History Main / NoCasualtiesRun

5th Mar '16 6:50:42 PM Victor_Skye
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** The game rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

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** The game rewards you with extra experience and compaign campaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?
1st Feb '16 5:45:23 PM nombretomado
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* In the TacticsOgre PSP remake, the title "Concord King Unbloodied" is awarded to players who avoid ever losing an ally in battle, though in TacticsOgre it's even easier than in FinalFantasyTactics, as the player not only has a three-count until FinalDeath, but reviving downed party members is also much easier (since the "item" command is automatically equipped and doesn't have to be leveled up to use a revive item) and the player can always opt to rewind time by as many as fifty turns if they discover that they won't be able to save a party member in time.

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* In the TacticsOgre ''VideoGame/TacticsOgre'' PSP remake, the title "Concord King Unbloodied" is awarded to players who avoid ever losing an ally in battle, though in TacticsOgre ''VideoGame/TacticsOgre'' it's even easier than in FinalFantasyTactics, ''VideoGame/FinalFantasyTactics'', as the player not only has a three-count until FinalDeath, but reviving downed party members is also much easier (since the "item" command is automatically equipped and doesn't have to be leveled up to use a revive item) and the player can always opt to rewind time by as many as fifty turns if they discover that they won't be able to save a party member in time.
7th Dec '15 11:16:34 PM Chabal2
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* ''VideoGame/DawnOfWar 2'' rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

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* ''VideoGame/DawnOfWar 2'' 2''
** The game
rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?expect?
** In the second game, a KarmaMeter shows you how close you are to falling to Chaos. It's possible to keep all your squad leaders pure, [[spoiler:in which case your MissionControl guy was the traitor all along]], though it's canon that [[spoiler:Avitus]] fell.
12th Sep '15 7:36:38 PM nombretomado
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* ''NintendoWars'', particularly ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.

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* ''NintendoWars'', ''VideoGame/NintendoWars'', particularly ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.
1st Jul '15 8:45:48 PM TheKaizerreich
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* On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!

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* On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] ''VideoGame/DarkSoulsII'' has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!
25th Jun '15 6:13:44 PM nombretomado
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* ''KnightsInTheNightmare'' can attract this. Same with 100% recruitment.

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* ''KnightsInTheNightmare'' ''VideoGame/KnightsInTheNightmare'' can attract this. Same with 100% recruitment.
1st Jun '15 8:36:40 AM Prfnoff
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* ''MetalSlug'' invites this of players, since rescued prisoners are wiped from the record when you lose a life. This is ''[[NintendoHard extremely]]'' [[OneHitPointWonder hard to do]], but videos exist of this being achieved in several of the games. By general agreement, Metal Slugs are not counted as casualities if they get blown up.
* This is a recognised challenge in the ''{{Oddworld}}'' games, where rescuing absolutely everyone usually nets you the best ending possible. Also, KILLING everyone gets you an extra-bad ending. In the first 3 games, this means saving all your fellow Mudokens/Fuzzles. In StrangersWrath, this means capturing all the bosses alive, and not killing any enemies that you don't have to. The only reward is extra money, or, later in the game, extra ammo.

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* ''MetalSlug'' ''VideoGame/MetalSlug'' invites this of players, since rescued prisoners are wiped from the record when you lose a life. This is ''[[NintendoHard extremely]]'' [[OneHitPointWonder hard to do]], but videos exist of this being achieved in several of the games. By general agreement, Metal Slugs are not counted as casualities if they get blown up.
* This is a recognised challenge in the ''{{Oddworld}}'' ''VideoGame/{{Oddworld}}'' games, where rescuing absolutely everyone usually nets you the best ending possible. Also, KILLING everyone gets you an extra-bad ending. In the first 3 games, this means saving all your fellow Mudokens/Fuzzles. In StrangersWrath, ''[[VideoGame/OddworldStrangersWrath Stranger's Wrath]]'', this means capturing all the bosses alive, and not killing any enemies that you don't have to. The only reward is extra money, or, later in the game, extra ammo.



* ''WorldOfWarcraft'' had achievements to get your raid through Naxxramas and kill all the bosses with no one hitting 0 Hit Points. If even one raid member died, the challenge could only be taken up again the next week after the reset because the casualty would be recorded.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' had achievements to get your raid through Naxxramas and kill all the bosses with no one hitting 0 Hit Points. If even one raid member died, the challenge could only be taken up again the next week after the reset because the casualty would be recorded.



* The RTS game ''Blitzkrieg'' inspires this for the player's core units, which are selectable tanks & artillery that gain veterancy and accompany the player as he progresses through the game.
* ''TabletopGame/{{Shadowrun}}'' on the SNES offers a completely pointless challenge: The two women runners the player can encounter also happen to be the only runners with any relevance to the plot, and may be made into permanent party members. The challenge then becomes to keep both of their squishy spellcaster asses alive for the rest of the game.

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* The RTS game ''Blitzkrieg'' ''VideoGame/{{Blitzkrieg}}'' inspires this for the player's core units, which are selectable tanks & artillery that gain veterancy and accompany the player as he progresses through the game.
* ''TabletopGame/{{Shadowrun}}'' ''VideoGame/{{Shadowrun}}'' on the SNES offers a completely pointless challenge: The two women runners the player can encounter also happen to be the only runners with any relevance to the plot, and may be made into permanent party members. The challenge then becomes to keep both of their squishy spellcaster asses alive for the rest of the game.



* GlobalAgenda gives bonuses for having less than 4-6 casualties, depending on the mission. Team size can be up to 4 or 10 people, depending on the mission.

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* GlobalAgenda ''VideoGame/GlobalAgenda'' gives bonuses for having less than 4-6 casualties, depending on the mission. Team size can be up to 4 or 10 people, depending on the mission.
17th May '15 9:15:17 PM nombretomado
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* You wouldn't expect this in a strategy game, but ''HeroesOfMightAndMagic IV'' has one faction, Order, that can reasonably pull this off (at least in terms of protecting itself) by recruiting entirely ranged and spellcasting units and cutting down everything before it gets close. A certain amount of attrition is expected, so by avoiding that attrition one can make one's army unreasonably powerful, killing any enemy stack in a single attack. (Nature can do this too, but it's a lot harder, and Death in particular is completely incapable of it, since the player is expected to simply replenish the losses through reviving both sides' dead.)

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* You wouldn't expect this in a strategy game, but ''HeroesOfMightAndMagic ''VideoGame/HeroesOfMightAndMagic IV'' has one faction, Order, that can reasonably pull this off (at least in terms of protecting itself) by recruiting entirely ranged and spellcasting units and cutting down everything before it gets close. A certain amount of attrition is expected, so by avoiding that attrition one can make one's army unreasonably powerful, killing any enemy stack in a single attack. (Nature can do this too, but it's a lot harder, and Death in particular is completely incapable of it, since the player is expected to simply replenish the losses through reviving both sides' dead.)
16th May '15 5:06:53 PM nombretomado
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* The ''{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]

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* The ''{{Halo}}'' ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]
7th May '15 4:00:24 PM nombretomado
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* The ''point'' of the Hero equivalent to Chaos Runs in CityOfHeroes. Surprisingly, this can sometimes end up being necessary for villains.

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* The ''point'' of the Hero equivalent to Chaos Runs in CityOfHeroes.''VideoGame/CityOfHeroes''. Surprisingly, this can sometimes end up being necessary for villains.
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