History Main / NinjaLooting

27th Jul '17 8:24:19 PM Amahn
Is there an issue? Send a Message



to:

* ''VideoGame/EarthAndBeyond'' suffered heavily from this due to its poor looting rights system. Unlike most [=MMOs=] mobs were not "claimed" by being the first person/group to attack them. Rather, loot was granted to whichever person/group did the most damage. This led to many problems of either high level players stealing bosses from low level players slowing killing it, or by large groups swooping in and using large slow instant damage weapons to land huge damage on otherwise engaged mobs - particularly in instances where 2-3 people were slowly killing something large. The biggest problems came when dealing with extreme rare spawn bosses (as in once every few days), forced spawned encounters, and even worse multi-group encounters. The devs eventually added a text command that allowed a person/group to relinquish loot rights to a designated "raid" leader, but it was not easy to use nor could leaders force all participating parties to activate it.
** It was actually possible to accidentally ninja loot even when using the added text command. One of the ways of letting a person without loot rights loot an item was for the person with rights to use their tractor beam to pull it off the corpse, then to disengage the tractor beam while the item was in open space, where any other person could then pick it up. Server lag, or simply being too slow on the deactivation or too close to the corpse, could easily cause the non-tradeable item to accidentally end up in your cargo hold.
9th Jun '17 10:39:29 AM bfunc
Is there an issue? Send a Message


*** There is a less faith-destroying side; sometimes, in instances of ''accidental'' NinjaLooting (it happens), an honest player would tell other players to roll a random number and give the loot to the winner.

to:

*** There is a less faith-destroying side; sometimes, in instances of ''accidental'' NinjaLooting (it happens), an honest player would tell other players to roll a random number and give the loot to the winner. Of course, despite the best intentions of the looter, items which bind on acquisition can't be given to another player or even sold at auction; they can only be deconstructed for materials (if the game allows that) or sold to an NPC vendor for chump change.
6th Jun '17 4:24:52 PM Ferot_Dreadnaught
Is there an issue? Send a Message


*** GenreSavvy players keep a stun, fear or otherwise disabling spell readily available so that they can still gather the resource before the mob resumes the attack, denying the opportunist player the opening needed to take the node from the distracted player.

to:

*** GenreSavvy Experienced players keep a stun, fear or otherwise disabling spell readily available so that they can still gather the resource before the mob resumes the attack, denying the opportunist player the opening needed to take the node from the distracted player.
20th May '17 4:40:01 PM nombretomado
Is there an issue? Send a Message


** In its sister game ''{{Vindictus}}'', loot drops come in the form of "evil cores", which don't go away until everyone has looted from them.

to:

** In its sister game ''{{Vindictus}}'', ''VideoGame/{{Vindictus}}'', loot drops come in the form of "evil cores", which don't go away until everyone has looted from them.
24th Apr '17 3:01:11 AM BilgeRat
Is there an issue? Send a Message

Added DiffLines:

*** As of the Warlords of Draenor expansion the practice of ninja looting is more or less gone since all group finder content defaults to a 'personal loot' system, where the game rolls for loot separately for each player and deposits any item rewards directly into their inventory. Later alterations made it possible to trade these items to other eligible players but the winner has no obligation to do so as the game has already decided that the item belongs to them. The leaders of organised raids still have a variety of loot systems to choose from but many choose to use the personal loot system as it generally feels fair and causes little drama.
29th Dec '16 2:24:06 PM WaveSwallow
Is there an issue? Send a Message

Added DiffLines:

*** Partially averted in ''Legion'' by making all the nodes personal, sort of. Herb and ore nodes now have a delay on their despawning; when a player collects from a node, it persists for a couple of minutes so that other nearby players can also collect from it. Eventually, the node will despawn and people who don't get to it in time will miss out.
23rd Apr '16 12:58:46 PM ImpudentInfidel
Is there an issue? Send a Message


** ''VideoGame/DiabloIII'' does it too, with random drops for each player in multiplayer modes. In fact, it's impossible to steal another's loot because you can only see the gold coins and items that are meant for you.

to:

** ''VideoGame/DiabloIII'' does it too, with random drops for each player in multiplayer modes. In fact, it's impossible to steal another's loot because you can only see the gold coins and items that are meant for you. You ''can'' do it in splitscreen mode, but that mode means you're in punching range in real life.
5th Mar '16 2:30:36 PM MasoTey
Is there an issue? Send a Message


Further, note that one of the big design goals for modern MMOs is avoiding this in some way, and making the "code" rules sufficiently well designed to match up to most player's expectations.

to:

Further, note that one of the big design goals for modern MMOs [=MMOs=] is avoiding this in some way, and making the "code" rules sufficiently well designed to match up to most player's expectations.



----

to:

----
----
28th Feb '16 7:23:11 PM Luc
Is there an issue? Send a Message

Added DiffLines:

Further, note that one of the big design goals for modern MMOs is avoiding this in some way, and making the "code" rules sufficiently well designed to match up to most player's expectations.
15th Jan '16 3:03:08 PM Medinoc
Is there an issue? Send a Message

Added DiffLines:

* The protagonist of ''Webcomic/TheNoob'' does it once out of ignorance... With an extremely RareRandomDrop which he then accidentally causes to self-destruct.
This list shows the last 10 events of 94. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NinjaLooting