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* While ''Anime/PokemonTheSeries'' [[AdaptedOut simply skips the Gym puzzles]] feature in the games, it still has some clear examples -- Koga (all kinds of ninja traps), Blaine (a dormant volcano, and later a lava pit), and Clemont (whose stand-in robot literally threw unworthy or losing challengers out of the very high Prism Tower) standing out. The last one was acknowledged and ultimately fixed.

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* While ''Anime/PokemonTheSeries'' [[AdaptedOut simply skips the Gym puzzles]] feature in the games, it still has some clear examples -- Koga (all kinds of ninja traps), Blaine (a dormant volcano, and later a lava pit), and Clemont (whose stand-in robot literally threw unworthy or losing challengers out of the very high Prism Tower) standing out. The last one was acknowledged and ultimately fixed. Ironically, Erika's Celadon City Gym contains a giant forest filled with Grass-type Pokémon and does not contain a sprinkler system while the Pewter City Gym does, the latter being filled with mostly rocks and Brock's own Rock-type Pokémon who are weak to water. Both of these Gyms related to the sprinkler system (or lack thereof) have caused an incident where the Celadon City Gym was set on fire and burned down while Brock's Onix was severely hurt by the sprinklers when they activated.
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** In ''Moonquest'', featuring LetsPlay/LewisBrindley, LetsPlay/SimonLane and LetsPlay/DuncanJones, the trio managed to ([[LongList deep breath]]) use a pool of lava as a light source on the moon and nearly burn to death (the episode in which this happened was even named "Health and Safety Nightmare"), fall into the smelter a few times which resulted in at least one death, put electric fences ''right next to the front door'' and get themselves killed again (also supercharging creepers, which did damage to the base) and finally put down a working rocket with fuel loaded in their factory [[spoiler:which subsequently destroys it and the surrounding area]].
** Played with in ''Sjin's Farm'', in which LetsPlay/{{Sjin}} and LetsPlay/LewisBrindley have a giant chasm next to their plot of land, which is covered in barley and thus obscured from view. During the time when it is left as is, Sjin falls in at least twice, losing their horse at one point when he forgets to rescue it. They eventually cover it up with dirt, solving the problem[[note]]though since they used only one layer of dirt, this could become a problem if they choose to dig there[[/note]].
** In ''Cornerstone'', numerous problems arise from the island being in the middle of the air. Town members keep falling off the edge, though gliders mean that these falls are mostly a minor inconvenience. The exit to the "Mile High Club" room (that LetsPlay/HatFilms built) is a drop straight down onto land, meaning that the oblivious LetsPlay/{{Sips}} falls to his death. Furthermore, expanding the island proves troublesome when Hat Films forget to lay torches down, causing mobs to spawn and rush the players.

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** In ''Moonquest'', ''WebVideo/MoonQuest'', featuring LetsPlay/LewisBrindley, LetsPlay/SimonLane and LetsPlay/DuncanJones, the trio managed to ([[LongList deep breath]]) use a pool of lava as a light source on the moon and nearly burn to death (the episode in which this happened was even named "Health and Safety Nightmare"), fall into the smelter a few times which resulted in at least one death, put electric fences ''right next to the front door'' and get themselves killed again (also supercharging creepers, which did damage to the base) and finally put down a working rocket with fuel loaded in their factory [[spoiler:which subsequently destroys it and the surrounding area]].
** Played with in ''Sjin's Farm'', ''WebVideo/SjinsFarm'', in which LetsPlay/{{Sjin}} and LetsPlay/LewisBrindley have a giant chasm next to their plot of land, which is covered in barley and thus obscured from view. During the time when it is left as is, Sjin falls in at least twice, losing their horse at one point when he forgets to rescue it. They eventually cover it up with dirt, solving the problem[[note]]though since they used only one layer of dirt, this could become a problem if they choose to dig there[[/note]].
** In ''Cornerstone'', ''WebVideo/{{Cornerstone}}'', numerous problems arise from the island being in the middle of the air. Town members keep falling off the edge, though gliders mean that these falls are mostly a minor inconvenience. The exit to the "Mile High Club" room (that LetsPlay/HatFilms built) is a drop straight down onto land, meaning that the oblivious LetsPlay/{{Sips}} falls to his death. Furthermore, expanding the island proves troublesome when Hat Films forget to lay torches down, causing mobs to spawn and rush the players.
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Grammar.


** PlayedForLaughs in Volume 8. Central Command is run by rows of computer operators. A massive poster warns staff to never bring food and drink into the room. When May trips up a worker to create a distraction, the worker's coffee goes flies across two computers to land in the lap of another worker. The two computers spark out, and the one of the affected workers begins ranting about the fact that "Bill" is always violating the sign, has a terrible work ethic and even violates the unwritten social code of not heating fish in a communal microwave. Later in the volume, Bill can be seen sat at his desk. Not only is he still employed, but he has yet another mug of coffee in his hand, which he drops again when an emergency broadcast suddenly activates.

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** PlayedForLaughs in Volume 8. Central Command is run by rows of computer operators. A massive poster warns staff to never bring food and drink into the room. When May trips up a worker to create a distraction, the worker's coffee goes flies across two computers to land in the lap of another worker. The two computers spark out, and the one of the affected workers begins ranting about the fact that "Bill" is always violating the sign, has a terrible work ethic and even violates the unwritten social code of not heating fish in a communal microwave. Later in the volume, Bill can be seen sat at his desk. Not only is he still employed, but he has yet another mug of coffee in his hand, which he drops again when an emergency broadcast suddenly activates.
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Industrial complexes in which climactic battles are fought always seem to have been built with a callous disregard for the safety of workers. Inside, you're likely to find [[RopeBridge narrow catwalks with simple rope/cable handrails (or none at all)]] that are hung by what might as well be knitting yarn over open bubbling vats of [[HollywoodAcid green acid]], massive exposed machinery flailing everywhere without protective covers, safety switches in awkward places far from the machinery they control (assuming that there ''are'' any safety switches or that [[FailsafeFailure they're even functional]]), [[LavaPit blast furnaces glowing fiery red]], and other hazardous conditions so terrifying that any sane person would probably insist on a six-figure danger bonus to even go near the place.

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Industrial complexes in which climactic battles are fought always seem to have been built with a callous disregard for the safety of workers. Inside, you're likely to find [[RopeBridge narrow catwalks with simple rope/cable handrails (or none at all)]] that are hung by what might as well be knitting yarn over open bubbling vats of [[HollywoodAcid green acid]], massive exposed machinery flailing everywhere without protective covers, safety switches in awkward places far from the machinery they control (assuming that there ''are'' any safety switches or that [[FailsafeFailure they're even functional]]), [[LavaPit blast furnaces glowing fiery red]], red]] and [[FlameSpewerObstacle shooting plumes of flame]], and other hazardous conditions so terrifying that any sane person would probably insist on a six-figure danger bonus to even go near the place.
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** The Chaos Dwarfs Zig-Zag this trope. On one hand, they pride themselves on making ''reliable'' warmachines and accidentally killing a fellow Chaos Dwarf is one of the quickest ways to the [[LegionsOfLostSouls Infernal Guard]]. On the other hand, they do not care whatsoever about the safety or well-being or their slaves, and the extremely brutal work conditions imposed on them will kill them either through body-ruining labour or through breathing in the toxic smoke of their factories.

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** The Chaos Dwarfs Zig-Zag this trope. On one hand, they pride themselves on making ''reliable'' warmachines and accidentally killing a fellow Chaos Dwarf is one of the quickest ways to the [[LegionsOfLostSouls [[LegionOfLostSouls Infernal Guard]]. On the other hand, they do not care whatsoever about the safety or well-being or their slaves, and the extremely brutal work conditions imposed on them will kill them either through body-ruining labour or through breathing in the toxic smoke of their factories.

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* ''TabletopGame/{{Warhammer}}'': As a byproduct of general Skaven recklessness and disregard for casualties, Skryre inventors take absolutely no steps whatsoever to make their laboratories and factories safe to work in -- the slaves and underlings working in Skryre facilities routinely die by the dozens from falling off of unstable platforms, getting facefuls of steam or noxious gases or being caught within exposed gears or moving parts, and larger workplace accidents can kill of hundreds or thousands of workers at once. This goes on all the time, and Skryre higher-ups don't care -- you can always get more slaves, after all.

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* ''TabletopGame/{{Warhammer}}'': ''TabletopGame/{{Warhammer}}'':
**
As a byproduct of general Skaven recklessness and disregard for casualties, Skryre inventors take absolutely no steps whatsoever to make their laboratories and factories safe to work in -- the slaves and underlings working in Skryre facilities routinely die by the dozens from falling off of unstable platforms, getting facefuls of steam or noxious gases or being caught within exposed gears or moving parts, and larger workplace accidents can kill of hundreds or thousands of workers at once. This goes on all the time, and Skryre higher-ups don't care -- you can always get more slaves, after all.all.
** The Chaos Dwarfs Zig-Zag this trope. On one hand, they pride themselves on making ''reliable'' warmachines and accidentally killing a fellow Chaos Dwarf is one of the quickest ways to the [[LegionsOfLostSouls Infernal Guard]]. On the other hand, they do not care whatsoever about the safety or well-being or their slaves, and the extremely brutal work conditions imposed on them will kill them either through body-ruining labour or through breathing in the toxic smoke of their factories.
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Note that if a villain plants a few explosives in such a place, it transforms from a mundanely unsafe facility into an instant DeathCourse. See also EternalEngine and MalevolentArchitecture (the video game equivalents), ConstructionZoneCalamity (when this trope is PlayedForLaughs) and HomicideMachines (when a horror film does this with everyday household appliances). NoSeatbelts and RailingKill are subtropes. Amusingly enough, real-life [=OSHA=] does not concern itself with whether the facility is safe for consumers or not; a facility whose sole purpose is to [[DeathCourse murder its visitors]] would pass inspection just fine if it was safe for the ''employees'' to work at. Others agencies might have objections, however.

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Note that if a villain plants a few explosives in such a place, it transforms from a mundanely unsafe facility into an instant DeathCourse. See also EternalEngine and MalevolentArchitecture (the video game equivalents), ConstructionZoneCalamity (when this trope is PlayedForLaughs) and HomicideMachines (when a horror film does this with everyday household appliances). NoSeatbelts and RailingKill are subtropes. Amusingly enough, real-life [=OSHA=] does not concern itself with whether the facility is safe for consumers or not; a facility whose sole purpose is to [[DeathCourse murder its visitors]] would pass inspection just fine if it was safe for the ''employees'' to work at. Others agencies might have objections, however.
however. Overlaps with LethalNegligence if the lack of safety is caused by negligence.

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