History Main / NoCasualtiesRun

23rd May '17 5:37:50 PM CyberTiger88
Is there an issue? Send a Message


Different from a NoDeathRun in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a {{Platformer}} or a FirstPersonShooter. Usually invoked in {{RPG}}s and Strategy games. As the aforementioned reduced degree of control makes a NoDamageRun technically impossible, this becomes the ClosestThingWeGot

to:

Different from a NoDeathRun in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a {{Platformer}} or a FirstPersonShooter. Usually invoked in {{RPG}}s and Strategy games. As the aforementioned reduced degree of control makes a NoDamageRun technically impossible, this becomes the ClosestThingWeGot
ClosestThingWeGot.
5th May '17 4:59:11 AM Cryoclaste
Is there an issue? Send a Message


* Some players of ''{{Pokemon}}'' will regard the virtual monsters humanely and attempt to keep them from [[NonLethalKO fainting]] at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least letting it level up; letting it faint will prevent it from gaining experience) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.

to:

* Some players of ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' will regard the virtual monsters humanely and attempt to keep them from [[NonLethalKO fainting]] at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least letting it level up; letting it faint will prevent it from gaining experience) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.
15th Feb '17 8:58:55 PM Sammettik
Is there an issue? Send a Message


* ''Franchise/MetalGear'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: [[TearJerker The Boss]]]].
** Though this one is somewhat debatable, since even though you're taking down bosses via nonlethal means, they still ultimately die for the sake of plot.
15th Feb '17 8:57:33 PM Sammettik
Is there an issue? Send a Message


*** Some variations allow you to use an HM only once. If the Pokémon you taught it too dies, you can never use it again.

to:

*** Some variations allow you to use an HM only once. If the Pokémon you taught it too to dies, you can never use it again.
28th Jan '17 8:44:43 AM Gosicrystal
Is there an issue? Send a Message


* Trivially easy to do in ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
** That's if you're going for a No-Crystallize run. A No-KO run might be a bit harder.

to:

* Trivially easy to do in ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
**
[[PermanentlyMissableContent lost forever]]. That's only if you're going for a No-Crystallize run. A run, though; a No-KO run might be a bit harder.
16th Oct '16 10:05:40 AM nombretomado
Is there an issue? Send a Message


* Trivially easy to do in ''FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.

to:

* Trivially easy to do in ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
6th Oct '16 4:53:54 PM billybobfred
Is there an issue? Send a Message


* ''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But you can follow the plot and still get just enough for the achievement.

to:

* ''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But If you can follow get [[MultipleEndings ending A]], your maximum save count is one short of the plot and still get required number -- but completing Overtime Mode will add Frank himself [[spoiler:and Isabela]] to the count, just enough for barely allowing you to get the achievement.achievement and complete the story in the same playthrough.
15th Aug '16 1:19:28 PM htuttle
Is there an issue? Send a Message


* Theoretically possible in ''{{X-COM}}'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
** Much more possible in ''XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.

to:

* Theoretically [[https://www.youtube.com/watch?v=1RxcCY6MCZY Theoretically]] possible in ''{{X-COM}}'', ''VideoGame/XCOMUFODefense'', although considering the ridiculously high early-game (and mid-game, and end-game) casualty rate, this is extraordinarily difficult even on Beginner, and flat-out impossible on any difficulty at or above Normal, unless you're willing to do a lot of SaveScumming. Bear in mind that in this game, weak allies can be actively ''harmful'' to your side, especially once the aliens start using mind control.
** Much It's more possible doable in ''XComEnemyUnknown'', ''VideoGame/XComEnemyUnknown'', especially on Normal or Easy, as long as you use good tactics and know how the aliens will react for the most part. On Classic and Impossible, however, the enemy AI is unchained and will not only target weak or exposed characters, but gang up on them and even force them into vulnerability, making a no casualty run incredibly difficult.
9th Aug '16 11:37:22 AM Kazmahu
Is there an issue? Send a Message

Added DiffLines:

* While this is possible in ''VideoGame/TrillionGodOfDestruction'', it's very difficult, requiring specific training sequences, stat placement, and no small amount of luck. [[spoiler:Succeeding will only get you the [[BittersweetEnding sweetest variant of a bitter ending]] anyway, you actually have to let everyone die to get the best ending.]]
8th Aug '16 2:27:18 PM UmbrellasWereAwesome
Is there an issue? Send a Message


* The ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine allies (and later Elite and Grunt buddies) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]

to:

* The ''Franchise/{{Halo}}'' series allows for this, but because of the [[PunyEarthlings general squishiness]] of your Marine human allies (and later Elite and Grunt buddies) ones) it can get ''very'' hard. To add to this, some levels allow you to pick up a steady supply of reinforcements who build up and fight alongside you, moving with you through the levels, entire level, and giving you a very visible reminder of both how [[VideoGameCaringPotential well you're doing]] and [[PlayerPunch all of your failures.]]failures]].
This list shows the last 10 events of 84. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NoCasualtiesRun