History Main / NoPeripheralVision

14th May '17 10:24:05 AM nombretomado
Is there an issue? Send a Message


* In the opening cinematic of ''Franchise/StarCraft: Brood War'', one Terran marine on the battlefield asks another: "Where is the air support?" The other dude points to a humongous battlecruiser hovering directly overhead, which the first dude had somehow missed.
* The {{vaporware}} ThirdPersonShooter ''Franchise/StarCraft: Ghost'' would have given the player the ability to hide on the ceiling.

to:

* In the opening cinematic of ''Franchise/StarCraft: Brood War'', ''VideoGame/StarcraftBroodWar'', one Terran marine on the battlefield asks another: "Where is the air support?" The other dude points to a humongous battlecruiser hovering directly overhead, which the first dude had somehow missed.
* The {{vaporware}} ThirdPersonShooter ''Franchise/StarCraft: ''VideoGame/StarCraft: Ghost'' would have given the player the ability to hide on the ceiling.
11th Apr '17 7:49:54 PM Kadorhal
Is there an issue? Send a Message


* The guards in the ''VideoGame/MetalGearSolid'' series have this problem (and they can only see about 10 feet in front of their own face), as you can see through your radar, which points out the guards' cone of vision. You can be standing literally right next to them (or even slightly in front) and they won't notice you. This is subtly corrected in the later games.
* This dates back to the original ''VideoGame/MetalGear'', where guards had to be in a direct line with you to see you; even being one row off made you invisible to them. Later games have it so that the harder difficulties give enemies almost 180-degree peripheral vision and a very long line of sight.

to:

* The guards in the ''VideoGame/MetalGearSolid'' ''VideoGame/MetalGear'' series have this problem (and they can only see about 10 feet in front of their own face), face). In the original MSX games, they can only see in straight lines - even being one row off made you completely invisible to them. ''VideoGame/MetalGearSolid'' added some peripheral vision to them, as you can see through your the Soliton radar, which points out the guards' cone of vision. You It's far from perfect, however, and you can be standing literally right next to them (or even slightly in front) and they won't notice you. This is subtly corrected in the later games.
* This dates back to the original ''VideoGame/MetalGear'', where guards had to be
games, particularly as they moved away from having an EnemyDetectingRadar, and in a direct line with you to see you; even being one row off made you invisible to them. Later some later games have it so that the harder difficulties give enemies almost 180-degree peripheral vision and a very long line of sight.



* It's also a truth that people may have a peripheral vision that allows them to see upwards, but aside from that most people don't actively look up. (In fact, most people focus on what's in the middle of their vision, and don't pay much attention to the peripheral, leaving that to the subconscious instead.)

to:

* It's also a truth that people may have a peripheral vision that allows them to see upwards, but aside from that most people don't actively look up. (In In fact, most people focus on what's in the middle of their vision, and don't pay much attention to the peripheral, leaving that to the subconscious instead.)



* Rookie fighter pilots are warned to fight the natural tendency of scanning for threats in the horizontal plane. They also tend to want to turn in one plane rather than climb/dive or chandelle (combo turn/altitude change) in a dogfight (also depends on whether they are flying an angles airplane or a energy airplane).

to:

* Rookie fighter pilots are warned to fight the natural tendency of scanning for threats in the horizontal plane. They also tend to want to turn in one plane rather than climb/dive or chandelle (combo turn/altitude change) in a dogfight (also depends on whether they are flying an angles airplane or a an energy airplane).
19th Feb '17 3:39:24 AM LucaEarlgrey
Is there an issue? Send a Message


* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (''VideoGame/HalfLife2'') to 90 (most other games) degrees and not very wide. In these games, you really do have no peripheral vision. Some games allow the player to alter the FOV, but doing so can make the game uncomfortable to watch/play, especially on 4:3 screens(non-widescreen).

to:

* Note that the player character's peripheral vision in first-person shooter games is much smaller, as the field of view is generally only 75 (''VideoGame/HalfLife2'') to 90 (most other games) degrees and not very wide. In these games, you really do have no peripheral vision. Some games allow the player to alter the FOV, but doing so can make the game uncomfortable to watch/play, especially on 4:3 screens(non-widescreen).screens (non-widescreen). A few games get around this by allowing the player to hook up additional monitors to expand their FOV, and some arcade games having a 3-monitor setup for the same purpose as part of the cabinet.
10th Jan '17 5:13:39 PM Arch9enius
Is there an issue? Send a Message


* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
... Mind you, it's only rude to stare.

to:

* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
...
" ... Mind you, it's only rude to stare.
10th Jan '17 4:59:05 PM Arch9enius
Is there an issue? Send a Message


* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
“On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."

to:

* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
sex? “On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
10th Jan '17 4:38:03 PM Arch9enius
Is there an issue? Send a Message

Added DiffLines:

* In the BBC 2 documentary Murder on the Victorian Railway, the presenter takes to strutting around 2013 London in period costume including a cane with a silver knob on the end. On passing through the ticket barriers at a suburban station he encounters a man in his path, eyes glued to an iPad - and uses the knob end of his cane to move him to the side. The presumably hardened commuter doesn't even look up.


Added DiffLines:

... Mind you, it's only rude to stare.
10th Jan '17 4:16:13 PM Arch9enius
Is there an issue? Send a Message


* Many eyeglasses have a frame that narrows the wearer's field of vision, either by outright blocking it, or by the simple fact that outside-lenses portion of the field of vision is blurry given the need to wear glasses in the first place.

to:

* Many eyeglasses have a frame that narrows the wearer's field of vision, vision (the lenses have been getting steadily smaller since the turn of the millenium), either by outright blocking it, or by the simple fact that outside-lenses portion of the field of vision is blurry given the need to wear glasses in the first place.place.
* "One of the sources of the anecdote was Spin magazine which printed this response from Lemmy to the question: What is the weirdest place you’ve had sex?
“On top of a photo booth in Chester Station in Northwest England. It was the only place we could find to be alone. Nobody saw us, because people never look up,” said Lemmy."
28th Aug '16 5:59:35 AM nmn3r3
Is there an issue? Send a Message


* The guards in ''VideoGame/{{Dishonored}}'' mirror Arkham's mooks by being unable to look up. Middle of the day, broad daylight, in a courtyard littered by guards? Just hide up on that street light which not only supports your weight, but sits above the guards' cone of vision. Speaking of said cone, you can use an ability to see it...and it's about two yards in distance on Normal.

to:

* The guards in ''VideoGame/{{Dishonored}}'' mirror Arkham's mooks by being unable to look up. Middle of the day, broad daylight, in a courtyard littered by guards? Just hide up on that street light which not only supports your weight, but sits above the guards' cone of vision. Speaking of said cone, you can use an ability to see it... and it's about two yards in distance on Normal.Normal. Alerted guards, on the other hand, can look up, so jumping up to a vantage point isn't a sure way to avoid them spotting you again.
28th Jul '16 6:19:47 PM MrNickelodeon
Is there an issue? Send a Message

Added DiffLines:

[[folder:Theme Parks]]
* There are two moments in ''Theatre/TheEighthVoyageOfSindbad'' show at [[Ride/UniversalStudios Universal's Islands of Adventure]] where Kabob is unable to see an enemy that's right behind him. In both cases, he only finally notices the enemy unintentionally.
[[/folder]]
9th Jul '16 5:31:28 AM res20stupid
Is there an issue? Send a Message

Added DiffLines:

** Averted in the [[VideoGame/Dishonored2 sequel]] which will have a special difficulty setting where guards ''can'' look upward.
This list shows the last 10 events of 199. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NoPeripheralVision