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6th May '14 1:11:16 AM REV6Pilot
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/NH2_1680x1050_7339.jpg]]
[[caption-width-right:330: [[OhCrap "You can't escape from Nightmare House."]] ]]
''Nightmare House'' is a free two-part horror modification of ''VideoGame/HalfLife2''. It can be found [[http://nh2.wecreatestuff.com/ here]] (''Nightmare House 2'' includes [[UpdatedRerelease a revamped version of Nightmare House 1)]].

Nightmare House 1 is a simple horror mod with no changes to the Source engine but some model edits. In it, you play a nameless protagonist who crashes his car in the middle of nowhere. Venturing into a nearby house, he finds it haunted by zombies and a mysterious ghostly woman. Eventually he escapes, but before he can get back to the road, the woman appears and blocks his path, and he blacks out.

Nightmare House 2 features more changes to the game engine, and a far longer storyline. In it, after the events of Nightmare House 1, the protagonist wakes up in a cell at the mysterious "Never Lose Hope" hospital, a massive hospital in the middle of nowhere. Featuring an actual plot, you attempt to escape the now zombie-infested hospital with the aid of various characters, and try to find the explanation behind the mysterious ghostly woman who seems to be following you.

Page needs more love.

'''Warning''': You ''must'' have ''Half-Life 2: Episode 2'' installed in order to run it.
----
!! This game provides examples of:

* AbandonedHospital: Setting of the second game.
* ActionPrologue: The original game is considered this to ''2''.
* AntiVillain: [[spoiler: [[StringyHairedGhostGirl Emily]] in the second game]].
* AnAxeToGrind: The first weapon the player gets in either game is an axe.
* AmbiguousEnding: The second game's "real" ending, in which you [[spoiler:destroy the Core. Sure, you manage to destroy the Core, allowing Emily to finally get her revenge on Romero, but the game cuts off after her "Thank you." It's unclear what her idea of gratitude consists of, but it could be anything from a quick death over simply letting you leave the hospital to wanting to be your bestest friend. Forever. Further compounded by FridgeHorror when you realize that there's probably a reason that you're lying on the floor, being unable to move or do anything but look around after destroying the Core.]]
* AmbiguouslyEvil: One could argue the point of whether or not [[spoiler:Romero]] is really, truly evil. There's no proof that he [[spoiler:did anything to Emily,]] and most of his actions were in self defense.
* BadassCrew: The [[spoiler:SWAT team]] mows down zombies like there's no tomorrow.
* BatmanGambit: The first game resulted in the main character [[spoiler:being hauled off to a hospital]]... which is the ''same'' [[spoiler:hospital]] that [[spoiler:Emily's husband]] resides at. [[spoiler:It's all Emily's machinations.]]
* CallBack: A few in the sequel, one of which includes mattresses being launched in the air.
* CatScare: Happens quite often.
* DarkIsNotEvil: [[spoiler:Emily]], though [[spoiler:she]] has a funny way of showing it.
* DemonicPossession: Emily does this to [[spoiler:the player]], while [[spoiler:Romero]] does this to [[spoiler:[[MoralEventHorizon the SWAT, helicopter pilot and quite possibly the entire hospital]]]]. He may also have [[spoiler:created Emily]] in the first place.
* TheDevTeamThinksOfEverything: If you noclip to the rooms that Romero talks to via TV over, he'll actually chastise you for cheating and tell you to go back to the actual level.
* DullSurprise: Dr. Romero, especially [[spoiler: when you fight the core.]]
-->[[spoiler: '''Romero''': I'm going to kick your ass, With Science of course.]]
* EasterEgg: WordOfGod says there are 17, including a [[http://www.youtube.com/watch?v=4UvbLcN7KwQ music video]]!
* ExactlyWhatItSaysOnTheTin: See, you are in a house, and it's full of nightmarish surprises...
* FunWithAcronyms: One of the more interesting features in the game is the '''A'''uto '''S'''care '''S'''ystem that manages when certain events happen, akin to the AI director from VideoGame/Left4Dead.
* GameplayAndStorySegregation: [[spoiler: The SWAT squad leader can [[OpenSaysMe "open" locked doors with his shotgun.]]]] But when you try it with [[spoiler: the ''same'' shotgun,]] it doesn't work.
* GenreShift: By the end of the second game, [[spoiler:there's a lot more science fiction involved]].
* HauntedTechnology: Dr. Romero says that the PA system in [=NH2=] is completely automated. It's not, although it doesn't start being noticeable up til Chapter 3. It's both hilarious and creepy to hear the mechanical voice start showing signs of being a DeadpanSnarker.
-->'''PA''': [[AC: Thank you for participating in this fire drill. If it was a real fire, you'd be dead by now.]]
* HauntedHouse: Setting of the first game.
* HeroicMime: The player character never speaks, or even make any sound at all.
* InsurmountableWaistHeightFence: The level design is in-lieu with lots of the Source games, meaning that there will be loads of this.
* InvisibleAnatomy: Played straight, since it is a Half-Life 2 mod.
* JumpScare: Often courtesy of Emily.
* LampshadeHanging: "Seriously, who designed this place? And what does he have against light?"
* MaybeMagicMaybeMundane: The second game has this a bit.
* MindRape: [[spoiler:Romero's machine]] does this to you in the boss fight. He actually describes this as "raping your head".
* MultipleEndings[=/=]NonstandardGameOver: You can choose to leave the hospital when [[spoiler:Romero]] asks you to, but [[spoiler:Emily doesn't take it too well]].
* MurderousMannequin: Subverted in ''NightmareHouse 2'', which has you spending one level with a lot of mannequins - which multiply and come closer when you do not look at them, but do not attack. [[spoiler:You then encounter a SWAT officer knocking on a window from another room and uses gestures to show you where to go. When you get to the place where he was, there is just a mannequin...]]
* NoOSHACompliance: Anyone with a slice of common sense would not put gas canisters next to a generator. Guess what you have in the power room.
* NothingIsScarier: The more frightening scenes are often preluded in areas completely devoid of enemies, lighting, or both. They are far creepier than groaning zombies charging at you head-on.
** Also, the mannequins mentioned above. They don't attack you, they don't even make any movements. And yet they managed to become one of the creepiest elements of the game by having a nasty habit of [[spoiler:appearing right behind you to spook you as you turn, and replacing a friendly NPC who were gesturing you the way to go just moment ago.]]
* PoliceAreUseless: Played with. Real SWAT members would never let a civilian carry a gun on them. Especially an asylum patient. On the other hand, it is a minor zombie apocalypse and taking it away is tantamount to a death sentence and they DID need a guide. They were also wary of the patient, but decided he seemed sane enough. On the other hand, they perform their jobs semi-professionally at best. [[RuleOfThree On the other hand,]] they [[spoiler: all die and one of them hallucinates and almost kills his squad leader]]. [[OverlyLongGag On the other hand,]] they mow down zombies like no tomorrow and [[spoiler: the one guy hallucinates because of a machine that the player [[NiceJobBreakingItHero helped strengthen the signal of]] and the main character is immune to its effects thanks to Emily.]]
* PuzzleBoss: [[spoiler:The Core]]. You have to break the fragile wood planks supporting it.
* RandomEvent:
** HELP ME [[spoiler:HELP ME HELP ME HELP ME]].
** "We would like to notify you. [[spoiler:SOMETHING IS BEHIND YOU]]."
** Some of [[spoiler:the SWAT team]]'s jokes.
** You will sometimes be hurt for a single point of damage for no discernable reason.
* {{Railroading}}: You can't open any of the doors until the current plot event has ended.
** Made even worse by the fact that [[spoiler:the SWAT squad leader can easily blast them open with his shogun, but when you've finally get his shotgun and try the same, nope, doesn't work.]]
* ShoutOut:
** The [[spoiler:[=SWAT=]]] do this all the time.
-->"I just can't stop thinking about how scary it be if a [[Film/{{Cloverfield}} flaming homeless guy came out of the dark]] right now".
** [[spoiler:Romero]] quotes ''VideoGame/{{Portal}}'' and ''VideoGame/{{BioShock|1}}'' when you fight him.
** The aforementioned scene involving the [[spoiler:[[RedShirt SWAT]]]] gesturing for you to flip a switch and open the door is visually similar to ''VideoGame/{{Cryostasis}}'' where a man apparently trapped in an elevator shaft [[CatScare bangs on the glass of the control booth]] and points to the controls just below him.
** The hallway full of shadow people is a reference to a similar sequence in [[{{Metro2033}} Metro 2033]].
** Similarly, the mannequin sequence refers to the ones in ''VideoGame/{{Condemned}}''.
** The music video easter egg is a parody of [[http://www.youtube.com/watch?v=8jWK2C9ZjyQ this video]] by [[WeeblAndBob Weebl]].
** [[http://www.youtube.com/watch?v=ekX08mqSh9c A special guest star appears]] in one of the Easter Eggs. It's [[spoiler:[[YumeNikki Uboa]]]].
** The bloody hospital hallways scenes are a dead match to similar scenes in ''[[FirstEncounterAssaultRecon F.E.A.R.]]''... although they sometimes end differently than expected.
** In another shoutout to F.E.A.R, the player must go into a security room to open the elevator. Emily appears outside, watching him through the glass. When he leaves the room, she's gone.
** Romero drops this line, [[Machinima/FreemansMind "Hey, hey, hey. Don't touch that; it's mine! Everything here is mine!"]]
* SignsOfDisrepair: If you take a look at the sign for the hospital in the NonStandardGameOver, it's [[spoiler:"Never Hope" Hospital]].
* ShmuckBait: Occasionally, your subtitles will be spammed with "DON'T LOOK BEHIND YOU" or something similar. Looking behind you [[spoiler:gives you Emily for a split second.]]
* StringyHairedGhostGirl: Emily. [[spoiler:[[DarkIsNotEvil Not exactly the typical kind, though.]]]]
* StupidityIsTheOnlyOption: In Chapter 7, even though you know [[spoiler:Romero]] is probably hiding in that bathroom you have no choice but to leave the room, at which point [[spoiler: he locks you out and you're forced to destroy the core while he sends hallucination after you]]. This is even more frustrating since you just got the shotgun, [[spoiler:[[GameplayAndStorySegregation the weapon that had been used to "open" locked doors by the squad leader until that point]]]].
** It gives funnier if you noclip through the door to find [[spoiler: Romero is silently doing a physically impossible dance of the sort straight out of a bad G-Mod short]]
* TheUndead: Both games feature them. [[spoiler:They're either paranormal, hallucinations or both.]]
* ThroughTheEyesOfMadness: And it's all [[spoiler:Romero's]] fault.
* UpdatedRerelease: [=NH1=], which was integrated into [=NH2=] as a prologue and features improved visuals.
* VillainousBreakdown: [[spoiler:Romero]] as you destroy [[spoiler:his machine]].
* YourMindMakesItReal: [[spoiler:Romero]] summons "creepy" zombies from your mind during the finale. Whether or not they're real the rest of the time is uncertain.
** [[spoiler:Romero]]'s diary mentions how [[spoiler:the cook was a zombie]] and he killed him with the axe, which means that some of the zombies are real - or he is just completely bonkers. It's more likely that most of the zombies are real, and that [[spoiler:Romero is just cloning them from his own or the Player's experience.]]
*** Maybe the ''[[MindScrew axe]]'' [[MindScrew isn't real either]], and is actually still just lying there in front of the house with all your weapons from the first game.
* ZombieApocalypse: Happened in the second game. The zombies in the first game are likely just [[spoiler:hallucations induced by Emily.]]
----

to:

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/NH2_1680x1050_7339.jpg]]
[[caption-width-right:330: [[OhCrap "You can't escape from Nightmare House."]] ]]
''Nightmare House'' is a free two-part horror modification of ''VideoGame/HalfLife2''. It can be found [[http://nh2.wecreatestuff.com/ here]] (''Nightmare House 2'' includes [[UpdatedRerelease a revamped version of Nightmare House 1)]].

Nightmare House 1 is a simple horror mod with no changes to the Source engine but some model edits. In it, you play a nameless protagonist who crashes his car in the middle of nowhere. Venturing into a nearby house, he finds it haunted by zombies and a mysterious ghostly woman. Eventually he escapes, but before he can get back to the road, the woman appears and blocks his path, and he blacks out.

Nightmare House 2 features more changes to the game engine, and a far longer storyline. In it, after the events of Nightmare House 1, the protagonist wakes up in a cell at the mysterious "Never Lose Hope" hospital, a massive hospital in the middle of nowhere. Featuring an actual plot, you attempt to escape the now zombie-infested hospital with the aid of various characters, and try to find the explanation behind the mysterious ghostly woman who seems to be following you.

Page needs more love.

'''Warning''': You ''must'' have ''Half-Life 2: Episode 2'' installed in order to run it.
----
!! This game provides examples of:

* AbandonedHospital: Setting of the second game.
* ActionPrologue: The original game is considered this to ''2''.
* AntiVillain: [[spoiler: [[StringyHairedGhostGirl Emily]] in the second game]].
* AnAxeToGrind: The first weapon the player gets in either game is an axe.
* AmbiguousEnding: The second game's "real" ending, in which you [[spoiler:destroy the Core. Sure, you manage to destroy the Core, allowing Emily to finally get her revenge on Romero, but the game cuts off after her "Thank you." It's unclear what her idea of gratitude consists of, but it could be anything from a quick death over simply letting you leave the hospital to wanting to be your bestest friend. Forever. Further compounded by FridgeHorror when you realize that there's probably a reason that you're lying on the floor, being unable to move or do anything but look around after destroying the Core.]]
* AmbiguouslyEvil: One could argue the point of whether or not [[spoiler:Romero]] is really, truly evil. There's no proof that he [[spoiler:did anything to Emily,]] and most of his actions were in self defense.
* BadassCrew: The [[spoiler:SWAT team]] mows down zombies like there's no tomorrow.
* BatmanGambit: The first game resulted in the main character [[spoiler:being hauled off to a hospital]]... which is the ''same'' [[spoiler:hospital]] that [[spoiler:Emily's husband]] resides at. [[spoiler:It's all Emily's machinations.]]
* CallBack: A few in the sequel, one of which includes mattresses being launched in the air.
* CatScare: Happens quite often.
* DarkIsNotEvil: [[spoiler:Emily]], though [[spoiler:she]] has a funny way of showing it.
* DemonicPossession: Emily does this to [[spoiler:the player]], while [[spoiler:Romero]] does this to [[spoiler:[[MoralEventHorizon the SWAT, helicopter pilot and quite possibly the entire hospital]]]]. He may also have [[spoiler:created Emily]] in the first place.
* TheDevTeamThinksOfEverything: If you noclip to the rooms that Romero talks to via TV over, he'll actually chastise you for cheating and tell you to go back to the actual level.
* DullSurprise: Dr. Romero, especially [[spoiler: when you fight the core.]]
-->[[spoiler: '''Romero''': I'm going to kick your ass, With Science of course.]]
* EasterEgg: WordOfGod says there are 17, including a [[http://www.youtube.com/watch?v=4UvbLcN7KwQ music video]]!
* ExactlyWhatItSaysOnTheTin: See, you are in a house, and it's full of nightmarish surprises...
* FunWithAcronyms: One of the more interesting features in the game is the '''A'''uto '''S'''care '''S'''ystem that manages when certain events happen, akin to the AI director from VideoGame/Left4Dead.
* GameplayAndStorySegregation: [[spoiler: The SWAT squad leader can [[OpenSaysMe "open" locked doors with his shotgun.]]]] But when you try it with [[spoiler: the ''same'' shotgun,]] it doesn't work.
* GenreShift: By the end of the second game, [[spoiler:there's a lot more science fiction involved]].
* HauntedTechnology: Dr. Romero says that the PA system in [=NH2=] is completely automated. It's not, although it doesn't start being noticeable up til Chapter 3. It's both hilarious and creepy to hear the mechanical voice start showing signs of being a DeadpanSnarker.
-->'''PA''': [[AC: Thank you for participating in this fire drill. If it was a real fire, you'd be dead by now.]]
* HauntedHouse: Setting of the first game.
* HeroicMime: The player character never speaks, or even make any sound at all.
* InsurmountableWaistHeightFence: The level design is in-lieu with lots of the Source games, meaning that there will be loads of this.
* InvisibleAnatomy: Played straight, since it is a Half-Life 2 mod.
* JumpScare: Often courtesy of Emily.
* LampshadeHanging: "Seriously, who designed this place? And what does he have against light?"
* MaybeMagicMaybeMundane: The second game has this a bit.
* MindRape: [[spoiler:Romero's machine]] does this to you in the boss fight. He actually describes this as "raping your head".
* MultipleEndings[=/=]NonstandardGameOver: You can choose to leave the hospital when [[spoiler:Romero]] asks you to, but [[spoiler:Emily doesn't take it too well]].
* MurderousMannequin: Subverted in ''NightmareHouse 2'', which has you spending one level with a lot of mannequins - which multiply and come closer when you do not look at them, but do not attack. [[spoiler:You then encounter a SWAT officer knocking on a window from another room and uses gestures to show you where to go. When you get to the place where he was, there is just a mannequin...]]
* NoOSHACompliance: Anyone with a slice of common sense would not put gas canisters next to a generator. Guess what you have in the power room.
* NothingIsScarier: The more frightening scenes are often preluded in areas completely devoid of enemies, lighting, or both. They are far creepier than groaning zombies charging at you head-on.
** Also, the mannequins mentioned above. They don't attack you, they don't even make any movements. And yet they managed to become one of the creepiest elements of the game by having a nasty habit of [[spoiler:appearing right behind you to spook you as you turn, and replacing a friendly NPC who were gesturing you the way to go just moment ago.]]
* PoliceAreUseless: Played with. Real SWAT members would never let a civilian carry a gun on them. Especially an asylum patient. On the other hand, it is a minor zombie apocalypse and taking it away is tantamount to a death sentence and they DID need a guide. They were also wary of the patient, but decided he seemed sane enough. On the other hand, they perform their jobs semi-professionally at best. [[RuleOfThree On the other hand,]] they [[spoiler: all die and one of them hallucinates and almost kills his squad leader]]. [[OverlyLongGag On the other hand,]] they mow down zombies like no tomorrow and [[spoiler: the one guy hallucinates because of a machine that the player [[NiceJobBreakingItHero helped strengthen the signal of]] and the main character is immune to its effects thanks to Emily.]]
* PuzzleBoss: [[spoiler:The Core]]. You have to break the fragile wood planks supporting it.
* RandomEvent:
** HELP ME [[spoiler:HELP ME HELP ME HELP ME]].
** "We would like to notify you. [[spoiler:SOMETHING IS BEHIND YOU]]."
** Some of [[spoiler:the SWAT team]]'s jokes.
** You will sometimes be hurt for a single point of damage for no discernable reason.
* {{Railroading}}: You can't open any of the doors until the current plot event has ended.
** Made even worse by the fact that [[spoiler:the SWAT squad leader can easily blast them open with his shogun, but when you've finally get his shotgun and try the same, nope, doesn't work.]]
* ShoutOut:
** The [[spoiler:[=SWAT=]]] do this all the time.
-->"I just can't stop thinking about how scary it be if a [[Film/{{Cloverfield}} flaming homeless guy came out of the dark]] right now".
** [[spoiler:Romero]] quotes ''VideoGame/{{Portal}}'' and ''VideoGame/{{BioShock|1}}'' when you fight him.
** The aforementioned scene involving the [[spoiler:[[RedShirt SWAT]]]] gesturing for you to flip a switch and open the door is visually similar to ''VideoGame/{{Cryostasis}}'' where a man apparently trapped in an elevator shaft [[CatScare bangs on the glass of the control booth]] and points to the controls just below him.
** The hallway full of shadow people is a reference to a similar sequence in [[{{Metro2033}} Metro 2033]].
** Similarly, the mannequin sequence refers to the ones in ''VideoGame/{{Condemned}}''.
** The music video easter egg is a parody of [[http://www.youtube.com/watch?v=8jWK2C9ZjyQ this video]] by [[WeeblAndBob Weebl]].
** [[http://www.youtube.com/watch?v=ekX08mqSh9c A special guest star appears]] in one of the Easter Eggs. It's [[spoiler:[[YumeNikki Uboa]]]].
** The bloody hospital hallways scenes are a dead match to similar scenes in ''[[FirstEncounterAssaultRecon F.E.A.R.]]''... although they sometimes end differently than expected.
** In another shoutout to F.E.A.R, the player must go into a security room to open the elevator. Emily appears outside, watching him through the glass. When he leaves the room, she's gone.
** Romero drops this line, [[Machinima/FreemansMind "Hey, hey, hey. Don't touch that; it's mine! Everything here is mine!"]]
* SignsOfDisrepair: If you take a look at the sign for the hospital in the NonStandardGameOver, it's [[spoiler:"Never Hope" Hospital]].
* ShmuckBait: Occasionally, your subtitles will be spammed with "DON'T LOOK BEHIND YOU" or something similar. Looking behind you [[spoiler:gives you Emily for a split second.]]
* StringyHairedGhostGirl: Emily. [[spoiler:[[DarkIsNotEvil Not exactly the typical kind, though.]]]]
* StupidityIsTheOnlyOption: In Chapter 7, even though you know [[spoiler:Romero]] is probably hiding in that bathroom you have no choice but to leave the room, at which point [[spoiler: he locks you out and you're forced to destroy the core while he sends hallucination after you]]. This is even more frustrating since you just got the shotgun, [[spoiler:[[GameplayAndStorySegregation the weapon that had been used to "open" locked doors by the squad leader until that point]]]].
** It gives funnier if you noclip through the door to find [[spoiler: Romero is silently doing a physically impossible dance of the sort straight out of a bad G-Mod short]]
* TheUndead: Both games feature them. [[spoiler:They're either paranormal, hallucinations or both.]]
* ThroughTheEyesOfMadness: And it's all [[spoiler:Romero's]] fault.
* UpdatedRerelease: [=NH1=], which was integrated into [=NH2=] as a prologue and features improved visuals.
* VillainousBreakdown: [[spoiler:Romero]] as you destroy [[spoiler:his machine]].
* YourMindMakesItReal: [[spoiler:Romero]] summons "creepy" zombies from your mind during the finale. Whether or not they're real the rest of the time is uncertain.
** [[spoiler:Romero]]'s diary mentions how [[spoiler:the cook was a zombie]] and he killed him with the axe, which means that some of the zombies are real - or he is just completely bonkers. It's more likely that most of the zombies are real, and that [[spoiler:Romero is just cloning them from his own or the Player's experience.]]
*** Maybe the ''[[MindScrew axe]]'' [[MindScrew isn't real either]], and is actually still just lying there in front of the house with all your weapons from the first game.
* ZombieApocalypse: Happened in the second game. The zombies in the first game are likely just [[spoiler:hallucations induced by Emily.]]
----
redirect:VideoGame/NightmareHouse]]
6th May '14 1:10:16 AM REV6Pilot
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* HeyItsThatVoice: Hang on, isn't the bland intercom voice the ''exact same one'' from VideoGame/{{Penumbra}}? She even stops acting like in ''Requiem''!
30th Apr '14 10:46:14 PM Thecommander236
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* ShmuckBait: Occasionally, your subsitles will be spammed with "DON'T LOOK BEHIND YOU" or something similar. Looking behind you [[spoiler:gives you Emily for a split second.]]

to:

* ShmuckBait: Occasionally, your subsitles subtitles will be spammed with "DON'T LOOK BEHIND YOU" or something similar. Looking behind you [[spoiler:gives you Emily for a split second.]]
30th Apr '14 10:45:21 PM Thecommander236
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Added DiffLines:

** Romero drops this line, [[Machinima/FreemansMind "Hey, hey, hey. Don't touch that; it's mine! Everything here is mine!"]]
30th Apr '14 10:43:37 PM Thecommander236
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** Made even worse by the fact that [[spoiler:the SWAT squad leader can easily blast them open with his shogun, but when you've finally got his shotgun and try the same, nope, doesn't work.]]

to:

** Made even worse by the fact that [[spoiler:the SWAT squad leader can easily blast them open with his shogun, but when you've finally got get his shotgun and try the same, nope, doesn't work.]]
30th Apr '14 10:41:16 PM Thecommander236
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* MultipleEndings / NonstandardGameOver: You can choose to leave the hospital when [[spoiler:Romero]] asks you to, but [[spoiler:Emily doesn't take it too well]].

to:

* MultipleEndings / NonstandardGameOver: MultipleEndings[=/=]NonstandardGameOver: You can choose to leave the hospital when [[spoiler:Romero]] asks you to, but [[spoiler:Emily doesn't take it too well]].
30th Apr '14 10:35:41 PM Thecommander236
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* DullSurprise: Dr.Romero, especially [[spoiler: when you fight the core.]]

to:

* DullSurprise: Dr. Romero, especially [[spoiler: when you fight the core.]]
30th Apr '14 10:34:34 PM Thecommander236
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Added DiffLines:

* PoliceAreUseless: Played with. Real SWAT members would never let a civilian carry a gun on them. Especially an asylum patient. On the other hand, it is a minor zombie apocalypse and taking it away is tantamount to a death sentence and they DID need a guide. They were also wary of the patient, but decided he seemed sane enough. On the other hand, they perform their jobs semi-professionally at best. [[RuleOfThree On the other hand,]] they [[spoiler: all die and one of them hallucinates and almost kills his squad leader]]. [[OverlyLongGag On the other hand,]] they mow down zombies like no tomorrow and [[spoiler: the one guy hallucinates because of a machine that the player [[NiceJobBreakingItHero helped strengthen the signal of]] and the main character is immune to its effects thanks to Emily.]]
3rd Sep '13 9:33:41 AM EarlOfSandvich
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* FunWithAcronyms: One of the more interesting features in the game is the '''A'''uto '''S'''care '''S'''ystem that manages when certain events happen, akin to the AI director from Left4Dead.

to:

* FunWithAcronyms: One of the more interesting features in the game is the '''A'''uto '''S'''care '''S'''ystem that manages when certain events happen, akin to the AI director from Left4Dead.VideoGame/Left4Dead.
This list shows the last 10 events of 122. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.NightmareHouse