History Main / NoCasualtiesRun

15th Aug '16 1:19:28 PM htuttle
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* Theoretically possible in ''{{X-COM}}'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
** Much more possible in ''XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.

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* Theoretically [[https://www.youtube.com/watch?v=1RxcCY6MCZY Theoretically]] possible in ''{{X-COM}}'', ''VideoGame/XCOMUFODefense'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
** Much It's more possible doable in ''XComEnemyUnknown'', ''VideoGame/XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.
9th Aug '16 11:37:22 AM Kazmahu
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* While this is possible in ''VideoGame/TrillionGodOfDestruction'', it's very difficult, requiring specific training sequences, stat placement, and no small amount of luck. [[spoiler:Succeeding will only get you the [[BittersweetEnding sweetest variant of a bitter ending]] anyway, you actually have to let everyone die to get the best ending.]]
8th Aug '16 2:27:18 PM UmbrellasWereAwesome
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* The ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]

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* The ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine human allies (and later Elite and Grunt buddies) ones) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, entire level, and giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]failures]].
12th Jul '16 1:25:31 PM rjung
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* Enforced in ''VideoGame/{{Choplifter}}''; the only way to get the good ending is to rescue all 64 hostages.
15th Jun '16 5:13:09 PM MandL27
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** There's also the Nuzlocke Challenge, in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, though the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.

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** There's also the [[WebComic/NuzlockeComics Nuzlocke Challenge, Challenge]], in which the player is punished greatly if any of his party members ever faints. The Nuzlock Challenge is a sort of self imposed "hard mode" for a Pokémon game. In it there are rules about how often you may capture Pokémon, though the specifics can vary from player to player. What doesn't vary is that any Pokémon that is knocked out is considered "dead" and can never be used again.
5th Mar '16 6:50:42 PM Victor_Skye
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** The game rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

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** The game rewards you with extra experience and compaign campaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?
1st Feb '16 5:45:23 PM nombretomado
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* In the TacticsOgre PSP remake, the title "Concord King Unbloodied" is awarded to players who avoid ever losing an ally in battle, though in TacticsOgre it's even easier than in FinalFantasyTactics, as the player not only has a three-count until FinalDeath, but reviving downed party members is also much easier (since the "item" command is automatically equipped and doesn't have to be leveled up to use a revive item) and the player can always opt to rewind time by as many as fifty turns if they discover that they won't be able to save a party member in time.

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* In the TacticsOgre ''VideoGame/TacticsOgre'' PSP remake, the title "Concord King Unbloodied" is awarded to players who avoid ever losing an ally in battle, though in TacticsOgre ''VideoGame/TacticsOgre'' it's even easier than in FinalFantasyTactics, ''VideoGame/FinalFantasyTactics'', as the player not only has a three-count until FinalDeath, but reviving downed party members is also much easier (since the "item" command is automatically equipped and doesn't have to be leveled up to use a revive item) and the player can always opt to rewind time by as many as fifty turns if they discover that they won't be able to save a party member in time.
7th Dec '15 11:16:34 PM Chabal2
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* ''VideoGame/DawnOfWar 2'' rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?

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* ''VideoGame/DawnOfWar 2'' 2''
** The game
rewards you with extra experience and compaign points for keeping your squad leaders from being incapacitated. Their retinues, though? Meh, it's Warhammer 40K, what'd you expect?expect?
** In the second game, a KarmaMeter shows you how close you are to falling to Chaos. It's possible to keep all your squad leaders pure, [[spoiler:in which case your MissionControl guy was the traitor all along]], though it's canon that [[spoiler:Avitus]] fell.
12th Sep '15 7:36:38 PM nombretomado
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* ''NintendoWars'', particularly ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.

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* ''NintendoWars'', ''VideoGame/NintendoWars'', particularly ''VideoGame/BattalionWars'' but it can apply somewhat to the turn-based games themselves.
1st Jul '15 8:45:48 PM TheKaizerreich
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* On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!

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* On top of its [[NintendoHard infamous difficulty]], [[DarkSouls2 the most recent instalment in the Souls series]] ''VideoGame/DarkSoulsII'' has two items that can only be obtained by completing the game under one of two circumstances. If you complete the game without dying, you are given the Illusory Ring of the Conquerer (which makes your left-hand weapon invisible). This is a no-death run in a game with the tagline PrepareToDie. Good luck!
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