History Main / NoBodyLeftBehind

17th Oct '17 9:49:37 AM MetroidPeter
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Something dies, as it is prone to do. After it takes its last breath, the body dissolves for no apparent reason. Often dissolves into smoke that wisps away as the body dramatically falls to the ground. Why this occurs is generally never explained and no character bats an eye at it happening. Often used in media to [[FamilyUnfriendlyDeath avoid showing the kiddies a corpse]].

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Something dies, as it is prone to do. After it takes its last breath, the body dissolves for no apparent reason. Often dissolves into smoke that wisps away as the body dramatically falls to the ground. Why this occurs is generally never explained and no character bats an eye at it happening. Often used in media to [[FamilyUnfriendlyDeath avoid showing the kiddies a corpse]].
corpse]]. [[TropesAreTools Of course]], if DeathIsDramatic, and it's done right, this can be a '''HUGE''' {{Tearjerker}}.
26th Aug '17 4:09:07 AM erforce
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** Played straight in the third game, for the performance reasons listed above. Power gamers, annoyed that their rigs weren't being used to their full potential, rapidly modded the game to force bodies to stay put.

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** Played straight in the third game, ''VideoGame/Doom3'', for the performance reasons listed above. Power gamers, annoyed that their rigs weren't being used to their full potential, rapidly modded the game to force bodies to stay put.



* Averted in ''{{Primal}}''. Corpses remain permanently, unless Jen is killed before passing the next Checkpoint. Then the corpse vanishes when its monster is respawned. There aren't enough monsters per area create an overload of corpses. Corpses also have energy for Scree to drain and may contain objects necessary to continue.
* Oddly, this happened more often as the ''Franchise/TombRaider'' series went on, despite the technical progress; in ''[[VideoGame/TombRaider 1]]'' and ''[[VideoGame/TombRaiderII 2]]'', enemies pretty much never disappear, ''[[VideoGame/TombRaiderIII 3]]'' had them disappear after you had turned away for a little while, in ''4'' and every subsequent game corpses always disappear right in front of your eyes after a few seconds. However, ''Underworld'' has been confirmed to be averting this.

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* Averted in ''{{Primal}}''.''VideoGame/{{Primal}}''. Corpses remain permanently, unless Jen is killed before passing the next Checkpoint. Then the corpse vanishes when its monster is respawned. There aren't enough monsters per area create an overload of corpses. Corpses also have energy for Scree to drain and may contain objects necessary to continue.
* Oddly, this happened more often as the ''Franchise/TombRaider'' series went on, despite the technical progress; in ''[[VideoGame/TombRaider 1]]'' and ''[[VideoGame/TombRaiderII 2]]'', enemies pretty much never disappear, ''[[VideoGame/TombRaiderIII 3]]'' had them disappear after you had turned away for a little while, in ''4'' ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation]]'' and every subsequent game corpses always disappear right in front of your eyes after a few seconds. However, ''Underworld'' ''[[VideoGame/TombRaiderUnderworld Underworld]]'' has been confirmed to be averting this.



* Averted in ''VideoGame/FarCry 2'', corpses tend to stick around until you leave the area far behind; then the area resets, removing corpses, replenishing supplies and guards, etc. The most obvious handwave is that the next patrol comes by, cleans up, and calls in reinforcements to restock the place, though you never see this happening. The game would quickly become [[EasierThanEasy super easy]] if everything you destroyed stayed destroyed.

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* Averted in ''VideoGame/FarCry 2'', ''VideoGame/FarCry2'', corpses tend to stick around until you leave the area far behind; then the area resets, removing corpses, replenishing supplies and guards, etc. The most obvious handwave is that the next patrol comes by, cleans up, and calls in reinforcements to restock the place, though you never see this happening. The game would quickly become [[EasierThanEasy super easy]] if everything you destroyed stayed destroyed.
21st Aug '17 8:31:19 AM BKelly95
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Added DiffLines:

* In June 2016, a visitor to Yellowstone National Park strayed from the designated trail and fell into a geyser. His sister, who was with him, called for the authorities. Unfortunately, by the time they were able to recover his body, it had ''dissolved''.
4th Aug '17 1:05:46 PM WillKeaton
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** In ''VideoGame/RiseOfTheTombRaider'' when the Deathless Ones are defeated their bodies vanish in a cloud of dust.
31st Jul '17 3:56:01 PM merotoker
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* In ''Manga/GetBackers'', [[spoiler:Amon]]'s body dissolves into feathers after he [[spoiler:gave his heart to Shido to bring him back to life. Shido's body stuck around, possible because his death was more mundane.]]

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* In ''Manga/GetBackers'', [[spoiler:Amon]]'s body dissolves into feathers after he [[spoiler:gave his heart to Shido to bring him back to life. Shido's body stuck around, possible because his death was more mundane.]]mundane]].



* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, this is {{enforced|Trope}} InUniverse when dealing with the [[spoiler:Flood]] since anything left behind can be reanimated and turned against their now-former allies. [[spoiler:Catalina Rodriguez]] is one of many who receives this treatment (via disruptor blast), and the fact that there's nothing left to bury is brought up.

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* In ''[[FanFic/SovereignGFCOrigins Origins]]'', a ''MassEffect''[=/=]''StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] ''Franchise/MassEffect''[=/=]''Franchise/StarWars''[[spoiler:[=/=]''[=Borderlands=]''[=/=]''[=Halo=]'']] MassiveMultiplayerCrossover, this is {{enforced|Trope}} InUniverse when dealing with the [[spoiler:Flood]] since anything left behind can be reanimated and turned against their now-former allies. [[spoiler:Catalina Rodriguez]] is one of many who receives this treatment (via disruptor blast), and the fact that there's nothing left to bury is brought up.



* In ''[[Film/TheLordOfTheRings Return Of The King]]'', well, how else do you expect a [[BigBad giant flaming eye]] to go once the deathblow is struck?

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* In ''[[Film/TheLordOfTheRings Return Of The of the King]]'', well, how else do you expect a [[BigBad giant flaming eye]] to go once the deathblow is struck?



* All over the ''Film/{{Tron}}'' universe. Programs don't leave a corpse behind when they [[DeadlyEuphemism de-rez]], instead [[DisappearsIntoLight fading away]] as they reach critical failure, or shattering in a messy pile of voxels (that look like cubes of safety glass) that sputter out of existence. {{Justified}} in the universe setting due to the trope being part of video games. Of course Creator/{{Disney}} made use of this to [[WhatDoYouMeanItsForKids hide scenes of horribly violent death]] in a way [[GettingCrapPasttheRadar that still warranted a PG rating and a Disney trademark.]]

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* All over the ''Film/{{Tron}}'' universe. Programs don't leave a corpse behind when they [[DeadlyEuphemism de-rez]], instead [[DisappearsIntoLight fading away]] as they reach critical failure, or shattering in a messy pile of voxels (that look like cubes of safety glass) that sputter out of existence. {{Justified}} {{Justified|Trope}} in the universe setting due to the trope being part of video games. Of course Creator/{{Disney}} made use of this to [[WhatDoYouMeanItsForKids hide scenes of horribly violent death]] in a way [[GettingCrapPasttheRadar that still warranted a PG rating and a Disney trademark.]]



* In ''VideoGame/DragonsDogma'', the corpses of non-human enemies rot if you left them for a while, large enemies would decay and melt into a pile of bones. Corpses of humanoid enemies disappear instead of rotting however.
** The ''Dark Arisen'' expansion turns this as a gameplay mechanic, the corpses of enemies in Bitterblack Isles rot into piles of remains which stay on screen, and they allure various [[BonusBoss Necrophagus Creatures]], including ''[[TheGrimReaper Death]]'' himself.

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* In ''VideoGame/DragonsDogma'', the corpses of non-human enemies rot if you left them for a while, large enemies would decay and melt into a pile of bones. Corpses of humanoid enemies disappear instead of rotting however.
**
however. The ''Dark Arisen'' expansion turns this as a gameplay mechanic, the corpses of enemies in Bitterblack Isles rot into piles of remains which stay on screen, and they allure various [[BonusBoss Necrophagus Creatures]], including ''[[TheGrimReaper Death]]'' himself.



* Mostly played straight in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', save for one instance: ''[[DemonicSpiders Redeads.]]'' When you kill one, it doesn't vanish into flame like every other enemy, it just sort of crumples. This gets especially creepy when now, every other Redead in the area will hobble over to their dead comrade, [[WildMassGuessing probably to]] [[NightmareFuel eat them.]] Or mourn for them, which is strangely also a horrifying concept. If you remain for a while, however, the Redead's body will seemingly sort of... melt away.
** Also, in ''VideoGame/TheLegendOfZeldaMajorasMask'', there are the [[GratuitousNinja Garo]] {{Ninja}}s, who, seemingly by their own unknown BadassCreed, are required to ensure that they leave no body behind. Common Garo Robes solve this by setting themselves aflame while the more hardcore mini-boss, [[KingMook Garo Master]], decides not to take any risks, [[ThereIsNoKillLikeOverkill pulls out a bomb]] and blows his failing body to dust.

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* ''Franchise/TheLegendOfZelda''
**
Mostly played straight in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', save for one instance: ''[[DemonicSpiders Redeads.]]'' When you kill one, it doesn't vanish into flame like every other enemy, it just sort of crumples. This gets especially creepy when now, every other Redead in the area will hobble over to their dead comrade, [[WildMassGuessing probably to]] [[NightmareFuel eat them.]] Or mourn for them, which is strangely also a horrifying concept. If you remain for a while, however, the Redead's body will seemingly sort of... melt away.
** Also, in In ''VideoGame/TheLegendOfZeldaMajorasMask'', there are the [[GratuitousNinja Garo]] {{Ninja}}s, who, seemingly by their own unknown BadassCreed, are required to ensure that they leave no body behind. Common Garo Robes solve this by setting themselves aflame while the more hardcore mini-boss, [[KingMook Garo Master]], decides not to take any risks, [[ThereIsNoKillLikeOverkill pulls out a bomb]] and blows his failing body to dust.



* When Samus dies in the original ''[[VideoGame/Metroid1 Metroid]]'' she explodes into pieces. In most other games in the franchise a game over shows this happening to her PowerArmor. In ''VideoGame/MetroidPrime'' Samus' plasma beam is powerful enough to completely vaporize enemies.

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* When Samus dies in the original ''[[VideoGame/Metroid1 Metroid]]'' ''VideoGame/{{Metroid|1}}'' she explodes into pieces. In most other games in the franchise a game over shows this happening to her PowerArmor.PoweredArmor. In ''VideoGame/MetroidPrime'' Samus' plasma beam is powerful enough to completely vaporize enemies.



** Played straight to a very creepy effect in [[spoiler:the Final Landing site Formidable Oak.]]
* One of the abilities the players can gain in ''VideoGame/{{Dishonored}}'' is "Shadow Kill", which disintegrates the corpses of people you kill.
** The game also plays the trope straight in the usual way, in that bodies disappear after a while - which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there in the first place.

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** Played straight to a very creepy effect in [[spoiler:the Final Landing site Formidable Oak.]]
Oak]].
* One of the abilities the players can gain in ''VideoGame/{{Dishonored}}'' is "Shadow Kill", which disintegrates the corpses of people you kill.
**
kill. The game also plays the trope straight in the usual way, in that bodies disappear after a while - which is noteworthy because hiding bodies is an important part of gameplay when playing stealthily. It can become extremely unnerving when a carefully-hidden unconscious body is suddenly gone on a subsequent visit to its hiding place, leaving the player wondering if someone found the body and woke that person up, or questioning their memory of hiding a body there in the first place.



* ''[[NexusWar Nexus Clash]]'' explains this trope with Death Servitors employed by the local death deity to gather player-character corpses and carry them away from the battlefield. [[OurLichesAreDifferent Lich]] necromancers can bribe the servitors to deliver the corpses to themselves instead.

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* ''[[NexusWar ''[[VideoGame/NexusWar Nexus Clash]]'' explains this trope with Death Servitors employed by the local death deity to gather player-character corpses and carry them away from the battlefield. [[OurLichesAreDifferent Lich]] necromancers can bribe the servitors to deliver the corpses to themselves instead.
28th Jul '17 2:23:33 PM WillKeaton
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* ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse ExpandedUniverse]]:

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* ''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse ExpandedUniverse]]:Expanded Universe]]:
28th Jul '17 12:52:09 PM WillKeaton
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* When Samus dies in the original ''VideoGame/Metroid1'' she explodes into pieces. In most other games in the franchise a game over shows this happening to her PowerArmor. In ''VideoGame/MetroidPrime'' Samus' plasma beam is powerful enough to completely vaporize enemies.

to:

* When Samus dies in the original ''VideoGame/Metroid1'' ''[[VideoGame/Metroid1 Metroid]]'' she explodes into pieces. In most other games in the franchise a game over shows this happening to her PowerArmor. In ''VideoGame/MetroidPrime'' Samus' plasma beam is powerful enough to completely vaporize enemies.
28th Jul '17 12:51:41 PM WillKeaton
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* When Samus dies in the original ''VideoGame/Metroid1'' she explodes into pieces. In most other games in the franchise a game over shows this happening to her PowerArmor. In ''VideoGame/MetroidPrime'' Samus' plasma beam is powerful enough to completely vaporize enemies.



* Due to censorship, this is cranked up to eleven in the Australian version of ''VideoGame/Left4Dead2'', with bodies often disappearing [[http://www.youtube.com/watch?v=OH7QCtuaXgI before they even hit the ground]].

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* Due to censorship, this is cranked up to eleven in the Australian version of ''VideoGame/Left4Dead2'', with bodies often disappearing [[http://www.youtube.com/watch?v=OH7QCtuaXgI before they even hit the ground]].ground.]]
28th Jul '17 12:45:36 PM WillKeaton
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* ''Franchise/StarWarsExpandedUniverse''

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* ''Franchise/StarWarsExpandedUniverse''''Franchise/StarWars'' [[Franchise/StarWarsExpandedUniverse ExpandedUniverse]]:
28th Jul '17 12:43:06 PM WillKeaton
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* ''Franchise/{{Digimon}}'': The Digimon dissolve as soon as they die. Though occasionally the good Digimon revert to digieggs for plot-related purposes. In ''Manga/DigimonVTamer01'', only those who end their own program leave eggs and''Anime/DigimonTamers'' [[AllDeathsAreFinal no one leaves eggs]], although unrevivable in this season their physical data remains and can be reformatted to create another Digimon, such as Mephistomon or the Devas.

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* ''Franchise/{{Digimon}}'': The Digimon dissolve as soon as they die. Though occasionally the good Digimon revert to digieggs for plot-related purposes. In ''Manga/DigimonVTamer01'', only those who end their own program leave eggs and''Anime/DigimonTamers'' and in ''Anime/DigimonTamers'' [[AllDeathsAreFinal no one leaves eggs]], although that Digimon is unrevivable in this season their physical data remains and can be reformatted to create another Digimon, such as Mephistomon or the Devas.
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