History Main / NoOShACompliance

23rd Jun '16 12:22:18 AM Doug86
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** While what the Argentinians did was bad, it's nothing compared to some idiots back in WorldWarI who invented ''glass'' mines (which cannot be detected by metal detectors) buried them somewhere and then conveniently forgot where they put them. Over a century later some regions on the former Western Front are still inaccessible due to that and UsefulNotes/TheLawsAndCustomsOfWar were actually amended to specifically outlaw any type of mine that cannot be detected (i.e. those made from glass plastic or the likes). Let's hope [[EvenEvilHasStandards nobody is ever stupid enough to break this rule]].

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** While what the Argentinians did was bad, it's nothing compared to some idiots back in WorldWarI UsefulNotes/WorldWarI who invented ''glass'' mines (which cannot be detected by metal detectors) buried them somewhere and then conveniently forgot where they put them. Over a century later some regions on the former Western Front are still inaccessible due to that and UsefulNotes/TheLawsAndCustomsOfWar were actually amended to specifically outlaw any type of mine that cannot be detected (i.e. those made from glass plastic or the likes). Let's hope [[EvenEvilHasStandards nobody is ever stupid enough to break this rule]].
14th Jun '16 7:47:49 AM erforce
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* ''VideoGame/DonkeyKong64'' had Frantic Factory, a toy factory, complete with wind-up crocodile robots, killer dominoes, dice, blocks, and rulers. All ''VideoGame/DonkeyKongCountry'' factories to be honest. Kremkroc Industries in the first had the rather perilous BlackoutBasement, where the lights went on and off every few seconds, the second had open vats of what seemed like liquid metal, and a freaking off screen sniper aiming at anyone trying to enter, and Returns has similar dangers to those in the last games plus a area only traversable via ROCKET. Which happens to be straight through the heavy machinery. Also, few hand rails at all, if any.

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* ''VideoGame/DonkeyKong64'' had Frantic Factory, a toy factory, complete with wind-up crocodile robots, killer dominoes, dice, blocks, and rulers. All ''VideoGame/DonkeyKongCountry'' factories to be honest. Kremkroc Industries in the [[VideoGame/DonkeyKongCountry1 first game]] had the rather perilous BlackoutBasement, where the lights went on and off every few seconds, the second [[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble third game]] had open vats of what seemed like liquid metal, and a freaking off screen sniper aiming at anyone trying to enter, and Returns ''VideoGame/DonkeyKongCountryReturns'' has similar dangers to those in the last games plus a area only traversable via ROCKET. Which happens to be straight through the heavy machinery. Also, few hand rails at all, if any.



* ''VideoGame/{{Doom}}'': Barrels of toxic waste strewn all over the place. And the pits of toxic waste, later lava, and blood. The Radiation Suit entry in the ''Doom II'' strategy guide calls this trope out almost word-for-word: "OSHA may not like it, but to get the job done, you're going to have to handle a little toxic waste."

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* ''VideoGame/{{Doom}}'': Barrels of toxic waste strewn all over the place. And the pits of toxic waste, later lava, and blood. The Radiation Suit entry in the ''Doom II'' ''VideoGame/DoomIIHellOnEarth'' strategy guide calls this trope out almost word-for-word: "OSHA may not like it, but to get the job done, you're going to have to handle a little toxic waste."



** Deconstructed in ''VideoGame/{{Doom}} 3''. Even during the friendly introduction to the facility, numerous people complain about the dangerous conditions and complete lack of safety standards in their working environment. Somewhat lampshaded by the automatic announcement that the UAC "cares about the safety of its employees".

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** Deconstructed in ''VideoGame/{{Doom}} 3''.''VideoGame/{{Doom 3}}''. Even during the friendly introduction to the facility, numerous people complain about the dangerous conditions and complete lack of safety standards in their working environment. Somewhat lampshaded by the automatic announcement that the UAC "cares about the safety of its employees".
13th Jun '16 8:37:08 AM Kakai
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* In ''Film/WarCraft2016'', Kirin Tor seems to have no railings whatsoever, which is especially problematic in that it's a city made of platforms floating hundreds of metres aboveground. Presumably, the magical inhabitants of Kirin Tor don't see the need for it, as they can turn into birds, teleport or cast shield long before hitting the ground.
13th Jun '16 12:43:07 AM jormis29
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* ''VideoGame/{{Prey}}'' is based almost entirely in an enemy Death Star-like planetoid. This place is actually inhabited by the aliens, so they would have an interest in making it at least somewhat safe. Instead, it's full of high drops, deadly machinery, gravity-altering devices that have no regard over the height someone will suddenly find himself when they're activated, and more. But then again, you do frequently encounter aliens coming out of portals, [[HandWave so they can probably just teleport everywhere]].

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* ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' is based almost entirely in an enemy Death Star-like planetoid. This place is actually inhabited by the aliens, so they would have an interest in making it at least somewhat safe. Instead, it's full of high drops, deadly machinery, gravity-altering devices that have no regard over the height someone will suddenly find himself when they're activated, and more. But then again, you do frequently encounter aliens coming out of portals, [[HandWave so they can probably just teleport everywhere]].
4th Jun '16 11:15:18 AM Ohio9
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** The holodecks. Cases where the holodeck malfunctions, traps everyone inside from any possible means of escape, and nearly kills them occur on such a frequent basis that one would think there would be no way Star fleet would continue to use them. Also it appears anyone with access to the holodeck has the ability to disable the safety features when they are running a program. If there ever is a valid reason to disable safety features, you would think only a select few senior officers would be granted access to this function.
4th Jun '16 11:14:11 AM Ohio9
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** The holodecks. Cases where the holodeck malfunctions, traps everyone inside from any possible means of escape, and nearly kills them occur on such a frequent basis that one would think there would be no way Star fleet would continue to use them. Also it appears anyone with access to the holodeck has the ability to disable the safety features when they are running a program. If there ever is a valid reason to disable safety features, you would think only a select few senior officers would be granted access to this function.
1st Jun '16 11:33:11 AM treehugger0369
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** [[SubvertedTrope However, it's now believed that]] [[http://www.npr.org/sections/thetwo-way/2016/05/11/477664124/deadly-texas-fertilizer-plant-fire-was-intentionally-set-authorities-say foul play was involved.]]

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** [[SubvertedTrope However, it's now believed that]] [[http://www.npr.org/sections/thetwo-way/2016/05/11/477664124/deadly-texas-fertilizer-plant-fire-was-intentionally-set-authorities-say foul play was involved.]]]] Doesn't make the massive amount of ammonium nitrate and lack of inspections any less of examples of the trope.
1st Jun '16 9:51:32 AM treehugger0369
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** One thing about the trash ejection that does play it straight: There's no failsafe in place in case the inner doors are blocked from closing completely before the outer doors open. Even worse, in this case the outer doors appear to be stuck on. There is an emergency close button, but the WALL-As have to press it manually. [[spoiler: Only reason WALL-E and EVE didn't get sucked out into space was because M-O arrived at just the right time. Oddly enough, in the deleted scene where [[WhatCouldHaveBeen WALL-E was rescuing EVE rather than vice versa]], such a failsafe did seem to exist, as once M-O is trapped in the door WALL-E and EVE aren't sucked out.]]
22nd May '16 3:22:38 PM LaurelHS
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* The [[http://ngm.nationalgeographic.com/2014/05/shipbreakers/gwin-text Chittagong Ship Breaking Yard]]. Using powerful tools to dismantle large ships is always hazardous, but the risk for these workers is particularly high because they don't have protective clothing or any other safety equipment.
19th May '16 1:48:40 PM Monolaf317
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*** This game also reveals some backstory about what Springtrap used to be, which is probably most Egregious example: [[spoiler: He used to be hybrid of animatronic suit and costume that people could use. Problem is, way they got spring locks out of way... wasn't very safe. Even BREATHING at them could loosen them and kill/injure user. So, Springtrap was retired and hidden from almost everyone, including night guards and animatronics themself. However, [[SerialKiller Purple Guy]] found it and tried to hide into it. Results... [[HoistByHisOwnPetard weren't]] [[AssholeVictim pretty]]]]

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*** This game also reveals some backstory about what Springtrap used to be, which is probably most Egregious example: [[spoiler: He used to be hybrid of animatronic suit and costume that people could use. Problem is, way they got spring locks out of way... wasn't very safe. Even BREATHING at them could loosen them and kill/injure user. So, Springtrap was retired and hidden from almost everyone, including night guards and animatronics themself. However, [[SerialKiller Purple Guy]] found it and tried to hide into it. Results... [[HoistByHisOwnPetard weren't]] [[AssholeVictim pretty]]]]pretty]].]]
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