History Main / NinjaLooting

23rd Apr '16 12:58:46 PM ImpudentInfidel
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** ''VideoGame/DiabloIII'' does it too, with random drops for each player in multiplayer modes. In fact, it's impossible to steal another's loot because you can only see the gold coins and items that are meant for you.

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** ''VideoGame/DiabloIII'' does it too, with random drops for each player in multiplayer modes. In fact, it's impossible to steal another's loot because you can only see the gold coins and items that are meant for you. You ''can'' do it in splitscreen mode, but that mode means you're in punching range in real life.
5th Mar '16 2:30:36 PM MasoTey
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Further, note that one of the big design goals for modern MMOs is avoiding this in some way, and making the "code" rules sufficiently well designed to match up to most player's expectations.

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Further, note that one of the big design goals for modern MMOs [=MMOs=] is avoiding this in some way, and making the "code" rules sufficiently well designed to match up to most player's expectations.



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28th Feb '16 7:23:11 PM Luc
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Further, note that one of the big design goals for modern MMOs is avoiding this in some way, and making the "code" rules sufficiently well designed to match up to most player's expectations.
15th Jan '16 3:03:08 PM Medinoc
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* The protagonist of ''Webcomic/TheNoob'' does it once out of ignorance... With an extremely RareRandomDrop which he then accidentally causes to self-destruct.
12th Dec '15 9:18:09 AM ecuvulle6267
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* ''Literature/TheHungerGames'': That bow was meant for Katniss, but it doesn't stop Glimmer from claiming it when she gets there first.
4th Jun '15 8:55:28 AM Prfnoff
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* ''EveOnline'' has its own, thematically-appropriate approach to ninja looting. If someone else loots your kills, you gain the right to shoot them for 15 minutes.

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* ''EveOnline'' ''VideoGame/EveOnline'' has its own, thematically-appropriate approach to ninja looting. If someone else loots your kills, you gain the right to shoot them for 15 minutes.



* In ''TeenageMutantNinjaTurtles III'', there are pizzas that restore you to full hit points. In a one-player game, only one pizza will appear at a given location, but in a two-player game, there will be two of them. If one of the players is spiteful or stupid, he can eat both of the pizzas, so that the other player will lose the opportunity to replenish his hit points. The character who hogged both pieces of pizza gets no benefit from doing this; it's just a [[JerkAss "funny" possibility.]]

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* In ''TeenageMutantNinjaTurtles III'', ''VideoGame/TeenageMutantNinjaTurtlesIIITheManhattanProject'', there are pizzas that restore you to full hit points. In a one-player game, only one pizza will appear at a given location, but in a two-player game, there will be two of them. If one of the players is spiteful or stupid, he can eat both of the pizzas, so that the other player will lose the opportunity to replenish his hit points. The character who hogged both pieces of pizza gets no benefit from doing this; it's just a [[JerkAss "funny" possibility.]]



* In ''EverQuest'', stealing items from enemies was a core part of the thief class. Cue thieves sneaking up on a monster while an unrelated party fights it, looting its items, then sneaking off with the party none the wiser.
* In the MMORPG ''PuzzlePirates'', most players in a "party" are simply answering a job advertisement and thus are actually working for someone. At the end of a voyage, the captain of the ship gets to decide which of the participants get part of the loot and which don't - this is mainly meant to deny loot to players who did not contribute, or left in mid-battle (screwing everyone else over). But once in a blue moon you'll meet a captain who deliberately keeps the entire revenue from the voyage for himself. If the players are all newbies or don't know how to complain, he might even get away with it.
* ''UltimaOnline'' had several different systems for awarding loot to players, most of which ran on the "whoever loots the monster first gets it" system. In the early days and in PvP areas, a killed monster would be flagged as rightfully killed by whoever landed the killing hit (it was possible to kill steal, though they may have fixed the rights logic since then) but anyone else could still loot it - at the cost of being flagged a criminal, meaning that any player could attack and kill you without repercussions until the flag wore off. The non-PvP areas have it so that only the rightful slayer of the monster can loot it until the flag wears off after several minutes and the corpse becomes a freebie. Later additions had items that would appear directly in players' inventory, but some of the more valuable ones only appeared in PvP-enabled areas while performing activities that drew a lot of attention, and were specifically flagged as "cursed" (the opposite of blessed, which basically meant that there was no way to safeguard the item through being killed) so the prizes would often end up going to player groups who swooped in near the end of a run and killed everyone who had been fighting the monsters.

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* In ''EverQuest'', ''VideoGame/EverQuest'', stealing items from enemies was a core part of the thief class. Cue thieves sneaking up on a monster while an unrelated party fights it, looting its items, then sneaking off with the party none the wiser.
* In the MMORPG ''PuzzlePirates'', ''VideoGame/PuzzlePirates'', most players in a "party" are simply answering a job advertisement and thus are actually working for someone. At the end of a voyage, the captain of the ship gets to decide which of the participants get part of the loot and which don't - this is mainly meant to deny loot to players who did not contribute, or left in mid-battle (screwing everyone else over). But once in a blue moon you'll meet a captain who deliberately keeps the entire revenue from the voyage for himself. If the players are all newbies or don't know how to complain, he might even get away with it.
* ''UltimaOnline'' ''VideoGame/UltimaOnline'' had several different systems for awarding loot to players, most of which ran on the "whoever loots the monster first gets it" system. In the early days and in PvP areas, a killed monster would be flagged as rightfully killed by whoever landed the killing hit (it was possible to kill steal, though they may have fixed the rights logic since then) but anyone else could still loot it - at the cost of being flagged a criminal, meaning that any player could attack and kill you without repercussions until the flag wore off. The non-PvP areas have it so that only the rightful slayer of the monster can loot it until the flag wears off after several minutes and the corpse becomes a freebie. Later additions had items that would appear directly in players' inventory, but some of the more valuable ones only appeared in PvP-enabled areas while performing activities that drew a lot of attention, and were specifically flagged as "cursed" (the opposite of blessed, which basically meant that there was no way to safeguard the item through being killed) so the prizes would often end up going to player groups who swooped in near the end of a run and killed everyone who had been fighting the monsters.



* Happens a lot in ''RealmOfTheMadGod'', and irrespective of the item's value or rarity. Which is odd, as this game has limited inventory space, very strong equipment-to-class linkage, and no currency you can sell items for. (Even though you can now feed them to pets, doing so ''costs'' you a flat fee, meaning you don't want cheap goods for that either.) And yet there are players making grabs for unusable beginner gear...

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* Happens a lot in ''RealmOfTheMadGod'', ''VideoGame/RealmOfTheMadGod'', and irrespective of the item's value or rarity. Which is odd, as this game has limited inventory space, very strong equipment-to-class linkage, and no currency you can sell items for. (Even though you can now feed them to pets, doing so ''costs'' you a flat fee, meaning you don't want cheap goods for that either.) And yet there are players making grabs for unusable beginner gear...



* ''GuildWars2'' has the Skritt Burglar, which steals all the loot in a chest and then runs away with a bag of goodies. You have to kill it before it can teleport away if you want the contents.

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* ''GuildWars2'' ''VideoGame/GuildWars2'' has the Skritt Burglar, which steals all the loot in a chest and then runs away with a bag of goodies. You have to kill it before it can teleport away if you want the contents.
20th May '15 9:22:34 AM Prfnoff
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* ''RagnarokOnline'' has a bunch of this, ranging from other players coming in and using 'Greed' (a skill which picks up everything in a 5x5 area) while you're killing a ton of mobs... to many, ''many'' enemies which will do exactly the same. Said enemies are usually annoyingly fast, with the exception of the ubiquitous Poring - and they can't hold more than ten to fifteen items, but ''still loot''. Also, whoever kills the looting monster gets first pick of what it drops.
* In the Aeria hosted game ''EdenEternal'', it uses a combination of two anti-ninja methods. The first is "minute wait" for anybody not in the party of the person who killed the monster. The second is a need vs. greed decision. In a party, you can't just go up and take an item, you have an option of saying "need" or "greed" on an item, having them be first and second priority respectively. If there are more than one choice on need, or everybody is honest and says "greed", it rolls then.

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* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' has a bunch of this, ranging from other players coming in and using 'Greed' (a skill which picks up everything in a 5x5 area) while you're killing a ton of mobs... to many, ''many'' enemies which will do exactly the same. Said enemies are usually annoyingly fast, with the exception of the ubiquitous Poring - and they can't hold more than ten to fifteen items, but ''still loot''. Also, whoever kills the looting monster gets first pick of what it drops.
* In the Aeria hosted game ''EdenEternal'', ''VideoGame/EdenEternal'', it uses a combination of two anti-ninja methods. The first is "minute wait" for anybody not in the party of the person who killed the monster. The second is a need vs. greed decision. In a party, you can't just go up and take an item, you have an option of saying "need" or "greed" on an item, having them be first and second priority respectively. If there are more than one choice on need, or everybody is honest and says "greed", it rolls then.
8th Mar '15 10:52:37 PM jormis29
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* In ''EarthEternal'', by default, loot goes to whoever dealt the monster the most damage. In parties other settings can be activated, including first-come-first-served and "Need Before Greed". The latter gave everyone three lot buttons on valuable items: Need, Greed and Pass. The player community is usually pretty good about choosing Greed or Pass as appropriate.

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* In ''EarthEternal'', ''VideoGame/EarthEternal'', by default, loot goes to whoever dealt the monster the most damage. In parties other settings can be activated, including first-come-first-served and "Need Before Greed". The latter gave everyone three lot buttons on valuable items: Need, Greed and Pass. The player community is usually pretty good about choosing Greed or Pass as appropriate.
1st Mar '15 4:38:59 AM SeptimusHeap
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* A possible UrExample goes back to the early editions of ''DungeonsAndDragons'' where the party thief was often the one called upon to scout ahead for traps and monsters. Being thieves, many of these characters could be counted upon to pocket any treasure they found while beyond the supervision of the rest of the party (or skim some off the top, if the party grew suspicious about the lack of loot). This one is referenced in the famous Emerald Rose song "[[https://www.youtube.com/watch?v=PUMCIn2swTU Never Split The Party]]".

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* A possible UrExample goes back to the early editions of ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' where the party thief was often the one called upon to scout ahead for traps and monsters. Being thieves, many of these characters could be counted upon to pocket any treasure they found while beyond the supervision of the rest of the party (or skim some off the top, if the party grew suspicious about the lack of loot). This one is referenced in the famous Emerald Rose song "[[https://www.youtube.com/watch?v=PUMCIn2swTU Never Split The Party]]".
9th Feb '15 9:48:47 AM TheUnsquished
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* Referenced in [[http://darthsanddroids.net/episodes/0042.html this strip]] (referring back to the events of [[http://darthsanddroids.net/episodes/0039.html this strip]]) of ''DarthsAndDroids''.

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* Referenced in [[http://darthsanddroids.net/episodes/0042.html this strip]] (referring back to the events of [[http://darthsanddroids.net/episodes/0039.html this strip]]) of ''DarthsAndDroids''.''Webcomic/DarthsAndDroids''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.NinjaLooting