History Main / NoCasualtiesRun

7th Dec '17 1:18:33 AM Cryoclaste
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* ''MetroidPrime 3'' has you run a gauntlet of Space Pirates, with marines to protect. If they all survive you get an extra reward.

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* ''MetroidPrime 3'' ''VideoGame/MetroidPrime3'' has you run a gauntlet of Space Pirates, with marines to protect. If they all survive you get an extra reward.
27th Nov '17 6:25:30 AM Cryoclaste
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* ''{{Pikmin}}'': Sometimes it's not just for bragging rights, but because some players can't bear to [[VideoGameCaringPotential let any of the eponymous adorable alien critters die.]]

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* ''{{Pikmin}}'': ''VideoGame/{{Pikmin}}'': Sometimes it's not just for bragging rights, but because some players can't bear to [[VideoGameCaringPotential let any of the eponymous adorable alien critters die.]]
31st Aug '17 8:20:13 PM 4444jdm
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* ''VideoGame/InTheHunt'' gives the player a special ending if the game is completed in one credit... [[DownerEnding Your submarine is shown in the wreckage of the enemy submarines, all destroyed along with the enemy base]].

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* ''VideoGame/InTheHunt'' gives the player a special ending if the game is completed in one credit... [[DownerEnding [[ItsAWonderfulFailure Your submarine is shown in the wreckage of the enemy submarines, all destroyed along with the enemy base]].
23rd May '17 5:37:50 PM CyberTiger88
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Different from a NoDeathRun in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a {{Platformer}} or a FirstPersonShooter. Usually invoked in {{RPG}}s and Strategy games. As the aforementioned reduced degree of control makes a NoDamageRun technically impossible, this becomes the ClosestThingWeGot

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Different from a NoDeathRun in that games where this challenge is invoked have the Player controlling multiple characters at the same time, and not with the same degree of control as in a {{Platformer}} or a FirstPersonShooter. Usually invoked in {{RPG}}s and Strategy games. As the aforementioned reduced degree of control makes a NoDamageRun technically impossible, this becomes the ClosestThingWeGot
ClosestThingWeGot.
5th May '17 4:59:11 AM Cryoclaste
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* Some players of ''{{Pokemon}}'' will regard the virtual monsters humanely and attempt to keep them from [[NonLethalKO fainting]] at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least letting it level up; letting it faint will prevent it from gaining experience) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.

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* Some players of ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' will regard the virtual monsters humanely and attempt to keep them from [[NonLethalKO fainting]] at all costs. After the first generation this is rewarded by increasing your Pokemon's friendship with you (or at least letting it level up; letting it faint will prevent it from gaining experience) which affects the power of its Return move if it's learned it, and in some cases allows it to evolve into a more powerful form.
15th Feb '17 8:58:55 PM Sammettik
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* ''Franchise/MetalGear'' allows you do this with enemies by using non-lethal weapon and even awards you for doing so, requiring you to do so to get the highest rank possible. It's possible to play through The Twin Snakes, 2, 3 and 4 with only a single kill throughout the whole saga: [[spoiler: [[TearJerker The Boss]]]].
** Though this one is somewhat debatable, since even though you're taking down bosses via nonlethal means, they still ultimately die for the sake of plot.
15th Feb '17 8:57:33 PM Sammettik
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*** Some variations allow you to use an HM only once. If the Pokémon you taught it too dies, you can never use it again.

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*** Some variations allow you to use an HM only once. If the Pokémon you taught it too to dies, you can never use it again.
28th Jan '17 8:44:43 AM Gosicrystal
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* Trivially easy to do in ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
** That's if you're going for a No-Crystallize run. A No-KO run might be a bit harder.

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* Trivially easy to do in ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
**
[[PermanentlyMissableContent lost forever]]. That's only if you're going for a No-Crystallize run. A run, though; a No-KO run might be a bit harder.
16th Oct '16 10:05:40 AM nombretomado
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* Trivially easy to do in ''FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.

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* Trivially easy to do in ''FinalFantasyTactics'', ''VideoGame/FinalFantasyTactics'', since you have three turns to save your allies from being LostForever.
6th Oct '16 4:53:54 PM billybobfred
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* ''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But you can follow the plot and still get just enough for the achievement.

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* ''VideoGame/DeadRising''. There's an achievement; "Saint", for those who save almost all of the characters. To get the maximum number of survivors, you have to ignore most of the plot, to avoid PlotlineDeath. But If you can follow get [[MultipleEndings ending A]], your maximum save count is one short of the plot and still get required number -- but completing Overtime Mode will add Frank himself [[spoiler:and Isabela]] to the count, just enough for barely allowing you to get the achievement.achievement and complete the story in the same playthrough.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NoCasualtiesRun