted guards, on the other hand, can look up, so jumping up to a vantage point isn't a sure way to avoid them spotting you again.
28th Jul '16 6:19:47 PM MrNickelodeon
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[[folder:Theme Parks]]
* There are two moments in ''Theatre/TheEighthVoyageOfSindbad'' show at [[Ride/UniversalStudios Universal's Islands of Adventure]] where Kabob is unable to see an enemy that's right behind him. In both cases, he only finally notices the enemy unintentionally.
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9th Jul '16 5:31:28 AM res20stupid
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** Averted in the [[VideoGame/Dishonored2 sequel]] which will have a special difficulty setting where guards ''can'' look upward.
25th Jun '16 8:15:27 PM slain
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* In the ''Franchise/SlyCooper'' series, guards with flashlights can't see you unless you stand in the cone of light the flashlight provides. This even applies to stages set during the day, when they shouldn't even need a flashlight to see! [[/folder]]

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* In the ''Franchise/SlyCooper'' series, guards with flashlights can't see you unless you stand in the cone of light the flashlight provides. This even applies to stages set during the day, when they shouldn't even need a flashlight to see! see!
* Zigzagged in ''VideoGame/ValkyriaChronicles'': The cone of sight for laying down interception fire is only a ninety degree arc for tanks and two of the classes capable of it. Scouts, however, have an interception cone extending in a ''two hundred and seventy'' degree arc. Relatedly, units on the receiving end of an attack are capable of evading attacks from anywhere except directly behind (including from directly behind in the first game). The sequels also avert this by allowing units to turn around to meet enemies encroaching too close to them, even if they were out of the interception cone range.
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15th Jun '16 10:32:56 AM Bisqwit
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* Many eyeglasses have a frame that narrows the wearer's field of vision, either by outright blocking it, or by the simple fact that outside-lenses portion of the field of vision is blurry given the need to wear glasses in the first place.
26th Apr '16 1:11:18 PM gallium
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* In ''Film/TheVagabond'', Creator/CharlieChaplin is perched in plain sight in a tree branch that's maybe nine feet off the ground. He knocks out five mooks with a club, leaving a little pile of unconscious bad guys. No one ever looks up.
24th Mar '16 11:42:49 AM ropertroper
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* ''Series/SesameStreet'': In the "Cookie Disco" song, Cookie Monster becomes unhappy that he can't find any more cookies to eat, though there is one laying on the wall in front of him, easily within his view. Though this is probably more likely a mistake than intentional.
7th Mar '16 12:14:14 PM DarkHunter
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* While we're at it, this is what makes the Barnacles so [[NightmareFuel/HalfLife terrifying]] in the ''VideoGame/HalfLife'' games -- you're walking along all casual-like, and all of a sudden you're being yanked up towards the ceiling...

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* While we're at it, this This is what makes the Barnacles so [[NightmareFuel/HalfLife terrifying]] in the ''VideoGame/HalfLife'' games -- you're walking along all casual-like, and all of a sudden you're being yanked up towards the ceiling...ceiling... Valve in fact mentioned in commentaries that the Barnacles were specifically made for this purpose: get the player to look up and check the ceilings. Suffice to say that players of ''Half-Life'' learned to do that ''very'' quickly.



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25th Feb '16 6:38:14 PM jamespolk
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%%* ''Film/KillBill''. - zero context


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* At one point in ''Film/FiveGravesToCairo'', Lt. Schwegler leans up against a wall, and completely misses Bramble, passed out on the floor about four feet directly to his left.
12th Jan '16 4:37:28 AM IndirectActiveTransport
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* There was a Wrestling/{{WCW}} event where Elix Skipper was talking about how he was going to beat Wrestling/{{Goldberg}} while Goldberg was standing direct behind him and turning in near perfect motion with Skipper so that he continued to be oblivious of Goldberg's presence. The problem here was that as he was turning, Skipper should have been able to see Goldberg on the jumbo tron.
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